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author | Howaner <franzi.moos@googlemail.com> | 2014-02-18 21:40:02 +0100 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-02-18 21:40:02 +0100 |
commit | 52c41f886927cf62ed592ba7fec974eee6b16844 (patch) | |
tree | a8479e65d606e2bcdf092501f30a43b778917d13 /src | |
parent | Add Skulls/Heads (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Bindings/ManualBindings.cpp | 2 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp | 2 | ||||
-rw-r--r-- | src/BlockEntities/SkullEntity.cpp | 4 | ||||
-rw-r--r-- | src/BlockEntities/SkullEntity.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/BlockSkull.h | 69 | ||||
-rw-r--r-- | src/Chunk.cpp | 33 | ||||
-rw-r--r-- | src/Chunk.h | 7 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 18 | ||||
-rw-r--r-- | src/ChunkMap.h | 5 | ||||
-rw-r--r-- | src/Items/ItemSkull.h | 1 | ||||
-rw-r--r-- | src/World.cpp | 9 | ||||
-rw-r--r-- | src/World.h | 5 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 2 |
14 files changed, 154 insertions, 7 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 2a7631120..70f3fbcf2 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -22,6 +22,7 @@ #include "../BlockEntities/FurnaceEntity.h" #include "../BlockEntities/HopperEntity.h" #include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/SkullEntity.h" #include "md5/md5.h" #include "../LineBlockTracer.h" #include "../WorldStorage/SchematicFileSerializer.h" @@ -2416,6 +2417,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>); tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>); + tolua_function(tolua_S, "DoWithSkullBlockAt", tolua_DoWithXYZ<cWorld, cSkullEntity, &cWorld::DoWithSkullBlockAt>); tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 441f54a26..f01a139d2 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -30,9 +30,9 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); - case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/BlockEntities/SkullEntity.cpp b/src/BlockEntities/SkullEntity.cpp index 3f3bc00ed..43b97b93e 100644 --- a/src/BlockEntities/SkullEntity.cpp +++ b/src/BlockEntities/SkullEntity.cpp @@ -12,12 +12,10 @@ -cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World) : +cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World), - //m_SkullType(static_cast<eSkullType>(a_BlockMeta)), m_Owner("") { - } diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h index 6f47c7d30..ffd84465f 100644 --- a/src/BlockEntities/SkullEntity.h +++ b/src/BlockEntities/SkullEntity.h @@ -35,7 +35,7 @@ public: // tolua_end /// Creates a new skull entity at the specified block coords. a_World may be NULL - cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, cWorld * a_World); + cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson(Json::Value& a_Value ) override; diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 6c9bbeb02..870de7a7d 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -34,6 +34,7 @@ #include "BlockGlass.h" #include "BlockGlowstone.h" #include "BlockGravel.h" +#include "BlockSkull.h" #include "BlockHopper.h" #include "BlockIce.h" #include "BlockLadder.h" @@ -146,6 +147,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_HEAD: return new cBlockSkullHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); diff --git a/src/Blocks/BlockSkull.h b/src/Blocks/BlockSkull.h new file mode 100644 index 000000000..eea5ac922 --- /dev/null +++ b/src/Blocks/BlockSkull.h @@ -0,0 +1,69 @@ + +#pragma once + +#include "BlockEntity.h" +#include "../BlockEntities/SkullEntity.h" + + + + + +class cBlockSkullHandler : + public cBlockEntityHandler +{ +public: + cBlockSkullHandler(BLOCKTYPE a_BlockType) + : cBlockEntityHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0)); + } + + virtual void OnPlacedByPlayer( + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ) override + { + class cCallback : public cSkullBlockCallback + { + cPlayer * m_Player; + NIBBLETYPE m_OldBlockMeta; + NIBBLETYPE m_NewBlockMeta; + + virtual bool Item (cSkullEntity * a_SkullEntity) + { + int Rotation = 0; + if (m_NewBlockMeta == 1) + { + Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; + } + + a_SkullEntity->SetSkullType(static_cast<eSkullType>(m_OldBlockMeta)); + a_SkullEntity->SetRotation(static_cast<eSkullRotation>(Rotation)); + return false; + } + + public: + cCallback (cPlayer * a_Player, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) : + m_Player(a_Player), + m_OldBlockMeta(a_OldBlockMeta), + m_NewBlockMeta(a_NewBlockMeta) + {} + }; + cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); + + a_BlockMeta = a_BlockFace; + cWorld * World = (cWorld *) &a_WorldInterface; + World->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); + } +} ; + + + + diff --git a/src/Chunk.cpp b/src/Chunk.cpp index c66dae7b4..8b03732f3 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -19,6 +19,7 @@ #include "BlockEntities/JukeboxEntity.h" #include "BlockEntities/NoteEntity.h" #include "BlockEntities/SignEntity.h" +#include "BlockEntities/SkullEntity.h" #include "Entities/Pickup.h" #include "Item.h" #include "Noise.h" @@ -2311,6 +2312,38 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom +bool cChunk::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_HEAD) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here, + if (a_Callback.Item((cSkullEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { // The blockentity list is locked by the parent chunkmap's CS diff --git a/src/Chunk.h b/src/Chunk.h index 696690068..27388deb4 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -31,6 +31,7 @@ class cChestEntity; class cDispenserEntity; class cFurnaceEntity; class cNoteEntity; +class cSkullEntity; class cBlockArea; class cPawn; class cPickup; @@ -47,6 +48,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cSkullEntity> cSkullBlockCallback; @@ -241,7 +243,10 @@ public: bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ - bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); + + /** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */ + bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback); /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 0c5a8d9b9..5f1674c03 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2121,6 +2121,24 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c +bool cChunkMap::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { int ChunkX, ChunkZ; diff --git a/src/ChunkMap.h b/src/ChunkMap.h index d713d0cf5..02c245dc9 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -25,6 +25,7 @@ class cDropSpenserEntity; class cFurnaceEntity; class cNoteEntity; class cCommandBlockEntity; +class cSkullEntity; class cPawn; class cPickup; class cChunkDataSerializer; @@ -43,6 +44,7 @@ typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cSkullEntity> cSkullBlockCallback; typedef cItemCallback<cChunk> cChunkCallback; @@ -245,6 +247,9 @@ public: /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible + /** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */ + bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback); // Lua-accessible + /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible diff --git a/src/Items/ItemSkull.h b/src/Items/ItemSkull.h index f511c8c4a..3648f1436 100644 --- a/src/Items/ItemSkull.h +++ b/src/Items/ItemSkull.h @@ -31,6 +31,7 @@ public: BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { + a_BlockType = E_BLOCK_HEAD; a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); diff --git a/src/World.cpp b/src/World.cpp index d67ad36d1..14d904d72 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1165,6 +1165,15 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom +bool cWorld::DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback) +{ + return m_ChunkMap->DoWithSkullBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); diff --git a/src/World.h b/src/World.h index 97358b88a..4e83833ed 100644 --- a/src/World.h +++ b/src/World.h @@ -45,6 +45,7 @@ class cChestEntity; class cDispenserEntity; class cFurnaceEntity; class cNoteEntity; +class cSkullEntity; class cMobCensus; class cCompositeChat; @@ -57,6 +58,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cSkullEntity> cSkullBlockCallback; @@ -510,6 +512,9 @@ public: /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for the skull block at the specified coords; returns false if there's no skull block at those coords or callback returns true, returns true if found */ + bool DoWithSkullBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cSkullBlockCallback & a_Callback); // Exported in ManualBindings.cpp + /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 89a236f07..58dc2e9e4 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -940,7 +940,7 @@ void cWSSAnvil::LoadSkullFromNBT(cBlockEntityList & a_BlockEntities, const cPars { return; } - std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(E_BLOCK_HEAD, x, y, z, m_World)); + std::auto_ptr<cSkullEntity> Skull(new cSkullEntity(x, y, z, m_World)); int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType"); if (currentLine >= 0) |