diff options
-rw-r--r-- | src/Mobs/Monster.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 0d433d861..944e8aa94 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1335,11 +1335,6 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) { // If the Y coord is out of range, return the most logical result without considering anything else: int RelY = FloorC(a_Location.y); - if (RelY < 0) - { - // Never burn under the world - return false; - } if (RelY >= cChunkDef::Height) { // Always burn above the world |