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author | andrew <xdotftw@gmail.com> | 2014-02-20 14:37:15 +0100 |
---|---|---|
committer | andrew <xdotftw@gmail.com> | 2014-02-20 14:37:15 +0100 |
commit | 83d3a2eedf88a3a180b9dfc4c706838d7f99382a (patch) | |
tree | d96970727615c681efe3bf76793015cead438394 /src | |
parent | cMapDecorator: Implemented random rotations (diff) | |
parent | APIDump: Fixed cBlockArea:GetRelBlockType() return types. (diff) | |
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Diffstat (limited to 'src')
79 files changed, 2685 insertions, 389 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg index 335acff95..ef61f55f0 100644 --- a/src/Bindings/AllToLua.pkg +++ b/src/Bindings/AllToLua.pkg @@ -34,6 +34,7 @@ $cfile "../Entities/Entity.h" $cfile "../Entities/Floater.h" $cfile "../Entities/Pawn.h" $cfile "../Entities/Player.h" +$cfile "../Entities/Painting.h" $cfile "../Entities/Pickup.h" $cfile "../Entities/ProjectileEntity.h" $cfile "../Entities/TNTEntity.h" @@ -71,6 +72,7 @@ $cfile "../Generating/ChunkDesc.h" $cfile "../CraftingRecipes.h" $cfile "../UI/Window.h" $cfile "../Mobs/Monster.h" +$cfile "../CompositeChat.h" diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index c6be7be3c..ca7f6b255 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -173,6 +173,31 @@ void cLuaState::Detach(void) +void cLuaState::AddPackagePath(const AString & a_PathVariable, const AString & a_Path) +{ + // Get the current path: + lua_getfield(m_LuaState, LUA_GLOBALSINDEX, "package"); // Stk: <package> + lua_getfield(m_LuaState, -1, a_PathVariable.c_str()); // Stk: <package> <package.path> + size_t len = 0; + const char * PackagePath = lua_tolstring(m_LuaState, -1, &len); + + // Append the new path: + AString NewPackagePath(PackagePath, len); + NewPackagePath.append(LUA_PATHSEP); + NewPackagePath.append(a_Path); + + // Set the new path to the environment: + lua_pop(m_LuaState, 1); // Stk: <package> + lua_pushlstring(m_LuaState, NewPackagePath.c_str(), NewPackagePath.length()); // Stk: <package> <NewPackagePath> + lua_setfield(m_LuaState, -2, a_PathVariable.c_str()); // Stk: <package> + lua_pop(m_LuaState, 1); + lua_pop(m_LuaState, 1); // Stk: - +} + + + + + bool cLuaState::LoadFile(const AString & a_FileName) { ASSERT(IsValid()); @@ -1251,6 +1276,7 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header) case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break; case LUA_TNUMBER: Printf(Value, "%f", (double)lua_tonumber(a_LuaState, i)); break; case LUA_TSTRING: Printf(Value, "%s", lua_tostring(a_LuaState, i)); break; + case LUA_TTABLE: Printf(Value, "%p", lua_topointer(a_LuaState, i)); break; default: break; } LOGD(" Idx %d: type %d (%s) %s", i, Type, lua_typename(a_LuaState, Type), Value.c_str()); diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index b9bf10142..dcb660c3f 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -154,6 +154,9 @@ public: /** Returns true if the m_LuaState is valid */ bool IsValid(void) const { return (m_LuaState != NULL); } + /** Adds the specified path to package.<a_PathVariable> */ + void AddPackagePath(const AString & a_PathVariable, const AString & a_Path); + /** Loads the specified file Returns false and logs a warning to the console if not successful (but the LuaState is kept open). m_SubsystemName is displayed in the warning log message. diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index 2a7631120..c220e5e0a 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -22,6 +22,7 @@ #include "../BlockEntities/FurnaceEntity.h" #include "../BlockEntities/HopperEntity.h" #include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/MobHeadEntity.h" #include "md5/md5.h" #include "../LineBlockTracer.h" #include "../WorldStorage/SchematicFileSerializer.h" @@ -212,7 +213,7 @@ static int tolua_DoWith(lua_State* tolua_S) return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs); } - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); + Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL); const char * ItemName = tolua_tocppstring(tolua_S, 2, ""); if ((ItemName == NULL) || (ItemName[0] == 0)) @@ -306,7 +307,7 @@ static int tolua_DoWithID(lua_State* tolua_S) return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs); } - Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, 0); + Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, NULL); int ItemID = (int)tolua_tonumber(tolua_S, 2, 0); if (!lua_isfunction(tolua_S, 3)) @@ -396,7 +397,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S) return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 4 or 5 arguments, got %i", NumArgs); } - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); + Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL); if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4)) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3"); @@ -490,7 +491,7 @@ static int tolua_ForEachInChunk(lua_State* tolua_S) return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 3 or 4 arguments, got %i", NumArgs); } - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); + Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL); if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3)) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1 and #2"); @@ -584,7 +585,7 @@ static int tolua_ForEach(lua_State * tolua_S) return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs); } - Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0); + Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); @@ -681,7 +682,7 @@ static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S) else #endif { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL); int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); @@ -736,7 +737,7 @@ static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S) else #endif { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL); int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); @@ -788,7 +789,7 @@ static int tolua_cWorld_GetSignLines(lua_State * tolua_S) else #endif { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL); int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); @@ -846,7 +847,7 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S) else #endif { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL); int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); int BlockY = (int) tolua_tonumber (tolua_S, 3, 0); int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0); @@ -895,7 +896,7 @@ static int tolua_cWorld_TryGetHeight(lua_State * tolua_S) else #endif { - cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0); + cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL); int BlockX = (int) tolua_tonumber (tolua_S, 2, 0); int BlockZ = (int) tolua_tonumber (tolua_S, 3, 0); #ifndef TOLUA_RELEASE @@ -967,7 +968,7 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S) } // Retrieve the args: - cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, 0); + cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance"); @@ -1065,7 +1066,7 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S) static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S) { - cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0); + cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL); const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins(); @@ -1289,7 +1290,7 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S) return 0; } - cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0); + cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { LOGWARN("Error in function call 'ForEachCommand': Not called on an object instance"); @@ -1364,7 +1365,7 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S) return 0; } - cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0); + cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { LOGWARN("Error in function call 'ForEachConsoleCommand': Not called on an object instance"); @@ -1686,7 +1687,7 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S) static int tolua_cPlayer_GetGroups(lua_State* tolua_S) { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL); const cPlayer::GroupList & AllGroups = self->GetGroups(); @@ -1711,7 +1712,7 @@ static int tolua_cPlayer_GetGroups(lua_State* tolua_S) static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S) { - cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL); cPlayer::StringList AllPermissions = self->GetResolvedPermissions(); @@ -1824,7 +1825,7 @@ static int tolua_SetObjectCallback(lua_State * tolua_S) static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) { - cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S,1,0); + cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S, 1, NULL); tolua_Error tolua_err; tolua_err.array = 0; @@ -1868,7 +1869,7 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S) static int tolua_cPluginLua_AddTab(lua_State* tolua_S) { - cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0); + cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, NULL); LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")", self->GetName().c_str(), self->GetDirectory().c_str() ); @@ -1888,7 +1889,7 @@ static int tolua_cPlugin_Call(lua_State * tolua_S) L.LogStackTrace(); // Retrieve the params: plugin and the function name to call - cPluginLua * TargetPlugin = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0); + cPluginLua * TargetPlugin = (cPluginLua *) tolua_tousertype(tolua_S, 1, NULL); AString FunctionName = tolua_tostring(tolua_S, 2, ""); // Call the function: @@ -1941,7 +1942,7 @@ static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, static int tolua_get_HTTPRequest_Params(lua_State* tolua_S) { - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL); return tolua_push_StringStringMap(tolua_S, self->Params); } @@ -1951,7 +1952,7 @@ static int tolua_get_HTTPRequest_Params(lua_State* tolua_S) static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S) { - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL); return tolua_push_StringStringMap(tolua_S, self->PostParams); } @@ -1961,7 +1962,7 @@ static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S) static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) { - HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0); + HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL); std::map< std::string, HTTPFormData >& FormData = self->FormData; lua_newtable(tolua_S); @@ -1984,7 +1985,7 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S) static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S) { - cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0); + cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S, 1, NULL); const cWebAdmin::PluginList & AllPlugins = self->GetPlugins(); @@ -2009,7 +2010,7 @@ static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S) static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S) { - cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0); + cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S, 1, NULL); const cWebPlugin::TabNameList & TabNames = self->GetTabNames(); @@ -2076,7 +2077,7 @@ static int Lua_ItemGrid_GetSlotCoords(lua_State * L) } { - const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, 0); + const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, NULL); int SlotNum = (int)tolua_tonumber(L, 2, 0); if (self == NULL) { @@ -2288,7 +2289,7 @@ static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S) { return 0; } - cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, 0); + cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", NULL); @@ -2314,6 +2315,76 @@ static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S) +static int tolua_cBlockArea_GetBlockTypeMeta(lua_State * tolua_S) +{ + // function cBlockArea::GetBlockTypeMeta() + // Exported manually because tolua generates extra input params for the outputs + + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cBlockArea") || + !L.CheckParamNumber (2, 4) + ) + { + return 0; + } + + cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL); + if (self == NULL) + { + tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", NULL); + return 0; + } + int BlockX = (int)tolua_tonumber(tolua_S, 2, 0); + int BlockY = (int)tolua_tonumber(tolua_S, 3, 0); + int BlockZ = (int)tolua_tonumber(tolua_S, 4, 0); + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta); + tolua_pushnumber(tolua_S, BlockType); + tolua_pushnumber(tolua_S, BlockMeta); + return 2; +} + + + + + +static int tolua_cBlockArea_GetRelBlockTypeMeta(lua_State * tolua_S) +{ + // function cBlockArea::GetRelBlockTypeMeta() + // Exported manually because tolua generates extra input params for the outputs + + cLuaState L(tolua_S); + if ( + !L.CheckParamUserType(1, "cBlockArea") || + !L.CheckParamNumber (2, 4) + ) + { + return 0; + } + + cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL); + if (self == NULL) + { + tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", NULL); + return 0; + } + int BlockX = (int)tolua_tonumber(tolua_S, 2, 0); + int BlockY = (int)tolua_tonumber(tolua_S, 3, 0); + int BlockZ = (int)tolua_tonumber(tolua_S, 4, 0); + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + self->GetRelBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta); + tolua_pushnumber(tolua_S, BlockType); + tolua_pushnumber(tolua_S, BlockMeta); + return 2; +} + + + + + static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S) { // function cBlockArea::LoadFromSchematicFile @@ -2327,7 +2398,7 @@ static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S) { return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, 0); + cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", NULL); @@ -2343,6 +2414,7 @@ static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S) + static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S) { // function cBlockArea::SaveToSchematicFile @@ -2356,7 +2428,7 @@ static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S) { return 0; } - cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, 0); + cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL); if (self == NULL) { tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", NULL); @@ -2370,6 +2442,8 @@ static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S) + + void ManualBindings::Bind(lua_State * tolua_S) { tolua_beginmodule(tolua_S, NULL); @@ -2386,8 +2460,10 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cBlockArea"); + tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cBlockArea_GetBlockTypeMeta); + tolua_function(tolua_S, "GetRelBlockTypeMeta", tolua_cBlockArea_GetRelBlockTypeMeta); tolua_function(tolua_S, "LoadFromSchematicFile", tolua_cBlockArea_LoadFromSchematicFile); - tolua_function(tolua_S, "SaveToSchematicFile", tolua_cBlockArea_SaveToSchematicFile); + tolua_function(tolua_S, "SaveToSchematicFile", tolua_cBlockArea_SaveToSchematicFile); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cHopperEntity"); @@ -2416,6 +2492,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>); tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>); + tolua_function(tolua_S, "DoWithMobHeadBlockAt", tolua_DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadBlockAt>); tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 773d522c4..45c8216be 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -82,6 +82,14 @@ bool cPluginLua::Initialize(void) lua_pushstring(m_LuaState, GetName().c_str()); lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); + // Add the plugin's folder to the package.path and package.cpath variables (#693): + m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua"); + #ifdef _WIN32 + m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll"); + #else + m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so"); + #endif + tolua_pushusertype(m_LuaState, this, "cPluginLua"); lua_setglobal(m_LuaState, "g_Plugin"); } diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index c6c8c081e..c7df6357e 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -56,7 +56,7 @@ void cPluginManager::ReloadPlugins(void) void cPluginManager::FindPlugins(void) { - AString PluginsPath = FILE_IO_PREFIX + AString( "Plugins/" ); + AString PluginsPath = GetPluginsPath() + "/"; // First get a clean list of only the currently running plugins, we don't want to mess those up for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();) diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index c78bceda1..44bc5a8d7 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -266,6 +266,10 @@ public: // tolua_export Returns false if plugin not found, and the value that the callback has returned otherwise. */ bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback); + /** Returns the path where individual plugins' folders are expected. + The path