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-rw-r--r--src/AllocationPool.h8
-rw-r--r--src/BlockArea.cpp10
-rw-r--r--src/BlockArea.h4
-rw-r--r--src/BlockID.cpp2
-rw-r--r--src/BlockID.h4
-rw-r--r--src/BlockTracer.h16
-rw-r--r--src/ChatColor.h2
-rw-r--r--src/Chunk.cpp28
-rw-r--r--src/Chunk.h4
-rw-r--r--src/ChunkDataCallback.h4
-rw-r--r--src/ChunkDef.h26
-rw-r--r--src/ChunkMap.cpp6
-rw-r--r--src/ChunkMap.h6
-rw-r--r--src/ChunkSender.h10
-rw-r--r--src/ClientHandle.cpp20
-rw-r--r--src/ClientHandle.h14
-rw-r--r--src/CraftingRecipes.cpp8
-rw-r--r--src/Cuboid.h4
-rw-r--r--src/Defines.h2
-rw-r--r--src/Globals.h10
-rw-r--r--src/Group.h26
-rw-r--r--src/Inventory.h2
-rw-r--r--src/Item.cpp14
-rw-r--r--src/Item.h8
-rw-r--r--src/LightingThread.cpp2
-rw-r--r--src/LightingThread.h8
-rw-r--r--src/Log.h4
-rw-r--r--src/MCLogger.h9
-rw-r--r--src/Map.h20
-rw-r--r--src/MapManager.h19
-rw-r--r--src/Matrix4.h2
-rw-r--r--src/MobCensus.cpp2
-rw-r--r--src/MobFamilyCollecter.h2
-rw-r--r--src/MobProximityCounter.cpp2
-rw-r--r--src/MobProximityCounter.h6
-rw-r--r--src/MobSpawner.cpp2
-rw-r--r--src/MobSpawner.h4
-rw-r--r--src/Noise.cpp50
-rw-r--r--src/Noise.h2
-rw-r--r--src/Root.cpp8
-rw-r--r--src/Root.h28
-rw-r--r--src/Scoreboard.cpp9
-rw-r--r--src/Scoreboard.h23
-rw-r--r--src/Server.h8
-rw-r--r--src/Statistics.h9
-rw-r--r--src/StringUtils.cpp71
-rw-r--r--src/StringUtils.h10
-rw-r--r--src/Tracer.h2
-rw-r--r--src/World.cpp10
-rw-r--r--src/World.h14
-rw-r--r--src/XMLParser.h36
-rw-r--r--src/main.cpp4
52 files changed, 306 insertions, 298 deletions
diff --git a/src/AllocationPool.h b/src/AllocationPool.h
index 5d749a79e..3c9dbe8c9 100644
--- a/src/AllocationPool.h
+++ b/src/AllocationPool.h
@@ -61,7 +61,7 @@ class cListAllocationPool : public cAllocationPool<T>
free (m_FreeList.front());
m_FreeList.pop_front();
}
- }
+ }
virtual T * Allocate() override
{
@@ -90,7 +90,7 @@ class cListAllocationPool : public cAllocationPool<T>
}
virtual void Free(T * a_ptr) override
{
- if (a_ptr == NULL)
+ if (a_ptr == NULL)
{
return;
}
@@ -107,3 +107,7 @@ class cListAllocationPool : public cAllocationPool<T>
std::list<void *> m_FreeList;
std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
};
+
+
+
+
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 0e4c42f0f..1df60b099 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -28,10 +28,10 @@ typedef void (CombinatorFunc)(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLE
// This wild construct allows us to pass a function argument and still have it inlined by the compiler :)
/// Merges two blocktypes and blockmetas of the specified sizes and offsets using the specified combinator function
-template<bool MetasValid, CombinatorFunc Combinator>
+template<bool MetasValid, CombinatorFunc Combinator>
void InternalMergeBlocks(
BLOCKTYPE * a_DstTypes, const BLOCKTYPE * a_SrcTypes,
- NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
+ NIBBLETYPE * a_DstMetas, const NIBBLETYPE * a_SrcMetas,
int a_SizeX, int a_SizeY, int a_SizeZ,
int a_SrcOffX, int a_SrcOffY, int a_SrcOffZ,
int a_DstOffX, int a_DstOffY, int a_DstOffZ,
@@ -136,7 +136,7 @@ void MergeCombinatorLake(BLOCKTYPE & a_DstType, BLOCKTYPE a_SrcType, NIBBLETYPE
return;
}
- // Air is always hollowed out
+ // Air is always hollowed out
if (a_SrcType == E_BLOCK_AIR)
{
a_DstType = E_BLOCK_AIR;
@@ -781,7 +781,7 @@ void cBlockArea::Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_Block
-void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+void cBlockArea::FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
)
@@ -2226,7 +2226,7 @@ void cBlockArea::MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_Rel
m_Size.x, m_Size.y, m_Size.z
);
return;
- } // case msDifference
+ } // case msDifference
case cBlockArea::msMask:
{
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 2bd26facd..a95ba7788 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -175,7 +175,7 @@ public:
void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f);
/** Fills a cuboid inside the block area with the specified data */
- void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+ void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
);
@@ -357,7 +357,7 @@ protected:
/** Sets the specified datatypes at the specified location. */
void RelSetData(
- int a_RelX, int a_RelY, int a_RelZ,
+ int a_RelX, int a_RelY, int a_RelZ,
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
);
diff --git a/src/BlockID.cpp b/src/BlockID.cpp
index 8edc51664..023172ca1 100644
--- a/src/BlockID.cpp
+++ b/src/BlockID.cpp
@@ -286,7 +286,7 @@ int StringToMobType(const AString & a_MobString)
{cMonster::mtMooshroom, "Mooshroom"},
{cMonster::mtSnowGolem, "SnowGolem"},
{cMonster::mtOcelot, "Ocelot"},
- {cMonster::mtIronGolem, "IronGolem"},
+ {cMonster::mtIronGolem, "IronGolem"},
{cMonster::mtVillager, "Villager"},
};
for (size_t i = 0; i < ARRAYCOUNT(MobMap); i++)
diff --git a/src/BlockID.h b/src/BlockID.h
index ba05e9e1a..43f911ce3 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -176,7 +176,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_ACACIA_WOOD_STAIRS = 163,
E_BLOCK_DARK_OAK_WOOD_STAIRS = 164,
E_BLOCK_HAY_BALE = 170,
- E_BLOCK_CARPET = 171,
+ E_BLOCK_CARPET = 171,
E_BLOCK_HARDENED_CLAY = 172,
E_BLOCK_BLOCK_OF_COAL = 173,
E_BLOCK_PACKED_ICE = 174,
@@ -187,7 +187,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
- // Synonym or ID compatibility
+ // Synonym or ID compatibility
E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,
diff --git a/src/BlockTracer.h b/src/BlockTracer.h
index a18c8df4d..c569b4ec6 100644
--- a/src/BlockTracer.h
+++ b/src/BlockTracer.h
@@ -39,13 +39,13 @@ public:
/** Called on each block encountered along the path, including the first block (path start), if chunk data is not loaded
When this callback returns true, the tracing is aborted.
