diff options
Diffstat (limited to '')
-rw-r--r-- | Server/Plugins/APIDump/APIDesc.lua | 1 | ||||
-rw-r--r-- | src/World.cpp | 41 | ||||
-rw-r--r-- | src/World.h | 3 |
3 files changed, 33 insertions, 12 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index 77b61cb6d..667723662 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -2654,6 +2654,7 @@ end SetMinNetherPortalWidth = { Params = "number", Return = "", Notes = "Sets the minimum width for a nether portal" }, SetShouldUseChatPrefixes = { Params = "", Return = "ShouldUse (bool)", Notes = "Sets whether coloured chat prefixes such as [INFO] is used with the SendMessageXXX() or BroadcastChatXXX(), or simply the entire message is coloured in the respective colour." }, SetSignLines = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "Sets the sign text at the specified coords. The sign-updating hooks are called for the change. The Player parameter is used to indicate the player from whom the change has come, it may be nil." }, + SetSpawn = { Params = "X, Y, Z", Return = "bool", Notes = "Sets the default spawn at the specified coords." }, SetTicksUntilWeatherChange = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks after which the weather will be changed." }, SetTimeOfDay = { Params = "TimeOfDayTicks", Return = "", Notes = "Sets the time of day, expressed as number of ticks past sunrise, in the range 0 .. 24000." }, SetTNTShrapnelLevel = { Params = "{{Globals#ShrapnelLevel|ShrapnelLevel}}", Return = "", Notes = "Sets the Shrampel level of the world." }, diff --git a/src/World.cpp b/src/World.cpp index 33bef4600..c687e9549 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -324,6 +324,33 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) +bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z) +{ + cIniFile IniFile; + + IniFile.ReadFile(m_IniFileName); + IniFile.SetValueF("SpawnPosition", "X", a_X); + IniFile.SetValueF("SpawnPosition", "Y", a_Y); + IniFile.SetValueF("SpawnPosition", "Z", a_Z); + if (IniFile.WriteFile(m_IniFileName)) + { + m_SpawnX = a_X; + m_SpawnY = a_Y; + m_SpawnZ = a_Z; + LOGD("Spawn set at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); + return true; + } + else + { + LOGWARNING("Couldn't write new spawn settings to \"%s\".", m_IniFileName.c_str()); + } + return false; +} + + + + + void cWorld::InitializeSpawn(void) { // For the debugging builds, don't make the server build too much world upon start: @@ -337,12 +364,6 @@ void cWorld::InitializeSpawn(void) { // Spawn position wasn't already explicitly set, enumerate random solid-land coordinate and then write it to the world configuration: GenerateRandomSpawn(DefaultViewDist); - cIniFile IniFile; - IniFile.ReadFile(m_IniFileName); - IniFile.SetValueF("SpawnPosition", "X", m_SpawnX); - IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY); - IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ); - IniFile.WriteFile(m_IniFileName); } cIniFile IniFile; @@ -649,9 +670,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) double SpawnY = 0.0; if (CanSpawnAt(BiomeOffset.x, SpawnY, BiomeOffset.z)) { - m_SpawnX = BiomeOffset.x + 0.5; - m_SpawnY = SpawnY; - m_SpawnZ = BiomeOffset.z + 0.5; + SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5); LOGINFO("Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_SpawnX, m_SpawnY, m_SpawnZ); return; @@ -681,9 +700,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) if (CanSpawnAt(PotentialSpawn.x, SpawnY, PotentialSpawn.z)) { - m_SpawnX = PotentialSpawn.x + 0.5; - m_SpawnY = SpawnY; - m_SpawnZ = PotentialSpawn.z + 0.5; + SetSpawn(PotentialSpawn.x + 0.5, SpawnY, PotentialSpawn.z + 0.5); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ), ChunkX, ChunkZ); diff --git a/src/World.h b/src/World.h index fbe1f4a6d..c1794b159 100644 --- a/src/World.h +++ b/src/World.h @@ -475,6 +475,9 @@ public: bool DigBlock (int a_X, int a_Y, int a_Z); virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override; + /** Set default spawn at the given coordinates. */ + bool SetSpawn(double a_X, double a_Y, double a_Z); + double GetSpawnX(void) const { return m_SpawnX; } double GetSpawnY(void) const { return m_SpawnY; } double GetSpawnZ(void) const { return m_SpawnZ; } |