doesn't end in a slash. */ + static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); } // tolua_export + private: friend class cRoot; diff --git a/src/BlockArea.h b/src/BlockArea.h index 59bc0f241..b4a161f32 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -184,9 +184,15 @@ public: void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + // tolua_end + + // These need manual exporting, tolua generates the binding as requiring 2 extra input params void GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; void GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; + // tolua_begin + int GetSizeX(void) const { return m_SizeX; } int GetSizeY(void) const { return m_SizeY; } int GetSizeZ(void) const { return m_SizeZ; } diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 97b5c1a66..57ad83de9 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -15,6 +15,7 @@ #include "JukeboxEntity.h" #include "NoteEntity.h" #include "SignEntity.h" +#include "MobHeadEntity.h" @@ -29,6 +30,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h index bf6289a2f..918781a00 100644 --- a/src/BlockEntities/BlockEntityWithItems.h +++ b/src/BlockEntities/BlockEntityWithItems.h @@ -11,6 +11,7 @@ #include "BlockEntity.h" #include "../ItemGrid.h" +#include "../UI/WindowOwner.h" @@ -22,6 +23,7 @@ class cBlockEntityWithItems : // tolua_end // tolua doesn't seem to support multiple inheritance? , public cItemGrid::cListener + , public cBlockEntityWindowOwner // tolua_begin { typedef cBlockEntity super; @@ -77,6 +79,11 @@ protected: ASSERT(a_Grid == &m_Contents); if (m_World != NULL) { + if (GetWindow() != NULL) + { + GetWindow()->BroadcastWholeWindow(); + } + m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); } } diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h index 4110de1f3..ce16f84d7 100644 --- a/src/BlockEntities/ChestEntity.h +++ b/src/BlockEntities/ChestEntity.h @@ -2,7 +2,6 @@ #pragma once #include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" @@ -23,8 +22,7 @@ class cNBTData; // tolua_begin class cChestEntity : - public cBlockEntityWithItems, - public cBlockEntityWindowOwner + public cBlockEntityWithItems { typedef cBlockEntityWithItems super; diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 7c9a40ce6..81df0fc8c 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -99,13 +99,6 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk) } m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir); m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f); - - // Update the UI window, if open: - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->BroadcastWholeWindow(); - } } diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index f2f1eba36..47d3bd492 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -11,7 +11,6 @@ #pragma once #include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" @@ -31,8 +30,7 @@ class cServer; // tolua_begin class cDropSpenserEntity : - public cBlockEntityWithItems, - public cBlockEntityWindowOwner + public cBlockEntityWithItems { typedef cBlockEntityWithItems super; diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h index 0ee3cab3b..45beee45f 100644 --- a/src/BlockEntities/EnderChestEntity.h +++ b/src/BlockEntities/EnderChestEntity.h @@ -2,7 +2,6 @@ #pragma once #include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" @@ -23,8 +22,7 @@ class cNBTData; // tolua_begin class cEnderChestEntity : - public cBlockEntityWithItems, - public cBlockEntityWindowOwner + public cBlockEntityWithItems { typedef cBlockEntityWithItems super; diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index b08187300..5e08ae37a 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -2,7 +2,6 @@ #pragma once #include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" #include "../FurnaceRecipe.h" @@ -23,8 +22,7 @@ class cServer; // tolua_begin class cFurnaceEntity : - public cBlockEntityWithItems, - public cBlockEntityWindowOwner + public cBlockEntityWithItems { typedef cBlockEntityWithItems super; diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 2255cad64..31b23ac99 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -7,10 +7,12 @@ #include "HopperEntity.h" #include "../Chunk.h" #include "../Entities/Player.h" +#include "../Entities/Pickup.h" #include "../Bindings/PluginManager.h" #include "ChestEntity.h" #include "DropSpenserEntity.h" #include "FurnaceEntity.h" +#include "../BoundingBox.h" @@ -190,8 +192,87 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick) /// Moves pickups from above this hopper into it. Returns true if the contents have changed. bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick) { - // TODO - return false; + UNUSED(a_CurrentTick); + + class cHopperPickupSearchCallback : + public cEntityCallback + { + public: + cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) : + m_Pos(a_Pos), + m_bFoundPickupsAbove(false), + m_Contents(a_Contents) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + ASSERT(a_Entity != NULL); + + if (!a_Entity->IsPickup() || a_Entity->IsDestroyed()) + { + return false; + } + + Vector3f EntityPos = a_Entity->GetPosition(); + Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards + float Distance = (EntityPos - BlockPos).Length(); + + if (Distance < 0.5) + { + if (TrySuckPickupIn((cPickup *)a_Entity)) + { + return false; + } + } + + return false; + } + + bool TrySuckPickupIn(cPickup * a_Pickup) + { + for (int i = 0; i < ContentsWidth * ContentsHeight; i++) + { + if (m_Contents.IsSlotEmpty(i)) + { + m_bFoundPickupsAbove = true; + m_Contents.SetSlot(i, a_Pickup->GetItem()); + a_Pickup->Destroy(); // Kill pickup + + return true; + } + else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack()) + { + m_bFoundPickupsAbove = true; + + int PreviousCount = m_Contents.GetSlot(i).m_ItemCount; + a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added + + if (a_Pickup->GetItem().IsEmpty()) + { + a_Pickup->Destroy(); // Kill pickup if all items were added + } + return true; + } + } + return false; + } + + bool FoundPickupsAbove(void) const + { + return m_bFoundPickupsAbove; + } + + protected: + Vector3i m_Pos; + bool m_bFoundPickupsAbove; + cItemGrid & m_Contents; + }; + + cHopperPickupSearchCallback HopperPickupSearchCallback(Vector3i(GetPosX(), GetPosY(), GetPosZ()), m_Contents); + a_Chunk.ForEachEntity(HopperPickupSearchCallback); + + return HopperPickupSearchCallback.FoundPickupsAbove(); } diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index 2c8b301fe..6ef98f43a 100644 --- a/src/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h @@ -10,7 +10,6 @@ #pragma once #include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" @@ -18,8 +17,7 @@ // tolua_begin class cHopperEntity : - public cBlockEntityWithItems, - public cBlockEntityWindowOwner + public cBlockEntityWithItems { typedef cBlockEntityWithItems super; diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h index 996de965b..734d7bb66 100644 --- a/src/BlockEntities/JukeboxEntity.h +++ b/src/BlockEntities/JukeboxEntity.h @@ -43,6 +43,8 @@ public: void EjectRecord(void); // tolua_end + + static const char * GetClassStatic(void) { return "cJukeboxEntity"; } virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle &) override { }; diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp new file mode 100644 index 000000000..c0a1781f6 --- /dev/null +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -0,0 +1,108 @@ + +// MobHeadEntity.cpp + +// Implements the cMobHeadEntity class representing a single skull/head in the world + +#include "Globals.h" +#include "json/json.h" +#include "MobHeadEntity.h" +#include "../Entities/Player.h" + + + + + +cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Owner("") +{ +} + + + + + +void cMobHeadEntity::UsedBy(cPlayer * a_Player) +{ + UNUSED(a_Player); +} + + + + + +void cMobHeadEntity::SetType(const eMobHeadType & a_Type) +{ + if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER)) + { + m_Owner = ""; + } + m_Type = a_Type; +} + + + + + +void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation) +{ + m_Rotation = a_Rotation; +} + + + + + +void cMobHeadEntity::SetOwner(const AString & a_Owner) +{ + if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER)) + { + return; + } + m_Owner = a_Owner; +} + + + + + +void cMobHeadEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateBlockEntity(*this); +} + + + + + +bool cMobHeadEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Type = static_cast<eMobHeadType>(a_Value.get("Type", 0).asInt()); + m_Rotation = static_cast<eMobHeadRotation>(a_Value.get("Rotation", 0).asInt()); + m_Owner = a_Value.get("Owner", "").asString(); + + return true; +} + + + + + +void cMobHeadEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["Type"] = m_Type; + a_Value["Rotation"] = m_Rotation; + a_Value["Owner"] = m_Owner; +} + + + + diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h new file mode 100644 index 000000000..367eb15e7 --- /dev/null +++ b/src/BlockEntities/MobHeadEntity.h @@ -0,0 +1,79 @@ +// MobHeadEntity.h + +// Declares the cMobHeadEntity class representing a single skull/head in the world + + + + + +#pragma once + +#include "BlockEntity.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cMobHeadEntity : + public cBlockEntity +{ + typedef cBlockEntity super; + +public: + + // tolua_end + + /** Creates a new mob head entity at the specified block coords. a_World may be NULL */ + cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + // tolua_begin + + /** Set the Type */ + void SetType(const eMobHeadType & a_SkullType); + + /** Set the Rotation */ + void SetRotation(eMobHeadRotation a_Rotation); + + /** Set the Player Name for Mobheads with Player type */ + void SetOwner(const AString & a_Owner); + + /** Get the Type */ + eMobHeadType GetType(void) const { return m_Type; } + + /** Get the Rotation */ + eMobHeadRotation GetRotation(void) const { return m_Rotation; } + + /** Get the setted Player Name */ + AString GetOwner(void) const { return m_Owner; } + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; + virtual void SendTo(cClientHandle & a_Client) override; + + static const char * GetClassStatic(void) { return "cMobHeadEntity"; } + +private: + + eMobHeadType m_Type; + eMobHeadRotation m_Rotation; + AString m_Owner; +} ; // tolua_export + + + + diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h index cf78aeac6..b698899c0 100644 --- a/src/BlockEntities/NoteEntity.h +++ b/src/BlockEntities/NoteEntity.h @@ -54,6 +54,8 @@ public: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle &) override { }; + static const char * GetClassStatic(void) { return "cNoteEntity"; } + private: char m_Pitch; } ; // tolua_export diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h index d998ff1e8..80c7bbfdf 100644 --- a/src/BlockEntities/SignEntity.h +++ b/src/BlockEntities/SignEntity.h @@ -1,4 +1,3 @@ - // SignEntity.h // Declares the cSignEntity class representing a single sign in the world @@ -56,6 +55,8 @@ public: virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; + + static const char * GetClassStatic(void) { return "cSignEntity"; } private: diff --git a/src/BlockID.h b/src/BlockID.h index d5b3da672..740c5fc90 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -266,7 +266,7 @@ enum ENUM_ITEM_ID E_ITEM_FLINT = 318, E_ITEM_RAW_PORKCHOP = 319, E_ITEM_COOKED_PORKCHOP = 320, - E_ITEM_PAINTINGS = 321, + E_ITEM_PAINTING = 321, E_ITEM_GOLDEN_APPLE = 322, E_ITEM_SIGN = 323, E_ITEM_WOODEN_DOOR = 324, diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 6c9bbeb02..09a1244ea 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -34,6 +34,7 @@ #include "BlockGlass.h" #include "BlockGlowstone.h" #include "BlockGravel.h" +#include "BlockMobHead.h" #include "BlockHopper.h" #include "BlockIce.h" #include "BlockLadder.h" @@ -146,6 +147,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType); case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType); case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType); + case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType); case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType); case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType); case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h new file mode 100644 index 000000000..6a00c3acd --- /dev/null +++ b/src/Blocks/BlockMobHead.h @@ -0,0 +1,69 @@ + +#pragma once + +#include "BlockEntity.h" +#include "../BlockEntities/MobHeadEntity.h" + + + + + +class cBlockMobHeadHandler : + public cBlockEntityHandler +{ +public: + cBlockMobHeadHandler(BLOCKTYPE a_BlockType) + : cBlockEntityHandler(a_BlockType) + { + } + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0)); + } + + virtual void OnPlacedByPlayer( + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta + ) override + { + class cCallback : public cMobHeadBlockCallback + { + cPlayer * m_Player; + NIBBLETYPE m_OldBlockMeta; + NIBBLETYPE m_NewBlockMeta; + + virtual bool Item (cMobHeadEntity * a_MobHeadEntity) + { + int Rotation = 0; + if (m_NewBlockMeta == 1) + { + Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF; + } + + a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta)); + a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + return false; + } + + public: + cCallback (cPlayer * a_Player, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) : + m_Player(a_Player), + m_OldBlockMeta(a_OldBlockMeta), + m_NewBlockMeta(a_NewBlockMeta) + {} + }; + cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace)); + + a_BlockMeta = a_BlockFace; + cWorld * World = (cWorld *) &a_WorldInterface; + World->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta); + } +} ; + + + + diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp index 47b135688..aab51c539 100644 --- a/src/BoundingBox.cpp +++ b/src/BoundingBox.cpp @@ -12,25 +12,25 @@ #if SELF_TEST -/// A simple self-test that is executed on program start, used to verify bbox functionality -class SelfTest +/** A simple self-test that is executed on program start, used to verify bbox functionality */ +static class SelfTest_BoundingBox { public: - SelfTest(void) + SelfTest_BoundingBox(void) { Vector3d Min(1, 1, 1); Vector3d Max(2, 2, 2); Vector3d LineDefs[] = { - Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP) + Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP) Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM) Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM) Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM) Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect } ; - bool Results[] = {true,true,true,false,true,false}; - double LineCoeffs[] = {2,0.25,0.5,0,0.25,0}; + bool Results[] = {true, true, true, false, true, false}; + double LineCoeffs[] = {2, 0.25, 0.5, 0, 0.25, 0}; for (size_t i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++) { @@ -41,7 +41,7 @@ public: bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face); if (res != Results[i]) { - fprintf(stderr,"LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n", + fprintf(stderr, "LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n", Line1.x, Line1.y, Line1.z, Line2.x, Line2.y, Line2.z, res ? 1 : 0, LineCoeff, Face @@ -52,7 +52,7 @@ public: { if (LineCoeff != LineCoeffs[i]) { - fprintf(stderr,"LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n", + fprintf(stderr, "LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n", Line1.x, Line1.y, Line1.z, Line2.x, Line2.y, Line2.z, res ? 1 : 0, LineCoeff, Face @@ -61,9 +61,9 @@ public: } } } // for i - LineDefs[] - fprintf(stderr,"BoundingBox selftest complete."); + fprintf(stderr, "BoundingBox selftest complete.