diff options
131 files changed, 6056 insertions, 3531 deletions
diff --git a/GNUmakefile b/GNUmakefile index b1b6f222a..30e48dfd4 100644 --- a/GNUmakefile +++ b/GNUmakefile @@ -46,8 +46,9 @@ ifeq ($(release),1) ################ # release build - fastest run-time, no gdb support ################ -CC_OPTIONS = -s -g -O3 -DNDEBUG -CXX_OPTIONS = -s -g -O3 -DNDEBUG + +CC_OPTIONS = -g -O3 -DNDEBUG +CXX_OPTIONS = -g -O3 -DNDEBUG LNK_OPTIONS = -pthread -O3 BUILDDIR = build/release/ @@ -56,6 +57,7 @@ ifeq ($(profile),1) ################ # profile build - a release build with symbols and profiling engine built in ################ + CC_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG CXX_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG LNK_OPTIONS = -pthread -ggdb -O3 -pg @@ -66,6 +68,7 @@ else # debug build - fully traceable by gdb in C++ code, slowest # Since C code is used only for supporting libraries (zlib, lua), it is still O3-optimized ################ + CC_OPTIONS = -s -ggdb -g -D_DEBUG -O3 CXX_OPTIONS = -s -ggdb -g -D_DEBUG -Og LNK_OPTIONS = -pthread -g -ggdb -Og @@ -74,6 +77,10 @@ endif endif endif +################################################## +# Always be warning. + +CXX_OPTIONS += -Wall ################################################### # Fix Crypto++ warnings in clang @@ -93,7 +100,7 @@ endif UNAME := $(shell uname -s) ifeq ($(UNAME),Linux) - LNK_LIBS = -lstdc++ -ldl + LNK_LIBS = -lstdc++ -ldl -lm else LNK_LIBS = -lstdc++ -lltdl endif @@ -130,7 +137,6 @@ endif ################################################### # INCLUDE directories for MCServer -# INCLUDE = -I.\ -Isource\ @@ -152,9 +158,6 @@ INCLUDE = -I.\ ################################################### # Build MCServer -# - -# 2012_11_08 _X: Removed: squirrel_3_0_1_stable SOURCES := $(shell find CryptoPP lua-5.1.4 jsoncpp-src-0.5.0 zlib-1.2.7 source tolua++-1.0.93 iniFile expat '(' -name '*.cpp' -o -name '*.c' ')') SOURCES := $(filter-out %minigzip.c %lua.c %tolua.c %toluabind.c %LeakFinder.cpp %StackWalker.cpp %example.c,$(SOURCES)) diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index cccc05ce2..44e4bb35f 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -30,6 +30,17 @@ g_APIDesc = { ConstantName = { Notes = "Notes about the constant" }, } , + + ConstantGroups = + { + GroupName1 = -- GroupName1 is used as the HTML anchor name + { + Include = {"constant1", "constant2", "const_.*"}, -- Constants to include in this group, array of identifiers, accepts wildcards + TextBefore = "This text will be written in front of the constant list", + TextAfter = "This text will be written after the constant list", + ShowInDescendants = false, -- If false, descendant classes won't list these constants + } + }, Variables = { @@ -52,33 +63,6 @@ g_APIDesc = }, ]]-- - cArrowEntity = - { - Desc = [[ - Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. - ]], - - Functions = - { - CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" }, - GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" }, - GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" }, - IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." }, - SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" }, - SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" }, - SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" }, - }, - - Constants = - { - psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" }, - psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" }, - psNoPickup = { Notes = "The arrow cannot be picked up at all" }, - }, - - Inherits = "cProjectileEntity", - }, - cBlockArea = { Desc = [[ @@ -182,7 +166,25 @@ g_APIDesc = msImprint = { Notes = "Src overwrites Dst anywhere where Dst has non-air blocks" }, msLake = { Notes = "Special mode for merging lake images" }, }, - + ConstantGroups = + { + BATypes = + { + Include = "ba.*", + TextBefore = [[ + The following constants are used to signalize the datatype to read or write: + ]], + }, + MergeStrategies = + { + Include = "ms.*", + TextBefore = [[ + The Merge() function can use different strategies to combine the source and destination blocks. + The following constants are used: + ]], + TextAfter = "See below for a detailed explanation of the individual merge strategies.", + }, + }, AdditionalInfo = { { @@ -261,62 +263,6 @@ g_APIDesc = }, -- AdditionalInfo }, -- cBlockArea - cBlockEntity = - { - Desc = [[ - Block entities are simply blocks in the world that have persistent data, such as the text for a sign - or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in. - The cBlockEntity class acts as a common ancestor for all the individual block entities. - ]], - - Functions = - { - GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" }, - GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" }, - GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" }, - GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" }, - GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" }, - GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" }, - GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" }, - GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" }, - GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" }, - }, - Constants = - { - }, - }, - - cBlockEntityWithItems = - { - Desc = [[ - This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage. - Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is - accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot - number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage - is monitored for changes and the changes are immediately sent to clients of the UI window. - ]], - - Inherits = "cBlockEntity", - - Functions = - { - GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, - GetSlot = - { - { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, - { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, - }, - SetSlot = - { - { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, - { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, - }, - }, - Constants = - { - }, - }, - cBoundingBox = { Desc = [[ @@ -354,7 +300,6 @@ g_APIDesc = }, Union = { Params = "OtherBoundingBox", Return = "cBoundingBox", Notes = "Returns the smallest bounding box that contains both OtherBoundingBox and this bounding box. Note that unlike the strict geometrical meaning of \"union\", this operation actually returns a cBoundingBox." }, }, - Constants = {}, }, cChatColor = @@ -396,45 +341,6 @@ g_APIDesc = }, }, - cChestEntity = - { - Desc = [[ - A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest - in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate - in any way.</p> - <p> - To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with - either DoWithChestAt() or ForEachChestInChunk() function. See the code example below - ]], - - Inherits = "cBlockEntityWithItems", - - Constants = - { - ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, - ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, - }, - AdditionalInfo = - { - { - Header = "Code example", - Contents = [[ - The following example code sets the top-left item of each chest in the same chunk as Player to - 64 * diamond: -<pre class="prettyprint lang-lua"> --- Player is a {{cPlayer}} object instance -local World = Player:GetWorld(); -World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), - function (ChestEntity) - ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64)); - end -); -</pre> - ]], - }, - }, -- AdditionalInfo - }, - cChunkDesc = { Desc = [[ @@ -494,9 +400,6 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), SetUseDefaultStructures = { Params = "bool", Return = "", Notes = "Sets the chunk to use default structures or not" }, WriteBlockArea = { Params = "{{cBlockArea|BlockArea}}, MinRelX, MinRelY, MinRelZ", Return = "", Notes = "Writes data from the block area into the chunk" }, }, - Constants = - { - }, AdditionalInfo = { { @@ -559,7 +462,7 @@ end MAX_VIEW_DISTANCE = { Notes = "The maximum value of the view distance" }, MIN_VIEW_DISTANCE = { Notes = "The minimum value of the view distance" }, }, - }, + }, -- cClientHandle cCraftingGrid = { @@ -589,10 +492,7 @@ end { Params = "x, y, ItemType, ItemCount, ItemDamage", Return = "", Notes = "Sets the item at the specified coords" }, }, }, - Constants = - { - }, - }, + }, -- cCraftingGrid cCraftingRecipe = { @@ -621,10 +521,7 @@ end { Params = "ItemType, ItemCount, ItemDamage", Return = "", Notes = "Sets the result item" }, }, }, - Constants = - { - }, - }, + }, -- cCraftingRecipe cCuboid = { @@ -666,48 +563,7 @@ end p1 = { Type = "{{Vector3i}}", Notes = "The first corner. Usually the lesser of the two coords in each set" }, p2 = { Type = "{{Vector3i}}", Notes = "The second corner. Usually the larger of the two coords in each set" }, }, - }, - - cDispenserEntity = - { - Desc = [[ - This class represents a dispenser block entity in the world. Most of this block entity's - functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents - the behavior common with a {{cDropperEntity|dropper}} entity. - ]], - Inherits = "cDropSpenserEntity", - }, - - cDropperEntity = - { - Desc = [[ - This class represents a dropper block entity in the world. Most of this block entity's functionality - is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior - common with the {{cDispenserEntity|dispenser}} entity.</p> - <p> - An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). - ]], - Inherits = "cDropSpenserEntity", - }, -- cDropperEntity - - cDropSpenserEntity = - { - Desc = [[ - This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. - ]], - Functions = - { - Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, - AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" }, - SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" }, - }, - Constants = - { - ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, - ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, - }, - Inherits = "cBlockEntityWithItems"; - }, -- cDropSpenserEntity + }, -- cCuboid cEnchantments = { @@ -817,7 +673,7 @@ end GetChunkZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the chunk in which the entity is placed" }, GetClass = { Params = "", Return = "string", Notes = "Returns the classname of the entity, such as \"cSpider\" or \"cPickup\"" }, GetClassStatic = { Params = "", Return = "string", Notes = "Returns the entity classname that this class implements. Each descendant overrides this function. Is static" }, - GetEntityType = { Params = "", Return = "eEntityType", Notes = "Returns the type of the entity, one of the etXXX constants. Note that to check specific entity type, you should use one of the IsXXX functions instead of comparing the value returned by this call." }, + GetEntityType = { Params = "", Return = "{{cEntity#EntityType|EntityType}}", Notes = "Returns the type of the entity, one of the {{cEntity#EntityType|etXXX}} constants. Note that to check specific entity type, you should use one of the IsXXX functions instead of comparing the value returned by this call." }, GetEquippedBoots = { Params = "", Return = "{{cItem}}", Notes = "Returns the boots that the entity has equipped. Returns an empty cItem if no boots equipped or not applicable." }, GetEquippedChestplate = { Params = "", Return = "{{cItem}}", Notes = "Returns the chestplate that the entity has equipped. Returns an empty cItem if no chestplate equipped or not applicable." }, GetEquippedHelmet = { Params = "", Return = "{{cItem}}", Notes = "Returns the helmet that the entity has equipped. Returns an empty cItem if no helmet equipped or not applicable." }, @@ -922,81 +778,47 @@ end etProjectile = { Notes = "The entity is a {{cProjectileEntity}} descendant" }, etTNT = { Notes = "The entity is a {{cTNTEntity}}" }, }, + ConstantGroups = + { + EntityType = + { + Include = "et.