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-rw-r--r--MCServer/Plugins/MagicCarpet/coremessaging.lua28
-rw-r--r--MCServer/Plugins/MagicCarpet/plugin.lua10
-rw-r--r--source/Server.cpp2
3 files changed, 33 insertions, 7 deletions
diff --git a/MCServer/Plugins/MagicCarpet/coremessaging.lua b/MCServer/Plugins/MagicCarpet/coremessaging.lua
new file mode 100644
index 000000000..1677e8940
--- /dev/null
+++ b/MCServer/Plugins/MagicCarpet/coremessaging.lua
@@ -0,0 +1,28 @@
+IniFile = cIniFile( "settings.ini" )
+IniFile:ReadFile()
+UsePrefixes = IniFile:GetValueSet( "Messaging", "Prefixes", "true" )
+IniFile:WriteFile()
+
+function SendMessage(a_Player, a_Message)
+ if (UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Yellow .. a_Message)
+ end
+end
+
+function SendMessageSuccess(a_Player, a_Message)
+ if (UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Green .. a_Message)
+ end
+end
+
+function SendMessageFailure(a_Player, a_Message)
+ if (UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Red .. a_Message)
+ end
+end \ No newline at end of file
diff --git a/MCServer/Plugins/MagicCarpet/plugin.lua b/MCServer/Plugins/MagicCarpet/plugin.lua
index 219956984..4a2097351 100644
--- a/MCServer/Plugins/MagicCarpet/plugin.lua
+++ b/MCServer/Plugins/MagicCarpet/plugin.lua
@@ -33,17 +33,15 @@ end
function HandleCarpetCommand( Split, Player )
Carpet = Carpets[ Player ]
- PluginManager = cPluginManager:Get()
- local Core = PluginManager:GetPlugin("Core")
-
+
if( Carpet == nil ) then
Carpets[ Player ] = cCarpet:new()
- Core:Call("SendMessageSuccess", Player, "You're on a magic carpet!")
- Core:Call("SendMessage", Player, "Look straight down to descend. Jump to ascend.")
+ SendMessageSuccess(Player, "You're on a magic carpet!")
+ SendMessage(Player, "Look straight down to descend. Jump to ascend.")
else
Carpet:remove()
Carpets[ Player ] = nil
- Core:Call("SendMessageSuccess", Player, "The carpet vanished!")
+ SendMessageSuccess(Player, "The carpet vanished!")
end
return true
diff --git a/source/Server.cpp b/source/Server.cpp
index dd18f8d3d..5e65213fd 100644
--- a/source/Server.cpp
+++ b/source/Server.cpp
@@ -321,7 +321,7 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket)
return;
}
- LOG("Client \"%s\" connected!", ClientIP.c_str());
+ LOGD("Client \"%s\" connected!", ClientIP.c_str());
cClientHandle * NewHandle = new cClientHandle(&a_Socket, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(a_Socket, NewHandle))