\n"); } -} Test; +} gTest; #endif diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 6ba952f92..387556775 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -39,6 +39,7 @@ if (NOT MSVC) BlockEntities/JukeboxEntity.h BlockEntities/NoteEntity.h BlockEntities/SignEntity.h + BlockEntities/MobHeadEntity.h BlockID.h BoundingBox.h ChatColor.h @@ -52,6 +53,7 @@ if (NOT MSVC) Entities/Entity.h Entities/Floater.h Entities/Pawn.h + Entities/Painting.h Entities/Pickup.h Entities/Player.h Entities/ProjectileEntity.h diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 3028d24d0..4f301c209 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -19,6 +19,7 @@ #include "BlockEntities/JukeboxEntity.h" #include "BlockEntities/NoteEntity.h" #include "BlockEntities/SignEntity.h" +#include "BlockEntities/MobHeadEntity.h" #include "Entities/Pickup.h" #include "Item.h" #include "Noise.h" @@ -1314,6 +1315,7 @@ void cChunk::CreateBlockEntities(void) case E_BLOCK_HOPPER: case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: + case E_BLOCK_HEAD: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_JUKEBOX: { @@ -1442,6 +1444,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, case E_BLOCK_HOPPER: case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: + case E_BLOCK_HEAD: case E_BLOCK_NOTE_BLOCK: case E_BLOCK_JUKEBOX: { @@ -1652,6 +1655,38 @@ void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) +void cChunk::SetBiomeAt(int a_RelX, int a_RelZ, EMCSBiome a_Biome) +{ + cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, a_Biome); + MarkDirty(); +} + + + + + +void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome) +{ + for (int z = a_MinRelZ; z <= a_MaxRelZ; z++) + { + for (int x = a_MinRelX; x <= a_MaxRelX; x++) + { + cChunkDef::SetBiome(m_BiomeMap, x, z, a_Biome); + } + } + MarkDirty(); + + // Re-send the chunk to all clients: + for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) + { + m_World->ForceSendChunkTo(m_PosX, m_PosZ, (*itr)); + } // for itr - m_LoadedByClient[] +} + + + + + void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { double PosX = a_Player->GetPosX(); @@ -2309,6 +2344,38 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom +bool cChunk::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_HEAD) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here, + if (a_Callback.Item((cMobHeadEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { // The blockentity list is locked by the parent chunkmap's CS diff --git a/src/Chunk.h b/src/Chunk.h index 93eba217e..1b7a6fa07 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -31,6 +31,7 @@ class cChestEntity; class cDispenserEntity; class cFurnaceEntity; class cNoteEntity; +class cMobHeadEntity; class cBlockArea; class cPawn; class cPickup; @@ -47,6 +48,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; @@ -175,6 +177,14 @@ public: EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); } + /** Sets the biome at the specified relative coords. + Doesn't resend the chunk to clients. */ + void SetBiomeAt(int a_RelX, int a_RelZ, EMCSBiome a_Biome); + + /** Sets the biome in the specified relative coords area. All the coords are inclusive. + Sends the chunk to all relevant clients. */ + void SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome); + void CollectPickupsByPlayer(cPlayer * a_Player); /** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */ @@ -241,7 +251,10 @@ public: bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ - bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); + + /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob header block at those coords or callback returns true, returns true if found */ + bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible @@ -343,12 +356,17 @@ public: NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const; - // Simulator data: + // Per-chunk simulator data: cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; } cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; } cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } - cRedstoneSimulatorChunkData & GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; } + + cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; } + cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; } + cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; }; + cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; }; + cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; }; cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } @@ -419,7 +437,12 @@ private: cFluidSimulatorData * m_WaterSimulatorData; cFluidSimulatorData * m_LavaSimulatorData; cSandSimulatorChunkData m_SandSimulatorData; + cRedstoneSimulatorChunkData m_RedstoneSimulatorData; + cIncrementalRedstoneSimulator::PoweredBlocksList m_RedstoneSimulatorPoweredBlocksList; + cIncrementalRedstoneSimulator::LinkedBlocksList m_RedstoneSimulatorLinkedBlocksList; + cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList m_RedstoneSimulatorSimulatedPlayerToggleableList; + cIncrementalRedstoneSimulator::RepeatersDelayList m_RedstoneSimulatorRepeatersDelayList; // pick up a random block of this chunk diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 0c5a8d9b9..fbb8706e0 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1390,10 +1390,10 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks) EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) { int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; - cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ ); + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ ); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); if ((Chunk != NULL) && Chunk->IsValid()) { return Chunk->GetBiomeAt(X, Z); @@ -1408,6 +1408,63 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ) +bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) +{ + int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ; + cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ); + + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetBiomeAt(X, Z, a_Biome); + return true; + } + return false; +} + + + + + +bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome) +{ + // Translate coords to relative: + int Y = 0; + int MinChunkX, MinChunkZ, MinX = a_MinX, MinZ = a_MinZ; + int MaxChunkX, MaxChunkZ, MaxX = a_MaxX, MaxZ = a_MaxZ; + cChunkDef::AbsoluteToRelative(MinX, Y, MinZ, MinChunkX, MinChunkZ); + cChunkDef::AbsoluteToRelative(MaxX, Y, MaxZ, MaxChunkX, MaxChunkZ); + + // Go through all chunks, set: + bool res = true; + cCSLock Lock(m_CSLayers); + for (int x = MinChunkX; x <= MaxChunkX; x++) + { + int MinRelX = (x == MinChunkX) ? MinX : 0; + int MaxRelX = (x == MaxChunkX) ? MaxX : cChunkDef::Width - 1; + for (int z = MinChunkZ; z <= MaxChunkZ; z++) + { + int MinRelZ = (z == MinChunkZ) ? MinZ : 0; + int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1; + cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z); + if ((Chunk != NULL) && Chunk->IsValid()) + { + Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome); + } + else + { + res = false; + } + } // for z + } // for x + return res; +} + + + + + bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) { bool res = true; @@ -2121,6 +2178,24 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c +bool cChunkMap::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { int ChunkX, ChunkZ; diff --git a/src/ChunkMap.h b/src/ChunkMap.h index d713d0cf5..9df68c403 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -25,6 +25,7 @@ class cDropSpenserEntity; class cFurnaceEntity; class cNoteEntity; class cCommandBlockEntity; +class cMobHeadEntity; class cPawn; class cPickup; class cChunkDataSerializer; @@ -43,6 +44,7 @@ typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; typedef cItemCallback<cChunk> cChunkCallback; @@ -159,8 +161,17 @@ public: /** Special function used for growing trees, replaces only blocks that tree may overwrite */ void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks); + /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ); + /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). + Doesn't resend the chunk to clients. */ + bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. */ + bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome); + /** Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. */ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure); @@ -245,6 +256,9 @@ public: /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible + /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */ + bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Lua-accessible + /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index efc5a9f64..a6a74bf4a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -31,6 +31,7 @@ #include "MersenneTwister.h" #include "Protocol/ProtocolRecognizer.h" +#include "CompositeChat.h" @@ -94,6 +95,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_ShouldCheckDownloaded(false), m_NumExplosionsThisTick(0), m_UniqueID(0), + m_Locale("en_GB"), m_HasSentPlayerChunk(false) { m_Protocol = new cProtocolRecognizer(this); @@ -1087,14 +1089,20 @@ void cClientHandle::HandleChat(const AString & a_Message) return; } - // Not a command, broadcast as a simple message: - AString Msg; - Printf(Msg, "%s<%s>%s %s", - m_Player->GetColor().c_str(), - m_Player->GetName().c_str(), - cChatColor::White.c_str(), - Message.c_str() - ); + // Not a command, broadcast as a message: + cCompositeChat Msg; + AString Color = m_Player->GetColor(); + if (Color.length() == 3) + { + Color = AString("@") + Color[2]; + } + else + { + Color.empty(); + } + Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color); + Msg.ParseText(a_Message); + Msg.UnderlineUrls(); m_Player->GetWorld()->BroadcastChat(Msg); } @@ -1729,7 +1737,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock -void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const AString & a_AdditionalData) +void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData) { bool ShouldAppendChatPrefixes = true; @@ -1840,6 +1848,15 @@ void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPr +void cClientHandle::SendChat(const cCompositeChat & a_Message) +{ + m_Protocol->SendChat(a_Message); +} + + + + + void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_Player != NULL); @@ -2101,6 +2118,14 @@ void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup) +void cClientHandle::SendPaintingSpawn(const cPainting & a_Painting) +{ + m_Protocol->SendPaintingSpawn(a_Painting); +} + + + + void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { diff --git a/src/ClientHandle.h b/src/ClientHandle.h index a613a76e8..8911164bf 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -28,6 +28,7 @@ class cInventory; class cMonster; class cPawn; class cExpOrb; +class cPainting; class cPickup; class cPlayer; class cProtocol; @@ -35,6 +36,7 @@ class cWindow; class cFallingBlock; class cItemHandler; class cWorld; +class cCompositeChat; @@ -90,7 +92,8 @@ public: void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); - void SendChat (const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const AString & a_AdditionalData = ""); + void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = ""); + void SendChat (const cCompositeChat & a_Message); void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer); void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player); void SendDestroyEntity (const cEntity & a_Entity); @@ -113,6 +116,7 @@ public: void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length); void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators); void SendMapInfo (int a_ID, unsigned int a_Scale); + void SendPaintingSpawn (const cPainting & a_Painting); void SendPickupSpawn (const cPickup & a_Pickup); void SendEntityAnimation (const cEntity & a_Entity, char a_Animation); void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount); @@ -157,6 +161,9 @@ public: void SetViewDistance(int a_ViewDistance); // tolua_export int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export + + void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } // tolua_export + AString GetLocale(void) const { return m_Locale; } // tolua_export int GetUniqueID() const { return m_UniqueID; } // tolua_export @@ -310,7 +317,9 @@ private: /// Set to true when the chunk where the player is is sent to the client. Used for spawning the player bool m_HasSentPlayerChunk; - + + /// Client Settings + AString m_Locale; /// Returns true if the rate block interactions is within a reasonable limit (bot protection) diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp new file mode 100644 index 000000000..3eec35657 --- /dev/null +++ b/src/CompositeChat.cpp @@ -0,0 +1,426 @@ + +// CompositeChat.cpp + +// Implements the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd) + +#include "Globals.h" +#include "CompositeChat.h" + + + + + +#if SELF_TEST + +/** A simple self-test that verifies that the composite chat parser is working properly. */ +class SelfTest_CompositeChat +{ +public: + SelfTest_CompositeChat(void) + { + fprintf(stderr, "cCompositeChat self test...\n"); + TestParser1(); + TestParser2(); + TestParser3(); + TestParser4(); + TestParser5(); + fprintf(stderr, "cCompositeChat self test finished.\n"); + } + + void TestParser1(void) + { + cCompositeChat Msg; + Msg.ParseText("Testing @2color codes and http://links parser"); + const cCompositeChat::cParts & Parts = Msg.GetParts(); + assert(Parts.size() == 4); + assert(Parts[0]->m_PartType == cCompositeChat::ptText); + assert(Parts[1]->m_PartType == cCompositeChat::ptText); + assert(Parts[2]->m_PartType == cCompositeChat::ptUrl); + assert(Parts[3]->m_PartType == cCompositeChat::ptText); + assert(Parts[0]->m_Style == ""); + assert(Parts[1]->m_Style == "@2"); + assert(Parts[2]->m_Style == "@2"); + assert(Parts[3]->m_Style == "@2"); + } + + void TestParser2(void) + { + cCompositeChat Msg; + Msg.ParseText("@3Advanced stuff: @5overriding color codes and http://links.with/@4color-in-them handling"); + const cCompositeChat::cParts & Parts = Msg.GetParts(); + assert(Parts.size() == 4); + assert(Parts[0]->m_PartType == cCompositeChat::ptText); + assert(Parts[1]->m_PartType == cCompositeChat::ptText); + assert(Parts[2]->m_PartType == cCompositeChat::ptUrl); + assert(Parts[3]->m_PartType == cCompositeChat::ptText); + assert(Parts[0]->m_Style == "@3"); + assert(Parts[1]->m_Style == "@5"); + assert(Parts[2]->m_Style == "@5"); + assert(Parts[3]->m_Style == "@5"); + } + + void TestParser3(void) + { + cCompositeChat Msg; + Msg.ParseText("http://links.starting the text"); + const cCompositeChat::cParts & Parts = Msg.GetParts(); + assert(Parts.size() == 2); + assert(Parts[0]->m_PartType == cCompositeChat::ptUrl); + assert(Parts[1]->m_PartType == cCompositeChat::ptText); + assert(Parts[0]->m_Style == ""); + assert(Parts[1]->m_Style == ""); + } + + void TestParser4(void) + { + cCompositeChat Msg; + Msg.ParseText("links finishing the text: http://some.server"); + const cCompositeChat::cParts & Parts = Msg.GetParts(); + assert(Parts.size() == 2); + assert(Parts[0]->m_PartType == cCompositeChat::ptText); + assert(Parts[1]->m_PartType == cCompositeChat::ptUrl); + assert(Parts[0]->m_Style == ""); + assert(Parts[1]->m_Style == ""); + } + + void TestParser5(void) + { + cCompositeChat Msg; + Msg.ParseText("http://only.links"); + const cCompositeChat::cParts & Parts = Msg.GetParts(); + assert(Parts.size() == 1); + assert(Parts[0]->m_PartType == cCompositeChat::ptUrl); + assert(Parts[0]->m_Style == ""); + } + +} gTest; +#endif // SELF_TEST + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat: + +cCompositeChat::cCompositeChat(void) : + m_MessageType(mtCustom) +{ +} + + + + + +cCompositeChat::cCompositeChat(const AString & a_ParseText) : + m_MessageType(mtCustom) +{ + ParseText(a_ParseText); +} + + + + + +cCompositeChat::~cCompositeChat() +{ + Clear(); +} + + + + + +void cCompositeChat::Clear(void) +{ + for (cParts::iterator itr = m_Parts.begin(), end = m_Parts.end(); itr != end; ++itr) + { + delete *itr; + } // for itr - m_Parts[] + m_Parts.clear(); +} + + + + + +void cCompositeChat::AddTextPart(const AString & a_Message, const AString & a_Style) +{ + m_Parts.push_back(new cTextPart(a_Message, a_Style)); +} + + + + + +void cCompositeChat::AddClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style) +{ + m_Parts.push_back(new cClientTranslatedPart(a_TranslationID, a_Parameters, a_Style)); +} + + + + + +void cCompositeChat::AddUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style) +{ + m_Parts.push_back(new cUrlPart(a_Text, a_Url, a_Style)); +} + + + + + +void cCompositeChat::AddRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) +{ + m_Parts.push_back(new cRunCommandPart(a_Text, a_Command, a_Style)); +} + + + + + +void cCompositeChat::AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style) +{ + m_Parts.push_back(new cSuggestCommandPart(a_Text, a_SuggestedCommand, a_Style)); +} + + + + + +void cCompositeChat::ParseText(const AString & a_ParseText) +{ + size_t len = a_ParseText.length(); + size_t first = 0; // First character of the currently parsed block + AString CurrentStyle; + AString CurrentText; + for (size_t i = 0; i < len; i++) + { + switch (a_ParseText[i]) + { + case '@': + { + // Color code + i++; + if (i >= len) + { + // Not enough following text + break; + } + if (a_ParseText[i] == '@') + { + // "@@" escape, just put a "@" into the current text and keep parsing as text + if (i > first + 1) + { + CurrentText.append(a_ParseText.c_str() + first, i - first - 1); + } + first = i + 1; + continue; + } + else + { + // True color code. Create a part for the CurrentText and start parsing anew: + if (i >= first) + { + CurrentText.append(a_ParseText.c_str() + first, i - first - 1); + first = i + 1; + } + if (!CurrentText.empty()) + { + m_Parts.push_back(new cTextPart(CurrentText, CurrentStyle)); + CurrentText.clear(); + } + AddStyle(CurrentStyle, a_ParseText.substr(i - 1, 2)); + } + break; + } + + case ':': + { + const