*", + TextBefore = "The following constants are used to distinguish between different entity types:", + }, + }, }, cFile = { Desc = [[ - Provides helper functions for manipulating and querying the filesystem. Most functions are called - directly on the cFile class itself: + Provides helper functions for manipulating and querying the filesystem. Most functions are static, + so they should be called directly on the cFile class itself: <pre class="prettyprint lang-lua"> cFile:Delete("/usr/bin/virus.exe"); </pre></p> ]], Functions = { - Copy = { Params = "SrcFileName, DstFileName", Return = "bool", Notes = "Copies a single file to a new destination. Returns true if successful. Fails if the destination already exists." }, - CreateFolder = { Params = "FolderName", Return = "bool", Notes = "Creates a new folder. Returns true if successful." }, - Delete = { Params = "FileName", Return = "bool", Notes = "Deletes the specified file. Returns true if successful." }, - Exists = { Params = "FileName", Return = "bool", Notes = "Returns true if the specified file exists." }, - GetSize = { Params = "FileName", Return = "number", Notes = "Returns the size of the file, or -1 on failure." }, - IsFile = { Params = "Path", Return = "bool", Notes = "Returns true if the specified path points to an existing file." }, - IsFolder = { Params = "Path", Return = "bool", Notes = "Returns true if the specified path points to an existing folder." }, - Rename = { Params = "OrigPath, NewPath", Return = "bool", Notes = "Renames a file or a folder. Returns true if successful. Undefined result if NewPath already exists." }, + Copy = { Params = "SrcFileName, DstFileName", Return = "bool", Notes = "(STATIC) Copies a single file to a new destination. Returns true if successful. Fails if the destination already exists." }, + CreateFolder = { Params = "FolderName", Return = "bool", Notes = "(STATIC) Creates a new folder. Returns true if successful." }, + Delete = { Params = "FileName", Return = "bool", Notes = "(STATIC) Deletes the specified file. Returns true if successful." }, + Exists = { Params = "FileName", Return = "bool", Notes = "(STATIC) Returns true if the specified file exists." }, + GetFolderContents = { Params = "FolderName", Return = "array table of strings", Notes = "(STATIC) Returns the contents of the specified folder, as an array table of strings. Each filesystem object is listed. Use the IsFile() and IsFolder() functions to determine the object type." }, + GetSize = { Params = "FileName", Return = "number", Notes = "(STATIC) Returns the size of the file, or -1 on failure." }, + IsFile = { Params = "Path", Return = "bool", Notes = "(STATIC) Returns true if the specified path points to an existing file." }, + IsFolder = { Params = "Path", Return = "bool", Notes = "(STATIC) Returns true if the specified path points to an existing folder." }, + Rename = { Params = "OrigPath, NewPath", Return = "bool", Notes = "(STATIC) Renames a file or a folder. Returns true if successful. Undefined result if NewPath already exists." }, }, }, -- cFile - cFireChargeEntity = - { - Desc = "", - Functions = {}, - Constants = {}, - Inherits = "cProjectileEntity", - } , - - cFurnaceEntity = + cGroup = { Desc = [[ - This class represents a furnace block entity in the world. + This class represents a group {{cPlayer|players}} can be in. Groups define the permissions players + have, and optionally the color of their name in the chat. ]], Functions = { - GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, - GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, - GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, - GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" }, - GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" }, - GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" }, - HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" }, - SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" }, - SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" }, - SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" }, - }, - Constants = - { - fsInput = { Notes = "Index of the input slot, when using the GetSlot() / SetSlot() functions" }, - fsFuel = { Notes = "Index of the fuel slot, when using the GetSlot() / SetSlot() functions" }, - fsOutput = { Notes = "Index of the output slot, when using the GetSlot() / SetSlot() functions" }, - ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, - ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, - }, - Inherits = "cBlockEntityWithItems" - }, - - cGhastFireballEntity = - { - Desc = "", - Functions = {}, - Constants = {}, - Inherits = "cProjectileEntity", - } , - - cGroup = - { - Desc = [[cGroup is a group {{cPlayer|cPlayer}}'s can be in. Groups define the permissions players have, and optionally the color of their name in the chat. -]], - Functions = - { SetName = { Return = "" }, GetName = { Return = "string" }, SetColor = { Return = "" }, @@ -1006,28 +828,7 @@ cFile:Delete("/usr/bin/virus.exe"); AddPermission = { Return = "" }, InheritFrom = { Return = "" }, }, - Constants = - { - }, - }, - - cHopperEntity = - { - Desc = [[ - This class represents a hopper block entity in the world. - ]], - Functions = - { - GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, - }, - Constants = - { - ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, - ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, - TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, - }, - Inherits = "cBlockEntityWithItems", - }, + }, -- cGroup cIniFile = { @@ -1237,6 +1038,16 @@ These ItemGrids are available in the API and can be manipulated by the plugins, invHotbarOffset = { Notes = "Starting slot number of the Hotbar part" }, invNumSlots = { Notes = "Total number of slots in a cInventory" }, }, + ConstantGroups = + { + SlotIndices = + { + Include = "inv.*", + TextBefore = [[ + Rather than hardcoding numbers, use the following constants for slot indices and counts: + ]], + }, + }, }, -- cInventory cItem = @@ -1398,9 +1209,6 @@ local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3"); { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the specified slot to the specified item" }, }, }, - Constants = - { - }, AdditionalInfo = { { @@ -1462,27 +1270,8 @@ end }, Size = { Params = "", Return = "number", Notes = "Returns the number of items in the collection" }, }, - Constants = - { - }, }, -- cItems - cJukeboxEntity = - { - Desc = [[ - This class represents a jukebox in the world. It can play the records, either when the - {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. - ]], - Inherits = "cBlockEntity", - Functions = - { - EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" }, - GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, - PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." }, - SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, - }, - }, -- cJukeboxEntity - cLineBlockTracer = { Desc = [[Objects of this class provide an easy-to-use interface to tracing lines through individual @@ -1591,9 +1380,6 @@ end SetOnClosing = { Params = "OnClosingCallback", Return = "", Notes = "Sets the function that the window will call when it is about to be closed by a player" }, SetOnSlotChanged = { Params = "OnSlotChangedCallback", Return = "", Notes = "Sets the function that the window will call when a slot is changed by a player" }, }, - Constants = - { - }, AdditionalInfo = { { @@ -1668,12 +1454,12 @@ a_Player:OpenWindow(Window); ]], Functions = { - FamilyFromType = { Params = "MobType", Return = "MobFamily", Notes = "(STATIC) Returns the mob family (mfXXX constants) based on the mob type (mtXXX constants)" }, - GetMobFamily = { Params = "", Return = "MobFamily", Notes = "Returns this mob's family (mfXXX constant)" }, - GetMobType = { Params = "", Return = "MobType", Notes = "Returns the type of this mob (mtXXX constant)" }, - GetSpawnDelay = { Params = "MobFamily", Return = "number", Notes = "(STATIC) Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family." }, - MobTypeToString = { Params = "MobType", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type (mtXXX constant), or empty string if unknown type." }, - StringToMobType = { Params = "string", Return = "MobType", Notes = "(STATIC) Returns the mob type (mtXXX constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, + FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" }, + GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" }, + GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" }, + GetSpawnDelay = { Params = "{{cMonster#MobFamily|MobFamily}}", Return = "number", Notes = "(STATIC) Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family." }, + MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." }, + StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, }, Constants = { @@ -1713,27 +1499,25 @@ a_Player:OpenWindow(Window); mtZombie = { Notes = "" }, mtZombiePigman = { Notes = "" }, }, - Inherits = "cPawn", - }, -- cMonster - - cNoteEntity = - { - Desc = [[ - This class represents a note block entity in the world. It takes care of the note block's pitch, - and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates - it, or upon a plugin's request.</p> - <p> - The pitch is stored as an integer between 0 and 24. - ]], - Functions = + ConstantGroups = { - GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, - IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, - MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, - SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, + MobFamily = + { + Include = "mf.*", + TextBefore = [[ + Mobs are divided into families. The following constants are used for individual family types: + ]], + }, + MobType = + { + Include = "mt.