diff options
-rw-r--r-- | src/ClientHandle.cpp | 5 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 24 | ||||
-rw-r--r-- | src/Entities/Entity.h | 3 |
3 files changed, 30 insertions, 2 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 6caa599cb..83b21ae3c 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -816,9 +816,10 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB } if ( - (Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || + ((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored + ((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) || (Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) || - (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6) + (Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)) ) { m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 31ad66779..15f456332 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -617,6 +617,10 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) m_TicksSinceLastVoidDamage = 0; } + if (IsMob() || IsPlayer() || IsPickup() || IsExpOrb()) + { + DetectCacti(); + } if (IsMob() || IsPlayer()) { // Set swimming state @@ -1014,6 +1018,26 @@ void cEntity::TickInVoid(cChunk & a_Chunk) +void cEntity::DetectCacti() +{ + int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; + float w = m_Width / 2; + if ( + (((X + 1) - GetPosX() < w) && (GetWorld()->GetBlock(X + 1, Y, Z) == E_BLOCK_CACTUS)) || + (((GetPosX() - (X - 1)) - 1 < w) && (GetWorld()->GetBlock(X - 1, Y, Z) == E_BLOCK_CACTUS)) || + (((Z + 1) - GetPosZ() < w) && (GetWorld()->GetBlock(X, Y, Z + 1) == E_BLOCK_CACTUS)) || + (((GetPosZ() - (Z - 1)) - 1 < w) && (GetWorld()->GetBlock(X, Y, Z - 1) == E_BLOCK_CACTUS)) || + (((Y > 0) && (Y < cChunkDef::Height)) && ((GetPosY() - Y < 1) && (GetWorld()->GetBlock(X, Y, Z) == E_BLOCK_CACTUS))) + ) + { + TakeDamage(dtCactusContact, NULL, 1, 0); + } +} + + + + + void cEntity::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(GetPosY() + 0.1); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index a111b128d..0c393c0f5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -320,6 +320,9 @@ public: /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); + + /** Detects the time for application of cacti damage */ + virtual void DetectCacti(void); /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); |