diff options
-rw-r--r-- | CONTRIBUTORS | 1 | ||||
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp | 24 | ||||
-rw-r--r-- | src/BlockEntities/CommandBlockEntity.cpp | 173 | ||||
-rw-r--r-- | src/BlockEntities/CommandBlockEntity.h | 85 | ||||
-rw-r--r-- | src/Chunk.cpp | 34 | ||||
-rw-r--r-- | src/Chunk.h | 16 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 17 | ||||
-rw-r--r-- | src/ChunkMap.h | 23 | ||||
-rw-r--r-- | src/Simulator/RedstoneSimulator.cpp | 27 | ||||
-rw-r--r-- | src/Simulator/RedstoneSimulator.h | 4 | ||||
-rw-r--r-- | src/World.cpp | 9 | ||||
-rw-r--r-- | src/World.h | 16 |
12 files changed, 396 insertions, 33 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 150bcf09e..b15a36a38 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -20,5 +20,6 @@ worktycho Sxw1212 tonibm19 Diusrex +structinf (xdot) Please add yourself to this list if you contribute to MCServer. diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 5d7e4a37a..97b5c1a66 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "BlockEntity.h" #include "ChestEntity.h" +#include "CommandBlockEntity.h" #include "DispenserEntity.h" #include "DropperEntity.h" #include "EnderChestEntity.h" @@ -23,17 +24,18 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE { switch (a_BlockType) { - case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); - case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); - case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); } LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp new file mode 100644 index 000000000..6e371e0fe --- /dev/null +++ b/src/BlockEntities/CommandBlockEntity.cpp @@ -0,0 +1,173 @@ + +// CommandBlockEntity.cpp + +// Implements the cCommandBlockEntity class representing a single command block in the world + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules +#include "json/json.h" +#include "CommandBlockEntity.h" +#include "../Entities/Player.h" + + + + + +cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) : + super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World), + m_ShouldExecute(false), + m_IsPowered(false) +{ + SetBlockEntity(this); // cBlockEntityWindowOwner +} + + + + + + +cCommandBlockEntity::~cCommandBlockEntity() +{ + // Tell window its owner is destroyed + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->OwnerDestroyed(); + } +} + + + + + + +void cCommandBlockEntity::UsedBy(cPlayer * a_Player) +{ + cWindow * Window = GetWindow(); + if (Window == NULL) + { + //OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this)); + Window = GetWindow(); + } + + if (Window != NULL) + { + if (a_Player->GetWindow() != Window) + { + a_Player->OpenWindow(Window); + } + } +} + + + + + +void cCommandBlockEntity::SetCommand(const AString & a_Cmd) +{ + m_Command = a_Cmd;LOGD("Hrey %s", a_Cmd.c_str()); +} + + + + + +const AString & cCommandBlockEntity::GetCommand(void) const +{ + return m_Command; +} + + + + + +const AString & cCommandBlockEntity::GetLastOutput(void) const +{ + return m_LastOutput; +} + + + + + +void cCommandBlockEntity::Activate(void) +{ + m_ShouldExecute = true; +} + + + + + +void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered) +{ + if (a_IsPowered && !m_IsPowered) + { + Activate(); + } + m_IsPowered = a_IsPowered; +} + + + + + +bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (!m_ShouldExecute) + { + return false; + } + + m_ShouldExecute = false; + Execute(); + return true; +} + + + + + +void cCommandBlockEntity::SendTo(cClientHandle & a_Client) +{ + // Nothing needs to be sent + UNUSED(a_Client); +} + + + + + +bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_Command = a_Value.get("Command", "").asString(); + + m_LastOutput = a_Value.get("LastOutput", "").asString(); + + return true; +} + + + + + +void cCommandBlockEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["Command"] = m_Command; + + a_Value["LastOutput"] = m_LastOutput; +} + + + + + +void cCommandBlockEntity::Execute() +{ + // TODO: Parse arguments and dispatch command + LOGD("Command: %s", m_Command.c_str()); + m_LastOutput = ""; +} + + + + diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h new file mode 100644 index 000000000..266a3c33d --- /dev/null +++ b/src/BlockEntities/CommandBlockEntity.h @@ -0,0 +1,85 @@ + +// CommandBlockEntity.h + +// Declares the cCommandBlockEntity class representing a single command block in the world + + + + + +#pragma once + +#include "BlockEntityWithItems.h" +#include "../UI/WindowOwner.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cCommandBlockEntity : + public cBlockEntity, + public cBlockEntityWindowOwner +{ + typedef cBlockEntity super; + +public: + + // tolua_end + + /// Creates a new empty command block entity + cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + virtual ~cCommandBlockEntity(); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + + // tolua_begin + + /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate + void SetRedstonePower(bool a_IsPowered); + + /// Sets the command block to execute a command in the next tick + void Activate(void); + + /// Sets the command + void SetCommand(const AString & a_Cmd); + + /// Retrieves stored command + const AString & GetCommand(void) const; + + /// Retrieves the last line of output generated by the command block + const AString & GetLastOutput(void) const; + + // tolua_end + +private: + + /// Executes the associated command + void Execute(); + + bool m_ShouldExecute; + bool m_IsPowered; + + AString m_Command; + + AString m_LastOutput; +} ; // tolua_export + + + + diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 0735c8144..a72464ec3 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1298,6 +1298,7 @@ void cChunk::CreateBlockEntities(void) switch (BlockType) { case E_BLOCK_CHEST: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_ENDER_CHEST: @@ -1425,6 +1426,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, switch (a_BlockType) { case E_BLOCK_CHEST: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: case E_BLOCK_ENDER_CHEST: @@ -2268,6 +2270,38 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl +bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + if ((*itr)->GetBlockType() != E_BLOCK_COMMAND_BLOCK) + { + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out + return false; + } + + // The correct block entity is here, + if (a_Callback.Item((cCommandBlockEntity *)*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { // The blockentity list is locked by the parent chunkmap's CS diff --git a/src/Chunk.h b/src/Chunk.h