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-rw-r--r--MCServer/Plugins/Core/web_chat.lua132
-rw-r--r--source/cRoot.cpp59
-rw-r--r--source/cRoot.h5
-rw-r--r--source/cWebAdmin.cpp7
4 files changed, 104 insertions, 99 deletions
diff --git a/MCServer/Plugins/Core/web_chat.lua b/MCServer/Plugins/Core/web_chat.lua
index 66fe994eb..c8b5ded59 100644
--- a/MCServer/Plugins/Core/web_chat.lua
+++ b/MCServer/Plugins/Core/web_chat.lua
@@ -1,84 +1,91 @@
+local CHAT_HISTORY = 50
+
local JavaScript = [[
-<script type="text/javascript">
- function createXHR()
- {
- var request = false;
- try {
- request = new ActiveXObject('Msxml2.XMLHTTP');
- }
- catch (err2) {
- try {
- request = new ActiveXObject('Microsoft.XMLHTTP');
- }
- catch (err3) {
+ <script type="text/javascript">
+ function createXHR()
+ {
+ var request = false;
+ try {
+ request = new ActiveXObject('Msxml2.XMLHTTP');
+ }
+ catch (err2) {
+ try {
+ request = new ActiveXObject('Microsoft.XMLHTTP');
+ }
+ catch (err3) {
try {
request = new XMLHttpRequest();
}
- catch (err1)
- {
+ catch (err1) {
request = false;
}
- }
- }
- return request;
+ }
}
+ return request;
+ }
- function loadWholePage( url )
+ function OpenPage( url, callback )
+ {
+ var xhr = createXHR();
+ xhr.onreadystatechange=function()
+ {
+ if (xhr.readyState == 4)
+ {
+ callback( xhr )
+ }
+ };
+ xhr.open("GET", url , true);
+ xhr.send(null);
+ }
+
+ function LoadPageInto( url, storage )
+ {
+ OpenPage( url, function( xhr )
{
- var storage = document.getElementById('ChatDiv');
- var xhr = createXHR();
- xhr.onreadystatechange=function()
- {
- if(xhr.readyState == 4)
- {
- //alert( xhr.status + " " + xhr.statusText );
- //if(xhr.status == 200)
- {
- storage.innerHTML = xhr.responseText;//getBody(xhr.responseText);
- storage.scrollTop = storage.scrollHeight;
- }
- }
- };
- xhr.open("GET", url , true);
- xhr.send(null);
+ var ScrollBottom = storage.scrollTop + storage.offsetHeight;
+ var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
- return false;
- }
-
- function SendChatMessage()
- {
- var MessageContainer = document.getElementById('ChatMessage');
- if( MessageContainer.value == "" ) return;
+ storage.innerHTML = xhr.responseText;
- var xhr = createXHR();
- xhr.onreadystatechange=function()
- {
- if(xhr.readyState == 4)
- {
- //alert( xhr.status + " " + xhr.statusText );
- RefreshChat();
- }
- };
- xhr.open("GET", "/~webadmin/Core/Chat/?ChatMessage=" + MessageContainer.value, true);
- xhr.send(null);
- MessageContainer.value = "";
- }
+ if( bAutoScroll == true )
+ {
+ storage.scrollTop = storage.scrollHeight;
+ }
+ } );
- function RefreshChat()
- {
- loadWholePage('/~webadmin/Core/Chat/?JustChat=true');
- }
-
- setInterval(RefreshChat, 1000);
- window.onload = RefreshChat;
+ return false;
+ }
+
+ function SendChatMessage()
+ {
+ var MessageContainer = document.getElementById('ChatMessage');
+ if( MessageContainer.value == "" ) return;
- </script>
+ OpenPage( "/~webadmin/Core/Chat/?ChatMessage=" + MessageContainer.value, function( xhr )
+ {
+ RefreshChat();
+ } );
+ MessageContainer.value = "";
+ }
+
+ function RefreshChat()
+ {
+ LoadPageInto('/~webadmin/Core/Chat/?JustChat=true', document.getElementById('ChatDiv'));
+ }
+
+ setInterval(RefreshChat, 1000);
+ window.onload = RefreshChat;
+
+ </script>
]]
local ChatLogMessages = {}
function AddMessage( PlayerName, Message )
table.insert( ChatLogMessages, { name = PlayerName, message = Message } )
+ while( #ChatLogMessages > CHAT_HISTORY ) do
+ table.remove( ChatLogMessages, 1 )
+ end
end
function OnChat( Player, Message )
@@ -95,6 +102,7 @@ function HandleRequest_Chat( Request )
end
if( Request.Params["ChatMessage"] ~= nil ) then
+ LOG("Chat msg: " .. Request.Params["ChatMessage"] )
local Message = "[WebAdmin]: " .. Request.Params["ChatMessage"]
cRoot:Get():GetServer():SendMessage( Message )
AddMessage("WebAdmin", Request.Params["ChatMessage"] )
diff --git a/source/cRoot.cpp b/source/cRoot.cpp
index 0d6ff8369..5c0c08f7d 100644
--- a/source/cRoot.cpp
+++ b/source/cRoot.cpp
@@ -33,30 +33,23 @@
cRoot* cRoot::s_Root = 0;
-typedef std::map< AString, cWorld* > WorldMap;
-struct cRoot::sRootState
-{
- cWorld* pDefaultWorld;
- WorldMap WorldsByName;
-};
-
cRoot::cRoot()
- : m_Server( 0 )
- , m_MonsterConfig( 0 )
- , m_GroupManager( 0 )
+ : m_Server( NULL )
+ , m_MonsterConfig( NULL )
+ , m_GroupManager( NULL )
, m_CraftingRecipes(NULL)
- , m_FurnaceRecipe( 0 )
- , m_WebAdmin( 0 )