char * LinkPrefixes[] = + { + "http", + "https" + }; + for (size_t Prefix = 0; Prefix < ARRAYCOUNT(LinkPrefixes); Prefix++) + { + size_t PrefixLen = strlen(LinkPrefixes[Prefix]); + if ( + (i >= first + PrefixLen) && // There is enough space in front of the colon for the prefix + (strncmp(a_ParseText.c_str() + i - PrefixLen, LinkPrefixes[Prefix], PrefixLen) == 0) // the prefix matches + ) + { + // Add everything before this as a text part: + if (i > first + PrefixLen) + { + CurrentText.append(a_ParseText.c_str() + first, i - first - PrefixLen); + first = i - PrefixLen; + } + if (!CurrentText.empty()) + { + AddTextPart(CurrentText, CurrentStyle); + CurrentText.clear(); + } + + // Go till the last non-whitespace char in the text: + for (; i < len; i++) + { + if (isspace(a_ParseText[i])) + { + break; + } + } + AddUrlPart(a_ParseText.substr(first, i - first), a_ParseText.substr(first, i - first), CurrentStyle); + first = i; + break; + } + } // for Prefix - LinkPrefix[] + break; + } // case ':' + } // switch (a_ParseText[i]) + } // for i - a_ParseText[] + if (first < len) + { + AddTextPart(a_ParseText.substr(first, len - first), CurrentStyle); + } +} + + + + + +void cCompositeChat::SetMessageType(eMessageType a_MessageType) +{ + m_MessageType = a_MessageType; +} + + + + + +void cCompositeChat::UnderlineUrls(void) +{ + for (cParts::iterator itr = m_Parts.begin(), end = m_Parts.end(); itr != end; ++itr) + { + if ((*itr)->m_PartType == ptUrl) + { + (*itr)->m_Style.append("u"); + } + } // for itr - m_Parts[] +} + + + + + +void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle) +{ + if (a_AddStyle.empty()) + { + return; + } + if (a_AddStyle[0] == '@') + { + size_t idx = a_Style.find('@'); + if ((idx != AString::npos) && (idx != a_Style.length())) + { + a_Style.erase(idx, 2); + } + a_Style.append(a_AddStyle); + return; + } + a_Style.append(a_AddStyle); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat::cBasePart: + +cCompositeChat::cBasePart::cBasePart(cCompositeChat::ePartType a_PartType, const AString & a_Text, const AString & a_Style) : + m_PartType(a_PartType), + m_Text(a_Text), + m_Style(a_Style) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat::cTextPart: + +cCompositeChat::cTextPart::cTextPart(const AString & a_Text, const AString &a_Style) : + super(ptText, a_Text, a_Style) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat::cClientTranslatedPart: + +cCompositeChat::cClientTranslatedPart::cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style) : + super(ptClientTranslated, a_TranslationID, a_Style), + m_Parameters(a_Parameters) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat::cUrlPart: + +cCompositeChat::cUrlPart::cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style) : + super(ptUrl, a_Text, a_Style), + m_Url(a_Url) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat::cCommandPart: + +cCompositeChat::cCommandPart::cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style) : + super(a_PartType, a_Text, a_Style), + m_Command(a_Command) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat::cRunCommandPart: + +cCompositeChat::cRunCommandPart::cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) : + super(ptRunCommand, a_Text, a_Command, a_Style) +{ +} + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cCompositeChat::cSuggestCommandPart: + +cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) : + super(ptSuggestCommand, a_Text, a_Command, a_Style) +{ +} + + + + diff --git a/src/CompositeChat.h b/src/CompositeChat.h new file mode 100644 index 000000000..51600da4f --- /dev/null +++ b/src/CompositeChat.h @@ -0,0 +1,183 @@ + +// CompositeChat.h + +// Declares the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd) + +#include "Defines.h" + + + + + +// tolua_begin +/** Container for a single chat message composed of multiple functional parts. +Each part corresponds roughly to the behavior supported by the client messaging: + - plain text, optionaly colorized / styled + - clickable URLs + - clickable commands (run) + - clickable commands (suggest) +Each part has a text assigned to it that can be styled. The style is specified using a string, +each character / character combination in the string specifies the style to use: + - b = bold + - i = italic + - u = underlined + - s = strikethrough + - o = obfuscated + - @X = color X (X is 0 - 9 or a - f, same as dye meta +If the protocol version doesn't support all the features, it degrades gracefully. +*/ +class cCompositeChat +{ +public: + // tolua_end + + enum ePartType + { + ptText, + ptClientTranslated, + ptUrl, + ptRunCommand, + ptSuggestCommand, + } ; + + class cBasePart + { + public: + ePartType m_PartType; + AString m_Text; + AString m_Style; + + cBasePart(ePartType a_PartType, const AString & a_Text, const AString & a_Style = ""); + + // Force a virtual destructor in descendants + virtual ~cBasePart() {} + } ; + + class cTextPart : + public cBasePart + { + typedef cBasePart super; + public: + cTextPart(const AString & a_Text, const AString & a_Style = ""); + } ; + + class cClientTranslatedPart : + public cBasePart + { + typedef cBasePart super; + public: + AStringVector m_Parameters; + + cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style = ""); + } ; + + class cUrlPart : + public cBasePart + { + typedef cBasePart super; + public: + AString m_Url; + + cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style = ""); + } ; + + class cCommandPart : + public cBasePart + { + typedef cBasePart super; + public: + AString m_Command; + + cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style = ""); + } ; + + class cRunCommandPart : + public cCommandPart + { + typedef cCommandPart super; + public: + cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = ""); + } ; + + class cSuggestCommandPart : + public cCommandPart + { + typedef cCommandPart super; + public: + cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = ""); + } ; + + typedef std::vector<cBasePart *> cParts; + + // tolua_begin + + /** Creates a new empty chat message */ + cCompositeChat(void); + + /** Creates a new chat message and parses the text into parts. + Recognizes "http:" and "https:" links and @color-codes. + Uses ParseText() for the actual parsing. */ + cCompositeChat(const AString & a_ParseText); + + ~cCompositeChat(); + + /** Removes all parts from the object. */ + void Clear(void); + + /** Adds a plain text part, with optional style. + The default style is plain white text. */ + void AddTextPart(const AString & a_Message, const AString & a_Style = ""); + + // tolua_end + + /** Adds a part that is translated client-side, with the formatting parameters and optional style. + Exported in ManualBindings due to AStringVector usage - Lua uses an array-table of strings. */ + void AddClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style = ""); + + // tolua_begin + + /** Adds a part that opens an URL when clicked. + The default style is underlined light blue text. */ + void AddUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style = "u@c"); + + /** Adds a part that runs a command when clicked. + The default style is underlined light green text. */ + void AddRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "u@a"); + + /** Adds a part that suggests a command (enters it into the chat message area, but doesn't send) when clicked. + The default style is underlined yellow text. */ + void AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style = "u@b"); + + /** Parses text into various parts, adds those. + Recognizes "http:" and "https:" URLs and @color-codes. */ + void ParseText(const AString & a_ParseText); + + /** Sets the message type, which is indicated by prefixes added to the message when serializing. */ + void SetMessageType(eMessageType a_MessageType); + + /** Returns the message type set previously by SetMessageType(). */ + eMessageType GetMessageType(void) const { return m_MessageType; } + + /** Adds the "underline" style to each part that is an URL. */ + void UnderlineUrls(void); + + // tolua_end + + const cParts & GetParts(void) const { return m_Parts; } + +protected: + /** All the parts that */ + cParts m_Parts; + + /** The message type, as indicated by prefixes. */ + eMessageType m_MessageType; + + + /** Adds a_AddStyle to a_Style; overwrites the existing style if appropriate. + If the style already contains something that a_AddStyle overrides, it is erased first. */ + void AddStyle(AString & a_Style, const AString & a_AddStyle); +} ; // tolua_export + + + + diff --git a/src/Defines.h b/src/Defines.h index 290f862ef..ba2866f83 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -174,6 +174,43 @@ enum eWeather +enum eMobHeadType +{ + SKULL_TYPE_SKELETON = 0, + SKULL_TYPE_WITHER = 1, + SKULL_TYPE_ZOMBIE = 2, + SKULL_TYPE_PLAYER = 3, + SKULL_TYPE_CREEPER = 4, +} ; + + + + + +enum eMobHeadRotation +{ + SKULL_ROTATION_NORTH = 0, + SKULL_ROTATION_NORTH_NORTH_EAST = 1, + SKULL_ROTATION_NORTH_EAST = 2, + SKULL_ROTATION_EAST_NORTH_EAST = 3, + SKULL_ROTATION_EAST = 4, + SKULL_ROTATION_EAST_SOUTH_EAST = 5, + SKULL_ROTATION_SOUTH_EAST = 6, + SKULL_ROTATION_SOUTH_SOUTH_EAST = 7, + SKULL_ROTATION_SOUTH = 8, + SKULL_ROTATION_SOUTH_SOUTH_WEST = 9, + SKULL_ROTATION_SOUTH_WEST = 10, + SKULL_ROTATION_WEST_SOUTH_WEST = 11, + SKULL_ROTATION_WEST = 12, + SKULL_ROTATION_WEST_NORTH_WEST = 13, + SKULL_ROTATION_NORTH_WEST = 14, + SKULL_ROTATION_NORTH_NORTH_WEST = 15, +} ; + + + + + inline const char * ClickActionToString(eClickAction a_ClickAction) { switch (a_ClickAction) @@ -441,7 +478,10 @@ inline float GetSpecialSignf( float a_Val ) -enum ChatPrefixCodes + +// tolua_begin + +enum eMessageType { // http://forum.mc-server.org/showthread.php?tid=1212 // MessageType... @@ -458,7 +498,9 @@ enum ChatPrefixCodes mtLeave, // A player has left the server }; -// tolua_begin + + + /** Normalizes an angle in degrees to the [-180, +180) range: */ inline double NormalizeAngleDegrees(const double a_Degrees) diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b2edfc2b4..b3b1cef83 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -81,6 +81,8 @@ public: etProjectile, etExpOrb, etFloater, + etItemFrame, + etPainting, // Common variations etMob = etMonster, // DEPRECATED, use etMonster instead! @@ -139,6 +141,8 @@ public: bool IsProjectile (void) const { return (m_EntityType == etProjectile); } bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } bool IsFloater (void) const { return (m_EntityType == etFloater); } + bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } + bool IsPainting (void) const { return (m_EntityType == etPainting); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 04ee85823..3398f1c7b 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -51,7 +51,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) { LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); - Destroy(true); + + m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + + Destroy(); } a_Distance.Normalize(); a_Distance *= ((float) (5.5 - Distance)); @@ -61,4 +64,4 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) BroadcastMovementUpdate(); } HandlePhysics(a_Dt, a_Chunk); -}
\ No newline at end of file +} diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp new file mode 100644 index 000000000..8cfa5e18d --- /dev/null +++ b/src/Entities/ItemFrame.cpp @@ -0,0 +1,124 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ItemFrame.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) + : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8), + m_BlockFace(a_BlockFace), + m_Item(E_BLOCK_AIR), + m_Rotation(0) +{ + SetMaxHealth(1); + SetHealth(1); +} + + + + + +void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) +{ + int Dir = 0; + + // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces + switch (m_BlockFace) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return; + } + + if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180 + { + SetYaw((Dir * 90) - 180); + } + else + { + SetYaw(Dir * 90); + } + + a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch()); +} + + + + + +void cItemFrame::OnRightClicked(cPlayer & a_Player) +{ + if (!m_Item.IsEmpty()) + { + // Item not empty, rotate, clipping values to zero to three inclusive + m_Rotation++; + if (m_Rotation >= 4) + { + m_Rotation = 0; + } + } + else if (!a_Player.GetEquippedItem().IsEmpty()) + { + // Item empty, and player held item not empty - add this item to self + m_Item = a_Player.GetEquippedItem(); + m_Item.m_ItemCount = 1; + + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + } + + GetWorld()->BroadcastEntityMetadata(*this); // Update clients +} + + + + + + +void cItemFrame::KilledBy(cEntity * a_Killer) +{ + if (m_Item.IsEmpty()) + { + super::KilledBy(a_Killer); + Destroy(); + return; + } + + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + cItems Item; + Item.push_back(m_Item); + + GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ()); + } + + SetHealth(GetMaxHealth()); + m_Item.Clear(); + m_Rotation = 0; + GetWorld()->BroadcastEntityMetadata(*this); +} + + + + + +void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer) +{ + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + a_Items.push_back(cItem(E_ITEM_ITEM_FRAME)); + } +} + + + + diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h new file mode 100644 index 000000000..43915e3f9 --- /dev/null +++ b/src/Entities/ItemFrame.h @@ -0,0 +1,42 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cItemFrame : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + + CLASS_PROTODEF(cItemFrame); + + cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); + + const cItem & GetItem(void) { return m_Item; } + Byte GetRotation(void) const { return m_Rotation; } + +private: + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + virtual void KilledBy(cEntity * a_Killer) override; + virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; + + eBlockFace m_BlockFace; + cItem m_Item; + Byte m_Rotation; + +}; // tolua_export + + + + diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp new file mode 100644 index 000000000..b98c1e67a --- /dev/null +++ b/src/Entities/Painting.cpp @@ -0,0 +1,43 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Painting.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z) + : cEntity(etPainting, a_X, a_Y, a_Z, 1, 1), + m_Name(a_Name), + m_Direction(a_Direction) +{ +} + + + + + + +void cPainting::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendPaintingSpawn(*this); +} + + + + + +void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer) +{ + if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + { + a_Items.push_back(cItem(E_ITEM_PAINTING)); + } +} + + + + diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h new file mode 100644 index 000000000..95afbed1e --- /dev/null +++ b/src/Entities/Painting.h @@ -0,0 +1,42 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cPainting : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + CLASS_PROTODEF(cPainting); + + cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); + const AString & GetName(void) const { return m_Name; } // tolua_export + int GetDirection(void) const { return m_Direction; } // tolua_export + +private: + + virtual void SpawnOn(cClientHandle & a_Client) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}; + virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; + virtual void KilledBy(cEntity * a_Killer) override + { + super::KilledBy(a_Killer); + Destroy(); + } + + AString m_Name; + int m_Direction; + +}; // tolua_export + + + + diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fdf8d4303..0152bfc5b 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -842,6 +842,12 @@ void cPlayer::KilledBy(cEntity * a_Killer) cItems Pickups; m_Inventory.CopyToItems(Pickups); m_Inventory.Clear(); + + if (GetName() == "Notch") + { + Pickups.Add(cItem(E_ITEM_RED_APPLE)); + } + m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10); SaveToDisk(); // Save it, yeah the world is a tough place ! @@ -1125,8 +1131,9 @@ void cPlayer::SetIP(const AString & a_IP) void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { - SetPosition( a_PosX, a_PosY, a_PosZ ); + SetPosition(a_PosX, a_PosY, a_PosZ); m_LastGroundHeight = (float)a_PosY; + m_LastJumpHeight = (float)a_PosY; m_World->BroadcastTeleportEntity(*this, GetClientHandle()); m_ClientHandle->SendPlayerMoveLook(); @@ -1760,6 +1767,12 @@ void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger + if (IsGameModeCreative()) + { + // Hunger is disabled for Creative + return; + } + // Remember the food level before processing, for later comparison int LastFoodLevel = m_FoodLevel; @@ -1777,7 +1790,7 @@ void cPlayer::HandleFood(void) Heal(1); m_FoodExhaustionLevel += 3; } - else if (m_FoodLevel <= 0) + else if ((m_FoodLevel <= 0) && (m_Health > 1)) { // Damage