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author | Mattes D <github@xoft.cz> | 2019-08-26 21:38:34 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-26 21:38:34 +0200 |
commit | 74579fbadf0f89154cba5d9157a57f59fcda8f70 (patch) | |
tree | 2aca1ce5d8e41e91adcfe25dfb4bb51369fb865e /tests/Generating/LoadablePieces.cpp | |
parent | Added BlockState implementation for 1.13 support. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | tests/Generating/LoadablePieces.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/tests/Generating/LoadablePieces.cpp b/tests/Generating/LoadablePieces.cpp index 58b65464d..26cec8627 100644 --- a/tests/Generating/LoadablePieces.cpp +++ b/tests/Generating/LoadablePieces.cpp @@ -11,6 +11,7 @@ #include <unistd.h> #define GetCurrentFolder getcwd #endif +#include "../TestHelpers.h" #include "Generating/PrefabPiecePool.h" @@ -29,8 +30,8 @@ static int DoLoaderTest(void) LOG("Loaded %u regular pieces and %u starting pieces", static_cast<unsigned>(test.GetAllPiecesCount()), static_cast<unsigned>(test.GetStartingPiecesCount())); // Check that we loaded all the pieces: - testassert(test.GetAllPiecesCount() == 1); - testassert(test.GetStartingPiecesCount() == 1); + TEST_EQUAL(test.GetAllPiecesCount(), 1); + TEST_EQUAL(test.GetStartingPiecesCount(), 1); return 0; } |