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-rw-r--r--src/CMakeLists.txt4
-rw-r--r--src/Mobs/AggressiveMonster.cpp100
-rw-r--r--src/Mobs/AggressiveMonster.h27
-rw-r--r--src/Mobs/Bat.cpp9
-rw-r--r--src/Mobs/Behaviors/Behavior.cpp103
-rw-r--r--src/Mobs/Behaviors/Behavior.h22
-rw-r--r--src/Mobs/Behaviors/BehaviorAggressive.cpp39
-rw-r--r--src/Mobs/Behaviors/BehaviorAggressive.h40
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.cpp241
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.h60
-rw-r--r--src/Mobs/Behaviors/BehaviorChaser.cpp242
-rw-r--r--src/Mobs/Behaviors/BehaviorChaser.h65
-rw-r--r--src/Mobs/Behaviors/BehaviorCoward.cpp63
-rw-r--r--src/Mobs/Behaviors/BehaviorCoward.h27
-rw-r--r--src/Mobs/Behaviors/BehaviorDayLightBurner.cpp97
-rw-r--r--src/Mobs/Behaviors/BehaviorDayLightBurner.h26
-rw-r--r--src/Mobs/Behaviors/BehaviorItemDropper.cpp1
-rw-r--r--src/Mobs/Behaviors/BehaviorItemDropper.h1
-rw-r--r--src/Mobs/Behaviors/BehaviorItemFollower.cpp64
-rw-r--r--src/Mobs/Behaviors/BehaviorItemFollower.h27
-rw-r--r--src/Mobs/Behaviors/BehaviorStriker.cpp7
-rw-r--r--src/Mobs/Behaviors/BehaviorStriker.h13
-rw-r--r--src/Mobs/Behaviors/BehaviorWanderer.cpp60
-rw-r--r--src/Mobs/Behaviors/BehaviorWanderer.h24
-rw-r--r--src/Mobs/Behaviors/CMakeLists.txt35
-rw-r--r--src/Mobs/Blaze.cpp59
-rw-r--r--src/Mobs/Blaze.h11
-rw-r--r--src/Mobs/CaveSpider.cpp64
-rw-r--r--src/Mobs/CaveSpider.h13
-rw-r--r--src/Mobs/Chicken.cpp88
-rw-r--r--src/Mobs/Chicken.h24
-rw-r--r--src/Mobs/Cow.cpp42
-rw-r--r--src/Mobs/Cow.h20
-rw-r--r--src/Mobs/Creeper.cpp10
-rw-r--r--src/Mobs/Creeper.h27
-rw-r--r--src/Mobs/Enderman.cpp63
-rw-r--r--src/Mobs/Enderman.h35
-rw-r--r--src/Mobs/Ghast.cpp56
-rw-r--r--src/Mobs/Ghast.h13
-rw-r--r--src/Mobs/Horse.cpp307
-rw-r--r--src/Mobs/Horse.h61
-rw-r--r--src/Mobs/Monster.cpp521
-rw-r--r--src/Mobs/Monster.h84
-rw-r--r--src/Mobs/PassiveAggressiveMonster.cpp14
-rw-r--r--src/Mobs/PassiveAggressiveMonster.h9
-rw-r--r--src/Mobs/PassiveMonster.cpp220
-rw-r--r--src/Mobs/PassiveMonster.h82
-rw-r--r--src/Mobs/Sheep.cpp300
-rw-r--r--src/Mobs/Sheep.h52
-rw-r--r--src/Mobs/Silverfish.h14
-rw-r--r--src/Mobs/Skeleton.cpp94
-rw-r--r--src/Mobs/Skeleton.h20
-rw-r--r--src/Mobs/Slime.cpp8
-rw-r--r--src/Mobs/Slime.h32
-rw-r--r--src/Mobs/Spider.cpp29
-rw-r--r--src/Mobs/Spider.h13
-rw-r--r--src/Mobs/Witch.h3
-rw-r--r--src/Mobs/Wolf.cpp20
-rw-r--r--src/Mobs/Wolf.h102
-rw-r--r--src/Mobs/Zombie.cpp34
-rw-r--r--src/MonsterConfig.cpp16
-rw-r--r--src/Protocol/Protocol_1_10.cpp3
-rw-r--r--src/Protocol/Protocol_1_8.cpp4759
-rw-r--r--src/Protocol/Protocol_1_9.cpp3
64 files changed, 4759 insertions, 3963 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3ae56e635..4b3c71931 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -8,7 +8,7 @@ include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/libevent/include
set(FOLDERS
OSSupport HTTP Items Blocks Protocol Generating PolarSSL++ Bindings
- WorldStorage Mobs Entities Simulator Simulator/IncrementalRedstoneSimulator
+ WorldStorage Mobs Mobs/Behaviors Entities Simulator Simulator/IncrementalRedstoneSimulator
BlockEntities UI Noise
)
@@ -346,7 +346,7 @@ if (NOT MSVC)
target_link_libraries(${CMAKE_PROJECT_NAME}
OSSupport HTTPServer Bindings Items Blocks Noise
Protocol Generating WorldStorage
- Mobs Entities Simulator IncrementalRedstoneSimulator
+ Mobs Behaviors Entities Simulator IncrementalRedstoneSimulator
BlockEntities UI PolarSSL++
)
endif ()
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index fec14e6e9..9d9532573 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -5,105 +5,47 @@
#include "../World.h"
#include "../Entities/Player.h"
-#include "../LineBlockTracer.h"
-
-
+#include "../Tracer.h"
+#include "Behaviors/BehaviorAggressive.h"
+#include "Behaviors/BehaviorChaser.h"
+#include "Behaviors/BehaviorWanderer.h"
cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
+ super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), m_BehaviorAggressive(this)
{
m_EMPersonality = AGGRESSIVE;
+ ASSERT(GetBehaviorChaser() != nullptr);
}
-// What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-{
- super::InStateChasing(a_Dt, a_Chunk);
-
- if (GetTarget() != nullptr)
- {
- MoveToPosition(GetTarget()->GetPosition());
- }
-}
-
-
-
-
-
-
-void cAggressiveMonster::EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk)
-{
- if (!a_Player->CanMobsTarget())
- {
- return;
- }
-
- super::EventSeePlayer(a_Player, a_Chunk);
- m_EMState = CHASING;
-}
-
-
-
-
void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
-
- if (m_EMState == CHASING)
- {
- CheckEventLostPlayer();
- }
- else
- {
- CheckEventSeePlayer(a_Chunk);
- }
- auto target = GetTarget();
- if (target == nullptr)
- {
- return;
- }
+ /* cBehaviorChaser * BehaviorChaser = GetBehaviorChaser();
+ cBehaviorWanderer * BehaviorWanderer = GetBehaviorWanderer();
- // TODO: Currently all mobs see through lava, but only Nether-native mobs should be able to.
- Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0);
- Vector3d TargetPosition = target->GetPosition() + Vector3d(0, target->GetHeight(), 0);
- if (
- TargetIsInRange() &&
- cLineBlockTracer::LineOfSightTrace(*GetWorld(), MyHeadPosition, TargetPosition, cLineBlockTracer::losAirWaterLava) &&
- (GetHealth() > 0.0)
- )
+ for (;;)
{
- // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
- Attack(a_Dt);
- }
-}
-
-
+ m_BehaviorAggressive.Tick();
+ if (BehaviorChaser->Tick())
+ {
+ break;
+ }
+ if ((BehaviorWanderer != nullptr) && BehaviorWanderer->ActiveTick(a_Dt, a_Chunk))
+ {
+ break;
+ }
-
-
-bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
-{
- if ((GetTarget() == nullptr) || (m_AttackCoolDownTicksLeft != 0))
- {
- return false;
+ ASSERT(!"Not a single Behavior took control, this is not normal. ");
+ break;
}
- // Setting this higher gives us more wiggle room for attackrate
- ResetAttackCooldown();
- GetTarget()->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
-
- return true;
+ BehaviorChaser->Tick();*/
}
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 9ab8df06f..27ad88834 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -1,33 +1,22 @@
-
#pragma once
#include "Monster.h"
+#include "Behaviors/BehaviorAggressive.h"
-
-
+typedef std::string AString;
class cAggressiveMonster :
- public cMonster
+ public cMonster
{
- typedef cMonster super;
+ typedef cMonster super;
public:
- cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
-
+ cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
- virtual void EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk) override;
+ virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- /** Try to perform attack
- returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
- return false if e.g. the mob is still in cooldown from a previous attack */
- virtual bool Attack(std::chrono::milliseconds a_Dt);
+private:
+ cBehaviorAggressive m_BehaviorAggressive;
} ;
-
-
-
-
diff --git a/src/Mobs/Bat.cpp b/src/Mobs/Bat.cpp
index e419ceb2d..906b99320 100644
--- a/src/Mobs/Bat.cpp
+++ b/src/Mobs/Bat.cpp
@@ -4,12 +4,13 @@
#include "Bat.h"
#include "../Chunk.h"
-
cBat::cBat(void) :
- super("Bat", mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9)
+ super("Bat", mtBat, "entity.bat.hurt", "entity.bat.death", 0.5, 0.9)
{
- SetGravity(-2.0f);
- SetAirDrag(0.05f);
+ SetGravity(-2.0f);
+ SetAirDrag(0.05f);
+
+
}
diff --git a/src/Mobs/Behaviors/Behavior.cpp b/src/Mobs/Behaviors/Behavior.cpp
new file mode 100644
index 000000000..695343732
--- /dev/null
+++ b/src/Mobs/Behaviors/Behavior.cpp
@@ -0,0 +1,103 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Behavior.h"
+
+
+
+
+
+bool cBehavior::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ LOGD("ERROR: Probably forgot to implement cBehavior::IsControlDesired but implement cBehavior::Tick");
+ return false;
+}
+
+
+
+
+
+bool cBehavior::ControlStarting(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ return true;
+}
+
+
+
+
+
+bool cBehavior::ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ return true;
+}
+
+
+
+
+
+void cBehavior::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ LOGD("ERROR: Called a TICK on a behavior that doesn't have one.");
+ ASSERT(1 == 0);
+}
+
+
+
+
+
+void cBehavior::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ LOGD("ERROR: Called a PostTick on a behavior that doesn't have one.");
+ ASSERT(1 == 0);
+}
+
+
+
+
+
+void cBehavior::PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ LOGD("ERROR: Called a PreTick on a behavior that doesn't have one.");
+ ASSERT(1 == 0);
+}
+
+
+
+
+
+void cBehavior::onRightClicked()
+{
+ LOGD("ERROR: Called onRightClicked on a behavior that doesn't have one.");
+ ASSERT(1 == 0);
+}
+
+
+
+
+
+void cBehavior::Destroyed()
+{
+ LOGD("ERROR: Called Destroyed on a behavior that doesn't have one.");
+ ASSERT(1 == 0);
+}
+
+
+
+
+void cBehavior::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ UNUSED(a_TDI);
+ LOGD("ERROR: Called DoTakeDamage on a behavior that doesn't have one.");
+ ASSERT(1 == 0);
+}
diff --git a/src/Mobs/Behaviors/Behavior.h b/src/Mobs/Behaviors/Behavior.h
new file mode 100644
index 000000000..989addf8d
--- /dev/null
+++ b/src/Mobs/Behaviors/Behavior.h
@@ -0,0 +1,22 @@
+#pragma once
+
+struct TakeDamageInfo;
+class cChunk;
+#include <chrono>
+
+class cBehavior
+{
+public:
+ virtual bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+ virtual bool ControlStarting(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+ virtual bool ControlEnding(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+ virtual void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+ virtual void PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+
+
+ virtual void onRightClicked();
+ virtual void Destroyed();
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
+ virtual ~cBehavior() {}
+};
diff --git a/src/Mobs/Behaviors/BehaviorAggressive.cpp b/src/Mobs/Behaviors/BehaviorAggressive.cpp
new file mode 100644
index 000000000..f7c553f52
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorAggressive.cpp
@@ -0,0 +1,39 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorAggressive.h"
+#include "BehaviorChaser.h"
+#include "../Monster.h"
+#include "../../Chunk.h"
+#include "../../Entities/Player.h"
+
+
+
+cBehaviorAggressive::cBehaviorAggressive(cMonster * a_Parent) : m_Parent(a_Parent)
+{
+ ASSERT(m_Parent != nullptr);
+ m_ParentChaser = m_Parent->GetBehaviorChaser();
+ ASSERT(m_ParentChaser != nullptr);
+}
+
+
+
+
+
+void cBehaviorAggressive::PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ // Target something new if we have no target
+ if (m_ParentChaser->GetTarget() == nullptr)
+ {
+ m_ParentChaser->SetTarget(FindNewTarget());
+ }
+}
+
+
+
+
+
+cPawn * cBehaviorAggressive::FindNewTarget()
+{
+ cPlayer * Closest = m_Parent->GetNearestPlayer();
+ return Closest; // May be null
+}
diff --git a/src/Mobs/Behaviors/BehaviorAggressive.h b/src/Mobs/Behaviors/BehaviorAggressive.h
new file mode 100644
index 000000000..5bf86b23f
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorAggressive.h
@@ -0,0 +1,40 @@
+#pragma once
+
+
+class cBehaviorAggressive;
+
+#include "Behavior.h"
+
+class cPawn;
+class cMonster;
+class cBehaviorChaser;
+
+
+
+
+
+/** The mob is agressive toward specific mobtypes, or toward the player.
+This Behavior has a dependency on BehaviorChaser. */
+class cBehaviorAggressive : public cBehavior
+{
+
+public:
+ cBehaviorAggressive(cMonster * a_Parent);
+
+ // cBehaviorAggressive(cMonster * a_Parent, bool a_HatesPlayer);
+ // TODO agression toward specific players, and specific mobtypes, etc
+ // Agression under specific conditions (nighttime, etc)
+
+ // Functions our host Monster should invoke:
+ void PreTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+
+private:
+ cPawn * FindNewTarget();
+
+ // Our parent
+ cMonster * m_Parent;
+ cBehaviorChaser * m_ParentChaser;
+
+ // The mob we want to attack
+ cPawn * m_Target;
+};
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp
new file mode 100644
index 000000000..b2bd8da5d
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp
@@ -0,0 +1,241 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorBreeder.h"
+#include "../PassiveMonster.h"
+#include "../../World.h"
+#include "../Monster.h"
+#include "../../Entities/Player.h"
+#include "../../Item.h"
+#include "../../BoundingBox.h"
+
+cBehaviorBreeder::cBehaviorBreeder(cMonster * a_Parent) :
+ m_Parent(a_Parent),
+ m_LovePartner(nullptr),
+ m_LoveTimer(0),
+ m_LoveCooldown(0),
+ m_MatingTimer(0)
+{
+ m_Parent = a_Parent;
+ ASSERT(m_Parent != nullptr);
+}
+
+
+
+
+
+void cBehaviorBreeder::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ cWorld * World = m_Parent->GetWorld();
+ // if we have a partner, mate
+ if (m_LovePartner != nullptr)
+ {
+ if (m_MatingTimer > 0)
+ {
+ // If we should still mate, keep bumping into them until baby is made
+ Vector3d Pos = m_LovePartner->GetPosition();
+ m_Parent->MoveToPosition(Pos);
+ }
+ else
+ {
+ // Mating finished. Spawn baby
+ Vector3f Pos = (m_Parent->GetPosition() + m_LovePartner->GetPosition()) * 0.5;
+ UInt32 BabyID = World->SpawnMob(Pos.x, Pos.y, Pos.z, m_Parent->GetMobType(), true);
+
+ class cBabyInheritCallback :
+ public cEntityCallback
+ {
+ public:
+ cMonster * Baby;
+ cBabyInheritCallback() : Baby(nullptr) { }
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Baby = static_cast<cMonster *>(a_Entity);
+ return true;
+ }
+ } Callback;
+
+ m_Parent->GetWorld()->DoWithEntityByID(BabyID, Callback);
+ if (Callback.Baby != nullptr)
+ {
+ Callback.Baby->InheritFromParents(m_Parent, m_LovePartner);
+ }
+
+ cFastRandom Random;
+ World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + (Random.RandInt() % 6));
+
+ m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
+ ResetLoveMode();
+ }
+ }
+}
+
+
+
+
+
+void cBehaviorBreeder::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ if (m_MatingTimer > 0)
+ {
+ m_MatingTimer--;
+ }
+ if (m_LoveCooldown > 0)
+ {
+ m_LoveCooldown--;
+ }
+ if (m_LoveTimer > 0)
+ {
+ m_LoveTimer--;
+ }
+}
+
+
+
+
+
+bool cBehaviorBreeder::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ cWorld * World = m_Parent->GetWorld();
+
+ // if we have a love partner, we should control the mob
+ if (m_LovePartner != nullptr)
+ {
+ return true;
+ }
+
+ // If we are in love mode and we have no partner, try to find one
+ if (m_LoveTimer > 0)
+ {
+ class LookForLover : public cEntityCallback
+ {
+ public:
+ cMonster * m_Me;
+ LookForLover(cMonster * a_Me) :
+ m_Me(a_Me)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ // If the entity is not a monster, don't breed with it
+ // Also, do not self-breed
+ if ((a_Entity->GetEntityType() != cEntity::eEntityType::etMonster) || (a_Entity == m_Me))
+ {
+ return false;
+ }
+
+ auto PotentialPartner = static_cast<cMonster*>(a_Entity);
+
+ // If the potential partner is not of the same species, don't breed with it
+ if (PotentialPartner->GetMobType() != m_Me->GetMobType())
+ {
+ return false;
+ }
+
+ auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
+ auto MyBreedingBehavior = m_Me->GetBehaviorBreeder();
+
+ // If the potential partner is not in love
+ // Or they already have a mate, do not breed with them
+
+ if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
+ {
+ return false;
+ }
+
+ // All conditions met, let's breed!
+ PartnerBreedingBehavior->EngageLoveMode(m_Me);
+ MyBreedingBehavior->EngageLoveMode(PotentialPartner);
+ return true;
+ }
+ } Callback(m_Parent);
+
+ World->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), Callback);
+ if (m_LovePartner != nullptr)
+ {
+ return true; // We found love and took control of the monster, prevent other Behaviors from doing so
+ }
+ }
+
+ return false;
+}
+
+void cBehaviorBreeder::Destroyed()
+{
+ if (m_LovePartner != nullptr)
+ {
+ m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
+ }
+}
+
+
+
+
+
+void cBehaviorBreeder::OnRightClicked(cPlayer & a_Player)
+{
+ // If a player holding breeding items right-clicked me, go into love mode
+ if ((m_LoveCooldown == 0) && !IsInLove() && !m_Parent->IsBaby())
+ {
+ short HeldItem = a_Player.GetEquippedItem().m_ItemType;
+ cItems BreedingItems;
+ m_Parent->GetFollowedItems(BreedingItems);
+ if (BreedingItems.ContainsType(HeldItem))
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_LoveTimer = 20 * 30; // half a minute
+ m_Parent->GetWorld()->BroadcastEntityStatus(*m_Parent, cEntity::eEntityStatus::esMobInLove);
+ }
+ }
+}
+
+
+
+void cBehaviorBreeder::EngageLoveMode(cMonster * a_Partner)
+{
+ m_LovePartner = a_Partner;
+ m_MatingTimer = 50; // about 3 seconds of mating
+}
+
+
+
+
+
+void cBehaviorBreeder::ResetLoveMode()
+{
+ m_LovePartner = nullptr;
+ m_LoveTimer = 0;
+ m_MatingTimer = 0;
+ m_LoveCooldown = 20 * 60 * 5; // 5 minutes
+
+ // when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
+ m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent);
+}
+
+
+
+
+
+bool cBehaviorBreeder::IsInLove() const
+{
+ return m_LoveTimer > 0;
+}
+
+
+
+
+
+bool cBehaviorBreeder::IsInLoveCooldown() const
+{
+ return (m_LoveCooldown > 0);
+}
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.h b/src/Mobs/Behaviors/BehaviorBreeder.h
new file mode 100644
index 000000000..cf030b8f3
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorBreeder.h
@@ -0,0 +1,60 @@
+#pragma once
+
+class cBehaviorBreeder;
+
+#include "Behavior.h"
+
+class cWorld;
+class cMonster;
+class cPlayer;
+class cItems;
+
+
+
+
+
+/** Grants breeding capabilities to the mob. */
+class cBehaviorBreeder : public cBehavior
+{
+
+public:
+ cBehaviorBreeder(cMonster * a_Parent);
+
+ // Functions our host Monster should invoke:
+ bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void OnRightClicked(cPlayer & a_Player);
+ void Destroyed() override;
+
+ /** Returns the partner which the monster is currently mating with. */
+ cMonster * GetPartner(void) const { return m_LovePartner; }
+
+ /** Start the mating process. Causes the monster to keep bumping into the partner until m_MatingTimer reaches zero. */
+ void EngageLoveMode(cMonster * a_Partner);
+
+ /** Finish the mating process. Called after a baby is born. Resets all breeding related timers and sets m_LoveCooldown to 20 minutes. */
+ void ResetLoveMode();
+
+ /** Returns whether the monster has just been fed and is ready to mate. If this is "true" and GetPartner isn't "nullptr", then the monster is mating. */
+ bool IsInLove() const;
+
+ /** Returns whether the monster is tired of breeding and is in the cooldown state. */
+ bool IsInLoveCooldown() const;
+
+private:
+ /** Our parent */
+ cMonster * m_Parent;
+
+ /** The monster's breeding partner. */
+ cMonster * m_LovePartner;
+
+ /** If above 0, the monster is in love mode, and will breed if a nearby monster is also in love mode. Decrements by 1 per tick till reaching zero. */
+ int m_LoveTimer;
+
+ /** If above 0, the monster is in cooldown mode and will refuse to breed. Decrements by 1 per tick till reaching zero. */
+ int m_LoveCooldown;
+
+ /** The monster is engaged in mating, once this reaches zero, a baby will be born. Decrements by 1 per tick till reaching zero, then a baby is made and ResetLoveMode() is called. */
+ int m_MatingTimer;
+};
diff --git a/src/Mobs/Behaviors/BehaviorChaser.cpp b/src/Mobs/Behaviors/BehaviorChaser.cpp
new file mode 100644
index 000000000..025c60dd0
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorChaser.cpp
@@ -0,0 +1,242 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorChaser.h"
+#include "BehaviorStriker.h"
+#include "../Monster.h"
+#include "../../Entities/Pawn.h"
+#include "../../Entities/Player.h"
+
+
+
+cBehaviorChaser::cBehaviorChaser(cMonster * a_Parent) :
+ m_Parent(a_Parent)
+ , m_AttackRate(3)
+ , m_AttackDamage(1)
+ , m_AttackRange(1)
+ , m_AttackCoolDownTicksLeft(0)
+ , m_TicksSinceLastDamaged(100)
+{
+ ASSERT(m_Parent != nullptr);
+}
+
+
+
+
+bool cBehaviorChaser::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ // If we have a target, we have something to do! Return true and control the mob Ticks.
+ // Otherwise return false.
+ return (GetTarget() != nullptr);
+}
+
+
+
+
+
+void cBehaviorChaser::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ /*
+ * if ((GetTarget() != nullptr))
+ {
+ ASSERT(GetTarget()->IsTicking());
+
+ if (GetTarget()->IsPlayer())
+ {
+ if (!static_cast<cPlayer *>(GetTarget())->CanMobsTarget())
+ {
+ SetTarget(nullptr);
+ }
+ }
+ } //mobTodo copied from monster.cpp
+ * */
+
+ ASSERT((GetTarget() == nullptr) || (GetTarget()->IsPawn() && (GetTarget()->GetWorld() == m_Parent->GetWorld())));
+ // Stop targeting out of range targets
+ if (GetTarget() != nullptr)
+ {
+ if (TargetOutOfSight())
+ {
+ SetTarget(nullptr);
+ }
+ else
+ {
+ if (TargetIsInStrikeRange())
+ {
+ StrikeTarget();
+ }
+ else
+ {
+ ApproachTarget(); // potential mobTodo: decoupling approaching from attacking
+ // Not important now, but important for future extensibility, e.g.
+ // cow chases wheat but using the netherman approacher to teleport around.
+ }
+ }
+ }
+}
+
+void cBehaviorChaser::ApproachTarget()
+{
+ // potential mobTodo inheritence for creaper approachers, etc
+ m_Parent->MoveToPosition(m_Target->GetPosition());
+}
+
+
+
+void cBehaviorChaser::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ if (m_TicksSinceLastDamaged < 100)
+ {
+ ++m_TicksSinceLastDamaged;
+ }
+
+ if (m_AttackCoolDownTicksLeft > 0)
+ {
+ m_AttackCoolDownTicksLeft -= 1;
+ }
+}
+
+
+
+
+
+void cBehaviorChaser::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
+ {
+ if (
+ (!a_TDI.Attacker->IsPlayer()) ||
+ (static_cast<cPlayer *>(a_TDI.Attacker)->CanMobsTarget())
+ )
+ {
+ SetTarget(static_cast<cPawn*>(a_TDI.Attacker));
+ }
+ m_TicksSinceLastDamaged = 0;
+ }
+}
+
+
+
+
+
+void cBehaviorChaser::Destroyed()
+{
+ SetTarget(nullptr);
+}
+
+
+
+
+
+void cBehaviorChaser::SetAttackRate(float a_AttackRate)
+{
+ m_AttackRate = a_AttackRate;
+}
+
+
+
+
+
+void cBehaviorChaser::SetAttackRange(int a_AttackRange)
+{
+ m_AttackRange = a_AttackRange;
+}
+
+
+
+
+
+void cBehaviorChaser::SetAttackDamage(int a_AttackDamage)
+{
+ m_AttackDamage = a_AttackDamage;
+}
+
+
+
+
+cPawn * cBehaviorChaser::GetTarget()
+{
+ return m_Target;
+}
+
+
+
+
+
+void cBehaviorChaser::SetTarget(cPawn * a_Target)
+{
+ m_Target = a_Target;
+}
+
+
+
+
+
+bool cBehaviorChaser::TargetIsInStrikeRange()
+{
+ ASSERT(m_Target != nullptr);
+ ASSERT(m_Parent != nullptr);
+ /*
+ #include "../../Tracer.h"
+ cTracer LineOfSight(m_Parent->GetWorld());
+ Vector3d MyHeadPosition = m_Parent->GetPosition() + Vector3d(0, m_Parent->GetHeight(), 0);
+ Vector3d AttackDirection(m_ParentChaser->GetTarget()->GetPosition() + Vector3d(0, GetTarget()->GetHeight(), 0) - MyHeadPosition);
+
+
+ if (GetTarget() != nullptr)
+ {
+ MoveToPosition(GetTarget()->GetPosition());
+ }
+ if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length())) && (GetHealth() > 0.0))
+ {
+ // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
+ Attack(a_Dt);
+ }
+ */
+
+ return ((m_Target->GetPosition() - m_Parent->GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange));
+}
+
+
+
+
+
+bool cBehaviorChaser::TargetOutOfSight()
+{
+ ASSERT(m_Target != nullptr);
+ if ((GetTarget()->GetPosition() - m_Parent->GetPosition()).Length() > m_Parent->GetSightDistance())
+ {
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cBehaviorChaser::ResetStrikeCooldown()
+{
+ m_AttackCoolDownTicksLeft = static_cast<int>(3 * 20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every 3 seconds
+}
+
+
+
+
+
+void cBehaviorChaser::StrikeTarget()
+{
+ if (m_AttackCoolDownTicksLeft != 0)
+ {
+ cBehaviorStriker * Striker = m_Parent->GetBehaviorStriker();
+ if (Striker != nullptr)
+ {
+ // Striker->Strike(m_Target); //mobTodo
+ }
+ ResetStrikeCooldown();
+ }
+}
diff --git a/src/Mobs/Behaviors/BehaviorChaser.h b/src/Mobs/Behaviors/BehaviorChaser.h
new file mode 100644
index 000000000..d0910e11e
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorChaser.h
@@ -0,0 +1,65 @@
+#pragma once
+
+class cBehaviorChaser;
+
+#include "Behavior.h"
+
+class cMonster;
+class cPawn;
+class cBehaviorStriker;
+
+
+/** Grants chase capability to the mob. Note that this is not the same as agression!
+The mob may possess this trait and not attack anyone or only attack when provoked.
+Unlike most traits, this one has several forms, and therefore it is an abstract type
+You should use one of its derived classes, and you cannot use it directly. */
+class cBehaviorChaser : public cBehavior
+{
+
+public:
+ cBehaviorChaser(cMonster * a_Parent);
+
+ // Functions our host Monster should invoke:
+ bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void Destroyed() override;
+ void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+ // Our host monster will call these once it loads its config file
+ void SetAttackRate(float a_AttackRate);
+ void SetAttackRange(int a_AttackRange);
+ void SetAttackDamage(int a_AttackDamage);
+
+ /** Returns the target pointer, or a nullptr if we're not targeting anyone. */
+ cPawn * GetTarget();
+
+ /** Sets the target. */
+ void SetTarget(cPawn * a_Target);
+protected:
+ void ApproachTarget();
+ // virtual void ApproachTarget() = 0; //mobTodo
+private:
+
+ /** Our parent */
+ cMonster * m_Parent;
+
+ // The mob we want to attack
+ cPawn * m_Target;
+
+ // Target stuff
+ bool TargetIsInStrikeRange();
+ bool TargetOutOfSight();
+ void StrikeTarget();
+
+ // Cooldown stuff
+ void ResetStrikeCooldown();
+
+ // Our attacking parameters (Set by the setter methods, loaded from a config file in cMonster)
+ float m_AttackRate;
+ int m_AttackDamage;
+ int m_AttackRange;
+ int m_AttackCoolDownTicksLeft;
+
+ int m_TicksSinceLastDamaged; // How many ticks ago were we last damaged by a player?
