diff options
-rw-r--r-- | MCServer/Plugins/Core/web_chat.lua | 132 | ||||
-rw-r--r-- | source/cRoot.cpp | 59 | ||||
-rw-r--r-- | source/cRoot.h | 5 | ||||
-rw-r--r-- | source/cWebAdmin.cpp | 7 |
4 files changed, 104 insertions, 99 deletions
diff --git a/MCServer/Plugins/Core/web_chat.lua b/MCServer/Plugins/Core/web_chat.lua index 66fe994eb..c8b5ded59 100644 --- a/MCServer/Plugins/Core/web_chat.lua +++ b/MCServer/Plugins/Core/web_chat.lua @@ -1,84 +1,91 @@ +local CHAT_HISTORY = 50
+
local JavaScript = [[
-<script type="text/javascript">
- function createXHR()
- {
- var request = false;
- try {
- request = new ActiveXObject('Msxml2.XMLHTTP');
- }
- catch (err2) {
- try {
- request = new ActiveXObject('Microsoft.XMLHTTP');
- }
- catch (err3) {
+ <script type="text/javascript">
+ function createXHR()
+ {
+ var request = false;
+ try {
+ request = new ActiveXObject('Msxml2.XMLHTTP');
+ }
+ catch (err2) {
+ try {
+ request = new ActiveXObject('Microsoft.XMLHTTP');
+ }
+ catch (err3) {
try {
request = new XMLHttpRequest();
}
- catch (err1)
- {
+ catch (err1) {
request = false;
}
- }
- }
- return request;
+ }
}
+ return request;
+ }
- function loadWholePage( url )
+ function OpenPage( url, callback )
+ {
+ var xhr = createXHR();
+ xhr.onreadystatechange=function()
+ {
+ if (xhr.readyState == 4)
+ {
+ callback( xhr )
+ }
+ };
+ xhr.open("GET", url , true);
+ xhr.send(null);
+ }
+
+ function LoadPageInto( url, storage )
+ {
+ OpenPage( url, function( xhr )
{
- var storage = document.getElementById('ChatDiv');
- var xhr = createXHR();
- xhr.onreadystatechange=function()
- {
- if(xhr.readyState == 4)
- {
- //alert( xhr.status + " " + xhr.statusText );
- //if(xhr.status == 200)
- {
- storage.innerHTML = xhr.responseText;//getBody(xhr.responseText);
- storage.scrollTop = storage.scrollHeight;
- }
- }
- };
- xhr.open("GET", url , true);
- xhr.send(null);
+ var ScrollBottom = storage.scrollTop + storage.offsetHeight;
+ var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
- return false;
- }
-
- function SendChatMessage()
- {
- var MessageContainer = document.getElementById('ChatMessage');
- if( MessageContainer.value == "" ) return;
+ storage.innerHTML = xhr.responseText;
- var xhr = createXHR();
- xhr.onreadystatechange=function()
- {
- if(xhr.readyState == 4)
- {
- //alert( xhr.status + " " + xhr.statusText );
- RefreshChat();
- }
- };
- xhr.open("GET", "/~webadmin/Core/Chat/?ChatMessage=" + MessageContainer.value, true);
- xhr.send(null);
- MessageContainer.value = "";
- }
+ if( bAutoScroll == true )
+ {
+ storage.scrollTop = storage.scrollHeight;
+ }
+ } );
- function RefreshChat()
- {
- loadWholePage('/~webadmin/Core/Chat/?JustChat=true');
- }
-
- setInterval(RefreshChat, 1000);
- window.onload = RefreshChat;
+ return false;
+ }
+
+ function SendChatMessage()
+ {
+ var MessageContainer = document.getElementById('ChatMessage');
+ if( MessageContainer.value == "" ) return;
- </script>
+ OpenPage( "/~webadmin/Core/Chat/?ChatMessage=" + MessageContainer.value, function( xhr )
+ {
+ RefreshChat();
+ } );
+ MessageContainer.value = "";
+ }
+
+ function RefreshChat()
+ {
+ LoadPageInto('/~webadmin/Core/Chat/?JustChat=true', document.getElementById('ChatDiv'));
+ }
+
+ setInterval(RefreshChat, 1000);
+ window.onload = RefreshChat;
+
+ </script>
]]
local ChatLogMessages = {}
function AddMessage( PlayerName, Message )
table.insert( ChatLogMessages, { name = PlayerName, message = Message } )
+ while( #ChatLogMessages > CHAT_HISTORY ) do
+ table.remove( ChatLogMessages, 1 )
+ end
end
function OnChat( Player, Message )
@@ -95,6 +102,7 @@ function HandleRequest_Chat( Request ) end
if( Request.Params["ChatMessage"] ~= nil ) then
+ LOG("Chat msg: " .. Request.Params["ChatMessage"] )
local Message = "[WebAdmin]: " .. Request.Params["ChatMessage"]
cRoot:Get():GetServer():SendMessage( Message )
AddMessage("WebAdmin", Request.Params["ChatMessage"] )
