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authorMattes D <github@xoft.cz>2014-02-02 18:13:42 +0100
committerMattes D <github@xoft.cz>2014-02-02 18:13:42 +0100
commit67d7d83726d89100c5443883815d397317b68792 (patch)
tree9e8416c008a2e8b4f5f86d30de0224f9021b40a1 /src
parentFixed dark oak and acacia placement. (diff)
parentMerge branch 'master' into registerfix (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/MersenneTwister.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/MersenneTwister.h b/src/MersenneTwister.h
index dc7134a93..784ac605d 100644
--- a/src/MersenneTwister.h
+++ b/src/MersenneTwister.h
@@ -162,9 +162,9 @@ inline void MTRand::initialize( const uint32 seed )
// See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier.
// In previous versions, most significant bits (MSBs) of the seed affect
// only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto.
- register uint32 *s = state;
- register uint32 *r = state;
- register int i = 1;
+ uint32 *s = state;
+ uint32 *r = state;
+ int i = 1;
*s++ = seed & 0xffffffffUL;
for( ; i < N; ++i )
{
@@ -178,8 +178,8 @@ inline void MTRand::reload()
// Generate N new values in state
// Made clearer and faster by Matthew Bellew (matthew.bellew@home.com)
static const int MmN = int(M) - int(N); // in case enums are unsigned
- register uint32 *p = state;
- register int i;
+ uint32 *p = state;
+ int i;
for( i = N - M; i--; ++p )
*p = twist( p[M], p[0], p[1] );
for( i = M; --i; ++p )
@@ -205,9 +205,9 @@ inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
// in each element are discarded.
// Just call seed() if you want to get array from /dev/urandom
initialize(19650218UL);
- register int i = 1;
- register uint32 j = 0;
- register int k = ( N > seedLength ? N : seedLength );
+ int i = 1;
+ uint32 j = 0;
+ int k = ( N > seedLength ? N : seedLength );
for( ; k; --k )
{
state[i] =
@@ -238,7 +238,7 @@ inline void MTRand::seed()
// First try getting an array from /dev/urandom
- /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!ÕNe
+ /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!\D5Ne
FILE* urandom = fopen( "/dev/urandom", "rb" );
if( urandom )
{
@@ -268,9 +268,9 @@ inline MTRand::MTRand()
inline MTRand::MTRand( const MTRand& o )
{
- register const uint32 *t = o.state;
- register uint32 *s = state;
- register int i = N;
+ const uint32 *t = o.state;
+ uint32 *s = state;
+ int i = N;
for( ; i--; *s++ = *t++ ) {}
left = o.left;
pNext = &state[N-left];
@@ -284,7 +284,7 @@ inline MTRand::uint32 MTRand::randInt()
if( left == 0 ) reload();
--left;
- register uint32 s1;
+ uint32 s1;
s1 = *pNext++;
s1 ^= (s1 >> 11);
s1 ^= (s1 << 7) & 0x9d2c5680UL;
@@ -358,18 +358,18 @@ inline double MTRand::operator()()
inline void MTRand::save( uint32* saveArray ) const
{
- register const uint32 *s = state;
- register uint32 *sa = saveArray;
- register int i = N;
+ const uint32 *s = state;
+ uint32 *sa = saveArray;
+ int i = N;
for( ; i--; *sa++ = *s++ ) {}
*sa = left;
}
inline void MTRand::load( uint32 *const loadArray )
{
- register uint32 *s = state;
- register uint32 *la = loadArray;
- register int i = N;
+ uint32 *s = state;
+ uint32 *la = loadArray;
+ int i = N;
for( ; i--; *s++ = *la++ ) {}
left = *la;
pNext = &state[N-left];
@@ -377,16 +377,16 @@ inline void MTRand::load( uint32 *const loadArray )
inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand )
{
- register const MTRand::uint32 *s = mtrand.state;
- register int i = mtrand.N;
+ const MTRand::uint32 *s = mtrand.state;
+ int i = mtrand.N;
for( ; i--; os << *s++ << "\t" ) {}
return os << mtrand.left;
}
inline std::istream& operator>>( std::istream& is, MTRand& mtrand )
{
- register MTRand::uint32 *s = mtrand.state;
- register int i = mtrand.N;
+ MTRand::uint32 *s = mtrand.state;
+ int i = mtrand.N;
for( ; i--; is >> *s++ ) {}
is >> mtrand.left;
mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left];
@@ -396,9 +396,9 @@ inline std::istream& operator>>( std::istream& is, MTRand& mtrand )
inline MTRand& MTRand::operator=( const MTRand& o )
{
if( this == &o ) return (*this);
- register const uint32 *t = o.state;
- register uint32 *s = state;
- register int i = N;
+ const uint32 *t = o.state;
+ uint32 *s = state;
+ int i = N;
for( ; i--; *s++ = *t++ ) {}
left = o.left;
pNext = &state[N-left];