+};
diff --git a/src/Mobs/Behaviors/BehaviorCoward.cpp b/src/Mobs/Behaviors/BehaviorCoward.cpp
new file mode 100644
index 000000000..43be5c49c
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorCoward.cpp
@@ -0,0 +1,63 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorCoward.h"
+#include "../Monster.h"
+#include "../../World.h"
+#include "../../Entities/Player.h"
+#include "../../Entities/Entity.h"
+
+cBehaviorCoward::cBehaviorCoward(cMonster * a_Parent) :
+ m_Parent(a_Parent),
+ m_Attacker(nullptr)
+{
+ ASSERT(m_Parent != nullptr);
+}
+
+
+
+
+bool cBehaviorCoward::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ return (m_Attacker != nullptr); //mobTodo probably not so safe pointer (and cChaser m_Target too)
+}
+
+
+
+
+
+void cBehaviorCoward::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ if (m_Attacker == nullptr)
+ {
+ return;
+ }
+
+ // TODO NOT SAFE
+ if (m_Attacker->IsDestroyed() || (m_Attacker->GetPosition() - m_Parent->GetPosition()).Length() > m_Parent->GetSightDistance())
+ {
+ // We lost the attacker
+ m_Attacker = nullptr;
+ }
+
+ Vector3d newloc = m_Parent->GetPosition();
+ newloc.x = (m_Attacker->GetPosition().x < newloc.x)? (newloc.x + m_Parent->GetSightDistance()): (newloc.x - m_Parent->GetSightDistance());
+ newloc.z = (m_Attacker->GetPosition().z < newloc.z)? (newloc.z + m_Parent->GetSightDistance()): (newloc.z - m_Parent->GetSightDistance());
+ m_Parent->MoveToPosition(newloc);
+}
+
+
+
+
+
+void cBehaviorCoward::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if ((a_TDI.Attacker != m_Parent) && (a_TDI.Attacker != nullptr))
+ {
+ m_Attacker = a_TDI.Attacker;
+ }
+}
+
diff --git a/src/Mobs/Behaviors/BehaviorCoward.h b/src/Mobs/Behaviors/BehaviorCoward.h
new file mode 100644
index 000000000..048101d5d
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorCoward.h
@@ -0,0 +1,27 @@
+#pragma once
+
+#include "Behavior.h"
+
+// Makes the mob run away from any other mob that damages it
+
+//fwds
+class cMonster;
+class cItems;
+class cEntity;
+struct TakeDamageInfo;
+
+class cBehaviorCoward : cBehavior
+{
+public:
+ cBehaviorCoward(cMonster * a_Parent);
+
+ // Functions our host Monster should invoke:
+ bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+
+private:
+ cMonster * m_Parent; // Our Parent
+ cEntity * m_Attacker; // The entity we're running away from
+};
diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp
new file mode 100644
index 000000000..b28c3c49c
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.cpp
@@ -0,0 +1,97 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorDayLightBurner.h"
+#include "../Monster.h"
+#include "../../Entities/Player.h"
+#include "../../Entities/Entity.h"
+
+#include "../../Chunk.h"
+
+cBehaviorDayLightBurner::cBehaviorDayLightBurner(cMonster * a_Parent) : m_Parent(a_Parent)
+{
+ ASSERT(m_Parent != nullptr);
+}
+
+void cBehaviorDayLightBurner::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ // mobTodo WouldBurn
+ bool WouldBurn = false; // TEMP
+
+ int RelY = static_cast<int>(m_Parent->GetPosY());
+ if ((RelY < 0) || (RelY >= cChunkDef::Height))
+ {
+ // Outside the world
+ return;
+ }
+ if (!a_Chunk.IsLightValid())
+ {
+ m_Parent->GetWorld()->QueueLightChunk(m_Parent->GetChunkX(), m_Parent->GetChunkZ());
+ return;
+ }
+
+ if (!m_Parent->IsOnFire() && WouldBurn)
+ {
+ // Burn for 100 ticks, then decide again
+ m_Parent->StartBurning(100);
+ }
+}
+
+
+
+
+bool cBehaviorDayLightBurner::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
+{
+ int RelY = FloorC(a_Location.y);
+ if (RelY <= 0)
+ {
+ // The mob is about to die, no point in burning
+ return false;
+ }
+ if (RelY >= cChunkDef::Height)
+ {
+ // Always burn above the world
+ return true;
+ }
+
+ PREPARE_REL_AND_CHUNK(a_Location, a_Chunk);
+ if (!RelSuccess)
+ {
+ return false;
+ }
+
+ if (
+ (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand
+ (m_Parent->GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime
+ m_Parent->GetWorld()->IsWeatherSunnyAt(static_cast<int>(m_Parent->GetPosX()), static_cast<int>(m_Parent->GetPosZ())) // Not raining
+ )
+ {
+ int MobHeight = static_cast<int>(a_Location.y) + static_cast<int>(round(m_Parent->GetHeight())) - 1; // The height of the mob head
+ if (MobHeight >= cChunkDef::Height)
+ {
+ return true;
+ }
+ // Start with the highest block and scan down to the mob's head.
+ // If a non transparent is found, return false (do not burn). Otherwise return true.
+ // Note that this loop is not a performance concern as transparent blocks are rare and the loop almost always bailes out
+ // instantly.(An exception is e.g. standing under a long column of glass).
+ int CurrentBlock = Chunk->GetHeight(Rel.x, Rel.z);
+ while (CurrentBlock >= MobHeight)
+ {
+ BLOCKTYPE Block = Chunk->GetBlock(Rel.x, CurrentBlock, Rel.z);
+ if (
+ // Do not burn if a block above us meets one of the following conditions:
+ (!cBlockInfo::IsTransparent(Block)) ||
+ (Block == E_BLOCK_LEAVES) ||
+ (Block == E_BLOCK_NEW_LEAVES) ||
+ (IsBlockWater(Block))
+ )
+ {
+ return false;
+ }
+ --CurrentBlock;
+ }
+ return true;
+
+ }
+ return false;
+}
diff --git a/src/Mobs/Behaviors/BehaviorDayLightBurner.h b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
new file mode 100644
index 000000000..77fcce281
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorDayLightBurner.h
@@ -0,0 +1,26 @@
+#pragma once
+
+// mobTodo I just need vector3d
+#include "Behavior.h"
+#include "../../World.h"
+
+// fwds
+class cMonster;
+class cEntity;
+class cChunk;
+
+class cBehaviorDayLightBurner : cBehavior
+{
+public:
+ cBehaviorDayLightBurner(cMonster * a_Parent);
+
+ void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+ bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
+
+ // Functions our host Monster should invoke:
+ void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+
+private:
+ cMonster * m_Parent; // Our Parent
+ cEntity * m_Attacker; // The entity we're running away from
+};
diff --git a/src/Mobs/Behaviors/BehaviorItemDropper.cpp b/src/Mobs/Behaviors/BehaviorItemDropper.cpp
new file mode 100644
index 000000000..8b1378917
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorItemDropper.cpp
@@ -0,0 +1 @@
+
diff --git a/src/Mobs/Behaviors/BehaviorItemDropper.h b/src/Mobs/Behaviors/BehaviorItemDropper.h
new file mode 100644
index 000000000..8b1378917
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorItemDropper.h
@@ -0,0 +1 @@
+
diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.cpp b/src/Mobs/Behaviors/BehaviorItemFollower.cpp
new file mode 100644
index 000000000..c6cb0df04
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorItemFollower.cpp
@@ -0,0 +1,64 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorItemFollower.h"
+#include "../Monster.h"
+#include "../../World.h"
+#include "../../Entities/Player.h"
+
+
+cBehaviorItemFollower::cBehaviorItemFollower(cMonster * a_Parent) :
+ m_Parent(a_Parent)
+{
+ m_Parent = a_Parent;
+ ASSERT(m_Parent != nullptr);
+}
+
+
+
+
+
+bool cBehaviorItemFollower::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ cItems FollowedItems;
+ m_Parent->GetFollowedItems(FollowedItems);
+ if (FollowedItems.Size() > 0)
+ {
+ cPlayer * a_Closest_Player = m_Parent->GetNearestPlayer();
+ if (a_Closest_Player != nullptr)
+ {
+ cItem EquippedItem = a_Closest_Player->GetEquippedItem();
+ if (FollowedItems.ContainsType(EquippedItem))
+ {
+ return true; // We take control of the monster. Now it'll call our tick
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cBehaviorItemFollower::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ cItems FollowedItems;
+ m_Parent->GetFollowedItems(FollowedItems);
+ if (FollowedItems.Size() > 0)
+ {
+ cPlayer * a_Closest_Player = m_Parent->GetNearestPlayer();
+ if (a_Closest_Player != nullptr)
+ {
+ cItem EquippedItem = a_Closest_Player->GetEquippedItem();
+ if (FollowedItems.ContainsType(EquippedItem))
+ {
+ Vector3d PlayerPos = a_Closest_Player->GetPosition();
+ m_Parent->MoveToPosition(PlayerPos);
+ }
+ }
+ }
+}
diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.h b/src/Mobs/Behaviors/BehaviorItemFollower.h
new file mode 100644
index 000000000..94f8bda15
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorItemFollower.h
@@ -0,0 +1,27 @@
+#pragma once
+
+// Makes the mob follow specific held items
+class cBehaviorItemFollower;
+
+#include "Behavior.h"
+
+// fwds
+class cMonster;
+class cItems;
+
+class cBehaviorItemFollower : public cBehavior
+{
+public:
+ cBehaviorItemFollower(cMonster * a_Parent);
+
+ void GetBreedingItems(cItems & a_Items);
+
+ // Functions our host Monster should invoke:
+ bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+
+
+private:
+ /** Our parent */
+ cMonster * m_Parent;
+};
diff --git a/src/Mobs/Behaviors/BehaviorStriker.cpp b/src/Mobs/Behaviors/BehaviorStriker.cpp
new file mode 100644
index 000000000..e09bb45f9
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorStriker.cpp
@@ -0,0 +1,7 @@
+/*
+bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
+{
+ GetTarget()->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
+
+ return true;
+} */
diff --git a/src/Mobs/Behaviors/BehaviorStriker.h b/src/Mobs/Behaviors/BehaviorStriker.h
new file mode 100644
index 000000000..6fc094476
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorStriker.h
@@ -0,0 +1,13 @@
+#pragma once
+class cBehaviorStriker
+{
+
+};
+
+/*
+bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
+{
+ GetTarget()->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
+
+ return true;
+} */
diff --git a/src/Mobs/Behaviors/BehaviorWanderer.cpp b/src/Mobs/Behaviors/BehaviorWanderer.cpp
new file mode 100644
index 000000000..53efd407c
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorWanderer.cpp
@@ -0,0 +1,60 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "BehaviorWanderer.h"
+#include "../Monster.h"
+#include "../../Chunk.h"
+#include "../../World.h"
+
+cBehaviorWanderer::cBehaviorWanderer(cMonster * a_Parent)
+ : m_Parent(a_Parent)
+ , m_IdleInterval(0)
+{
+ ASSERT(m_Parent != nullptr);
+}
+
+bool cBehaviorWanderer::ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ if (m_Parent->IsPathFinderActivated())
+ {
+ return true; // Still getting there
+ }
+
+ m_IdleInterval += a_Dt;
+
+ if (m_IdleInterval > std::chrono::seconds(1))
+ {
+ // At this interval the results are predictable
+ int rem = m_Parent->GetWorld()->GetTickRandomNumber(6) + 1;
+ m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds
+
+ Vector3d Dist;
+ Dist.x = static_cast<double>(m_Parent->GetWorld()->GetTickRandomNumber(10)) - 5.0;
+ Dist.z = static_cast<double>(m_Parent->GetWorld()->GetTickRandomNumber(10)) - 5.0;
+
+ if ((Dist.SqrLength() > 2) && (rem >= 3))
+ {
+
+ Vector3d Destination(m_Parent->GetPosX() + Dist.x, m_Parent->GetPosition().y, m_Parent->GetPosZ() + Dist.z);
+
+ cChunk * Chunk = a_Chunk.GetNeighborChunk(static_cast<int>(Destination.x), static_cast<int>(Destination.z));
+ if ((Chunk == nullptr) || !Chunk->IsValid())
+ {
+ return true;
+ }
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ int RelX = static_cast<int>(Destination.x) - Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = static_cast<int>(Destination.z) - Chunk->GetPosZ() * cChunkDef::Width;
+ int YBelowUs = static_cast<int>(Destination.y) - 1;
+ if (YBelowUs >= 0)
+ {
+ Chunk->GetBlockTypeMeta(RelX, YBelowUs, RelZ, BlockType, BlockMeta);
+ if (BlockType != E_BLOCK_STATIONARY_WATER) // Idle mobs shouldn't enter water on purpose
+ {
+ m_Parent->MoveToPosition(Destination);
+ }
+ }
+ }
+ }
+ return true;
+}
diff --git a/src/Mobs/Behaviors/BehaviorWanderer.h b/src/Mobs/Behaviors/BehaviorWanderer.h
new file mode 100644
index 000000000..258bf5f59
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorWanderer.h
@@ -0,0 +1,24 @@
+#pragma once
+
+// The mob will wander around
+#include <chrono>
+
+class cMonster;
+class cEntity;
+class cChunk;
+
+class cBehaviorWanderer
+{
+
+public:
+ cBehaviorWanderer(cMonster * a_Parent);
+
+ // Functions our host Monster should invoke:
+ bool ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
+
+
+private:
+ cMonster * m_Parent; // Our Parent
+
+ std::chrono::milliseconds m_IdleInterval;
+};
diff --git a/src/Mobs/Behaviors/CMakeLists.txt b/src/Mobs/Behaviors/CMakeLists.txt
new file mode 100644
index 000000000..017fc0f35
--- /dev/null
+++ b/src/Mobs/Behaviors/CMakeLists.txt
@@ -0,0 +1,35 @@
+
+cmake_minimum_required (VERSION 2.6)
+project (Cuberite)
+
+include_directories ("${PROJECT_SOURCE_DIR}/../")
+
+SET (SRCS
+ Behavior.cpp
+ BehaviorAggressive.cpp
+ BehaviorChaser.cpp
+ BehaviorBreeder.cpp
+ BehaviorDayLightBurner.cpp
+ BehaviorCoward.cpp
+ BehaviorItemDropper.cpp
+ BehaviorItemFollower.cpp
+ BehaviorStriker.cpp
+ BehaviorWanderer.cpp
+)
+
+SET (HDRS
+ Behavior.h
+ BehaviorAggressive.h
+ BehaviorChaser.h
+ BehaviorBreeder.h
+ BehaviorDayLightBurner.h
+ BehaviorCoward.h
+ BehaviorItemDropper.h
+ BehaviorItemFollower.h
+ BehaviorStriker.h
+ BehaviorWanderer.h
+)
+
+if(NOT MSVC)
+ add_library(Behaviors ${SRCS} ${HDRS})
+endif()
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index a48bfa886..7ada21369 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -9,10 +9,10 @@
cBlaze::cBlaze(void) :
- super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8)
+ super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8)
{
- SetGravity(-8.0f);
- SetAirDrag(0.05f);
+ SetGravity(-8.0f);
+ SetAirDrag(0.05f);
}
@@ -21,36 +21,37 @@ cBlaze::cBlaze(void) :
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
- {
- unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
- }
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
+ }
}
-
+// mobTODO
+/*
bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
{
- if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
-
- auto FireCharge = cpp14::make_unique<cFireChargeEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- auto FireChargePtr = FireCharge.get();
- if (!FireChargePtr->Initialize(std::move(FireCharge), *m_World))
- {
- return false;
- }
-
- ResetAttackCooldown();
- // ToDo: Shoot 3 fireballs instead of 1.
-
- return true;
- }
- return false;
-}
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+
+ auto FireCharge = cpp14::make_unique<cFireChargeEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ auto FireChargePtr = FireCharge.get();
+ if (!FireChargePtr->Initialize(std::move(FireCharge), *m_World))
+ {
+ return false;
+ }
+
+ ResetAttackCooldown();
+ // ToDo: Shoot 3 fireballs instead of 1.
+
+ return true;
+ }
+ return false;
+}*/
diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h
index ca755b626..7e389fa6c 100644
--- a/src/Mobs/Blaze.h
+++ b/src/Mobs/Blaze.h
@@ -8,15 +8,14 @@
class cBlaze :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cBlaze(void);
+ cBlaze(void);
- CLASS_PROTODEF(cBlaze)
+ CLASS_PROTODEF(cBlaze)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp
index c6aa8af61..8d8e15d85 100644
--- a/src/Mobs/CaveSpider.cpp
+++ b/src/Mobs/CaveSpider.cpp
@@ -8,7 +8,7 @@
cCaveSpider::cCaveSpider(void) :
- super("CaveSpider", mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5)
+ super("CaveSpider", mtCaveSpider, "entity.spider.hurt", "entity.spider.death", 0.7, 0.5)
{
}
@@ -18,34 +18,34 @@ cCaveSpider::cCaveSpider(void) :
void cCaveSpider::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_Chunk);
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
-
- m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
+ super::Tick(a_Dt, a_Chunk);
+ if (!IsTicking())
+ {
+ // The base class tick destroyed us
+ return;
+ }
+
+ m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
}
-
+/*
bool cCaveSpider::Attack(std::chrono::milliseconds a_Dt)
{
- if (!super::Attack(a_Dt))
- {
- return false;
- }
-
- if (GetTarget()->IsPawn())
- {
- // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
- static_cast<cPawn *>(GetTarget())->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
- }
- return true;
-}
+ if (!super::Attack(a_Dt))
+ {
+ return false;
+ }
+
+ if (GetTarget()->IsPawn())
+ {
+ // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
+ static_cast<cPawn *>(GetTarget())->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
+ }
+ return true;
+}*/
@@ -53,16 +53,16 @@ bool cCaveSpider::Attack(std::chrono::milliseconds a_Dt)
void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
- if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
- {
- AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
- }
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
+ if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
+ }
}
diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h
index cf4b8e17c..71ee0b244 100644
--- a/src/Mobs/CaveSpider.h
+++ b/src/Mobs/CaveSpider.h
@@ -7,18 +7,17 @@
class cCaveSpider :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cCaveSpider(void);
+ cCaveSpider(void);
- CLASS_PROTODEF(cCaveSpider)
+ CLASS_PROTODEF(cCaveSpider)
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
} ;
diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp
index 1068295e6..80cff7fb8 100644
--- a/src/Mobs/Chicken.cpp
+++ b/src/Mobs/Chicken.cpp
@@ -5,16 +5,12 @@
-
-
-
-
cChicken::cChicken(void) :
- super("Chicken", mtChicken, "entity.chicken.hurt", "entity.chicken.death", 0.3, 0.4),
- m_EggDropTimer(0)
+ super("Chicken", mtChicken, "entity.chicken.hurt", "entity.chicken.death", 0.3, 0.4),
+ m_EggDropTimer(0)
{
- SetGravity(-2.0f);
- SetAirDrag(0.0f);
+ SetGravity(-2.0f);
+ SetAirDrag(0.0f);
}
@@ -22,36 +18,36 @@ cChicken::cChicken(void) :
void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_Chunk);
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
-
- if (IsBaby())
- {
- return; // Babies don't lay eggs
- }
-
- if ((m_EggDropTimer == 6000) && GetRandomProvider().RandBool())
- {
- cItems Drops;
- m_EggDropTimer = 0;
- Drops.push_back(cItem(E_ITEM_EGG, 1));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- }
- else if (m_EggDropTimer == 12000)
- {
- cItems Drops;
- m_EggDropTimer = 0;
- Drops.push_back(cItem(E_ITEM_EGG, 1));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- }
- else
- {
- m_EggDropTimer++;
- }
+ super::Tick(a_Dt, a_Chunk);
+ if (!IsTicking())
+ {
+ // The base class tick destroyed us
+ return;
+ }
+
+ if (IsBaby())
+ {
+ return; // Babies don't lay eggs
+ }
+
+ if ((m_EggDropTimer == 6000) && GetRandomProvider().RandBool())
+ {
+ cItems Drops;
+ m_EggDropTimer = 0;
+ Drops.push_back(cItem(E_ITEM_EGG, 1));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ }
+ else if (m_EggDropTimer == 12000)
+ {
+ cItems Drops;
+ m_EggDropTimer = 0;
+ Drops.push_back(cItem(E_ITEM_EGG, 1));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ }
+ else
+ {
+ m_EggDropTimer++;
+ }
}
@@ -60,13 +56,13 @@ void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
- AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_FEATHER);
+ AddRandomDropItem(a_Drops, 1, 1, IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN);
}
@@ -75,7 +71,7 @@ void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cChicken::HandleFalling(void)
{
- // empty - chickens don't take fall damage
+ // empty - chickens don't take fall damage
}
diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h
index 3be338b15..b954c19ec 100644
--- a/src/Mobs/Chicken.h
+++ b/src/Mobs/Chicken.h
@@ -7,28 +7,28 @@
class cChicken :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- cChicken(void);
+ cChicken(void);
- CLASS_PROTODEF(cChicken)
+ CLASS_PROTODEF(cChicken)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void GetFollowedItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_SEEDS);
- }
+ virtual void GetFollowedItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_SEEDS);
+ }
- virtual void HandleFalling(void) override;
+ virtual void HandleFalling(void) override;
private:
- int m_EggDropTimer;
+ int m_EggDropTimer;
} ;
diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp
index 9736fe440..c92f2369f 100644
--- a/src/Mobs/Cow.cpp
+++ b/src/Mobs/Cow.cpp
@@ -6,12 +6,8 @@
-
-
-
-
cCow::cCow(void) :
- super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
+ super("Cow", mtCow, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3)
{
}
@@ -21,13 +17,13 @@ cCow::cCow(void) :
void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
}
@@ -36,15 +32,15 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cCow::OnRightClicked(cPlayer & a_Player)
{
- super::OnRightClicked(a_Player);
-
- short HeldItem = a_Player.GetEquippedItem().m_ItemType;
- if (HeldItem == E_ITEM_BUCKET)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- a_Player.GetInventory().AddItem(E_ITEM_MILK);
- }
- }
+ super::OnRightClicked(a_Player);
+
+ short HeldItem = a_Player.GetEquippedItem().m_ItemType;
+ if (HeldItem == E_ITEM_BUCKET)
+ {
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().AddItem(E_ITEM_MILK);
+ }
+ }
}
diff --git a/src/Mobs/Cow.h b/src/Mobs/Cow.h
index 569c6e619..7b3cdb56e 100644
--- a/src/Mobs/Cow.h
+++ b/src/Mobs/Cow.h
@@ -8,22 +8,22 @@
class cCow :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- cCow();
+ cCow();
- CLASS_PROTODEF(cCow)
+ CLASS_PROTODEF(cCow)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void GetFollowedItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_WHEAT);
- }
+ virtual void GetFollowedItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_WHEAT);
+ }
} ;
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 84b68cf7c..65576ff25 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -26,6 +26,8 @@ cCreeper::cCreeper(void) :
void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
+ /* mobTodo
+
if (!IsTicking())
{
// The base class tick destroyed us
@@ -53,7 +55,8 @@ void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
m_World->DoExplosionAt((m_bIsCharged ? 5 : 3), GetPosX(), GetPosY(), GetPosZ(), false, esMonster, this);
Destroy(); // Just in case we aren't killed by the explosion
}
- }
+ } */
+
}
@@ -125,7 +128,8 @@ bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI)
-
+// mobTODO
+/*
bool cCreeper::Attack(std::chrono::milliseconds a_Dt)
{
UNUSED(a_Dt);
@@ -139,7 +143,7 @@ bool cCreeper::Attack(std::chrono::milliseconds a_Dt)
return true;
}
return false;
-}
+}*/
diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h
index aea36def3..2ef72650b 100644
--- a/src/Mobs/Creeper.h
+++ b/src/Mobs/Creeper.h
@@ -8,29 +8,28 @@
class cCreeper :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cCreeper(void);
+ cCreeper(void);
- CLASS_PROTODEF(cCreeper)
+ CLASS_PROTODEF(cCreeper)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
- bool IsBlowing(void) const {return m_bIsBlowing; }
- bool IsCharged(void) const {return m_bIsCharged; }
- bool IsBurnedWithFlintAndSteel(void) const {return m_BurnedWithFlintAndSteel; }
+ bool IsBlowing(void) const {return m_bIsBlowing; }
+ bool IsCharged(void) const {return m_bIsCharged; }
+ bool IsBurnedWithFlintAndSteel(void) const {return m_BurnedWithFlintAndSteel; }
private:
- bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
- int m_ExplodingTimer;
+ bool m_bIsBlowing, m_bIsCharged, m_BurnedWithFlintAndSteel;
+ int m_ExplodingTimer;
} ;
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index 5cfe0d4cd..6aa72369f 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -98,67 +98,6 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cEnderman::CheckEventSeePlayer(cChunk & a_Chunk)
-{
- if (GetTarget() != nullptr)
- {
- return;
- }
-
- cPlayerLookCheck Callback(GetPosition(), m_SightDistance);
- if (m_World->ForEachPlayer(Callback))
- {
- return;
- }
-
- ASSERT(Callback.GetPlayer() != nullptr);
-
- if (!CheckLight())
- {
- // Insufficient light for enderman to become aggravated
- // TODO: Teleport to a suitable location
- return;
- }
-
- if (!Callback.GetPlayer()->CanMobsTarget())
- {
- return;
- }
-
- // Target the player
- cMonster::EventSeePlayer(Callback.GetPlayer(), a_Chunk);
- m_EMState = CHASING;
- m_bIsScreaming = true;
- GetWorld()->BroadcastEntityMetadata(*this);
-}
-
-
-
-
-
-void cEnderman::CheckEventLostPlayer(void)
-{
- super::CheckEventLostPlayer();
- if (!CheckLight())
- {
- EventLosePlayer();
- }
-}
-
-
-
-
-
-void cEnderman::EventLosePlayer()
-{
- super::EventLosePlayer();
- m_bIsScreaming = false;
- GetWorld()->BroadcastEntityMetadata(*this);
-}
-
-
-
-
bool cEnderman::CheckLight()
{
@@ -197,7 +136,7 @@ void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
// Take damage when touching water, drowning damage seems to be most appropriate
if (CheckRain() || IsSwimming())
{
- EventLosePlayer();
+ // EventLosePlayer(); //mobTodo
TakeDamage(dtDrowning, nullptr, 1, 0);
// TODO teleport to a safe location
}
diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h
index c9ffbeaba..0dc648468 100644
--- a/src/Mobs/Enderman.h
+++ b/src/Mobs/Enderman.h
@@ -8,35 +8,32 @@
class cEnderman :
- public cPassiveAggressiveMonster
+ public cPassiveAggressiveMonster
{
- typedef cPassiveAggressiveMonster super;
+ typedef cPassiveAggressiveMonster super;
public:
- cEnderman(void);
+ cEnderman(void);
- CLASS_PROTODEF(cEnderman)
+ CLASS_PROTODEF(cEnderman)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void CheckEventSeePlayer(cChunk & a_Chunk) override;
- virtual void CheckEventLostPlayer(void) override;
- virtual void EventLosePlayer(void) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- bool IsScreaming(void) const {return m_bIsScreaming; }
- BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
- NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
+ bool IsScreaming(void) const {return m_bIsScreaming; }
+ BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }
+ NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; }
- /** Returns if the current sky light level is sufficient for the enderman to become aggravated */
- bool CheckLight(void);
- /** Returns if the enderman gets hit by the rain */
- bool CheckRain(void);
+ /** Returns if the current sky light level is sufficient for the enderman to become aggravated */
+ bool CheckLight(void);
+ /** Returns if the enderman gets hit by the rain */
+ bool CheckRain(void);
private:
- bool m_bIsScreaming;
- BLOCKTYPE CarriedBlock;
- NIBBLETYPE CarriedMeta;
+ bool m_bIsScreaming;
+ BLOCKTYPE CarriedBlock;
+ NIBBLETYPE CarriedMeta;
} ;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 2488e63b1..97a27be5a 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -9,7 +9,7 @@
cGhast::cGhast(void) :
- super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4)
+ super("Ghast", mtGhast, "entity.ghast.hurt", "entity.ghast.death", 4, 4)
{
}
@@ -19,39 +19,39 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}
-
-bool cGhast::Attack(std::chrono::milliseconds a_Dt)
+// mobTODO
+/*bool cGhast::Attack(std::chrono::milliseconds a_Dt)
{
- if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
-
- auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- auto GhastBallPtr = GhastBall.get();
- if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World))
- {
- return false;
- }
-
- ResetAttackCooldown();
- return true;
- }
- return false;
-}
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+
+ auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ auto GhastBallPtr = GhastBall.get();
+ if (!GhastBallPtr->Initialize(std::move(GhastBall), *m_World))
+ {
+ return false;
+ }
+
+ ResetAttackCooldown();
+ return true;
+ }
+ return false;
+}*/
diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h
index a41a72ddc..c3423590a 100644
--- a/src/Mobs/Ghast.h
+++ b/src/Mobs/Ghast.h
@@ -8,19 +8,18 @@
class cGhast :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cGhast(void);
+ cGhast(void);
- CLASS_PROTODEF(cGhast)
+ CLASS_PROTODEF(cGhast)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- bool IsCharging(void) const {return false; }
+ bool IsCharging(void) const {return false; }
} ;
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index 13630b0e3..21a58489d 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -11,21 +11,21 @@
cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
- super("Horse", mtHorse, "entity.horse.hurt", "entity.horse.death", 1.4, 1.6),
- m_bHasChest(false),
- m_bIsEating(false),
- m_bIsRearing(false),
- m_bIsMouthOpen(false),
- m_bIsTame(false),
- m_bIsSaddled(false),
- m_Type(Type),
- m_Color(Color),
- m_Style(Style),
- m_Armour(0),
- m_TimesToTame(TameTimes),
- m_TameAttemptTimes(0),
- m_RearTickCount(0),
- m_MaxSpeed(14.0)
+ super("Horse", mtHorse, "entity.horse.hurt", "entity.horse.death", 1.4, 1.6),
+ m_bHasChest(false),
+ m_bIsEating(false),
+ m_bIsRearing(false),
+ m_bIsMouthOpen(false),
+ m_bIsTame(false),
+ m_bIsSaddled(false),
+ m_Type(Type),
+ m_Color(Color),
+ m_Style(Style),
+ m_Armour(0),
+ m_TimesToTame(TameTimes),
+ m_TameAttemptTimes(0),
+ m_RearTickCount(0),
+ m_MaxSpeed(14.0)
{
}
@@ -35,67 +35,67 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_Chunk);
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
-
- auto & Random = GetRandomProvider();
-
- if (!m_bIsMouthOpen)
- {
- if (Random.RandBool(0.02))
- {
- m_bIsMouthOpen = true;
- }
- }
- else
- {
- if (Random.RandBool(0.10))
- {
- m_bIsMouthOpen = false;
- }
- }
-
- if ((m_Attachee != nullptr) && (!m_bIsTame))
- {
- if (m_TameAttemptTimes < m_TimesToTame)
- {
- if (Random.RandBool(0.02))
- {
- m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_EAST));
- m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_WEST));
- m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_EAST));
- m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_WEST));
-
- m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
- m_Attachee->Detach();
- m_bIsRearing = true;
- }
- }
- else
- {
- m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
- m_bIsTame = true;
- }
- }
-
- if (m_bIsRearing)
- {
- if (m_RearTickCount == 20)
- {
- m_bIsRearing = false;
- m_RearTickCount = 0;
- }
- else
- {
- m_RearTickCount++;
- }
- }
-
- m_World->BroadcastEntityMetadata(*this);
+ super::Tick(a_Dt, a_Chunk);
+ if (!IsTicking())
+ {
+ // The base class tick destroyed us
+ return;
+ }
+
+ auto & Random = GetRandomProvider();
+
+ if (!m_bIsMouthOpen)
+ {
+ if (Random.RandBool(0.02))
+ {
+ m_bIsMouthOpen = true;
+ }
+ }
+ else
+ {
+ if (Random.RandBool(0.10))
+ {
+ m_bIsMouthOpen = false;
+ }
+ }
+
+ if ((m_Attachee != nullptr) && (!m_bIsTame))
+ {
+ if (m_TameAttemptTimes < m_TimesToTame)
+ {
+ if (Random.RandBool(0.02))
+ {
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_EAST));
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_WEST));
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_EAST));
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_WEST));
+
+ m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
+ m_Attachee->Detach();
+ m_bIsRearing = true;
+ }
+ }
+ else
+ {
+ m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
+ m_bIsTame = true;
+ }
+ }
+
+ if (m_bIsRearing)
+ {
+ if (m_RearTickCount == 20)
+ {
+ m_bIsRearing = false;
+ m_RearTickCount = 0;
+ }
+ else
+ {
+ m_RearTickCount++;
+ }
+ }
+
+ m_World->BroadcastEntityMetadata(*this);
}
@@ -104,63 +104,63 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cHorse::OnRightClicked(cPlayer & a_Player)
{
- super::OnRightClicked(a_Player);
-
- if (m_bIsTame)
- {
- if (!m_bIsSaddled)
- {
- if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
- {
- // Saddle the horse:
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_bIsSaddled = true;
- m_World->BroadcastEntityMetadata(*this);
- }
- else
- {
- a_Player.AttachTo(this);
- }
- }
- else
- {
- a_Player.AttachTo(this);
- }
- }
- else if (a_Player.GetEquippedItem().IsEmpty())
- {
- // Check if leashed / unleashed to player before try to ride
- if (!m_IsLeashActionJustDone)
- {
- if (m_Attachee != nullptr)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- return;
- }
-
- m_Attachee->Detach();
- }
-
- m_TameAttemptTimes++;
- a_Player.AttachTo(this);
- }
- }
- else
- {
- m_bIsRearing = true;
- m_RearTickCount = 0;
- m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
- }
+ super::OnRightClicked(a_Player);
+
+ if (m_bIsTame)
+ {
+ if (!m_bIsSaddled)
+ {
+ if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
+ {
+ // Saddle the horse:
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_bIsSaddled = true;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ else
+ {
+ a_Player.AttachTo(this);
+ }
+ }
+ else
+ {
+ a_Player.AttachTo(this);
+ }
+ }
+ else if (a_Player.GetEquippedItem().IsEmpty())
+ {
+ // Check if leashed / unleashed to player before try to ride
+ if (!m_IsLeashActionJustDone)
+ {
+ if (m_Attachee != nullptr)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ return;
+ }
+
+ m_Attachee->Detach();
+ }
+
+ m_TameAttemptTimes++;
+ a_Player.AttachTo(this);
+ }
+ }
+ else
+ {
+ m_bIsRearing = true;
+ m_RearTickCount = 0;
+ m_World->BroadcastSoundEffect("entity.horse.angry", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
+ }
}
@@ -169,29 +169,16 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
- if (m_bIsSaddled)
- {
- a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
- }
-}
-
-
-
-
-
-void cHorse::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-{
- // If horse is tame and someone is sitting on it, don't walk around
- if ((!m_bIsTame) || (m_Attachee == nullptr))
- {
- super::InStateIdle(a_Dt, a_Chunk);
- }
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER);
+ if (m_bIsSaddled)
+ {
+ a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
+ }
}
@@ -200,8 +187,8 @@ void cHorse::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cHorse::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
- if ((m_bIsTame) && (m_bIsSaddled))
- {
- super::HandleSpeedFromAttachee(a_Forward * m_MaxSpeed, a_Sideways * m_MaxSpeed);
- }
+ if ((m_bIsTame) && (m_bIsSaddled))
+ {
+ super::HandleSpeedFromAttachee(a_Forward * m_MaxSpeed, a_Sideways * m_MaxSpeed);
+ }
}
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
index 82026a0ee..e84243360 100644
--- a/src/Mobs/Horse.h
+++ b/src/Mobs/Horse.h
@@ -8,43 +8,42 @@
class cHorse :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- cHorse(int Type, int Color, int Style, int TameTimes);
-
- CLASS_PROTODEF(cHorse)
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
-
- bool IsSaddled (void) const {return m_bIsSaddled; }
- bool IsChested (void) const {return m_bHasChest; }
- bool IsEating (void) const {return m_bIsEating; }
- bool IsRearing (void) const {return m_bIsRearing; }
- bool IsMthOpen (void) const {return m_bIsMouthOpen; }
- bool IsTame (void) const override {return m_bIsTame; }
- int GetHorseType (void) const {return m_Type; }
- int GetHorseColor (void) const {return m_Color; }
- int GetHorseStyle (void) const {return m_Style; }
- int GetHorseArmour (void) const {return m_Armour;}
-
- virtual void GetBreedingItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_GOLDEN_CARROT);
- a_Items.Add(E_ITEM_GOLDEN_APPLE);
- }
+ cHorse(int Type, int Color, int Style, int TameTimes);
+
+ CLASS_PROTODEF(cHorse)
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ bool IsSaddled (void) const {return m_bIsSaddled; }
+ bool IsChested (void) const {return m_bHasChest; }
+ bool IsEating (void) const {return m_bIsEating; }
+ bool IsRearing (void) const {return m_bIsRearing; }
+ bool IsMthOpen (void) const {return m_bIsMouthOpen; }
+ bool IsTame (void) const override {return m_bIsTame; }
+ int GetHorseType (void) const {return m_Type; }
+ int GetHorseColor (void) const {return m_Color; }
+ int GetHorseStyle (void) const {return m_Style; }
+ int GetHorseArmour (void) const {return m_Armour;}
+
+ virtual void GetBreedingItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_GOLDEN_CARROT);
+ a_Items.Add(E_ITEM_GOLDEN_APPLE);
+ }
private:
- bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
- int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
- float m_MaxSpeed;
+ bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
+ int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
+ float m_MaxSpeed;
} ;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index d1c2413c3..80da3b03a 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -19,6 +19,9 @@
#include "PathFinder.h"
#include "../Entities/LeashKnot.h"
+// Temporary pathfinder hack
+#include "Behaviors/BehaviorDayLightBurner.h"
+
@@ -82,8 +85,8 @@ static const struct
cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
: super(etMonster, a_Width, a_Height)
- , m_EMState(IDLE)
, m_EMPersonality(AGGRESSIVE)
+ , m_NearestPlayerIsStale(true)
, m_PathFinder(a_Width, a_Height)
, m_PathfinderActivated(false)
, m_JumpCoolDown(0)
@@ -94,10 +97,6 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_CustomNameAlwaysVisible(false)
, m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath)
- , m_AttackRate(3)
- , m_AttackDamage(1)
- , m_AttackRange(1)
- , m_AttackCoolDownTicksLeft(0)
, m_SightDistance(25)
, m_DropChanceWeapon(0.085f)
, m_DropChanceHelmet(0.085f)
@@ -105,8 +104,6 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_DropChanceLeggings(0.085f)
, m_DropChanceBoots(0.085f)
, m_CanPickUpLoot(true)
- , m_TicksSinceLastDamaged(100)
- , m_BurnsInDaylight(false)
, m_RelativeWalkSpeed(1)
, m_Age(1)
, m_AgingTimer(20 * 60 * 20) // about 20 minutes
@@ -116,6 +113,8 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_IsLeashActionJustDone(false)
, m_CanBeLeashed(GetMobFamily() == eFamily::mfPassive)
, m_Target(nullptr)
+ , m_CurrentTickControllingBehavior(nullptr)
+ , m_NewTickControllingBehavior(nullptr)
{
if (!a_ConfigName.empty())
{
@@ -282,6 +281,7 @@ void cMonster::StopMovingToPosition()
void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
+ m_NearestPlayerIsStale = true;
super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
@@ -290,12 +290,6 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
GET_AND_VERIFY_CURRENT_CHUNK(Chunk, POSX_TOINT, POSZ_TOINT);
- ASSERT((GetTarget() == nullptr) || (GetTarget()->IsPawn() && (GetTarget()->GetWorld() == GetWorld())));
- if (m_AttackCoolDownTicksLeft > 0)
- {
- m_AttackCoolDownTicksLeft -= 1;
- }
-
if (m_Health <= 0)
{
// The mob is dead, but we're still animating the "puff" they leave when they die
@@ -307,26 +301,87 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
return;
}
- if (m_TicksSinceLastDamaged < 100)
+ // All behaviors can execute PostTick and PreTick.