*/
- virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
- {
+ virtual bool OnNextBlockNoData(int a_BlockX, int a_BlockY, int a_BlockZ, char a_EntryFace)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
UNUSED(a_EntryFace);
- return false;
+ return false;
}
/** Called when the path goes out of world, either below (a_BlockY < 0) or above (a_BlockY >= cChunkDef::Height)
@@ -54,8 +54,8 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by OnIntoWorld() and further OnNextBlock() calls
*/
- virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
- {
+ virtual bool OnOutOfWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
@@ -68,12 +68,12 @@ public:
Note that some paths can go out of the world and come back again (parabola),
in such a case this callback is followed by further OnNextBlock() calls
*/
- virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
- {
+ virtual bool OnIntoWorld(double a_BlockX, double a_BlockY, double a_BlockZ)
+ {
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
- return false;
+ return false;
}
/** Called when the path is sure not to hit any more blocks.
diff --git a/src/ChatColor.h b/src/ChatColor.h
index 643c4d5d8..2189fd395 100644
--- a/src/ChatColor.h
+++ b/src/ChatColor.h
@@ -27,7 +27,7 @@ public:
static const std::string Rose;
static const std::string LightPurple;
static const std::string Yellow;
- static const std::string White;
+ static const std::string White;
// Styles ( source: http://wiki.vg/Chat )
static const std::string Random;
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 8a249ea53..b88952fa0 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -62,7 +62,7 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
// cChunk:
cChunk::cChunk(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
cChunkMap * a_ChunkMap, cWorld * a_World,
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
@@ -443,7 +443,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
currentPlayer = (*itr)->GetPlayer();
playerPositions.push_back(&(currentPlayer->GetPosition()));
- }
+ }
Vector3d currentPosition;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
@@ -895,7 +895,7 @@ void cChunk::ApplyWeatherToTop()
SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
}
else if (
- (m_World->IsDeepSnowEnabled()) &&
+ (m_World->IsDeepSnowEnabled()) &&
(
(TopBlock == E_BLOCK_RED_ROSE) ||
(TopBlock == E_BLOCK_YELLOW_FLOWER) ||
@@ -944,10 +944,10 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
if (
- !IsValid ||
- (BlockType[0] == ProduceType) ||
- (BlockType[1] == ProduceType) ||
- (BlockType[2] == ProduceType) ||
+ !IsValid ||
+ (BlockType[0] == ProduceType) ||
+ (BlockType[1] == ProduceType) ||
+ (BlockType[2] == ProduceType) ||
(BlockType[3] == ProduceType)
)
{
@@ -1229,7 +1229,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
}
Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
return true;
-}
+}
@@ -2294,7 +2294,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
}
} // switch (BlockType)
- // The correct block entity is here,
+ // The correct block entity is here,
if (a_Callback.Item((cFurnaceEntity *)*itr))
{
return false;
@@ -2326,7 +2326,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here
if (a_Callback.Item((cNoteEntity *)*itr))
{
return false;
@@ -2358,7 +2358,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here,
if (a_Callback.Item((cCommandBlockEntity *)*itr))
{
return false;
@@ -2390,7 +2390,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here,
if (a_Callback.Item((cMobHeadEntity *)*itr))
{
return false;
@@ -2422,7 +2422,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower
return false;
}
- // The correct block entity is here,
+ // The correct block entity is here
if (a_Callback.Item((cFlowerPotEntity *)*itr))
{
return false;
@@ -2475,7 +2475,7 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_
BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
{
if (
- (a_RelX < 0) || (a_RelX >= Width) ||
+ (a_RelX < 0) || (a_RelX >= Width) ||
(a_RelY < 0) || (a_RelY >= Height) ||
(a_RelZ < 0) || (a_RelZ >= Width)
)
diff --git a/src/Chunk.h b/src/Chunk.h
index dfcfdab0f..f765bcdaf 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -87,7 +87,7 @@ public:
3. Mark the chunk as saved (MarkSaved() )
If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
*/
- void MarkSaving(void); // Marks the chunk as being saved.
+ void MarkSaving(void); // Marks the chunk as being saved.
void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
@@ -97,7 +97,7 @@ public:
/** Sets all chunk data */
void SetAllData(
- const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight,
diff --git a/src/ChunkDataCallback.h b/src/ChunkDataCallback.h
index 0c8b1098f..53d44d038 100644
--- a/src/ChunkDataCallback.h
+++ b/src/ChunkDataCallback.h
@@ -25,8 +25,8 @@ public:
virtual ~cChunkDataCallback() {}
- /** Called before any other callbacks to inform of the current coords
- (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
+ /** Called before any other callbacks to inform of the current coords
+ (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
If false is returned, the chunk is skipped.
*/
virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
diff --git a/src/ChunkDef.h b/src/ChunkDef.h
index f89e16ed1..bd6387b74 100644
--- a/src/ChunkDef.h
+++ b/src/ChunkDef.h
@@ -22,8 +22,8 @@ It will help us when the new chunk format comes out and we need to patch everyth
#define ZERO_CHUNK_Y 0
// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
-#define AXIS_ORDER_YZX 1 // Original (1.1-)
-#define AXIS_ORDER_XZY 2 // New (1.2+)
+#define AXIS_ORDER_YZX 1 // Original (1.1-)
+#define AXIS_ORDER_XZY 2 // New (1.2+)
#define AXIS_ORDER AXIS_ORDER_XZY
@@ -72,7 +72,7 @@ public:
/// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
typedef HEIGHTTYPE HeightMap[Width * Width];
- /** The type used for any biomemap operations and storage inside MCServer,
+ /** The type used for any biomemap operations and storage inside MCServer,
using MCServer biomes (need not correspond to client representation!)
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
*/
@@ -148,17 +148,17 @@ public:
inline static Vector3i IndexToCoordinate( unsigned int index )
{
#if AXIS_ORDER == AXIS_ORDER_XZY
- return Vector3i( // 1.2
- index % cChunkDef::Width, // X
- index / (cChunkDef::Width * cChunkDef::Width), // Y
- (index / cChunkDef::Width) % cChunkDef::Width // Z
- );
+ return Vector3i( // 1.2
+ index % cChunkDef::Width, // X
+ index / (cChunkDef::Width * cChunkDef::Width), // Y
+ (index / cChunkDef::Width) % cChunkDef::Width // Z
+ );
#elif AXIS_ORDER == AXIS_ORDER_YZX
- return Vector3i( // 1.1
- index / (cChunkDef::Height * cChunkDef::Width), // X
- index % cChunkDef::Height, // Y
- (index / cChunkDef::Height) % cChunkDef::Width // Z
- );
+ return Vector3i( // 1.1
+ index / (cChunkDef::Height * cChunkDef::Width), // X
+ index % cChunkDef::Height, // Y
+ (index / cChunkDef::Height) % cChunkDef::Width // Z
+ );
#endif
}
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index b9bb39aa8..a83828bed 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -2711,7 +2711,7 @@ void cChunkMap::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTi
// cChunkMap::cChunkLayer:
cChunkMap::cChunkLayer::cChunkLayer(
- int a_LayerX, int a_LayerZ,
+ int a_LayerX, int a_LayerZ,
cChunkMap * a_Parent,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
)
@@ -2923,7 +2923,7 @@ int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
NumChunks++;
}
} // for i - m_Chunks[]
- return NumChunks;
+ return NumChunks;
}
@@ -2994,7 +2994,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
void cChunkMap::FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
+ m_FastSetBlockQueue.push_back(sSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta));
}
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index ef9b76e3f..0bbd3dab1 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -118,7 +118,7 @@ public:
If a_MarkDirty is set, the chunk is set as dirty (used after generating)
*/
void SetChunkData(
- int a_ChunkX, int a_ChunkZ,
+ int a_ChunkX, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
@@ -361,7 +361,7 @@ private:
{
public:
cChunkLayer(
- int a_LayerX, int a_LayerZ,
+ int a_LayerX, int a_LayerZ,
cChunkMap * a_Parent,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
);
@@ -384,7 +384,7 @@ private:
void UnloadUnusedChunks(void);
/** Collect a mob census, of all mobs, their megatype, their chunk and their distance o closest player */
- void CollectMobCensus(cMobCensus& a_ToFill);
+ void CollectMobCensus(cMobCensus& a_ToFill);
/** Try to Spawn Monsters inside all Chunks */
void SpawnMobs(cMobSpawner& a_MobSpawner);
diff --git a/src/ChunkSender.h b/src/ChunkSender.h
index 00565d7c3..095a99380 100644
--- a/src/ChunkSender.h
+++ b/src/ChunkSender.h
@@ -6,17 +6,17 @@
/*
The whole thing is a thread that runs in a loop, waiting for either:
"finished chunks" (ChunkReady()), or
- "chunks to send" (QueueSendChunkTo() )
-to come to a queue.