*", + TextBefore = [[ + The following constants are used for distinguishing between the individual mob types: + ]], + }, }, - Inherits = "cBlockEntity", - }, -- cNoteEntity + Inherits = "cPawn", + }, -- cMonster cPawn = { @@ -1748,11 +1532,8 @@ a_Player:OpenWindow(Window); KilledBy = { Return = "" }, GetHealth = { Return = "number" }, }, - Constants = - { - }, Inherits = "cEntity", - }, + }, -- cPawn cPickup = { @@ -1784,14 +1565,17 @@ a_Player:OpenWindow(Window); { AddFoodExhaustion = { Params = "Exhaustion", Return = "", Notes = "Adds the specified number to the food exhaustion. Only positive numbers expected." }, AddToGroup = { Params = "GroupName", Return = "", Notes = "Temporarily adds the player to the specified group. The assignment is lost when the player disconnects." }, + CalcLevelFromXp = { Params = "XPAmount", Return = "number", Notes = "Returns the level which is reached with the specified amount of XP. Inverse of XpForLevel()." }, CanUseCommand = { Params = "Command", Return = "bool", Notes = "Returns true if the player is allowed to use the specified command." }, CloseWindow = { Params = "[CanRefuse]", Return = "", Notes = "Closes the currently open UI window. If CanRefuse is true (default), the window may refuse the closing." }, CloseWindowIfID = { Params = "WindowID, [CanRefuse]", Return = "", Notes = "Closes the currently open UI window if its ID matches the given ID. If CanRefuse is true (default), the window may refuse the closing." }, + DeltaExperience = { Params = "DeltaXP", Return = "", Notes = "Adds or removes XP from the current XP amount. Won't allow XP to go negative. Returns the new experience, -1 on error (XP overflow)." }, Feed = { Params = "AddFood, AddSaturation", Return = "bool", Notes = "Tries to add the specified amounts to food level and food saturation level (only positive amounts expected). Returns true if player was hungry and the food was consumed, false if too satiated." }, FoodPoison = { Params = "NumTicks", Return = "", Notes = "Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two" }, GetAirLevel = { Params = "", Return = "number", Notes = "Returns the air level (number of ticks of air left)." }, GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." }, GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player (based on the first group). Prefix player messages with this code." }, + GetCurrentXp = { Params = "", Return = "number", Notes = "Returns the current amount of XP" }, GetEffectiveGameMode = { Params = "", Return = "{{eGameMode|GameMode}}", Notes = "Returns the current resolved game mode of the player. If the player is set to inherit the world's gamemode, returns that instead. See also GetGameMode() and IsGameModeXXX() functions." }, GetEquippedItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that the player is currently holding; empty item if holding nothing." }, GetEyeHeight = { Return = "number", Notes = "Returns the height of the player's eyes, in absolute coords" }, @@ -1814,6 +1598,9 @@ a_Player:OpenWindow(Window); GetThrowSpeed = { Params = "SpeedCoeff", Return = "{{Vector3d}}", Notes = "Returns the speed vector for an object thrown with the specified speed coeff. Basically returns the normalized look vector multiplied by the coeff, with a slight random variation." }, GetThrowStartPos = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the position where the projectiles should start when thrown by this player." }, GetWindow = { Params = "", Return = "{{cWindow}}", Notes = "Returns the currently open UI window. If the player doesn't have any UI window open, returns the inventory window." }, + GetXpLevel = { Params = "", Return = "number", Notes = "Returns the current XP level (based on current XP amount)." }, + GetXpLifetimeTotal = { Params = "", Return = "number", Notes = "Returns the amount of XP that has been accumulated throughout the player's lifetime." }, + GetXpPercentage = { Params = "", Return = "number", Notes = "Returns the percentage of the experience bar - the amount of XP towards the next XP level. Between 0 and 1." }, HasPermission = { Params = "PermissionString", Return = "bool", Notes = "Returns true if the player has the specified permission" }, Heal = { Params = "HitPoints", Return = "", Notes = "Heals the player by the specified amount of HPs. Only positive amounts are expected. Sends a health update to the client." }, IsEating = { Params = "", Return = "bool", Notes = "Returns true if the player is currently eating the item in their hand." }, @@ -1834,6 +1621,7 @@ a_Player:OpenWindow(Window); Respawn = { Params = "", Return = "", Notes = "Restores the health, extinguishes fire, makes visible and sends the Respawn packet." }, SendMessage = { Params = "MessageString", Return = "", Notes = "Sends the specified message to the player." }, SetCrouch = { Params = "IsCrouched", Return = "", Notes = "Sets the crouch state, broadcasts the change to other players." }, + SetCurrentExperience = { Params = "XPAmount", Return = "", Notes = "Sets the current amount of experience (and indirectly, the XP level)." }, SetFoodExhaustionLevel = { Params = "ExhaustionLevel", Return = "", Notes = "Sets the food exhaustion to the specified level." }, SetFoodLevel = { Params = "FoodLevel", Return = "", Notes = "Sets the food level (number of half-drumsticks on-screen)" }, SetFoodPoisonedTicksRemaining = { Params = "FoodPoisonedTicksRemaining", Return = "", Notes = "Sets the number of ticks remaining for food poisoning. Doesn't send foodpoisoning effect to the client, use FoodPoison() for that." }, @@ -1846,6 +1634,7 @@ a_Player:OpenWindow(Window); SetSprintingMaxSpeed = { Params = "SprintingMaxSpeed", Return = "", Notes = "Sets the sprinting maximum speed (as reported by the 1.6.1+ protocols)" }, SetVisible = { Params = "IsVisible", Return = "", Notes = "Sets the player visibility to other players" }, TossItem = { Params = "DraggedItem, [Amount], [CreateType], [CreateDamage]", Return = "", Notes = "FIXME: This function will be rewritten, avoid it. It tosses an item, either from the inventory, dragged in hand (while in UI window) or a newly created one." }, + XpForLevel = { Params = "XPLevel", Return = "number", Notes = "Returns the total amount of XP needed for the specified XP level. Inverse of CalcLevelFromXp()." }, }, Constants = { @@ -1856,7 +1645,7 @@ a_Player:OpenWindow(Window); MAX_HEALTH = { Notes = "The maximum health value" }, }, Inherits = "cPawn", - }, + }, -- cPlayer cPlugin = { @@ -1875,18 +1664,14 @@ a_Player:OpenWindow(Window); GetFileName = { Return = "string" }, CreateWebPlugin = { Notes = "{{cWebPlugin|cWebPlugin}}" }, }, - Constants = - { - }, - }, + }, -- cPlugin cPluginLua = { Desc = "", Functions = {}, - Constants = {}, Inherits = "cPlugin", - }, + }, -- cPluginLua cPluginManager = { @@ -1990,33 +1775,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); HOOK_WEATHER_CHANGING = { Notes = "Called just before the weather changes" }, HOOK_WORLD_TICK = { Notes = "Called in each world's tick thread when the game logic is about to tick (20 times a second)." }, }, - }, - - cProjectileEntity = - { - Desc = "", - Functions = - { - GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." }, - GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" }, - GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" }, - IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." }, - }, - Constants = - { - pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" }, - pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" }, - pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" }, - pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" }, - pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" }, - pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" }, - pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" }, - pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" }, - pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" }, - pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" }, - }, - Inherits = "cEntity", - }, + }, -- cPluginManager cRoot = { @@ -2038,7 +1797,8 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" }, GetCraftingRecipes = { Params = "", Return = "{{cCraftingRecipe|cCraftingRecipe}}", Notes = "Returns the CraftingRecipes object" }, GetDefaultWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world object from the default world." }, - GetFurnaceRecipe = { Params = "", Return = "{{cFurnaceRecipe|cFurnaceRecipe}}", Notes = "Returns the cFurnaceRecipes object." }, + GetFurnaceFuelBurnTime = { Params = "{{cItem|Fuel}}", Return = "number", Notes = "(STATIC) Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel." }, + GetFurnaceRecipe = { Params = "{{cItem|InItem}}", Return = "{{cItem|OutItem}}, NumTicks, {{cItem|InItem}}", Notes = "(STATIC) Returns the furnace recipe for smelting the specified input. If a recipe is found, returns the smelted result, the number of ticks required for the smelting operation, and the input consumed (note that MCServer supports smelting M items into N items and different smelting rates). If no recipe is found, returns no value." }, GetGroupManager = { Params = "", Return = "{{cGroupManager|cGroupManager}}", Notes = "Returns the cGroupManager object." }, GetPhysicalRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of physical RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." }, GetPluginManager = { Params = "", Return = "{{cPluginManager|cPluginManager}}", Notes = "Returns the cPluginManager object." }, @@ -2053,10 +1813,32 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds. Note that the saving is queued on each world's tick thread and this functions returns before the chunks are actually saved." }, SetPrimaryServerVersion = { Params = "Protocol Version", Return = "", Notes = "Sets the servers PrimaryServerVersion to the given protocol number." } }, - Constants = + AdditionalInfo = { + { + Header = "Querying a furnace recipe", + Contents = [[ + To find the furnace recipe for an item, use the following code (adapted from the Debuggers plugin's /fr command): +<pre class="prettyprint lang-lua"> +local HeldItem = a_Player:GetEquippedItem(); +local Out, NumTicks, In = cRoot:GetFurnaceRecipe(HeldItem); -- Note STATIC call - no need for a Get() +if (Out ~= nil) then + -- There is a recipe, list it: + a_Player:SendMessage( + "Furnace turns " .. ItemToFullString(In) .. + " to " .. ItemToFullString(Out) .. + " in " .. NumTicks .. " ticks (" .. + tostring(NumTicks / 20) .. " seconds)." + ); +else + -- No recipe found + a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem)); +end +</pre> + ]], + }, }, - }, + }, -- cRoot cServer = { @@ -2076,63 +1858,22 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); GetServerID = { Return = "string", Notes = "Returns the ID of the server?" }, IsHardcore = { Params = "", Return = "bool", Notes = "Returns true if the server is hardcore (players get banned on death)." }, }, - Constants = - { - }, }, -- cServer - cSignEntity = + cTracer = { Desc = [[ - A sign entity represents a sign in the world. This class is only used when generating chunks, so - that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. + A cTracer object is used to trace lines in the world. One thing you can use the cTracer for, is + tracing what block a player is looking at, but you can do more with it if you want.</p> + <p> + The cTracer is still a work in progress.