diff options
-rw-r--r-- | src/ClientHandle.cpp | 8 | ||||
-rw-r--r-- | src/ClientHandle.h | 6 |
2 files changed, 7 insertions, 7 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index d5882da06..3feb4c596 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -66,7 +66,7 @@ int cClientHandle::s_ClientCount = 0; cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_UsedViewDistance(a_ViewDistance), - m_SetViewDistance(a_ViewDistance), + m_RequestedViewDistance(a_ViewDistance), m_IPString(a_Socket->GetIPString()), m_OutgoingData(64 KiB), m_Player(nullptr), @@ -2850,9 +2850,9 @@ void cClientHandle::SetViewDistance(int a_ViewDistance) { ASSERT(m_Player->GetWorld() == NULL); - m_SetViewDistance = a_ViewDistance; - m_UsedViewDistance = Clamp(m_SetViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); - LOGD("Setted view distance from %s to %i!", GetUsername().c_str(), m_UsedViewDistance); + m_RequestedViewDistance = a_ViewDistance; + m_UsedViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance()); + LOGD("Setted view distance from %s to %d!", GetUsername().c_str(), m_UsedViewDistance); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index db386d8a3..c0826d7c4 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -224,7 +224,7 @@ public: int GetViewDistance(void) const { return m_UsedViewDistance; } /** Returns the view distance that the player request, not the used view distance. */ - int GetRequestedViewDistance(void) const { return m_SetViewDistance; } + int GetRequestedViewDistance(void) const { return m_RequestedViewDistance; } void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } AString GetLocale(void) const { return m_Locale; } @@ -342,8 +342,8 @@ private: /** Number of chunks the player can see in each direction */ int m_UsedViewDistance; - /** The original view distance from the player. It isn't clamped with 1 and the max view distance of the world. */ - int m_SetViewDistance; + /** The requested view distance from the player. It isn't clamped with 1 and the max view distance of the world. */ + int m_RequestedViewDistance; AString m_IPString; |