diff options
Diffstat (limited to '')
-rw-r--r-- | source/Chunk.cpp | 29 | ||||
-rw-r--r-- | source/MobSpawner.cpp | 26 | ||||
-rw-r--r-- | source/MobSpawner.h | 4 |
3 files changed, 37 insertions, 22 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 21401163b..944cf82d9 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -539,14 +539,29 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing // MG TODO : check that "Level" really means Y - cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, Biome, Try_Y, MaxNbOfSuccess); - if (newMob) + NIBBLETYPE SkyLight = GetSkyLight(Try_X, Try_Y+1, Try_Z); + if (!SkyLight) + SkyLight = GetSkyLight(Try_X, Try_Y, Try_Z); + if (!SkyLight) + SkyLight = GetSkyLight(Try_X, Try_Y - 1, Try_Z); + + NIBBLETYPE BlockLight = GetBlockLight(Try_X, Try_Y+1, Try_Z); + if (!BlockLight) + BlockLight = GetBlockLight(Try_X, Try_Y, Try_Z); + if (!BlockLight) + BlockLight = GetBlockLight(Try_X, Try_Y - 1, Try_Z); + + if (IsLightValid()) { - int WorldX, WorldY, WorldZ; - PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); - newMob->SetPosition(WorldX, WorldY, WorldZ); - LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); - NumberOfSuccess++; + cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, SkyLight, BlockLight, Biome, Try_Y, MaxNbOfSuccess); + if (newMob) + { + int WorldX, WorldY, WorldZ; + PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ); + newMob->SetPosition(WorldX, WorldY, WorldZ); + LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ); + NumberOfSuccess++; + } } } diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 1b3796f70..8f21e18f5 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -124,7 +124,7 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) -bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level) +bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level) { bool toReturn = false; std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType); @@ -154,31 +154,31 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) { toReturn = ( - a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO - a_LightLevel >= 9 */ + (a_BlockType_below == E_BLOCK_GRASS) && + (a_Skylight >= 9 ) ); } else if (a_MobType == cMonster::mtOcelot) { toReturn = ( - a_Level >= 62 && + (a_Level >= 62) && ( - a_BlockType_below == E_BLOCK_GRASS || - a_BlockType_below == E_BLOCK_LEAVES + (a_BlockType_below == E_BLOCK_GRASS) || + (a_BlockType_below == E_BLOCK_LEAVES) ) && - m_Random.NextInt(3,a_Biome) != 0 + (m_Random.NextInt(3,a_Biome) != 0) ); } else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman) { - toReturn = true /*a_LightLevel <= 7 MG TODO*/; - /*if (a_SunLight) MG TODO + toReturn = (a_Skylight <= 7) && (a_Blocklight <= 7); + if (a_Skylight) { if (m_Random.NextInt(2,a_Biome) != 0) { toReturn = false; } - }*/ + } } else if (a_MobType == cMonster::mtSlime) { @@ -192,7 +192,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, else { LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); - toReturn = true; + toReturn = false; } } } @@ -204,7 +204,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, -cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) +cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) @@ -226,7 +226,7 @@ cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockM } - if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Biome, a_Level)) + if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) diff --git a/source/MobSpawner.h b/source/MobSpawner.h index ba2a18f2e..e5b7e9b6b 100644 --- a/source/MobSpawner.h +++ b/source/MobSpawner.h @@ -38,7 +38,7 @@ public : // if this is the first of a Pack : determine the type of monster // BlockType & BlockMeta are used to decide what kind of Mob can Spawn here // MaxPackSize is set to the maximal size for a pack this type of mob - cMonster * TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); + cMonster * TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); // mark the beginning of a new Pack // all mobs of the same Pack are the same type @@ -52,7 +52,7 @@ public : protected : // return true if specified type of mob can spawn on specified block - bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level); + bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level); // return a random type that can spawn on specified biome. // returns E_ENTITY_TYPE_DONOTUSE if none is possible |