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-rw-r--r--source/BlockEntities/JukeboxEntity.cpp2
-rw-r--r--source/Entities/Pickup.cpp2
-rw-r--r--source/Entities/ProjectileEntity.cpp3
-rw-r--r--source/Items/ItemBow.h2
-rw-r--r--source/Mobs/Monster.cpp56
-rw-r--r--source/Mobs/Monster.h7
-rw-r--r--source/Protocol/Protocol17x.cpp40
-rw-r--r--source/World.cpp8
8 files changed, 76 insertions, 44 deletions
diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp
index ec6d13282..d4bbae2b0 100644
--- a/source/BlockEntities/JukeboxEntity.cpp
+++ b/source/BlockEntities/JukeboxEntity.cpp
@@ -68,7 +68,7 @@ void cJukeboxEntity::EjectRecord( void )
{
cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0));
- m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
+ m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 5);
m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
}
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp
index bc8abd204..5bd61effc 100644
--- a/source/Entities/Pickup.cpp
+++ b/source/Entities/Pickup.cpp
@@ -145,6 +145,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
{
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount == 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
index 1d5532718..08f46b3d9 100644
--- a/source/Entities/ProjectileEntity.cpp
+++ b/source/Entities/ProjectileEntity.cpp
@@ -425,6 +425,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
super::OnHitSolidBlock(a_HitPos, a_HitFace);
+
+ // Broadcast arrow hit sound
+ m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
// Broadcast the position and speed packets before teleporting:
BroadcastMovementUpdate();
diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h
index 7bce127b1..1c936ef81 100644
--- a/source/Items/ItemBow.h
+++ b/source/Items/ItemBow.h
@@ -36,6 +36,7 @@ public:
{
return false;
}
+
a_Player->StartChargingBow();
return true;
}
@@ -71,6 +72,7 @@ public:
return;
}
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
+ a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((Arrow->GetUniqueID() * 23) % 32)) / 64));
if (!a_Player->IsGameModeCreative())
{
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 9d2be1e29..33960ea46 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -622,37 +622,41 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
-cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
+cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
{
- cFastRandom Random;
-
cMonster * toReturn = NULL;
+ cFastRandom RandomDerps;
- // unspecified size get rand[1,3] for Monsters that need size
+ // Create the mob entity
switch (a_MobType)
{
case mtMagmaCube:
- case mtSlime:
+ case mtSlime: toReturn = new cSlime (RandomDerps.NextInt(2) + 1); break; // Size parameter
+ case mtSheep: toReturn = new cSheep (RandomDerps.NextInt(15)); break; // Colour parameter
+ case mtSkeleton: toReturn = new cSkeleton ((bool)(RandomDerps.NextInt(1))); break; // TODO: Actual detection of spawning in Nether
+ case mtZombie: toReturn = new cZombie (false); break; // TODO: Infected zombie parameter
+ case mtVillager:
{
- if (a_Size == -1)
- {
- a_Size = Random.NextInt(2, a_MobType) + 1;
- }
- if ((a_Size <= 0) || (a_Size >= 4))
- {
- ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside");
- a_Size = 1;
- }
+ int VilType = RandomDerps.NextInt(6);
+ if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning
+
+ toReturn = new cVillager(cVillager::eVillagerType(VilType)); // Type (blacksmith, butcher, etc.) parameter
+ break;
+ }
+ case mtHorse:
+ {
+ // Horses take a type (species), a colour, and a style (dots, stripes, etc.)
+ int HseType = RandomDerps.NextInt(7);
+ int HseColor = RandomDerps.NextInt(6);
+ int HseStyle = RandomDerps.NextInt(6);
+ int HseTameTimes = RandomDerps.NextInt(6) + 1;
+
+ if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // Increase chances of normal horse (zero)
+
+ toReturn = new cHorse(HseType, HseColor, HseStyle, HseTameTimes);
break;
}
- default: break;
- } // switch (a_MobType)
- // Create the mob entity
- switch (a_MobType)
- {
- case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break;
- case mtSlime: toReturn = new cSlime(a_Size); break;
case mtBat: toReturn = new cBat(); break;
case mtBlaze: toReturn = new cBlaze(); break;
case mtCaveSpider: toReturn = new cCavespider(); break;
@@ -661,26 +665,18 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
case mtCreeper: toReturn = new cCreeper(); break;
case mtEnderman: toReturn = new cEnderman(); break;
case mtGhast: toReturn = new cGhast(); break;
- // TODO:
- // case cMonster::mtHorse: toReturn = new cHorse(); break;
case mtMooshroom: toReturn = new cMooshroom(); break;
case mtOcelot: toReturn = new cOcelot(); break;
case mtPig: toReturn = new cPig(); break;
- // TODO: Implement sheep color
- case mtSheep: toReturn = new cSheep(0); break;
case mtSilverfish: toReturn = new cSilverfish(); break;
- // TODO: Implement wither skeleton geration
- case mtSkeleton: toReturn = new cSkeleton(false); break;
case mtSpider: toReturn = new cSpider(); break;
case mtSquid: toReturn = new cSquid(); break;
- case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break;
case mtWitch: toReturn = new cWitch(); break;
case mtWolf: toReturn = new cWolf(); break;
- case mtZombie: toReturn = new cZombie(false); break;
case mtZombiePigman: toReturn = new cZombiePigman(); break;
default:
{
- ASSERT(!"Unhandled Mob type");
+ ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
}
}
return toReturn;
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index a0002bf4f..29a705d11 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -153,12 +153,9 @@ public:
/** Creates a new object of the specified mob.
a_MobType is the type of the mob to be created
- a_Size is the size (for mobs with size)
- if a_Size is let to -1 for entities that need size, size will be random
- asserts and returns null if mob type is not specified
- asserts if invalid size for mobs that need size
+ Asserts and returns null if mob type is not specified
*/
- static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1);
+ static cMonster * NewMonsterFromType(eType a_MobType);
protected:
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index 9e230bafd..a962d238b 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes:
#include "../World.h"
#include "../WorldStorage/FastNBT.h"
#include "../StringCompression.h"
+#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
@@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(a_Reason);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
}
@@ -615,9 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
{
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
- Pkt.WriteInt(a_SrcX);
- // TODO: Check if this is really an int
- // wiki.vg says it's a byte, but that wouldn't cover the entire range needed (Y location * 8 = 0..2048)
+ Pkt.WriteByte(a_SrcX);
Pkt.WriteInt(a_SrcY);
Pkt.WriteInt(a_SrcZ);
Pkt.WriteInt(a_Data);
@@ -1666,12 +1665,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteItem(((const cPickup &)a_Entity).GetItem());
break;
}
+ case cEntity::etMinecart:
+ {
+ WriteByte(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /* Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
+ }
+ break;
+ }
+ case cEntity::etProjectile:
+ {
+ if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
+ }
+ break;
+ }
case cEntity::etMonster:
{
WriteMobMetadata((const cMonster &)a_Entity);
break;
}
- // TODO: Other types
}
}
diff --git a/source/World.cpp b/source/World.cpp
index c6bc47be5..a86468c32 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -2563,15 +2563,17 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
{
cMonster * Monster = NULL;
-
- int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
- bool SkType = GetDimension() == dimNether ; // Skeleton
Monster = cMonster::NewMonsterFromType(a_MonsterType);
if (Monster != NULL)
{
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
}
+
+ // Because it's logical that ALL mob spawns need spawn effects, not just spawners
+ // TODO: Not working - wiki.vg outdated?
+ BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
+
return SpawnMobFinalize(Monster);
}