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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-05-27 00:30:50 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-06-06 13:21:21 +0200 |
commit | 6a831c0b6fdf984f0cdf1d30995c9e602bdd41a5 (patch) | |
tree | 2504a73b7c7d9b72a5ab9d4f4be467f0a462bdaf /src | |
parent | Improved wires and repeaters (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 248 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.h | 34 |
2 files changed, 119 insertions, 163 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 095fefe7b..29ea65407 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -713,7 +713,7 @@ void cIncrementalRedstoneSimulator::PowerBorderingWires(std::vector<std::pair<Ve RC.a_PowerLevel = a_MyPower - 1; auto & PoweredBlocks = static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_NeighbourChunk->GetRedstoneSimulatorData())->m_PoweredBlocks; // We need to insert the value into the chunk who owns the block position - auto Position = std::find_if(PoweredBlocks.begin(), PoweredBlocks.end(), [RC](const sPoweredBlocks & itr) { return itr.a_BlockPos == RC.a_BlockPos && itr.a_SourcePos == RC.a_SourcePos; }); + auto Position = std::find_if(PoweredBlocks.begin(), PoweredBlocks.end(), [RC](const sPoweredBlocks & itr) { return ((itr.a_BlockPos == RC.a_BlockPos) && (itr.a_SourcePos == RC.a_SourcePos)); }); if (Position != PoweredBlocks.end()) { Position->a_PowerLevel = RC.a_PowerLevel; @@ -819,19 +819,50 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int */ // Create a variable holding my meta to avoid multiple lookups. - NIBBLETYPE a_Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); + NIBBLETYPE Meta = m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ); bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON); - if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta)) // If we're locked, change nothing. Otherwise: + if (!IsRepeaterLocked(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta)) // If we're locked, change nothing. Otherwise: { - bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta); + bool IsSelfPowered = IsRepeaterPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta); if (IsSelfPowered && !IsOn) // Queue a power change if powered, but not on and not locked. { - QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, true); + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta, true); } else if (!IsSelfPowered && IsOn) // Queue a power change if unpowered, on, and not locked. { - QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, a_Meta, false); + QueueRepeaterPowerChange(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Meta, false); + } + } + + if (IsOn) + { + switch (Meta & 0x3) // We only want the direction (bottom) bits + { + case 0x0: + { + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ - 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZM); + break; + } + case 0x1: + { + SetBlockPowered(a_RelBlockX + 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XP); + break; + } + case 0x2: + { + SetBlockPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ + 1, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_ZP); + break; + } + case 0x3: + { + SetBlockPowered(a_RelBlockX - 1, a_RelBlockY, a_RelBlockZ, a_RelBlockX, a_RelBlockY, a_RelBlockZ); + SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, BLOCK_FACE_XM); + break; + } } } } @@ -855,34 +886,6 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays() { m_Chunk->SetBlock(itr->a_RelBlockPos, E_BLOCK_REDSTONE_REPEATER_ON, Meta); } - - switch (Meta & 0x3) // We only want the