+ "chunks to send" (QueueSendChunkTo() )
+to come to a queue.
And once they do, it requests the chunk data and sends it all away, either
broadcasting (ChunkReady), or
sends to a specific client (QueueSendChunkTo)
Chunk data is queried using the cChunkDataCallback interface.
It is cached inside the ChunkSender object during the query and then processed after the query ends.
-Note that the data needs to be compressed only *after* the query finishes,
+Note that the data needs to be compressed only *after* the query finishes,
because the query callbacks run with ChunkMap's CS locked.
-A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
+A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
this ensures that the client's Send() won't be called anymore by ChunkSender.
Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk.
*/
@@ -110,7 +110,7 @@ protected:
bool operator ==(const sSendChunk & a_Other)
{
return (
- (a_Other.m_ChunkX == m_ChunkX) &&
+ (a_Other.m_ChunkX == m_ChunkX) &&
(a_Other.m_ChunkY == m_ChunkY) &&
(a_Other.m_ChunkZ == m_ChunkZ) &&
(a_Other.m_Client == m_Client)
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index bd6fc1287..bf66e7db1 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -85,7 +85,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
{
m_Protocol = new cProtocolRecognizer(this);
- s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
+ s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
cTimer t1;
@@ -531,7 +531,7 @@ void cClientHandle::HandlePing(void)
AString Reply;
const cServer & Server = *cRoot::Get()->GetServer();
- Printf(Reply, "%s%s%i%s%i",
+ Printf(Reply, "%s%s%i%s%i",
Server.GetDescription().c_str(),
cChatColor::Delimiter.c_str(),
Server.GetNumPlayers(),
@@ -1169,7 +1169,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
{
// Only compare ItemType, not meta (torches have different metas)
- // The -1 check is there because sometimes the client sends -1 instead of the held item
+ // The -1 check is there because sometimes the client sends -1 instead of the held item
// ( http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502 )
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
@@ -1390,7 +1390,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
Color = AString("@") + Color[2];
}
else
- {
+ {
Color.clear();
}
Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
@@ -1449,7 +1449,7 @@ void cClientHandle::HandleAnimation(char a_Animation)
a_Animation--; // Offset by -1
break;
}
- case 5:
+ case 5:
case 6:
case 7:
{
@@ -1517,8 +1517,8 @@ void cClientHandle::HandleWindowClick(char a_WindowID, short a_SlotNum, eClickAc
void cClientHandle::HandleUpdateSign(
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2,
const AString & a_Line3, const AString & a_Line4
)
{
@@ -1821,7 +1821,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
-{
+{
// Process received network data:
AString IncomingData;
{
@@ -1887,7 +1887,7 @@ void cClientHandle::Tick(float a_Dt)
void cClientHandle::ServerTick(float a_Dt)
-{
+{
// Process received network data:
AString IncomingData;
{
@@ -2345,7 +2345,7 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
return;
}
- LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
+ LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
);
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index ca39a01cd..d02b83cfe 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -48,7 +48,7 @@ class cStatManager;
class cClientHandle : // tolua_export
public cSocketThreads::cCallback
-{ // tolua_export
+{ // tolua_export
public:
#if defined(ANDROID_NDK)
@@ -64,9 +64,9 @@ public:
const AString & GetIPString(void) const { return m_IPString; }
- cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
+ cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
- const AString & GetUUID(void) const { return m_UUID; } // tolua_export
+ const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
const Json::Value & GetProperties(void) const { return m_Properties; }
@@ -246,8 +246,8 @@ public:
void HandleSteerVehicle (float Forward, float Sideways);
void HandleTabCompletion (const AString & a_Text);
void HandleUpdateSign (
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2,
const AString & a_Line3, const AString & a_Line4
);
void HandleUnmount (void);
@@ -338,7 +338,7 @@ private:
csAuthenticating, ///< The client has logged in, waiting for external authentication
csAuthenticated, ///< The client has been authenticated, will start streaming chunks in the next tick
csDownloadingWorld, ///< The client is waiting for chunks, we're waiting for the loader to provide and send them
- csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
+ csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
@@ -408,7 +408,7 @@ private:
virtual bool DataReceived (const char * a_Data, size_t a_Size) override; // Data is received from the client
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
-}; // tolua_export
+}; // tolua_export
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index 0f1951351..a2ce359f3 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -135,7 +135,7 @@ void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
{
if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
{
- LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
+ LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
);
}
@@ -196,7 +196,7 @@ void cCraftingGrid::Dump(void)
#ifdef _DEBUG
int idx = x + m_Width * y;
#endif
- LOGD("Slot (%d, %d): Type %d, health %d, count %d",
+ LOGD("Slot (%d, %d): Type %d, health %d, count %d",
x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount
);
}
@@ -250,7 +250,7 @@ void cCraftingRecipe::Dump(void)
{
LOGD("Recipe ingredients:");
m_Ingredients.Dump();
- LOGD("Result: Type %d, health %d, count %d",
+ LOGD("Result: Type %d, health %d, count %d",
m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount
);
}
@@ -665,7 +665,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
const cItem & Item = itrS->m_Item;
if (
- (itrS->x >= a_GridWidth) ||
+ (itrS->x >= a_GridWidth) ||
(itrS->y >= a_GridHeight) ||
(Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type?
(Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
diff --git a/src/Cuboid.h b/src/Cuboid.h
index 3239c54fc..960af130b 100644
--- a/src/Cuboid.h
+++ b/src/Cuboid.h
@@ -38,7 +38,7 @@ public:
Assumes both cuboids are sorted. */
bool DoesIntersect(const cCuboid & a_Other) const;
- bool IsInside(const Vector3i & v) const
+ bool IsInside(const Vector3i & v) const
{
return (
(v.x >= p1.x) && (v.x <= p2.x) &&
@@ -47,7 +47,7 @@ public:
);
}
- bool IsInside(int a_X, int a_Y, int a_Z) const
+ bool IsInside(int a_X, int a_Y, int a_Z) const
{
return (
(a_X >= p1.x) && (a_X <= p2.x) &&
diff --git a/src/Defines.h b/src/Defines.h
index ee91ee596..ba2e8f504 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -512,7 +512,7 @@ inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, do
}
else
{
- a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
+ a_Pan = atan2(a_Z, a_X) * 180 / PI - 90;
}
a_Pitch = atan2(a_Y, r) * 180 / PI;
diff --git a/src/Globals.h b/src/Globals.h
index 998676fb1..62e0ad285 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -15,8 +15,8 @@
// Disable some warnings that we don't care about:
#pragma warning(disable:4100) // Unreferenced formal parameter
-
- // Useful warnings from warning level 4:
+
+ // Useful warnings from warning level 4:
#pragma warning(3 : 4127) // Conditional expression is constant
#pragma warning(3 : 4189) // Local variable is initialized but not referenced
#pragma warning(3 : 4245) // Conversion from 'type1' to 'type2', signed/unsigned mismatch
@@ -58,8 +58,8 @@
// override is part of c++11
#if __cplusplus < 201103L
- #define override
- #endif
+ #define override
+ #endif
#define OBSOLETE __attribute__((deprecated))
@@ -145,7 +145,7 @@ class SizeChecker;
template <typename T, size_t Size>
class SizeChecker<T, Size, true>
{
- T v;
+ T v;
};
template class SizeChecker<Int64, 8>;
diff --git a/src/Group.h b/src/Group.h
index 47088d50d..95063a987 100644
--- a/src/Group.h
+++ b/src/Group.h
