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authorMattes D <github@xoft.cz>2014-12-07 15:46:27 +0100
committerMattes D <github@xoft.cz>2014-12-07 15:46:27 +0100
commit3c3cb198f33fd55b9cb20188cc42034b21660d21 (patch)
tree282d86969d4a2cbad5a64a27d1e17a5bad8dbed6 /src
parentMerge pull request #1555 from mc-server/c++11 (diff)
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Diffstat (limited to '')
-rw-r--r--src/ClientHandle.cpp12
-rw-r--r--src/ClientHandle.h11
-rw-r--r--src/FastRandom.cpp32
-rw-r--r--src/FastRandom.h19
-rw-r--r--src/OSSupport/IsThread.cpp20
-rw-r--r--src/Server.cpp3
-rw-r--r--src/World.cpp4
7 files changed, 57 insertions, 44 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index d246f6da2..c4a620565 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -38,6 +38,11 @@
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
+/** The interval for sending pings to clients.
+Vanilla sends one ping every 1 second. */
+static const std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000);
+
+
@@ -86,7 +91,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
- m_LastPingTime = std::chrono::steady_clock::now();
+ m_PingStartTime = std::chrono::steady_clock::now();
LOGD("New ClientHandle created at %p", this);
}
@@ -384,7 +389,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
// Delay the first ping until the client "settles down"
// This should fix #889, "BadCast exception, cannot convert bit to fm" error in client
- m_LastPingTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
+ m_PingStartTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds
cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player);
}
@@ -1990,12 +1995,11 @@ void cClientHandle::Tick(float a_Dt)
// Send a ping packet:
if (m_State == csPlaying)
{
- if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= std::chrono::steady_clock::now()))
+ if ((m_PingStartTime + PING_TIME_MS <= std::chrono::steady_clock::now()))
{
m_PingID++;
m_PingStartTime = std::chrono::steady_clock::now();
m_Protocol->SendKeepAlive(m_PingID);
- m_LastPingTime = m_PingStartTime;
}
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 3431e3a71..495348ac3 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -378,12 +378,15 @@ private:
/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
float m_TimeSinceLastPacket;
+ /** Duration of the last completed client ping. */
std::chrono::steady_clock::duration m_Ping;
- int m_PingID;
+
+ /** ID of the last ping request sent to the client. */
+ int m_PingID;
+
+ /** Time of the last ping request sent to the client. */
std::chrono::steady_clock::time_point m_PingStartTime;
- std::chrono::steady_clock::time_point m_LastPingTime;
- std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000); // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms)
-
+
// Values required for block dig animation
int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging
int m_BlockDigAnimSpeed; // Current speed of the animation (units ???)
diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp
index cfafc7486..515dc25ea 100644
--- a/src/FastRandom.cpp
+++ b/src/FastRandom.cpp
@@ -96,8 +96,8 @@ cFastRandom::cFastRandom(void) :
int cFastRandom::NextInt(int a_Range)
{
- m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1);
- return m_IntDistribution(m_LinearRand);
+ std::uniform_int_distribution<> distribution(0, a_Range - 1);
+ return distribution(m_LinearRand);
}
@@ -108,8 +108,8 @@ int cFastRandom::NextInt(int a_Range)
int cFastRandom::NextInt(int a_Range, int a_Salt)
{
m_LinearRand.seed(a_Salt);
- m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1);
- return m_IntDistribution(m_LinearRand);
+ std::uniform_int_distribution<> distribution(0, a_Range - 1);
+ return distribution(m_LinearRand);
}
@@ -119,8 +119,8 @@ int cFastRandom::NextInt(int a_Range, int a_Salt)
float cFastRandom::NextFloat(float a_Range)
{
- m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1);
- return m_FloatDistribution(m_LinearRand);
+ std::uniform_real_distribution<float> distribution(0, a_Range);
+ return distribution(m_LinearRand);
}
@@ -131,8 +131,8 @@ float cFastRandom::NextFloat(float a_Range)
float cFastRandom::NextFloat(float a_Range, int a_Salt)
{
m_LinearRand.seed(a_Salt);
- m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1);
- return m_FloatDistribution(m_LinearRand);
+ std::uniform_real_distribution<float> distribution(0, a_Range);
+ return distribution(m_LinearRand);
}
@@ -142,8 +142,8 @@ float cFastRandom::NextFloat(float a_Range, int a_Salt)
int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End)
{
- m_IntDistribution = std::uniform_int_distribution<>(a_Begin, a_End - 1);
- return m_IntDistribution(m_LinearRand);
+ std::uniform_int_distribution<> distribution(a_Begin, a_End);
+ return distribution(m_LinearRand);
}
@@ -164,8 +164,8 @@ MTRand::MTRand() :
int MTRand::randInt(int a_Range)
{
- m_IntDistribution = std::uniform_int_distribution<>(0, a_Range);
- return m_IntDistribution(m_MersenneRand);
