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author | madmaxoft <github@xoft.cz> | 2013-12-08 13:08:56 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2013-12-08 13:08:56 +0100 |
commit | 6785bb7c165b1d5be87ebf414d877c774eeac708 (patch) | |
tree | 717963e13a3453a5daa4927006b327daf73ddd38 /src | |
parent | Moved bindings-related to a Bindings subfolder. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/Bindings.cpp | 32 | ||||
-rw-r--r-- | src/Bindings/Bindings.h | 2 | ||||
-rw-r--r-- | src/Defines.h | 16 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 9 |
4 files changed, 51 insertions, 8 deletions
diff --git a/src/Bindings/Bindings.cpp b/src/Bindings/Bindings.cpp index 4037289f8..954c751d5 100644 --- a/src/Bindings/Bindings.cpp +++ b/src/Bindings/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 12/08/13 12:15:47. +** Generated automatically by tolua++-1.0.92 on 12/08/13 12:56:06. */ #ifndef __cplusplus @@ -4299,6 +4299,35 @@ static int tolua_AllToLua_AddFaceDirection00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* function: NormalizeAngleDegrees */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_NormalizeAngleDegrees00 +static int tolua_AllToLua_NormalizeAngleDegrees00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isnumber(tolua_S,1,0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const double a_Degrees = ((const double) tolua_tonumber(tolua_S,1,0)); + { + double tolua_ret = (double) NormalizeAngleDegrees(a_Degrees); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'NormalizeAngleDegrees'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* function: ItemCategory::IsPickaxe */ #ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsPickaxe00 static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S) @@ -30603,6 +30632,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00); tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00); tolua_function(tolua_S,"AddFaceDirection",tolua_AllToLua_AddFaceDirection00); + tolua_function(tolua_S,"NormalizeAngleDegrees",tolua_AllToLua_NormalizeAngleDegrees00); tolua_module(tolua_S,"ItemCategory",0); tolua_beginmodule(tolua_S,"ItemCategory"); tolua_function(tolua_S,"IsPickaxe",tolua_AllToLua_ItemCategory_IsPickaxe00); diff --git a/src/Bindings/Bindings.h b/src/Bindings/Bindings.h index 6b4eff3d4..db545064b 100644 --- a/src/Bindings/Bindings.h +++ b/src/Bindings/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 12/08/13 12:15:48. +** Generated automatically by tolua++-1.0.92 on 12/08/13 12:56:06. */ /* Exported function */ diff --git a/src/Defines.h b/src/Defines.h index 5b27f4b3f..534802d55 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -416,6 +416,22 @@ inline float GetSpecialSignf( float a_Val ) // tolua_begin + +/// Normalizes an angle in degrees to the [-180, +180) range: +inline double NormalizeAngleDegrees(const double a_Degrees) +{ + double Norm = fmod(a_Degrees + 180, 360); + if (Norm < 0) + { + Norm += 360; + } + return Norm - 180; +} + + + + + namespace ItemCategory { inline bool IsPickaxe(short a_ItemID) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 91be6dd93..d728d6cbc 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -158,8 +158,7 @@ bool cEntity::Initialize(cWorld * a_World) void cEntity::WrapHeadYaw(void) { - while (m_HeadYaw > 180.f) m_HeadYaw -= 360.f; // Wrap it - while (m_HeadYaw < -180.f) m_HeadYaw += 360.f; + m_HeadYaw = NormalizeAngleDegrees(m_HeadYaw); } @@ -168,10 +167,8 @@ void cEntity::WrapHeadYaw(void) void cEntity::WrapRotation(void) { - while (m_Rot.x > 180.f) m_Rot.x -= 360.f; // Wrap it - while (m_Rot.x < -180.f) m_Rot.x += 360.f; - while (m_Rot.y > 180.f) m_Rot.y -= 360.f; - while (m_Rot.y < -180.f) m_Rot.y += 360.f; + m_Rot.x = NormalizeAngleDegrees(m_Rot.x); + m_Rot.y = NormalizeAngleDegrees(m_Rot.z); } |