from starving TakeDamage(dtStarving, NULL, 1, 1, 0); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 7db9544cb..a795bb9eb 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -203,6 +203,7 @@ public: void SendMessageWarning (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtWarning); } void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); } void SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); } + void SendMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChat(a_Message); } const AString & GetName(void) const { return m_PlayerName; } void SetName(const AString & a_Name) { m_PlayerName = a_Name; } @@ -225,7 +226,8 @@ public: // tolua_begin - /// Returns the full color code to use for this player, based on their primary group or set in m_Color + /** Returns the full color code to use for this player, based on their primary group or set in m_Color. + The returned value includes the cChatColor::Delimiter. */ AString GetColor(void) const; /** tosses the item in the selected hotbar slot */ diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index a3fa9d557..ef82c6e94 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -680,6 +680,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { // Spawn an experience orb with a reward between 3 and 11. + m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0); m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8)); Destroy(); diff --git a/src/ForEachChunkProvider.h b/src/ForEachChunkProvider.h index 70cd2196a..6017173ee 100644 --- a/src/ForEachChunkProvider.h +++ b/src/ForEachChunkProvider.h @@ -1,14 +1,39 @@ +// ForEachChunkProvider.h + +// Declares the cForEachChunkProvider class which acts as an interface for classes that provide a ForEachChunkInRect() function +// Primarily serves as a decoupling between cBlockArea and cWorld + + + + + #pragma once -class cChunkDataCallback; + + +// fwd: +class cChunkDataCallback; class cBlockArea; + + + + class cForEachChunkProvider { public: + /** Calls the callback for each chunk in the specified range. */ virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) = 0; + /** Writes the block area into the specified coords. + Returns true if all chunks have been processed. + a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. + */ virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) = 0; }; + + + + diff --git a/src/Globals.h b/src/Globals.h index 1e90d83e9..7ee045130 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -235,6 +235,16 @@ public: +/** Clamp a_X to the specified range. */ +template <typename T> +T Clamp(T a_X, T a_Min, T a_Max) +{ + return std::min(std::max(a_X, a_Min), a_Max); +} + + + + // Common headers (part 2, with macros): #include "ChunkDef.h" diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index e8b58695f..34a267bab 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -369,6 +369,13 @@ int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount) } m_Slots[a_SlotNum].m_ItemCount += a_AddToCount; + + cItemHandler * Handler = cItemHandler::GetItemHandler(m_Slots[a_SlotNum].m_ItemType); + if (m_Slots[a_SlotNum].m_ItemCount > Handler->GetMaxStackSize()) + { + m_Slots[a_SlotNum].m_ItemCount = Handler->GetMaxStackSize(); + } + TriggerListeners(a_SlotNum); return m_Slots[a_SlotNum].m_ItemCount; } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index cab8dec97..c10d13edc 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -22,12 +22,14 @@ #include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" +#include "ItemItemFrame.h" #include "ItemHoe.h" #include "ItemLeaves.h" #include "ItemLighter.h" #include "ItemMap.h" #include "ItemMinecart.h" #include "ItemNetherWart.h" +#include "ItemPainting.h" #include "ItemPickaxe.h" #include "ItemThrowable.h" #include "ItemRedstoneDust.h" @@ -37,6 +39,7 @@ #include "ItemShears.h" #include "ItemShovel.h" #include "ItemSign.h" +#include "ItemMobHead.h" #include "ItemSpawnEgg.h" #include "ItemSugarcane.h" #include "ItemSword.h" @@ -109,11 +112,14 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); case E_ITEM_MAP: return new cItemMapHandler(); + case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); + case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType); + case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); @@ -309,7 +315,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_BOWL: return 64; case E_ITEM_BREAD: return 64; case E_ITEM_BREWING_STAND: return 64; - case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 + case E_ITEM_BUCKET: return 16; case E_ITEM_CARROT: return 64; case E_ITEM_CAULDRON: return 64; case E_ITEM_CLAY: return 64; @@ -346,6 +352,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_GUNPOWDER: return 64; case E_ITEM_HEAD: return 64; case E_ITEM_IRON: return 64; + case E_ITEM_ITEM_FRAME: return 64; case E_ITEM_LEATHER: return 64; case E_ITEM_MAGMA_CREAM: return 64; case E_ITEM_MAP: return 64; @@ -353,7 +360,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_MELON_SLICE: return 64; case E_ITEM_NETHER_BRICK: return 64; case E_ITEM_NETHER_WART: return 64; - case E_ITEM_PAINTINGS: return 64; + case E_ITEM_PAINTING: return 64; case E_ITEM_PAPER: return 64; case E_ITEM_POISONOUS_POTATO: return 64; case E_ITEM_POTATO: return 64; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h new file mode 100644 index 000000000..74e987445 --- /dev/null +++ b/src/Items/ItemItemFrame.h @@ -0,0 +1,53 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Entities/ItemFrame.h" +#include "../Entities/Player.h" + + + + + +class cItemItemFrameHandler : + public cItemHandler +{ +public: + cItemItemFrameHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM)) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ); + ItemFrame->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 6681a08d4..cc7daeb08 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -33,7 +33,7 @@ public: case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); break; diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h new file mode 100644 index 000000000..5ae040282 --- /dev/null +++ b/src/Items/ItemMobHead.h @@ -0,0 +1,42 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" + + + + + +class cItemMobHeadHandler : + public cItemHandler +{ +public: + cItemMobHeadHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_HEAD; + a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); + return true; + } +} ; + + + + diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h new file mode 100644 index 000000000..b85098221 --- /dev/null +++ b/src/Items/ItemPainting.h @@ -0,0 +1,98 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../Entities/Painting.h" + + + + + +class cItemPaintingHandler : + public cItemHandler +{ +public: + cItemPaintingHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if (a_Dir == BLOCK_FACE_NONE) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + int Dir = 0; + + // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces + switch (a_Dir) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; + } + + static const struct // Define all the possible painting titles + { + AString Title; + } gPaintingTitlesList[] = + { + { "Kebab" }, + { "Aztec" }, + { "Alban" }, + { "Aztec2" }, + { "Bomb" }, + { "Plant" }, + { "Wasteland" }, + { "Wanderer" }, + { "Graham" }, + { "Pool" }, + { "Courbet" }, + { "Sunset" }, + { "Sea" }, + { "Creebet" }, + { "Match" }, + { "Bust" }, + { "Stage" }, + { "Void" }, + { "SkullAndRoses" }, + { "Wither" }, + { "Fighters" }, + { "Skeleton" }, + { "DonkeyKong" }, + { "Pointer" }, + { "Pigscene" }, + { "BurningSkull" } + }; + + cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); + Painting->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + diff --git a/src/Map.cpp b/src/Map.cpp index a194dbd96..cb5472a22 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -41,16 +41,6 @@ cMapDecorator::cMapDecorator(cMap * a_Map, cPlayer * a_Player) -template <typename T> -T Clamp(T a_X, T a_Min, T a_Max) -{ - return std::min(std::max(a_X, a_Min), a_Max); -} - - - - - void cMapDecorator::Update(void) { if (m_Player != NULL) diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index f2f0c404c..0901f85a9 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -5,7 +5,7 @@ #include "../World.h" #include "../Entities/Player.h" -#include "../MersenneTwister.h" +#include "../Tracer.h" @@ -73,6 +73,18 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) { CheckEventSeePlayer(); } + + if (m_Target == NULL) + return; + + cTracer LineOfSight(GetWorld()); + Vector3d AttackDirection(m_Target->GetPosition() - GetPosition()); + + if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length())) + { + // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) + Attack(a_Dt / 1000); + } } @@ -81,7 +93,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) void cAggressiveMonster::Attack(float a_Dt) { - super::Attack(a_Dt); + m_AttackInterval += a_Dt * m_AttackRate; if ((m_Target != NULL) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 9cee4e7a7..152260f95 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -20,7 +20,7 @@ public: virtual void InStateChasing(float a_Dt) override; virtual void EventSeePlayer(cEntity *) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(float a_Dt); } ; diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index 2e1ece865..ff0abfdca 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -79,7 +79,7 @@ void cCreeper::Attack(float a_Dt) if (!m_bIsBlowing) { - m_World->BroadcastSoundEffect("random.fuse", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index ad3a87725..b5cf693cb 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -142,11 +142,11 @@ void cMonster::TickPathFinding() BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ); BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ); - if (!g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !IsBlockLava(BlockAtYM)) + if ((!g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ)); } - else if (g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !g_BlockIsSolid[BlockAtYPP] && !IsBlockLava(BlockAtYM)) + else if ((g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!g_BlockIsSolid[BlockAtYPP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE)) { m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ)); } @@ -311,9 +311,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) } } - if (ReachedFinalDestination() && (m_Target != NULL)) - Attack(a_Dt); - SetPitchAndYawFromDestination(); HandleFalling(); @@ -657,17 +654,6 @@ void cMonster::InStateEscaping(float a_Dt) -// Do attack here -// a_Dt is passed so we can set attack rate -void cMonster::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; -} - - - - - void cMonster::GetMonsterConfig(const AString & a_Name) { cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 714feddb9..4d2e099c5 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -112,8 +112,6 @@ public: virtual void InStateChasing (float a_Dt); virtual void InStateEscaping(float a_Dt); - virtual void Attack(float a_Dt); - int GetAttackRate() { return (int)m_AttackRate; } void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; } void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; } diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index ff324d073..2736c3dd1 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -124,12 +124,6 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); } - - // The wolf is sitting so don't move him at all. - if (IsSitting()) - { - m_bMovingToDestination = false; - } cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); if (a_Closest_Player != NULL) @@ -148,18 +142,15 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) SetIsBegging(true); m_World->BroadcastEntityMetadata(*this); } + + m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food + // Don't move to the player if the wolf is sitting. - if (IsSitting()) - { - m_bMovingToDestination = false; - } - else + if (!IsSitting()) { - m_bMovingToDestination = true; + MoveToPosition(a_Closest_Player->GetPosition()); } - Vector3d PlayerPos = a_Closest_Player->GetPosition(); - PlayerPos.y++; - m_FinalDestination = PlayerPos; + break; } default: @@ -173,10 +164,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } } - if (IsTame()) + if (IsTame() && !IsSitting()) { TickFollowPlayer(); } + else if (IsSitting()) + { + m_bMovingToDestination = false; + } } @@ -196,29 +191,19 @@ void cWolf::TickFollowPlayer() public: Vector3d OwnerPos; } Callback; + if (m_World->DoWithPlayer(m_OwnerName, Callback)) { // The player is present in the world, follow him: double Distance = (Callback.OwnerPos - GetPosition()).Length(); if (Distance > 30) { - if (!IsSitting()) - { - Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z); - TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); - } + Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z); + TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); } else { - m_FinalDestination = Callback.OwnerPos; - if (IsSitting()) - { - m_bMovingToDestination = false; - } - else - { - m_bMovingToDestination = true; - } + MoveToPosition(Callback.OwnerPos); } } } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 4a1601487..b5560f7c1 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -25,10 +25,12 @@ class cWindow; class cInventory; class cPawn; class cPickup; +class cPainting; class cWorld; class cMonster; class cChunkDataSerializer; class cFallingBlock; +class cCompositeChat; @@ -59,6 +61,7 @@ public: virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; virtual void SendChat (const AString & a_Message) = 0; + virtual void SendChat (const cCompositeChat & a_Message) = 0; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; @@ -83,6 +86,7 @@ public: virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0; + virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0; virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; virtual void SendPlayerAbilities (void) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 220fa18cf..3980350f5 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -32,6 +32,8 @@ Documentation: #include "../Mobs/IncludeAllMonsters.h" +#include "../CompositeChat.h" + @@ -234,6 +236,42 @@ void cProtocol125::SendChat(const AString & a_Message) +void cProtocol125::SendChat(const cCompositeChat & a_Message) +{ + // This version doesn't support composite messages, just extract each part's text and use it: + AString Msg; + const cCompositeChat::cParts & Parts = a_Message.GetParts(); + for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) + { + switch ((*itr)->m_PartType) + { + case cCompositeChat::ptText: + case cCompositeChat::ptClientTranslated: + case cCompositeChat::ptRunCommand: + case cCompositeChat::ptSuggestCommand: + { + Msg.append((*itr)->m_Text); + break; + } + case cCompositeChat::ptUrl: + { + Msg.append(((cCompositeChat::cUrlPart *)(*itr))->m_Url); + break; + } + } // switch (PartType) + } // for itr - Parts[] + + // Send the message: + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_CHAT); + WriteString(Msg); + Flush(); +} + + + + + void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { cCSLock Lock(m_CSPacket); diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index 1eeb15120..1d1484a60 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -33,6 +33,7 @@ public: virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; @@ -58,6 +59,7 @@ public: virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override {} // This protocol doesn't support such message virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override {}; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp index 648e70151..1f9222a69 100644 --- a/src/Protocol/Protocol132.cpp +++ b/src/Protocol/Protocol132.cpp @@ -560,7 +560,7 @@ int cProtocol132::ParseLocaleViewDistance(void) HANDLE_PACKET_READ(ReadChar, char, ViewDistance); HANDLE_PACKET_READ(ReadChar, char, ChatFlags); HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); - // TODO: m_Client->HandleLocale(Locale); + m_Client->SetLocale(Locale); // TODO: m_Client->HandleViewDistance(ViewDistance); // TODO: m_Client->HandleChatFlags(ChatFlags); // Ignoring client difficulty diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp index f82e6de45..232b2718e 100644 --- a/src/Protocol/Protocol14x.cpp +++ b/src/Protocol/Protocol14x.cpp @@ -85,7 +85,7 @@ int cProtocol142::ParseLocaleViewDistance(void) HANDLE_PACKET_READ(ReadChar, char, ChatFlags); HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty); HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2 - // TODO: m_Client->HandleLocale(Locale); + m_Client->SetLocale(Locale); // TODO: m_Client->HandleViewDistance(ViewDistance); // TODO: m_Client->HandleChatFlags(ChatFlags); // Ignoring client difficulty diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 38b4ed786..992023464 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -8,6 +8,7 @@ Implements the 1.7.x protocol classes: */ #include "Globals.h" +#include "json/json.h" #include "Protocol17x.h" #include "ChunkDataSerializer.h" #include "../ClientHandle.h" @@ -20,11 +21,15 @@ Implements the 1.7.x protocol classes: #include "../Entities/ExpOrb.h" #include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" +#include "../Entities/Painting.