</p> + <p> + See also the {{cLineBlockTracer}} class for an alternative approach using callbacks. ]], Functions = { - GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, - SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, - SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, }, - Inherits = "cBlockEntity"; - }, -- cSignEntity - - cThrownEggEntity = - { - Desc = "", - Functions = {}, - Constants = {}, - Inherits = "cProjectileEntity", - }, - - cThrownEnderPearlEntity = - { - Desc = "", - Functions = {}, - Constants = {}, - Inherits = "cProjectileEntity", - }, - - cThrownSnowballEntity = - { - Desc = "", - Functions = {}, - Constants = {}, - Inherits = "cProjectileEntity", - }, - - cTracer = - { - Desc = [[A cTracer object is used to trace lines in the world. One thing you can use the cTracer for, is tracing what block a player is looking at, but you can do more with it if you want. -</p> - <p>The cTracer is still a work in progress -]], - Functions = - { - }, - Constants = - { - }, - }, + }, -- cTracer cWebAdmin = { @@ -2141,15 +1882,13 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); { GetHTMLEscapedString = { Params = "string", Return = "string", Notes = "Gets the HTML escaped representation of a requested string. This is useful for user input and game data that is not guaranteed to be escaped already." }, }, - Constants = {}, - }, + }, -- cWebAdmin cWebPlugin = { Desc = "", Functions = {}, - Constants = {}, - }, + }, -- cWebPlugin cWindow = { @@ -2240,6 +1979,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); CreateProjectile = { Params = "X, Y, Z, {{cProjectileEntity|ProjectileKind}}, {{cEntity|Creator}}, [{{Vector3d|Speed}}]", Return = "", Notes = "Creates a new projectile of the specified kind at the specified coords. The projectile's creator is set to Creator (may be nil). Optional speed indicates the initial speed for the projectile." }, DigBlock = { Params = "X, Y, Z", Return = "", Notes = "Replaces the specified block with air, without dropping the usual pickups for the block. Wakes up the simulators for the block and its neighbors." }, DoExplosionAt = { Params = "Force, X, Y, Z, CanCauseFire, Source, SourceData", Return = "", Notes = "Creates an explosion of the specified relative force in the specified position. If CanCauseFire is set, the explosion will set blocks on fire, too. The Source parameter specifies the source of the explosion, one of the esXXX constants. The SourceData parameter is specific to each source type, usually it provides more info about the source." }, + DoWithBlockEntityAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a block entity at the specified coords, calls the CallbackFunction with the {{cBlockEntity}} parameter representing the block entity. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}}, [CallbackData])</pre> The function returns false if there is no block entity, or if there is, it returns the bool value that the callback has returned. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." }, DoWithChestAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a chest at the specified coords, calls the CallbackFunction with the {{cChestEntity}} parameter representing the chest. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}}, [CallbackData])</pre> The function returns false if there is no chest, or if there is, it returns the bool value that the callback has returned." }, DoWithDispenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dispenser at the specified coords, calls the CallbackFunction with the {{cDispenserEntity}} parameter representing the dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDispenserEntity|DispenserEntity}}, [CallbackData])</pre> The function returns false if there is no dispenser, or if there is, it returns the bool value that the callback has returned." }, DoWithDropSpenserAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a dropper or a dispenser at the specified coords, calls the CallbackFunction with the {{cDropSpenserEntity}} parameter representing the dropper or dispenser. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cDropSpenserEntity|DropSpenserEntity}}, [CallbackData])</pre> Note that this can be used to access both dispensers and droppers in a similar way. The function returns false if there is neither dispenser nor dropper, or if there is, it returns the bool value that the callback has returned." }, @@ -2253,6 +1993,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); { Params = "{{Vector3i|BlockCoords}}, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" }, }, FindAndDoWithPlayer = { Params = "PlayerNameHint, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a player of a name similar to the specified name (weighted-match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}}, [CallbackData])</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found. Note that the name matching is very loose, so it is a good idea to check the player name in the callback function." }, + ForEachBlockEntityInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "Calls the specified callback for each block entity in the chunk. Returns true if all block entities in the chunk have been processed (including when there are zero block entities), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}}, [CallbackData])</pre> The callback should return false or no value to continue with the next block entity, or true to abort the enumeration. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." }, ForEachChestInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "Calls the specified callback for each chest in the chunk. Returns true if all chests in the chunk have been processed (including when there are zero chests), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}}, [CallbackData])</pre> The callback should return false or no value to continue with the next chest, or true to abort the enumeration." }, ForEachEntity = { Params = "CallbackFunction, [CallbackData]", Return = "bool", Notes = "Calls the specified callback for each entity in the loaded world. Returns true if all the entities have been processed (including when there are zero entities), or false if the callback function has aborted the enumeration by returning true. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}}, [CallbackData])</pre> The callback should return false or no value to continue with the next entity, or true to abort the enumeration." }, ForEachEntityInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction, [CallbackData]", Return = "bool", Notes = "Calls the specified callback for each entity in the specified chunk. Returns true if all the entities have been processed (including when there are zero entities), or false if the chunk is not loaded or the callback function has aborted the enumeration by returning true. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}}, [CallbackData])</pre> The callback should return false or no value to continue with the next entity, or true to abort the enumeration." }, @@ -2342,9 +2083,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); WakeUpSimulators = { Params = "BlockX, BlockY, BlockZ", Return = "", Notes = "Wakes up the simulators for the specified block." }, WakeUpSimulatorsInArea = { Params = "MinBlockX, MaxBlockX, MinBlockY, MaxBlockY, MinBlockZ, MaxBlockZ", Return = "", Notes = "Wakes up the simulators for all the blocks in the specified area (edges inclusive)." }, }, - Constants = - { - }, AdditionalInfo = { { @@ -2584,6 +2322,35 @@ Parser:close(); }, -- AdditionalInfo }, -- lxp + sqlite3 = + { + Desc = [[ + ]], + + Functions = + { + complete = { Params = "string", Return = "bool", Notes = "Returns true if the string sql comprises one or more complete SQL statements and false otherwise." }, + open = { Params = "FileName", Return = "DBClass", Notes = [[ + Opens (or creates if it does not exist) an SQLite database with name filename and returns its + handle as userdata (the returned object should be used for all further method calls in connection + with this specific database, see + {{http://lua.sqlite.org/index.cgi/doc/tip/doc/lsqlite3.wiki#database_methods|Database methods}}). + Example: +<pre class="prettyprint lang-lua"> +-- open the database: +myDB = sqlite3.open('MyDatabaseFile.sqlite3') + +-- do some database calls... + +-- Close the database: +myDB:close() +</pre> + ]], }, + open_memory = { Return = "DBClass", Notes = "Opens an SQLite database in memory and returns its handle as userdata. In case of an error, the function returns nil, an error code and an error message. (In-memory databases are volatile as they are never stored on disk.)" }, + version = { Return = "string", Notes = "Returns a string with SQLite version information, in the form 'x.y[.z]'." }, + }, + }, + TakeDamageInfo = { Desc = [[ @@ -2606,7 +2373,7 @@ Parser:close(); The TDI is passed as the second parameter in the HOOK_TAKE_DAMAGE hook, and can be used to modify the damage before it is applied to the receiver: <pre class="prettyprint lang-lua"> -function Plugin:OnTakeDamage(Receiver, TDI) +function OnTakeDamage(Receiver, TDI) LOG("Damage: Raw ".. TDI.RawDamage .. ", Final:" .. TDI.FinalDamage); -- If the attacker is a spider, make it deal 999 points of damage (insta-death spiders): @@ -2666,7 +2433,10 @@ end Vector3d = { Desc = [[ - A Vector3d object uses double precision floating point values to describe a point in 3D space. + A Vector3d object uses double precision floating point values to describe a point in 3D space.</p> + <p> + See also {{Vector3f}} for single-precision floating point 3D coords and {{Vector3i}} for integer + 3D coords. ]], Functions = { @@ -2707,1510 +2477,210 @@ end Vector3f = { - Desc = [[A Vector3f object uses floating point values to describe a point in space. Vector3f is part of the {{vector3|vector3}} family. -]], + Desc = [[ + A Vector3f object uses floating point values to describe a point in space.</p> + <p> + See also {{Vector3d}} for double-precision floating point 3D coords and {{Vector3i}} for integer + 3D coords. + ]], Functions = { + constructor = + { + { Params = "", Return = "Vector3f", Notes = "Creates a new Vector3f object with zero coords" }, + { Params = "x, y, z", Return = "Vector3f", Notes = "Creates a new Vector3f object with the specified coords" }, + { Params = "Vector3f", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified vector" }, + { Params = "{{Vector3d}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3d}}" }, + { Params = "{{Vector3i}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3i}}" }, + }, + operator_mul = + { + { Params = "number", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the specified number" }, + { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the respective coord of the specified vector." }, + }, + operator_plus = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector sum of this vector and the specified vector." }, + operator_sub = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector differrence between this vector and the specified vector." }, + Cross = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the cross product of this vector and the specified vector." }, + Dot = { Params = "Vector3f", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." }, + Equals = { Params = "Vector3f", Return = "bool", Notes = "Returns true if the specified vector is exactly equal to this vector." }, + Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector" }, + Normalize = { Params = "", Return = "", Notes = "Normalizes this vector (makes it 1 unit long while keeping the direction). FIXME: Fails for zero vectors." }, + NormalizeCopy = { Params = "", Return = "Vector3f", Notes = "Returns a copy of this vector that is normalized (1 unit long while keeping the same direction). FIXME: Fails for zero vectors." }, + Set = { Params = "x, y, z", Return = "", Notes = "Sets all the coords of the vector at once." }, + SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison." }, }, - Constants = + Variables = { + x = { Type = "number", Notes = "The X coord of the vector." }, + y = { Type = "number", Notes = "The Y coord of the vector." }, + z = { Type = "number", Notes = "The Z coord of the vector." }, }, }, -- Vector3f Vector3i = { - Desc = [[A Vector3i object uses integer values to describe a point in space. Vector3i is part of the {{vector3|vector3}} family. -]], + Desc = [[ + A Vector3i object uses integer values to describe a point in space.