diff options
author | STRWarrior <niels.breuker@hotmail.nl> | 2014-08-03 15:32:45 +0200 |
---|---|---|
committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-08-03 15:32:45 +0200 |
commit | a24e960a894384a6161e71ddb0032707ab6bfdc0 (patch) | |
tree | 0700958027fbd2031c0bd54e369f5a02fbbda2a2 /src | |
parent | VillageGen: Fixed a typo in comment (diff) | |
parent | Entity.cpp: Air timer comment fix (diff) | |
download | cuberite-a24e960a894384a6161e71ddb0032707ab6bfdc0.tar cuberite-a24e960a894384a6161e71ddb0032707ab6bfdc0.tar.gz cuberite-a24e960a894384a6161e71ddb0032707ab6bfdc0.tar.bz2 cuberite-a24e960a894384a6161e71ddb0032707ab6bfdc0.tar.lz cuberite-a24e960a894384a6161e71ddb0032707ab6bfdc0.tar.xz cuberite-a24e960a894384a6161e71ddb0032707ab6bfdc0.tar.zst cuberite-a24e960a894384a6161e71ddb0032707ab6bfdc0.zip |
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 142 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 26 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
3 files changed, 70 insertions, 101 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index da578013d..a274e6780 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -543,10 +543,7 @@ void cEntity::KilledBy(TakeDamageInfo & a_TDI) void cEntity::Heal(int a_HitPoints) { m_Health += a_HitPoints; - if (m_Health > m_MaxHealth) - { - m_Health = m_MaxHealth; - } + m_Health = std::min(m_Health, m_MaxHealth); } @@ -555,7 +552,7 @@ void cEntity::Heal(int a_HitPoints) void cEntity::SetHealth(int a_Health) { - m_Health = std::max(0, std::min(m_MaxHealth, a_Health)); + m_Health = Clamp(a_Health, 0, m_MaxHealth); } @@ -1068,42 +1065,38 @@ bool cEntity::DetectPortal() } m_PortalCooldownData.m_TicksDelayed = 0; - switch (GetWorld()->GetDimension()) + if (GetWorld()->GetDimension() == dimNether) { - case dimNether: + if (GetWorld()->GetLinkedOverworldName().empty()) { - if (GetWorld()->GetLinkedOverworldName().empty()) - { - return false; - } - - m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn - - if (IsPlayer()) - { - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo - } - - return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + return false; } - case dimOverworld: + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn + + if (IsPlayer()) { - if (GetWorld()->GetNetherWorldName().empty()) - { - return false; - } - - m_PortalCooldownData.m_ShouldPreventTeleportation = true; - - if (IsPlayer()) - { - ((cPlayer *)this)->AwardAchievement(achEnterPortal); - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); - } - - return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo } - default: return false; + + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + } + else + { + if (GetWorld()->GetNetherWorldName().empty()) + { + return false; + } + + m_PortalCooldownData.m_ShouldPreventTeleportation = true; + + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterPortal); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); + } + + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); } } case E_BLOCK_END_PORTAL: @@ -1113,45 +1106,43 @@ bool cEntity::DetectPortal() return false; } - switch (GetWorld()->GetDimension()) + if (GetWorld()->GetDimension() == dimEnd) { - case dimEnd: + + if (GetWorld()->GetLinkedOverworldName().empty()) { - if (GetWorld()->GetLinkedOverworldName().empty()) - { - return false; - } - - m_PortalCooldownData.m_ShouldPreventTeleportation = true; + return false; + } - if (IsPlayer()) - { - cPlayer * Player = (cPlayer *)this; - Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); - Player->GetClientHandle()->SendRespawn(dimOverworld); - } + m_PortalCooldownData.m_ShouldPreventTeleportation = true; - return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); - } - case dimOverworld: + if (IsPlayer()) { - if (GetWorld()->GetEndWorldName().empty()) - { - return false; - } + cPlayer * Player = (cPlayer *)this; + Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); + Player->GetClientHandle()->SendRespawn(dimOverworld); + } - m_PortalCooldownData.m_ShouldPreventTeleportation = true; + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + } + else + { + if (GetWorld()->GetEndWorldName().empty()) + { + return false; + } - if (IsPlayer()) - { - ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); - ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); - } + m_PortalCooldownData.m_ShouldPreventTeleportation = true; - return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); + if (IsPlayer()) + { + ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); + ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); } - default: return false; + + return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); } + } default: break; } @@ -1270,10 +1261,10 @@ void cEntity::HandleAir(void) SetSpeedY(1); // Float in the water } - // Either reduce air level or damage player - if (m_AirLevel < 1) + if (m_AirLevel <= 0) { - if (m_AirTickTimer < 1) + // Runs the air tick timer to check whether the player should be damaged + if (m_AirTickTimer <= 0) { // Damage player TakeDamage(dtDrowning, NULL, 1, 1, 0); @@ -1558,17 +1549,10 @@ void cEntity::SetHeight(double a_Height) void cEntity::SetMass(double a_Mass) { - if (a_Mass > 0) - { - m_Mass = a_Mass; - } - else - { - // Make sure that mass is not zero. 1g is the default because we - // have to choose a number. It's perfectly legal to have a mass - // less than 1g as long as is NOT equal or less than zero. - m_Mass = 0.001; - } + // Make sure that mass is not zero. 1g is the default because we + // have to choose a number. It's perfectly legal to have a mass + // less than 1g as long as is NOT equal or less than zero. + m_Mass = std::max(a_Mass, 0.001); } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index ca3b1f367..d1d7349a6 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -527,7 +527,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel) void cPlayer::SetFoodSaturationLevel(double a_FoodSaturationLevel) { - m_FoodSaturationLevel = std::max(0.0, std::min(a_FoodSaturationLevel, (double)m_FoodLevel)); + m_FoodSaturationLevel = Clamp(a_FoodSaturationLevel, 0.0, (double) m_FoodLevel); } @@ -545,7 +545,7 @@ void cPlayer::SetFoodTickTimer(int a_FoodTickTimer) void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel) { - m_FoodExhaustionLevel = std::max(0.0, std::min(a_FoodExhaustionLevel, 40.0)); + m_FoodExhaustionLevel = Clamp(a_FoodExhaustionLevel, 0.0, 40.0); } @@ -580,15 +580,6 @@ void cPlayer::AddFoodExhaustion(double a_Exhaustion) -void cPlayer::FoodPoison(int a_NumTicks) -{ - AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1); -} - - - - - void cPlayer::StartEating(void) { // Set the timer: @@ -709,16 +700,13 @@ double cPlayer::GetMaxSpeed(void) const { return m_FlyingMaxSpeed; } + else if (m_IsSprinting) + { + return m_SprintingMaxSpeed; + } else { - if (m_IsSprinting) - { - return m_SprintingMaxSpeed; - } - else - { - return m_NormalMaxSpeed; - } + return m_NormalMaxSpeed; } } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 917e87a89..e3203d6d1 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -286,9 +286,6 @@ public: /** Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. */ void AddFoodExhaustion(double a_Exhaustion); - /** Starts the food poisoning for the specified amount of ticks */ - void FoodPoison(int a_NumTicks); - /** Returns true if the player is currently in the process of eating the currently equipped item */ bool IsEating(void) const { return (m_EatingFinishTick >= 0); } |