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author | Samuel Barney <samjbarney@gmail.com> | 2014-08-20 16:29:41 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2014-08-20 16:29:41 +0200 |
commit | 7434fa7463370f53d2c557096a46b236884c9df1 (patch) | |
tree | 8cc5e592699439c90b28ec3e634a47295d96594c /src | |
parent | Revert "Reworked the AIComponent to focus on cMonster instead of the more general cEntity." (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Mobs/Monster.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index cc27215c0..7d7e90eb2 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -115,9 +115,7 @@ public: virtual void InStateEscaping(float a_Dt); int GetAttackRate() { return (int)m_AttackRate; } - int GetAttackInterval() { return (int)m_AttackInterval; } void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; } - void SetAttackInterval(float a_AttackInterval) { m_AttackInterval = a_AttackInterval; } void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; } void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; } void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; } |