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" +#include "../Entities/ItemFrame.h" #include "../Mobs/IncludeAllMonsters.h" #include "../UI/Window.h" #include "../BlockEntities/CommandBlockEntity.h" +#include "../BlockEntities/MobHeadEntity.h" +#include "../CompositeChat.h" @@ -200,6 +205,78 @@ void cProtocol172::SendChat(const AString & a_Message) +void cProtocol172::SendChat(const cCompositeChat & a_Message) +{ + // Compose the complete Json string to send: + Json::Value msg; + msg["text"] = ""; // The client crashes without this + const cCompositeChat::cParts & Parts = a_Message.GetParts(); + for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr) + { + Json::Value Part; + switch ((*itr)->m_PartType) + { + case cCompositeChat::ptText: + { + Part["text"] = (*itr)->m_Text; + AddChatPartStyle(Part, (*itr)->m_Style); + break; + } + + case cCompositeChat::ptClientTranslated: + { + const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr; + Part["translate"] = p.m_Text; + Json::Value With; + for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr) + { + With.append(*itrW); + } + if (!p.m_Parameters.empty()) + { + Part["with"] = With; + } + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptUrl: + { + const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr; + Part["text"] = p.m_Text; + Json::Value Url; + Url["action"] = "open_url"; + Url["value"] = p.m_Url; + Part["clickEvent"] = Url; + AddChatPartStyle(Part, p.m_Style); + break; + } + + case cCompositeChat::ptSuggestCommand: + case cCompositeChat::ptRunCommand: + { + const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr; + Part["text"] = p.m_Text; + Json::Value Cmd; + Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command"; + Cmd["value"] = p.m_Command; + Part["clickEvent"] = Cmd; + AddChatPartStyle(Part, p.m_Style); + break; + } + } + msg["extra"].append(Part); + } // for itr - Parts[] + + // Send the message to the client: + cPacketizer Pkt(*this, 0x02); + Pkt.WriteString(msg.toStyledString()); +} + + + + + void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { // Serialize first, before creating the Packetizer (the packetizer locks a CS) @@ -476,7 +553,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteChar((char)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers()); + Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60)); Pkt.WriteString("default"); // Level type - wtf? } @@ -495,6 +572,20 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) +{ + cPacketizer Pkt(*this, 0x10); // Spawn Painting packet + Pkt.WriteVarInt(a_Painting.GetUniqueID()); + Pkt.WriteString(a_Painting.GetName().c_str()); + Pkt.WriteInt((int)a_Painting.GetPosX()); + Pkt.WriteInt((int)a_Painting.GetPosY()); + Pkt.WriteInt((int)a_Painting.GetPosZ()); + Pkt.WriteInt(a_Painting.GetDirection()); +} + + + + void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) { @@ -904,8 +995,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); - Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); + Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteInt(a_ObjectData); if (a_ObjectData != 0) { @@ -927,8 +1018,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); - Pkt.WriteByteAngle(a_Vehicle.GetYaw()); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); + Pkt.WriteByteAngle(a_Vehicle.GetYaw()); Pkt.WriteInt(a_VehicleSubType); if (a_VehicleSubType != 0) { @@ -1023,6 +1114,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text + case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; } Pkt.WriteByte(Action); @@ -1579,6 +1671,8 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Difficulty); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape); + + m_Client->SetLocale(Locale); // TODO: handle in m_Client } @@ -2034,6 +2128,85 @@ void cProtocol172::StartEncryption(const Byte * a_Key) +void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) +{ + size_t len = a_PartStyle.length(); + for (size_t i = 0; i < len; i++) + { + switch (a_PartStyle[i]) + { + case 'b': + { + // bold + a_Value["bold"] = Json::Value(true); + break; + } + + case 'i': + { + // italic + a_Value["italic"] = Json::Value(true); + break; + } + + case 'u': + { + // Underlined + a_Value["underlined"] = Json::Value(true); + break; + } + + case 's': + { + // strikethrough + a_Value["strikethrough"] = Json::Value(true); + break; + } + + case 'o': + { + // obfuscated + a_Value["obfuscated"] = Json::Value(true); + break; + } + + case '@': + { + // Color, specified by the next char: + i++; + if (i >= len) + { + // String too short, didn't contain a color + break; + } + switch (a_PartStyle[i]) + { + case '0': a_Value["color"] = Json::Value("black"); break; + case '1': a_Value["color"] = Json::Value("dark_blue"); break; + case '2': a_Value["color"] = Json::Value("dark_green"); break; + case '3': a_Value["color"] = Json::Value("dark_aqua"); break; + case '4': a_Value["color"] = Json::Value("dark_red"); break; + case '5': a_Value["color"] = Json::Value("dark_purple"); break; + case '6': a_Value["color"] = Json::Value("gold"); break; + case '7': a_Value["color"] = Json::Value("gray"); break; + case '8': a_Value["color"] = Json::Value("dark_gray"); break; + case '9': a_Value["color"] = Json::Value("blue"); break; + case 'a': a_Value["color"] = Json::Value("green"); break; + case 'b': a_Value["color"] = Json::Value("aqua"); break; + case 'c': a_Value["color"] = Json::Value("red"); break; + case 'd': a_Value["color"] = Json::Value("light_purple"); break; + case 'e': a_Value["color"] = Json::Value("yellow"); break; + case 'f': a_Value["color"] = Json::Value("white"); break; + } // switch (color) + } // case '@' + } // switch (Style[i]) + } // for i - a_PartStyle[] +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cProtocol172::cPacketizer: @@ -2169,6 +2342,19 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt } break; } + case E_BLOCK_HEAD: + { + cMobHeadEntity & MobHeadEntity = (cMobHeadEntity &)a_BlockEntity; + + Writer.AddInt("x", MobHeadEntity.GetPosX()); + Writer.AddInt("y", MobHeadEntity.GetPosY()); + Writer.AddInt("z", MobHeadEntity.GetPosZ()); + Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); + Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); + Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str()); + Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though + break; + } default: break; } @@ -2291,6 +2477,15 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) WriteMobMetadata((const cMonster &)a_Entity); break; } + case cEntity::etItemFrame: + { + cItemFrame & Frame = (cItemFrame &)a_Entity; + WriteByte(0xA2); + WriteItem(Frame.GetItem()); + WriteByte(0x3); + WriteByte(Frame.GetRotation()); + break; + } } } diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 4edf51d2f..113501568 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -36,6 +36,16 @@ Declares the 1.7.x protocol classes: +// fwd: +namespace Json +{ + class Value; +} + + + + + class cProtocol172 : public cProtocol { @@ -45,16 +55,17 @@ public: cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - /// Called when client sends some data: + /** Called when client sends some data: */ virtual void DataReceived(const char * a_Data, int a_Size) override; - /// Sending stuff to clients (alphabetically sorted): + /** Sending stuff to clients (alphabetically sorted): */ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; @@ -79,6 +90,7 @@ public: virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override; virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; @@ -120,7 +132,7 @@ public: protected: - /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed + /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */ class cPacketizer { public: @@ -209,16 +221,16 @@ protected: AString m_AuthServerID; - /// State of the protocol. 1 = status, 2 = login, 3 = game + /** State of the protocol. 1 = status, 2 = login, 3 = game */ UInt32 m_State; - /// Buffer for the received data + /** Buffer for the received data */ cByteBuffer m_ReceivedData; - /// Buffer for composing the outgoing packets, through cPacketizer + /** Buffer for composing the outgoing packets, through cPacketizer */ cByteBuffer m_OutPacketBuffer; - /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) + /** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */ cByteBuffer m_OutPacketLenBuffer; bool m_IsEncrypted; @@ -230,7 +242,7 @@ protected: cFile m_CommLogFile; - /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets + /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ void AddReceivedData(const char * a_Data, int a_Size); /** Reads and handles the packet. The packet length and type have already been read. @@ -271,21 +283,24 @@ protected: void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. + /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */ void WritePacket(cByteBuffer & a_Packet); - /// Sends the data to the client, encrypting them if needed. + /** Sends the data to the client, encrypting them if needed. */ virtual void SendData(const char * a_Data, int a_Size) override; void SendCompass(const cWorld & a_World); - /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data + /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */ bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item); - /// Parses item metadata as read by ReadItem(), into the item enchantments. + /** Parses item metadata as read by ReadItem(), into the item enchantments. */ void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); void StartEncryption(const Byte * a_Key); + + /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */ + void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle); } ; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 0a9369c0d..84b052146 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -159,6 +159,16 @@ void cProtocolRecognizer::SendChat(const AString & a_Message) +void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendChat(a_Message); +} + + + + + void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_Protocol != NULL); @@ -425,6 +435,14 @@ void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, flo +void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting) +{ + m_Protocol->SendPaintingSpawn(a_Painting); +} + + + + void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) { diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index ff4549ff5..6aaafedeb 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -68,6 +68,7 @@ public: virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendChat (const AString & a_Message) override; + virtual void SendChat (const cCompositeChat & a_Message) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; @@ -93,6 +94,7 @@ public: virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override; virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override; virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override; + virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPickupSpawn (const cPickup & a_Pickup) override; virtual void SendPlayerAbilities (void) override; virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; diff --git a/src/Root.cpp b/src/Root.cpp index 749fbd288..206255916 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -543,11 +543,23 @@ void cRoot::ReloadGroups(void) -void cRoot::LoopWorldsAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix) +void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix) { for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) { - itr->second->LoopPlayersAndBroadcastChat(a_Message, a_ChatPrefix); + itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix); + } // for itr - m_WorldsByName[] +} + + + + + +void cRoot::BroadcastChat(const cCompositeChat & a_Message) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) + { + itr->second->BroadcastChat(a_Message); } // for itr - m_WorldsByName[] } diff --git a/src/Root.h b/src/Root.h index 13e208b8d..4bbd7586f 100644 --- a/src/Root.h +++ b/src/Root.h @@ -20,7 +20,8 @@ class cPluginManager; class cServer; class cWorld; class cPlayer; -class cCommandOutputCallback ; +class cCommandOutputCallback; +class cCompositeChat; typedef cItemCallback<cPlayer> cPlayerListCallback; typedef cItemCallback<cWorld> cWorldListCallback; @@ -108,20 +109,19 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - void LoopWorldsAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix); - void BroadcastChatJoin (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtJoin); } - void BroadcastChatLeave (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtLeave); } - void BroadcastChatDeath (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtDeath); } - // tolua_begin /// Sends a chat message to all connected clients (in all worlds) - void BroadcastChat (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtCustom); } - void BroadcastChatInfo (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtInformation); } - void BroadcastChatFailure(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); } - void BroadcastChatSuccess(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtSuccess); } - void BroadcastChatWarning(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtWarning); } - void BroadcastChatFatal (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); } + void BroadcastChat (const AString & a_Message, eMessageType a_ChatPrefix = mtCustom); + void BroadcastChatInfo (const AString & a_Message) { BroadcastChat(a_Message, mtInformation); } + void BroadcastChatFailure(const AString & a_Message) { BroadcastChat(a_Message, mtFailure); } + void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(a_Message, mtSuccess); } + void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(a_Message, mtWarning); } + void BroadcastChatFatal (const AString & a_Message) { BroadcastChat(a_Message, mtFailure); } + void BroadcastChatJoin (const AString & a_Message) { BroadcastChat(a_Message, mtJoin); } + void BroadcastChatLeave (const AString & a_Message) { BroadcastChat(a_Message, mtLeave); } + void BroadcastChatDeath (const AString & a_Message) { BroadcastChat(a_Message, mtDeath); } + void BroadcastChat (const cCompositeChat & a_Message); /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 5dba69455..60dabaf84 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -31,7 +31,7 @@ cIncrementalRedstoneSimulator::~cIncrementalRedstoneSimulator() -void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk) { if ((a_Chunk == NULL) || !a_Chunk->IsValid()) { @@ -42,17 +42,33 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B return; } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - + // We may be called with coordinates in a chunk that is not the first chunk parameter + // In that case, the actual chunk (which the coordinates are in), will be passed as the second parameter + // Use that Chunk pointer to get a relative position + + int RelX = 0; + int RelZ = 0; BLOCKTYPE Block; NIBBLETYPE Meta; - a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); + + if (a_OtherChunk != NULL) + { + RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; + RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; + a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); + } + else + { + RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; + RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; + a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); + } // Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid // Checking only when a block is changed, as opposed to every tick, also improves performance - for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) + PoweredBlocksList * PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList(); + for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end(); ++itr) { if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -62,7 +78,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B if (!IsPotentialSource(Block)) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - m_PoweredBlocks.erase(itr); + PoweredBlocks->erase(itr); break; } else if ( @@ -75,7 +91,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - m_PoweredBlocks.erase(itr); + PoweredBlocks->erase(itr); break; } else if (Block == E_BLOCK_DAYLIGHT_SENSOR) @@ -93,22 +109,24 