diff options
author | daniel0916 <theschokolps@gmail.com> | 2014-04-12 14:58:46 +0200 |
---|---|---|
committer | daniel0916 <theschokolps@gmail.com> | 2014-04-12 14:58:46 +0200 |
commit | e6e702e7fdbc8b7475d3dbecc0f81a08304997ae (patch) | |
tree | 1764949b84b4ae7a9da2330a90513c301d707820 /src | |
parent | Modified comment (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/ClientHandle.cpp | 677 | ||||
-rw-r--r-- | src/ClientHandle.h | 5 | ||||
-rw-r--r-- | src/Enchantments.h | 4 | ||||
-rw-r--r-- | src/Item.cpp | 106 | ||||
-rw-r--r-- | src/Item.h | 3 | ||||
-rw-r--r-- | src/UI/SlotArea.cpp | 49 | ||||
-rw-r--r-- | src/UI/Window.cpp | 86 | ||||
-rw-r--r-- | src/UI/Window.h | 20 |
8 files changed, 803 insertions, 147 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 73a275ab1..90165b432 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,6 +31,8 @@ #include "CompositeChat.h" #include "Items/ItemSword.h" +#include "FastRandom.h" + /** Maximum number of explosions to send this tick, server will start dropping if exceeded */ @@ -2687,34 +2689,679 @@ void cClientHandle::SocketClosed(void) void cClientHandle::HandleEnchantItem(Byte & WindowID, Byte & Enchantment) { - //Get Item - cItem EnchantItem = m_Player->GetDraggingItem(); - - cEnchantmentsArray enchantments; - cItem::GetApplicableEnchantmentsForType(EnchantItem.m_ItemType, enchantments); + cItem Item = m_Player->GetDraggingItem(); + cEnchantingWindow * Window = (cEnchantingWindow*)m_Player->GetWindow(); + int BaseEnchantmentLevel = Window->GetPropertyValue(Enchantment); + + // Step 1 from Enchanting + int Enchantability = 1; + + if (Item.m_ItemType == E_ITEM_WOODEN_SWORD || Item.m_ItemType == E_ITEM_WOODEN_PICKAXE || Item.m_ItemType == E_ITEM_WOODEN_SHOVEL || Item.m_ItemType == E_ITEM_WOODEN_AXE || Item.m_ItemType == E_ITEM_WOODEN_HOE) + { + Enchantability = 15; + } + else if (Item.m_ItemType == E_ITEM_LEATHER_CAP || Item.m_ItemType == E_ITEM_LEATHER_TUNIC || Item.m_ItemType == E_ITEM_LEATHER_PANTS || Item.m_ItemType == E_ITEM_LEATHER_BOOTS) + { + Enchantability = 15; + } + else if (Item.m_ItemType == E_ITEM_STONE_SWORD || Item.m_ItemType == E_ITEM_STONE_PICKAXE || Item.m_ItemType == E_ITEM_STONE_SHOVEL || Item.m_ItemType == E_ITEM_STONE_AXE || Item.m_ItemType == E_ITEM_STONE_HOE) + { + Enchantability = 5; + } + else if (Item.m_ItemType == E_ITEM_IRON_HELMET || Item.m_ItemType == E_ITEM_IRON_CHESTPLATE || Item.m_ItemType == E_ITEM_IRON_LEGGINGS || Item.m_ItemType == E_ITEM_IRON_BOOTS) + { + Enchantability = 9; + } + else if (Item.m_ItemType == E_ITEM_IRON_SWORD || Item.m_ItemType == E_ITEM_IRON_PICKAXE || Item.m_ItemType == E_ITEM_IRON_SHOVEL || Item.m_ItemType == E_ITEM_IRON_AXE || Item.m_ItemType == E_ITEM_IRON_HOE) + { + Enchantability = 14; + } + else if (Item.m_ItemType == E_ITEM_CHAIN_HELMET || Item.m_ItemType == E_ITEM_CHAIN_CHESTPLATE || Item.m_ItemType == E_ITEM_CHAIN_LEGGINGS || Item.m_ItemType == E_ITEM_CHAIN_BOOTS) + { + Enchantability = 12; + } + else if (Item.m_ItemType == E_ITEM_DIAMOND_HELMET || Item.m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || Item.m_ItemType == E_ITEM_DIAMOND_LEGGINGS || Item.m_ItemType == E_ITEM_DIAMOND_BOOTS) + { + Enchantability = 10; + } + else if (Item.m_ItemType == E_ITEM_DIAMOND_SWORD || Item.m_ItemType == E_ITEM_DIAMOND_PICKAXE || Item.m_ItemType == E_ITEM_DIAMOND_SHOVEL || Item.m_ItemType == E_ITEM_DIAMOND_AXE || Item.m_ItemType == E_ITEM_DIAMOND_HOE) + { + Enchantability = 10; + } + else if (Item.m_ItemType == E_ITEM_GOLD_HELMET || Item.m_ItemType == E_ITEM_GOLD_CHESTPLATE || Item.m_ItemType == E_ITEM_GOLD_LEGGINGS || Item.m_ItemType == E_ITEM_GOLD_BOOTS) + { + Enchantability = 25; + } + else if (Item.m_ItemType == E_ITEM_GOLD_SWORD || Item.m_ItemType == E_ITEM_GOLD_PICKAXE || Item.m_ItemType == E_ITEM_GOLD_SHOVEL || Item.m_ItemType == E_ITEM_GOLD_AXE || Item.m_ItemType == E_ITEM_GOLD_HOE) + { + Enchantability = 22; + } + + cFastRandom Random; + int ModifiedEnchantmentLevel = BaseEnchantmentLevel + Random.NextInt(Enchantability / 4) + Random.NextInt(Enchantability / 4) + 1; + float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; + + int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); + + // Step 2 and 3 from Enchanting + cEnchantmentsVector enchantments; + + if (ItemCategory::IsSword(Item.m_ItemType)) + { + // Sharpness + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Sharpness=1")); + } + + // Smite + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Smite=1")); + } + + // Bane of Arthropods + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 49) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("BaneOfArthropods=1")); + } + + // Knockback + if (FinalEnchantmentLevel >= 25 && FinalEnchantmentLevel <= 75) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Knockback=1")); + } + + // Fire Aspect + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("FireAspect=1")); + } + + // Looting + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Looting=1")); + } + } + + else if (ItemCategory::IsTool(Item.m_ItemType)) + { + // Efficiency + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 81) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 61) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 51) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Efficiency=1")); + } + + // Silk Touch + if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("SilkTouch=1")); + } + + // Fortune + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Fortune=1")); + } + } + + else if (ItemCategory::IsArmor(Item.m_ItemType)) + { + // Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 54) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=4")); + } + else if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 43) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=3")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 32) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Protection=1")); + } + + // Fire Protection + if (FinalEnchantmentLevel >= 34 && FinalEnchantmentLevel <= 46) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=4")); + } + else if (FinalEnchantmentLevel >= 26 && FinalEnchantmentLevel <= 38) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=3")); + } + else if (FinalEnchantmentLevel >= 18 && FinalEnchantmentLevel <= 30) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 22) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FireProtection=1")); + } + + // Blast Protection + if (FinalEnchantmentLevel >= 29 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 25) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 17) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("BlastProtection=1")); + } + + // Projectile Protection + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=4")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 30) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=3")); + } + else if (FinalEnchantmentLevel >= 9 && FinalEnchantmentLevel <= 24) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=2")); + } + else if (FinalEnchantmentLevel >= 3 && FinalEnchantmentLevel <= 18) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("ProjectileProtection=1")); + } + + // Thorns + if (FinalEnchantmentLevel >= 50 && FinalEnchantmentLevel <= 100) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=3")); + } + else if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 80) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Thorns=1")); + } + + + if (ItemCategory::IsHelmet(Item.m_ItemType)) + { + // Respiration + if (FinalEnchantmentLevel >= 30 && FinalEnchantmentLevel <= 60) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=3")); + } + else if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=2")); + } + else if (FinalEnchantmentLevel >= 10 && FinalEnchantmentLevel <= 40) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Respiration=1")); + } + + // Aqua Affinity + if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 41) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("AquaAffinity=1")); + } + } + + else if (ItemCategory::IsBoots(Item.m_ItemType)) + { + // Feather Fall + if (FinalEnchantmentLevel >= 23 && FinalEnchantmentLevel <= 33) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=4")); + } + else if (FinalEnchantmentLevel >= 17 && FinalEnchantmentLevel <= 27) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 21) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 15) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("FeatherFalling=1")); + } + } + } + + else if (Item.m_ItemType == E_ITEM_BOW) + { + // Power + if (FinalEnchantmentLevel >= 31 && FinalEnchantmentLevel <= 46) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=4")); + } + else if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 36) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=3")); + } + else if (FinalEnchantmentLevel >= 11 && FinalEnchantmentLevel <= 26) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=2")); + } + else if (FinalEnchantmentLevel >= 1 && FinalEnchantmentLevel <= 16) + { + enchantments = AddEnchantmentWeight(enchantments, 10, cEnchantments("Power=1")); + } + + // Punch + if (FinalEnchantmentLevel >= 32 && FinalEnchantmentLevel <= 57) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=2")); + } + else if (FinalEnchantmentLevel >= 12 && FinalEnchantmentLevel <= 37) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Punch=1")); + } + + // Flame and Infinity + if (FinalEnchantmentLevel >= 20 && FinalEnchantmentLevel <= 50) + { + enchantments = AddEnchantmentWeight(enchantments, 2, cEnchantments("Flame=1")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Infinity=1")); + } + } + + else if (Item.m_ItemType == E_ITEM_FISHING_ROD) + { + // Luck of the Sea and Lure + if (FinalEnchantmentLevel >= 33 && FinalEnchantmentLevel <= 83) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=3")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=3")); + } + else if (FinalEnchantmentLevel >= 24 && FinalEnchantmentLevel <= 74) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=2")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=2")); + } + else if (FinalEnchantmentLevel >= 15 && FinalEnchantmentLevel <= 65) + { + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("LuckOfTheSea=1")); + enchantments = AddEnchantmentWeight(enchantments, 1, cEnchantments("Lure=1")); + } + } + + // Unbreaking + if (FinalEnchantmentLevel >= 21 && FinalEnchantmentLevel <= 71) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=3")); + } + else if (FinalEnchantmentLevel >= 13 && FinalEnchantmentLevel <= 63) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=2")); + } + else if (FinalEnchantmentLevel >= 5 && FinalEnchantmentLevel <= 55) + { + enchantments = AddEnchantmentWeight(enchantments, 5, cEnchantments("Unbreaking=1")); + } + + int RandomEnchantment1 = floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment1 = enchantments[RandomEnchantment1]; + Item.m_Enchantments.AddFromString(Enchantment1.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end()); + + // TODO: Don't add every time so much enchantments + + // Checking for conflicting enchantments + enchantments = CheckEnchantmentConflicts(enchantments, Enchantment1); + + int RandomEnchantment2 = floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment2 = enchantments[RandomEnchantment2]; + Item.m_Enchantments.AddFromString(Enchantment2.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end()); + + // Checking for conflicting enchantments + enchantments = CheckEnchantmentConflicts(enchantments, Enchantment2); + + int RandomEnchantment3 = floor(Random.NextFloat(1) * enchantments.size()); + cEnchantments Enchantment3 = enchantments[RandomEnchantment3]; + Item.m_Enchantments.AddFromString(Enchantment3.ToString()); + enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end()); + + m_Player->GetWindow()->SetSlot(*m_Player, 0, Item); +} + + - m_Player->SendMessage(Printf("ItemType: %d", EnchantItem.m_ItemType)); - m_Player->SendMessage(enchantments[1].ToString()); +cEnchantmentsVector cClientHandle::AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment) +{ + for (int i = 0; i < a_Weight; i++) + { + a_Map.push_back(a_Enchantment); + } + + return a_Map; +} + + + + + +cEnchantmentsVector cClientHandle::CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment) +{ + int FirstEnchantmentID = std::stoi(StringSplit(a_FirstEnchantment.ToString(), "=")[0]); - //shuffle enchantments (i don't know if this is good) - std::random_shuffle(enchantments.begin(), enchantments.end()); + if (FirstEnchantmentID == cEnchantments::enchProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); - m_Player->SendMessage(enchantments[1].ToString()); + if (EnchantmentID == cEnchantments::enchFireProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + if (EnchantmentID == cEnchantments::enchBlastProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + if (EnchantmentID == cEnchantments::enchProjectileProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchFireProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + if (EnchantmentID == cEnchantments::enchProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + if (EnchantmentID == cEnchantments::enchBlastProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + if (EnchantmentID == cEnchantments::enchProjectileProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchBlastProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); - //Enchant Item - EnchantItem.m_Enchantments.AddFromString(enchantments[1].ToString()); + if (EnchantmentID == cEnchantments::enchProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); - //Set Enchanted Item to Window Slot - m_Player->GetWindow()->SetSlot(*m_Player, 0, EnchantItem); + if (EnchantmentID == cEnchantments::enchFireProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProjectileProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchProjectileProtection) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchFireProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBlastProtection) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + + else if (FirstEnchantmentID == cEnchantments::enchSharpness) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSmite) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBaneOfArthropods) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchSmite) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSharpness) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchBaneOfArthropods) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchBaneOfArthropods) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSharpness) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSmite) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchSilkTouch) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchFortune) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } + else if (FirstEnchantmentID == cEnchantments::enchFortune) + { + for (cEnchantments enchantment : a_Map) + { + int EnchantmentID = std::stoi(StringSplit(enchantment.ToString(), "=")[0]); + + if (EnchantmentID == cEnchantments::enchSilkTouch) + { + a_Map.erase(std::remove(a_Map.begin(), a_Map.end(), enchantment), a_Map.end()); + break; + } + } + } - LOGWARN("Item enchanted!"); + return a_Map; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 01765cc85..4c88d79e2 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -18,6 +18,7 @@ #include "ByteBuffer.h" #include "Scoreboard.h" #include "Map.h" +#include "Enchantments.h" @@ -230,8 +231,10 @@ public: /** Called when the player moves into a different world; queues sreaming the new chunks */ void MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket); - ///Handle item enchanting + /** Called when the player will enchant a Item */ void HandleEnchantItem(Byte & WindowID, Byte & Enchantment); + cEnchantmentsVector AddEnchantmentWeight(cEnchantmentsVector a_Map, int a_Weight, cEnchantments a_Enchantment); + cEnchantmentsVector CheckEnchantmentConflicts(cEnchantmentsVector a_Map, cEnchantments a_FirstEnchantment); private: diff --git a/src/Enchantments.h b/src/Enchantments.h index 2af772928..70d6b6613 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -29,7 +29,7 @@ Level value of 0 means no such enchantment, and it will not be stored in the m_E Serialization will never put zero-level enchantments into the stringspec and will always use numeric IDs. */ -typedef std::vector<cEnchantments> cEnchantmentsArray; +typedef std::vector<cEnchantments> cEnchantmentsVector; // tolua_begin class cEnchantments @@ -105,7 +105,7 @@ public: /// Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) friend void EnchantmentSerializer::ParseFromNBT(cEnchantments& a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); - + protected: /// Maps enchantment ID -> enchantment level typedef std::map<int, int> cMap; diff --git a/src/Item.cpp b/src/Item.cpp index 093147b54..856b68be6 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -209,112 +209,6 @@ bool cItem::IsEnchantable(short item) -void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments) -{ - LOGWARN("Get Enchantments"); - - if (ItemCategory::IsSword(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Sharpness=4")); - a_Enchantments.push_back(cEnchantments("Smite=5")); - a_Enchantments.push_back(cEnchantments("BaneOfArthropods=5")); - a_Enchantments.push_back(cEnchantments("Knockback=2")); - a_Enchantments.push_back(cEnchantments("FireAspect=2")); - a_Enchantments.push_back(cEnchantments("Looting=3")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - else if (ItemCategory::IsPickaxe(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Efficiency=4")); - a_Enchantments.push_back(cEnchantments("SilkTouch=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - a_Enchantments.push_back(cEnchantments("Fortune=3")); - } - - else if (ItemCategory::IsAxe(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Efficiency=4")); - a_Enchantments.push_back(cEnchantments("SilkTouch=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - a_Enchantments.push_back(cEnchantments("Fortune=3")); - } - - else if (ItemCategory::IsShovel(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Efficiency=4")); - a_Enchantments.push_back(cEnchantments("SilkTouch=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - a_Enchantments.push_back(cEnchantments("Fortune=3")); - } - - else if (ItemCategory::IsHoe(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - else if (ItemCategory::IsArmor(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Protection=4")); - a_Enchantments.push_back(cEnchantments("FireProtection=4")); - a_Enchantments.push_back(cEnchantments("BlastProtection=4")); - a_Enchantments.push_back(cEnchantments("ProjectileProtection=4")); - a_Enchantments.push_back(cEnchantments("Thorns=3")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - - if (ItemCategory::IsHelmet(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("Respiration=3")); - a_Enchantments.push_back(cEnchantments("AquaAffinity=1")); - } - - else if (ItemCategory::IsBoots(a_ItemType)) - { - a_Enchantments.push_back(cEnchantments("FeatherFalling=4")); - } - } - - //Bow - else if (a_ItemType == 261) - { - a_Enchantments.push_back(cEnchantments("Power=4")); - a_Enchantments.push_back(cEnchantments("Punch=2")); - a_Enchantments.push_back(cEnchantments("Flame=1")); - a_Enchantments.push_back(cEnchantments("Infinity=1")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Fishing Rod - else if (a_ItemType == 346) - { - a_Enchantments.push_back(cEnchantments("LuckOfTheSea=3")); - a_Enchantments.push_back(cEnchantments("Lure=3")); - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Shears - else if (a_ItemType == 359) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Flint and Steel - else if (a_ItemType == 259) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } - - //Carrot on a Stick - else if (a_ItemType == 398) - { - a_Enchantments.push_back(cEnchantments("Unbreaking=3")); - } -} - - - - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cItems: diff --git a/src/Item.h b/src/Item.h index 620c77b29..910ecb382 100644 --- a/src/Item.h +++ b/src/Item.h @@ -175,9 +175,6 @@ public: /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */ static bool IsEnchantable(short a_ItemType); // tolua_export - /** Fills a_Enchantments with the list of enchantments applicable to the specified item type */ - static void cItem::GetApplicableEnchantmentsForType(short a_ItemType, cEnchantmentsArray & a_Enchantments); - // tolua_begin short m_ItemType; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 9463bc593..f76b11380 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -608,7 +608,6 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow) void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - LOGWARN("Clicked"); // Check if Slot is in the Enchantment Table if (a_SlotNum == 0) { @@ -642,17 +641,39 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player) void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) { - LOGWARN("Click!"); - if (a_Player.GetDraggingItem().IsEmpty()) { - LOGWARN("EMPTY"); - m_ParentWindow.SetProperty(0, 0); - m_ParentWindow.SetProperty(1, 0); - m_ParentWindow.SetProperty(2, 0); + m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(1, 0, a_Player); + m_ParentWindow.SetProperty(2, 0, a_Player); } else if (a_Player.GetDraggingItem().IsEnchantable) { + int PosX = 0; + int PosY = 0; + int PosZ = 0; + cEnchantingWindow * Window = (cEnchantingWindow*)&m_ParentWindow; + Window->GetBlockPos(PosX, PosY, PosZ); + + cBlockArea