+ // These are for bookkeeping or passive actions like laying eggs.
+ // They MUST NOT control mob movement or interefere with the main Tick.
+ for (cBehavior * Behavior : PreTickBehaviors)
{
- ++m_TicksSinceLastDamaged;
+ Behavior->PreTick(a_Dt, a_Chunk);
}
- if ((GetTarget() != nullptr))
- {
- ASSERT(GetTarget()->IsTicking());
- if (GetTarget()->IsPlayer())
+ // Note 1: Each monster tick, at most one Behavior executes its Tick method.
+ // Note 2: Each monster tick, exactly one of these is executed:
+ // ControlStarting, Tick, ControlEnding
+
+ // If we're in a regular tick cycle
+ if (m_TickControllingBehaviorState == Normal)
+ {
+ // ask the behaviors sequentially if they are interested in controlling this mob
+ // Stop at the first one that says yes.
+ for (cBehavior * Behavior : TickBehaviors)
{
- if (!static_cast<cPlayer *>(GetTarget())->CanMobsTarget())
+ if (Behavior->IsControlDesired(a_Dt, a_Chunk))
{
- SetTarget(nullptr);
- m_EMState = IDLE;
+ m_NewTickControllingBehavior = Behavior;
+ break;
}
}
+ ASSERT(m_NewTickControllingBehavior != nullptr); // it's not OK if no one asks for control
+ if (m_CurrentTickControllingBehavior == m_NewTickControllingBehavior)
+ {
+ // The Behavior asking for control is the same as the behavior from last tick.
+ // Nothing special, just tick it.
+ m_CurrentTickControllingBehavior->Tick(a_Dt, a_Chunk);
+ }
+ else
+ {
+ // The behavior asking for control is not the same as the behavior from last tick.
+ // Begin the control swapping process.
+ m_TickControllingBehaviorState = OldControlEnding;
+ }
+
+ }
+
+ // Make the current controlling behavior clean up
+ if (m_TickControllingBehaviorState == OldControlEnding)
+ {
+ if (m_CurrentTickControllingBehavior->ControlEnding(a_Dt, a_Chunk))
+ {
+ // The current behavior told us it is ready for letting go of control
+ m_TickControllingBehaviorState = NewControlStarting;
+ }
+ else
+ {
+ // The current behavior is not ready for releasing control. We'll execute ControlEnding
+ // next tick too.
+ m_TickControllingBehaviorState = OldControlEnding;
+ }
+ }
+ // Make the new controlling behavior set up
+ else if (m_TickControllingBehaviorState == NewControlStarting)
+ {
+ if (m_NewTickControllingBehavior->ControlStarting(a_Dt, a_Chunk))
+ {
+ // The new behavior told us it is ready for taking control
+ // The new behavior is now the current behavior. Next tick it will execute its Tick.
+ m_TickControllingBehaviorState = Normal;
+ m_CurrentTickControllingBehavior = m_NewTickControllingBehavior;
+ }
+ else
+ {
+ // The new behavior is not ready for taking control.
+ // We'll execute ControlStarting next tick too.
+ m_TickControllingBehaviorState = NewControlStarting;
+ }
}
- // Process the undead burning in daylight.
- HandleDaylightBurning(*Chunk, WouldBurnAt(GetPosition(), *Chunk));
+ // All behaviors can execute PostTick and PreTick.
+ // These are for bookkeeping or passive actions like laying eggs.
+ // They MUST NOT control mob movement or interefere with the main Tick.
+ for (cBehavior * Behavior : PostTickBehaviors)
+ {
+ Behavior->PostTick(a_Dt, a_Chunk);
+ }
bool a_IsFollowingPath = false;
if (m_PathfinderActivated)
@@ -337,8 +392,9 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
else
{
+ // mobToDo fix dont care
// Note that m_NextWayPointPosition is actually returned by GetNextWayPoint)
- switch (m_PathFinder.GetNextWayPoint(*Chunk, GetPosition(), &m_FinalDestination, &m_NextWayPointPosition, m_EMState == IDLE ? true : false))
+ switch (m_PathFinder.GetNextWayPoint(*Chunk, GetPosition(), &m_FinalDestination, &m_NextWayPointPosition, false))
{
case ePathFinderStatus::PATH_FOUND:
{
@@ -347,9 +403,13 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
2. I was not hurt by a player recently.
Then STOP. */
if (
- m_BurnsInDaylight && ((m_TicksSinceLastDamaged >= 100) || (m_EMState == IDLE)) &&
- WouldBurnAt(m_NextWayPointPosition, *Chunk) &&
- !WouldBurnAt(GetPosition(), *Chunk)
+ //mobTodo emstate
+ /* (GetBehaviorDayLightBurner() != nullptr) && (m_TicksSinceLastDamaged >= 100) &&
+ GetBehaviorDayLightBurner()->WouldBurnAt(m_NextWayPointPosition, *Chunk) &&
+ !(GetBehaviorDayLightBurner()->WouldBurnAt(GetPosition(), *Chunk)) */
+ 1 == 0
+
+ // This logic should probably be in chaser
)
{
// If we burn in daylight, and we would burn at the next step, and we won't burn where we are right now, and we weren't provoked recently:
@@ -377,28 +437,6 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
SetPitchAndYawFromDestination(a_IsFollowingPath);
- switch (m_EMState)
- {
- case IDLE:
- {
- // If enemy passive we ignore checks for player visibility.
- InStateIdle(a_Dt, a_Chunk);
- break;
- }
- case CHASING:
- {
- // If we do not see a player anymore skip chasing action.
- InStateChasing(a_Dt, a_Chunk);
- break;
- }
- case ESCAPING:
- {
- InStateEscaping(a_Dt, a_Chunk);
- break;
- }
- case ATTACKING: break;
- } // switch (m_EMState)
-
// Leash calculations
if ((m_TicksAlive % LEASH_ACTIONS_TICK_STEP) == 0)
{
@@ -555,22 +593,14 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
+
if (!m_SoundHurt.empty() && (m_Health > 0))
{
m_World->BroadcastSoundEffect(m_SoundHurt, GetPosX(), GetPosY(), GetPosZ(), 1.0f, 0.8f);
}
- if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
- {
- if (
- (!a_TDI.Attacker->IsPlayer()) ||
- (static_cast<cPlayer *>(a_TDI.Attacker)->CanMobsTarget())
- )
- {
- SetTarget(static_cast<cPawn*>(a_TDI.Attacker));
- }
- m_TicksSinceLastDamaged = 0;
- }
+ //mobTodo call all interested behaviors
+
return true;
}
@@ -696,159 +726,6 @@ void cMonster::OnRightClicked(cPlayer & a_Player)
-// Checks to see if EventSeePlayer should be fired
-// monster sez: Do I see the player
-void cMonster::CheckEventSeePlayer(cChunk & a_Chunk)
-{
- // TODO: Rewrite this to use cWorld's DoWithPlayers()
- cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance), false);
-
- if (Closest != nullptr)
- {
- EventSeePlayer(Closest, a_Chunk);
- }
-}
-
-
-
-
-
-void cMonster::CheckEventLostPlayer(void)
-{
- if (GetTarget() != nullptr)
- {
- if ((GetTarget()->GetPosition() - GetPosition()).Length() > m_SightDistance)
- {
- EventLosePlayer();
- }
- }
- else
- {
- EventLosePlayer();
- }
-}
-
-
-
-
-
-// What to do if player is seen
-// default to change state to chasing
-void cMonster::EventSeePlayer(cPlayer * a_SeenPlayer, cChunk & a_Chunk)
-{
- UNUSED(a_Chunk);
- SetTarget(a_SeenPlayer);
-}
-
-
-
-
-
-void cMonster::EventLosePlayer(void)
-{
- SetTarget(nullptr);
- m_EMState = IDLE;
-}
-
-
-
-
-
-void cMonster::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-{
- if (m_PathfinderActivated)
- {
- return; // Still getting there
- }
-
- m_IdleInterval += a_Dt;
-
- if (m_IdleInterval > std::chrono::seconds(1))
- {
- auto & Random = GetRandomProvider();
-
- // At this interval the results are predictable
- int rem = Random.RandInt(1, 7);
- m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds
-
- Vector3d Dist;
- Dist.x = static_cast<double>(Random.RandInt(-5, 5));
- Dist.z = static_cast<double>(Random.RandInt(-5, 5));
-
- if ((Dist.SqrLength() > 2) && (rem >= 3))
- {
-
- Vector3d Destination(GetPosX() + Dist.x, GetPosition().y, GetPosZ() + Dist.z);
-
- cChunk * Chunk = a_Chunk.GetNeighborChunk(static_cast<int>(Destination.x), static_cast<int>(Destination.z));
- if ((Chunk == nullptr) || !Chunk->IsValid())
- {
- return;
- }
-
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- int RelX = static_cast<int>(Destination.x) - Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = static_cast<int>(Destination.z) - Chunk->GetPosZ() * cChunkDef::Width;
- int YBelowUs = static_cast<int>(Destination.y) - 1;
- if (YBelowUs >= 0)
- {
- Chunk->GetBlockTypeMeta(RelX, YBelowUs, RelZ, BlockType, BlockMeta);
- if (BlockType != E_BLOCK_STATIONARY_WATER) // Idle mobs shouldn't enter water on purpose
- {
- MoveToPosition(Destination);
- }
- }
- }
- }
-}
-
-
-
-
-
-// What to do if in Chasing State
-// This state should always be defined in each child class
-void cMonster::InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-{
- UNUSED(a_Dt);
-}
-
-
-
-
-
-// What to do if in Escaping State
-void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-{
- UNUSED(a_Dt);
-
- if (GetTarget() != nullptr)
- {
- Vector3d newloc = GetPosition();
- newloc.x = (GetTarget()->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
- newloc.z = (GetTarget()->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
- MoveToPosition(newloc);
- }
- else
- {
- m_EMState = IDLE; // This shouldnt be required but just to be safe
- }
-}
-
-
-
-
-
-void cMonster::ResetAttackCooldown()
-{
- m_AttackCoolDownTicksLeft = static_cast<int>(3 * 20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every 3 seconds
-}
-
-
-
-
-
void cMonster::SetCustomName(const AString & a_CustomName)
{
m_CustomName = a_CustomName;
@@ -1113,6 +990,126 @@ cPawn * cMonster::GetTarget()
+bool cMonster::IsPathFinderActivated() const
+{
+ return m_PathfinderActivated;
+}
+
+
+
+
+
+cBehaviorAggressive * cMonster::GetBehaviorAggressive()
+{
+ return nullptr;
+}
+
+
+
+
+
+cBehaviorBreeder * cMonster::GetBehaviorBreeder()
+{
+ return nullptr;
+}
+
+
+
+
+
+const cBehaviorBreeder * cMonster::GetBehaviorBreeder() const
+{
+ return nullptr;
+}
+
+
+
+
+
+cBehaviorChaser * cMonster::GetBehaviorChaser()
+{
+ return nullptr;
+}
+
+
+
+
+
+cBehaviorStriker * cMonster::GetBehaviorStriker()
+{
+ return nullptr;
+}
+
+
+
+
+
+cBehaviorWanderer * cMonster::GetBehaviorWanderer()
+{
+ return nullptr;
+}
+
+
+
+
+
+cBehaviorDayLightBurner * cMonster::GetBehaviorDayLightBurner()
+{
+ return nullptr;
+}
+
+
+
+
+
+void cMonster::InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2)
+{
+ UNUSED(a_Parent1);
+ UNUSED(a_Parent2);
+ return;
+}
+
+
+
+
+
+void cMonster::GetFollowedItems(cItems & a_Items)
+{
+ return;
+}
+
+
+
+
+
+void cMonster::GetBreedingItems(cItems & a_Items)
+{
+ return GetFollowedItems(a_Items);
+}
+
+
+
+
+
+cPlayer * cMonster::GetNearestPlayer()
+{
+ if (m_NearestPlayerIsStale)
+ {
+ // TODO: Rewrite this to use cWorld's DoWithPlayers()
+ m_NearestPlayer = GetWorld()->FindClosestPlayer(GetPosition(), static_cast<float>(GetSightDistance()));
+ m_NearestPlayerIsStale = false;
+ }
+ if ((m_NearestPlayer != nullptr) && (!m_NearestPlayer->IsTicking()))
+ {
+ m_NearestPlayer = nullptr;
+ }
+ return m_NearestPlayer;
+}
+
+
+
+
+
std::unique_ptr<cMonster> cMonster::NewMonsterFromType(eMonsterType a_MobType)
{
auto & Random = GetRandomProvider();
@@ -1302,102 +1299,6 @@ void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingL
-void cMonster::HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn)
-{
- if (!m_BurnsInDaylight)
- {
- return;
- }
-
- int RelY = POSY_TOINT;
- if ((RelY < 0) || (RelY >= cChunkDef::Height))
- {
- // Outside the world
- return;
- }
- if (!a_Chunk.IsLightValid())
- {
- m_World->QueueLightChunk(GetChunkX(), GetChunkZ());
- return;
- }
-
- if (!IsOnFire() && WouldBurn)
- {
- // Burn for 100 ticks, then decide again
- StartBurning(100);
- }
-}
-
-
-
-
-bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
-{
- // If the Y coord is out of range, return the most logical result without considering anything else:
- int RelY = FloorC(a_Location.y);
- if (RelY < 0)
- {
- // Never burn under the world
- return false;
- }
- if (RelY >= cChunkDef::Height)
- {
- // Always burn above the world
- return true;
- }
- if (RelY <= 0)
- {
- // The mob is about to die, no point in burning
- return false;
- }
-
- PREPARE_REL_AND_CHUNK(a_Location, a_Chunk);
- if (!RelSuccess)
- {
- return false;
- }
-
- if (
- (Chunk->GetBlock(Rel.x, Rel.y, Rel.z) != E_BLOCK_SOULSAND) && // Not on soulsand
- (GetWorld()->GetTimeOfDay() < 12000 + 1000) && // Daytime
- GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining
- )
- {
- int MobHeight = FloorC(a_Location.y + GetHeight()) - 1; // The block Y coord of the mob's head
- if (MobHeight >= cChunkDef::Height)
- {
- return true;
- }
- // Start with the highest block and scan down to the mob's head.
- // If a non transparent is found, return false (do not burn). Otherwise return true.
- // Note that this loop is not a performance concern as transparent blocks are rare and the loop almost always bailes out
- // instantly.(An exception is e.g. standing under a long column of glass).
- int CurrentBlock = Chunk->GetHeight(Rel.x, Rel.z);
- while (CurrentBlock >= MobHeight)
- {
- BLOCKTYPE Block = Chunk->GetBlock(Rel.x, CurrentBlock, Rel.z);
- if (
- // Do not burn if a block above us meets one of the following conditions:
- (!cBlockInfo::IsTransparent(Block)) ||
- (Block == E_BLOCK_LEAVES) ||
- (Block == E_BLOCK_NEW_LEAVES) ||
- (IsBlockWater(Block))
- )
- {
- return false;
- }
- --CurrentBlock;
- }
- return true;
-
- }
- return false;
-}
-
-
-
-
-
cMonster::eFamily cMonster::GetMobFamily(void) const
{
return FamilyFromType(m_MobType);
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index d98706f8b..6e24220b5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -4,12 +4,21 @@
#include "../Entities/Pawn.h"
#include "MonsterTypes.h"
#include "PathFinder.h"
-
+#include <vector>
class cItem;
class cClientHandle;
+//Behavior fwds
+class cPassiveMonster;
+class cBehaviorAggressive;
+class cBehaviorBreeder;
+class cBehaviorChaser;
+class cBehaviorStriker;
+class cBehaviorWanderer;
+class cBehaviorDayLightBurner;
+class cBehavior;
// tolua_begin
class cMonster :
@@ -31,7 +40,6 @@ public:
// tolua_end
- enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality;
/** Creates the mob object.
@@ -69,9 +77,6 @@ public:
eFamily GetMobFamily(void) const;
// tolua_end
- virtual void CheckEventSeePlayer(cChunk & a_Chunk);
- virtual void EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk);
-
// tolua_begin
/** Returns whether the mob can be leashed. */
@@ -109,18 +114,8 @@ public:
/** Returns whether this mob is undead (skeleton, zombie, etc.) */
virtual bool IsUndead(void);
- virtual void EventLosePlayer(void);
- virtual void CheckEventLostPlayer(void);
-
- virtual void InStateIdle (std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
- virtual void InStateChasing (std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
- virtual void InStateEscaping(std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
-
- int GetAttackRate() { return static_cast<int>(m_AttackRate); }
- void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
- void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
- void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
+ int GetSightDistance() { return m_SightDistance; }
float GetDropChanceWeapon() { return m_DropChanceWeapon; }
float GetDropChanceHelmet() { return m_DropChanceHelmet; }
@@ -134,10 +129,6 @@ public:
void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; }
void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; }
void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; }
- void ResetAttackCooldown();
-
- /** Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick */
- void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
@@ -211,7 +202,31 @@ public:
/** Returns if this mob last target was a player to avoid destruction on player quit */
bool WasLastTargetAPlayer() const { return m_WasLastTargetAPlayer; }
-protected:
+ bool IsPathFinderActivated() const;
+
+ // Behavior getters (most are probably not used. mobTodo - cleanup most of them)
+ virtual cBehaviorAggressive * GetBehaviorAggressive();
+ virtual cBehaviorBreeder * GetBehaviorBreeder();
+ virtual const cBehaviorBreeder * GetBehaviorBreeder() const;
+ virtual cBehaviorChaser * GetBehaviorChaser();
+ virtual cBehaviorStriker * GetBehaviorStriker();
+ virtual cBehaviorWanderer * GetBehaviorWanderer();
+ virtual cBehaviorDayLightBurner * GetBehaviorDayLightBurner();
+
+ // Polymorphic behavior functions ("Skin-specific")
+ virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2);
+ virtual void GetFollowedItems(cItems & a_Items);
+ virtual void GetBreedingItems(cItems & a_Items);
+
+ cPlayer * GetNearestPlayer();
+
+ protected:
+
+ /** Whether or not m_NearestPlayer is stale. Always true at the beginning of a tick.
+ When true, GetNearestPlayer() actually searches for a player, updates m_NearestPlayer, and sets it to false.
+ otherwise it returns m_NearestPlayer. This means we only perform 1 search per tick. */
+ bool m_NearestPlayerIsStale;
+ cPlayer * m_NearestPlayer;
/** The pathfinder instance handles pathfinding for this monster. */
cPathFinder m_PathFinder;
@@ -234,13 +249,6 @@ protected:
/** Returns if the ultimate, final destination has been reached. */
bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); }
- /** Returns whether or not the target is close enough for attack. */
- bool TargetIsInRange(void)
- {
- ASSERT(GetTarget() != nullptr);
- return ((GetTarget()->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange));
- }
-
/** Returns whether the monster needs to jump to reach a given height. */
inline bool DoesPosYRequireJump(double a_PosY)
{
@@ -268,11 +276,7 @@ protected:
AString m_SoundHurt;
AString m_SoundDeath;
- float m_AttackRate;
- int m_AttackDamage;
- int m_AttackRange;
- int m_AttackCoolDownTicksLeft;
- int m_SightDistance;
+ int m_SightDistance; // mobTodo what to do with this?
float m_DropChanceWeapon;
float m_DropChanceHelmet;
@@ -280,11 +284,7 @@ protected:
float m_DropChanceLeggings;
float m_DropChanceBoots;
bool m_CanPickUpLoot;
- int m_TicksSinceLastDamaged; // How many ticks ago we were last damaged by a player?