index f0a50c3c4..4ac38c46c 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -40,12 +40,13 @@ class cFluidSimulatorData; class cMobCensus; class cMobSpawner; -typedef std::list<cClientHandle *> cClientHandleList; -typedef cItemCallback<cEntity> cEntityCallback; -typedef cItemCallback<cChestEntity> cChestCallback; -typedef cItemCallback<cDispenserEntity> cDispenserCallback; -typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; -typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef std::list<cClientHandle *> cClientHandleList; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cDispenserEntity> cDispenserCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; +typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; @@ -237,6 +238,9 @@ public: /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); + /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index e14090b18..5797eb453 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1968,6 +1968,23 @@ bool cChunkMap::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNot +bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e688d1f93..e9d8ee30b 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -23,6 +23,7 @@ class cDropperEntity; class cDropSpenserEntity; class cFurnaceEntity; class cNoteEntity; +class cCommandBlockEntity; class cPawn; class cPickup; class cChunkDataSerializer; @@ -32,15 +33,16 @@ class cMobSpawner; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; -typedef cItemCallback<cEntity> cEntityCallback; -typedef cItemCallback<cBlockEntity> cBlockEntityCallback; -typedef cItemCallback<cChestEntity> cChestCallback; -typedef cItemCallback<cDispenserEntity> cDispenserCallback; -typedef cItemCallback<cDropperEntity> cDropperCallback; -typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback; -typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; -typedef cItemCallback<cNoteEntity> cNoteBlockCallback; -typedef cItemCallback<cChunk> cChunkCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cDispenserEntity> cDispenserCallback; +typedef cItemCallback<cDropperEntity> cDropperCallback; +typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; +typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; +typedef cItemCallback<cChunk> cChunkCallback; @@ -236,6 +238,9 @@ public: /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Lua-accessible + /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible + /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index 469680098..e361cbf49 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -4,6 +4,7 @@ #include "RedstoneSimulator.h" #include "../BlockEntities/DropSpenserEntity.h" #include "../BlockEntities/NoteEntity.h" +#include "../BlockEntities/CommandBlockEntity.h" #include "../Entities/TNTEntity.h" #include "../Blocks/BlockTorch.h" #include "../Blocks/BlockDoor.h" @@ -215,11 +216,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c { case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; - case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; + case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_DAYLIGHT_SENSOR: HandleDaylightSensor(a_X, dataitr->y, a_Z); break; + case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: @@ -763,6 +765,29 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ) +void cRedstoneSimulator::HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + class cSetPowerToCommandBlock : + public cCommandBlockCallback + { + bool m_IsPowered; + public: + cSetPowerToCommandBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} + + virtual bool Item(cCommandBlockEntity * a_CommandBlock) override + { + a_CommandBlock->SetRedstonePower(m_IsPowered); + return false; + } + } CmdBlockSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)); + + m_World.DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockSP); +} + + + + + void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType) { switch (a_MyType) diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index 63a5be3d3..bb2efeb8a 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -110,6 +110,8 @@ private: void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); /** Handles doords */ void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ); + /** Handles command blocks */ + void HandleCommandBlock(int a_BlockX, int a_BlockY, int a_BlockZ); /** Handles activator, detector, and powered rails */ void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); /** Handles trapdoors */ @@ -166,6 +168,7 @@ private: switch (Block) { case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_PISTON: case E_BLOCK_STICKY_PISTON: case E_BLOCK_DISPENSER: @@ -220,6 +223,7 @@ private: case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_COMMAND_BLOCK: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_DISPENSER: case E_BLOCK_DAYLIGHT_SENSOR: diff --git a/src/World.cpp b/src/World.cpp index 3e7c0ef74..7c56d2efb 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1149,6 +1149,15 @@ bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl +bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback) +{ + return m_ChunkMap->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); diff --git a/src/World.h b/src/World.h index ef74a65c7..c410e658e 100644 --- a/src/World.h +++ b/src/World.h @@ -46,12 +46,13 @@ class cMobCensus; typedef std::list< cPlayer * > cPlayerList; -typedef cItemCallback<cPlayer> cPlayerListCallback; -typedef cItemCallback<cEntity> cEntityCallback; -typedef cItemCallback<cChestEntity> cChestCallback; -typedef cItemCallback<cDispenserEntity> cDispenserCallback; -typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; -typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cPlayer> cPlayerListCallback; +typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cChestEntity> cChestCallback; +typedef cItemCallback<cDispenserEntity> cDispenserCallback; +typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; +typedef cItemCallback<cNoteEntity> cNoteBlockCallback; +typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback; @@ -466,6 +467,9 @@ public: /// Calls the callback for the noteblock at the specified coords; returns false if there's no noteblock at those coords or callback returns true, returns true if found bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback); // Exported in ManualBindings.cpp + + /// Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found + bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // TODO: Export /// Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp |