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-rw-r--r--src/BlockEntities/BlockEntityWithItems.h10
-rw-r--r--src/BlockEntities/ChestEntity.cpp1
-rw-r--r--src/BlockEntities/DispenserEntity.cpp1
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp1
-rw-r--r--src/BlockEntities/DropperEntity.cpp1
-rw-r--r--src/BlockEntities/EnderChestEntity.cpp3
-rw-r--r--src/BlockEntities/FurnaceEntity.cpp1
-rw-r--r--src/Blocks/BlockTorch.h4
-rw-r--r--src/Entities/Minecart.cpp42
-rw-r--r--src/Entities/Minecart.h41
-rw-r--r--src/UI/SlotArea.cpp35
-rw-r--r--src/UI/SlotArea.h20
-rw-r--r--src/UI/Window.cpp30
-rw-r--r--src/UI/Window.h15
-rw-r--r--src/UI/WindowOwner.h59
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
16 files changed, 193 insertions, 73 deletions
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index e511ee8cb..00173cbcb 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -20,12 +20,9 @@
// tolua_begin
class cBlockEntityWithItems :
- public cBlockEntity
- // tolua_end
- // tolua doesn't seem to support multiple inheritance?
- , public cItemGrid::cListener
- , public cBlockEntityWindowOwner
- // tolua_begin
+ public cBlockEntity,
+ public cItemGrid::cListener,
+ public cBlockEntityWindowOwner
{
typedef cBlockEntity super;
@@ -39,6 +36,7 @@ public:
cWorld * a_World // Optional world to assign to the entity
) :
super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ cBlockEntityWindowOwner(this),
m_Contents(a_ItemGridWidth, a_ItemGridHeight)
{
m_Contents.AddListener(*this);
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 5447c7c49..a89e5747e 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -14,7 +14,6 @@ cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_
super(a_Type, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
m_NumActivePlayers(0)
{
- cBlockEntityWindowOwner::SetBlockEntity(this);
}
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 4794375cf..aea854dc2 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -14,7 +14,6 @@
cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
- SetBlockEntity(this); // cBlockEntityWindowOwner
}
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 260c71641..05c7403e7 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -18,7 +18,6 @@ cDropSpenserEntity::cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int
m_ShouldDropSpense(false),
m_IsPowered(false)
{
- SetBlockEntity(this); // cBlockEntityWindowOwner
}
diff --git a/src/BlockEntities/DropperEntity.cpp b/src/BlockEntities/DropperEntity.cpp
index 5cbf6d56e..38d1aa988 100644
--- a/src/BlockEntities/DropperEntity.cpp
+++ b/src/BlockEntities/DropperEntity.cpp
@@ -13,7 +13,6 @@
cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World)
{
- SetBlockEntity(this); // cBlockEntityWindowOwner
}
diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp
index b870f9e50..0654d97dd 100644
--- a/src/BlockEntities/EnderChestEntity.cpp
+++ b/src/BlockEntities/EnderChestEntity.cpp
@@ -11,7 +11,8 @@
cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ cBlockEntityWindowOwner(this)
{
}
diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp
index d7b2fd910..fb88e9b35 100644
--- a/src/BlockEntities/FurnaceEntity.cpp
+++ b/src/BlockEntities/FurnaceEntity.cpp
@@ -34,7 +34,6 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
m_LastProgressFuel(0),
m_LastProgressCook(0)
{
- cBlockEntityWindowOwner::SetBlockEntity(this);
m_Contents.AddListener(*this);
}
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index eb201dd05..dd252f2a4 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -165,7 +165,9 @@ public:
(BlockInQuestion == E_BLOCK_MOB_SPAWNER) ||
(BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
- (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL)
+ (BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ||
+ (BlockInQuestion == E_BLOCK_STONE_SLAB) ||
+ (BlockInQuestion == E_BLOCK_WOODEN_SLAB)
)
{
// Torches can be placed on tops of glass and fences, despite them being 'untorcheable'
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 2df64d5c1..f45e7bb69 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -7,7 +7,6 @@
#include "Globals.h"
#include "Minecart.h"
-#include "../World.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "Player.h"
@@ -1106,28 +1105,55 @@ void cRideableMinecart::OnRightClicked(cPlayer & a_Player)