+ std::uniform_int_distribution<> distribution(0, a_Range);
+ return distribution(m_MersenneRand);
}
@@ -174,8 +174,8 @@ int MTRand::randInt(int a_Range)
int MTRand::randInt()
{
- m_IntDistribution = std::uniform_int_distribution<>(0, std::numeric_limits<int>::max());
- return m_IntDistribution(m_MersenneRand);
+ std::uniform_int_distribution<> distribution(0, std::numeric_limits<int>::max());
+ return distribution(m_MersenneRand);
}
@@ -184,8 +184,8 @@ int MTRand::randInt()
double MTRand::rand(double a_Range)
{
- m_DoubleDistribution = std::uniform_real_distribution<>(0, a_Range);
- return m_DoubleDistribution(m_MersenneRand);
+ std::uniform_real_distribution<> distribution(0, a_Range);
+ return distribution(m_MersenneRand);
}
diff --git a/src/FastRandom.h b/src/FastRandom.h
index 7eecc698a..64a087c97 100644
--- a/src/FastRandom.h
+++ b/src/FastRandom.h
@@ -34,16 +34,16 @@ public:
cFastRandom(void);
- /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M
+ /** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M */
int NextInt(int a_Range);
- /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness
+ /** Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness */
int NextInt(int a_Range, int a_Salt);
- /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M
+ /** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M */
float NextFloat(float a_Range);
- /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness
+ /** Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness */
float NextFloat(float a_Range, int a_Salt);
/** Returns a random float between 0 and 1. */
@@ -55,8 +55,6 @@ public:
private:
std::minstd_rand m_LinearRand;
- std::uniform_int_distribution<> m_IntDistribution;
- std::uniform_real_distribution<float> m_FloatDistribution;
};
@@ -69,15 +67,20 @@ public:
MTRand(void);
+ /** Returns a random integer in the range [0 .. a_Range]. */
int randInt(int a_Range);
+ /** Returns a random integer in the range [0 .. MAX_INT]. */
int randInt(void);
+ /** Returns a random floating point number in the range [0 .. a_Range]. */
double rand(double a_Range);
private:
std::mt19937 m_MersenneRand;
- std::uniform_int_distribution<> m_IntDistribution;
- std::uniform_real_distribution<> m_DoubleDistribution;
};
+
+
+
+
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp
index 9c62c89bf..94bed1f56 100644
--- a/src/OSSupport/IsThread.cpp
+++ b/src/OSSupport/IsThread.cpp
@@ -85,7 +85,7 @@ bool cIsThread::Start(void)
}
catch (std::system_error & a_Exception)
{
- LOGERROR("cIsThread::Wait (std::thread) error %i: could not construct thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what());
+ LOGERROR("cIsThread::Start error %i: could not construct thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.code().message().c_str());
return false;
}
}
@@ -96,6 +96,12 @@ bool cIsThread::Start(void)
void cIsThread::Stop(void)
{
+ if (!m_Thread.joinable())
+ {
+ // The thread hasn't been started or has already been joined
+ return;
+ }
+
m_ShouldTerminate = true;
Wait();
}
@@ -106,10 +112,7 @@ void cIsThread::Stop(void)
bool cIsThread::Wait(void)
{
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
- #endif // LOGD
-
+ LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
if (m_Thread.joinable())
{
try
@@ -119,15 +122,12 @@ bool cIsThread::Wait(void)
}
catch (std::system_error & a_Exception)
{
- LOGERROR("cIsThread::Wait (std::thread) error %i: could not join thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what());
+ LOGERROR("cIsThread::Wait error %i: could not join thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.code().message().c_str());
return false;
}
}
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Thread %s finished", m_ThreadName.c_str());
- #endif
-
+ LOGD("Thread %s finished", m_ThreadName.c_str());
return true;
}
diff --git a/src/Server.cpp b/src/Server.cpp
index db1522602..d6163df7e 100644
--- a/src/Server.cpp
+++ b/src/Server.cpp
@@ -78,7 +78,8 @@ void cServer::cTickThread::Execute(void)
while (!m_ShouldTerminate)
{
auto NowTime = std::chrono::steady_clock::now();
- m_ShouldTerminate = !m_Server.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count()));
+ auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count();
+ m_ShouldTerminate = !m_Server.Tick(static_cast<float>(msec));
auto TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick)
diff --git a/src/World.cpp b/src/World.cpp
index 14010b8b1..91e1199ee 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -239,7 +239,9 @@ void cWorld::cTickThread::Execute(void)
while (!m_ShouldTerminate)
{
auto NowTime = std::chrono::steady_clock::now();
- m_World.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count()), std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count());
+ auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count();
+ auto LastTickMsec = std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count();
+ m_World.Tick(static_cast<float>(msec), LastTickMsec);
TickTime = std::chrono::steady_clock::now() - NowTime;
if (TickTime < msPerTick)