@@ -5,18 +5,22 @@
-class cGroup // tolua_export
-{ // tolua_export
-public: // tolua_export
+// tolua_begin
+class cGroup
+{
+public:
+ // tolua_end
cGroup() {}
~cGroup() {}
- void SetName( const AString & a_Name ) { m_Name = a_Name; } // tolua_export
- const AString & GetName() const { return m_Name; } // tolua_export
- void SetColor( const AString & a_Color ) { m_Color = a_Color; } // tolua_export
- void AddCommand( const AString & a_Command ); // tolua_export
- void AddPermission( const AString & a_Permission ); // tolua_export
- void InheritFrom( cGroup* a_Group ); // tolua_export
+ // tolua_begin
+ void SetName( const AString & a_Name ) { m_Name = a_Name; }
+ const AString & GetName() const { return m_Name; }
+ void SetColor( const AString & a_Color ) { m_Color = a_Color; }
+ void AddCommand( const AString & a_Command );
+ void AddPermission( const AString & a_Permission );
+ void InheritFrom( cGroup* a_Group );
+ // tolua_end
typedef std::map< AString, bool > PermissionMap;
const PermissionMap & GetPermissions() const { return m_Permissions; }
@@ -26,7 +30,7 @@ public: // tolua_export
typedef std::map< AString, bool > CommandMap;
const CommandMap & GetCommands() const { return m_Commands; }
- const AString & GetColor() const { return m_Color; } // tolua_export
+ const AString & GetColor() const { return m_Color; } // tolua_export
typedef std::list< cGroup* > GroupList;
const GroupList & GetInherits() const { return m_Inherits; }
@@ -37,4 +41,4 @@ private:
PermissionMap m_Permissions;
CommandMap m_Commands;
GroupList m_Inherits;
-};// tolua_export
+}; // tolua_export
diff --git a/src/Inventory.h b/src/Inventory.h
index 39aef1538..e25fc4a8a 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -183,7 +183,7 @@ protected:
// cItemGrid::cListener override:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
-}; // tolua_export
+}; // tolua_export
diff --git a/src/Item.cpp b/src/Item.cpp
index 56ceae0b7..b3ce32336 100644
--- a/src/Item.cpp
+++ b/src/Item.cpp
@@ -193,17 +193,29 @@ void cItem::FromJson(const Json::Value & a_Value)
bool cItem::IsEnchantable(short item)
{
if ((item >= 256) && (item <= 259))
+ {
return true;
+ }
if ((item >= 267) && (item <= 279))
+ {
return true;
- if ((item >= 283) && (item <= 286))
+ }
+ if ((item >= 283) && (item <= 286))
+ {
return true;
+ }
if ((item >= 290) && (item <= 294))
+ {
return true;
+ }
if ((item >= 298) && (item <= 317))
+ {
return true;
+ }
if ((item == 346) || (item == 359) || (item == 261))
+ {
return true;
+ }
return false;
}
diff --git a/src/Item.h b/src/Item.h
index acbc880dc..d8b9e78a0 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -150,7 +150,7 @@ public:
bool IsCustomNameEmpty(void) const { return (m_CustomName.empty()); }
- bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
+ bool IsLoreEmpty(void) const { return (m_Lore.empty()); }
/** Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items */
cItem CopyOne(void) const;
@@ -184,14 +184,14 @@ public:
void FromJson(const Json::Value & a_Value);
/** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */
- static bool IsEnchantable(short a_ItemType); // tolua_export
+ static bool IsEnchantable(short a_ItemType); // tolua_export
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
- int GetEnchantability(); // tolua_export
+ int GetEnchantability(); // tolua_export
/** Enchants the item using the specified number of XP levels.
Returns true if item enchanted, false if not. */
- bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
+ bool EnchantByXPLevels(int a_NumXPLevels); // tolua_export
// tolua_begin
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 33bc08467..403a3e097 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -495,7 +495,7 @@ void cLightingThread::CalcLight(NIBBLETYPE * a_Light)
void cLightingThread::CalcLightStep(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
)
diff --git a/src/LightingThread.h b/src/LightingThread.h
index a484fcbed..f71d2cf1a 100644
--- a/src/LightingThread.h
+++ b/src/LightingThread.h
@@ -16,7 +16,7 @@ Lighting is calculated in a flood-fill fashion:
The seeds need two fast operations:
- Check if a block at [x, y, z] is already a seed
- Get the next seed in the row
-For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
+For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
the other is an array of seed coords, encoded as a single int.
Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose,
their content is swapped after each full step-2-cycle.
@@ -82,7 +82,7 @@ protected:
cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter);
protected:
- virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override
+ virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override
{
UNUSED(a_ChunkX);
UNUSED(a_ChunkZ);
@@ -157,7 +157,7 @@ protected:
/** Does one step in the light calculation - one seed propagation and seed recalculation */
void CalcLightStep(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
);
@@ -166,7 +166,7 @@ protected:
void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight);
inline void PropagateLight(
- NIBBLETYPE * a_Light,
+ NIBBLETYPE * a_Light,
unsigned int a_SrcIdx, unsigned int a_DstIdx,
int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
)
diff --git a/src/Log.h b/src/Log.h
index d6a406154..dc88aa92f 100644
--- a/src/Log.h
+++ b/src/Log.h
@@ -6,7 +6,7 @@
class cLog
-{ // tolua_export
+{
private:
FILE * m_File;
static cLog * s_Log;
@@ -23,7 +23,7 @@ public:
void ClearLog();
static cLog* GetInstance();
};
-// tolua_end
+
diff --git a/src/MCLogger.h b/src/MCLogger.h
index 114210f63..aa3a52d02 100644
--- a/src/MCLogger.h
+++ b/src/MCLogger.h
@@ -10,7 +10,6 @@ class cLog;
-// tolua_begin
class cMCLogger
{
public:
@@ -27,9 +26,9 @@ public:
cMCLogger(void);
/** Creates a logger with the specified filename inside "logs" folder */
- cMCLogger(const AString & a_FileName); // tolua_export
+ cMCLogger(const AString & a_FileName);
- ~cMCLogger(); // tolua_export
+ ~cMCLogger();
void Log (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
void Info (const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
@@ -37,7 +36,7 @@ public:
void Error(const char * a_Format, va_list a_ArgList) FORMATSTRING(2, 0);
/** Logs the simple text message at the specified log level. */
- void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular); // tolua_export
+ void LogSimple(const char * a_Text, eLogLevel a_LogLevel = llRegular);
static cMCLogger * GetInstance();
private:
@@ -63,7 +62,7 @@ private:
/// Common initialization for all constructors, creates a logfile with the specified name and assigns s_MCLogger to this
void InitLog(const AString & a_FileName);
-}; // tolua_export
+};
diff --git a/src/Map.h b/src/Map.h
index e23ca2c92..6bb2d62c6 100644
--- a/src/Map.h
+++ b/src/Map.h
@@ -29,13 +29,12 @@ class cMap;
/** Encapsulates a map decorator.
- *
- * A map decorator represents an object drawn on the map that can move freely.
- * (e.g. player trackers and item frame pointers)
- *
- * Excluding manually placed decorators,
- * decorators are automatically managed (allocated and freed) by their parent cMap instance.
- */
+A map decorator represents an object drawn on the map that can move freely.
+(e.g. player trackers and item frame pointers)
+
+Excluding manually placed decorators,
+decorators are automatically managed (allocated and freed) by their parent cMap instance.
+*/
class cMapDecorator
{
public:
@@ -194,10 +193,9 @@ public:
protected:
/** Encapsulates the state of a map client.
- *
- * In order to enhance performace, maps are streamed column-by-column to each client.
- * This structure stores the state of the stream.
- */
+ In order to enhance performace, maps are streamed column-by-column to each client.
+ This structure stores the state of the stream.
+ */
struct cMapClient
{
cClientHandle * m_Handle;
diff --git a/src/MapManager.h b/src/MapManager.h
index ceab8f126..3cd6c08cd 100644
--- a/src/MapManager.h
+++ b/src/MapManager.h
@@ -32,25 +32,22 @@ public:
cMapManager(cWorld * a_World);
/** Returns the map with the specified ID, NULL if out of range.
