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author | peterbell10 <peterbell10@live.co.uk> | 2017-07-09 22:54:56 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2017-07-09 22:54:56 +0200 |
commit | b2634bade04186233295894ed47c9698cc708391 (patch) | |
tree | 878a5c7882ab1093ce58f0e0141ede0c4d196744 /src | |
parent | BigFlower fixes (#3826) (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/ItemGrid.cpp | 74 | ||||
-rw-r--r-- | src/ItemGrid.h | 6 |
2 files changed, 68 insertions, 12 deletions
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 39757e198..69aa976c6 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -35,12 +35,30 @@ cItemGrid::~cItemGrid() +bool cItemGrid::IsValidSlotNum(int a_SlotNum) const +{ + return ((a_SlotNum >= 0) && (a_SlotNum < m_NumSlots)); +} + + + + + +bool cItemGrid::IsValidSlotCoords(int a_X, int a_Y) const +{ + return ( + (a_X >= 0) && (a_X < m_Width) && + (a_Y >= 0) && (a_Y < m_Height) + ); +} + + + + + int cItemGrid::GetSlotNum(int a_X, int a_Y) const { - if ( - (a_X < 0) || (a_X >= m_Width) || - (a_Y < 0) || (a_Y >= m_Height) - ) + if (!IsValidSlotCoords(a_X, a_Y)) { LOGWARNING("%s: coords out of range: (%d, %d) in grid of size (%d, %d)", __FUNCTION__, a_X, a_Y, m_Width, m_Height @@ -56,7 +74,7 @@ int cItemGrid::GetSlotNum(int a_X, int a_Y) const void cItemGrid::GetSlotCoords(int a_SlotNum, int & a_X, int & a_Y) const { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: SlotNum out of range: %d in grid of range %d", __FUNCTION__, a_SlotNum, m_NumSlots @@ -100,7 +118,7 @@ const cItem & cItemGrid::GetSlot(int a_X, int a_Y) const const cItem & cItemGrid::GetSlot(int a_SlotNum) const { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: Invalid slot number, %d out of %d slots", __FUNCTION__, a_SlotNum, m_NumSlots @@ -134,7 +152,7 @@ void cItemGrid::SetSlot(int a_X, int a_Y, short a_ItemType, char a_ItemCount, sh void cItemGrid::SetSlot(int a_SlotNum, const cItem & a_Item) { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_SlotNum, m_NumSlots @@ -169,7 +187,7 @@ void cItemGrid::EmptySlot(int a_X, int a_Y) void cItemGrid::EmptySlot(int a_SlotNum) { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_SlotNum, m_NumSlots @@ -194,7 +212,7 @@ void cItemGrid::EmptySlot(int a_SlotNum) bool cItemGrid::IsSlotEmpty(int a_SlotNum) const { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: Invalid slot number %d out of %d slots", __FUNCTION__, a_SlotNum, m_NumSlots @@ -262,6 +280,14 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack, bool a_AllowNewStacks) int cItemGrid::AddItemToSlot(const cItem & a_ItemStack, int a_Slot, int a_Num, int a_MaxStack) { + if (!IsValidSlotNum(a_Slot)) + { + LOGWARNING("%s: Invalid slot number %d out of %d slots", + __FUNCTION__, a_Slot, m_NumSlots + ); + return 0; + } + int PrevCount = 0; if (m_Slots[a_Slot].IsEmpty()) { @@ -287,6 +313,14 @@ int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_Priorit int NumLeft = a_ItemStack.m_ItemCount; int MaxStack = a_ItemStack.GetMaxStackSize(); + if ((a_PrioritarySlot != -1) && !IsValidSlotNum(a_PrioritarySlot)) + { + LOGWARNING("%s: Invalid slot number %d out of %d slots", + __FUNCTION__, a_PrioritarySlot, m_NumSlots + ); + a_PrioritarySlot = -1; + } + // Try prioritarySlot first: if ( (a_PrioritarySlot != -1) && @@ -396,7 +430,7 @@ int cItemGrid::RemoveItem(const cItem & a_ItemStack) int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount) { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning -1", __FUNCTION__, a_SlotNum, m_NumSlots @@ -445,7 +479,7 @@ int cItemGrid::ChangeSlotCount(int a_X, int a_Y, int a_AddToCount) cItem cItemGrid::RemoveOneItem(int a_SlotNum) { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item", __FUNCTION__, a_SlotNum, m_NumSlots @@ -569,6 +603,14 @@ int cItemGrid::GetLastUsedSlot(void) const int cItemGrid::GetNextEmptySlot(int a_StartFrom) const { + if ((a_StartFrom != -1) && !IsValidSlotNum(a_StartFrom)) + { + LOGWARNING("%s: Invalid slot number %d out of %d slots", + __FUNCTION__, a_StartFrom, m_NumSlots + ); + a_StartFrom = -1; + } + for (int i = a_StartFrom + 1; i < m_NumSlots; i++) { if (m_Slots[i].IsEmpty()) @@ -585,6 +627,14 @@ int cItemGrid::GetNextEmptySlot(int a_StartFrom) const int cItemGrid::GetNextUsedSlot(int a_StartFrom) const { + if ((a_StartFrom != -1) && !IsValidSlotNum(a_StartFrom)) + { + LOGWARNING("%s: Invalid slot number %d out of %d slots", + __FUNCTION__, a_StartFrom, m_NumSlots + ); + a_StartFrom = -1; + } + for (int i = a_StartFrom + 1; i < m_NumSlots; i++) { if (!m_Slots[i].IsEmpty()) @@ -616,7 +666,7 @@ void cItemGrid::CopyToItems(cItems & a_Items) const bool cItemGrid::DamageItem(int a_SlotNum, short a_Amount) { - if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots)) + if (!IsValidSlotNum(a_SlotNum)) { LOGWARNING("%s: invalid slot number %d out of %d slots, ignoring.", __FUNCTION__, a_SlotNum, m_NumSlots); return false; diff --git a/src/ItemGrid.h b/src/ItemGrid.h index a346c9c8d..e744afd87 100644 --- a/src/ItemGrid.h +++ b/src/ItemGrid.h @@ -162,6 +162,12 @@ public: // tolua_end + /** Returns true if slot coordinates lie within the grid. */ + bool IsValidSlotCoords(int a_X, int a_Y) const; + + /** Returns true if slot number is within the grid. */ + bool IsValidSlotNum(int a_SlotNum) const; + /** Generates random loot from the specified loot probability table, with a chance of enchanted books added. A total of a_NumSlots are taken by the loot. Cannot export to Lua due to raw array a_LootProbabs. TODO: Make this exportable / export through ManualBindings.cpp with a Lua table as LootProbabs |