- void HandleDaylightBurning(cChunk & a_Chunk, bool WouldBurn);
- bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);
- bool m_BurnsInDaylight;
double m_RelativeWalkSpeed;
int m_Age;
@@ -328,4 +328,14 @@ private:
/** Leash calculations inside Tick function */
void CalcLeashActions();
+ std::vector<cBehavior*> PreTickBehaviors;
+ std::vector<cBehavior*> TickBehaviors;
+ std::vector<cBehavior*> PostTickBehaviors;
+ std::vector<cBehavior*> OnDestroyBehaviors;
+ std::vector<cBehavior*> OnRightClickBehaviors;
+
+ cBehavior * m_CurrentTickControllingBehavior;
+ cBehavior * m_NewTickControllingBehavior;
+ enum TickState{NewControlStarting, OldControlEnding, Normal} m_TickControllingBehaviorState;
+
} ; // tolua_export
diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp
index 8715ba9c2..addde27a7 100644
--- a/src/Mobs/PassiveAggressiveMonster.cpp
+++ b/src/Mobs/PassiveAggressiveMonster.cpp
@@ -26,23 +26,13 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
+ // mobtodo remove this class altogether
if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer()))
{
if (static_cast<cPlayer *>(GetTarget())->CanMobsTarget())
{
- m_EMState = CHASING;
+ // m_EMState = CHASING;
}
}
return true;
}
-
-
-
-
-
-void cPassiveAggressiveMonster::EventSeePlayer(cPlayer *, cChunk & a_Chunk)
-{
- // don't do anything, neutral mobs don't react to just seeing the player
-}
-
-
diff --git a/src/Mobs/PassiveAggressiveMonster.h b/src/Mobs/PassiveAggressiveMonster.h
index 764e27779..726db09c5 100644
--- a/src/Mobs/PassiveAggressiveMonster.h
+++ b/src/Mobs/PassiveAggressiveMonster.h
@@ -8,15 +8,14 @@
class cPassiveAggressiveMonster :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
+ cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
- virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
- virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp
index a2089e13f..81bf681ea 100644
--- a/src/Mobs/PassiveMonster.cpp
+++ b/src/Mobs/PassiveMonster.cpp
@@ -5,17 +5,13 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "BoundingBox.h"
-#include "../Items/ItemSpawnEgg.h"
cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
- m_LovePartner(nullptr),
- m_LoveTimer(0),
- m_LoveCooldown(0),
- m_MatingTimer(0)
+ m_BehaviorBreeder(this), m_BehaviorItemFollower(this), m_BehaviorCoward(this), m_BehaviorWanderer(this)
{
m_EMPersonality = PASSIVE;
}
@@ -24,16 +20,22 @@ cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_Mo
+cPassiveMonster::~cPassiveMonster()
+{
+
+}
+
+
+
+
+
bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
- if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr))
- {
- m_EMState = ESCAPING;
- }
+ m_BehaviorCoward.DoTakeDamage(a_TDI);
return true;
}
@@ -41,179 +43,59 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-void cPassiveMonster::EngageLoveMode(cPassiveMonster * a_Partner)
+void cPassiveMonster::Destroyed()
{
- m_LovePartner = a_Partner;
- m_MatingTimer = 50; // about 3 seconds of mating
+ m_BehaviorBreeder.Destroyed();
+ super::Destroyed();
}
-void cPassiveMonster::ResetLoveMode()
+cBehaviorBreeder * cPassiveMonster::GetBehaviorBreeder()
{
- m_LovePartner = nullptr;
- m_LoveTimer = 0;
- m_MatingTimer = 0;
- m_LoveCooldown = 20 * 60 * 5; // 5 minutes
-
- // when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
- m_World->BroadcastEntityMetadata(*this);
+ return &m_BehaviorBreeder;
}
-void cPassiveMonster::Destroyed()
+const cBehaviorBreeder * cPassiveMonster::GetBehaviorBreeder() const
{
- if (m_LovePartner != nullptr)
- {
- m_LovePartner->ResetLoveMode();
- }
- super::Destroyed();
+ return static_cast<const cBehaviorBreeder *>(&m_BehaviorBreeder);
}
-
-
-
void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
-
- if (m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
- // if we have a partner, mate
- if (m_LovePartner != nullptr)
+ for (;;)
{
-
- if (m_MatingTimer > 0)
+ /*if (m_BehaviorCoward.Tick())
{
- // If we should still mate, keep bumping into them until baby is made
- Vector3d Pos = m_LovePartner->GetPosition();
- MoveToPosition(Pos);
+ break;
}
- else
+ if (m_BehaviorBreeder.Tick())
{
- // Mating finished. Spawn baby
- Vector3f Pos = (GetPosition() + m_LovePartner->GetPosition()) * 0.5;
- UInt32 BabyID = m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
-
- class cBabyInheritCallback :
- public cEntityCallback
- {
- public:
- cPassiveMonster * Baby;
- cBabyInheritCallback() : Baby(nullptr) { }
- virtual bool Item(cEntity * a_Entity) override
- {
- Baby = static_cast<cPassiveMonster *>(a_Entity);
- return true;
- }
- } Callback;
-
- m_World->DoWithEntityByID(BabyID, Callback);
- if (Callback.Baby != nullptr)
- {
- Callback.Baby->InheritFromParents(this, m_LovePartner);
- }
-
- m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, GetRandomProvider().RandInt(1, 6));
-
- m_LovePartner->ResetLoveMode();
- ResetLoveMode();
+ break;
}
- }
- else
- {
- // We have no partner, so we just chase the player if they have our breeding item
- cItems FollowedItems;
- GetFollowedItems(FollowedItems);
- if (FollowedItems.Size() > 0)
+ if (m_BehaviorItemFollower.Tick())
{
- cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
- if (a_Closest_Player != nullptr)
- {
- cItem EquippedItem = a_Closest_Player->GetEquippedItem();
- if (FollowedItems.ContainsType(EquippedItem))
- {
- Vector3d PlayerPos = a_Closest_Player->GetPosition();
- MoveToPosition(PlayerPos);
- }
- }
+ break;
}
- }
-
- // If we are in love mode but we have no partner, search for a partner neabry
- if (m_LoveTimer > 0)
- {
- if (m_LovePartner == nullptr)
+ if (m_BehaviorWanderer.ActiveTick(a_Dt, a_Chunk))
{
- class LookForLover : public cEntityCallback
- {
- public:
- cEntity * m_Me;
-
- LookForLover(cEntity * a_Me) :
- m_Me(a_Me)
- {
- }
-
- virtual bool Item(cEntity * a_Entity) override
- {
- // If the entity is not a monster, don't breed with it
- // Also, do not self-breed
- if ((a_Entity->GetEntityType() != etMonster) || (a_Entity == m_Me))
- {
- return false;
- }
-
- cPassiveMonster * Me = static_cast<cPassiveMonster*>(m_Me);
- cPassiveMonster * PotentialPartner = static_cast<cPassiveMonster*>(a_Entity);
-
- // If the potential partner is not of the same species, don't breed with it
- if (PotentialPartner->GetMobType() != Me->GetMobType())
- {
- return false;
- }
-
- // If the potential partner is not in love
- // Or they already have a mate, do not breed with them
- if ((!PotentialPartner->IsInLove()) || (PotentialPartner->GetPartner() != nullptr))
- {
- return false;
- }
-
- // All conditions met, let's breed!
- PotentialPartner->EngageLoveMode(Me);
- Me->EngageLoveMode(PotentialPartner);
- return true;
- }
- } Callback(this);
-
- m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 8, 8, -4), Callback);
- }
+ break;
+ }*/
- m_LoveTimer--;
- }
- if (m_MatingTimer > 0)
- {
- m_MatingTimer--;
- }
- if (m_LoveCooldown > 0)
- {
- m_LoveCooldown--;
+ ASSERT(!"Not a single Behavior took control, this is not normal. ");
+ break;
}
+
+ m_BehaviorBreeder.PostTick(a_Dt, a_Chunk);
}
@@ -223,41 +105,5 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
-
- const cItem & EquippedItem = a_Player.GetEquippedItem();
-
- // If a player holding breeding items right-clicked me, go into love mode
- if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
- {
- cItems Items;
- GetBreedingItems(Items);
- if (Items.ContainsType(EquippedItem.m_ItemType))
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_LoveTimer = 20 * 30; // half a minute
- m_World->BroadcastEntityStatus(*this, esMobInLove);
- }
- }
- // If a player holding my spawn egg right-clicked me, spawn a new baby
- if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG)
- {
- eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage);
- if (
- (MonsterType == m_MobType) &&
- (m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded
- )
- {
- if (!a_Player.IsGameModeCreative())
- {
- // The mob was spawned, "use" the item:
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- }
- }
+ m_BehaviorBreeder.OnRightClicked(a_Player);
}
-
-
-
diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h
index 9a2627417..4a1d5513e 100644
--- a/src/Mobs/PassiveMonster.h
+++ b/src/Mobs/PassiveMonster.h
@@ -2,65 +2,35 @@
#pragma once
#include "Monster.h"
+#include "Behaviors/BehaviorBreeder.h"
+#include "Behaviors/BehaviorItemFollower.h"
+#include "Behaviors/BehaviorCoward.h"
+#include "Behaviors/BehaviorWanderer.h"
-
-
-
-class cPassiveMonster :
- public cMonster
+typedef std::string AString;
+class cPassiveMonster : public cMonster
{
- typedef cMonster super;
+ typedef cMonster super;
public:
- cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
-
- /** When hit by someone, run away */
- virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
-
- /** Returns the items that the animal of this class follows when a player holds it in hand. */
- virtual void GetFollowedItems(cItems & a_Items) { }
-
- /** Returns the items that make the animal breed - this is usually the same as the ones that make the animal follow, but not necessarily. */
- virtual void GetBreedingItems(cItems & a_Items) { GetFollowedItems(a_Items); }
-
- /** Called after the baby is born, allows the baby to inherit the parents' properties (color, etc.) */
- virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) { }
-
- /** Returns the partner which the monster is currently mating with. */
- cPassiveMonster * GetPartner(void) const { return m_LovePartner; }
-
- /** Start the mating process. Causes the monster to keep bumping into the partner until m_MatingTimer reaches zero. */
- void EngageLoveMode(cPassiveMonster * a_Partner);
-
- /** Finish the mating process. Called after a baby is born. Resets all breeding related timers and sets m_LoveCooldown to 20 minutes. */
- void ResetLoveMode();
-
- /** Returns whether the monster has just been fed and is ready to mate. If this is "true" and GetPartner isn't "nullptr", then the monster is mating. */
- bool IsInLove() const { return (m_LoveTimer > 0); }
-
- /** Returns whether the monster is tired of breeding and is in the cooldown state. */
- bool IsInLoveCooldown() const { return (m_LoveCooldown > 0); }
-
- virtual void Destroyed(void) override;
-
-protected:
- /** The monster's breeding partner. */
- cPassiveMonster * m_LovePartner;
-
- /** If above 0, the monster is in love mode, and will breed if a nearby monster is also in love mode. Decrements by 1 per tick till reaching zero. */
- int m_LoveTimer;
-
- /** If above 0, the monster is in cooldown mode and will refuse to breed. Decrements by 1 per tick till reaching zero. */
- int m_LoveCooldown;
-
- /** The monster is engaged in mating, once this reaches zero, a baby will be born. Decrements by 1 per tick till reaching zero, then a baby is made and ResetLoveMode() is called. */
- int m_MatingTimer;
+ cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType,
+ const AString & a_SoundHurt, const AString & a_SoundDeath,
+ double a_Width, double a_Height);
+ virtual ~cPassiveMonster();
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ /** When hit by someone, run away */
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+ virtual void Destroyed(void) override;
+
+ virtual cBehaviorBreeder * GetBehaviorBreeder() override;
+ virtual const cBehaviorBreeder * GetBehaviorBreeder() const override;
+private:
+ cBehaviorBreeder m_BehaviorBreeder;
+ cBehaviorItemFollower m_BehaviorItemFollower;
+ cBehaviorCoward m_BehaviorCoward;
+ cBehaviorWanderer m_BehaviorWanderer;
};
-
-
-
-
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index fef1adac6..312bf74e2 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -12,21 +12,21 @@
cSheep::cSheep(int a_Color) :
- super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", 0.6, 1.3),
- m_IsSheared(false),
- m_WoolColor(a_Color),
- m_TimeToStopEating(-1)
+ super("Sheep", mtSheep, "entity.sheep.hurt", "entity.sheep.death", 0.6, 1.3),
+ m_IsSheared(false),
+ m_WoolColor(a_Color),
+ m_TimeToStopEating(-1)
{
- // Generate random wool color.
- if (m_WoolColor == -1)
- {
- m_WoolColor = GenerateNaturalRandomColor();
- }
-
- if ((m_WoolColor < 0) || (m_WoolColor > 15))
- {
- m_WoolColor = 0;
- }
+ // Generate random wool color.
+ if (m_WoolColor == -1)
+ {
+ m_WoolColor = GenerateNaturalRandomColor();
+ }
+
+ if ((m_WoolColor < 0) || (m_WoolColor > 15))
+ {
+ m_WoolColor = 0;
+ }
}
@@ -35,17 +35,17 @@ cSheep::cSheep(int a_Color) :
void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- if (!m_IsSheared)
- {
- a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor)));
- }
-
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON);
+ if (!m_IsSheared)
+ {
+ a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor)));
+ }
+
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_MUTTON : E_ITEM_RAW_MUTTON);
}
@@ -54,30 +54,30 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
- super::OnRightClicked(a_Player);
-
- const cItem & EquippedItem = a_Player.GetEquippedItem();
- if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
- {
- m_IsSheared = true;
- m_World->BroadcastEntityMetadata(*this);
- a_Player.UseEquippedItem();
-
- cItems Drops;
- char NumDrops = GetRandomProvider().RandInt<char>(1, 3);
- Drops.emplace_back(E_BLOCK_WOOL, NumDrops, static_cast<short>(m_WoolColor));
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
- m_World->BroadcastSoundEffect("entity.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
- }
- else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
- {
- m_WoolColor = 15 - EquippedItem.m_ItemDamage;
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- m_World->BroadcastEntityMetadata(*this);
- }
+ super::OnRightClicked(a_Player);
+
+ const cItem & EquippedItem = a_Player.GetEquippedItem();
+ if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby())
+ {
+ m_IsSheared = true;
+ m_World->BroadcastEntityMetadata(*this);
+ a_Player.UseEquippedItem();
+
+ cItems Drops;
+ char NumDrops = GetRandomProvider().RandInt<char>(1, 3);
+ Drops.emplace_back(E_BLOCK_WOOL, NumDrops, static_cast<short>(m_WoolColor));
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
+ m_World->BroadcastSoundEffect("entity.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f);
+ }
+ else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage))
+ {
+ m_WoolColor = 15 - EquippedItem.m_ItemDamage;
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_World->BroadcastEntityMetadata(*this);
+ }
}
@@ -86,88 +86,88 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_Chunk);
- if (!IsTicking())
- {
- // The base class tick destroyed us
- return;
- }
- int PosX = POSX_TOINT;
- int PosY = POSY_TOINT - 1;
- int PosZ = POSZ_TOINT;
-
- if ((PosY <= 0) || (PosY >= cChunkDef::Height))
- {
- return;
- }
-
- if (m_TimeToStopEating > 0)
- {
- StopMovingToPosition();
- m_TimeToStopEating--;
-
- if (m_TimeToStopEating == 0)
- {
- if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime
- {
- // The sheep ate the grass so we change it to dirt
- m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
- GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, PosX, PosY, PosX, E_BLOCK_GRASS);
- m_IsSheared = false;
- m_World->BroadcastEntityMetadata(*this);
- }
- }
- }
- else
- {
- if (GetRandomProvider().RandBool(1.0 / 600.0))
- {
- if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
- {
- m_World->BroadcastEntityStatus(*this, esSheepEating);
- m_TimeToStopEating = 40;
- }
- }
- }
+ super::Tick(a_Dt, a_Chunk);
+ if (!IsTicking())
+ {
+ // The base class tick destroyed us
+ return;
+ }
+ int PosX = POSX_TOINT;
+ int PosY = POSY_TOINT - 1;
+ int PosZ = POSZ_TOINT;
+
+ if ((PosY <= 0) || (PosY >= cChunkDef::Height))
+ {
+ return;
+ }
+
+ if (m_TimeToStopEating > 0)
+ {
+ StopMovingToPosition();
+ m_TimeToStopEating--;
+
+ if (m_TimeToStopEating == 0)
+ {
+ if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS) // Make sure grass hasn't been destroyed in the meantime
+ {
+ // The sheep ate the grass so we change it to dirt
+ m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
+ GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, PosX, PosY, PosX, E_BLOCK_GRASS);
+ m_IsSheared = false;
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
+ }
+ else
+ {
+ if (GetRandomProvider().RandBool(1.0 / 600.0))
+ {
+ if (m_World->GetBlock(PosX, PosY, PosZ) == E_BLOCK_GRASS)
+ {
+ m_World->BroadcastEntityStatus(*this, esSheepEating);
+ m_TimeToStopEating = 40;
+ }
+ }
+ }
}
-void cSheep::InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2)
+void cSheep::InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2)
{
- static const struct
- {
- short Parent1, Parent2, Child;
- } ColorInheritance[] =
- {
- { E_META_WOOL_BLUE, E_META_WOOL_RED, E_META_WOOL_PURPLE },
- { E_META_WOOL_BLUE, E_META_WOOL_GREEN, E_META_WOOL_CYAN },
- { E_META_WOOL_YELLOW, E_META_WOOL_RED, E_META_WOOL_ORANGE },
- { E_META_WOOL_GREEN, E_META_WOOL_WHITE, E_META_WOOL_LIGHTGREEN },
- { E_META_WOOL_RED, E_META_WOOL_WHITE, E_META_WOOL_PINK },
- { E_META_WOOL_WHITE, E_META_WOOL_BLACK, E_META_WOOL_GRAY },
- { E_META_WOOL_PURPLE, E_META_WOOL_PINK, E_META_WOOL_MAGENTA },
- { E_META_WOOL_WHITE, E_META_WOOL_GRAY, E_META_WOOL_LIGHTGRAY },
- { E_META_WOOL_BLUE, E_META_WOOL_WHITE, E_META_WOOL_LIGHTBLUE },
- };
- cSheep * Parent1 = static_cast<cSheep *>(a_Parent1);
- cSheep * Parent2 = static_cast<cSheep *>(a_Parent2);
- for (size_t i = 0; i < ARRAYCOUNT(ColorInheritance); i++)
- {
- if (
- ((Parent1->GetFurColor() == ColorInheritance[i].Parent1) && (Parent2->GetFurColor() == ColorInheritance[i].Parent2)) ||
- ((Parent1->GetFurColor() == ColorInheritance[i].Parent2) && (Parent2->GetFurColor() == ColorInheritance[i].Parent1))
- )
- {
- SetFurColor(ColorInheritance[i].Child);
- m_World->BroadcastEntityMetadata(*this);
- return;
- }
- }
- SetFurColor(GetRandomProvider().RandBool() ? Parent1->GetFurColor() : Parent2->GetFurColor());
- m_World->BroadcastEntityMetadata(*this);
+ static const struct
+ {
+ short Parent1, Parent2, Child;
+ } ColorInheritance[] =
+ {
+ { E_META_WOOL_BLUE, E_META_WOOL_RED, E_META_WOOL_PURPLE },
+ { E_META_WOOL_BLUE, E_META_WOOL_GREEN, E_META_WOOL_CYAN },
+ { E_META_WOOL_YELLOW, E_META_WOOL_RED, E_META_WOOL_ORANGE },
+ { E_META_WOOL_GREEN, E_META_WOOL_WHITE, E_META_WOOL_LIGHTGREEN },
+ { E_META_WOOL_RED, E_META_WOOL_WHITE, E_META_WOOL_PINK },
+ { E_META_WOOL_WHITE, E_META_WOOL_BLACK, E_META_WOOL_GRAY },
+ { E_META_WOOL_PURPLE, E_META_WOOL_PINK, E_META_WOOL_MAGENTA },
+ { E_META_WOOL_WHITE, E_META_WOOL_GRAY, E_META_WOOL_LIGHTGRAY },
+ { E_META_WOOL_BLUE, E_META_WOOL_WHITE, E_META_WOOL_LIGHTBLUE },
+ };
+ cSheep * Parent1 = static_cast<cSheep *>(a_Parent1);
+ cSheep * Parent2 = static_cast<cSheep *>(a_Parent2);
+ for (size_t i = 0; i < ARRAYCOUNT(ColorInheritance); i++)
+ {
+ if (
+ ((Parent1->GetFurColor() == ColorInheritance[i].Parent1) && (Parent2->GetFurColor() == ColorInheritance[i].Parent2)) ||
+ ((Parent1->GetFurColor() == ColorInheritance[i].Parent2) && (Parent2->GetFurColor() == ColorInheritance[i].Parent1))
+ )
+ {
+ SetFurColor(ColorInheritance[i].Child);
+ m_World->BroadcastEntityMetadata(*this);
+ return;
+ }
+ }
+ SetFurColor(GetRandomProvider().RandBool() ? Parent1->GetFurColor() : Parent2->GetFurColor());
+ m_World->BroadcastEntityMetadata(*this);
}
@@ -176,31 +176,31 @@ void cSheep::InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a
NIBBLETYPE cSheep::GenerateNaturalRandomColor(void)
{
- int Chance = GetRandomProvider().RandInt(100);
-
- if (Chance <= 81)
- {
- return E_META_WOOL_WHITE;
- }
- else if (Chance <= 86)
- {
- return E_META_WOOL_BLACK;
- }
- else if (Chance <= 91)
- {
- return E_META_WOOL_GRAY;
- }
- else if (Chance <= 96)
- {
- return E_META_WOOL_LIGHTGRAY;
- }
- else if (Chance <= 99)
- {
- return E_META_WOOL_BROWN;
- }
- else
- {
- return E_META_WOOL_PINK;
- }
+ int Chance = GetRandomProvider().RandInt(100);
+
+ if (Chance <= 81)
+ {
+ return E_META_WOOL_WHITE;
+ }
+ else if (Chance <= 86)
+ {
+ return E_META_WOOL_BLACK;
+ }
+ else if (Chance <= 91)
+ {
+ return E_META_WOOL_GRAY;
+ }
+ else if (Chance <= 96)
+ {
+ return E_META_WOOL_LIGHTGRAY;
+ }
+ else if (Chance <= 99)
+ {
+ return E_META_WOOL_BROWN;
+ }
+ else
+ {
+ return E_META_WOOL_PINK;
+ }
}
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h
index 02aa888f1..3e2069cf1 100644
--- a/src/Mobs/Sheep.h
+++ b/src/Mobs/Sheep.h
@@ -8,44 +8,44 @@
class cSheep :
- public cPassiveMonster
+ public cPassiveMonster
{
- typedef cPassiveMonster super;
+ typedef cPassiveMonster super;
public:
- /** The number is the color of the sheep.
- Use E_META_WOOL_* constants for the wool color.
- If you type -1, the server will generate a random color
- with the GenerateNaturalRandomColor() function. */
- cSheep(int a_Color = -1);
+ /** The number is the color of the sheep.
+ Use E_META_WOOL_* constants for the wool color.
+ If you type -1, the server will generate a random color
+ with the GenerateNaturalRandomColor() function. */
+ cSheep(int a_Color = -1);
- CLASS_PROTODEF(cSheep)
+ CLASS_PROTODEF(cSheep)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void InheritFromParents(cPassiveMonster * a_Parent1, cPassiveMonster * a_Parent2) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override;
- virtual void GetFollowedItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_WHEAT);
- }
+ virtual void GetFollowedItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_WHEAT);
+ }
- /** Generates a random color for the sheep like the vanilla server.
- The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
- static NIBBLETYPE GenerateNaturalRandomColor(void);
+ /** Generates a random color for the sheep like the vanilla server.
+ The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */
+ static NIBBLETYPE GenerateNaturalRandomColor(void);
- bool IsSheared(void) const { return m_IsSheared; }
- void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
+ bool IsSheared(void) const { return m_IsSheared; }
+ void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; }
- int GetFurColor(void) const { return m_WoolColor; }
- void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
+ int GetFurColor(void) const { return m_WoolColor; }
+ void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; }
private:
- bool m_IsSheared;
- int m_WoolColor;
- int m_TimeToStopEating;
+ bool m_IsSheared;
+ int m_WoolColor;
+ int m_TimeToStopEating;
} ;
diff --git a/src/Mobs/Silverfish.h b/src/Mobs/Silverfish.h
index 90ef5ea5d..9988ca015 100644
--- a/src/Mobs/Silverfish.h
+++ b/src/Mobs/Silverfish.h
@@ -8,17 +8,17 @@
class cSilverfish :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cSilverfish(void) :
- super("Silverfish", mtSilverfish, "entity.silverfish.hurt", "entity.silverfish.death", 0.3, 0.7)
- {
- }
+ cSilverfish(void) :
+ super("Silverfish", mtSilverfish, "entity.silverfish.hurt", "entity.silverfish.death", 0.3, 0.7)
+ {
+ }
- CLASS_PROTODEF(cSilverfish)
+ CLASS_PROTODEF(cSilverfish)
} ;
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index e48991a06..55616cc28 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -10,10 +10,10 @@
cSkeleton::cSkeleton(bool IsWither) :
- super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8),
- m_bIsWither(IsWither)
+ super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", 0.6, 1.8),
+ m_bIsWither(IsWither)
{
- SetBurnsInDaylight(true);
+
}
@@ -22,54 +22,54 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- if (IsWither())
- {
- AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
- cItems RareDrops;
- RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
- AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
- }
- else
- {
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
-
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
- AddRandomArmorDropItem(a_Drops, LootingLevel);
- AddRandomWeaponDropItem(a_Drops, LootingLevel);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ if (IsWither())
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ }
+ else
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
+
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
-
-bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
+//mobTodo
+/*bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
{
- StopMovingToPosition(); // Todo handle this in a better way, the skeleton does some uneeded recalcs due to inStateChasing
- auto & Random = GetRandomProvider();
- if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
- {
- Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25));
- Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
- Speed.y += Random.RandInt(-1, 1);
-
- auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- auto ArrowPtr = Arrow.get();
- if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
- {
- return false;
- }
-
- ResetAttackCooldown();
- return true;
- }
- return false;
-}
+ StopMovingToPosition(); // Todo handle this in a better way, the skeleton does some uneeded recalcs due to inStateChasing
+ auto & Random = GetRandomProvider();
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ {
+ Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25), Random.RandReal<double>(-0.25, 0.25));
+ Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
+ Speed.y += Random.RandInt(-1, 1);
+
+ auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ auto ArrowPtr = Arrow.get();
+ if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
+ {
+ return false;
+ }
+
+ ResetAttackCooldown();
+ return true;
+ }
+ return false;
+}*/
@@ -77,8 +77,8 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
{
- super::SpawnOn(a_ClientHandle);
- a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
+ super::SpawnOn(a_ClientHandle);
+ a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
}
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
index 0316fb9b5..91e094c4c 100644
--- a/src/Mobs/Skeleton.h
+++ b/src/Mobs/Skeleton.h
@@ -8,26 +8,26 @@
class cSkeleton :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cSkeleton(bool IsWither);
+ cSkeleton(bool IsWither);
- CLASS_PROTODEF(cSkeleton)
+ CLASS_PROTODEF(cSkeleton)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ /*virtual bool Attack(std::chrono::milliseconds a_Dt) override;*/
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual bool IsUndead(void) override { return true; }
+ virtual bool IsUndead(void) override { return true; }
- bool IsWither(void) const { return m_bIsWither; }
+ bool IsWither(void) const { return m_bIsWither; }
private:
- bool m_bIsWither;
+ bool m_bIsWither;
} ;
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
index 291a3a57f..92c181798 100644
--- a/src/Mobs/Slime.cpp
+++ b/src/Mobs/Slime.cpp
@@ -20,7 +20,7 @@ cSlime::cSlime(int a_Size) :
m_Size(a_Size)
{
SetMaxHealth(a_Size * a_Size);
- SetAttackDamage(a_Size);
+ // SetAttackDamage(a_Size); //mobTodo myBehavior.setaTTACKDamage
}
@@ -45,8 +45,8 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-
-bool cSlime::Attack(std::chrono::milliseconds a_Dt)
+//mobTodo
+/*bool cSlime::Attack(std::chrono::milliseconds a_Dt)
{
if (m_Size > 1)
{
@@ -55,7 +55,7 @@ bool cSlime::Attack(std::chrono::milliseconds a_Dt)
}
return false;
-}
+}*/
diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h
index c78461a02..26bc6716d 100644
--- a/src/Mobs/Slime.h
+++ b/src/Mobs/Slime.h
@@ -8,32 +8,32 @@
class cSlime :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
- cSlime(int a_Size);
+ /** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
+ cSlime(int a_Size);
- CLASS_PROTODEF(cSlime)
+ CLASS_PROTODEF(cSlime)
- // cAggressiveMonster overrides:
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ // cAggressiveMonster overrides:
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ // virtual bool Attack(std::chrono::milliseconds a_Dt) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) override;
- int GetSize(void) const { return m_Size; }
+ int GetSize(void) const { return m_Size; }
- /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
- Returns either "big" or "small". */
- static AString GetSizeName(int a_Size);
+ /** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
+ Returns either "big" or "small". */
+ static AString GetSizeName(int a_Size);
protected:
- /** Size of the slime, with 1 being the smallest.
- Vanilla uses sizes 1, 2 and 4 only. */
- int m_Size;
+ /** Size of the slime, with 1 being the smallest.
+ Vanilla uses sizes 1, 2 and 4 only. */
+ int m_Size;
} ;
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index 971ff22f6..608bcd853 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -35,32 +35,6 @@ void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-void cSpider::EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk)
-{
- if (!GetWorld()->IsChunkLighted(GetChunkX(), GetChunkZ()))
- {
- return;
- }
-
- PREPARE_REL_AND_CHUNK(GetPosition(), a_Chunk);
- if (!RelSuccess)
- {
- return;
- }
-
- if (
- a_Player->CanMobsTarget() &&
- !((Chunk->GetSkyLightAltered(Rel.x, Rel.y, Rel.z) > 11) || (Chunk->GetBlockLight(Rel.x, Rel.y, Rel.z) > 11))
- )
- {
- super::EventSeePlayer(a_Player, a_Chunk);
- }
-}
-
-
-
-
-
bool cSpider::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!super::DoTakeDamage(a_TDI))
@@ -68,6 +42,7 @@ bool cSpider::DoTakeDamage(TakeDamageInfo & a_TDI)
return false;
}
+ /* mobTodo
// If the source of the damage is not from an pawn entity, switch to idle
if ((a_TDI.Attacker == nullptr) || !a_TDI.Attacker->IsPawn())
{
@@ -77,7 +52,7 @@ bool cSpider::DoTakeDamage(TakeDamageInfo & a_TDI)
{
// If the source of the damage is from a pawn entity, chase that entity
m_EMState = CHASING;
- }
+ }*/
return true;
}
diff --git a/src/Mobs/Spider.h b/src/Mobs/Spider.h
index af2753012..296c9f261 100644
--- a/src/Mobs/Spider.h
+++ b/src/Mobs/Spider.h
@@ -8,18 +8,17 @@
class cSpider :
- public cAggressiveMonster
+ public cAggressiveMonster
{
- typedef cAggressiveMonster super;
+ typedef cAggressiveMonster super;
public:
- cSpider(void);
+ cSpider(void);
- CLASS_PROTODEF(cSpider)
+ CLASS_PROTODEF(cSpider)
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override;
- virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;
diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h
index 706fcd9b3..79cc993bc 100644
--- a/src/Mobs/Witch.h
+++ b/src/Mobs/Witch.h
@@ -18,8 +18,7 @@ public:
CLASS_PROTODEF(cWitch)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
-
- bool IsAngry(void) const {return ((m_EMState == ATTACKING) || (m_EMState == CHASING)); }
+ bool IsAngry() const { return false; }
} ;
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 33a9b31ee..d7ecb3d47 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -95,7 +95,7 @@ void cWolf::NotifyAlliesOfFight(cPawn * a_Opponent)
m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback);
}
-bool cWolf::Attack(std::chrono::milliseconds a_Dt)
+/*bool cWolf::Attack(std::chrono::milliseconds a_Dt)
{
UNUSED(a_Dt);
@@ -111,7 +111,7 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
NotifyAlliesOfFight(static_cast<cPawn*>(GetTarget()));
return super::Attack(a_Dt);
-}
+}*/
@@ -253,6 +253,9 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
+ //mobTodo behaviors!