- *
- * WARNING: The returned map object is not thread safe.
- */
+ WARNING: The returned map object is not thread safe.
+ */
cMap * GetMapData(unsigned int a_ID);
/** Creates a new map. Returns NULL on error */
cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3);
/** Calls the callback for the map with the specified ID.
- *
- * Returns true if the map was found and the callback called, false if map not found.
- * Callback return ignored.
- */
+ Returns true if the map was found and the callback called, false if map not found.
+ Callback return value is ignored.
+ */
bool DoWithMap(int a_ID, cMapCallback & a_Callback); // Exported in ManualBindings.cpp
- /** Calls the callback for each map.
- *
- * Returns true if all maps processed, false if the callback aborted by returning true.
- */
+ /** Calls the callback for each map.
+ Returns true if all maps processed, false if the callback aborted by returning true.
+ */
bool ForEachMap(cMapCallback & a_Callback);
size_t GetNumMaps(void) const; // tolua_export
diff --git a/src/Matrix4.h b/src/Matrix4.h
index 456677f0f..557057aca 100644
--- a/src/Matrix4.h
+++ b/src/Matrix4.h
@@ -104,7 +104,7 @@ public:
}
inline void Translate(const Vector3<T> & a_Pos)
- {
+ {
cell[3] += a_Pos.x;
cell[7] += a_Pos.y;
cell[11] += a_Pos.z;
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp
index 23f74b59e..d5a341ef7 100644
--- a/src/MobCensus.cpp
+++ b/src/MobCensus.cpp
@@ -21,7 +21,7 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
{
const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
- // MG TODO : code the correct count
+ // MG TODO : code the correct count
if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
{
return false;
diff --git a/src/MobFamilyCollecter.h b/src/MobFamilyCollecter.h
index 6cef133b5..362814c8f 100644
--- a/src/MobFamilyCollecter.h
+++ b/src/MobFamilyCollecter.h
@@ -29,7 +29,7 @@ public :
// return the number of mobs for this family
int GetNumberOfCollectedMobs(cMonster::eFamily a_Family);
-protected :
+protected :
std::map<cMonster::eFamily, std::set<cMonster *> > m_Mobs;
} ;
diff --git a/src/MobProximityCounter.cpp b/src/MobProximityCounter.cpp
index ce20bf56b..35bf57380 100644
--- a/src/MobProximityCounter.cpp
+++ b/src/MobProximityCounter.cpp
@@ -8,7 +8,7 @@
void cMobProximityCounter::CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance)
{
-// LOGD("Collecting monster %s, with distance %f",a_Monster->GetClass(),a_Distance);
+ // LOGD("Collecting monster %s, with distance %f",a_Monster->GetClass(),a_Distance);
tMonsterToDistance::iterator it = m_MonsterToDistance.find(&a_Monster);
if (it == m_MonsterToDistance.end())
{
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h
index 79429eb60..cadfc48ae 100644
--- a/src/MobProximityCounter.h
+++ b/src/MobProximityCounter.h
@@ -27,11 +27,11 @@ protected :
cChunk& m_Chunk;
};
-public :
+public :
typedef std::map<cEntity*,sDistanceAndChunk> tMonsterToDistance;
typedef std::multimap<double,sMonsterAndChunk> tDistanceToMonster;
-protected :
+protected :
// this map is filled during collection phase, it will be later transformed into DistanceToMonster
tMonsterToDistance m_MonsterToDistance;
@@ -41,7 +41,7 @@ protected :
// this are the collected chunks. Used to determinate the number of elligible chunk for spawning.
std::set<cChunk*> m_EligibleForSpawnChunks;
-protected :
+protected :
// transform monsterToDistance map (that was usefull for collecting) into distanceToMonster
// that will be usefull for picking up.
void convertMaps();
diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp
index de8e01b8a..da3e7c406 100644
--- a/src/MobSpawner.cpp
+++ b/src/MobSpawner.cpp
@@ -91,7 +91,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
addIfAllowed(cMonster::mtCow, allowedMobs);
addIfAllowed(cMonster::mtChicken, allowedMobs);
addIfAllowed(cMonster::mtEnderman, allowedMobs);
- addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule
+ addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule
if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills)
{
diff --git a/src/MobSpawner.h b/src/MobSpawner.h
index ea6636310..aa2935916 100644
--- a/src/MobSpawner.h
+++ b/src/MobSpawner.h
@@ -51,7 +51,7 @@ public :
typedef const std::set<cMonster *> tSpawnedContainer;
tSpawnedContainer & getSpawned(void);
-protected :
+protected :
// return true if specified type of mob can spawn on specified block
bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
@@ -62,7 +62,7 @@ protected :
// add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType> & toAddIn);
-protected :
+protected :
cMonster::eFamily m_MonsterFamily;
std::set<cMonster::eType> m_AllowedTypes;
bool m_NewPack;
diff --git a/src/Noise.cpp b/src/Noise.cpp
index fbd2a1800..e7b055ead 100644
--- a/src/Noise.cpp
+++ b/src/Noise.cpp
@@ -487,8 +487,8 @@ NOISE_DATATYPE cNoise::SmoothNoise1D(int a_X) const
NOISE_DATATYPE cNoise::CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const
{
- const int BaseX = FAST_FLOOR(a_X);
- const int BaseY = FAST_FLOOR(a_Y);
+ const int BaseX = FAST_FLOOR(a_X);
+ const int BaseY = FAST_FLOOR(a_Y);
const NOISE_DATATYPE points[4][4] =
{
@@ -515,28 +515,28 @@ NOISE_DATATYPE cNoise::CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) cons
NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const
{
- const int BaseX = FAST_FLOOR(a_X);
- const int BaseY = FAST_FLOOR(a_Y);
- const int BaseZ = FAST_FLOOR(a_Z);
+ const int BaseX = FAST_FLOOR(a_X);
+ const int BaseY = FAST_FLOOR(a_Y);
+ const int BaseZ = FAST_FLOOR(a_Z);
- const NOISE_DATATYPE points1[4][4] = {
+ const NOISE_DATATYPE points1[4][4] = {
{ IntNoise3D(BaseX - 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ - 1), },
{ IntNoise3D(BaseX - 1, BaseY, BaseZ - 1), IntNoise3D(BaseX, BaseY, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY, BaseZ - 1), },
{ IntNoise3D(BaseX - 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ - 1), },
{ IntNoise3D(BaseX - 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ - 1), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ - 1), },
};
- const NOISE_DATATYPE FracX = (a_X) - BaseX;
+ const NOISE_DATATYPE FracX = (a_X) - BaseX;
const NOISE_DATATYPE x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX );
const NOISE_DATATYPE x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX );
const NOISE_DATATYPE x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX );
const NOISE_DATATYPE x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX );
- const NOISE_DATATYPE points2[4][4] = {
- { IntNoise3D( BaseX-1, BaseY-1, BaseZ ), IntNoise3D( BaseX, BaseY-1, BaseZ ), IntNoise3D( BaseX+1, BaseY-1, BaseZ ), IntNoise3D( BaseX+2, BaseY-1, BaseZ ), },
- { IntNoise3D( BaseX-1, BaseY, BaseZ ), IntNoise3D( BaseX, BaseY, BaseZ ), IntNoise3D( BaseX+1, BaseY, BaseZ ), IntNoise3D( BaseX+2, BaseY, BaseZ ), },
- { IntNoise3D( BaseX-1, BaseY+1, BaseZ ), IntNoise3D( BaseX, BaseY+1, BaseZ ), IntNoise3D( BaseX+1, BaseY+1, BaseZ ), IntNoise3D( BaseX+2, BaseY+1, BaseZ ), },
- { IntNoise3D( BaseX-1, BaseY+2, BaseZ ), IntNoise3D( BaseX, BaseY+2, BaseZ ), IntNoise3D( BaseX+1, BaseY+2, BaseZ ), IntNoise3D( BaseX+2, BaseY+2, BaseZ ), },
+ const NOISE_DATATYPE points2[4][4] = {
+ { IntNoise3D(BaseX - 1, BaseY - 1, BaseZ), IntNoise3D(BaseX, BaseY - 1, BaseZ), IntNoise3D(BaseX + 1, BaseY - 1, BaseZ), IntNoise3D(BaseX + 2, BaseY - 1, BaseZ), },
+ { IntNoise3D(BaseX - 1, BaseY, BaseZ), IntNoise3D(BaseX, BaseY, BaseZ), IntNoise3D(BaseX + 1, BaseY, BaseZ), IntNoise3D(BaseX + 2, BaseY, BaseZ), },
