diff options
-rw-r--r-- | source/BlockID.cpp | 9 | ||||
-rw-r--r-- | source/Blocks/BlockFluid.h | 6 | ||||
-rw-r--r-- | source/Blocks/BlockIce.h | 2 | ||||
-rw-r--r-- | source/Generating/ComposableGenerator.cpp | 6 | ||||
-rw-r--r-- | source/Piston.cpp | 34 | ||||
-rw-r--r-- | source/World.cpp | 2 |
6 files changed, 44 insertions, 15 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp index ad96cfa72..05506777c 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -655,7 +655,7 @@ public: g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true; g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true; g_BlockPistonBreakable[E_BLOCK_LADDER] = true; - g_BlockPistonBreakable[E_BLOCK_LAVA] = false; + g_BlockPistonBreakable[E_BLOCK_LAVA] = true; g_BlockPistonBreakable[E_BLOCK_LEVER] = true; g_BlockPistonBreakable[E_BLOCK_MELON] = true; g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true; @@ -668,18 +668,19 @@ public: g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true; g_BlockPistonBreakable[E_BLOCK_REEDS] = true; g_BlockPistonBreakable[E_BLOCK_SNOW] = true; - g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false; - g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D + g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true; + g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true; g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true; g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true; g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true; g_BlockPistonBreakable[E_BLOCK_TORCH] = true; g_BlockPistonBreakable[E_BLOCK_VINES] = true; - g_BlockPistonBreakable[E_BLOCK_WATER] = false; + g_BlockPistonBreakable[E_BLOCK_WATER] = true; g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true; g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true; + // Blocks that can be snowed over: g_BlockIsSnowable[E_BLOCK_AIR] = false; g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false; diff --git a/source/Blocks/BlockFluid.h b/source/Blocks/BlockFluid.h index 696bfb3ce..0db2f60c4 100644 --- a/source/Blocks/BlockFluid.h +++ b/source/Blocks/BlockFluid.h @@ -17,6 +17,12 @@ public: : cBlockHandler(a_BlockType) { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // No pickups } diff --git a/source/Blocks/BlockIce.h b/source/Blocks/BlockIce.h index 11fe425f3..af4961114 100644 --- a/source/Blocks/BlockIce.h +++ b/source/Blocks/BlockIce.h @@ -27,7 +27,7 @@ public: virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { // TODO: Ice destroyed with air below it should turn into air instead of water - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8); + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0); // This is called later than the real destroying of this ice block } } ; diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index 8763e2809..94f822420 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -147,7 +147,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) { - AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); + AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "MultiStepMap"); if (BiomeGenName.empty()) { LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"MultiStepMap\"."); @@ -220,7 +220,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "Biomal"); if (HeightGenName.empty()) { LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\"."); @@ -306,7 +306,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { - AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); + AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal"); if (CompoGenName.empty()) { LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\"."); diff --git a/source/Piston.cpp b/source/Piston.cpp index 91b1aaa93..8729287de 100644 --- a/source/Piston.cpp +++ b/source/Piston.cpp @@ -12,6 +12,13 @@ #include "Server.h" #include "Blocks/BlockHandler.h" +/* +#ifdef _WIN32 +#include <windows.h> +#else +#include <unistd.h> +#endif +*/ @@ -126,11 +133,16 @@ void cPiston::ExtendPiston( int pistx, int pisty, int pistz ) AddDir(extx, exty, extz, pistonMeta & 7, 1) - // TODO: This code needs replacing + /* + #ifdef _WIN32 // Sleeping here will play the piston animation on the client; however, it will block the entire server // for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad // This needs to be handled using delayed scheduled tasks instead - cSleep::MilliSleep(100); + Sleep(100); + #else + usleep(static_cast<useconds_t>(100)*1000); + #endif + */ m_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky + pistonMeta & 7); } @@ -176,23 +188,33 @@ void cPiston::RetractPiston( int pistx, int pisty, int pistz ) // These cannot be moved by the sticky piston, bail out return; } - + /* + #ifdef _WIN32 // TODO: This code needs replacing // Sleeping here will play the piston animation on the client; however, it will block the entire server // for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad // This needs to be handled using delayed scheduled tasks instead - cSleep::MilliSleep(100); + Sleep(100); + #else + usleep(static_cast<useconds_t>(100)*1000); + #endif + */ m_World->SetBlock(pistx, pisty, pistz, tempblock, tempmeta); m_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0); } else { - // TODO: This code needs replacing + /* + #ifdef _WIN32 // Sleeping here will play the piston animation on the client; however, it will block the entire server // for the 100 ms, effectively dropping 2 game ticks per piston. This is very bad // This needs to be handled using delayed scheduled tasks instead - cSleep::MilliSleep(100); + Sleep(100); + #else + usleep(static_cast<useconds_t>(100)*1000); + #endif + */ m_World->SetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0); } diff --git a/source/World.cpp b/source/World.cpp index 3955b6136..77bfc0e2f 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2476,7 +2476,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c Printf(SimulatorNameKey, "%sSimulator", a_FluidName); AString SimulatorSectionName; Printf(SimulatorSectionName, "%sSimulator", a_FluidName); - AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, ""); + AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "Floody"); if (SimulatorName.empty()) { LOGWARNING("%s [Physics]:%s not present or empty, using the default of \"Floody\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); |