+
+ /*
if (!IsAngry())
{
cMonster::Tick(a_Dt, a_Chunk);
@@ -326,7 +329,7 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
MoveToPosition(GetTarget()->GetPosition());
if (TargetIsInRange())
{
- Attack(a_Dt);
+ // Attack(a_Dt); mobTodo
}
}
}
@@ -339,6 +342,7 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
StopMovingToPosition();
}
+ */
}
@@ -395,13 +399,3 @@ void cWolf::TickFollowPlayer()
}
-
-void cWolf::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
-{
- if (!IsTame())
- {
- cMonster::InStateIdle(a_Dt, a_Chunk);
- }
-}
-
-
diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h
index e05fedbf8..120e10942 100644
--- a/src/Mobs/Wolf.h
+++ b/src/Mobs/Wolf.h
@@ -9,64 +9,62 @@ class cEntity;
class cWolf :
- public cPassiveAggressiveMonster
+ public cPassiveAggressiveMonster
{
- typedef cPassiveAggressiveMonster super;
+ typedef cPassiveAggressiveMonster super;
public:
- cWolf(void);
-
- CLASS_PROTODEF(cWolf)
-
- void NotifyAlliesOfFight(cPawn * a_Opponent);
- virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void TickFollowPlayer();
- virtual bool Attack(std::chrono::milliseconds a_Dt) override;
-
- // Get functions
- bool IsSitting (void) const override { return m_IsSitting; }
- bool IsTame (void) const override { return m_IsTame; }
- bool IsBegging (void) const { return m_IsBegging; }
- bool IsAngry (void) const { return m_IsAngry; }
- AString GetOwnerName (void) const { return m_OwnerName; }
- AString GetOwnerUUID (void) const { return m_OwnerUUID; }
- int GetCollarColor(void) const { return m_CollarColor; }
-
- // Set functions
- void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
- void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
- void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
- void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
- void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
- void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
- {
- m_OwnerName = a_NewOwnerName;
- m_OwnerUUID = a_NewOwnerUUID;
- }
-
- /** Notfies the wolf of a nearby fight.
- The wolf may then decide to attack a_Opponent.
- If a_IsPlayer is true, then the player whose ID is a_PlayerID is fighting a_Opponent
- If false, then a wolf owned by the player whose ID is a_PlayerID is fighting a_Opponent
- @param a_PlayerID The ID of the fighting player, or the ID of the owner whose wolf is fighting.
- @param a_Opponent The opponent who is being faught.
- @param a_IsPlayerInvolved Whether the fighter a player or a wolf. */
- void ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
-
- virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ cWolf(void);
+
+ CLASS_PROTODEF(cWolf)
+
+ void NotifyAlliesOfFight(cPawn * a_Opponent);
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void TickFollowPlayer();
+ //virtual bool Attack(std::chrono::milliseconds a_Dt) override;
+
+ // Get functions
+ bool IsSitting (void) const override { return m_IsSitting; }
+ bool IsTame (void) const override { return m_IsTame; }
+ bool IsBegging (void) const { return m_IsBegging; }
+ bool IsAngry (void) const { return m_IsAngry; }
+ AString GetOwnerName (void) const { return m_OwnerName; }
+ AString GetOwnerUUID (void) const { return m_OwnerUUID; }
+ int GetCollarColor(void) const { return m_CollarColor; }
+
+ // Set functions
+ void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
+ void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
+ void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
+ void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
+ void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
+ void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
+ {
+ m_OwnerName = a_NewOwnerName;
+ m_OwnerUUID = a_NewOwnerUUID;
+ }
+
+ /** Notfies the wolf of a nearby fight.
+ The wolf may then decide to attack a_Opponent.
+ If a_IsPlayer is true, then the player whose ID is a_PlayerID is fighting a_Opponent
+ If false, then a wolf owned by the player whose ID is a_PlayerID is fighting a_Opponent
+ @param a_PlayerID The ID of the fighting player, or the ID of the owner whose wolf is fighting.
+ @param a_Opponent The opponent who is being faught.
+ @param a_IsPlayerInvolved Whether the fighter a player or a wolf. */
+ void ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
protected:
- bool m_IsSitting;
- bool m_IsTame;
- bool m_IsBegging;
- bool m_IsAngry;
- AString m_OwnerName;
- AString m_OwnerUUID;
- int m_CollarColor;
- int m_NotificationCooldown;
+ bool m_IsSitting;
+ bool m_IsTame;
+ bool m_IsBegging;
+ bool m_IsAngry;
+ AString m_OwnerName;
+ AString m_OwnerUUID;
+ int m_CollarColor;
+ int m_NotificationCooldown;
} ;
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 882e98bf1..6f889e182 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -10,11 +10,11 @@
cZombie::cZombie(bool a_IsVillagerZombie) :
- super("Zombie", mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8),
- m_IsVillagerZombie(a_IsVillagerZombie),
- m_IsConverting(false)
+ super("Zombie", mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8),
+ m_IsVillagerZombie(a_IsVillagerZombie),
+ m_IsConverting(false)
{
- SetBurnsInDaylight(true);
+
}
@@ -23,17 +23,17 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- unsigned int LootingLevel = 0;
- if (a_Killer != nullptr)
- {
- LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
- }
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
- cItems RareDrops;
- RareDrops.Add(cItem(E_ITEM_IRON));
- RareDrops.Add(cItem(E_ITEM_CARROT));
- RareDrops.Add(cItem(E_ITEM_POTATO));
- AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
- AddRandomArmorDropItem(a_Drops, LootingLevel);
- AddRandomWeaponDropItem(a_Drops, LootingLevel);
+ unsigned int LootingLevel = 0;
+ if (a_Killer != nullptr)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_IRON));
+ RareDrops.Add(cItem(E_ITEM_CARROT));
+ RareDrops.Add(cItem(E_ITEM_POTATO));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
}
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index 28132607e..97336166c 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -3,6 +3,7 @@
#include "MonsterConfig.h"
#include "Mobs/Monster.h"
+#include "Mobs/Behaviors/BehaviorChaser.h"
#include "IniFile.h"
@@ -90,11 +91,18 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
{
if (itr->m_Name.compare(a_Name) == 0)
{
- a_Monster->SetAttackDamage (itr->m_AttackDamage);
- a_Monster->SetAttackRange (itr->m_AttackRange);
- a_Monster->SetSightDistance(itr->m_SightDistance);
- a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate));
+ cBehaviorChaser * Chaser = a_Monster->GetBehaviorChaser();
+
+ // mobTodo chaser is kind of "attacker", not really chaser?
+ if (Chaser != nullptr)
+ {
+ Chaser->SetAttackDamage (itr->m_AttackDamage);
+ Chaser->SetAttackRange (itr->m_AttackRange);
+ Chaser->SetAttackRate (static_cast<float>(itr->m_AttackRate));
+ }
+
a_Monster->SetMaxHealth (itr->m_MaxHealth);
+ a_Monster->SetSightDistance(itr->m_SightDistance);
a_Monster->SetIsFireproof (itr->m_IsFireproof);
return;
}
diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp
index bc6b89635..e3d05f5ae 100644
--- a/src/Protocol/Protocol_1_10.cpp
+++ b/src/Protocol/Protocol_1_10.cpp
@@ -923,7 +923,8 @@ void cProtocol_1_10_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_
auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Witch.IsAngry());
+ // a_Pkt.WriteBool(Witch.IsAngry()); //mobTodo
+ a_Pkt.WriteBool(0);
break;
} // case mtWitch
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index f278437ff..862e20419 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -3,8 +3,8 @@
/*
Implements the 1.8 protocol classes:
- - cProtocol_1_8_0
- - release 1.8 protocol (#47)
+ - cProtocol_1_8_0
+ - release 1.8 protocol (#47)
*/
#include "Globals.h"
@@ -58,26 +58,26 @@ static const Int16 SLOT_NUM_OUTSIDE = -999;
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- if (!ByteBuf.Proc(Var))\
- {\
- return;\
- }
+ Type Var; \
+ if (!ByteBuf.Proc(Var))\
+ {\
+ return;\
+ }
#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- { \
- if (!ByteBuf.Proc(Var)) \
- { \
- ByteBuf.CheckValid(); \
- return false; \
- } \
- ByteBuf.CheckValid(); \
- }
+ Type Var; \
+ { \
+ if (!ByteBuf.Proc(Var)) \
+ { \
+ ByteBuf.CheckValid(); \
+ return false; \
+ } \
+ ByteBuf.CheckValid(); \
+ }
@@ -101,44 +101,44 @@ extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
// cProtocol_1_8_0:
cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client),
- m_ServerAddress(a_ServerAddress),
- m_ServerPort(a_ServerPort),
- m_State(a_State),
- m_ReceivedData(32 KiB),
- m_IsEncrypted(false)
-{
-
- // BungeeCord handling:
- // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
- // hostname\00ip-address\00uuid\00profile-properties-as-json
- AStringVector Params;
- if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
- {
- LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
- m_ServerAddress = Params[0];
- m_Client->SetIPString(Params[1]);
- m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
- m_Client->SetProperties(Params[3]);
- }
-
- // Create the comm log file, if so requested:
- if (g_ShouldLogCommIn || g_ShouldLogCommOut)
- {
- static int sCounter = 0;
- cFile::CreateFolder("CommLogs");
- AString IP(a_Client->GetIPString());
- ReplaceString(IP, ":", "_");
- AString FileName = Printf("CommLogs/%x_%d__%s.log",
- static_cast<unsigned>(time(nullptr)),
- sCounter++,
- IP.c_str()
- );
- if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
- {
- LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
- }
- }
+ super(a_Client),
+ m_ServerAddress(a_ServerAddress),
+ m_ServerPort(a_ServerPort),
+ m_State(a_State),
+ m_ReceivedData(32 KiB),
+ m_IsEncrypted(false)
+{
+
+ // BungeeCord handling:
+ // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
+ // hostname\00ip-address\00uuid\00profile-properties-as-json
+ AStringVector Params;
+ if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
+ {
+ LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
+ m_ServerAddress = Params[0];
+ m_Client->SetIPString(Params[1]);
+ m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
+ m_Client->SetProperties(Params[3]);
+ }
+
+ // Create the comm log file, if so requested:
+ if (g_ShouldLogCommIn || g_ShouldLogCommOut)
+ {
+ static int sCounter = 0;
+ cFile::CreateFolder("CommLogs");
+ AString IP(a_Client->GetIPString());
+ ReplaceString(IP, ":", "_");
+ AString FileName = Printf("CommLogs/%x_%d__%s.log",
+ static_cast<unsigned>(time(nullptr)),
+ sCounter++,
+ IP.c_str()
+ );
+ if (!m_CommLogFile.Open(FileName, cFile::fmWrite))
+ {
+ LOG("Cannot log communication to file, the log file \"%s\" cannot be opened for writing.", FileName.c_str());
+ }
+ }
}
@@ -147,22 +147,22 @@ cProtocol_1_8_0::cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_Ser
void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size)
{
- if (m_IsEncrypted)
- {
- Byte Decrypted[512];
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- AddReceivedData(a_Data, a_Size);
- }
+ if (m_IsEncrypted)
+ {
+ Byte Decrypted[512];
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
+ m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
+ AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ AddReceivedData(a_Data, a_Size);
+ }
}
@@ -171,12 +171,12 @@ void cProtocol_1_8_0::DataReceived(const char * a_Data, size_t a_Size)
void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
+ Pkt.WriteBool(false);
}
@@ -185,13 +185,13 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x24); // Block Action packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Byte1);
- Pkt.WriteBEInt8(a_Byte2);
- Pkt.WriteVarInt32(a_BlockType);
+ cPacketizer Pkt(*this, 0x24); // Block Action packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteBEInt8(a_Byte1);
+ Pkt.WriteBEInt8(a_Byte2);
+ Pkt.WriteVarInt32(a_BlockType);
}
@@ -200,12 +200,12 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ,
void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
- Pkt.WriteVarInt32(a_EntityID);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteBEInt8(a_Stage);
+ cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
+ Pkt.WriteVarInt32(a_EntityID);
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteBEInt8(a_Stage);
}
@@ -214,11 +214,11 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_
void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x23); // Block Change packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
+ cPacketizer Pkt(*this, 0x23); // Block Change packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15));
}
@@ -227,18 +227,18 @@ void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ,
void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
- {
- Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
- Pkt.WriteBEInt16(Coords);
- Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
- } // for itr - a_Changes[]
+ cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
+ Pkt.WriteBEInt32(a_ChunkX);
+ Pkt.WriteBEInt32(a_ChunkZ);
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Changes.size()));
+ for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
+ {
+ Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12));
+ Pkt.WriteBEInt16(Coords);
+ Pkt.WriteVarInt32(static_cast<UInt32>(itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF));
+ } // for itr - a_Changes[]
}
@@ -247,8 +247,8 @@ void cProtocol_1_8_0::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlo
void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
{
- cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ cPacketizer Pkt(*this, 0x43); // Camera Packet (Attach the camera of a player at another entity in spectator mode)
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -257,9 +257,9 @@ void cProtocol_1_8_0::SendCameraSetTo(const cEntity & a_Entity)
void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
+ SendChatRaw(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()), a_Type);
}
@@ -268,9 +268,9 @@ void cProtocol_1_8_0::SendChat(const AString & a_Message, eChatType a_Type)
void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
+ SendChatRaw(a_Message.CreateJsonString(a_ShouldUseChatPrefixes), a_Type);
}
@@ -279,12 +279,12 @@ void cProtocol_1_8_0::SendChat(const cCompositeChat & a_Message, eChatType a_Typ
void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- // Send the json string to the client:
- cPacketizer Pkt(*this, 0x02);
- Pkt.WriteString(a_MessageRaw);
- Pkt.WriteBEInt8(a_Type);
+ // Send the json string to the client:
+ cPacketizer Pkt(*this, 0x02);
+ Pkt.WriteString(a_MessageRaw);
+ Pkt.WriteBEInt8(a_Type);
}
@@ -293,14 +293,14 @@ void cProtocol_1_8_0::SendChatRaw(const AString & a_MessageRaw, eChatType a_Type
void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
+ // Serialize first, before creating the Packetizer (the packetizer locks a CS)
+ // This contains the flags and bitmasks, too
+ const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_8_0, a_ChunkX, a_ChunkZ);
- cCSLock Lock(m_CSPacket);
- SendData(ChunkData.data(), ChunkData.size());
+ cCSLock Lock(m_CSPacket);
+ SendData(ChunkData.data(), ChunkData.size());
}
@@ -309,12 +309,12 @@ void cProtocol_1_8_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerial
void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
- UNUSED(a_Count);
- ASSERT(m_State == 3); // In game mode?
+ UNUSED(a_Count);
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0d); // Collect Item packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ cPacketizer Pkt(*this, 0x0d); // Collect Item packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
}
@@ -323,11 +323,11 @@ void cProtocol_1_8_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer
void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
@@ -336,12 +336,12 @@ void cProtocol_1_8_0::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(0);
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(0);
+ Pkt.WriteBool(false);
}
@@ -350,23 +350,23 @@ void cProtocol_1_8_0::SendDetachEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
{
- switch (m_State)
- {
- case 2:
- {
- // During login:
- cPacketizer Pkt(*this, 0);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- case 3:
- {
- // In-game:
- cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- }
+ switch (m_State)
+ {
+ case 2:
+ {
+ // During login:
+ cPacketizer Pkt(*this, 0);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ case 3:
+ {
+ // In-game:
+ cPacketizer Pkt(*this, 0x40);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
+ break;
+ }
+ }
}
@@ -375,10 +375,10 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason)
void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -387,14 +387,14 @@ void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
- Pkt.WriteBool(false); // Hide particles
+ cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Duration));
+ Pkt.WriteBool(false); // Hide particles
}
@@ -403,12 +403,12 @@ void cProtocol_1_8_0::SendEntityEffect(const cEntity & a_Entity, int a_EffectID,
void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
+ cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt16(a_SlotNum);
+ WriteItem(Pkt, a_Item);
}
@@ -417,11 +417,11 @@ void cProtocol_1_8_0::SendEntityEquipment(const cEntity & a_Entity, short a_Slot
void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
+ cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
}
@@ -430,13 +430,13 @@ void cProtocol_1_8_0::SendEntityHeadLook(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x16); // Entity Look packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x16); // Entity Look packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -445,12 +445,12 @@ void cProtocol_1_8_0::SendEntityLook(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0x7f); // The termination byte
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ WriteEntityMetadata(Pkt, a_Entity);
+ Pkt.WriteBEUInt8(0x7f); // The termination byte
}
@@ -459,11 +459,11 @@ void cProtocol_1_8_0::SendEntityMetadata(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
+ cPacketizer Pkt(*this, 0x20); // Entity Properties packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ WriteEntityProperties(Pkt, a_Entity);
}
@@ -472,14 +472,14 @@ void cProtocol_1_8_0::SendEntityProperties(const cEntity & a_Entity)
void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_RelX);
+ Pkt.WriteBEInt8(a_RelY);
+ Pkt.WriteBEInt8(a_RelZ);
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -488,16 +488,16 @@ void cProtocol_1_8_0::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, c
void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_RelX);
+ Pkt.WriteBEInt8(a_RelY);
+ Pkt.WriteBEInt8(a_RelZ);
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -506,11 +506,11 @@ void cProtocol_1_8_0::SendEntityRelMoveLook(const cEntity & a_Entity, char a_Rel
void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1a); // Entity Status packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Status);
+ cPacketizer Pkt(*this, 0x1a); // Entity Status packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_Status);
}
@@ -519,14 +519,14 @@ void cProtocol_1_8_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
@@ -535,23 +535,23 @@ void cProtocol_1_8_0::SendEntityVelocity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x27); // Explosion packet
- Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
- Pkt.WriteBEFloat(static_cast<float>(a_Radius));
- Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
- {
- Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
- } // for itr - a_BlockAffected[]
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
+ cPacketizer Pkt(*this, 0x27); // Explosion packet
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
+ Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
+ Pkt.WriteBEFloat(static_cast<float>(a_Radius));
+ Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
+ for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
+ {
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
+ Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
+ } // for itr - a_BlockAffected[]
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
+ Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
}
@@ -560,11 +560,11 @@ void cProtocol_1_8_0::SendExplosion(double a_BlockX, double a_BlockY, double a_B
void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8(3); // Reason: Change game mode
- Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteBEUInt8(3); // Reason: Change game mode
+ Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
}
@@ -573,13 +573,13 @@ void cProtocol_1_8_0::SendGameMode(eGameMode a_GameMode)
void cProtocol_1_8_0::SendHealth(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x06); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
+ cPacketizer Pkt(*this, 0x06); // Update Health packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetFoodLevel()));
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
}
@@ -588,10 +588,10 @@ void cProtocol_1_8_0::SendHealth(void)
void cProtocol_1_8_0::SendHideTitle(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(3); // Hide title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(3); // Hide title
}
@@ -600,12 +600,12 @@ void cProtocol_1_8_0::SendHideTitle(void)
void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2f); // Set Slot packet
- Pkt.WriteBEInt8(a_WindowID);
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
+ cPacketizer Pkt(*this, 0x2f); // Set Slot packet
+ Pkt.WriteBEInt8(a_WindowID);
+ Pkt.WriteBEInt16(a_SlotNum);
+ WriteItem(Pkt, a_Item);
}
@@ -614,15 +614,15 @@ void cProtocol_1_8_0::SendInventorySlot(char a_WindowID, short a_SlotNum, const
void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
{
- // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
- if (m_State != 3)
- {
- LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
- return;
- }
+ // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
+ if (m_State != 3)
+ {
+ LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
+ return;
+ }
- cPacketizer Pkt(*this, 0x00); // Keep Alive packet
- Pkt.WriteVarInt32(a_PingID);
+ cPacketizer Pkt(*this, 0x00); // Keep Alive packet
+ Pkt.WriteVarInt32(a_PingID);
}
@@ -631,12 +631,12 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID)
void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
- Pkt.WriteBool(true);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
+ Pkt.WriteBool(true);
}
@@ -645,12 +645,12 @@ void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity &
void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt32(-1);
- Pkt.WriteBool(true);
+ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
+ Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt32(-1);
+ Pkt.WriteBool(true);
}
@@ -659,33 +659,33 @@ void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x01); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
- Pkt.WriteString("default"); // Level type - wtf?
- Pkt.WriteBool(false); // Reduced Debug Info - wtf?
- }
+ // Send the Join Game packet:
+ {
+ cServer * Server = cRoot::Get()->GetServer();
+ cPacketizer Pkt(*this, 0x01); // Join Game packet
+ Pkt.WriteBEUInt32(a_Player.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
+ Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
+ Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
+ Pkt.WriteString("default"); // Level type - wtf?
+ Pkt.WriteBool(false); // Reduced Debug Info - wtf?
+ }
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x05); // Spawn Position packet
- Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
- }
+ // Send the spawn position:
+ {
+ cPacketizer Pkt(*this, 0x05); // Spawn Position packet
+ Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
+ }
- // Send the server difficulty:
- {
- cPacketizer Pkt(*this, 0x41);
- Pkt.WriteBEInt8(1);
- }
+ // Send the server difficulty:
+ {
+ cPacketizer Pkt(*this, 0x41);
+ Pkt.WriteBEInt8(1);
+ }
- // Send player abilities:
- SendPlayerAbilities();
+ // Send player abilities:
+ SendPlayerAbilities();
}
@@ -693,21 +693,21 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
void cProtocol_1_8_0::SendLoginSuccess(void)
{
- ASSERT(m_State == 2); // State: login?
+ ASSERT(m_State == 2); // State: login?
- // Enable compression:
- {
- cPacketizer Pkt(*this, 0x03); // Set compression packet
- Pkt.WriteVarInt32(256);
- }
+ // Enable compression:
+ {
+ cPacketizer Pkt(*this, 0x03); // Set compression packet
+ Pkt.WriteVarInt32(256);
+ }
- m_State = 3; // State = Game
+ m_State = 3; // State = Game
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
- Pkt.WriteString(m_Client->GetUsername());
- }
+ {
+ cPacketizer Pkt(*this, 0x02); // Login success packet
+ Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
+ Pkt.WriteString(m_Client->GetUsername());
+ }
}
@@ -716,16 +716,16 @@ void cProtocol_1_8_0::SendLoginSuccess(void)
void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Painting.GetPosX();
- double PosY = a_Painting.GetPosY();
- double PosZ = a_Painting.GetPosZ();
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Painting.GetPosX();
+ double PosY = a_Painting.GetPosY();
+ double PosZ = a_Painting.GetPosZ();
- cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
- Pkt.WriteVarInt32(a_Painting.GetUniqueID());
- Pkt.WriteString(a_Painting.GetName().c_str());
- Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
- Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
+ cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
+ Pkt.WriteVarInt32(a_Painting.GetUniqueID());
+ Pkt.WriteString(a_Painting.GetName().c_str());
+ Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
+ Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}
@@ -734,29 +734,29 @@ void cProtocol_1_8_0::SendPaintingSpawn(const cPainting & a_Painting)
void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x34);
- Pkt.WriteVarInt32(a_Map.GetID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
+ cPacketizer Pkt(*this, 0x34);
+ Pkt.WriteVarInt32(a_Map.GetID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
- for (const auto & Decorator : a_Map.GetDecorators())
- {
- Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
- Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
- }
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
+ for (const auto & Decorator : a_Map.GetDecorators())
+ {
+ Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
+ }
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(128);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
- for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
- {
- Pkt.WriteBEUInt8(*itr);
- }
+ Pkt.WriteBEUInt8(128);
+ Pkt.WriteBEUInt8(128);
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
+ for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
+ {
+ Pkt.WriteBEUInt8(*itr);
+ }
}
@@ -765,27 +765,27 @@ void cProtocol_1_8_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da
void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- {
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8(2); // Type = Pickup
- Pkt.WriteFPInt(a_Pickup.GetPosX());
- Pkt.WriteFPInt(a_Pickup.GetPosY());
- Pkt.WriteFPInt(a_Pickup.GetPosZ());
- Pkt.WriteByteAngle(a_Pickup.GetYaw());
- Pkt.WriteByteAngle(a_Pickup.GetPitch());
- Pkt.WriteBEInt32(0); // No object data
- }
+ {
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
+ Pkt.WriteBEUInt8(2); // Type = Pickup
+ Pkt.WriteFPInt(a_Pickup.GetPosX());
+ Pkt.WriteFPInt(a_Pickup.GetPosY());
+ Pkt.WriteFPInt(a_Pickup.GetPosZ());
+ Pkt.WriteByteAngle(a_Pickup.GetYaw());
+ Pkt.WriteByteAngle(a_Pickup.GetPitch());
+ Pkt.WriteBEInt32(0); // No object data
+ }
- {
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
- WriteItem(Pkt, a_Pickup.GetItem());
- Pkt.WriteBEUInt8(0x7f); // End of metadata
- }
+ {
+ cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
+ Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
+ Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
+ WriteItem(Pkt, a_Pickup.GetItem());
+ Pkt.WriteBEUInt8(0x7f); // End of metadata
+ }
}
@@ -794,27 +794,27 @@ void cProtocol_1_8_0::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol_1_8_0::SendPlayerAbilities(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x39); // Player Abilities packet
- Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
- {
- Flags |= 0x01;
- Flags |= 0x08; // Godmode, used for creative
- }
- if (Player->IsFlying())
- {
- Flags |= 0x02;
- }
- if (Player->CanFly())
- {
- Flags |= 0x04;
- }
- Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
+ cPacketizer Pkt(*this, 0x39); // Player Abilities packet
+ Byte Flags = 0;
+ cPlayer * Player = m_Client->GetPlayer();
+ if (Player->IsGameModeCreative())
+ {
+ Flags |= 0x01;
+ Flags |= 0x08; // Godmode, used for creative
+ }
+ if (Player->IsFlying())
+ {
+ Flags |= 0x02;
+ }
+ if (Player->CanFly())
+ {
+ Flags |= 0x04;
+ }
+ Pkt.WriteBEUInt8(Flags);
+ Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
+ Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
}
@@ -823,11 +823,11 @@ void cProtocol_1_8_0::SendPlayerAbilities(void)
void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0b); // Animation packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Animation);
+ cPacketizer Pkt(*this, 0x0b); // Animation packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEInt8(a_Animation);
}
@@ -836,20 +836,20 @@ void cProtocol_1_8_0::SendEntityAnimation(const cEntity & a_Entity, char a_Anima
void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
- cPacketizer Pkt(*this, 0x2A);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_SrcX);
- Pkt.WriteBEFloat(a_SrcY);
- Pkt.WriteBEFloat(a_SrcZ);
- Pkt.WriteBEFloat(a_OffsetX);
- Pkt.WriteBEFloat(a_OffsetY);
- Pkt.WriteBEFloat(a_OffsetZ);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteBEInt32(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteBEFloat(a_SrcX);
+ Pkt.WriteBEFloat(a_SrcY);
+ Pkt.WriteBEFloat(a_SrcZ);
+ Pkt.WriteBEFloat(a_OffsetX);
+ Pkt.WriteBEFloat(a_OffsetY);
+ Pkt.WriteBEFloat(a_OffsetZ);
+ Pkt.WriteBEFloat(a_ParticleData);
+ Pkt.WriteBEInt32(a_ParticleAmount);
}
@@ -858,42 +858,42 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a
void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
- ASSERT(m_State == 3); // In game mode?
- int ParticleID = GetParticleID(a_ParticleName);
-
- cPacketizer Pkt(*this, 0x2A);
- Pkt.WriteBEInt32(ParticleID);
- Pkt.WriteBool(false);
- Pkt.WriteBEFloat(a_Src.x);
- Pkt.WriteBEFloat(a_Src.y);
- Pkt.WriteBEFloat(a_Src.z);
- Pkt.WriteBEFloat(a_Offset.x);
- Pkt.WriteBEFloat(a_Offset.y);
- Pkt.WriteBEFloat(a_Offset.z);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
- switch (ParticleID)
- {
- // iconcrack
- case 36:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
- break;
- }
- // blockcrack
- // blockdust
- case 37:
- case 38:
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
- break;
- }
- default:
- {
- break;
- }
- }
+ ASSERT(m_State == 3); // In game mode?