</p> + <p> + See also {{Vector3d}} for double-precision floating point 3D coords and {{Vector3f}} for + single-precision floating point 3D coords. + ]], Functions = { + constructor = + { + { Params = "", Return = "Vector3i", Notes = "Creates a new Vector3i object with zero coords." }, + { Params = "x, y, z", Return = "Vector3i", Notes = "Creates a new Vector3i object with the specified coords." }, + { Params = "{{Vector3d}}", Return = "Vector3i", Notes = "Creates a new Vector3i object with coords copied and floor()-ed from the specified {{Vector3d}}." }, + }, + Equals = { Params = "Vector3i", Return = "bool", Notes = "Returns true if this vector is exactly the same as the specified vector." }, + Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector." }, + Set = { Params = "x, y, z", Return = "", Notes = "Sets all the coords of the vector at once" }, + SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison." }, }, - Constants = + Variables = { + x = { Type = "number", Notes = "The X coord of the vector." }, + y = { Type = "number", Notes = "The Y coord of the vector." }, + z = { Type = "number", Notes = "The Z coord of the vector." }, }, }, -- Vector3i Globals = { - Desc = [[These functions are available directly, without a class instance. Any plugin cal call them at any time.]], + Desc = [[ + These functions are available directly, without a class instance. Any plugin cal call them at any + time. + ]], Functions = { - AddFaceDirection = {Params = "BlockX, BlockY, BlockZ, BlockFace, Inverse", Return = "BlockX, BlockY, BlockZ", Notes = "Returns the coords of a block adjacent to the specified block through the specified face"}, + AddFaceDirection = {Params = "BlockX, BlockY, BlockZ, BlockFace, [IsInverse]", Return = "BlockX, BlockY, BlockZ", Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFace|face}}"}, BlockStringToType = {Params = "BlockTypeString", Return = "BLOCKTYPE", Notes = "Returns the block type parsed from the given string"}, - ClickActionToString = {Params = "ClickAction", Return = "string", Notes = "Returns a string description of the ClickAction enumerated value"}, - DamageTypeToString = {Params = "{{TakeDamageInfo|eDamageType}}", Return = "string", Notes = "Converts a damage type enumerated value to a string representation "}, + ClickActionToString = {Params = "{{Globals#ClickAction|ClickAction}}", Return = "string", Notes = "Returns a string description of the ClickAction enumerated value"}, + DamageTypeToString = {Params = "{{Globals#DamageType|DamageType}}", Return = "string", Notes = "Converts the {{Globals#DamageType|DamageType}} enumerated value to a string representation "}, EscapeString = {Params = "string", Return = "string", Notes = "Returns a copy of the string with all quotes and backslashes escaped by a backslash"}, GetChar = {Params = "String, Pos", Return = "string", Notes = "Returns one character from the string, specified by position "}, GetTime = {Return = "number", Notes = "Returns the current OS time, as a unix time stamp (number of seconds since Jan 1, 1970)"}, IsValidBlock = {Params = "BlockType", Return = "bool", Notes = "Returns true if BlockType is a known block type"}, IsValidItem = {Params = "ItemType", Return = "bool", Notes = "Returns true if ItemType is a known item type"}, - ItemToFullString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item, in the format “ItemTypeText:ItemDamage * Countâ€"}, + ItemToFullString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item, in the format 'ItemTypeText:ItemDamage * Count'"}, ItemToString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item type"}, ItemTypeToString = {Params = "ItemType", Return = "string", Notes = "Returns the string representation of ItemType "}, - LOG = {Params = "string", Notes = "Logs a text into the server console using “normal†severity (gray text) "}, - LOGERROR = {Params = "string", Notes = "Logs a text into the server console using “error†severity (black text on red background)"}, - LOGINFO = {Params = "string", Notes = "Logs a text into the server console using “info†severity (yellow text)"}, - LOGWARN = {Params = "string", Notes = "Logs a text into the server console using “warning†severity (red text); OBSOLETE"}, - LOGWARNING = {Params = "string", Notes = "Logs a text into the server console using “warning†severity (red text)"}, + LOG = {Params = "string", Notes = "Logs a text into the server console using 'normal' severity (gray text) "}, + LOGERROR = {Params = "string", Notes = "Logs a text into the server console using 'error' severity (black text on red background)"}, + LOGINFO = {Params = "string", Notes = "Logs a text into the server console using 'info' severity (yellow text)"}, + LOGWARN = {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text); OBSOLETE, use LOGWARNING() instead"}, + LOGWARNING = {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text)"}, NoCaseCompare = {Params = "string, string", Return = "number", Notes = "Case-insensitive string comparison; returns 0 if the strings are the same"}, ReplaceString = {Params = "full-string, to-be-replaced-string, to-replace-string", Notes = "Replaces *each* occurence of to-be-replaced-string in full-string with to-replace-string"}, - StringSplit = {Params = "string, Seperator", Return = "list", Notes = "Seperates string into multiple by splitting every time Seperator is encountered."}, - StringToBiome = {Params = "string", Return = "EMCSBiome", Notes = "Converts a string representation to a biome enumerated value"}, - StringToDamageType = {Params = "string", Return = "{{TakeDamageInfo|eDamageType}}", Notes = "Converts a string representation to an {{TakeDamageInfo|eDamageType}} enumerated value "}, - StringToDimension = {Params = "string", Return = "eDimension", Notes = "Converts a string representation to an eDimension enumerated value"}, + StringSplit = {Params = "string, SeperatorsString", Return = "array table of strings", Notes = "Seperates string into multiple by splitting every time any of the characters in SeperatorsString is encountered."}, + StringSplitAndTrim = {Params = "string, SeperatorsString", Return = "array table of strings", Notes = "Seperates string into multiple by splitting every time any of the characters in SeperatorsString is encountered. Each of the separate strings is trimmed (whitespace removed from the beginning and end of the string)"}, + StringToBiome = {Params = "string", Return = "{{Globals#BiomeTypes|BiomeType}}", Notes = "Converts a string representation to a {{Globals#BiomeTypes|BiomeType}} enumerated value"}, + StringToDamageType = {Params = "string", Return = "{{Globals#DamageType|DamageType}}", Notes = "Converts a string representation to a {{Globals#DamageType|DamageType}} enumerated value."}, + StringToDimension = {Params = "string", Return = "{{Globals#WorldDimension|Dimension}}", Notes = "Converts a string representation to a {{Globals#WorldDimension|Dimension}} enumerated value"}, StringToItem = {Params = "string, {{cItem|cItem}}", Return = "bool", Notes = "Parses the given string and sets the item; returns true if successful"}, - StringToMobType = {Params = "string", Return = "number", Notes = "Converts a string representation to a mob enumerated value"}, + StringToMobType = {Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "Converts a string representation to a {{cMonster#MobType|MobType}} enumerated value"}, StripColorCodes = {Params = "string", Return = "string", Notes = "Removes all control codes used by MC for colors and styles"}, - TrimString = {Params = "string", Return = "string", Notes = "Trime whitespace at both ends of the string"}, + TrimString = {Params = "string", Return = "string", Notes = "Trims whitespace at both ends of the string"}, md5 = {Params = "string", Return = "string", Notes = "converts a string to an md5 hash"}, }, - Constants = - { - }, - }, - }, - - - Hooks = - { - HOOK_BLOCK_TO_PICKUPS = - { - CalledWhen = "A block is about to be dug ({{cPlayer|player}}, {{cEntity|entity}} or natural reason), plugins may override what pickups that will produce.", - DefaultFnName = "OnBlockToPickups", -- also used as pagename - Desc = [[ - This callback gets called whenever a block is about to be dug. This includes {{cPlayer|players}} - digging blocks, entities causing blocks to disappear ({{cTNTEntity|TNT}}, Endermen) and natural - causes (water washing away a block). Plugins may override the amount and kinds of pickups this - action produces. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" }, - { Name = "Digger", Type = "{{cEntity}} descendant", Notes = "The entitycausing the digging. May be a {{cPlayer}}, {{cTNTEntity}} or even nil (natural causes)" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockType", Type = "BLOCKTYPE", Notes = "Block type of the block" }, - { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "Block meta of the block" }, - { Name = "Pickups", Type = "{{cItems}}", Notes = "Items that will be spawned as pickups" }, - }, - Returns = [[ - If the function returns false or no value, the next callback in the hook chain will be called. If - the function returns true, no other callbacks in the chain will be called.</p> - <p> - Either way, the server will then spawn pickups specified in the Pickups parameter, so to disable - pickups, you need to Clear the object first, then return true. - ]], - CodeExamples = + ConstantGroups = { + BlockTypes = { - Title = "Modify pickups", - Desc = "This example callback function makes tall grass drop diamonds when digged by natural causes (washed away by water).", - Code = [[ -function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups) - if (a_Digger ~= nil) then - -- Not a natural cause - return false; - end - if (a_BlockType ~= E_BLOCK_TALL_GRASS) then - -- Not a tall grass being washed away - return false; - end - - -- Remove all pickups suggested by MCServer: - a_Pickups:Clear(); - - -- Drop a diamond: - a_Pickups:Add(cItem(E_ITEM_DIAMOND)); - return true; -end; + Include = "^E_BLOCK_.*", + TextBefore = [[ + These constants are used for block types. They correspond directly with MineCraft's data values + for blocks. ]], }, - } , -- CodeExamples - }, -- HOOK_BLOCK_TO_PICKUPS - - HOOK_CHAT = - { - CalledWhen = "Player sends a chat message", - DefaultFnName = "OnChat", -- also used as pagename - Desc = [[ - A plugin may implement an OnChat() function and register it as a Hook to process chat messages from - the players. The function is then called for every in-game message sent from any player. Note that - commands are handled separately using a command framework API. - ]], - Params = { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" }, - { Name = "Message", Type = "string", Notes = "The message" }, - }, - Returns = [[ - The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be - stopped or not. If it is false, the message is broadcast to all players in the world. If it is true, - no message is broadcast and no further action is taken.</p> - <p> - The second value is specifies the message to broadcast. This way, plugins may modify the message. If - the second value is not provided, the original message is used. - ]], - }, -- HOOK_CHAT - - HOOK_CHUNK_AVAILABLE = - { - CalledWhen = "A chunk has just been added to world, either generated or loaded. ", - DefaultFnName = "OnChunkAvailable", -- also used as pagename - Desc = [[ - This hook is called after a chunk is either generated or loaded from the disk. The chunk is - already available for manipulation using the {{cWorld}} API. This is a notification-only callback, - there is no behavior that plugins could override. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk belongs" }, - { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, - { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. - ]], - }, -- HOOK_CHUNK_AVAILABLE - - HOOK_CHUNK_GENERATED = - { - CalledWhen = "After a chunk was generated. Notification only.", - DefaultFnName = "OnChunkGenerated", -- also used as pagename - Desc = [[ - This hook is called when world generator finished its work on a chunk. The chunk data has already - been generated and is about to be stored in the {{cWorld|world}}. A plugin may provide some - last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the - world, so regular {{cWorld}} block API will not work! Instead, use the {{cChunkDesc}} object - received as the parameter.</p> - <p> - See also the {{OnChunkGenerating|HOOK_CHUNK_GENERATING}} hook. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" }, - { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, - { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, - { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." }, - }, - Returns = [[ - If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event. - If a plugin returns true, no other callback is called for this event.</p> - <p> - In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world. - ]], - CodeExamples = - { + ItemTypes = { - Title = "Generate emerald ore", - Desc = "This example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome.", - Code = [[ -function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) - -- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough: - -- This is actually similar to how MCServer does its noise functions - local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486 - PseudoRandom = PseudoRandom * 8192 + PseudoRandom; - PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff; - PseudoRandom = PseudoRandom / 7; - - -- Based on the PseudoRandom value, choose a location for the ore: - local OreX = PseudoRandom % 16; - local OreY = 2 + ((PseudoRandom / 16) % 20); - local OreZ = (PseudoRandom / 320) % 16; - - -- Check if the location is in ExtremeHills: - if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then - return false; - end - - -- Only replace allowed blocks with the ore: - local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ); - if ( - (CurrBlock == E_BLOCK_STONE) or - (CurrBlock == E_BLOCK_DIRT) or - (CurrBlock == E_BLOCK_GRAVEL) - ) then - a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0); - end -end; + Include = "^E_ITEM_.*", + TextBefore = [[ + These constants are used for item types. They correspond directly with MineCraft's data values + for items. ]], }, - } , -- CodeExamples - }, -- HOOK_CHUNK_GENERATED - - HOOK_CHUNK_GENERATING = - { - CalledWhen = "A chunk is about to be generated. Plugin can override the built-in generator.", - DefaultFnName = "OnChunkGenerating", -- also used as pagename - Desc = [[ - This hook is called before the world generator starts generating a chunk. The plugin may provide - some or all parts of the generation, by-passing the built-in generator. The function is given access - to the {{cChunkDesc|ChunkDesc}} object representing the contents of the chunk. It may override parts - of the built-in generator by using the object's <i>SetUseDefaultXXX(false)</i> functions. After all - the callbacks for a chunk have been processed, the server will generate the chunk based on the - {{cChunkDesc|ChunkDesc}} description - those parts that are set for generating (by default - everything) are generated, the rest are read from the ChunkDesc object.</p> - <p> - See also the {{OnChunkGenerated|HOOK_CHUNK_GENERATED}} hook. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" }, - { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, - { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, - { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data." }, - }, - Returns = [[ - If this function returns true, the server will not call any other plugin with the same chunk. If - this function returns false, the server will call the rest of the plugins with the same chunk, - possibly overwriting the ChunkDesc's contents. - ]], - }, -- HOOK_CHUNK_GENERATING - - HOOK_CHUNK_UNLOADED = - { - CalledWhen = "A chunk has been unloaded from the memory.", - DefaultFnName = "OnChunkUnloaded", -- also used as pagename - Desc = [[ - This hook is called when a chunk is unloaded from the memory. Though technically still in memory, - the plugin should behave as if the chunk was already not present. In particular, {{cWorld}} block - API should not be used in the area of the specified chunk. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" }, - { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, - { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. There is no behavior that plugins could - override. - ]], - }, -- HOOK_CHUNK_UNLOADED - - HOOK_CHUNK_UNLOADING = - { - CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.", - DefaultFnName = "OnChunkUnloading", -- also used as pagename - Desc = [[ - MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may - force MCServer to keep the chunk in memory by returning true.</p> - <p> - FIXME: The return value should be used only for event propagation stopping, not for the actual - decision whether to unload. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" }, - { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, - { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called and finally MCServer - unloads the chunk. If the function returns true, no other callback is called for this event and the - chunk is left in the memory. - ]], - }, -- HOOK_CHUNK_UNLOADING - - HOOK_COLLECTING_PICKUP = - { - CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ", - DefaultFnName = "OnCollectingPickup", -- also used as pagename - Desc = [[ - This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p> - <p> - Pickup collection happens within the world tick, so if the collecting is refused, it will be tried - again in the next world tick, as long as the player is within reach of the pickup.</p> - <p> - FIXME: There is no OnCollectedPickup() callback.</p> - <p> - FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p> - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" }, - { Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" }, - }, - Returns = [[ - If the function returns false or no value, MCServer calls other plugins' callbacks and finally the - pickup is collected. If the function returns true, no other plugins are called for this event and - the pickup is not collected. - ]], - }, -- HOOK_COLLECTING_PICKUP - - HOOK_CRAFTING_NO_RECIPE = - { - CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.", - DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename - Desc = [[ - This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and - MCServer cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide - a recipe for the ingredients given. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" }, - { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" }, - { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" }, - }, - Returns = [[ - If the function returns false or no value, no recipe will be used. If the function returns true, no - other plugin will have their callback called for this event and MCServer will use the crafting - recipe in Recipe.</p> - <p> - FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change - the behavior with returning false, so that the recipe will still be used, but fill the recipe with - empty values by default. - ]], - }, -- HOOK_CRAFTING_NO_RECIPE - - HOOK_DISCONNECT = - { - CalledWhen = "A player has explicitly disconnected.", - DefaultFnName = "OnDisconnect", -- also used as pagename - Desc = [[ - This hook is called when a client sends the disconnect packet and is about to be disconnected from - the server.</p> - <p> - Note that this callback is not called if the client drops the connection or is kicked by the - server.</p> - <p> - FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p> - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" }, - { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" }, - }, - Returns = [[ - If the function returns false or no value, MCServer calls other plugins' callbacks for this event - and finally broadcasts a disconnect message to the player's world. If the function returns true, no - other plugins are called for this event and the disconnect message is not broadcast. In either case, - the player is disconnected. - ]], - }, -- HOOK_DISCONNECT - - HOOK_EXECUTE_COMMAND = - { - CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.", - DefaultFnName = "OnExecuteCommand", -- also used as pagename - Desc = [[ - A plugin may implement a callback for this hook to intercept both in-game commands executed by the - players and console commands executed by the server admin. The function is called for every in-game - command sent from any player and for those server console commands that are not built in in the - server.</p> - <p> - If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's - executing the command. If the command comes from the server console, the first parameter is nil. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" }, - { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" }, - }, - Returns = [[ - If the plugin returns true, the command will be blocked and none of the remaining hook handlers will - be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally - the command will be executed. - ]], - }, -- HOOK_EXECUTE_COMMAND - - HOOK_EXPLODED = - { - CalledWhen = "An explosion has happened", - DefaultFnName = "OnExploded", -- also used as pagename - Desc = [[ - This hook is called after an explosion has been processed in a world.</p> - <p> - See also {{OnExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p> - <p> - The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT, - etc. It also carries the identification of the actual source. The exact type of the identification - depends on the source kind: - <table> - <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr> - <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr> - <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr> - <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr> - <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr> - <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr> - <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr> - <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr> - <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr> - <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr> - <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr> - </table></p> - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happened" }, - { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" }, - { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion has turned random air blocks to fire (such as a ghast fireball)" }, - { Name = "X", Type = "number", Notes = "X-coord of the explosion center" }, - { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" }, - { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" }, - { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." }, - { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. There is no overridable behaviour. - ]], - }, -- HOOK_EXPLODED - - HOOK_EXPLODING = - { - CalledWhen = "An explosion is about to be processed", - DefaultFnName = "OnExploding", -- also used as pagename - Desc = [[ - This hook is called before an explosion has been processed in a world.