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness(); { LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level"); - m_PoweredBlocks.erase(itr); + PoweredBlocks->erase(itr); break; } } } } - for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) + LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); + // We loop through all values (insteading of breaking out at the first) to make sure everything is gone, as there can be multiple SourceBlock entries for one AddBlock coordinate + for (LinkedBlocksList::iterator itr = LinkedPoweredBlocks->begin(); itr != LinkedPoweredBlocks->end();) { if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { if (!IsPotentialSource(Block)) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - m_LinkedPoweredBlocks.erase(itr); - break; + itr = LinkedPoweredBlocks->erase(itr); + continue; } else if ( // Things that can send power through a block but which depends on meta @@ -118,8 +136,8 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B ) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - m_LinkedPoweredBlocks.erase(itr); - break; + itr = LinkedPoweredBlocks->erase(itr); + continue; } } else if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) @@ -127,13 +145,15 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B if (!IsViableMiddleBlock(Block)) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - m_LinkedPoweredBlocks.erase(itr); - break; + itr = LinkedPoweredBlocks->erase(itr); + continue; } } + ++itr; } - for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr) + SimulatedPlayerToggleableList * SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList(); + for (SimulatedPlayerToggleableList::iterator itr = SimulatedPlayerToggleableBlocks->begin(); itr != SimulatedPlayerToggleableBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -143,12 +163,13 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B if (!IsAllowedBlock(Block)) { LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z); - m_SimulatedPlayerToggleableBlocks.erase(itr); + SimulatedPlayerToggleableBlocks->erase(itr); break; } } - for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr) + RepeatersDelayList * RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList(); + for (RepeatersDelayList::iterator itr = RepeatersDelayList->begin(); itr != RepeatersDelayList->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -157,13 +178,19 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF)) { - m_RepeatersDelayList.erase(itr); + RepeatersDelayList->erase(itr); break; } } - cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData(); - for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr) + if (a_OtherChunk != NULL) + { + // DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P + return; + } + + cRedstoneSimulatorChunkData * RedstoneSimulatorChunkData = a_Chunk->GetRedstoneSimulatorData(); + for (cRedstoneSimulatorChunkData::iterator itr = RedstoneSimulatorChunkData->begin(); itr != RedstoneSimulatorChunkData->end(); ++itr) { if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) // We are at an entry matching the current (changed) block { @@ -184,7 +211,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B return; } - ChunkData.push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false)); + RedstoneSimulatorChunkData->push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false)); } @@ -198,20 +225,26 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int // The easiest way to make this more efficient is probably just to reduce code within the handlers that put too much strain on server, like getting or setting blocks // A marking dirty system might be a TODO for later on, perhaps - cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData(); - if (ChunkData.empty()) + m_RedstoneSimulatorChunkData = a_Chunk->GetRedstoneSimulatorData(); + if (m_RedstoneSimulatorChunkData->empty()) { return; } + m_PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList(); + m_RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList(); + m_SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList(); + m_LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList(); + m_Chunk = a_Chunk; + int BaseX = a_Chunk->GetPosX() * cChunkDef::Width; int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width; - for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end();) + for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();) { if (dataitr->DataTwo) { - dataitr = ChunkData.erase(dataitr); + dataitr = m_RedstoneSimulatorChunkData->erase(dataitr); continue; } @@ -221,6 +254,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int { case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; + case E_BLOCK_FENCE_GATE: HandleFenceGate(a_X, dataitr->y, a_Z); break; case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; @@ -283,6 +317,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data); break; } + default: LOGD("Unhandled block (!) or unimplemented redstone block: %s", ItemToString(dataitr->Data).c_str()); break; } ++dataitr; } @@ -291,6 +326,35 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int +void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +{ + if ( + ((a_BlockX % cChunkDef::Width) <= 1) || + ((a_BlockX % cChunkDef::Width) >= 14) || + ((a_BlockZ % cChunkDef::Width) <= 1) || + ((a_BlockZ % cChunkDef::Width) >= 14) + ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks + { + // On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk) + AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); + + // Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position + // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries + RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk); + RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk); + RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk); + RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 2), a_Chunk); + + return; + } + + // Not on boundary, just alert this chunk for speed + AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); +} + + + + void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) { @@ -402,6 +466,35 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_Bloc +void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + cChunkInterface ChunkInterface(m_World.GetChunkMap()); + NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + { + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData | 0x4); + m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); + } + } + else + { + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData & 0xFFFFFFFB); + m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); + } + } +} + + + + + void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) { if (IsButtonOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ))) @@ -507,7 +600,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block } } - if (TimesMetaSmaller == TimesFoundAWire) + if ((TimesMetaSmaller == TimesFoundAWire) && (MyMeta != 0)) { // All surrounding metas were smaller - self must have been a wire that was // transferring power to other wires around. @@ -516,7 +609,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock return; // No need to process block power sets because self not powered } - else + else if (MyMeta != MetaToSet) { m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet); } @@ -540,12 +633,15 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block { case REDSTONE_NONE: { - SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_REDSTONE_WIRE); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE); break; @@ -591,14 +687,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, true); + QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true); } else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on { - QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, false); + QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false); } - for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr) + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -652,7 +748,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B { m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); } - m_RepeatersDelayList.erase(itr); // We can remove off repeaters which don't need further updating + m_RepeatersDelayList->erase(itr); // We can remove off repeaters which don't need further updating return; } } @@ -737,7 +833,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_ { if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { - m_World.BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); } @@ -755,6 +851,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a { cChunkInterface ChunkInterface(m_World.GetChunkMap()); cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); } } @@ -764,6 +861,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a { cChunkInterface ChunkInterface(m_World.GetChunkMap()); cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); + m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); } } @@ -836,6 +934,7 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) { m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4); + m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); } } @@ -844,6 +943,7 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) { m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too + m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0); SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); } } @@ -960,7 +1060,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); float Distance = (EntityPos - BlockPos).Length(); - if (Distance < 0.5) + if (Distance <= 0.7) { m_Entity = a_Entity; return true; // Break out, we only need to know for wooden plates that at least one entity is on top @@ -1009,7 +1109,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list { if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -1025,7 +1125,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list { if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -1043,7 +1143,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY { // Repeaters cannot be powered by any face except their back; verify that this is true for a source - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1073,7 +1173,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY } } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1114,7 +1214,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ; eBlockFace Face = cPiston::MetaDataToDirection(a_Meta); - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1130,7 +1230,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, a_BlockZ = OldZ; } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1153,7 +1253,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ) { - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) + for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1163,7 +1263,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in } } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) + for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; } @@ -1181,7 +1281,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered) { - for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr) + for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr) { if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -1324,7 +1424,9 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, return; } - for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list + PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList(); + + for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && @@ -1339,7 +1441,7 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, sPoweredBlocks RC; RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); - m_PoweredBlocks.push_back(RC); + Powered->push_back(RC); } @@ -1364,7 +1466,9 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( return; } - for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list + LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList(); + + for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list { if ( itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) && @@ -1381,7 +1485,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ); RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); - m_LinkedPoweredBlocks.push_back(RC); + Linked->push_back(RC); } @@ -1390,7 +1494,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered( void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered) { - for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr) + for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr) { if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -1414,16 +1518,16 @@ void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_Bl sSimulatedPlayerToggleableList RC; RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); RC.WasLastStatePowered = WasLastStatePowered; - m_SimulatedPlayerToggleableBlocks.push_back(RC); + m_SimulatedPlayerToggleableBlocks->push_back(RC); } -void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn) +void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn) { - for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr) + for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr) { if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { @@ -1433,7 +1537,7 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a } // Already in here (normal to allow repeater to continue on powering and updating blocks in front) - just update info and quit - itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2; // See below for description + itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description itr->a_ElapsedTicks = 0; itr->ShouldPowerOn = ShouldPowerOn; return; @@ -1441,18 +1545,16 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a } // Self not in list, add self to list - sRepeatersDelayList RC; + sRepeatersDelayList RC; RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.) // * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed - // We don't +1 when powering off because everything seems to already delay a tick when powering off, why? No idea :P - RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2; - + RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; RC.a_ElapsedTicks = 0; RC.ShouldPowerOn = ShouldPowerOn; - m_RepeatersDelayList.push_back(RC); + m_RepeatersDelayList->push_back(RC); return; } diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 3397e143c..e6bc28621 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -3,7 +3,7 @@ #include "RedstoneSimulator.h" -/// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used +/// Per-chunk data for the simulator, specified individual chunks to simulate typedef cCoordWithBlockAndBoolVector cRedstoneSimulatorChunkData; @@ -21,7 +21,8 @@ public: virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); } + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); } + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; enum eRedstoneDirection { @@ -57,22 +58,29 @@ private: struct sRepeatersDelayList { Vector3i a_BlockPos; - short a_DelayTicks; - short a_ElapsedTicks; + unsigned char a_DelayTicks; + unsigned char a_ElapsedTicks; bool ShouldPowerOn; }; - + +public: + typedef std::vector <sPoweredBlocks> PoweredBlocksList; typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList; typedef std::vector <sSimulatedPlayerToggleableList> SimulatedPlayerToggleableList; typedef std::vector <sRepeatersDelayList> RepeatersDelayList; - PoweredBlocksList m_PoweredBlocks; - LinkedBlocksList m_LinkedPoweredBlocks; - SimulatedPlayerToggleableList m_SimulatedPlayerToggleableBlocks; - RepeatersDelayList m_RepeatersDelayList; +private: - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + cRedstoneSimulatorChunkData * m_RedstoneSimulatorChunkData; + PoweredBlocksList * m_PoweredBlocks; + LinkedBlocksList * m_LinkedPoweredBlocks; + SimulatedPlayerToggleableList * m_SimulatedPlayerToggleableBlocks; + RepeatersDelayList * m_RepeatersDelayList; + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); } + void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL); + cChunk * m_Chunk; // We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly // In addition to being non-performant, it would stop the player from actually breaking said device @@ -116,6 +124,8 @@ private: void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); /** Handles trapdoors */ void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ); + /** Handles fence gates */ + void HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ); /** Handles noteblocks */ void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ); /* ===================== */ @@ -132,7 +142,7 @@ private: /** Marks all blocks immediately surrounding a coordinate as powered */ void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock); /** Queues a repeater to be powered or unpowered */ - void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn); + void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn); /** Returns if a coordinate is powered or linked powered */ bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); } @@ -207,6 +217,10 @@ private: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_BLOCK_OF_REDSTONE: case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_WOODEN_PRESSURE_PLATE: { return true; } @@ -261,3 +275,7 @@ private: } } }; + + + + diff --git a/src/World.cpp b/src/World.cpp index 55c6fbb7a..c1e0731c1 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1171,6 +1171,15 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom +bool cWorld::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback) +{ + return m_ChunkMap->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); @@ -1493,96 +1502,92 @@ EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) -void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cWorld::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) { - m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + return m_ChunkMap->SetBiomeAt(a_BlockX, a_BlockZ, a_Biome); } -void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) + + +bool cWorld::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome) { - m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); + return m_ChunkMap->SetAreaBiome(a_MinX, a_MaxX, a_MinZ, a_MaxZ, a_Biome); } -NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) +bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome) { - return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); + return SetAreaBiome( + std::min(a_Area.p1.x, a_Area.p2.x), std::max(a_Area.p1.x, a_Area.p2.x), + std::min(a_Area.p1.z, a_Area.p2.z), std::max(a_Area.p1.z, a_Area.p2.z), + a_Biome + ); } -NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) +void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); + m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } - - -bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) { - return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); + m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); } -bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) +NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) { - return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); + return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); } -bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) { - return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); + return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); } -cMap * cWorld::GetMapData(unsigned int a_ID) +bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { - if (a_ID < m_MapData.size()) - { - return &m_MapData[a_ID]; - } - else - { - return NULL; - } + return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta); } -cMap * cWorld::CreateMap(int a_CenterX, int a_CenterY, int a_Scale) +bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { - if (m_MapData.size() >= 65536) - { - LOGWARN("Could not craft map - Too many maps in use"); - return NULL; - } + return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); +} + + - cMap Map(m_MapData.size(), a_CenterX, a_CenterY, this, a_Scale); - m_MapData.push_back(Map); - return &m_MapData[Map.GetID()]; +bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) +{ + return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); } @@ -1788,7 +1793,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude) +void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) @@ -1806,6 +1811,24 @@ void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCo +void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + cClientHandle * ch = (*itr)->GetClientHandle(); + if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed()) + { + continue; + } + ch->SendChat(a_Message); + } +} + + + + + void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude); @@ -2254,6 +2277,15 @@ void cWorld::UnloadUnusedChunks(void) +void cWorld::QueueUnloadUnusedChunks(void) +{ + QueueTask(new cWorld::cTaskUnloadUnusedChunks); +} + + + + + void cWorld::CollectPickupsByPlayer(cPlayer * a_Player) { m_ChunkMap->CollectPickupsByPlayer(a_Player); @@ -2504,6 +2536,16 @@ void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) +{ + a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ); + m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client); +} + + + + + void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) { m_ChunkSender.RemoveClient(a_Client); @@ -2987,77 +3029,25 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c -void cWorld::LoadMapData(void) -{ - cIDCountSerializer IDSerializer(GetName()); - - if (!IDSerializer.Load()) - { - return; - } - - unsigned int MapCount = IDSerializer.GetMapCount(); - - m_MapData.clear(); - - for (unsigned int i = 0; i < MapCount; ++i) - { - cMap Map(i, this); - - cMapSerializer Serializer(GetName(), &Map); - - if (!Serializer.Load()) - { - LOGWARN("Could not load map #%i", Map.GetID()); - } - - m_MapData.push_back(Map); - } -} - - - +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cWorld::cTaskSaveAllChunks: -void cWorld::SaveMapData(void) +void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) { - if (m_MapData.empty()) - { - return; - } - - cIDCountSerializer IDSerializer(GetName()); - - IDSerializer.SetMapCount(m_MapData.size()); - - if (!IDSerializer.Save()) - { - LOGERROR("Could not save idcounts.dat"); - return; - } - - for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it) - { - cMap & Map = *it; - - cMapSerializer Serializer(GetName(), &Map); - - if (!Serializer.Save()) - { - LOGWARN("Could not save map #%i", Map.GetID()); - } - } + a_World.SaveAllChunks(); } + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cWorld::cTaskSaveAllChunks: +// cWorld::cTaskUnloadUnusedChunks -void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) +void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World) { - a_World.SaveAllChunks(); + a_World.UnloadUnusedChunks(); } diff --git a/src/World.h b/src/World.h index a9b1ca2cb..92fc66c8c 100644 --- a/src/World.h +++ b/src/World.h @@ -46,7 +46,10 @@ class cChestEntity; class cDispenserEntity; class cFurnaceEntity; class cNoteEntity; +class cMobHeadEntity; class cMobCensus; +class cCompositeChat; +class cCuboid; typedef std::list< cPlayer * > cPlayerList; @@ -57,6 +60,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; typedef cItemCallback<cNoteEntity> cNoteBlockCallback; typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback; @@ -64,7 +68,10 @@ typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; // tolua_begin -class cWorld : public cForEachChunkProvider, public cWorldInterface, public cBroadcastInterface +class cWorld : + public cForEachChunkProvider, + public cWorldInterface, + public cBroadcastInterface { public: @@ -100,6 +107,15 @@ public: } ; + class cTaskUnloadUnusedChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + }; + + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cWorld"; @@ -159,16 +175,15 @@ public: void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude - void LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude = NULL); - void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtDeath, a_Exclude); } - // tolua_begin - void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtCustom, a_Exclude); } - void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtInformation, a_Exclude); } - void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); } - void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtSuccess, a_Exclude); } - void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtWarning, a_Exclude); } - void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); } + void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom); + void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); } + void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); } + void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); } + void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); } + void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); } + void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); } + void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_end void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL); @@ -184,7 +199,7 @@ public: void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL); void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL); void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL); - void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); + void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL); void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL); void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode); @@ -244,7 +259,8 @@ public: bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; - void UnloadUnusedChunks(void); // tolua_export + /** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/ + void QueueUnloadUnusedChunks(void); // tolua_export void CollectPickupsByPlayer(cPlayer * a_Player); @@ -294,9 +310,14 @@ public: /** Removes the client from all chunks it is present in */ void RemoveClientFromChunks(cClientHandle * a_Client); - /** Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) */ + /** Sends the chunk to the client specified, if the client doesn't have the chunk yet. + If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + /** Sends the chunk to the client specified, even if the client already has the chunk. + If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */ + void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client); + /** Removes client from ChunkSender's queue of chunks to be sent */ void RemoveClientFromChunkSender(cClientHandle * a_Client); @@ -392,15 +413,15 @@ public: Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too. a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together. */ - virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); + virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override; // tolua_begin /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */ - virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); + virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua /** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */ int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta); @@ -501,6 +522,9 @@ public: /** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp + /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */ + bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Exported in ManualBindings.cpp + /** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */ bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp @@ -537,6 +561,19 @@ public: /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */ EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); + + /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded). + Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */ + bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. */ + bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome); + + /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded). + (Re)sends the chunks to their relevant clients if successful. + The cuboid needn't be sorted. */ + bool SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome); /** Returns the name of the world */ const AString & GetName(void) const { return m_WorldName; } @@ -552,12 +589,6 @@ public: bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; } void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; } - - /** Returns the map with the specified ID, NULL if out of range. */ - cMap * GetMapData(unsigned int a_ID); - - /** Creates a new map. Returns NULL on error */ - cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3); // tolua_end @@ -818,10 +849,6 @@ private: cChunkGenerator m_Generator; cScoreboard m_Scoreboard; - - typedef std::vector<cMap> cMapList; - - cMapList m_MapData; /** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */ cChunkGeneratorCallbacks m_GeneratorCallbacks; @@ -877,6 +904,9 @@ private: /** Ticks all clients that are in this world */ void TickClients(float a_Dt); + /** Unloads all chunks immediately.*/ + void UnloadUnusedChunks(void); + void UpdateSkyDarkness(void); /** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */ @@ -887,12 +917,6 @@ private: /** Creates a new redstone simulator.*/ cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile); - - /** Loads the map data from the disk */ - void LoadMapData(void); - - /** Saves the map data to the disk */ - void SaveMapData(void); }; // tolua_export diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 95b5e66d2..2a1eda523 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -19,6 +19,7 @@ #include "../BlockEntities/JukeboxEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" +#include "../BlockEntities/MobHeadEntity.h" #include "../Entities/Entity.h" #include "../Entities/FallingBlock.h" @@ -248,11 +249,25 @@ void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign) { m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Sign, "Sign"); - m_Writer.AddString("Text1", a_Sign->GetLine(0)); - m_Writer.AddString("Text2", a_Sign->GetLine(1)); - m_Writer.AddString("Text3", a_Sign->GetLine(2)); - m_Writer.AddString("Text4", a_Sign->GetLine(3)); + AddBasicTileEntity(a_Sign, "Sign"); + m_Writer.AddString("Text1", a_Sign->GetLine(0)); + m_Writer.AddString("Text2", a_Sign->GetLine(1)); + m_Writer.AddString("Text3", a_Sign->GetLine(2)); + m_Writer.AddString("Text4", a_Sign->GetLine(3)); + m_Writer.EndCompound(); +} + + + + + +void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead) +{ + m_Writer.BeginCompound(""); + AddBasicTileEntity(a_MobHead, "Skull"); + m_Writer.AddByte ("SkullType", a_MobHead->GetType() & 0xFF); + m_Writer.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF); + m_Writer.AddString("ExtraType", a_MobHead->GetOwner()); m_Writer.EndCompound(); } @@ -627,6 +642,8 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; case cEntity::etTNT: /* TODO */ break; case cEntity::etExpOrb: /* TODO */ break; + case cEntity::etItemFrame: /* TODO */ break; + case cEntity::etPainting: /* TODO */ break; case cEntity::etPlayer: return; // Players aren't saved into the world default: { @@ -666,6 +683,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; + case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break; case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break; diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h index 245b68063..5f9e16ed1 100644 --- a/src/WorldStorage/NBTChunkSerializer.h +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -29,6 +29,7 @@ class cHopperEntity; class cJukeboxEntity; class cNoteEntity; class cSignEntity; +class cMobHeadEntity; class cFallingBlock; class cMinecart; class cMinecartWithChest; @@ -93,6 +94,7 @@ protected: void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); void AddNoteEntity (cNoteEntity * a_Note); void AddSignEntity (cSignEntity * a_Sign); + void AddMobHeadEntity (cMobHeadEntity * a_MobHead); void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock); // Entities: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index e95813a3c..d4490c7fe 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -24,6 +24,7 @@ #include "../BlockEntities/JukeboxEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" +#include "../BlockEntities/MobHeadEntity.h" #include "../Mobs/Monster.h" @@ -597,6 +598,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { LoadSignFromNBT(a_BlockEntities, a_NBT, Child); } + else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0) + { + LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child); + } else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0) { LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child); @@ -927,6 +932,41 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse +void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) + { + return; + } + std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World)); + + int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType"); + if (currentLine >= 0) + { + MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine))); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot"); + if (currentLine >= 0) + { + MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine))); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType"); + if (currentLine >= 0) + { + MobHead->SetOwner(a_NBT.GetString(currentLine)); + } + + a_BlockEntities.push_back(MobHead.release()); +} + + + + + void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 5093ad083..541371560 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -139,6 +139,7 @@ protected: void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength); |