+ { IntNoise3D(BaseX - 1, BaseY + 1, BaseZ), IntNoise3D(BaseX, BaseY + 1, BaseZ), IntNoise3D(BaseX + 1, BaseY + 1, BaseZ), IntNoise3D(BaseX + 2, BaseY + 1, BaseZ), },
+ { IntNoise3D(BaseX - 1, BaseY + 2, BaseZ), IntNoise3D(BaseX, BaseY + 2, BaseZ), IntNoise3D(BaseX + 1, BaseY + 2, BaseZ), IntNoise3D(BaseX + 2, BaseY + 2, BaseZ), },
};
const NOISE_DATATYPE x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX );
@@ -544,11 +544,11 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
const NOISE_DATATYPE x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX );
const NOISE_DATATYPE x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX );
- const NOISE_DATATYPE points3[4][4] = {
- { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), },
- { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), },
+ const NOISE_DATATYPE points3[4][4] = {
+ { IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ + 1), },
+ { IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ + 1), },
+ { IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ + 1), },
+ { IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ + 1), },
};
const NOISE_DATATYPE x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX );
@@ -556,11 +556,11 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
const NOISE_DATATYPE x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX );
const NOISE_DATATYPE x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX );
- const NOISE_DATATYPE points4[4][4] = {
- { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), },
- { IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), },
- { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), },
- { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), },
+ const NOISE_DATATYPE points4[4][4] = {
+ { IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ), },
+ { IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ), },
+ { IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ), },
+ { IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ), },
};
const NOISE_DATATYPE x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX );
@@ -568,13 +568,13 @@ NOISE_DATATYPE cNoise::CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOIS
const NOISE_DATATYPE x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX );
const NOISE_DATATYPE x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX );
- const NOISE_DATATYPE FracY = (a_Y) - BaseY;
+ const NOISE_DATATYPE FracY = (a_Y) - BaseY;
const NOISE_DATATYPE yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY );
const NOISE_DATATYPE yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY );
const NOISE_DATATYPE yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY );
const NOISE_DATATYPE yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY );
- const NOISE_DATATYPE FracZ = (a_Z) - BaseZ;
+ const NOISE_DATATYPE FracZ = (a_Z) - BaseZ;
return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ );
}
@@ -631,7 +631,7 @@ void cCubicNoise::Generate2D(
Cell.InitWorkRnds(FloorX[0], FloorY[0]);
#ifdef _DEBUG
- // Statistics on the noise-space coords:
+ // Statistics on the noise-space coords:
if (NumSameX == 1)
{
m_NumSingleX++;
diff --git a/src/Noise.h b/src/Noise.h
index 83af0cf08..014e43239 100644
--- a/src/Noise.h
+++ b/src/Noise.h
@@ -100,7 +100,7 @@ protected:
cNoise m_Noise; // Used for integral rnd values
#ifdef _DEBUG
- // Statistics on the noise-space coords:
+ // Statistics on the noise-space coords:
static int m_NumSingleX;
static int m_NumSingleXY;
static int m_NumSingleY;
diff --git a/src/Root.cpp b/src/Root.cpp
index ec1351ef1..235a1b108 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -84,7 +84,7 @@ void cRoot::InputThread(void * a_Params)
AString Command;
std::getline(std::cin, Command);
if (!Command.empty())
- {
+ {
self.ExecuteConsoleCommand(TrimString(Command), Output);
}
}
@@ -194,7 +194,7 @@ void cRoot::Start(void)
#if !defined(ANDROID_NDK)
LOGD("Starting InputThread...");
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
- m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
+ m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
#endif
long long finishmseconds = Time.GetNowTime();
@@ -687,7 +687,7 @@ int cRoot::GetVirtualRAMUsage(void)
&t_info_count
))
{
- return (int)(t_info.virtual_size / 1024);
+ return (int)(t_info.virtual_size / 1024);
}
return -1;
#else
@@ -739,7 +739,7 @@ int cRoot::GetPhysicalRAMUsage(void)
&t_info_count
))
{
- return (int)(t_info.resident_size / 1024);
+ return (int)(t_info.resident_size / 1024);
}
return -1;
#else
diff --git a/src/Root.h b/src/Root.h
index 4a3c205d3..acd3e9754 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -36,20 +36,24 @@ namespace Json
/// The root of the object hierarchy
-class cRoot // tolua_export
-{ // tolua_export
+// tolua_begin
+class cRoot
+{
public:
- static cRoot * Get() { return s_Root; } // tolua_export
+ static cRoot * Get() { return s_Root; }
+ // tolua_end
cRoot(void);
~cRoot();
void Start(void);
- cServer * GetServer(void) { return m_Server; } // tolua_export
- cWorld * GetDefaultWorld(void); // tolua_export
- cWorld * GetWorld(const AString & a_WorldName); // tolua_export
- cWorld * CreateAndInitializeWorld(const AString & a_WorldName); // tolua_export
+ // tolua_begin
+ cServer * GetServer(void) { return m_Server; }
+ cWorld * GetDefaultWorld(void);
+ cWorld * GetWorld(const AString & a_WorldName);
+ cWorld * CreateAndInitializeWorld(const AString & a_WorldName);
+ // tolua_end
/// Calls the callback for each world; returns true if the callback didn't abort (return true)
bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
@@ -106,13 +110,13 @@ public:
void SaveAllChunks(void); // tolua_export
/// Reloads all the groups
- void ReloadGroups(void); // tolua_export
+ void ReloadGroups(void); // tolua_export
/// Calls the callback for each player in all worlds
- bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+ bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
- bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+ bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
// tolua_begin
@@ -202,8 +206,8 @@ private:
static void InputThread(void* a_Params);
- static cRoot* s_Root;
-}; // tolua_export
+ static cRoot* s_Root;
+}; // tolua_export
diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp
index 250f63aa9..8695f0fb7 100644
--- a/src/Scoreboard.cpp
+++ b/src/Scoreboard.cpp
@@ -197,15 +197,18 @@ void cObjective::SendTo(cClientHandle & a_Client)
-cTeam::cTeam(const AString & a_Name, const AString & a_DisplayName,
- const AString & a_Prefix, const AString & a_Suffix)
+cTeam::cTeam(
+ const AString & a_Name, const AString & a_DisplayName,
+ const AString & a_Prefix, const AString & a_Suffix
+)
: m_AllowsFriendlyFire(true)
, m_CanSeeFriendlyInvisible(false)
, m_DisplayName(a_DisplayName)
, m_Name(a_Name)
, m_Prefix(a_Prefix)
, m_Suffix(a_Suffix)
-{}
+{
+}
diff --git a/src/Scoreboard.h b/src/Scoreboard.h
index 1e1973a10..5f91535f8 100644
--- a/src/Scoreboard.h
+++ b/src/Scoreboard.h
@@ -259,25 +259,22 @@ public:
/** Send this scoreboard to the specified client */
void SendTo(cClientHandle & a_Client);
- cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
+ cTeam * QueryPlayerTeam(const AString & a_Name); // WARNING: O(n logn)
- /** Execute callback for each objective with the specified type
- *
- * Returns true if all objectives processed, false if the callback aborted by returning true.
