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author | andrew <xdotftw@gmail.com> | 2014-05-13 13:53:15 +0200 |
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committer | andrew <xdotftw@gmail.com> | 2014-05-13 13:53:15 +0200 |
commit | 466ff2204f18fda5f4f0f0b3e19f671d57747c24 (patch) | |
tree | 164ce181d4c1bde9801f51296e497a4a603796dc /src | |
parent | Movement Statistics (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/Player.cpp | 21 | ||||
-rw-r--r-- | src/Entities/Player.h | 9 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 2 | ||||
-rw-r--r-- | src/WorldStorage/StatSerializer.cpp | 7 | ||||
-rw-r--r-- | src/WorldStorage/StatSerializer.h | 4 |
5 files changed, 23 insertions, 20 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3df7c4c34..632c41936 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -820,7 +820,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) { - cPlayer* Attacker = (cPlayer*) a_TDI.Attacker; + cPlayer * Attacker = (cPlayer *)a_TDI.Attacker; if ((m_Team != NULL) && (m_Team == Attacker->m_Team)) { @@ -880,7 +880,7 @@ void cPlayer::KilledBy(cEntity * a_Killer) } else if (a_Killer->IsPlayer()) { - cPlayer* Killer = (cPlayer*)a_Killer; + cPlayer * Killer = (cPlayer *)a_Killer; GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str())); } @@ -1150,6 +1150,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) { eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach); + // Check if the prerequisites are met if (Prerequisite != statInvalid) { if (m_Stats.GetValue(Prerequisite) == 0) @@ -1166,14 +1167,16 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach) } else { + // First time, announce it cCompositeChat Msg; Msg.AddTextPart(m_PlayerName + " has just earned the achievement "); - Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat submessage type and send the actual title + Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement) m_World->BroadcastChat(Msg); + // Increment the statistic StatValue New = m_Stats.AddValue(a_Ach); - /* Achievement Get! */ + // Achievement Get! m_ClientHandle->SendStatistics(m_Stats); return New; @@ -1707,9 +1710,8 @@ bool cPlayer::LoadFromDisk() m_LoadedWorldName = root.get("world", "world").asString(); - /* Load the player stats. - * We use the default world name (like bukkit) because stats are shared between dimensions/worlds. - */ + // Load the player stats. + // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); StatSerializer.Load(); @@ -1784,9 +1786,8 @@ bool cPlayer::SaveToDisk() return false; } - /* Save the player stats. - * We use the default world name (like bukkit) because stats are shared between dimensions/worlds. - */ + // Save the player stats. + // We use the default world name (like bukkit) because stats are shared between dimensions/worlds. cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats); if (!StatSerializer.Save()) { diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 3de5e9c68..78b534d83 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -181,12 +181,9 @@ public: cStatManager & GetStatManager() { return m_Stats; } /** Awards the player an achievement. - * - * If all prerequisites are met, this method will award the achievement and will broadcast a chat message. - * If the achievement has been already awarded to the player, this method will just increment the stat counter. - * - * Returns the _new_ stat value. (0 = Could not award achievement) - */ + If all prerequisites are met, this method will award the achievement and will broadcast a chat message. + If the achievement has been already awarded to the player, this method will just increment the stat counter. + Returns the _new_ stat value. (0 = Could not award achievement) */ unsigned int AwardAchievement(const eStatistic a_Ach); void SetIP(const AString & a_IP); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index f3b408e68..b2e42445b 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -464,7 +464,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI) return false; } - if ((m_SoundHurt != "") && (m_Health > 0)) + if (!m_SoundHurt.empty() && (m_Health > 0)) { m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); } diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp index 66e5e1e9e..74113941c 100644 --- a/src/WorldStorage/StatSerializer.cpp +++ b/src/WorldStorage/StatSerializer.cpp @@ -11,15 +11,18 @@ -cStatSerializer::cStatSerializer(const AString& a_WorldName, const AString& a_PlayerName, cStatManager* a_Manager) +cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager) : m_Manager(a_Manager) { + // Even though stats are shared between worlds, they are (usually) saved + // inside the folder of the default world. + AString StatsPath; Printf(StatsPath, "%s/stats", a_WorldName.c_str()); m_Path = StatsPath + "/" + a_PlayerName + ".json"; - /* Ensure that the directory exists. */ + // Ensure that the directory exists. cFile::CreateFolder(FILE_IO_PREFIX + StatsPath); } diff --git a/src/WorldStorage/StatSerializer.h b/src/WorldStorage/StatSerializer.h index 43514465b..72f8d74f1 100644 --- a/src/WorldStorage/StatSerializer.h +++ b/src/WorldStorage/StatSerializer.h @@ -25,10 +25,12 @@ class cStatSerializer { public: - cStatSerializer(const AString& a_WorldName, const AString& a_PlayerName, cStatManager* a_Manager); + cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager); + /* Try to load the player statistics. Returns whether the operation was successful or not. */ bool Load(void); + /* Try to save the player statistics. Returns whether the operation was successful or not. */ bool Save(void); |