// cMinecartWithChest:
cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
- super(mpChest, a_X, a_Y, a_Z)
+ super(mpChest, a_X, a_Y, a_Z),
+ cEntityWindowOwner(this),
+ m_Contents(ContentsWidth, ContentsHeight)
{
+ m_Contents.AddListener(*this);
}
-void cMinecartWithChest::SetSlot(size_t a_Idx, const cItem & a_Item)
+void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
{
- ASSERT(a_Idx < ARRAYCOUNT(m_Items));
-
- m_Items[a_Idx] = a_Item;
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenNewWindow();
+ Window = GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != NULL)
+ {
+ if (a_Player.GetWindow() != Window)
+ {
+ a_Player.OpenWindow(Window);
+ }
+ }
}
-void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
+void cMinecartWithChest::OpenNewWindow()
+{
+ OpenWindow(new cMinecartWithChestWindow(this));
+}
+
+
+
+
+
+void cMinecartWithChest::Destroyed()
{
- // TODO: Show the chest UI window to the player
+ cItems Pickups;
+ m_Contents.CopyToItems(Pickups);
+ GetWorld()->SpawnItemPickups(Pickups, GetPosX(), GetPosY() + 1, GetPosZ(), 4);
}
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 410d3c77d..6b6ad36b5 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -10,6 +10,8 @@
#pragma once
#include "Entity.h"
+#include "World.h"
+#include "../UI/WindowOwner.h"
@@ -108,27 +110,46 @@ protected:
class cMinecartWithChest :
- public cMinecart
+ public cMinecart,
+ public cItemGrid::cListener,
+ public cEntityWindowOwner
{
typedef cMinecart super;
public:
CLASS_PROTODEF(cMinecartWithChest)
- /// Number of item slots in the chest
- static const int NumSlots = 9 * 3;
-
cMinecartWithChest(double a_X, double a_Y, double a_Z);
+
+ enum
+ {
+ ContentsHeight = 3,
+ ContentsWidth = 9,
+ };
- const cItem & GetSlot(int a_Idx) const { return m_Items[a_Idx]; }
- cItem & GetSlot(int a_Idx) { return m_Items[a_Idx]; }
-
- void SetSlot(size_t a_Idx, const cItem & a_Item);
+ const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); }
+ void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); }
protected:
+ cItemGrid m_Contents;
+ void OpenNewWindow(void);
+ virtual void Destroyed() override;
- /// The chest contents:
- cItem m_Items[NumSlots];
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
+ {
+ UNUSED(a_SlotNum);
+ ASSERT(a_Grid == &m_Contents);
+ if (m_World != NULL)
+ {
+ if (GetWindow() != NULL)
+ {
+ GetWindow()->BroadcastWholeWindow();
+ }
+
+ m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
+ }
+ }
// cEntity overrides:
virtual void OnRightClicked(cPlayer & a_Player) override;
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index b4facb2d3..999bed989 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -10,6 +10,7 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
+#include "../Entities/Minecart.h"
#include "../Items/ItemHandler.h"
#include "Window.h"
#include "../CraftingRecipes.h"
@@ -1920,6 +1921,40 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe
////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaMinecartWithChest:
+
+cSlotAreaMinecartWithChest::cSlotAreaMinecartWithChest(cMinecartWithChest * a_Chest, cWindow & a_ParentWindow) :
+ cSlotArea(27, a_ParentWindow),
+ m_Chest(a_Chest)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaMinecartWithChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
+{
+ // a_SlotNum ranges from 0 to 26, use that to index the minecart chest entity's inventory directly:
+ UNUSED(a_Player);
+ return &(m_Chest->GetSlot(a_SlotNum));
+}
+
+
+
+
+
+void cSlotAreaMinecartWithChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ UNUSED(a_Player);
+ m_Chest->SetSlot(a_SlotNum, a_Item);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cSlotAreaInventoryBase:
cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow) :
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 6bbc87b76..1eeeb9836 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -20,6 +20,7 @@ class cChestEntity;
class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
+class cMinecartWithChest;
class cCraftingRecipe;
class cEnchantingWindow;
class cWorld;
@@ -448,10 +449,27 @@ protected:
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
- /// Called after an item has been smelted to handle statistics e.t.c.
+ /// Called after an item has been smelted to handle statistics etc.
