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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-26 17:08:20 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-07-26 17:08:20 +0200
commit1673c8497852c3a6a90cf793cf4dffcbaef4b6d7 (patch)
tree763592d98c4688bf8061a1742a995a57f57b160c /src
parentToggleables: update simulators when changed (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
index 2eb515604..c4aa0a94b 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
@@ -152,7 +152,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt
const auto NeighbourChunk = a_Chunk->GetRelNeighborChunkAdjustCoords(CurrentLocation);
if ((NeighbourChunk == nullptr) || !NeighbourChunk->IsValid())
{
- return;
+ continue;
}
ProcessWorkItem(*NeighbourChunk, *a_Chunk, CurrentLocation);
@@ -170,17 +170,15 @@ void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt
void cIncrementalRedstoneSimulator::ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position)
{
- auto & ChunkData = *static_cast<cIncrementalRedstoneSimulatorChunkData *>(Chunk.GetRedstoneSimulatorData());
-
BLOCKTYPE CurrentBlock;
NIBBLETYPE CurrentMeta;
Chunk.GetBlockTypeMeta(Position, CurrentBlock, CurrentMeta);
auto CurrentHandler = GetComponentHandler(CurrentBlock);
- if (CurrentHandler == nullptr) // Block at CurrentPosition doesn't have a corresponding redstone handler
+ if (CurrentHandler == nullptr)
{
- // Clean up cached PowerData for CurrentPosition
- ChunkData.ErasePowerData(Position);
+ // Block at Position doesn't have a corresponding redstone handler
+ // ErasePowerData will have been called in AddBlock
return;
}
@@ -229,7 +227,7 @@ void cIncrementalRedstoneSimulator::ProcessWorkItem(cChunk & Chunk, cChunk & Tic
void cIncrementalRedstoneSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
{
// Can't inspect block, ignore:
- if ((a_Chunk == nullptr) || (!a_Chunk->IsValid()))
+ if ((a_Chunk == nullptr) || !a_Chunk->IsValid())
{
return;
}