- , m_PluginManager( 0 )
- , m_Log( 0 )
+ , m_FurnaceRecipe( NULL )
+ , m_WebAdmin( NULL )
+ , m_PluginManager( NULL )
+ , m_Log( NULL )
, m_bStop( false )
, m_bRestart( false )
- , m_InputThread( 0 )
- , m_pState( new sRootState )
+ , m_InputThread( NULL )
+ , m_pDefaultWorld( NULL )
{
s_Root = this;
}
@@ -68,7 +61,6 @@ cRoot::cRoot()
cRoot::~cRoot()
{
s_Root = 0;
- delete m_pState;
}
@@ -232,8 +224,8 @@ void cRoot::LoadWorlds(void)
// First get the default world
AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
- m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
- m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
+ m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
+ m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld;
// Then load the other worlds
unsigned int KeyNum = IniFile.FindKey("Worlds");
@@ -256,7 +248,7 @@ void cRoot::LoadWorlds(void)
continue;
}
cWorld* NewWorld = new cWorld( WorldName.c_str() );
- m_pState->WorldsByName[ WorldName ] = NewWorld;
+ m_WorldsByName[ WorldName ] = NewWorld;
} // for i - Worlds
}
@@ -266,7 +258,7 @@ void cRoot::LoadWorlds(void)
void cRoot::StartWorlds(void)
{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
itr->second->InitializeSpawn();
}
@@ -278,7 +270,7 @@ void cRoot::StartWorlds(void)
void cRoot::StopWorlds(void)
{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
itr->second->StopThreads();
}
@@ -290,11 +282,12 @@ void cRoot::StopWorlds(void)
void cRoot::UnloadWorlds(void)
{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ m_pDefaultWorld = NULL;
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
delete itr->second;
}
- m_pState->WorldsByName.clear();
+ m_WorldsByName.clear();
}
@@ -303,7 +296,7 @@ void cRoot::UnloadWorlds(void)
cWorld* cRoot::GetDefaultWorld()
{
- return m_pState->pDefaultWorld;
+ return m_pDefaultWorld;
}
@@ -312,8 +305,8 @@ cWorld* cRoot::GetDefaultWorld()
cWorld* cRoot::GetWorld( const AString & a_WorldName )
{
- WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
- if( itr != m_pState->WorldsByName.end() )
+ WorldMap::iterator itr = m_WorldsByName.find( a_WorldName );
+ if( itr != m_WorldsByName.end() )
return itr->second;
return 0;
}
@@ -324,7 +317,7 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName )
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (a_Callback.Item(itr->second))
@@ -341,7 +334,7 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
void cRoot::TickWorlds( float a_Dt )
{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
itr->second->Tick( a_Dt );
}
@@ -390,7 +383,7 @@ void cRoot::AuthenticateUser(int a_ClientID)
int cRoot::GetTotalChunkCount(void)
{
int res = 0;
- for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr )
{
res += itr->second->GetNumChunks();
}
@@ -403,7 +396,7 @@ int cRoot::GetTotalChunkCount(void)
void cRoot::SaveAllChunks(void)
{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
+ for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr)
{
itr->second->SaveAllChunks();
}
@@ -415,7 +408,7 @@ void cRoot::SaveAllChunks(void)
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
{
++itr2;
if (!itr->second->ForEachPlayer(a_Callback))
@@ -437,7 +430,7 @@ void cRoot::LogChunkStats(void)
int SumNumInLighting = 0;
int SumNumInGenerator = 0;
int SumMem = 0;
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), end = m_pState->WorldsByName.end(); itr != end; ++itr)
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
cWorld * World = itr->second;
int NumInGenerator = World->GetGeneratorQueueLength();
diff --git a/source/cRoot.h b/source/cRoot.h
index a426207e8..b65c1d91d 100644
--- a/source/cRoot.h
+++ b/source/cRoot.h
@@ -102,8 +102,9 @@ private:
bool m_bStop;
bool m_bRestart;
- struct sRootState;
- sRootState* m_pState;
+ typedef std::map< AString, cWorld* > WorldMap;
+ cWorld* m_pDefaultWorld;
+ WorldMap m_WorldsByName;
cThread* m_InputThread;
static void InputThread(void* a_Params);
diff --git a/source/cWebAdmin.cpp b/source/cWebAdmin.cpp
index dab6fe9e8..9bb8e8e27 100644
--- a/source/cWebAdmin.cpp
+++ b/source/cWebAdmin.cpp
@@ -237,8 +237,11 @@ void cWebAdmin::Request_Handler(webserver::http_request* r)
cPlayerAccum PlayerAccum;
cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
- World->ForEachPlayer(PlayerAccum);
- Content.append(PlayerAccum.m_Contents);
+ if( World != NULL )
+ {
+ World->ForEachPlayer(PlayerAccum);
+ Content.append(PlayerAccum.m_Contents);
+ }
Content += "</ul><br>";
}