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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-04-07 21:57:14 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-04-07 21:57:14 +0200 |
commit | f13cf1a0217437113ad5372ef971c3903d55a9c6 (patch) | |
tree | 92e1c42bb475ed23eeda023f08df662283153f83 /src | |
parent | Attempt to fix errors (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Chunk.cpp | 75 | ||||
-rw-r--r-- | src/Chunk.h | 2 |
2 files changed, 29 insertions, 48 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index ede01a6cc..7b49862f0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -291,74 +291,55 @@ void cChunk::SetAllData( memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } + if (a_HeightMap == NULL) { - int IdxWhereNonEmptyStarts = 0; - { // Blocktype compression - bool FoundNonAir = false; - m_BlockTypes.clear(); + CalculateHeightmap(a_BlockTypes); + } - for (int Idx = NumBlocks - 1; Idx >= 0; Idx--) + int IdxWhereNonEmptyStarts = 0; + { // Blocktype compression + unsigned char Highest = 0; + int X = 0, Z = 0; + m_BlockTypes.clear(); + + for (int x = 0; x < Width; x++) + { + for (int z = 0; z < Width; z++) { - if (a_BlockTypes[Idx] != E_BLOCK_AIR) + unsigned char Height = m_HeightMap[x + z * Width]; + if (Height > Highest) { - FoundNonAir = true; - IdxWhereNonEmptyStarts = Idx; - break; + Highest = Height; + X = x; Z = z; } } - m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts + 1]); } - { // Blockmeta compression - m_BlockMeta.clear(); - m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[(IdxWhereNonEmptyStarts + 1) / 2]); - } + IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z); + + m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]); + } + + { // Blockmeta compression + m_BlockMeta.clear(); + m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]); } if (a_BlockLight != NULL) { // Compress blocklight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; m_BlockLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_BlockLight[Idx] != 0) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts + 1]); + m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]); } if (a_BlockSkyLight != NULL) { // Compress skylight - bool FoundNonEmpty = false; - int IdxWhereNonEmptyStarts = 0; m_BlockSkyLight.clear(); - - for (int Idx = (NumBlocks / 2) - 1; Idx >= 0; Idx--) - { - if (a_BlockSkyLight[Idx] != 0xff) - { - FoundNonEmpty = true; - IdxWhereNonEmptyStarts = Idx; - break; - } - } - m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts + 1]); + m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]); } m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); - - if (a_HeightMap == NULL) - { - CalculateHeightmap(); - } // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) @@ -1483,7 +1464,7 @@ void cChunk::WakeUpSimulators(void) -void cChunk::CalculateHeightmap() +void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) { for (int x = 0; x < Width; x++) { @@ -1492,7 +1473,7 @@ void cChunk::CalculateHeightmap() for (int y = Height - 1; y > -1; y--) { int index = MakeIndex( x, y, z ); - if (GetBlock(index) != E_BLOCK_AIR) + if (a_BlockTypes[index] != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (unsigned char)y; break; diff --git a/src/Chunk.h b/src/Chunk.h index 6e2933ff8..9100eec58 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -267,7 +267,7 @@ public: void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords void CalculateLighting(); // Recalculate right now - void CalculateHeightmap(); + void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes); // Broadcast various packets to all clients of this chunk: // (Please keep these alpha-sorted) |