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author | Lane Kolbly <lane@rscheme.org> | 2017-07-06 19:59:48 +0200 |
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committer | Lukas Pioch <lukas@zgow.de> | 2017-07-12 12:12:56 +0200 |
commit | 647d9082b87f02e463f933924623b430699c9b5b (patch) | |
tree | 1a4ee9d4f9af81e6ad2fdfe697b3ec153c92523b /src | |
parent | Remove double delete of PrepareChunk lua callback (#3844) (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Entities/Entity.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 90613faf3..f2836de9b 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1920,7 +1920,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude) } // Only send movement if speed is not 0 and 'no speed' was sent to client - if (!m_bHasSentNoSpeed) + if (!m_bHasSentNoSpeed || IsPlayer()) { // TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0); |