Area; + Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); + + for (int x = 0; x < 7; x++) + { + for (int y = 0; y < 2; y++) + { + for (int z = 0; z < 7; z++) + { + LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str()); + + if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE) + { + LOG("BookShelf"); + } + } + } + } + int bookshelves = 15; // TODO: Check Bookshelves cFastRandom Random; @@ -661,17 +682,15 @@ void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player) int middleSlot = (base * 2) / 3 + 1; int bottomSlot = std::max(base, bookshelves * 2); - LOGWARN("Enchantable"); - m_ParentWindow.SetProperty(0, topSlot); - m_ParentWindow.SetProperty(1, middleSlot); - m_ParentWindow.SetProperty(2, bottomSlot); + m_ParentWindow.SetProperty(0, topSlot, a_Player); + m_ParentWindow.SetProperty(1, middleSlot, a_Player); + m_ParentWindow.SetProperty(2, bottomSlot, a_Player); } else { - LOGWARN("Not Enchantable"); - m_ParentWindow.SetProperty(0, 0); - m_ParentWindow.SetProperty(1, 0); - m_ParentWindow.SetProperty(2, 0); + m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(1, 0, a_Player); + m_ParentWindow.SetProperty(2, 0, a_Player); } } diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 5d89534dd..c514e76e7 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -808,7 +808,10 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cEnchantingWindow: cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -cWindow(wtEnchantment, "Enchant") + cWindow(wtEnchantment, "Enchant"), + m_BlockX(a_BlockX), + m_BlockY(a_BlockY), + m_BlockZ(a_BlockZ) { m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -819,6 +822,87 @@ cWindow(wtEnchantment, "Enchant") +void cEnchantingWindow::SetProperty(int a_Property, int a_Value) +{ + if (a_Property == 0) + { + m_PropertyValue0 = a_Value; + } + else if (a_Property == 1) + { + m_PropertyValue1 = a_Value; + } + else if (a_Property == 2) + { + m_PropertyValue2 = a_Value; + } + + cCSLock Lock(m_CS); + for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) + { + (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); + } // for itr - m_OpenedBy[] +} + + + + + +void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) +{ + if (a_Property == 0) + { + m_PropertyValue0 = a_Value; + } + else if (a_Property == 1) + { + m_PropertyValue1 = a_Value; + } + else if (a_Property == 2) + { + m_PropertyValue2 = a_Value; + } + + a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); +} + + + + + +int cEnchantingWindow::GetPropertyValue(int a_Property) +{ + if (a_Property == 0) + { + return m_PropertyValue0; + } + else if (a_Property == 1) + { + return m_PropertyValue1; + } + else if (a_Property == 2) + { + return m_PropertyValue2; + } + + return -1; +} + + + + + +void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) +{ + a_PosX = m_BlockX; + a_PosY = m_BlockY; + a_PosZ = m_BlockZ; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cChestWindow: diff --git a/src/UI/Window.h b/src/UI/Window.h index cdaec5aaa..52ab6c3ae 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -136,11 +136,11 @@ public: void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; } /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window - void SetProperty(int a_Property, int a_Value); + virtual void SetProperty(int a_Property, int a_Value); /// Sends the UpdateWindowPropert(0x69) packet to the specified player - void SetProperty(int a_Property, int a_Value, cPlayer & a_Player); - + virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player); + // tolua_end void OwnerDestroyed(void); @@ -165,7 +165,7 @@ public: /// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum); - + protected: cSlotAreas m_SlotAreas; @@ -237,6 +237,18 @@ class cEnchantingWindow : typedef cWindow super; public: cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); + virtual void SetProperty(int a_Property, int a_Value, cPlayer & a_Player) override; + virtual void SetProperty(int a_Property, int a_Value) override; + + /** Return the Value of a Property */ + int GetPropertyValue(int a_Property); + + /** Set the Position Values to the Position of the Enchantment Table */ + void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ); + +protected: + int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2; + int m_BlockX, m_BlockY, m_BlockZ; }; |