diff --git a/source/cRoot.cpp b/source/cRoot.cpp index 0d6ff8369..5c0c08f7d 100644 --- a/source/cRoot.cpp +++ b/source/cRoot.cpp @@ -33,30 +33,23 @@ cRoot* cRoot::s_Root = 0; -typedef std::map< AString, cWorld* > WorldMap; -struct cRoot::sRootState -{ - cWorld* pDefaultWorld; - WorldMap WorldsByName; -}; - cRoot::cRoot() - : m_Server( 0 ) - , m_MonsterConfig( 0 ) - , m_GroupManager( 0 ) + : m_Server( NULL ) + , m_MonsterConfig( NULL ) + , m_GroupManager( NULL ) , m_CraftingRecipes(NULL) - , m_FurnaceRecipe( 0 ) - , m_WebAdmin( 0 ) - , m_PluginManager( 0 ) - , m_Log( 0 ) + , m_FurnaceRecipe( NULL ) + , m_WebAdmin( NULL ) + , m_PluginManager( NULL ) + , m_Log( NULL ) , m_bStop( false ) , m_bRestart( false ) - , m_InputThread( 0 ) - , m_pState( new sRootState ) + , m_InputThread( NULL ) + , m_pDefaultWorld( NULL ) { s_Root = this; } @@ -68,7 +61,6 @@ cRoot::cRoot() cRoot::~cRoot() { s_Root = 0; - delete m_pState; } @@ -232,8 +224,8 @@ void cRoot::LoadWorlds(void) // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); - m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); - m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld; + m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; // Then load the other worlds unsigned int KeyNum = IniFile.FindKey("Worlds"); @@ -256,7 +248,7 @@ void cRoot::LoadWorlds(void) continue; } cWorld* NewWorld = new cWorld( WorldName.c_str() ); - m_pState->WorldsByName[ WorldName ] = NewWorld; + m_WorldsByName[ WorldName ] = NewWorld; } // for i - Worlds } @@ -266,7 +258,7 @@ void cRoot::LoadWorlds(void) void cRoot::StartWorlds(void) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { itr->second->InitializeSpawn(); } @@ -278,7 +270,7 @@ void cRoot::StartWorlds(void) void cRoot::StopWorlds(void) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { itr->second->StopThreads(); } @@ -290,11 +282,12 @@ void cRoot::StopWorlds(void) void cRoot::UnloadWorlds(void) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + m_pDefaultWorld = NULL; + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { delete itr->second; } - m_pState->WorldsByName.clear(); + m_WorldsByName.clear(); } @@ -303,7 +296,7 @@ void cRoot::UnloadWorlds(void) cWorld* cRoot::GetDefaultWorld() { - return m_pState->pDefaultWorld; + return m_pDefaultWorld; } @@ -312,8 +305,8 @@ cWorld* cRoot::GetDefaultWorld() cWorld* cRoot::GetWorld( const AString & a_WorldName ) { - WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName ); - if( itr != m_pState->WorldsByName.end() ) + WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); + if( itr != m_WorldsByName.end() ) return itr->second; return 0; } @@ -324,7 +317,7 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName ) bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) { - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2) + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) { ++itr2; if (a_Callback.Item(itr->second)) @@ -341,7 +334,7 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) void cRoot::TickWorlds( float a_Dt ) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { itr->second->Tick( a_Dt ); } @@ -390,7 +383,7 @@ void cRoot::AuthenticateUser(int a_ClientID) int cRoot::GetTotalChunkCount(void) { int res = 0; - for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { res += itr->second->GetNumChunks(); } @@ -403,7 +396,7 @@ int cRoot::GetTotalChunkCount(void) void cRoot::SaveAllChunks(void) { - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { itr->second->SaveAllChunks(); } @@ -415,7 +408,7 @@ void cRoot::SaveAllChunks(void) bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) { - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2) + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) { ++itr2; if (!itr->second->ForEachPlayer(a_Callback)) @@ -437,7 +430,7 @@ void cRoot::LogChunkStats(void) int SumNumInLighting = 0; int SumNumInGenerator = 0; int SumMem = 0; - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), end = m_pState->WorldsByName.end(); itr != end; ++itr) + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) { cWorld * World = itr->second; int NumInGenerator = World->GetGeneratorQueueLength(); diff --git a/source/cRoot.h b/source/cRoot.h index a426207e8..b65c1d91d 100644 --- a/source/cRoot.h +++ b/source/cRoot.h @@ -102,8 +102,9 @@ private: bool m_bStop; bool m_bRestart; - struct sRootState; - sRootState* m_pState; + typedef std::map< AString, cWorld* > WorldMap; + cWorld* m_pDefaultWorld; + WorldMap m_WorldsByName; cThread* m_InputThread; static void InputThread(void* a_Params); diff --git a/source/cWebAdmin.cpp b/source/cWebAdmin.cpp index dab6fe9e8..9bb8e8e27 100644 --- a/source/cWebAdmin.cpp +++ b/source/cWebAdmin.cpp @@ -237,8 +237,11 @@ void cWebAdmin::Request_Handler(webserver::http_request* r) cPlayerAccum PlayerAccum; cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players - World->ForEachPlayer(PlayerAccum); - Content.append(PlayerAccum.m_Contents); + if( World != NULL ) + { + World->ForEachPlayer(PlayerAccum); + Content.append(PlayerAccum.m_Contents); + } Content += "</ul><br>"; } |