void HandleSmeltItem(const cItem & a_Result, cPlayer & a_Player);
} ;
+
+class cSlotAreaMinecartWithChest :
+ public cSlotArea
+{
+public:
+ cSlotAreaMinecartWithChest(cMinecartWithChest * a_ChestCart, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cMinecartWithChest * m_Chest;
+};
+
+
+
+
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 1b7b07f77..d83336f75 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -14,6 +14,7 @@
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../BlockEntities/HopperEntity.h"
+#include "../Entities/Minecart.h"
#include "../Root.h"
#include "../Bindings/PluginManager.h"
@@ -1076,6 +1077,34 @@ cChestWindow::~cChestWindow()
////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithChestWindow:
+
+cMinecartWithChestWindow::cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart) :
+ cWindow(wtChest, "Minecart with Chest"),
+ m_ChestCart(a_ChestCart)
+{
+ m_ShouldDistributeToHotbarFirst = false;
+ m_SlotAreas.push_back(new cSlotAreaMinecartWithChest(a_ChestCart, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+
+ a_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestopen", a_ChestCart->GetPosX(), a_ChestCart->GetPosY(), a_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+cMinecartWithChestWindow::~cMinecartWithChestWindow()
+{
+ m_ChestCart->GetWorld()->BroadcastSoundEffect("random.chestclosed", m_ChestCart->GetPosX(), m_ChestCart->GetPosY(), m_ChestCart->GetPosZ(), 1, 1);
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// cDropSpenserWindow:
cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
@@ -1101,6 +1130,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
m_BlockY(a_EnderChest->GetPosY()),
m_BlockZ(a_EnderChest->GetPosZ())
{
+ m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
diff --git a/src/UI/Window.h b/src/UI/Window.h
index bc5becf11..6b6dce346 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -23,6 +23,7 @@ class cDropSpenserEntity;
class cEnderChestEntity;
class cFurnaceEntity;
class cHopperEntity;
+class cMinecartWithChest;
class cBeaconEntity;
class cSlotArea;
class cSlotAreaAnvil;
@@ -361,6 +362,20 @@ protected:
+class cMinecartWithChestWindow :
+ public cWindow
+{
+public:
+ cMinecartWithChestWindow(cMinecartWithChest * a_ChestCart);
+ ~cMinecartWithChestWindow();
+private:
+ cMinecartWithChest * m_ChestCart;
+};
+
+
+
+
+
class cEnderChestWindow :
public cWindow
{
diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h
index 7a7941e37..6845a161b 100644
--- a/src/UI/WindowOwner.h
+++ b/src/UI/WindowOwner.h
@@ -1,4 +1,3 @@
-
#pragma once
#include "../BlockEntities/BlockEntity.h"
@@ -16,12 +15,6 @@ for entities / players in motion to close their windows when they get too far aw
-// class cWindow;
-
-
-
-
-
/**
Base class for the window owning
*/
@@ -32,16 +25,16 @@ public:
m_Window(NULL)
{
}
-
+
virtual ~cWindowOwner()
{
}
-
+
void CloseWindow(void)
{
m_Window = NULL;
}
-
+
void OpenWindow(cWindow * a_Window)
{
m_Window = a_Window;
@@ -54,11 +47,11 @@ public:
}
/// Returns the block position at which the element owning the window is
- virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) = 0;
-
+ virtual Vector3i GetBlockPos(void) = 0;
+
private:
cWindow * m_Window;
-} ;
+};
@@ -71,26 +64,19 @@ class cBlockEntityWindowOwner :
public cWindowOwner
{
public:
- cBlockEntityWindowOwner(void) :
- m_BlockEntity(NULL)
- {
- }
-
- void SetBlockEntity(cBlockEntity * a_BlockEntity)
+ cBlockEntityWindowOwner(cBlockEntity * a_BlockEntity) :
+ m_BlockEntity(a_BlockEntity)
{
- m_BlockEntity = a_BlockEntity;
}
-
- virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
+
+ virtual Vector3i GetBlockPos(void) override
{
- a_BlockX = m_BlockEntity->GetPosX();
- a_BlockY = m_BlockEntity->GetPosY();
- a_BlockZ = m_BlockEntity->GetPosZ();
+ return Vector3i(m_BlockEntity->GetPosX(), m_BlockEntity->GetPosY(), m_BlockEntity->GetPosZ());
}
-
+
private:
cBlockEntity * m_BlockEntity;
-} ;
+};
@@ -103,26 +89,19 @@ class cEntityWindowOwner :
public cWindowOwner
{
public:
- cEntityWindowOwner(void) :
- m_Entity(NULL)
- {
- }
-
- void SetEntity(cEntity * a_Entity)
+ cEntityWindowOwner(cEntity * a_Entity) :
+ m_Entity(a_Entity)
{
- m_Entity = a_Entity;
}
- virtual void GetBlockPos(int & a_BlockX, int & a_BlockY, int & a_BlockZ) override
+ virtual Vector3i GetBlockPos(void) override
{
- a_BlockX = (int)floor(m_Entity->GetPosX() + 0.5);
- a_BlockY = (int)floor(m_Entity->GetPosY() + 0.5);
- a_BlockZ = (int)floor(m_Entity->GetPosZ() + 0.5);
+ return m_Entity->GetPosition().Floor();
}
-
+
private:
cEntity * m_Entity;
-} ;
+};
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 2420c905b..28b9dd042 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -752,7 +752,7 @@ void cNBTChunkSerializer::AddItemFrameEntity(cItemFrame * a_ItemFrame)
void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart)
{
m_Writer.BeginList("Items", TAG_Compound);
- for (int i = 0; i < cMinecartWithChest::NumSlots; i++)
+ for (int i = 0; i < cMinecartWithChest::ContentsHeight * cMinecartWithChest::ContentsWidth; i++)
{
const cItem & Item = a_Minecart->GetSlot(i);
if (Item.IsEmpty())