+ int ParticleID = GetParticleID(a_ParticleName);
+
+ cPacketizer Pkt(*this, 0x2A);
+ Pkt.WriteBEInt32(ParticleID);
+ Pkt.WriteBool(false);
+ Pkt.WriteBEFloat(a_Src.x);
+ Pkt.WriteBEFloat(a_Src.y);
+ Pkt.WriteBEFloat(a_Src.z);
+ Pkt.WriteBEFloat(a_Offset.x);
+ Pkt.WriteBEFloat(a_Offset.y);
+ Pkt.WriteBEFloat(a_Offset.z);
+ Pkt.WriteBEFloat(a_ParticleData);
+ Pkt.WriteBEInt32(a_ParticleAmount);
+ switch (ParticleID)
+ {
+ // iconcrack
+ case 36:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1]));
+ break;
+ }
+ // blockcrack
+ // blockdust
+ case 37:
+ case 38:
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
}
@@ -902,35 +902,35 @@ void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3
void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(0);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteString(a_Player.GetPlayerListName());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(0);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteString(a_Player.GetPlayerListName());
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt32(Properties.size());
- for (auto & Node : Properties)
- {
- Pkt.WriteString(Node.get("name", "").asString());
- Pkt.WriteString(Node.get("value", "").asString());
- AString Signature = Node.get("signature", "").asString();
- if (Signature.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Signature);
- }
- }
+ const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
+ Pkt.WriteVarInt32(Properties.size());
+ for (auto & Node : Properties)
+ {
+ Pkt.WriteString(Node.get("name", "").asString());
+ Pkt.WriteString(Node.get("value", "").asString());
+ AString Signature = Node.get("signature", "").asString();
+ if (Signature.empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Signature);
+ }
+ }
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
- Pkt.WriteBool(false);
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetClientHandle()->GetPing()));
+ Pkt.WriteBool(false);
}
@@ -939,12 +939,12 @@ void cProtocol_1_8_0::SendPlayerListAddPlayer(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(4);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(4);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
}
@@ -953,13 +953,13 @@ void cProtocol_1_8_0::SendPlayerListRemovePlayer(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(1);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Player.GetGameMode()));
}
@@ -968,17 +968,17 @@ void cProtocol_1_8_0::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- auto ClientHandle = a_Player.GetClientHandlePtr();
- if (ClientHandle != nullptr)
- {
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(2);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
- Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
- }
+ auto ClientHandle = a_Player.GetClientHandlePtr();
+ if (ClientHandle != nullptr)
+ {
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(2);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
+ Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing()));
+ }
}
@@ -987,22 +987,22 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteVarInt32(3);
- Pkt.WriteVarInt32(1);
- Pkt.WriteUUID(a_Player.GetUUID());
+ cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
+ Pkt.WriteVarInt32(3);
+ Pkt.WriteVarInt32(1);
+ Pkt.WriteUUID(a_Player.GetUUID());
- if (a_CustomName.empty())
- {
- Pkt.WriteBool(false);
- }
- else
- {
- Pkt.WriteBool(true);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
- }
+ if (a_CustomName.empty())
+ {
+ Pkt.WriteBool(false);
+ }
+ else
+ {
+ Pkt.WriteBool(true);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_CustomName.c_str()));
+ }
}
@@ -1011,27 +1011,27 @@ void cProtocol_1_8_0::SendPlayerListUpdateDisplayName(const cPlayer & a_Player,
void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x20); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
+ cPacketizer Pkt(*this, 0x20); // Entity Properties
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteVarInt32(Player->GetUniqueID());
+ Pkt.WriteBEInt32(1); // Count
+ Pkt.WriteString("generic.movementSpeed");
+ // The default game speed is 0.1, multiply that value by the relative speed:
+ Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
+ if (Player->IsSprinting())
+ {
+ Pkt.WriteVarInt32(1); // Modifier count
+ Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
+ Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
+ Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
+ Pkt.WriteBEUInt8(2);
+ }
+ else
+ {
+ Pkt.WriteVarInt32(0); // Modifier count
+ }
}
@@ -1040,16 +1040,16 @@ void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
- Pkt.WriteBEDouble(Player->GetPosY());
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBEUInt8(0);
+ cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEDouble(Player->GetPosX());
+ Pkt.WriteBEDouble(Player->GetPosY());
+ Pkt.WriteBEDouble(Player->GetPosZ());
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
+ Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
+ Pkt.WriteBEUInt8(0);
}
@@ -1058,8 +1058,8 @@ void cProtocol_1_8_0::SendPlayerMoveLook(void)
void cProtocol_1_8_0::SendPlayerPosition(void)
{
- // There is no dedicated packet for this, send the whole thing:
- SendPlayerMoveLook();
+ // There is no dedicated packet for this, send the whole thing:
+ SendPlayerMoveLook();
}
@@ -1068,22 +1068,22 @@ void cProtocol_1_8_0::SendPlayerPosition(void)
void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
{
- // Called to spawn another player for the client
- cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
- Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteFPInt(a_Player.GetPosZ());
- Pkt.WriteByteAngle(a_Player.GetYaw());
- Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
- Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
- Pkt.WriteString(a_Player.GetName());
- Pkt.WriteBEUInt8(0x7f); // Metadata: end
+ // Called to spawn another player for the client
+ cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
+ Pkt.WriteVarInt32(a_Player.GetUniqueID());
+ Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID()));
+ Pkt.WriteFPInt(a_Player.GetPosX());
+ Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
+ Pkt.WriteFPInt(a_Player.GetPosZ());
+ Pkt.WriteByteAngle(a_Player.GetYaw());
+ Pkt.WriteByteAngle(a_Player.GetPitch());
+ short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
+ Pkt.WriteBEInt16(ItemType);
+ Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
+ Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
+ Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
+ Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBEUInt8(0x7f); // Metadata: end
}
@@ -1092,11 +1092,11 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3f);
- Pkt.WriteString(a_Channel);
- Pkt.WriteBuf(a_Message.data(), a_Message.size());
+ cPacketizer Pkt(*this, 0x3f);
+ Pkt.WriteString(a_Channel);
+ Pkt.WriteBuf(a_Message.data(), a_Message.size());
}
@@ -1105,11 +1105,11 @@ void cProtocol_1_8_0::SendPluginMessage(const AString & a_Channel, const AString
void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1e);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
+ cPacketizer Pkt(*this, 0x1e);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID));
}
@@ -1118,10 +1118,10 @@ void cProtocol_1_8_0::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Eff
void cProtocol_1_8_0::SendResetTitle(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(4); // Reset title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(4); // Reset title
}
@@ -1131,12 +1131,12 @@ void cProtocol_1_8_0::SendResetTitle(void)
void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
{
- cPacketizer Pkt(*this, 0x07); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
+ cPacketizer Pkt(*this, 0x07); // Respawn packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
+ Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
+ Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
+ Pkt.WriteString("default");
}
@@ -1145,13 +1145,13 @@ void cProtocol_1_8_0::SendRespawn(eDimension a_Dimension)
void cProtocol_1_8_0::SendExperience(void)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x1f); // Experience Packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
- Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
+ cPacketizer Pkt(*this, 0x1f); // Experience Packet
+ cPlayer * Player = m_Client->GetPlayer();
+ Pkt.WriteBEFloat(Player->GetXpPercentage());
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetXpLevel()));
+ Pkt.WriteVarInt32(static_cast<UInt32>(Player->GetCurrentXp()));
}
@@ -1160,14 +1160,14 @@ void cProtocol_1_8_0::SendExperience(void)
void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x11);
- Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
- Pkt.WriteFPInt(a_ExpOrb.GetPosX());
- Pkt.WriteFPInt(a_ExpOrb.GetPosY());
- Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
- Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
+ cPacketizer Pkt(*this, 0x11);
+ Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosX());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosY());
+ Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
}
@@ -1176,16 +1176,16 @@ void cProtocol_1_8_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3b);
- Pkt.WriteString(a_Name);
- Pkt.WriteBEUInt8(a_Mode);
- if ((a_Mode == 0) || (a_Mode == 2))
- {
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteString("integer");
- }
+ cPacketizer Pkt(*this, 0x3b);
+ Pkt.WriteString(a_Name);
+ Pkt.WriteBEUInt8(a_Mode);
+ if ((a_Mode == 0) || (a_Mode == 2))
+ {
+ Pkt.WriteString(a_DisplayName);
+ Pkt.WriteString("integer");
+ }
}
@@ -1194,17 +1194,17 @@ void cProtocol_1_8_0::SendScoreboardObjective(const AString & a_Name, const AStr
void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3c);
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
- Pkt.WriteString(a_Objective);
+ cPacketizer Pkt(*this, 0x3c);
+ Pkt.WriteString(a_Player);
+ Pkt.WriteBEUInt8(a_Mode);
+ Pkt.WriteString(a_Objective);
- if (a_Mode != 1)
- {
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
- }
+ if (a_Mode != 1)
+ {
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Score));
+ }
}
@@ -1213,11 +1213,11 @@ void cProtocol_1_8_0::SendScoreUpdate(const AString & a_Objective, const AString
void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3d);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
- Pkt.WriteString(a_Objective);
+ cPacketizer Pkt(*this, 0x3d);
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display));
+ Pkt.WriteString(a_Objective);
}
@@ -1226,7 +1226,7 @@ void cProtocol_1_8_0::SendDisplayObjective(const AString & a_Objective, cScorebo
void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
{
- SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
+ SendSetRawSubTitle(a_SubTitle.CreateJsonString(false));
}
@@ -1235,12 +1235,12 @@ void cProtocol_1_8_0::SendSetSubTitle(const cCompositeChat & a_SubTitle)
void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(1); // Set subtitle
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(1); // Set subtitle
- Pkt.WriteString(a_SubTitle);
+ Pkt.WriteString(a_SubTitle);
}
@@ -1249,7 +1249,7 @@ void cProtocol_1_8_0::SendSetRawSubTitle(const AString & a_SubTitle)
void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title)
{
- SendSetRawTitle(a_Title.CreateJsonString(false));
+ SendSetRawTitle(a_Title.CreateJsonString(false));
}
@@ -1258,12 +1258,12 @@ void cProtocol_1_8_0::SendSetTitle(const cCompositeChat & a_Title)
void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(0); // Set title
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(0); // Set title
- Pkt.WriteString(a_Title);
+ Pkt.WriteString(a_Title);
}
@@ -1272,15 +1272,15 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title)
void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x29); // Sound Effect packet
- Pkt.WriteString(a_SoundName);
- Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
- Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
- Pkt.WriteBEFloat(a_Volume);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
+ cPacketizer Pkt(*this, 0x29); // Sound Effect packet
+ Pkt.WriteString(a_SoundName);
+ Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
+ Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
+ Pkt.WriteBEFloat(a_Volume);
+ Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
}
@@ -1289,13 +1289,13 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d
void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x28); // Effect packet
- Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
- Pkt.WriteBEInt32(a_Data);
- Pkt.WriteBool(false);
+ cPacketizer Pkt(*this, 0x28); // Effect packet
+ Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
+ Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
+ Pkt.WriteBEInt32(a_Data);
+ Pkt.WriteBool(false);
}
@@ -1304,20 +1304,20 @@ void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_S
void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
- Pkt.WriteBEUInt8(70); // Falling block
- Pkt.WriteFPInt(a_FallingBlock.GetPosX());
- Pkt.WriteFPInt(a_FallingBlock.GetPosY());
- Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
- Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
- Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
- Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
+ cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
+ Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
+ Pkt.WriteBEUInt8(70); // Falling block
+ Pkt.WriteFPInt(a_FallingBlock.GetPosX());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosY());
+ Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
+ Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
+ Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
+ Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400));
}
@@ -1326,22 +1326,22 @@ void cProtocol_1_8_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
- Pkt.WriteVarInt32(a_Mob.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
- Pkt.WriteFPInt(a_Mob.GetPosX());
- Pkt.WriteFPInt(a_Mob.GetPosY());
- Pkt.WriteFPInt(a_Mob.GetPosZ());
- Pkt.WriteByteAngle(a_Mob.GetPitch());
- Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
- Pkt.WriteByteAngle(a_Mob.GetYaw());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
- WriteEntityMetadata(Pkt, a_Mob);
- Pkt.WriteBEUInt8(0x7f); // Metadata terminator
+ cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
+ Pkt.WriteVarInt32(a_Mob.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
+ Pkt.WriteFPInt(a_Mob.GetPosX());
+ Pkt.WriteFPInt(a_Mob.GetPosY());
+ Pkt.WriteFPInt(a_Mob.GetPosZ());
+ Pkt.WriteByteAngle(a_Mob.GetPitch());
+ Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
+ Pkt.WriteByteAngle(a_Mob.GetYaw());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
+ WriteEntityMetadata(Pkt, a_Mob);
+ Pkt.WriteBEUInt8(0x7f); // Metadata terminator
}
@@ -1350,30 +1350,30 @@ void cProtocol_1_8_0::SendSpawnMob(const cMonster & a_Mob)
void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
- ASSERT(m_State == 3); // In game mode?
- double PosX = a_Entity.GetPosX();
- double PosZ = a_Entity.GetPosZ();
- double Yaw = a_Entity.GetYaw();
- if (a_ObjectType == 71)
- {
- FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
- }
+ ASSERT(m_State == 3); // In game mode?
+ double PosX = a_Entity.GetPosX();
+ double PosZ = a_Entity.GetPosZ();
+ double Yaw = a_Entity.GetYaw();
+ if (a_ObjectType == 71)
+ {
+ FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw);
+ }
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
- Pkt.WriteFPInt(PosX);
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(PosZ);
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteByteAngle(Yaw);
- Pkt.WriteBEInt32(a_ObjectData);
- if (a_ObjectData != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
- }
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType));
+ Pkt.WriteFPInt(PosX);
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(PosZ);
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(Yaw);
+ Pkt.WriteBEInt32(a_ObjectData);
+ if (a_ObjectData != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
+ }
}
@@ -1382,23 +1382,23 @@ void cProtocol_1_8_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectTyp
void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
- Pkt.WriteFPInt(a_Vehicle.GetPosX());
- Pkt.WriteFPInt(a_Vehicle.GetPosY());
- Pkt.WriteFPInt(a_Vehicle.GetPosZ());
- Pkt.WriteByteAngle(a_Vehicle.GetPitch());
- Pkt.WriteByteAngle(a_Vehicle.GetYaw());
- Pkt.WriteBEInt32(a_VehicleSubType);
- if (a_VehicleSubType != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
- }
+ cPacketizer Pkt(*this, 0xe); // Spawn Object packet
+ Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
+ Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
+ Pkt.WriteFPInt(a_Vehicle.GetPosX());
+ Pkt.WriteFPInt(a_Vehicle.GetPosY());
+ Pkt.WriteFPInt(a_Vehicle.GetPosZ());
+ Pkt.WriteByteAngle(a_Vehicle.GetPitch());
+ Pkt.WriteByteAngle(a_Vehicle.GetYaw());
+ Pkt.WriteBEInt32(a_VehicleSubType);
+ if (a_VehicleSubType != 0)
+ {
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
+ }
}
@@ -1407,20 +1407,20 @@ void cProtocol_1_8_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x37);
- Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
+ cPacketizer Pkt(*this, 0x37);
+ Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
- size_t Count = static_cast<size_t>(statCount);
- for (size_t i = 0; i < Count; ++i)
- {
- StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
- const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
+ size_t Count = static_cast<size_t>(statCount);
+ for (size_t i = 0; i < Count; ++i)
+ {
+ StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
+ const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
- Pkt.WriteString(StatName);
- Pkt.WriteVarInt32(static_cast<UInt32>(Value));
- }
+ Pkt.WriteString(StatName);
+ Pkt.WriteVarInt32(static_cast<UInt32>(Value));
+ }
}
@@ -1429,15 +1429,15 @@ void cProtocol_1_8_0::SendStatistics(const cStatManager & a_Manager)
void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
+ cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
+ Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
- for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
- {
- Pkt.WriteString(*itr);
- }
+ for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
+ {
+ Pkt.WriteString(*itr);
+ }
}
@@ -1446,16 +1446,16 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results)
void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x18);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteBool(a_Entity.IsOnGround());
+ cPacketizer Pkt(*this, 0x18);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WriteFPInt(a_Entity.GetPosX());
+ Pkt.WriteFPInt(a_Entity.GetPosY());
+ Pkt.WriteFPInt(a_Entity.GetPosZ());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
+ Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteBool(a_Entity.IsOnGround());
}
@@ -1464,14 +1464,14 @@ void cProtocol_1_8_0::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
- Pkt.WriteVarInt32(0); // EntityID = 0, always
- Pkt.WriteBEUInt8(1); // Type = Thunderbolt
- Pkt.WriteFPInt(a_BlockX);
- Pkt.WriteFPInt(a_BlockY);
- Pkt.WriteFPInt(a_BlockZ);
+ cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
+ Pkt.WriteVarInt32(0); // EntityID = 0, always
+ Pkt.WriteBEUInt8(1); // Type = Thunderbolt
+ Pkt.WriteFPInt(a_BlockX);
+ Pkt.WriteFPInt(a_BlockY);
+ Pkt.WriteFPInt(a_BlockZ);
}
@@ -1480,14 +1480,14 @@ void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x45); // Title packet
- Pkt.WriteVarInt32(2); // Set title display times
+ cPacketizer Pkt(*this, 0x45); // Title packet
+ Pkt.WriteVarInt32(2); // Set title display times
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
+ Pkt.WriteBEInt32(a_FadeInTicks);
+ Pkt.WriteBEInt32(a_DisplayTicks);
+ Pkt.WriteBEInt32(a_FadeOutTicks);
}
@@ -1496,16 +1496,16 @@ void cProtocol_1_8_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int
void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
+ ASSERT(m_State == 3); // In game mode?
+ if (!a_DoDaylightCycle)
+ {
+ // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
+ a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
+ }
- cPacketizer Pkt(*this, 0x03);
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
+ cPacketizer Pkt(*this, 0x03);
+ Pkt.WriteBEInt64(a_WorldAge);
+ Pkt.WriteBEInt64(a_TimeOfDay);
}
@@ -1514,14 +1514,14 @@ void cProtocol_1_8_0::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a
void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x21); // Chunk Data packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteBool(true);
- Pkt.WriteBEInt16(0); // Primary bitmap
- Pkt.WriteVarInt32(0); // Data size
+ cPacketizer Pkt(*this, 0x21); // Chunk Data packet
+ Pkt.WriteBEInt32(a_ChunkX);
+ Pkt.WriteBEInt32(a_ChunkZ);
+ Pkt.WriteBool(true);
+ Pkt.WriteBEInt16(0); // Primary bitmap
+ Pkt.WriteVarInt32(0); // Data size
}
@@ -1529,24 +1529,24 @@ void cProtocol_1_8_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x35); // Update tile entity packet
- Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
+ cPacketizer Pkt(*this, 0x35); // Update tile entity packet
+ Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
- Byte Action = 0;
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
- }
- Pkt.WriteBEUInt8(Action);
+ Byte Action = 0;
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
+ case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
+ default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
+ }
+ Pkt.WriteBEUInt8(Action);
- WriteBlockEntity(Pkt, a_BlockEntity);
+ WriteBlockEntity(Pkt, a_BlockEntity);
}
@@ -1555,19 +1555,19 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x33);
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x33);
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
- Json::StyledWriter JsonWriter;
- AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
- for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
- {
- Json::Value RootValue;
- RootValue["text"] = Lines[i];
- Pkt.WriteString(JsonWriter.write(RootValue).c_str());
- }
+ Json::StyledWriter JsonWriter;
+ AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 };
+ for (size_t i = 0; i < ARRAYCOUNT(Lines); i++)
+ {
+ Json::Value RootValue;
+ RootValue["text"] = Lines[i];
+ Pkt.WriteString(JsonWriter.write(RootValue).c_str());
+ }
}
@@ -1576,11 +1576,11 @@ void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, c
void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x0a);
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
+ cPacketizer Pkt(*this, 0x0a);
+ Pkt.WriteVarInt32(a_Entity.GetUniqueID());
+ Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1589,15 +1589,15 @@ void cProtocol_1_8_0::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_B
void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- {
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
- Pkt.WriteBEFloat(0); // Unused for weather
- }
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteBEFloat(0); // Unused for weather
+ }
- // TODO: Fade effect, somehow
+ // TODO: Fade effect, somehow
}
@@ -1606,17 +1606,17 @@ void cProtocol_1_8_0::SendWeather(eWeather a_Weather)
void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x30); // Window Items packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
- cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
- {
- WriteItem(Pkt, *itr);
- } // for itr - Slots[]
+ cPacketizer Pkt(*this, 0x30); // Window Items packet
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
+ cItems Slots;
+ a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
+ for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
+ {
+ WriteItem(Pkt, *itr);
+ } // for itr - Slots[]
}
@@ -1625,10 +1625,10 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x2e);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
+ cPacketizer Pkt(*this, 0x2e);
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
}
@@ -1637,39 +1637,39 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- if (a_Window.GetWindowType() < 0)
- {
- // Do not send this packet for player inventory windows
- return;
- }
+ if (a_Window.GetWindowType() < 0)
+ {
+ // Do not send this packet for player inventory windows
+ return;
+ }
- cPacketizer Pkt(*this, 0x2d);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteString(a_Window.GetWindowTypeName());
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
+ cPacketizer Pkt(*this, 0x2d);
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteString(a_Window.GetWindowTypeName());
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
- switch (a_Window.GetWindowType())
- {
- case cWindow::wtWorkbench:
- case cWindow::wtEnchantment:
- case cWindow::wtAnvil:
- {
- Pkt.WriteBEInt8(0);
- break;
- }
- default:
- {
- Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
- break;
- }
- }
+ switch (a_Window.GetWindowType())
+ {
+ case cWindow::wtWorkbench:
+ case cWindow::wtEnchantment:
+ case cWindow::wtAnvil:
+ {
+ Pkt.WriteBEInt8(0);
+ break;
+ }
+ default:
+ {
+ Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
+ break;
+ }
+ }
- if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
- {
- Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
- }
+ if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
+ {
+ Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
+ }
}
@@ -1678,12 +1678,12 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
- ASSERT(m_State == 3); // In game mode?
+ ASSERT(m_State == 3); // In game mode?
- cPacketizer Pkt(*this, 0x31); // Window Property packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(a_Property);
- Pkt.WriteBEInt16(a_Value);
+ cPacketizer Pkt(*this, 0x31); // Window Property packet
+ Pkt.WriteBEInt8(a_Window.GetWindowID());
+ Pkt.WriteBEInt16(a_Property);
+ Pkt.WriteBEInt16(a_Value);
}
@@ -1692,41 +1692,41 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
{
- // Compress the data:
- char CompressedData[MAX_COMPRESSED_PACKET_LEN];
+ // Compress the data:
+ char CompressedData[MAX_COMPRESSED_PACKET_LEN];
- uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
- if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
- {
- ASSERT(!"Too high packet size.");
- return false;
- }
+ uLongf CompressedSize = compressBound(static_cast<uLongf>(a_Packet.size()));
+ if (CompressedSize >= MAX_COMPRESSED_PACKET_LEN)
+ {
+ ASSERT(!"Too high packet size.");
+ return false;
+ }
- int Status = compress2(
- reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
- reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
- );
- if (Status != Z_OK)
- {
- return false;
- }
+ int Status = compress2(
+ reinterpret_cast<Bytef *>(CompressedData), &CompressedSize,
+ reinterpret_cast<const Bytef *>(a_Packet.data()), static_cast<uLongf>(a_Packet.size()), Z_DEFAULT_COMPRESSION
+ );
+ if (Status != Z_OK)
+ {
+ return false;
+ }
- AString LengthData;
- cByteBuffer Buffer(20);
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
+ AString LengthData;
+ cByteBuffer Buffer(20);
+ Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
- Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
- Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
- Buffer.ReadAll(LengthData);
- Buffer.CommitRead();
+ Buffer.WriteVarInt32(static_cast<UInt32>(CompressedSize + LengthData.size()));
+ Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size()));
+ Buffer.ReadAll(LengthData);
+ Buffer.CommitRead();
- a_CompressedData.clear();
- a_CompressedData.reserve(LengthData.size() + CompressedSize);
- a_CompressedData.append(LengthData.data(), LengthData.size());
- a_CompressedData.append(CompressedData, CompressedSize);
- return true;
+ a_CompressedData.clear();
+ a_CompressedData.reserve(LengthData.size() + CompressedSize);
+ a_CompressedData.append(LengthData.data(), LengthData.size());
+ a_CompressedData.append(CompressedData, CompressedSize);
+ return true;
}
@@ -1735,70 +1735,70 @@ bool cProtocol_1_8_0::CompressPacket(const AString & a_Packet, AString & a_Compr
int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
{
- static std::map<AString, int> ParticleMap;
- if (ParticleMap.empty())
- {
- // Initialize the ParticleMap:
- ParticleMap["explode"] = 0;
- ParticleMap["largeexplode"] = 1;
- ParticleMap["hugeexplosion"] = 2;
- ParticleMap["fireworksspark"] = 3;
- ParticleMap["bubble"] = 4;
- ParticleMap["splash"] = 5;
- ParticleMap["wake"] = 6;
- ParticleMap["suspended"] = 7;
- ParticleMap["depthsuspend"] = 8;
- ParticleMap["crit"] = 9;
- ParticleMap["magiccrit"] = 10;
- ParticleMap["smoke"] = 11;
- ParticleMap["largesmoke"] = 12;
- ParticleMap["spell"] = 13;
- ParticleMap["instantspell"] = 14;
- ParticleMap["mobspell"] = 15;
- ParticleMap["mobspellambient"] = 16;
- ParticleMap["witchmagic"] = 17;
- ParticleMap["dripwater"] = 18;
- ParticleMap["driplava"] = 19;
- ParticleMap["angryvillager"] = 20;
- ParticleMap["happyvillager"] = 21;
- ParticleMap["townaura"] = 22;
- ParticleMap["note"] = 23;
- ParticleMap["portal"] = 24;
- ParticleMap["enchantmenttable"] = 25;
- ParticleMap["flame"] = 26;
- ParticleMap["lava"] = 27;
- ParticleMap["footstep"] = 28;
- ParticleMap["cloud"] = 29;
- ParticleMap["reddust"] = 30;
- ParticleMap["snowballpoof"] = 31;
- ParticleMap["snowshovel"] = 32;
- ParticleMap["slime"] = 33;
- ParticleMap["heart"] = 34;
- ParticleMap["barrier"] = 35;
- ParticleMap["iconcrack"] = 36;
- ParticleMap["blockcrack"] = 37;
- ParticleMap["blockdust"] = 38;
- ParticleMap["droplet"] = 39;
- ParticleMap["take"] = 40;
- ParticleMap["mobappearance"] = 41;
- ParticleMap["dragonbreath"] = 42;
- ParticleMap["endrod"] = 43;
- ParticleMap["damageindicator"] = 44;
- ParticleMap["sweepattack"] = 45;
- ParticleMap["fallingdust"] = 46;
- ParticleMap["totem"] = 47;
- ParticleMap["spit"] = 48;
- }
-
- AString ParticleName = StrToLower(a_ParticleName);
- if (ParticleMap.find(ParticleName) == ParticleMap.end())
- {
- LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
- ASSERT(!"Unknown particle");
- return 0;
- }
-
- return ParticleMap[ParticleName];
+ static std::map<AString, int> ParticleMap;
+ if (ParticleMap.empty())
+ {
+ // Initialize the ParticleMap:
+ ParticleMap["explode"] = 0;
+ ParticleMap["largeexplode"] = 1;
+ ParticleMap["hugeexplosion"] = 2;
+ ParticleMap["fireworksspark"] = 3;
+ ParticleMap["bubble"] = 4;
+ ParticleMap["splash"] = 5;
+ ParticleMap["wake"] = 6;
+ ParticleMap["suspended"] = 7;
+ ParticleMap["depthsuspend"] = 8;
+ ParticleMap["crit"] = 9;
+ ParticleMap["magiccrit"] = 10;
+ ParticleMap["smoke"] = 11;
+ ParticleMap["largesmoke"] = 12;
+ ParticleMap["spell"] = 13;
+ ParticleMap["instantspell"] = 14;
+ ParticleMap["mobspell"] = 15;
+ ParticleMap["mobspellambient"] = 16;
+ ParticleMap["witchmagic"] = 17;
+ ParticleMap["dripwater"] = 18;
+ ParticleMap["driplava"] = 19;
+ ParticleMap["angryvillager"] = 20;
+ ParticleMap["happyvillager"] = 21;
+ ParticleMap["townaura"] = 22;
+ ParticleMap["note"] = 23;
+ ParticleMap["portal"] = 24;
+ ParticleMap["enchantmenttable"] = 25;
+ ParticleMap["flame"] = 26;
+ ParticleMap["lava"] = 27;
+ ParticleMap["footstep"] = 28;
+ ParticleMap["cloud"] = 29;
+ ParticleMap["reddust"] = 30;
+ ParticleMap["snowballpoof"] = 31;
+ ParticleMap["snowshovel"] = 32;
+ ParticleMap["slime"] = 33;
+ ParticleMap["heart"] = 34;
+ ParticleMap["barrier"] = 35;
+ ParticleMap["iconcrack"] = 36;
+ ParticleMap["blockcrack"] = 37;
+ ParticleMap["blockdust"] = 38;
+ ParticleMap["droplet"] = 39;
+ ParticleMap["take"] = 40;
+ ParticleMap["mobappearance"] = 41;
+ ParticleMap["dragonbreath"] = 42;
+ ParticleMap["endrod"] = 43;
+ ParticleMap["damageindicator"] = 44;
+ ParticleMap["sweepattack"] = 45;
+ ParticleMap["fallingdust"] = 46;
+ ParticleMap["totem"] = 47;
+ ParticleMap["spit"] = 48;
+ }
+
+ AString ParticleName = StrToLower(a_ParticleName);
+ if (ParticleMap.find(ParticleName) == ParticleMap.end())
+ {
+ LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
+ ASSERT(!"Unknown particle");
+ return 0;
+ }
+
+ return ParticleMap[ParticleName];
}
@@ -1807,33 +1807,33 @@ int cProtocol_1_8_0::GetParticleID(const AString & a_ParticleName)
void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw)
{
- switch (a_ObjectData)
- {
- case 0:
- {
- a_PosZ += 1;
- a_Yaw = 0;
- break;
- }
- case 1:
- {
- a_PosX -= 1;
- a_Yaw = 90;
- break;
- }
- case 2:
- {
- a_PosZ -= 1;
- a_Yaw = 180;
- break;
- }
- case 3:
- {
- a_PosX += 1;
- a_Yaw = 270;
- break;
- }
- }
+ switch (a_ObjectData)
+ {
+ case 0:
+ {
+ a_PosZ += 1;
+ a_Yaw = 0;
+ break;
+ }
+ case 1:
+ {
+ a_PosX -= 1;
+ a_Yaw = 90;
+ break;
+ }
+ case 2:
+ {
+ a_PosZ -= 1;
+ a_Yaw = 180;
+ break;
+ }
+ case 3:
+ {
+ a_PosX += 1;
+ a_Yaw = 270;
+ break;
+ }
+ }
}
@@ -1842,194 +1842,194 @@ void cProtocol_1_8_0::FixItemFramePositions(int a_ObjectData, double & a_PosX, d
void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
{
- // Write the incoming data into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- if (m_ReceivedData.GetReadableSpace() > 0)
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
- AllData.size(), AllData.size(), Hex.c_str()
- );
- }
- AString Hex;
- CreateHexDump(Hex, a_Data, a_Size, 16);
- m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
- static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-
- if (!m_ReceivedData.Write(a_Data, a_Size))
- {
- // Too much data in the incoming queue, report to caller:
- m_Client->PacketBufferFull();
- return;
- }
-
- // Handle all complete packets:
- for (;;)
- {
- UInt32 PacketLen;
- if (!m_ReceivedData.ReadVarInt(PacketLen))
- {
- // Not enough data
- m_ReceivedData.ResetRead();
- break;
- }
- if (!m_ReceivedData.CanReadBytes(PacketLen))
- {
- // The full packet hasn't been received yet
- m_ReceivedData.ResetRead();
- break;
- }
-
- // Check packet for compression:
- UInt32 UncompressedSize = 0;
- AString UncompressedData;
- if (m_State == 3)
- {
- UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
-
- if (!m_ReceivedData.ReadVarInt(UncompressedSize))
- {
- m_Client->Kick("Compression packet incomplete");
- return;
- }
-
- NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
- ASSERT(PacketLen > NumBytesRead);
- PacketLen -= NumBytesRead;
-
- if (UncompressedSize > 0)
- {
- // Decompress the data:
- AString CompressedData;
- VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
- if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
- {
- m_Client->Kick("Compression failure");
- return;
- }
- PacketLen = static_cast<UInt32>(UncompressedData.size());
- if (PacketLen != UncompressedSize)
- {
- m_Client->Kick("Wrong uncompressed packet size given");
- return;
- }
- }
- }
-
- // Move the packet payload to a separate cByteBuffer, bb:
- cByteBuffer bb(PacketLen + 1);
- if (UncompressedSize == 0)
- {
- // No compression was used, move directly
- VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
- }
- else
- {
- // Compression was used, move the uncompressed data:
- VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
- }
- m_ReceivedData.CommitRead();
-
- UInt32 PacketType;
- if (!bb.ReadVarInt(PacketType))
- {
- // Not enough data
- break;
- }
-
- // Write one NUL extra, so that we can detect over-reads
- bb.Write("\0", 1);
-
- // Log the packet info into the comm log file:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- AString PacketData;
- bb.ReadAll(PacketData);
- bb.ResetRead();
- bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
- ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
- PacketData.resize(PacketData.size() - 1);
- AString PacketDataHex;
- CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
- PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
- );
- }
-
- if (!HandlePacket(bb, PacketType))
- {
- // Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
-
- #ifdef _DEBUG
- // Dump the packet contents into the log:
- bb.ResetRead();
- AString Packet;
- bb.ReadAll(Packet);
- Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
- AString Out;
- CreateHexDump(Out, Packet.data(), Packet.size(), 24);
- LOGD("Packet contents:\n%s", Out.c_str());
- #endif // _DEBUG
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
- }
-
- return;
- }
-
- // The packet should have 1 byte left in the buffer - the NUL we had added
- if (bb.GetReadableSpace() != 1)
- {
- // Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
- PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
- );
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
- {
- m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
- 1, bb.GetReadableSpace()
- );
- m_CommLogFile.Flush();
- }
-
- ASSERT(!"Read wrong number of bytes!");
- m_Client->PacketError(PacketType);
- }
- } // for (ever)
-
- // Log any leftover bytes into the logfile:
- if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
- m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
+ // Write the incoming data into the comm log file:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ if (m_ReceivedData.GetReadableSpace() > 0)
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
+ AllData.size(), AllData.size(), Hex.c_str()
+ );
+ }
+ AString Hex;
+ CreateHexDump(Hex, a_Data, a_Size, 16);
+ m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
+ static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ if (!m_ReceivedData.Write(a_Data, a_Size))
+ {
+ // Too much data in the incoming queue, report to caller:
+ m_Client->PacketBufferFull();
+ return;
+ }
+
+ // Handle all complete packets:
+ for (;;)
+ {
+ UInt32 PacketLen;
+ if (!m_ReceivedData.ReadVarInt(PacketLen))
+ {
+ // Not enough data
+ m_ReceivedData.ResetRead();
+ break;
+ }
+ if (!m_ReceivedData.CanReadBytes(PacketLen))
+ {
+ // The full packet hasn't been received yet
+ m_ReceivedData.ResetRead();
+ break;
+ }
+
+ // Check packet for compression:
+ UInt32 UncompressedSize = 0;
+ AString UncompressedData;
+ if (m_State == 3)
+ {
+ UInt32 NumBytesRead = static_cast<UInt32>(m_ReceivedData.GetReadableSpace());
+
+ if (!m_ReceivedData.ReadVarInt(UncompressedSize))
+ {
+ m_Client->Kick("Compression packet incomplete");
+ return;
+ }
+
+ NumBytesRead -= static_cast<UInt32>(m_ReceivedData.GetReadableSpace()); // How many bytes has the UncompressedSize taken up?