direction (bottom) bits - { - case 0x0: - { - SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ - 1, RelBlockX, RelBlockY, RelBlockZ); - SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZM); - break; - } - case 0x1: - { - SetBlockPowered(RelBlockX + 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); - SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XP); - break; - } - case 0x2: - { - SetBlockPowered(RelBlockX, RelBlockY, RelBlockZ + 1, RelBlockX, RelBlockY, RelBlockZ); - SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_ZP); - break; - } - case 0x3: - { - SetBlockPowered(RelBlockX - 1, RelBlockY, RelBlockZ, RelBlockX, RelBlockY, RelBlockZ); - SetDirectionLinkedPowered(RelBlockX, RelBlockY, RelBlockZ, BLOCK_FACE_XM); - break; - } - } } else if (Block != E_BLOCK_REDSTONE_REPEATER_OFF) { @@ -2027,16 +2030,16 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(Vector3i a_RelBlockPosition, a_RelSourcePosition.z += (m_Chunk->GetPosZ() - Neighbour->GetPosZ()) * cChunkDef::Width; auto & Powered = static_cast<cIncrementalRedstoneSimulatorChunkData *>(Neighbour->GetRedstoneSimulatorData())->m_PoweredBlocks; // We need to insert the value into the chunk who owns the block position - for (auto itr = Powered.begin(); itr != Powered.end(); ++itr) + for (auto & itr : Powered) { - if ((itr->a_BlockPos == a_RelBlockPosition) && (itr->a_SourcePos == a_RelSourcePosition)) + if ((itr.a_BlockPos == a_RelBlockPosition) && (itr.a_SourcePos == a_RelSourcePosition)) { - if (itr->a_PowerLevel != a_PowerLevel) + if (itr.a_PowerLevel != a_PowerLevel) { // Update power level, don't add a new listing Neighbour->SetIsRedstoneDirty(true); m_Chunk->SetIsRedstoneDirty(true); - itr->a_PowerLevel = a_PowerLevel; + itr.a_PowerLevel = a_PowerLevel; } return; } @@ -2068,11 +2071,14 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( } cChunk * Neighbour = m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelBlockX, a_RelBlockZ); - m_Chunk->GetRelNeighborChunkAdjustCoords(a_RelMiddleX, a_RelMiddleZ); if ((Neighbour == nullptr) || !Neighbour->IsValid()) { return; } + a_RelMiddleX += (m_Chunk->GetPosX() - Neighbour->GetPosX()) * cChunkDef::Width; + a_RelMiddleZ += (m_Chunk->GetPosZ() - Neighbour->GetPosZ()) * cChunkDef::Width; + a_RelSourceX += (m_Chunk->GetPosX() - Neighbour->GetPosX()) * cChunkDef::Width; + a_RelSourceZ += (m_Chunk->GetPosZ() - Neighbour->GetPosZ()) * cChunkDef::Width; auto & Linked = static_cast<cIncrementalRedstoneSimulatorChunkData *>(Neighbour->GetRedstoneSimulatorData())->m_LinkedBlocks; for (auto & itr : Linked) // Check linked powered list @@ -2083,8 +2089,13 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( itr.a_SourcePos.Equals(Vector3i(a_RelSourceX, a_RelSourceY, a_RelSourceZ)) ) { - // Check for duplicates, update power level, don't add a new listing - itr.a_PowerLevel = a_PowerLevel; + if (itr.a_PowerLevel != a_PowerLevel) + { + // Update power level, don't add a new listing + Neighbour->SetIsRedstoneDirty(true); + m_Chunk->SetIsRedstoneDirty(true); + itr.a_PowerLevel = a_PowerLevel; + } return; } } @@ -2175,6 +2186,12 @@ void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_R auto UnpoweringFunction = [&BlocksPotentiallyUnpowered](cChunk * a_Chunk, const Vector3i & a_RelSource) { + BLOCKTYPE RepeaterType; + if (a_Chunk->UnboundedRelGetBlockType(a_RelSource.x, a_RelSource.y, a_RelSource.z, RepeaterType) && (RepeaterType == E_BLOCK_REDSTONE_REPEATER_ON)) + { + return; + } + auto Data = static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk->GetRedstoneSimulatorData()); Data->m_PoweredBlocks.erase(std::remove_if(Data->m_PoweredBlocks.begin(), Data->m_PoweredBlocks.end(), [&BlocksPotentiallyUnpowered, a_Chunk, a_RelSource](const