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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-16 11:28:13 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-16 15:40:47 +0100 |
commit | ac2c79f79757ca2b7fc5df9dac031fb8b6b3317b (patch) | |
tree | d97e0847b2d822fbf5572d18b5a8112cd59a49e9 /src | |
parent | Merge pull request #2875 from LogicParrot/fallDamage (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/MobSpawner.cpp | 358 | ||||
-rw-r--r-- | src/World.cpp | 9 |
2 files changed, 184 insertions, 183 deletions
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 7deb9764e..8db6b8edd 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -3,6 +3,7 @@ #include "MobSpawner.h" #include "Mobs/IncludeAllMonsters.h" +#include "World.h" @@ -84,7 +85,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) addIfAllowed(mtCreeper, allowedMobs); addIfAllowed(mtSquid, allowedMobs); addIfAllowed(mtGuardian, allowedMobs); - + if ((a_Biome != biDesert) && (a_Biome != biBeach) && (a_Biome != biOcean)) { addIfAllowed(mtSheep, allowedMobs); @@ -94,7 +95,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) addIfAllowed(mtEnderman, allowedMobs); addIfAllowed(mtRabbit, allowedMobs); addIfAllowed(mtSlime, allowedMobs); // MG TODO : much more complicated rule - + if ((a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills)) { addIfAllowed(mtWolf, allowedMobs); @@ -128,201 +129,210 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome) { + if (a_Chunk == nullptr) + { + return false; + } + cFastRandom Random; - BLOCKTYPE TargetBlock = E_BLOCK_AIR; - if (a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock)) + BLOCKTYPE TargetBlock = a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ); + + cPlayer * a_Closest_Player = a_Chunk->GetWorld()->FindClosestPlayer(a_Chunk->PositionToWorldPosition(a_RelX, a_RelY, a_RelZ), 24); + if (a_Closest_Player != nullptr) // Too close to a player, bail out + { + return false; + } + + if ((a_RelY >= cChunkDef::Height - 1) || (a_RelY <= 0)) { - if ((a_RelY >= cChunkDef::Height - 1) || (a_RelY <= 0)) + return false; + } + + NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); + NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); + BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ); + BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); + + SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); + + switch (a_MobType) + { + case mtGuardian: { - return false; + return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); } - NIBBLETYPE BlockLight = a_Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ); - NIBBLETYPE SkyLight = a_Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ); - BLOCKTYPE BlockAbove = a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ); - BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); + case mtSquid: + { + return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); + } - SkyLight = a_Chunk->GetTimeAlteredLight(SkyLight); + case mtBat: + { + return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && !cBlockInfo::IsTransparent(BlockAbove); + } - switch (a_MobType) + case mtChicken: + case mtCow: + case mtPig: + case mtHorse: + case mtRabbit: + case mtSheep: { - case mtGuardian: - { - return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); - } - - case mtSquid: - { - return IsBlockWater(TargetBlock) && (a_RelY >= 45) && (a_RelY <= 62); - } + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockBelow)) && + (BlockBelow == E_BLOCK_GRASS) && + (SkyLight >= 9) + ); + } - case mtBat: - { - return (a_RelY <= 63) && (BlockLight <= 4) && (SkyLight <= 4) && (TargetBlock == E_BLOCK_AIR) && !cBlockInfo::IsTransparent(BlockAbove); - } + case mtOcelot: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + ( + (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES) + ) && + (a_RelY >= 62) && + (Random.NextInt(3) != 0) + ); + } - case mtChicken: - case mtCow: - case mtPig: - case mtHorse: - case mtRabbit: - case mtSheep: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockBelow)) && - (BlockBelow == E_BLOCK_GRASS) && - (SkyLight >= 9) - ); - } - - case mtOcelot: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - ( - (BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES) - ) && - (a_RelY >= 62) && - (Random.NextInt(3) != 0) - ); - } - - case mtEnderman: + case mtEnderman: + { + if (a_RelY < 250) { - if (a_RelY < 250) + BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ); + if (BlockTop == E_BLOCK_AIR) { - BLOCKTYPE BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 2, a_RelZ); - if (BlockTop == E_BLOCK_AIR) - { - BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (BlockTop == E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockBelow)) && - (SkyLight <= 7) && - (BlockLight <= 7) - ); - } + BlockTop = a_Chunk->GetBlock(a_RelX, a_RelY + 3, a_RelZ); + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (BlockTop == E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockBelow)) && + (SkyLight <= 7) && + (BlockLight <= 7) + ); } - break; } - - case mtSpider: + break; + } + + case mtSpider: + { + bool CanSpawn = true; + bool HasFloor = false; + for (int x = 0; x < 2; ++x) { - bool CanSpawn = true; - bool HasFloor = false; - for (int x = 0; x < 2; ++x) + for (int z = 0; z < 2; ++z) { - for (int z = 0; z < 2; ++z) + CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); + CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); + if (!CanSpawn) { - CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock); - CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR); - if (!CanSpawn) - { - return false; - } - HasFloor = ( - HasFloor || - ( - a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) && - !cBlockInfo::IsTransparent(TargetBlock) - ) - ); + return false; } + HasFloor = ( + HasFloor || + ( + a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY - 1, a_RelZ + z, TargetBlock) && + !cBlockInfo::IsTransparent(TargetBlock) + ) + ); } - return CanSpawn && HasFloor && (SkyLight <= 7) && (BlockLight <= 7); } + return CanSpawn && HasFloor && (SkyLight <= 7) && (BlockLight <= 7); + } - case mtCaveSpider: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockBelow)) && - (SkyLight <= 7) && - (BlockLight <= 7) && - (Random.NextInt(2) == 0) - ); - } - - case mtCreeper: - case mtSkeleton: - case mtZombie: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockBelow)) && - (SkyLight <= 7) && - (BlockLight <= 7) && - (Random.NextInt(2) == 0) - ); - } + case mtCaveSpider: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockBelow)) && + (SkyLight <= 7) && + (BlockLight <= 7) && + (Random.NextInt(2) == 0) + ); + } - case mtMagmaCube: - case mtSlime: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockBelow)) && - ( - (a_RelY <= 40) || (a_Biome == biSwampland) - ) - ); - } - - case mtGhast: - case mtZombiePigman: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockBelow)) && - (Random.NextInt(20) == 0) - ); - } - - case mtWolf: - { - return ( - (TargetBlock == E_BLOCK_GRASS) && - (BlockAbove == E_BLOCK_AIR) && - ( - (a_Biome == biTaiga) || - (a_Biome == biTaigaHills) || - (a_Biome == biForest) || - (a_Biome == biForestHills) || - (a_Biome == biColdTaiga) || - (a_Biome == biColdTaigaHills) || - (a_Biome == biTaigaM) || - (a_Biome == biMegaTaiga) || - (a_Biome == biMegaTaigaHills) - ) - ); - } + case mtCreeper: + case mtSkeleton: + case mtZombie: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockBelow)) && + (SkyLight <= 7) && + (BlockLight <= 7) && + (Random.NextInt(2) == 0) + ); + } - case mtMooshroom: - { - return ( - (TargetBlock == E_BLOCK_AIR) && - (BlockAbove == E_BLOCK_AIR) && - (BlockBelow == E_BLOCK_MYCELIUM) && - ( - (a_Biome == biMushroomShore) || - (a_Biome == biMushroomIsland) - ) - ); - } - - default: - { - LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); - return false; - } + case mtMagmaCube: + case mtSlime: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockBelow)) && + ( + (a_RelY <= 40) || (a_Biome == biSwampland) + ) + ); + } + + case mtGhast: + case mtZombiePigman: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockBelow)) && + (Random.NextInt(20) == 0) + ); + } + + case mtWolf: + { + return ( + (TargetBlock == E_BLOCK_GRASS) && + (BlockAbove == E_BLOCK_AIR) && + ( + (a_Biome == biTaiga) || + (a_Biome == biTaigaHills) || + (a_Biome == biForest) || + (a_Biome == biForestHills) || + (a_Biome == biColdTaiga) || + (a_Biome == biColdTaigaHills) || + (a_Biome == biTaigaM) || + (a_Biome == biMegaTaiga) || + (a_Biome == biMegaTaigaHills) + ) + ); + } + + case mtMooshroom: + { + return ( + (TargetBlock == E_BLOCK_AIR) && + (BlockAbove == E_BLOCK_AIR) && + (BlockBelow == E_BLOCK_MYCELIUM) && + ( + (a_Biome == biMushroomShore) || + (a_Biome == biMushroomIsland) + ) + ); + } + + default: + { + LOGD("MG TODO: Write spawning rule for mob type %d", a_MobType); + return false; } } return false; diff --git a/src/World.cpp b/src/World.cpp index 9a2e23ac0..6bb5b5940 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -3504,15 +3504,6 @@ UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster) return cEntity::INVALID_ID; } - cPlayer * a_Closest_Player = FindClosestPlayer(a_Monster->GetPosition(), 24); - if (a_Closest_Player != nullptr) // Too close to a player, bail out. - { - delete a_Monster; - a_Monster = nullptr; - return cEntity::INVALID_ID; - } - - // Initialize the monster into the current world. if (!a_Monster->Initialize(*this)) { |