diff options
-rw-r--r-- | src/ChunkMap.cpp | 13 | ||||
-rw-r--r-- | src/ChunkMap.h | 1 | ||||
-rw-r--r-- | src/World.cpp | 2 |
3 files changed, 14 insertions, 2 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 02666eaf6..7d1685210 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -51,6 +51,19 @@ cChunkMap::cChunkMap(cWorld * a_World) : +cChunkMap::~cChunkMap() +{ + // Explicitly destroy all chunks and ChunkLayers, so that they're guaranteed to be + // destroyed before other internals. This fixes crashes on stopping the server. + // because the chunk destructor deletes entities and those may access the chunkmap. + // Also, the cChunkData destructor accesses the chunkMap's allocator. + m_Layers.clear(); +} + + + + + void cChunkMap::RemoveLayer(cChunkLayer * a_Layer) { cCSLock Lock(m_CSLayers); diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 8df76bde6..560987b4f 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -67,6 +67,7 @@ public: static const int LAYER_SIZE = 32; cChunkMap(cWorld * a_World); + ~cChunkMap(); // Broadcast respective packets to all clients of the chunk where the event is taking place // (Please keep these alpha-sorted) diff --git a/src/World.cpp b/src/World.cpp index 9c30a3a07..e42e55825 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -215,8 +215,6 @@ cWorld::~cWorld() delete m_LavaSimulator; m_LavaSimulator = nullptr; delete m_RedstoneSimulator; m_RedstoneSimulator = nullptr; - UnloadUnusedChunks(); - m_Storage.WaitForFinish(); // Unload the scoreboard |