sPoweredBlocks & itr) { @@ -2183,42 +2200,12 @@ void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_R return false; } - for (const auto & BoundaryChunk : GetAdjacentChunks(a_RelSource, a_Chunk)) - { - if (BoundaryChunk != a_Chunk) - { - Vector3i ChunkAdjustedSource = a_RelSource; - ChunkAdjustedSource.x += (a_Chunk->GetPosX() - BoundaryChunk->GetPosX()) * cChunkDef::Width; - ChunkAdjustedSource.z += (a_Chunk->GetPosZ() - BoundaryChunk->GetPosZ()) * cChunkDef::Width; - - auto BoundaryData = (cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)BoundaryChunk->GetRedstoneSimulatorData(); - BoundaryData->m_PoweredBlocks.erase(std::remove_if(BoundaryData->m_PoweredBlocks.begin(), BoundaryData->m_PoweredBlocks.end(), [&BlocksPotentiallyUnpowered, BoundaryChunk, ChunkAdjustedSource](const sPoweredBlocks & itr) - { - if (itr.a_SourcePos != ChunkAdjustedSource) - { - return false; - } - - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, BoundaryChunk)); - BoundaryChunk->SetIsRedstoneDirty(true); - return true; - } - ), BoundaryData->m_PoweredBlocks.end()); - } - } - - BLOCKTYPE RepeaterType; - if (a_Chunk->UnboundedRelGetBlockType(a_RelSource.x, a_RelSource.y, a_RelSource.z, RepeaterType) && (RepeaterType == E_BLOCK_REDSTONE_REPEATER_ON)) - { - return false; - } - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, a_Chunk)); a_Chunk->SetIsRedstoneDirty(true); return true; } ), Data->m_PoweredBlocks.end()); - + Data->m_LinkedBlocks.erase(std::remove_if(Data->m_LinkedBlocks.begin(), Data->m_LinkedBlocks.end(), [&BlocksPotentiallyUnpowered, a_Chunk, a_RelSource](const sLinkedPoweredBlocks & itr) { if (itr.a_SourcePos != a_RelSource) @@ -2226,41 +2213,27 @@ void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_R return false; } - for (const auto & BoundaryChunk : GetAdjacentChunks(a_RelSource, a_Chunk)) - { - if (BoundaryChunk != a_Chunk) - { - Vector3i ChunkAdjustedSource = a_RelSource; - ChunkAdjustedSource.x += (a_Chunk->GetPosX() - BoundaryChunk->GetPosX()) * cChunkDef::Width; - ChunkAdjustedSource.z += (a_Chunk->GetPosZ() - BoundaryChunk->GetPosZ()) * cChunkDef::Width; - - auto BoundaryData = (cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)BoundaryChunk->GetRedstoneSimulatorData(); - BoundaryData->m_LinkedBlocks.erase(std::remove_if(BoundaryData->m_LinkedBlocks.begin(), BoundaryData->m_LinkedBlocks.end(), [&BlocksPotentiallyUnpowered, BoundaryChunk, ChunkAdjustedSource](const sLinkedPoweredBlocks & itr) - { - if (itr.a_SourcePos != ChunkAdjustedSource) - { - return false; - } - - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, BoundaryChunk)); - BoundaryChunk->SetIsRedstoneDirty(true); - return true; - } - ), BoundaryData->m_LinkedBlocks.end()); - } - } - - BLOCKTYPE RepeaterType; - if (a_Chunk->UnboundedRelGetBlockType(a_RelSource.x, a_RelSource.y, a_RelSource.z, RepeaterType) && (RepeaterType == E_BLOCK_REDSTONE_REPEATER_ON)) - { - return false; - } - BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, a_Chunk)); a_Chunk->SetIsRedstoneDirty(true); return true; } ), Data->m_LinkedBlocks.end()); + + for (const auto & BoundaryChunk : GetAdjacentChunks(a_RelSource, a_Chunk)) + { + auto BoundaryData = static_cast<cIncrementalRedstoneSimulatorChunkData *>(BoundaryChunk->GetRedstoneSimulatorData()); + Vector3i ChunkAdjustedSource = a_RelSource; + ChunkAdjustedSource.x += (a_Chunk->GetPosX() - BoundaryChunk->GetPosX()) * cChunkDef::Width; + ChunkAdjustedSource.z += (a_Chunk->GetPosZ() - BoundaryChunk->GetPosZ()) * cChunkDef::Width; + + if ( + (std::find_if(BoundaryData->m_PoweredBlocks.begin(), BoundaryData->m_PoweredBlocks.end(), [ChunkAdjustedSource](const sPoweredBlocks & itr) { return (itr.a_SourcePos == ChunkAdjustedSource); }) != BoundaryData->m_PoweredBlocks.end()) || + (std::find_if(BoundaryData->m_LinkedBlocks.begin(), BoundaryData->m_LinkedBlocks.end(), [ChunkAdjustedSource](const sLinkedPoweredBlocks & itr) { return (itr.a_SourcePos == ChunkAdjustedSource); }) != BoundaryData->m_LinkedBlocks.end()) + ) + { + BlocksPotentiallyUnpowered.emplace_back(std::make_pair(ChunkAdjustedSource, BoundaryChunk)); + } + } }; while (!BlocksPotentiallyUnpowered.empty()) @@ -2275,45 +2248,56 @@ void cIncrementalRedstoneSimulator::SetSourceUnpowered(int a_RelSourceX, int a_R -void cIncrementalRedstoneSimulator::SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk, bool a_IsFirstCall) +void cIncrementalRedstoneSimulator::SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk) { - if (!a_IsFirstCall) // The neighbouring chunks passed when this parameter is false may be invalid - { - if ((a_Chunk == nullptr) || !a_Chunk->IsValid()) - { - return; - } - } - - std::vector<Vector3i> BlocksPotentiallyUnpowered; + std::vector<std::pair<Vector3i, cChunk *>> BlocksPotentiallyUnpowered; auto Data = static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk->GetRedstoneSimulatorData()); Data->m_LinkedBlocks.erase(std::remove_if(Data->m_LinkedBlocks.begin(), Data->m_LinkedBlocks.end(), [&BlocksPotentiallyUnpowered, a_Chunk, a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ](const sLinkedPoweredBlocks & itr) { - if (itr.a_MiddlePos.Equals(Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ))) + if (!itr.a_MiddlePos.Equals(Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ))) { - BlocksPotentiallyUnpowered.emplace_back(itr.a_BlockPos); - a_Chunk->SetIsRedstoneDirty(true); - return true; + return false; } - return false; + + for (const auto & BoundaryChunk : GetAdjacentChunks(Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ), a_Chunk)) + { + Vector3i ChunkAdjustedMiddlePos = Vector3i(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ); + ChunkAdjustedMiddlePos.x += (a_Chunk->GetPosX() - BoundaryChunk->GetPosX()) * cChunkDef::Width; + ChunkAdjustedMiddlePos.z += (a_Chunk->GetPosZ() - BoundaryChunk->GetPosZ()) * cChunkDef::Width; + + auto BoundaryData = static_cast<cIncrementalRedstoneSimulatorChunkData *>(BoundaryChunk->GetRedstoneSimulatorData()); + BoundaryData->m_LinkedBlocks.erase(std::remove_if(BoundaryData->m_LinkedBlocks.begin(), BoundaryData->m_LinkedBlocks.end(), [&BlocksPotentiallyUnpowered, BoundaryChunk, ChunkAdjustedMiddlePos](const sLinkedPoweredBlocks & itr) + { + if (itr.a_MiddlePos != ChunkAdjustedMiddlePos) + { + return false; + } + + BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, BoundaryChunk)); + BoundaryChunk->SetIsRedstoneDirty(true); + return true; + } + ), BoundaryData->m_LinkedBlocks.end()); + } + + BLOCKTYPE RepeaterType; + if (a_Chunk->UnboundedRelGetBlockType(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ, RepeaterType) && (RepeaterType == E_BLOCK_REDSTONE_REPEATER_ON)) + { + return false; + } + + BlocksPotentiallyUnpowered.emplace_back(std::make_pair(itr.a_BlockPos, a_Chunk)); + a_Chunk->SetIsRedstoneDirty(true); + return true; } ), Data->m_LinkedBlocks.end()); - if (a_IsFirstCall && /*AreCoordsOnChunkBoundary(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ)*/1) - { - // +- 2 to accomodate linked powered blocks - SetInvalidMiddleBlock(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ, a_Chunk->GetRelNeighborChunk(a_RelMiddleX - 2, a_RelMiddleZ), false); - SetInvalidMiddleBlock(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ, a_Chunk->GetRelNeighborChunk(a_RelMiddleX + 2, a_RelMiddleZ), false); - SetInvalidMiddleBlock(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ, a_Chunk->GetRelNeighborChunk(a_RelMiddleX, a_RelMiddleZ - 2), false); - SetInvalidMiddleBlock(a_RelMiddleX, a_RelMiddleY, a_RelMiddleZ, a_Chunk->GetRelNeighborChunk(a_RelMiddleX, a_RelMiddleZ + 2), false); - } - for (const auto & itr : BlocksPotentiallyUnpowered) { - if (!AreCoordsPowered(itr.x, itr.y, itr.z)) + if (!AreCoordsPowered(itr.first.x, itr.first.y, itr.first.z)) { - SetSourceUnpowered(itr.x, itr.y, itr.z, a_Chunk->GetRelNeighborChunk(itr.x, itr.z)); + SetSourceUnpowered(itr.first.x, itr.first.y, itr.first.z, itr.second); } } } @@ -2346,19 +2330,19 @@ std::vector<cChunk *> cIncrementalRedstoneSimulator::GetAdjacentChunks(const Vec }; // Are we on a chunk boundary? +- 2 because of LinkedPowered blocks - if ((a_RelBlockPosition.x % cChunkDef::Width) <= 1) + if (a_RelBlockPosition.x <= 1) { CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x - 2, a_RelBlockPosition.z)); } - if ((a_RelBlockPosition.x % cChunkDef::Width) >= 14) + if (a_RelBlockPosition.x >= 14) { CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x + 2, a_RelBlockPosition.z)); } - if ((a_RelBlockPosition.z % cChunkDef::Width) <= 1) + if (a_RelBlockPosition.z <= 1) { CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x, a_RelBlockPosition.z - 2)); } - if ((a_RelBlockPosition.z % cChunkDef::Width) >= 14) + if (a_RelBlockPosition.z >= 14) { CheckAndEmplace(a_Chunk->GetRelNeighborChunk(a_RelBlockPosition.x, a_RelBlockPosition.z + 2)); } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 5133f7caf..934a0eab9 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -214,10 +214,10 @@ private: bool QueueRepeaterPowerChange(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); /** Removes a block from the Powered and LinkedPowered lists - Used for variable sources such as tripwire hooks, daylight sensors, and trapped chests + Recursively removes all blocks powered by the given one */ void SetSourceUnpowered(int a_RelSourceX, int a_RelSourceY, int a_RelSourceZ, cChunk * a_Chunk); - void SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk, bool a_IsFirstCall = true); + void SetInvalidMiddleBlock(int a_RelMiddleX, int a_RelMiddleY, int a_RelMiddleZ, cChunk * a_Chunk); /** Returns if a coordinate is powered or linked powered */ bool AreCoordsPowered(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ) { return AreCoordsDirectlyPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk) || AreCoordsLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk); } @@ -414,35 +414,7 @@ private: inline static Vector3i AdjustRelativeCoords(const Vector3i & a_RelPosition) { - if ( - (a_RelPosition.x >= 0) && (a_RelPosition.x < cChunkDef::Width) && - (a_RelPosition.z >= 0) && (a_RelPosition.z < cChunkDef::Width) - ) - { - return a_RelPosition; - } - - Vector3i RelPos = a_RelPosition; - - // Request for a different chunk, calculate chunk offset: - while (RelPos.x >= cChunkDef::Width) - { - RelPos.x -= cChunkDef::Width; - } - while (RelPos.x < 0) - { - RelPos.x += cChunkDef::Width; - } - while (RelPos.z >= cChunkDef::Width) - { - RelPos.z -= cChunkDef::Width; - } - while (RelPos.z < 0) - { - RelPos.z += cChunkDef::Width; - } - - return RelPos; + return Vector3i((a_RelPosition.x % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width, a_RelPosition.y, (a_RelPosition.z % cChunkDef::Width + cChunkDef::Width) % cChunkDef::Width); } }; |