+ ASSERT(PacketLen > NumBytesRead);
+ PacketLen -= NumBytesRead;
+
+ if (UncompressedSize > 0)
+ {
+ // Decompress the data:
+ AString CompressedData;
+ VERIFY(m_ReceivedData.ReadString(CompressedData, PacketLen));
+ if (InflateString(CompressedData.data(), PacketLen, UncompressedData) != Z_OK)
+ {
+ m_Client->Kick("Compression failure");
+ return;
+ }
+ PacketLen = static_cast<UInt32>(UncompressedData.size());
+ if (PacketLen != UncompressedSize)
+ {
+ m_Client->Kick("Wrong uncompressed packet size given");
+ return;
+ }
+ }
+ }
+
+ // Move the packet payload to a separate cByteBuffer, bb:
+ cByteBuffer bb(PacketLen + 1);
+ if (UncompressedSize == 0)
+ {
+ // No compression was used, move directly
+ VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
+ }
+ else
+ {
+ // Compression was used, move the uncompressed data:
+ VERIFY(bb.Write(UncompressedData.data(), UncompressedData.size()));
+ }
+ m_ReceivedData.CommitRead();
+
+ UInt32 PacketType;
+ if (!bb.ReadVarInt(PacketType))
+ {
+ // Not enough data
+ break;
+ }
+
+ // Write one NUL extra, so that we can detect over-reads
+ bb.Write("\0", 1);
+
+ // Log the packet info into the comm log file:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ AString PacketData;
+ bb.ReadAll(PacketData);
+ bb.ResetRead();
+ bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again
+ ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
+ PacketData.resize(PacketData.size() - 1);
+ AString PacketDataHex;
+ CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
+ PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
+ );
+ }
+
+ if (!HandlePacket(bb, PacketType))
+ {
+ // Unknown packet, already been reported, but without the length. Log the length here:
+ LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
+
+ #ifdef _DEBUG
+ // Dump the packet contents into the log:
+ bb.ResetRead();
+ AString Packet;
+ bb.ReadAll(Packet);
+ Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
+ AString Out;
+ CreateHexDump(Out, Packet.data(), Packet.size(), 24);
+ LOGD("Packet contents:\n%s", Out.c_str());
+ #endif // _DEBUG
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
+ }
+
+ return;
+ }
+
+ // The packet should have 1 byte left in the buffer - the NUL we had added
+ if (bb.GetReadableSpace() != 1)
+ {
+ // Read more or less than packet length, report as error
+ LOGWARNING("Protocol 1.8: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
+ PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
+ );
+
+ // Put a message in the comm log:
+ if (g_ShouldLogCommIn && m_CommLogFile.IsOpen())
+ {
+ m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
+ 1, bb.GetReadableSpace()
+ );
+ m_CommLogFile.Flush();
+ }
+
+ ASSERT(!"Read wrong number of bytes!");
+ m_Client->PacketError(PacketType);
+ }
+ } // for (ever)
+
+ // Log any leftover bytes into the logfile:
+ if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0) && m_CommLogFile.IsOpen())
+ {
+ AString AllData;
+ size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
+ m_ReceivedData.ReadAll(AllData);
+ m_ReceivedData.ResetRead();
+ m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
+ ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
+ AString Hex;
+ CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
+ m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
+ m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
+ );
+ m_CommLogFile.Flush();
+ }
}
@@ -2037,85 +2037,85 @@ void cProtocol_1_8_0::AddReceivedData(const char * a_Data, size_t a_Size)
bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
- switch (m_State)
- {
- case 1:
- {
- // Status
- switch (a_PacketType)
- {
- case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
- case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
- }
- break;
- }
-
- case 2:
- {
- // Login
- switch (a_PacketType)
- {
- case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
- case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
- }
- break;
- }
-
- case 3:
- {
- // Game
- switch (a_PacketType)
- {
- case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
- case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
- case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
- case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
- case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
- case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
- case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
- case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
- case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
- case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
- case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
- case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
- case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
- case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
- case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
- case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
- case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
- case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
- case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
- case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
- case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
- case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
- case 0x18: HandlePacketSpectate (a_ByteBuffer); return true;
- }
- break;
- }
- default:
- {
- // Received a packet in an unknown state, report:
- LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
-
- // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
-
- // Switch to a state when all further packets are silently ignored:
- m_State = 255;
- return false;
- }
- case 255:
- {
- // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
- // Do not output anything (the caller will do that for us), just return failure
- return false;
- }
- } // switch (m_State)
-
- // Unknown packet type, report to the ClientHandle:
- m_Client->PacketUnknown(a_PacketType);
- return false;
+ switch (m_State)
+ {
+ case 1:
+ {
+ // Status
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
+ case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 2:
+ {
+ // Login
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
+ case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
+ }
+ break;
+ }
+
+ case 3:
+ {
+ // Game
+ switch (a_PacketType)
+ {
+ case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
+ case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
+ case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
+ case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
+ case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
+ case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
+ case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
+ case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
+ case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
+ case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
+ case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
+ case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
+ case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
+ case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
+ case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
+ case 0x0f: // Confirm transaction - not used in MCS
+ case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
+ case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
+ case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
+ case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
+ case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
+ case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
+ case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
+ case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
+ case 0x18: HandlePacketSpectate (a_ByteBuffer); return true;
+ }
+ break;
+ }
+ default:
+ {
+ // Received a packet in an unknown state, report:
+ LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
+
+ // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
+
+ // Switch to a state when all further packets are silently ignored:
+ m_State = 255;
+ return false;
+ }
+ case 255:
+ {
+ // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
+ // Do not output anything (the caller will do that for us), just return failure
+ return false;
+ }
+ } // switch (m_State)
+
+ // Unknown packet type, report to the ClientHandle:
+ m_Client->PacketUnknown(a_PacketType);
+ return false;
}
@@ -2124,10 +2124,10 @@ bool cProtocol_1_8_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketTy
void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
- cPacketizer Pkt(*this, 0x01); // Ping packet
- Pkt.WriteBEInt64(Timestamp);
+ cPacketizer Pkt(*this, 0x01); // Ping packet
+ Pkt.WriteBEInt64(Timestamp);
}
@@ -2136,43 +2136,43 @@ void cProtocol_1_8_0::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
- auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
+ cServer * Server = cRoot::Get()->GetServer();
+ AString ServerDescription = Server->GetDescription();
+ auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
+ auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
+ AString Favicon = Server->GetFaviconData();
+ cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.8";
- Version["protocol"] = 47;
+ // Version:
+ Json::Value Version;
+ Version["name"] = "Cuberite 1.8";
+ Version["protocol"] = 47;
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
+ // Players:
+ Json::Value Players;
+ Players["online"] = NumPlayers;
+ Players["max"] = MaxPlayers;
+ // TODO: Add "sample"
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
+ // Description:
+ Json::Value Description;
+ Description["text"] = ServerDescription.c_str();
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
+ // Create the response:
+ Json::Value ResponseValue;
+ ResponseValue["version"] = Version;
+ ResponseValue["players"] = Players;
+ ResponseValue["description"] = Description;
+ if (!Favicon.empty())
+ {
+ ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
+ }
- Json::FastWriter Writer;
- AString Response = Writer.write(ResponseValue);
+ Json::FastWriter Writer;
+ AString Response = Writer.write(ResponseValue);
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
+ cPacketizer Pkt(*this, 0x00); // Response packet
+ Pkt.WriteString(Response);
}
@@ -2181,61 +2181,61 @@ void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
{
- UInt32 EncKeyLength, EncNonceLength;
- if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
- {
- return;
- }
- AString EncKey;
- if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
- {
- return;
- }
- if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
- {
- return;
- }
- AString EncNonce;
- if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
- {
- return;
- }
- if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
- {
- LOGD("Too long encryption");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt EncNonce using privkey
- cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
- UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
- int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
- if (res != 4)
- {
- LOGD("Bad nonce length: got %d, exp %d", res, 4);
- m_Client->Kick("Hacked client");
- return;
- }
- if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
- {
- LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt the symmetric encryption key using privkey:
- Byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
- if (res != 16)
- {
- LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
- }
-
- StartEncryption(DecryptedKey);
- m_Client->HandleLogin(m_Client->GetUsername());
+ UInt32 EncKeyLength, EncNonceLength;
+ if (!a_ByteBuffer.ReadVarInt(EncKeyLength))
+ {
+ return;
+ }
+ AString EncKey;
+ if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
+ {
+ return;
+ }
+ if (!a_ByteBuffer.ReadVarInt(EncNonceLength))
+ {
+ return;
+ }
+ AString EncNonce;
+ if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
+ {
+ return;
+ }
+ if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
+ {
+ LOGD("Too long encryption");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt EncNonce using privkey
+ cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
+ UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(Int32)];
+ int res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(), reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce));
+ if (res != 4)
+ {
+ LOGD("Bad nonce length: got %d, exp %d", res, 4);
+ m_Client->Kick("Hacked client");
+ return;
+ }
+ if (ntohl(DecryptedNonce[0]) != static_cast<unsigned>(reinterpret_cast<uintptr_t>(this)))
+ {
+ LOGD("Bad nonce value");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ // Decrypt the symmetric encryption key using privkey:
+ Byte DecryptedKey[MAX_ENC_LEN];
+ res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey));
+ if (res != 16)
+ {
+ LOGD("Bad key length");
+ m_Client->Kick("Hacked client");
+ return;
+ }
+
+ StartEncryption(DecryptedKey);
+ m_Client->HandleLogin(m_Client->GetUsername());
}
@@ -2244,35 +2244,35 @@ void cProtocol_1_8_0::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBu
void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
{
- AString Username;
- if (!a_ByteBuffer.ReadVarUTF8String(Username))
- {
- m_Client->Kick("Bad username");
- return;
- }
+ AString Username;
+ if (!a_ByteBuffer.ReadVarUTF8String(Username))
+ {
+ m_Client->Kick("Bad username");
+ return;
+ }
- if (!m_Client->HandleHandshake(Username))
- {
- // The client is not welcome here, they have been sent a Kick packet already
- return;
- }
+ if (!m_Client->HandleHandshake(Username))
+ {
+ // The client is not welcome here, they have been sent a Kick packet already
+ return;
+ }
- cServer * Server = cRoot::Get()->GetServer();
- // If auth is required, then send the encryption request:
- if (Server->ShouldAuthenticate())
- {
- cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(Server->GetServerID());
- const AString & PubKeyDer = Server->GetPublicKeyDER();
- Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
- Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
- Pkt.WriteVarInt32(4);
- Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
- m_Client->SetUsername(Username);
- return;
- }
+ cServer * Server = cRoot::Get()->GetServer();
+ // If auth is required, then send the encryption request:
+ if (Server->ShouldAuthenticate())
+ {
+ cPacketizer Pkt(*this, 0x01);
+ Pkt.WriteString(Server->GetServerID());
+ const AString & PubKeyDer = Server->GetPublicKeyDER();
+ Pkt.WriteVarInt32(static_cast<UInt32>(PubKeyDer.size()));
+ Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
+ Pkt.WriteVarInt32(4);
+ Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<intptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
+ m_Client->SetUsername(Username);
+ return;
+ }
- m_Client->HandleLogin(Username);
+ m_Client->HandleLogin(Username);
}
@@ -2281,7 +2281,7 @@ void cProtocol_1_8_0::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
- m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
+ m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
}
@@ -2290,16 +2290,16 @@ void cProtocol_1_8_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
}
@@ -2308,21 +2308,21 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- cItem Item;
- ReadItem(a_ByteBuffer, Item, 3);
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item, 3);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
+ m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
}
@@ -2331,8 +2331,8 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
- m_Client->HandleChat(Message);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
+ m_Client->HandleChat(Message);
}
@@ -2341,16 +2341,16 @@ void cProtocol_1_8_0::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
- m_Client->SetLocale(Locale);
- m_Client->SetViewDistance(ViewDistance);
- m_Client->GetPlayer()->SetSkinParts(SkinParts);
- // TODO: Handle chat flags and chat colors
+ m_Client->SetLocale(Locale);
+ m_Client->SetViewDistance(ViewDistance);
+ m_Client->GetPlayer()->SetSkinParts(SkinParts);
+ // TODO: Handle chat flags and chat colors
}
@@ -2359,30 +2359,30 @@ void cProtocol_1_8_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
- switch (ActionID)
- {
- case 0:
- {
- // Respawn
- m_Client->HandleRespawn();
- break;
- }
- case 1:
- {
- // Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
+ switch (ActionID)
+ {
+ case 0:
+ {
+ // Respawn
+ m_Client->HandleRespawn();
+ break;
+ }
+ case 1:
+ {
+ // Request stats
+ const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
+ SendStatistics(Manager);
- break;
- }
- case 2:
- {
- // Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(achOpenInv);
- break;
- }
- }
+ break;
+ }
+ case 2:
+ {
+ // Open Inventory achievement
+ m_Client->GetPlayer()->AwardAchievement(achOpenInv);
+ break;
+ }
+ }
}
@@ -2391,13 +2391,13 @@ void cProtocol_1_8_0::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- cItem Item;
- if (!ReadItem(a_ByteBuffer, Item))
- {
- return;
- }
- m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ cItem Item;
+ if (!ReadItem(a_ByteBuffer, Item))
+ {
+ return;
+ }
+ m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == -1) ? caLeftClickOutside : caLeftClick);
}
@@ -2406,18 +2406,18 @@ void cProtocol_1_8_0::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBu
void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
- switch (Action)
- {
- case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
- case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
- case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
- case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
- case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
- }
+ switch (Action)
+ {
+ case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
+ case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
+ case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
+ case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
+ case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
+ }
}
@@ -2426,8 +2426,8 @@ void cProtocol_1_8_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
- m_Client->HandleKeepAlive(KeepAliveID);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID);
+ m_Client->HandleKeepAlive(KeepAliveID);
}
@@ -2436,8 +2436,8 @@ void cProtocol_1_8_0::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
}
@@ -2446,22 +2446,22 @@ void cProtocol_1_8_0::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
- // COnvert the bitfield into individual boolean flags:
- bool IsFlying = false, CanFly = false;
- if ((Flags & 2) != 0)
- {
- IsFlying = true;
- }
- if ((Flags & 4) != 0)
- {
- CanFly = true;
- }
+ // COnvert the bitfield into individual boolean flags:
+ bool IsFlying = false, CanFly = false;
+ if ((Flags & 2) != 0)
+ {
+ IsFlying = true;
+ }
+ if ((Flags & 4) != 0)
+ {
+ CanFly = true;
+ }
- m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
+ m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
}
@@ -2470,10 +2470,10 @@ void cProtocol_1_8_0::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
}
@@ -2482,11 +2482,11 @@ void cProtocol_1_8_0::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
}
@@ -2495,13 +2495,13 @@ void cProtocol_1_8_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
+ HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
+ m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
}
@@ -2510,29 +2510,29 @@ void cProtocol_1_8_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
- // If the plugin channel is recognized vanilla, handle it directly:
- if (Channel.substr(0, 3) == "MC|")
- {
- HandleVanillaPluginMessage(a_ByteBuffer, Channel);
+ // If the plugin channel is recognized vanilla, handle it directly:
+ if (Channel.substr(0, 3) == "MC|")
+ {
+ HandleVanillaPluginMessage(a_ByteBuffer, Channel);
- // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
- if (a_ByteBuffer.GetReadableSpace() > 1)
- {
- LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
- static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
- );
- a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
- }
+ // Skip any unread data (vanilla sometimes sends garbage at the end of a packet; #1692):
+ if (a_ByteBuffer.GetReadableSpace() > 1)
+ {
+ LOGD("Protocol 1.8: Skipping garbage data at the end of a vanilla PluginMessage packet, %u bytes",
+ static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1)
+ );
+ a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
+ }
- return;
- }
+ return;
+ }
- // Read the plugin message and relay to clienthandle:
- AString Data;
- VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
- m_Client->HandlePluginMessage(Channel, Data);
+ // Read the plugin message and relay to clienthandle:
+ AString Data;
+ VERIFY(a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1)); // Always succeeds
+ m_Client->HandlePluginMessage(Channel, Data);
}
@@ -2541,8 +2541,8 @@ void cProtocol_1_8_0::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- m_Client->HandleSlotSelected(SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ m_Client->HandleSlotSelected(SlotNum);
}
@@ -2551,13 +2551,13 @@ void cProtocol_1_8_0::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
{
- AString playerUUID;
- if (!a_ByteBuffer.ReadUUID(playerUUID))
- {
- return;
- }
+ AString playerUUID;
+ if (!a_ByteBuffer.ReadUUID(playerUUID))
+ {
+ return;
+ }
- m_Client->HandleSpectate(playerUUID);
+ m_Client->HandleSpectate(playerUUID);
}
@@ -2566,22 +2566,22 @@ void cProtocol_1_8_0::HandlePacketSpectate(cByteBuffer &a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- if ((Flags & 0x2) != 0)
- {
- m_Client->HandleUnmount();
- }
- else if ((Flags & 0x1) != 0)
- {
- // jump
- }
- else
- {
- m_Client->HandleSteerVehicle(Forward, Sideways);
- }
+ if ((Flags & 0x2) != 0)
+ {
+ m_Client->HandleUnmount();
+ }
+ else if ((Flags & 0x1) != 0)
+ {
+ // jump
+ }
+ else
+ {
+ m_Client->HandleSteerVehicle(Forward, Sideways);
+ }
}
@@ -2590,15 +2590,15 @@ void cProtocol_1_8_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
+ HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
- if (HasPosition)
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
- }
+ if (HasPosition)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
+ }
- m_Client->HandleTabCompletion(Text);
+ m_Client->HandleTabCompletion(Text);
}
@@ -2607,25 +2607,25 @@ void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
- int BlockX, BlockY, BlockZ;
- if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
- {
- return;
- }
+ int BlockX, BlockY, BlockZ;
+ if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
+ {
+ return;
+ }
- AString Lines[4];
- Json::Value root;
- Json::Reader reader;
- for (int i = 0; i < 4; i++)
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
- if (reader.parse(Line, root, false))
- {
- Lines[i] = root.asString();
- }
- }
+ AString Lines[4];
+ Json::Value root;
+ Json::Reader reader;
+ for (int i = 0; i < 4; i++)
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
+ if (reader.parse(Line, root, false))
+ {
+ Lines[i] = root.asString();
+ }
+ }
- m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
+ m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
}
@@ -2634,36 +2634,36 @@ void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
+ HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
- switch (Type)
- {
- case 0:
- {
- m_Client->HandleUseEntity(EntityID, false);
- break;
- }
- case 1:
- {
- m_Client->HandleUseEntity(EntityID, true);
- break;
- }
- case 2:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
+ switch (Type)
+ {
+ case 0:
+ {
+ m_Client->HandleUseEntity(EntityID, false);
+ break;
+ }
+ case 1:
+ {
+ m_Client->HandleUseEntity(EntityID, true);
+ break;
+ }
+ case 2:
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
+ HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
- // TODO: Do anything
- break;
- }
- default:
- {
- ASSERT(!"Unhandled use entity type!");
- return;
- }
- }
+ // TODO: Do anything
+ break;
+ }
+ default:
+ {
+ ASSERT(!"Unhandled use entity type!");
+ return;
+ }
+ }
}
@@ -2672,10 +2672,10 @@ void cProtocol_1_8_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
- m_Client->HandleEnchantItem(WindowID, Enchantment);
+ m_Client->HandleEnchantItem(WindowID, Enchantment);
}
@@ -2684,53 +2684,53 @@ void cProtocol_1_8_0::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
- cItem Item;
- ReadItem(a_ByteBuffer, Item);
-
- // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
- eClickAction Action;
- switch ((Mode << 8) | Button)
- {
- case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
- case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
- case 0x0100: Action = caShiftLeftClick; break;
- case 0x0101: Action = caShiftRightClick; break;
- case 0x0200: Action = caNumber1; break;
- case 0x0201: Action = caNumber2; break;
- case 0x0202: Action = caNumber3; break;
- case 0x0203: Action = caNumber4; break;
- case 0x0204: Action = caNumber5; break;
- case 0x0205: Action = caNumber6; break;
- case 0x0206: Action = caNumber7; break;
- case 0x0207: Action = caNumber8; break;
- case 0x0208: Action = caNumber9; break;
- case 0x0302: Action = caMiddleClick; break;
- case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
- case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
- case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
- case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
- case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
- case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
- case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
- case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
- case 0x0508: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintBegin : caUnknown; break;
- case 0x0509: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caMiddlePaintProgress : caUnknown; break;
- case 0x050a: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintEnd : caUnknown; break;
- case 0x0600: Action = caDblClick; break;
- default:
- {
- LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
- Action = caUnknown;
- break;
- }
- }
-
- m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
+ cItem Item;
+ ReadItem(a_ByteBuffer, Item);
+
+ // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
+ eClickAction Action;
+ switch ((Mode << 8) | Button)
+ {
+ case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
+ case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
+ case 0x0100: Action = caShiftLeftClick; break;
+ case 0x0101: Action = caShiftRightClick; break;
+ case 0x0200: Action = caNumber1; break;
+ case 0x0201: Action = caNumber2; break;
+ case 0x0202: Action = caNumber3; break;
+ case 0x0203: Action = caNumber4; break;
+ case 0x0204: Action = caNumber5; break;
+ case 0x0205: Action = caNumber6; break;
+ case 0x0206: Action = caNumber7; break;
+ case 0x0207: Action = caNumber8; break;
+ case 0x0208: Action = caNumber9; break;
+ case 0x0302: Action = caMiddleClick; break;
+ case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
+ case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
+ case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
+ case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
+ case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
+ case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
+ case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
+ case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
+ case 0x0508: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintBegin : caUnknown; break;
+ case 0x0509: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caMiddlePaintProgress : caUnknown; break;
+ case 0x050a: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintEnd : caUnknown; break;
+ case 0x0600: Action = caDblClick; break;
+ default:
+ {
+ LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
+ Action = caUnknown;
+ break;
+ }
+ }
+
+ m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
}
@@ -2739,8 +2739,8 @@ void cProtocol_1_8_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- m_Client->HandleWindowClose(WindowID);
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
+ m_Client->HandleWindowClose(WindowID);
}
@@ -2749,63 +2749,63 @@ void cProtocol_1_8_0::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel)
{
- if (a_Channel == "MC|AdvCdm")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
- switch (Mode)
- {
- case 0x00:
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
- m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
- break;
- }
-
- default:
- {
- m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
- LOG("Unhandled MC|AdvCdm packet mode.");
- return;
- }
- } // switch (Mode)
- return;
- }
- else if (a_Channel == "MC|Brand")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
- m_Client->SetClientBrand(Brand);
- // Send back our brand, including the length:
- SendPluginMessage("MC|Brand", "\x08""Cuberite");
- return;
- }
- else if (a_Channel == "MC|Beacon")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
- m_Client->HandleBeaconSelection(Effect1, Effect2);
- return;
- }
- else if (a_Channel == "MC|ItemName")
- {
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
- m_Client->HandleAnvilItemName(ItemName);
- return;
- }
- else if (a_Channel == "MC|TrSel")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
- m_Client->HandleNPCTrade(SlotNum);
- return;
- }
- LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
-
- // Read the payload and send it through to the clienthandle:
- AString Message;
- VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
- m_Client->HandlePluginMessage(a_Channel, Message);
+ if (a_Channel == "MC|AdvCdm")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode)
+ switch (Mode)
+ {
+ case 0x00:
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
+ m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
+ break;
+ }
+
+ default:
+ {
+ m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure);
+ LOG("Unhandled MC|AdvCdm packet mode.");
+ return;
+ }
+ } // switch (Mode)
+ return;
+ }
+ else if (a_Channel == "MC|Brand")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Brand);
+ m_Client->SetClientBrand(Brand);
+ // Send back our brand, including the length:
+ SendPluginMessage("MC|Brand", "\x08""Cuberite");
+ return;
+ }
+ else if (a_Channel == "MC|Beacon")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
+ m_Client->HandleBeaconSelection(Effect1, Effect2);
+ return;
+ }
+ else if (a_Channel == "MC|ItemName")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, ItemName);
+ m_Client->HandleAnvilItemName(ItemName);
+ return;
+ }
+ else if (a_Channel == "MC|TrSel")
+ {
+ HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
+ m_Client->HandleNPCTrade(SlotNum);
+ return;
+ }
+ LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
+
+ // Read the payload and send it through to the clienthandle:
+ AString Message;
+ VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1));
+ m_Client->HandlePluginMessage(a_Channel, Message);
}
@@ -2814,22 +2814,22 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con
void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size)
{
- if (m_IsEncrypted)
- {
- Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
- m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- m_Client->SendData(a_Data, a_Size);
- }
+ if (m_IsEncrypted)
+ {
+ Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
+ while (a_Size > 0)
+ {
+ size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
+ m_Encryptor.ProcessData(Encrypted, reinterpret_cast<Byte *>(const_cast<char*>(a_Data)), NumBytes);
+ m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
+ a_Size -= NumBytes;
+ a_Data += NumBytes;
+ }
+ }
+ else
+ {
+ m_Client->SendData(a_Data, a_Size);
+ }
}
@@ -2838,33 +2838,33 @@ void cProtocol_1_8_0::SendData(const char * a_Data, size_t a_Size)
bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes)
{
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- if (ItemType == -1)
- {
- // The item is empty, no more data follows
- a_Item.Empty();
- return true;
- }
- a_Item.m_ItemType = ItemType;
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
+ if (ItemType == -1)
+ {
+ // The item is empty, no more data follows
+ a_Item.Empty();
+ return true;
+ }
+ a_Item.m_ItemType = ItemType;
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
+ HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
+ a_Item.m_ItemCount = ItemCount;
+ a_Item.m_ItemDamage = ItemDamage;
+ if (ItemCount <= 0)
+ {
+ a_Item.Empty();
+ }
- AString Metadata;
- if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
- {
- // No metadata
- return true;
- }
+ AString Metadata;
+ if (!a_ByteBuffer.ReadString(Metadata, a_ByteBuffer.GetReadableSpace() - a_KeepRemainingBytes - 1) || (Metadata.size() == 0) || (Metadata[0] == 0))
+ {
+ // No metadata
+ return true;
+ }
- ParseItemMetadata(a_Item, Metadata);
- return true;
+ ParseItemMetadata(a_Item, Metadata);
+ return true;
}
@@ -2873,71 +2873,71 @@ bool cProtocol_1_8_0::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_
void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
- // Parse into NBT:
- cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
- if (!NBT.IsValid())
- {
- AString HexDump;
- CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
- LOGWARNING("Cannot parse NBT item metadata: %s at (" SIZE_T_FMT " / " SIZE_T_FMT " bytes)\n%s",
- NBT.GetErrorCode().message().c_str(), NBT.GetErrorPos(), a_Metadata.size(), HexDump.c_str()
- );
- return;
- }
-
- // Load enchantments and custom display names from the NBT data:
- for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
- {
- AString TagName = NBT.GetName(tag);
- switch (NBT.GetType(tag))
- {
- case TAG_List:
- {
- if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
- {
- EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
- }
- break;
- }
- case TAG_Compound:
- {
- if (TagName == "display") // Custom name and lore tag