- */
+ /** Execute callback for each objective with the specified type
+ Returns true if all objectives processed, false if the callback aborted by returning true.
+ */
bool ForEachObjectiveWith(cObjective::eType a_Type, cObjectiveCallback& a_Callback);
/** Execute callback for each objective.
- *
- * Returns true if all objectives have been processed, false if the callback aborted by returning true.
- */
- bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all objectives have been processed, false if the callback aborted by returning true.
+ */
+ bool ForEachObjective(cObjectiveCallback& a_Callback); // Exported in ManualBindings.cpp
/** Execute callback for each team.
- *
- * Returns true if all teams have been processed, false if the callback aborted by returning true.
- */
- bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp
+ Returns true if all teams have been processed, false if the callback aborted by returning true.
+ */
+ bool ForEachTeam(cTeamCallback& a_Callback); // Exported in ManualBindings.cpp
void SetDisplay(cObjective * a_Objective, eDisplaySlot a_Slot);
diff --git a/src/Server.h b/src/Server.h
index cf5fa524f..a6b7297e8 100644
--- a/src/Server.h
+++ b/src/Server.h
@@ -50,10 +50,10 @@ namespace Json
-class cServer // tolua_export
+class cServer // tolua_export
: public cListenThread::cCallback
-{ // tolua_export
-public: // tolua_export
+{ // tolua_export
+public: // tolua_export
virtual ~cServer() {}
bool InitServer(cIniFile & a_SettingsIni);
@@ -149,7 +149,7 @@ private:
virtual void Execute(void);
- public:
+ public:
cNotifyWriteThread(void);
~cNotifyWriteThread();
diff --git a/src/Statistics.h b/src/Statistics.h
index f37f32e1e..49750e8c0 100644
--- a/src/Statistics.h
+++ b/src/Statistics.h
@@ -62,7 +62,7 @@ enum eStatistic
statDistDove,
statDistMinecart,
statDistBoat,
- statDistPig,
+ statDistPig,
statDistHorse,
statJumps,
statItemsDropped,
@@ -143,10 +143,9 @@ public:
/** Reset everything. */
void Reset();
- /** Increment the specified stat.
- *
- * Returns the new value.
- */
+ /** Increments the specified stat.
+ Returns the new value.
+ */
StatValue AddValue(const eStatistic a_Stat, const StatValue a_Delta = 1);
// tolua_end
diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp
index 7488a3073..9429157a9 100644
--- a/src/StringUtils.cpp
+++ b/src/StringUtils.cpp
@@ -233,13 +233,13 @@ AString & StrToLower(AString & s)
int NoCaseCompare(const AString & s1, const AString & s2)
{
#ifdef _MSC_VER
- // MSVC has stricmp that compares case-insensitive:
- return _stricmp(s1.c_str(), s2.c_str());
- #else
- // Do it the hard way:
- AString s1Copy(s1);
- AString s2Copy(s2);
- return StrToUpper(s1Copy).compare(StrToUpper(s2Copy));
+ // MSVC has stricmp that compares case-insensitive:
+ return _stricmp(s1.c_str(), s2.c_str());
+ #else
+ // Do it the hard way:
+ AString s1Copy(s1);
+ AString s2Copy(s2);
+ return StrToUpper(s1Copy).compare(StrToUpper(s2Copy));
#endif // else _MSC_VER
}
@@ -346,9 +346,9 @@ AString & RawBEToUTF8(const char * a_RawData, size_t a_NumShorts, AString & a_UT
/*
Notice from the original file:
* Copyright 2001-2004 Unicode, Inc.
-*
+*
* Disclaimer
-*
+*
* This source code is provided as is by Unicode, Inc. No claims are
* made as to fitness for any particular purpose. No warranties of any
* kind are expressed or implied. The recipient agrees to determine
@@ -356,9 +356,9 @@ Notice from the original file:
* purchased on magnetic or optical media from Unicode, Inc., the
* sole remedy for any claim will be exchange of defective media
* within 90 days of receipt.
-*
+*
* Limitations on Rights to Redistribute This Code
-*
+*
* Unicode, Inc. hereby grants the right to freely use the information
* supplied in this file in the creation of products supporting the
* Unicode Standard, and to make copies of this file in any form
@@ -378,13 +378,13 @@ Notice from the original file:
static const char trailingBytesForUTF8[256] =
{
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
};
@@ -394,7 +394,7 @@ static const char trailingBytesForUTF8[256] =
static const unsigned int offsetsFromUTF8[6] =
{
- 0x00000000UL, 0x00003080UL, 0x000E2080UL,
+ 0x00000000UL, 0x00003080UL, 0x000E2080UL,
0x03C82080UL, 0xFA082080UL, 0x82082080UL
};
@@ -502,22 +502,21 @@ AString & UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length, AString & a
return a_UTF16;
}
-/* ---------------------------------------------------------------------
-
- Note A.
- The fall-through switches in UTF-8 reading code save a
- temp variable, some decrements & conditionals. The switches
- are equivalent to the following loop:
- {
- int tmpBytesToRead = extraBytesToRead+1;
- do {
- ch += *source++;
- --tmpBytesToRead;
- if (tmpBytesToRead) ch <<= 6;
- } while (tmpBytesToRead > 0);
- }
-
- ---------------------------------------------------------------------
+/*
+---------------------------------------------------------------------
+Note A.
+The fall-through switches in UTF-8 reading code save a
+temp variable, some decrements & conditionals. The switches
+are equivalent to the following loop:
+{
+ int tmpBytesToRead = extraBytesToRead+1;
+ do {
+ ch += *source++;
+ --tmpBytesToRead;
+ if (tmpBytesToRead) ch <<= 6;
+ } while (tmpBytesToRead > 0);
+}
+---------------------------------------------------------------------
*/
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -761,7 +760,7 @@ AString Base64Decode(const AString & a_Base64String)
{
switch (o & 7)
{
- case 0: res[o >> 3] |= (c << 2); break;
+ case 0: res[o >> 3] |= (c << 2); break;
case 6: res[o >> 3] |= (c >> 4); res[(o >> 3) + 1] |= (c << 4); break;
case 4: res[o >> 3] |= (c >> 2); res[(o >> 3) + 1] |= (c << 6); break;
case 2: res[o >> 3] |= c; break;
diff --git a/src/StringUtils.h b/src/StringUtils.h
index 87b574a34..30b9904d1 100644
--- a/src/StringUtils.h
+++ b/src/StringUtils.h
@@ -6,10 +6,7 @@
-#ifndef STRINGUTILS_H_INCLUDED
-#define STRINGUTILS_H_INCLUDED
-
-
+#pragma once
#include <string>
@@ -101,8 +98,3 @@ extern void SetBEInt(char * a_Mem, Int32 a_Value);
-#endif // STRINGUTILS_H_INCLUDED
-
-
-
-
diff --git a/src/Tracer.h b/src/Tracer.h
index bdb080f0d..4d932e460 100644
--- a/src/Tracer.h
+++ b/src/Tracer.h
@@ -53,7 +53,7 @@ private:
/// Calculates where on the block a collision occured, if it does occur
/// Returns 0 if no intersection occured
/// Returns 1 if an intersection occured at a single point
- /// Returns 2 if the line segment lies in the plane being checked
+ /// Returns 2 if the line segment lies in the plane being checked
int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
/// Determines which face on the block a collision occured, if it does occur
diff --git a/src/World.cpp b/src/World.cpp
index f7279e9bc..b3284942a 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -99,7 +99,7 @@ protected:
{
for (;;)
{
- LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
+ LOG("" SIZE_T_FMT " chunks to load, %d chunks to generate",
m_World->GetStorage().GetLoadQueueLength(),
m_World->GetGenerator().GetQueueLength()
);
@@ -2226,7 +2226,7 @@ void cWorld::SetChunkData(
const NIBBLETYPE * a_BlockSkyLight,
const cChunkDef::HeightMap * a_HeightMap,
const cChunkDef::BiomeMap * a_BiomeMap,
- cEntityList & a_Entities,
+ cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities,
bool a_MarkDirty
)
@@ -2242,7 +2242,7 @@ void cWorld::SetChunkData(
}
m_ChunkMap->SetChunkData(
- a_ChunkX, a_ChunkZ,
+ a_ChunkX, a_ChunkZ,
a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
a_HeightMap, *Biomes,
a_BlockEntities,
@@ -2872,7 +2872,7 @@ void cWorld::RemoveEntity(cEntity * a_Entity)
unsigned int cWorld::GetNumPlayers(void)
{
cCSLock Lock(m_CSPlayers);
- return m_Players.size();
+ return m_Players.size();
}
*/
@@ -2920,7 +2920,7 @@ void cWorld::TickQueuedBlocks(void)
}
else
{
- m_BlockTickQueue.push_back(Block); // Keep the block in the queue
+ m_BlockTickQueue.push_back(Block); // Keep the block in the queue
}
} // for itr - m_BlockTickQueueCopy[]
}
diff --git a/src/World.h b/src/World.h
index 5bb0e640f..a3b152a80 100644
--- a/src/World.h
+++ b/src/World.h
@@ -140,7 +140,7 @@ public:
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
- virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
+ virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
@@ -301,10 +301,10 @@ public:
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds a player from a partial or complete player name and calls the callback - case-insensitive */
- bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+ bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
- cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
+ cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
@@ -365,10 +365,10 @@ public:
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
/** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() */
- bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
+ bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
/** Sets the command block command. Returns true if command changed. */
- bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export
+ bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export
/** Is the trapdoor open? Returns false if there is no trapdoor at the specified coords. */
bool IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
@@ -377,10 +377,10 @@ public:
bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open); // tolua_export
/** Regenerate the given chunk: */
- void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
+ void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
/** Generates the given chunk, if not already generated */
- void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
+ void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
/** Queues a chunk for lighting; a_Callback is called after the chunk is lighted */
void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
diff --git a/src/XMLParser.h b/src/XMLParser.h
index f492d1a5d..28fa05579 100644
--- a/src/XMLParser.h
+++ b/src/XMLParser.h
@@ -61,7 +61,7 @@ protected:
// It uses templates to remove the virtual function call penalty (both size and speed) for each callback
/* Usage:
-1, Declare a subclass:
+1, Declare a subclass:
class CMyParser : public CExpatImpl<CMyParser>
2, Declare handlers that you want in that subclass:
void CMyParser::OnEndElement(const XML_Char * iTagName);
@@ -318,7 +318,7 @@ protected:
void EnableEndDoctypeDeclHandler (bool fEnable = true)
{
assert (m_p != NULL);
- XML_SetEndDoctypeDeclHandler (m_p,
+ XML_SetEndDoctypeDeclHandler (m_p,
fEnable ? EndDoctypeDeclHandler : NULL);
}
@@ -336,7 +336,7 @@ public:
// @cmember Get last error
- enum XML_Error GetErrorCode ()
+ enum XML_Error GetErrorCode ()
{
assert (m_p != NULL);
return XML_GetErrorCode (m_p);
@@ -344,7 +344,7 @@ public:
// @cmember Get the current byte index
- long GetCurrentByteIndex ()
+ long GetCurrentByteIndex ()
{
assert (m_p != NULL);
return XML_GetCurrentByteIndex (m_p);
@@ -352,7 +352,7 @@ public:
// @cmember Get the current line number
- int GetCurrentLineNumber ()
+ int GetCurrentLineNumber ()
{
assert (m_p != NULL);
return XML_GetCurrentLineNumber (m_p);
@@ -360,7 +360,7 @@ public:
// @cmember Get the current column number
- int GetCurrentColumnNumber ()
+ int GetCurrentColumnNumber ()
{
assert (m_p != NULL);
return XML_GetCurrentColumnNumber (m_p);
@@ -368,7 +368,7 @@ public:
// @cmember Get the current byte count
- int GetCurrentByteCount ()
+ int GetCurrentByteCount ()
{
assert (m_p != NULL);
return XML_GetCurrentByteCount (m_p);
@@ -384,7 +384,7 @@ public:
// @cmember Get last error string
- const XML_LChar *GetErrorString ()
+ const XML_LChar *GetErrorString ()
{
return XML_ErrorString (GetErrorCode ());
}
@@ -411,7 +411,7 @@ public:
// @cmember Get last error string
- static const XML_LChar *GetErrorString (enum XML_Error nError)
+ static const XML_LChar *GetErrorString (enum XML_Error nError)
{
return XML_ErrorString (nError);
}
@@ -443,7 +443,7 @@ public:
// @cmember Processing instruction handler
- void OnProcessingInstruction (const XML_Char *pszTarget,
+ void OnProcessingInstruction (const XML_Char *pszTarget,
const XML_Char *pszData)
{
return;
@@ -495,7 +495,7 @@ public:
// @cmember Start namespace declaration handler
- void OnStartNamespaceDecl (const XML_Char *pszPrefix,
+ void OnStartNamespaceDecl (const XML_Char *pszPrefix,
const XML_Char *pszURI)
{
return;
@@ -518,7 +518,7 @@ public:
// @cmember Start DOCTYPE declaration handler
- void OnStartDoctypeDecl (const XML_Char *pszDoctypeName,
+ void OnStartDoctypeDecl (const XML_Char *pszDoctypeName,
const XML_Char *pszSysID, const XML_Char *pszPubID,
bool fHasInternalSubset)
{
@@ -607,7 +607,7 @@ protected:
// @cmember Default wrapper
- static void __cdecl DefaultHandler (void *pUserData,
+ static void __cdecl DefaultHandler (void *pUserData,
const XML_Char *pszData, int nLength)
{
_T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
@@ -616,12 +616,12 @@ protected:
// @cmember External entity ref wrapper
- static int __cdecl ExternalEntityRefHandler (void *pUserData,
- const XML_Char *pszContext, const XML_Char *pszBase,
+ static int __cdecl ExternalEntityRefHandler (void *pUserData,
+ const XML_Char *pszContext, const XML_Char *pszBase,
const XML_Char *pszSystemID, const XML_Char *pszPublicID)
{
_T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
- return pThis ->OnExternalEntityRef (pszContext,
+ return pThis ->OnExternalEntityRef (pszContext,
pszBase, pszSystemID, pszPublicID) ? 1 : 0;
}
@@ -660,12 +660,12 @@ protected:
// @cmember Start Doctype declaration wrapper
static void __cdecl StartDoctypeDeclHandler (
- void *pUserData, const XML_Char *pszDoctypeName, const XML_Char *pszSysID,
+ void *pUserData, const XML_Char *pszDoctypeName, const XML_Char *pszSysID,
const XML_Char *pszPubID, int nHasInternalSubset
)
{
_T *pThis = static_cast <_T *> ((CExpatImpl <_T> *) pUserData);
- pThis ->OnStartDoctypeDecl (pszDoctypeName, pszSysID,
+ pThis ->OnStartDoctypeDecl (pszDoctypeName, pszSysID,
pszPubID, nHasInternalSubset != 0);
}
diff --git a/src/main.cpp b/src/main.cpp
index 6925d9ff1..c8ff31f07 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -49,7 +49,7 @@ bool g_ShouldLogCommOut;
-void NonCtrlHandler(int a_Signal)
+void NonCtrlHandler(int a_Signal)
{
LOGD("Terminate event raised from std::signal");
g_TERMINATE_EVENT_RAISED = true;
@@ -277,7 +277,7 @@ int main( int argc, char **argv )
try
#endif
{
- cRoot Root;
+ cRoot Root;
Root.Start();
}
#if !defined(ANDROID_NDK)