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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 21:25:04 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-10-03 21:25:04 +0200
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+This version of tolua++ uses SCons to compile (http://www.scons.org). SCons uses
+pythin. If you don't want to install python, check "Installation without scons"
+below.
+
+* Installation
+
+ 1. Edit the "config" file for your platform to suit your environment,
+ if at all necessary (for cygwin, mingw, BSD and mac OSX use
+ 'config_posix')
+ 2. Then, type "scons".
+
+ You can use 'scons -h' to see a list of available command line options.
+
+* What you get
+
+ If "scons" succeeds, you get:
+ * an executable to generate binding code in ./bin;
+ * the C library to be linked in your application in ./lib;
+ * the include file needed to compile your application in ./include.
+ These are the only directories you need for development, besides Lua.
+
+ You can use 'scons install' to install the files, see the 'prefix' option.
+
+* Installation without scons
+
+ The instructions for building tolua++ without scons depend on the particular
+ compiler you are using.
+ The simplest way is to create a folder with all .c and .h files except
+ 'toluabind_default.c', and then create a project for the executable and the
+ library, as follows:
+
+ tolua.exe: all *.c *.h in src/bin (except toluabind_default.c)
+ tolua.lib: all *.c *.h in src/lib.
+
+* Installation with Microsoft Visual Studio
+
+ The directory 'win32' contains project files for Microsoft Visual Studio 7
+ (contributed by Makoto Hamanaka). The project has 4 different build options:
+ withLua50_Release, withLua51_Release, withLua50_Debug and withLua51_Debug.
+ They all expect the lua library names used by the LuaBinaries packages
+ (http://luabinaries.luaforge.net/). The resulting files are built on /lib and
+ /bin (for the library and tolua++.exe).