- {
- for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
- {
- if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
- {
- a_Item.m_CustomName = NBT.GetString(displaytag);
- }
- else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
- {
- for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
- {
- a_Item.m_LoreTable.push_back(NBT.GetString(loretag));
- }
- }
- else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
- {
- a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
- }
- }
- }
- else if ((TagName == "Fireworks") || (TagName == "Explosion"))
- {
- cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- break;
- }
- case TAG_Int:
- {
- if (TagName == "RepairCost")
- {
- a_Item.m_RepairCost = NBT.GetInt(tag);
- }
- }
- default: LOGD("Unimplemented NBT data when parsing!"); break;
- }
- }
+ // Parse into NBT:
+ cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
+ if (!NBT.IsValid())
+ {
+ AString HexDump;
+ CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
+ LOGWARNING("Cannot parse NBT item metadata: %s at (" SIZE_T_FMT " / " SIZE_T_FMT " bytes)\n%s",
+ NBT.GetErrorCode().message().c_str(), NBT.GetErrorPos(), a_Metadata.size(), HexDump.c_str()
+ );
+ return;
+ }
+
+ // Load enchantments and custom display names from the NBT data:
+ for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
+ {
+ AString TagName = NBT.GetName(tag);
+ switch (NBT.GetType(tag))
+ {
+ case TAG_List:
+ {
+ if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
+ {
+ EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
+ }
+ break;
+ }
+ case TAG_Compound:
+ {
+ if (TagName == "display") // Custom name and lore tag
+ {
+ for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
+ {
+ if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
+ {
+ a_Item.m_CustomName = NBT.GetString(displaytag);
+ }
+ else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
+ {
+ for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
+ {
+ a_Item.m_LoreTable.push_back(NBT.GetString(loretag));
+ }
+ }
+ else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
+ {
+ a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
+ }
+ }
+ }
+ else if ((TagName == "Fireworks") || (TagName == "Explosion"))
+ {
+ cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ }
+ break;
+ }
+ case TAG_Int:
+ {
+ if (TagName == "RepairCost")
+ {
+ a_Item.m_RepairCost = NBT.GetInt(tag);
+ }
+ }
+ default: LOGD("Unimplemented NBT data when parsing!"); break;
+ }
+ }
}
@@ -2946,20 +2946,20 @@ void cProtocol_1_8_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metada
void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
{
- m_Encryptor.Init(a_Key, a_Key);
- m_Decryptor.Init(a_Key, a_Key);
- m_IsEncrypted = true;
+ m_Encryptor.Init(a_Key, a_Key);
+ m_Decryptor.Init(a_Key, a_Key);
+ m_IsEncrypted = true;
- // Prepare the m_AuthServerID:
- cSha1Checksum Checksum;
- cServer * Server = cRoot::Get()->GetServer();
- const AString & ServerID = Server->GetServerID();
- Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
+ // Prepare the m_AuthServerID:
+ cSha1Checksum Checksum;
+ cServer * Server = cRoot::Get()->GetServer();
+ const AString & ServerID = Server->GetServerID();
+ Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
+ Checksum.Update(a_Key, 16);
+ Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
+ Byte Digest[20];
+ Checksum.Finalize(Digest);
+ cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
}
@@ -2968,18 +2968,18 @@ void cProtocol_1_8_0::StartEncryption(const Byte * a_Key)
eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace)
{
- // Normalize the blockface values returned from the protocol
- // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
- switch (a_BlockFace)
- {
- case BLOCK_FACE_XM: return BLOCK_FACE_XM;
- case BLOCK_FACE_XP: return BLOCK_FACE_XP;
- case BLOCK_FACE_YM: return BLOCK_FACE_YM;
- case BLOCK_FACE_YP: return BLOCK_FACE_YP;
- case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
- case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
- default: return BLOCK_FACE_NONE;
- }
+ // Normalize the blockface values returned from the protocol
+ // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_XM: return BLOCK_FACE_XM;
+ case BLOCK_FACE_XP: return BLOCK_FACE_XP;
+ case BLOCK_FACE_YM: return BLOCK_FACE_YM;
+ case BLOCK_FACE_YP: return BLOCK_FACE_YP;
+ case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
+ case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
+ default: return BLOCK_FACE_NONE;
+ }
}
@@ -2991,58 +2991,58 @@ eBlockFace cProtocol_1_8_0::FaceIntToBlockFace(Int8 a_BlockFace)
void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
{
- UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
- AString PacketData, CompressedPacket;
- m_OutPacketBuffer.ReadAll(PacketData);
- m_OutPacketBuffer.CommitRead();
-
- if ((m_State == 3) && (PacketLen >= 256))
- {
- // Compress the packet payload:
- if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket))
- {
- return;
- }
- }
- else if (m_State == 3)
- {
- // The packet is not compressed, indicate this in the packet header:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
- m_OutPacketLenBuffer.WriteVarInt32(0);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
- else
- {
- // Compression doesn't apply to this state, send raw data:
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
- AString LengthData;
- m_OutPacketLenBuffer.ReadAll(LengthData);
- SendData(LengthData.data(), LengthData.size());
- }
-
- // Send the packet's payload, either direct or compressed:
- if (CompressedPacket.empty())
- {
- m_OutPacketLenBuffer.CommitRead();
- SendData(PacketData.data(), PacketData.size());
- }
- else
- {
- SendData(CompressedPacket.data(), CompressedPacket.size());
- }
-
- // Log the comm into logfile:
- if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
- {
- AString Hex;
- ASSERT(PacketData.size() > 0);
- CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
- a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
- );
- }
+ UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
+ AString PacketData, CompressedPacket;
+ m_OutPacketBuffer.ReadAll(PacketData);
+ m_OutPacketBuffer.CommitRead();
+
+ if ((m_State == 3) && (PacketLen >= 256))
+ {
+ // Compress the packet payload:
+ if (!cProtocol_1_8_0::CompressPacket(PacketData, CompressedPacket))
+ {
+ return;
+ }
+ }
+ else if (m_State == 3)
+ {
+ // The packet is not compressed, indicate this in the packet header:
+ m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1);
+ m_OutPacketLenBuffer.WriteVarInt32(0);
+ AString LengthData;
+ m_OutPacketLenBuffer.ReadAll(LengthData);
+ SendData(LengthData.data(), LengthData.size());
+ }
+ else
+ {
+ // Compression doesn't apply to this state, send raw data:
+ m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
+ AString LengthData;
+ m_OutPacketLenBuffer.ReadAll(LengthData);
+ SendData(LengthData.data(), LengthData.size());
+ }
+
+ // Send the packet's payload, either direct or compressed:
+ if (CompressedPacket.empty())
+ {
+ m_OutPacketLenBuffer.CommitRead();
+ SendData(PacketData.data(), PacketData.size());
+ }
+ else
+ {
+ SendData(CompressedPacket.data(), CompressedPacket.size());
+ }
+
+ // Log the comm into logfile:
+ if (g_ShouldLogCommOut && m_CommLogFile.IsOpen())
+ {
+ AString Hex;
+ ASSERT(PacketData.size() > 0);
+ CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16);
+ m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
+ a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
+ );
+ }
}
@@ -3051,80 +3051,80 @@ void cProtocol_1_8_0::SendPacket(cPacketizer & a_Pkt)
void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- if (a_Item.IsEmpty())
- {
- a_Pkt.WriteBEInt16(-1);
- return;
- }
-
- a_Pkt.WriteBEInt16(ItemType);
- a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
- a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
-
- if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
-
-
- // Send the enchantments and custom names:
- cFastNBTWriter Writer;
- if (a_Item.m_RepairCost != 0)
- {
- Writer.AddInt("RepairCost", a_Item.m_RepairCost);
- }
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
- }
- if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
- {
- Writer.BeginCompound("display");
- if (a_Item.m_ItemColor.IsValid())
- {
- Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
- }
-
- if (!a_Item.IsCustomNameEmpty())
- {
- Writer.AddString("Name", a_Item.m_CustomName.c_str());
- }
- if (!a_Item.IsLoreEmpty())
- {
- Writer.BeginList("Lore", TAG_String);
-
- for (const auto & Line : a_Item.m_LoreTable)
- {
- Writer.AddString("", Line);
- }
-
- Writer.EndList();
- }
- Writer.EndCompound();
- }
- if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
- {
- cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- Writer.Finish();
-
- AString Result = Writer.GetResult();
- if (Result.size() == 0)
- {
- a_Pkt.WriteBEInt8(0);
- return;
- }
- a_Pkt.WriteBuf(Result.data(), Result.size());
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ if (a_Item.IsEmpty())
+ {
+ a_Pkt.WriteBEInt16(-1);
+ return;
+ }
+
+ a_Pkt.WriteBEInt16(ItemType);
+ a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
+ a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
+
+ if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+
+
+ // Send the enchantments and custom names:
+ cFastNBTWriter Writer;
+ if (a_Item.m_RepairCost != 0)
+ {
+ Writer.AddInt("RepairCost", a_Item.m_RepairCost);
+ }
+ if (!a_Item.m_Enchantments.IsEmpty())
+ {
+ const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
+ EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
+ }
+ if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
+ {
+ Writer.BeginCompound("display");
+ if (a_Item.m_ItemColor.IsValid())
+ {
+ Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
+ }
+
+ if (!a_Item.IsCustomNameEmpty())
+ {
+ Writer.AddString("Name", a_Item.m_CustomName.c_str());
+ }
+ if (!a_Item.IsLoreEmpty())
+ {
+ Writer.BeginList("Lore", TAG_String);
+
+ for (const auto & Line : a_Item.m_LoreTable)
+ {
+ Writer.AddString("", Line);
+ }
+
+ Writer.EndList();
+ }
+ Writer.EndCompound();
+ }
+ if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
+ {
+ cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
+ }
+ Writer.Finish();
+
+ AString Result = Writer.GetResult();
+ if (Result.size() == 0)
+ {
+ a_Pkt.WriteBEInt8(0);
+ return;
+ }
+ a_Pkt.WriteBuf(Result.data(), Result.size());
}
@@ -3133,102 +3133,102 @@ void cProtocol_1_8_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
- cFastNBTWriter Writer;
-
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_BEACON:
- {
- auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
- Writer.AddInt("x", BeaconEntity.GetPosX());
- Writer.AddInt("y", BeaconEntity.GetPosY());
- Writer.AddInt("z", BeaconEntity.GetPosZ());
- Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
- Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
- Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
- Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_COMMAND_BLOCK:
- {
- auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
- Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
- Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
- Writer.AddInt("x", CommandBlockEntity.GetPosX());
- Writer.AddInt("y", CommandBlockEntity.GetPosY());
- Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
- // You can set custom names for windows in Vanilla
- // For a command block, this would be the 'name' prepended to anything it outputs into global chat
- // MCS doesn't have this, so just leave it @ '@'. (geddit?)
- Writer.AddString("CustomName", "@");
- Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- if (!CommandBlockEntity.GetLastOutput().empty())
- {
- Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
- }
- break;
- }
-
- case E_BLOCK_HEAD:
- {
- auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobHeadEntity.GetPosX());
- Writer.AddInt("y", MobHeadEntity.GetPosY());
- Writer.AddInt("z", MobHeadEntity.GetPosZ());
- Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
- Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
- Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
-
- // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
- Writer.BeginCompound("Owner");
- Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
- Writer.AddString("Name", MobHeadEntity.GetOwnerName());
- Writer.BeginCompound("Properties");
- Writer.BeginList("textures", TAG_Compound);
- Writer.BeginCompound("");
- Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
- Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
- Writer.EndCompound();
- Writer.EndList();
- Writer.EndCompound();
- Writer.EndCompound();
- break;
- }
-
- case E_BLOCK_FLOWER_POT:
- {
- auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
- Writer.AddInt("x", FlowerPotEntity.GetPosX());
- Writer.AddInt("y", FlowerPotEntity.GetPosY());
- Writer.AddInt("z", FlowerPotEntity.GetPosZ());
- Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
- Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
- Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_MOB_SPAWNER:
- {
- auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobSpawnerEntity.GetPosX());
- Writer.AddInt("y", MobSpawnerEntity.GetPosY());
- Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
- Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
- Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
- Writer.AddString("id", "MobSpawner");
- break;
- }
-
- default:
- {
- break;
- }
- }
-
- Writer.Finish();
- a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
+ cFastNBTWriter Writer;
+
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_BEACON:
+ {
+ auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
+ Writer.AddInt("x", BeaconEntity.GetPosX());
+ Writer.AddInt("y", BeaconEntity.GetPosY());
+ Writer.AddInt("z", BeaconEntity.GetPosZ());
+ Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
+ Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
+ Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
+ Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+
+ case E_BLOCK_COMMAND_BLOCK:
+ {
+ auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
+ Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
+ Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
+ Writer.AddInt("x", CommandBlockEntity.GetPosX());
+ Writer.AddInt("y", CommandBlockEntity.GetPosY());
+ Writer.AddInt("z", CommandBlockEntity.GetPosZ());
+ Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
+ // You can set custom names for windows in Vanilla
+ // For a command block, this would be the 'name' prepended to anything it outputs into global chat
+ // MCS doesn't have this, so just leave it @ '@'. (geddit?)
+ Writer.AddString("CustomName", "@");
+ Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ if (!CommandBlockEntity.GetLastOutput().empty())
+ {
+ Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
+ }
+ break;
+ }
+
+ case E_BLOCK_HEAD:
+ {
+ auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
+ Writer.AddInt("x", MobHeadEntity.GetPosX());
+ Writer.AddInt("y", MobHeadEntity.GetPosY());
+ Writer.AddInt("z", MobHeadEntity.GetPosZ());
+ Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
+ Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
+ Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+
+ // The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
+ Writer.BeginCompound("Owner");
+ Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
+ Writer.AddString("Name", MobHeadEntity.GetOwnerName());
+ Writer.BeginCompound("Properties");
+ Writer.BeginList("textures", TAG_Compound);
+ Writer.BeginCompound("");
+ Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
+ Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
+ Writer.EndCompound();
+ Writer.EndList();
+ Writer.EndCompound();
+ Writer.EndCompound();
+ break;
+ }
+
+ case E_BLOCK_FLOWER_POT:
+ {
+ auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
+ Writer.AddInt("x", FlowerPotEntity.GetPosX());
+ Writer.AddInt("y", FlowerPotEntity.GetPosY());
+ Writer.AddInt("z", FlowerPotEntity.GetPosZ());
+ Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
+ Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
+ Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
+
+ case E_BLOCK_MOB_SPAWNER:
+ {
+ auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
+ Writer.AddInt("x", MobSpawnerEntity.GetPosX());
+ Writer.AddInt("y", MobSpawnerEntity.GetPosY());
+ Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
+ Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
+ Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
+ Writer.AddString("id", "MobSpawner");
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+
+ Writer.Finish();
+ a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}
@@ -3237,141 +3237,141 @@ void cProtocol_1_8_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity &
void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- // Common metadata:
- Byte Flags = 0;
- if (a_Entity.IsOnFire())
- {
- Flags |= 0x01;
- }
- if (a_Entity.IsCrouched())
- {
- Flags |= 0x02;
- }
- if (a_Entity.IsSprinting())
- {
- Flags |= 0x08;
- }
- if (a_Entity.IsRclking())
- {
- Flags |= 0x10;
- }
- if (a_Entity.IsInvisible())
- {
- Flags |= 0x20;
- }
- a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
- a_Pkt.WriteBEUInt8(Flags);
-
- switch (a_Entity.GetEntityType())
- {
- case cEntity::etPlayer:
- {
- auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
-
- // Player health (not handled since players aren't monsters)
- a_Pkt.WriteBEUInt8(0x66);
- a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
-
- // Skin flags
- a_Pkt.WriteBEUInt8(0x0A);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
-
- break;
- }
- case cEntity::etPickup:
- {
- a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
- WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
- break;
- }
- case cEntity::etMinecart:
- {
- a_Pkt.WriteBEUInt8(0x51);
-
- // The following expression makes Minecarts shake more with less health or higher damage taken
- // It gets half the maximum health, and takes it away from the current health minus the half health:
- /*
- Health: 5 | 3 - (5 - 3) = 1 (shake power)
- Health: 3 | 3 - (3 - 3) = 3
- Health: 1 | 3 - (1 - 3) = 5
- */
- auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
- a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
- a_Pkt.WriteBEUInt8(0x52);
- a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
- a_Pkt.WriteBEUInt8(0x73);
- a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
-
- if (Minecart.GetPayload() == cMinecart::mpNone)
- {
- auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
- const cItem & MinecartContent = RideableMinecart.GetContent();
- if (!MinecartContent.IsEmpty())
- {
- a_Pkt.WriteBEUInt8(0x54);
- int Content = MinecartContent.m_ItemType;
- Content |= MinecartContent.m_ItemDamage << 8;
- a_Pkt.WriteBEInt32(Content);
- a_Pkt.WriteBEUInt8(0x55);
- a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
- a_Pkt.WriteBEUInt8(0x56);
- a_Pkt.WriteBEUInt8(1);
- }
- }
- else if (Minecart.GetPayload() == cMinecart::mpFurnace)
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
- }
- break;
- } // case etMinecart
-
- case cEntity::etProjectile:
- {
- auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
- switch (Projectile.GetProjectileKind())
- {
- case cProjectileEntity::pkArrow:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
- break;
- }
- case cProjectileEntity::pkFirework:
- {
- a_Pkt.WriteBEUInt8(0xa8);
- WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
- break;
- }
- default:
- {
- break;
- }
- }
- break;
- } // case etProjectile
-
- case cEntity::etMonster:
- {
- WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
- break;
- }
-
- case cEntity::etItemFrame:
- {
- auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
- a_Pkt.WriteBEUInt8(0xa8);
- WriteItem(a_Pkt, Frame.GetItem());
- a_Pkt.WriteBEUInt8(0x09);
- a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
- break;
- } // case etItemFrame
-
- default:
- {
- break;
- }
- }
+ // Common metadata:
+ Byte Flags = 0;
+ if (a_Entity.IsOnFire())
+ {
+ Flags |= 0x01;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ Flags |= 0x02;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ Flags |= 0x08;
+ }
+ if (a_Entity.IsRclking())
+ {
+ Flags |= 0x10;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ Flags |= 0x20;
+ }
+ a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
+ a_Pkt.WriteBEUInt8(Flags);
+
+ switch (a_Entity.GetEntityType())
+ {
+ case cEntity::etPlayer:
+ {
+ auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
+
+ // Player health (not handled since players aren't monsters)
+ a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
+
+ // Skin flags
+ a_Pkt.WriteBEUInt8(0x0A);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
+
+ break;
+ }
+ case cEntity::etPickup:
+ {
+ a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
+ WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
+ break;
+ }
+ case cEntity::etMinecart:
+ {
+ a_Pkt.WriteBEUInt8(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /*
+ Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
+ a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
+ a_Pkt.WriteBEUInt8(0x52);
+ a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
+ a_Pkt.WriteBEUInt8(0x73);
+ a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (Minecart.GetPayload() == cMinecart::mpNone)
+ {
+ auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
+ const cItem & MinecartContent = RideableMinecart.GetContent();
+ if (!MinecartContent.IsEmpty())
+ {
+ a_Pkt.WriteBEUInt8(0x54);
+ int Content = MinecartContent.m_ItemType;
+ Content |= MinecartContent.m_ItemDamage << 8;
+ a_Pkt.WriteBEInt32(Content);
+ a_Pkt.WriteBEUInt8(0x55);
+ a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
+ a_Pkt.WriteBEUInt8(0x56);
+ a_Pkt.WriteBEUInt8(1);
+ }
+ }
+ else if (Minecart.GetPayload() == cMinecart::mpFurnace)
+ {
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
+ }
+ break;
+ } // case etMinecart
+
+ case cEntity::etProjectile:
+ {
+ auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
+ switch (Projectile.GetProjectileKind())
+ {
+ case cProjectileEntity::pkArrow:
+ {
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
+ break;
+ }
+ case cProjectileEntity::pkFirework:
+ {
+ a_Pkt.WriteBEUInt8(0xa8);
+ WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ break;
+ } // case etProjectile
+
+ case cEntity::etMonster:
+ {
+ WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
+ break;
+ }
+
+ case cEntity::etItemFrame:
+ {
+ auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
+ a_Pkt.WriteBEUInt8(0xa8);
+ WriteItem(a_Pkt, Frame.GetItem());
+ a_Pkt.WriteBEUInt8(0x09);
+ a_Pkt.WriteBEUInt8(Frame.GetItemRotation());
+ break;
+ } // case etItemFrame
+
+ default:
+ {
+ break;
+ }
+ }
}
@@ -3380,266 +3380,267 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
- // Living Enitiy Metadata
- if (a_Mob.HasCustomName())
- {
- a_Pkt.WriteBEUInt8(0x82);
- a_Pkt.WriteString(a_Mob.GetCustomName());
-
- a_Pkt.WriteBEUInt8(0x03);
- a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
- }
-
- a_Pkt.WriteBEUInt8(0x66);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
-
- switch (a_Mob.GetMobType())
- {
- case mtBat:
- {
- auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
- break;
- } // case mtBat
-
- case mtCreeper:
- {
- auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 255);
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
- break;
- } // case mtCreeper
-
- case mtEnderman:
- {
- auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x30);
- a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
- break;
- } // case mtEnderman
-
- case mtGhast:
- {
- auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Ghast.IsCharging());
- break;
- } // case mtGhast
-
- case mtHorse:
- {
- auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
- int Flags = 0;
- if (Horse.IsTame())
- {
- Flags |= 0x02;
- }
- if (Horse.IsSaddled())
- {
- Flags |= 0x04;
- }
- if (Horse.IsChested())
- {
- Flags |= 0x08;
- }
- if (Horse.IsEating())
- {
- Flags |= 0x20;
- }
- if (Horse.IsRearing())
- {
- Flags |= 0x40;
- }
- if (Horse.IsMthOpen())
- {
- Flags |= 0x80;
- }
- a_Pkt.WriteBEUInt8(0x50); // Int at index 16
- a_Pkt.WriteBEInt32(Flags);
- a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- int Appearance = 0;
- Appearance = Horse.GetHorseColor();
- Appearance |= Horse.GetHorseStyle() << 8;
- a_Pkt.WriteBEInt32(Appearance);
- a_Pkt.WriteBEUInt8(0x56); // Int at index 22
- a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtHorse
-
- case mtMagmaCube:
- {
- auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
- break;
- } // case mtMagmaCube
-
- case mtOcelot:
- {
- auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtOcelot
-
- case mtCow:
- {
- auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtCow
-
- case mtChicken:
- {
- auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtChicken
-
- case mtPig:
- {
- auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.IsInLoveCooldown() ? 1 : 0));
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
- break;
- } // case mtPig
-
- case mtSheep:
- {
- auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.IsInLoveCooldown() ? 1 : 0));
-
- a_Pkt.WriteBEUInt8(0x10);
- Byte SheepMetadata = 0;
- SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
- if (Sheep.IsSheared())
- {
- SheepMetadata |= 0x10;
- }
- a_Pkt.WriteBEUInt8(SheepMetadata);
- break;
- } // case mtSheep
-
- case mtRabbit:
- {
- auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Rabbit.GetRabbitType()));
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.IsInLoveCooldown() ? 1 : 0));
- break;
- } // case mtRabbit
-
- case mtSkeleton:
- {
- auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
- break;
- } // case mtSkeleton
-
- case mtSlime:
- {
- auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
- break;
- } // case mtSlime
-
- case mtVillager:
- {
- auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x50);
- a_Pkt.WriteBEInt32(Villager.GetVilType());
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
- break;
- } // case mtVillager
-
- case mtWitch:
- {
- auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x15);
- a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0);
- break;
- } // case mtWitch
-
- case mtWither:
- {
- auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
- a_Pkt.WriteBEUInt8(0x66); // Float at index 6
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- break;
- } // case mtWither
-
- case mtWolf:
- {
- auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
- Byte WolfStatus = 0;
- if (Wolf.IsSitting())
- {
- WolfStatus |= 0x1;
- }
- if (Wolf.IsAngry())
- {
- WolfStatus |= 0x2;
- }
- if (Wolf.IsTame())
- {
- WolfStatus |= 0x4;
- }
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(WolfStatus);
-
- a_Pkt.WriteBEUInt8(0x72);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- a_Pkt.WriteBEUInt8(0x13);
- a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x14);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Wolf.IsBaby() ? -1 : 0);
- break;
- } // case mtWolf
-
- case mtZombie:
- {
- auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x0e);
- a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
- break;
- } // case mtZombie
-
- case mtZombiePigman:
- {
- auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
- break;
- } // case mtZombiePigman
- } // switch (a_Mob.GetType())
+ // Living Enitiy Metadata
+ if (a_Mob.HasCustomName())
+ {
+ a_Pkt.WriteBEUInt8(0x82);
+ a_Pkt.WriteString(a_Mob.GetCustomName());
+
+ a_Pkt.WriteBEUInt8(0x03);
+ a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
+ }
+
+ a_Pkt.WriteBEUInt8(0x66);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+
+ switch (a_Mob.GetMobType())
+ {
+ case mtBat:
+ {
+ auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0);
+ break;
+ } // case mtBat
+
+ case mtCreeper:
+ {
+ auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : 255);
+ a_Pkt.WriteBEUInt8(0x11);
+ a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0);
+ break;
+ } // case mtCreeper
+
+ case mtEnderman:
+ {
+ auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x30);
+ a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock()));
+ a_Pkt.WriteBEUInt8(0x11);
+ a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta()));
+ a_Pkt.WriteBEUInt8(0x12);
+ a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
+ break;
+ } // case mtEnderman
+
+ case mtGhast:
+ {
+ auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Ghast.IsCharging());
+ break;
+ } // case mtGhast
+
+ case mtHorse:
+ {
+ auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
+ int Flags = 0;
+ if (Horse.IsTame())
+ {
+ Flags |= 0x02;
+ }
+ if (Horse.IsSaddled())
+ {
+ Flags |= 0x04;
+ }
+ if (Horse.IsChested())
+ {
+ Flags |= 0x08;
+ }
+ if (Horse.IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (Horse.IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (Horse.IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ a_Pkt.WriteBEUInt8(0x50); // Int at index 16
+ a_Pkt.WriteBEInt32(Flags);
+ a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Horse.GetHorseType()));
+ a_Pkt.WriteBEUInt8(0x54); // Int at index 20
+ int Appearance = 0;
+ Appearance = Horse.GetHorseColor();
+ Appearance |= Horse.GetHorseStyle() << 8;
+ a_Pkt.WriteBEInt32(Appearance);
+ a_Pkt.WriteBEUInt8(0x56); // Int at index 22
+ a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtHorse
+
+ case mtMagmaCube:
+ {
+ auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(MagmaCube.GetSize()));
+ break;
+ } // case mtMagmaCube
+
+ case mtOcelot:
+ {
+ auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtOcelot
+
+ case mtCow:
+ {
+ auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtCow
+
+ case mtChicken:
+ {
+ auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtChicken
+
+ case mtPig:
+ {
+ auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
+ break;
+ } // case mtPig
+
+ case mtSheep:
+ {
+ auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+
+ a_Pkt.WriteBEUInt8(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = static_cast<Byte>(Sheep.GetFurColor());
+ if (Sheep.IsSheared())
+ {
+ SheepMetadata |= 0x10;
+ }
+ a_Pkt.WriteBEUInt8(SheepMetadata);
+ break;
+ } // case mtSheep
+
+ case mtRabbit:
+ {
+ auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x12);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Rabbit.GetRabbitType()));
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.GetBehaviorBreeder()->IsInLoveCooldown() ? 1 : 0));
+ break;
+ } // case mtRabbit
+
+ case mtSkeleton:
+ {
+ auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0d);
+ a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0);
+ break;
+ } // case mtSkeleton
+
+ case mtSlime:
+ {
+ auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Slime.GetSize()));
+ break;
+ } // case mtSlime
+
+ case mtVillager:
+ {
+ auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x50);
+ a_Pkt.WriteBEInt32(Villager.GetVilType());
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Villager.IsBaby() ? -1 : 0);
+ break;
+ } // case mtVillager
+
+ case mtWitch:
+ {
+ auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x15);
+ // a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0); // mobTodo
+ a_Pkt.WriteBEUInt8(0);
+ break;
+ } // case mtWitch
+
+ case mtWither:
+ {
+ auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x54); // Int at index 20
+ a_Pkt.WriteBEInt32(static_cast<Int32>(Wither.GetWitherInvulnerableTicks()));
+ a_Pkt.WriteBEUInt8(0x66); // Float at index 6
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+ break;
+ } // case mtWither
+
+ case mtWolf:
+ {
+ auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
+ Byte WolfStatus = 0;
+ if (Wolf.IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (Wolf.IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (Wolf.IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ a_Pkt.WriteBEUInt8(0x10);
+ a_Pkt.WriteBEUInt8(WolfStatus);
+
+ a_Pkt.WriteBEUInt8(0x72);
+ a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
+ a_Pkt.WriteBEUInt8(0x13);
+ a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(0x14);
+ a_Pkt.WriteBEUInt8(static_cast<UInt8>(Wolf.GetCollarColor()));
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Wolf.IsBaby() ? -1 : 0);
+ break;
+ } // case mtWolf
+
+ case mtZombie:
+ {
+ auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(Zombie.IsBaby() ? 1 : -1);
+ a_Pkt.WriteBEUInt8(0x0d);
+ a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
+ a_Pkt.WriteBEUInt8(0x0e);
+ a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
+ break;
+ } // case mtZombie
+
+ case mtZombiePigman:
+ {
+ auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
+ a_Pkt.WriteBEUInt8(0x0c);
+ a_Pkt.WriteBEInt8(ZombiePigman.IsBaby() ? 1 : -1);
+ break;
+ } // case mtZombiePigman
+ } // switch (a_Mob.GetType())
}
@@ -3648,18 +3649,18 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- if (!a_Entity.IsMob())
- {
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
+ if (!a_Entity.IsMob())
+ {
+ // No properties for anything else than mobs
+ a_Pkt.WriteBEInt32(0);
+ return;
+ }
- // const cMonster & Mob = (const cMonster &)a_Entity;
+ // const cMonster & Mob = (const cMonster &)a_Entity;
- // TODO: Send properties and modifiers based on the mob type
+ // TODO: Send properties and modifiers based on the mob type
- a_Pkt.WriteBEInt32(0); // NumProperties
+ a_Pkt.WriteBEInt32(0); // NumProperties
}
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp
index 167bc4ddf..e4b02e02c 100644
--- a/src/Protocol/Protocol_1_9.cpp
+++ b/src/Protocol/Protocol_1_9.cpp
@@ -4018,7 +4018,8 @@ void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is angry
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
- a_Pkt.WriteBool(Witch.IsAngry());
+ // a_Pkt.WriteBool(Witch.IsAngry()); // mobTodo
+ a_Pkt.WriteBool(0);
break;
} // case mtWitch