</p> - <p> - See also {{OnExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p> - <p> - The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT, - etc. It also carries the identification of the actual source. The exact type of the identification - depends on the source kind: - <table> - <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr> - <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr> - <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr> - <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr> - <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr> - <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr> - <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr> - <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr> - <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr> - <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr> - <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr> - </table></p> - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happens" }, - { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" }, - { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion will turn random air blocks to fire (such as a ghast fireball)" }, - { Name = "X", Type = "number", Notes = "X-coord of the explosion center" }, - { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" }, - { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" }, - { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." }, - { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called, and finally - MCServer will process the explosion - destroy blocks and push + hurt entities. If the function - returns true, no other callback is called for this event and the explosion will not occur. - ]], - }, -- HOOK_EXPLODING - - HOOK_HANDSHAKE = - { - CalledWhen = "A client is connecting.", - DefaultFnName = "OnHandshake", -- also used as pagename - Desc = [[ - This hook is called when a client sends the Handshake packet. At this stage, only the client IP and - (unverified) username are known. Plugins may refuse access to the server based on this - information.</p> - <p> - Note that the username is not authenticated - the authentication takes place only after this hook is - processed. - ]], - Params = - { - { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection. Note that there's no {{cPlayer}} object for this client yet." }, - { Name = "UserName", Type = "string", Notes = "The username presented in the packet. Note that this username is unverified." }, - }, - Returns = [[ - If the function returns false, the user is let in to the server. If the function returns true, no - other plugin's callback is called, the user is kicked and the connection is closed. - ]], - }, -- HOOK_HANDSHAKE - - HOOK_HOPPER_PULLING_ITEM = - { - CalledWhen = "A hopper is pulling an item from another block entity.", - DefaultFnName = "OnHopperPullingItem", -- also used as pagename - Desc = [[ - This callback is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from another - block entity into its own internal storage. A plugin may decide to disallow the move by returning - true. Note that in such a case, the hook may be called again for the same hopper, with different - slot numbers. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" }, - { Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pulling the item" }, - { Name = "DstSlot", Type = "number", Notes = "The destination slot in the hopper's {{cItemGrid|internal storage}}" }, - { Name = "SrcBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = "The block entity that is losing the item" }, - { Name = "SrcSlot", Type = "number", Notes = "Slot in SrcBlockEntity from which the item will be pulled" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event and the hopper will not pull the item. - ]], - }, -- HOOK_HOPPER_PULLING_ITEM - - HOOK_HOPPER_PUSHING_ITEM = - { - CalledWhen = "A hopper is pushing an item into another block entity. ", - DefaultFnName = "OnHopperPushingItem", -- also used as pagename - Desc = [[ - This hook is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from its own - internal storage into another block entity. A plugin may decide to disallow the move by returning - true. Note that in such a case, the hook may be called again for the same hopper and block, with - different slot numbers. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" }, - { Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pushing the item" }, - { Name = "SrcSlot", Type = "number", Notes = "Slot in the hopper that will lose the item" }, - { Name = "DstBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = " The block entity that will receive the item" }, - { Name = "DstSlot", Type = "number", Notes = " Slot in DstBlockEntity's internal storage where the item will be stored" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event and the hopper will not push the item. - ]], - }, -- HOOK_HOPPER_PUSHING_ITEM - - HOOK_KILLING = - { - CalledWhen = "A player or a mob is dying.", - DefaultFnName = "OnKilling", -- also used as pagename - Desc = [[ - This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This - means that the pawn is about to be killed, unless a plugin "revives" them by setting their health - back to a positive value.</p> - <p> - FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has - been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED - notification will be implemented. - ]], - Params = - { - { Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" }, - { Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" }, - }, - Returns = [[ - If the function returns false or no value, MCServer calls other plugins with this event. If the - function returns true, no other plugin is called for this event.</p> - <p> - In either case, the victim's health is then re-checked and if it is greater than zero, the victim is - "revived" with that health amount. If the health is less or equal to zero, the victim is killed. - ]], - }, -- HOOK_KILLING - - HOOK_LOGIN = - { - CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.", - DefaultFnName = "OnLogin", -- also used as pagename - Desc = [[ - This hook is called whenever a client logs in. It is called right before the client's name is sent - to be authenticated. Plugins may refuse the client from accessing the server. Note that when this - callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no - representation in any world. To process new players when their world is known, use a later callback, - such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}. - ]], - Params = - { - { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" }, - { Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" }, - { Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." }, - }, - Returns = [[ - If the function returns true, no other plugins are called for this event and the client is kicked. - If the function returns false or no value, MCServer calls other plugins' callbacks and finally - sends an authentication request for the client's username to the auth server. If the auth server - is disabled in the server settings, the player object is immediately created. - ]], - }, -- HOOK_LOGIN - - HOOK_PLAYER_ANIMATION = - { - CalledWhen = "A client has sent an Animation packet (0x12)", - DefaultFnName = "OnPlayerAnimation", -- also used as pagename - Desc = [[ - This hook is called when the server receives an Animation packet (0x12) from the client.</p> - <p> - For the list of animations that are sent by the client, see the - <a href="http://wiki.vg/Protocol#0x12">Protocol wiki</a>. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player from whom the packet was received" }, - { Name = "Animation", Type = "number", Notes = "The kind of animation" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. Afterwards, the - server broadcasts the animation packet to all nearby clients. If the function returns true, no other - callback is called for this event and the packet is not broadcasted. - ]], - }, -- HOOK_PLAYER_ANIMATION - - HOOK_PLAYER_BREAKING_BLOCK = - { - CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ", - DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename - Desc = [[ - This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in - the {{cWorld|World}}. Plugins may refuse the breaking.</p> - <p> - See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after - the block is broken. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" }, - { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" }, - { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called, and then the block - is broken. If the function returns true, no other plugin's callback is called and the block breaking - is cancelled. The server re-sends the block back to the player to replace it (the player's client - already thinks the block was broken). - ]], - }, -- HOOK_PLAYER_BREAKING_BLOCK - - HOOK_PLAYER_BROKEN_BLOCK = - { - CalledWhen = "After a player has broken a block. Notification only.", - DefaultFnName = "OnPlayerBrokenBlock", -- also used as pagename - Desc = [[ - This function is called after a {{cPlayer|player}} breaks a block. The block is already removed - from the {{cWorld|world}} and {{cPickup|pickups}} have been spawned. To get the world in which the - block has been dug, use the {{cPlayer}}:GetWorld() function.</p> - <p> - See also the {{OnPlayerBreakingBlock|HOOK_PLAYER_BREAKING_BLOCK}} hook for a similar hook called - before the block is broken. To intercept the creation of pickups, see the - {{OnBlockToPickups|HOOK_BLOCK_TO_PICKUPS}} hook. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who broke the block" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, - { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, - { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. - ]], - }, -- HOOK_PLAYER_BROKEN_BLOCK - - HOOK_PLAYER_EATING = - { - CalledWhen = "When the player starts eating", - DefaultFnName = "OnPlayerEating", -- also used as pagename - Desc = [[ - This hook gets called when the {{cPlayer|player}} starts eating, after the server checks that the - player can indeed eat (is not satiated and is holding food). Plugins may still refuse the eating by - returning true. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who started eating" }, - }, - Returns = [[ - If the function returns false or no value, the server calls the next plugin handler, and finally - lets the player eat. If the function returns true, the server doesn't call any more callbacks for - this event and aborts the eating. A "disallow" packet is sent to the client. - ]], - }, -- HOOK_PLAYER_EATING - - HOOK_PLAYER_JOINED = - { - CalledWhen = "After Login and before Spawned, before being added to world. ", - DefaultFnName = "OnPlayerJoined", -- also used as pagename - Desc = [[ - This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is - enabled, this function is called after their name has been authenticated. It is called after - {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's - entity is created, but not added to the world yet. The player is not yet visible to other players. - This is a notification-only event, plugins wishing to refuse player's entry should kick the player - using the {{cPlayer}}:Kick() function. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. Either way the player is let in. - ]], - }, -- HOOK_PLAYER_JOINED - - HOOK_PLAYER_LEFT_CLICK = - { - CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.", - DefaultFnName = "OnPlayerLeftClick", -- also used as pagename - Desc = [[ - This hook is called when MCServer receives a left-click packet from the {{cClientHandle|client}}. It - is called before any processing whatsoever is performed on the packet, meaning that hacked / - malicious clients may be trigerring this event very often and with unchecked parameters. Therefore - plugin authors are advised to use extreme caution with this callback.</p> - <p> - Plugins may refuse the default processing for the packet, causing MCServer to behave as if the - packet has never arrived. This may, however, create inconsistencies in the client - the client may - think that they broke a block, while the server didn't process the breaking, etc. For this reason, - if a plugin refuses the processing, MCServer sends the block specified in the packet back to the - client (as if placed anew), if the status code specified a block-break action. For other actions, - plugins must rectify the situation on their own.</p> - <p> - The client sends the left-click packet for several other occasions, such as dropping the held item - (Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the - <a href="http://wiki.vg/Protocol#0x0E">protocol documentation</a> for details on the actions. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, - { Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" }, - }, - Returns = [[ - If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends - the packet for further processing.</p> - <p> - If the function returns true, no other plugins are called, processing is halted. If the action was a - block dig, MCServer sends the block specified in the coords back to the client. The packet is - dropped. - ]], - }, -- HOOK_PLAYER_LEFT_CLICK - - HOOK_PLAYER_MOVING = - { - CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.", - DefaultFnName = "OnPlayerMoving", -- also used as pagename - Desc = [[ - This function is called in each server tick for each {{cPlayer|player}} that has sent any of the - player-move packets. Plugins may refuse the movement. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." }, - }, - Returns = [[ - If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p> - <p> - If the function returns false or no value, other plugins' callbacks are called and finally the new - position is permanently stored in the cPlayer object.</p> - ]], - }, -- HOOK_PLAYER_MOVING - - HOOK_PLAYER_PLACED_BLOCK = - { - CalledWhen = "After a player has placed a block. Notification only.", - DefaultFnName = "OnPlayerPlacedBlock", -- also used as pagename - Desc = [[ - This hook is called after a {{cPlayer|player}} has placed a block in the {{cWorld|world}}. The block - is already added to the world and the corresponding item removed from player's - {{cInventory|inventory}}.</p> - <p> - Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p> - <p> - See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called - before the placement. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" }, - { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, - { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, - }, - Returns = [[ - If this function returns false or no value, MCServer calls other plugins with the same event. If - this function returns true, no other plugin is called for this event. - ]], - }, -- HOOK_PLAYER_PLACED_BLOCK - - HOOK_PLAYER_PLACING_BLOCK = - { - CalledWhen = "Just before a player places a block. Plugin may override / refuse.", - DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename - Desc = [[ - This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The - block is not yet placed, plugins may choose to override the default behavior or refuse the placement - at all.</p> - <p> - Note that the client already expects that the block has been placed. For that reason, if a plugin - refuses the placement, MCServer sends the old block at the provided coords to the client.</p> - <p> - Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p> - <p> - See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after - the placement. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" }, - { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, - { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, - }, - Returns = [[ - If this function returns false or no value, MCServer calls other plugins with the same event and - finally places the block and removes the corresponding item from player's inventory. If this - function returns true, no other plugin is called for this event, MCServer sends the old block at - the specified coords to the client and drops the packet. - ]], - }, -- HOOK_PLAYER_PLACING_BLOCK - - HOOK_PLAYER_RIGHT_CLICK = - { - CalledWhen = "A right-click packet is received from the client. Plugin may override / refuse.", - DefaultFnName = "OnPlayerRightClick", -- also used as pagename - Desc = [[ - This hook is called when MCServer receives a right-click packet from the {{cClientHandle|client}}. It - is called before any processing whatsoever is performed on the packet, meaning that hacked / - malicious clients may be trigerring this event very often and with unchecked parameters. Therefore - plugin authors are advised to use extreme caution with this callback.</p> - <p> - Plugins may refuse the default processing for the packet, causing MCServer to behave as if the - packet has never arrived. This may, however, create inconsistencies in the client - the client may - think that they placed a block, while the server didn't process the placing, etc. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, - }, - Returns = [[ - If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends - the packet for further processing.</p> - <p> - If the function returns true, no other plugins are called, processing is halted. - ]], - }, -- HOOK_PLAYER_RIGHT_CLICK - - HOOK_PLAYER_RIGHT_CLICKING_ENTITY = - { - CalledWhen = "A player has right-clicked an entity. Plugins may override / refuse.", - DefaultFnName = "OnPlayerRightClickingEntity", -- also used as pagename - Desc = [[ - This hook is called when the {{cPlayer|player}} right-clicks an {{cEntity|entity}}. Plugins may - override the default behavior or even cancel the default processing. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has right-clicked the entity" }, - { Name = "Entity", Type = "{{cEntity}} descendant", Notes = "The entity that has been right-clicked" }, - }, - Returns = [[ - If the functino returns false or no value, MCServer calls other plugins' callbacks and finally does - the default processing for the right-click. If the function returns true, no other callbacks are - called and the default processing is skipped. - ]], - }, -- HOOK_PLAYER_RIGHT_CLICKING_ENTITY - - HOOK_PLAYER_SHOOTING = - { - CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)", - DefaultFnName = "OnPlayerShooting", -- also used as pagename - Desc = [[ - This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual - release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other - {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p> - <p> - To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and - cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation - is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for - this adjustment. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called, and finally - MCServer creates the projectile. If the functino returns true, no other callback is called and no - projectile is created. - ]], - }, -- HOOK_PLAYER_SHOOTING - - HOOK_PLAYER_SPAWNED = - { - CalledWhen = "After a player (re)spawns in the world to which they belong to.", - DefaultFnName = "OnPlayerSpawned", -- also used as pagename - Desc = [[ - This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after - {{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been - authenticated, the initial worldtime, inventory and health have been sent to the player and the - player spawn packet has been broadcast to all players near enough to the player spawn place. This is - a notification-only event, plugins wishing to refuse player's entry should kick the player using the - {{cPlayer}}:Kick() function.</p> - <p> - This hook is also called when the player respawns after death (and a respawn packet is received from - the client, meaning the player has already clicked the Respawn button). - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. There is no overridable behavior. - ]], - }, -- HOOK_PLAYER_SPAWNED - - HOOK_PLAYER_TOSSING_ITEM = - { - CalledWhen = "A player is tossing an item. Plugin may override / refuse.", - DefaultFnName = "OnPlayerTossingItem", -- also used as pagename - Desc = [[ - This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The - {{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they - need to clean up - the player's client already thinks the item has been tossed so the - {{cInventory|inventory}} needs to be re-sent to the player.</p> - <p> - To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called and finally MCServer - creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns - true, no other callbacks are called for this event and MCServer doesn't toss the item. - ]], - }, -- HOOK_PLAYER_TOSSING_ITEM - - HOOK_PLAYER_USED_BLOCK = - { - CalledWhen = "A player has just used a block (chest, furnace…). Notification only.", - DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename - Desc = [[ - This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a - {{cChestEntity|chest}} or a lever. It is called after MCServer processes the usage (sends the UI - handling packets / toggles redstone). Note that for UI-related blocks, the player is most likely - still using the UI. This is a notification-only event.</p> - <p> - Note that the block coords given in this callback are for the (solid) block that is being clicked, - not the air block between it and the player.</p> - <p> - To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p> - <p> - See also the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} for a similar hook called before the - use, the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} - for similar hooks called when a player interacts with any block with a usable item in hand, such as - a bucket. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the block" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, - { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, - { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. - ]], - }, -- HOOK_PLAYER_USED_BLOCK - - HOOK_PLAYER_USED_ITEM = - { - CalledWhen = "A player has used an item in hand (bucket...)", - DefaultFnName = "OnPlayerUsedItem", -- also used as pagename - Desc = [[ - This hook is called after a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that - can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a - hoe. It is called after MCServer processes the usage (places fluid / turns dirt to farmland). - This is an information-only hook, there is no way to cancel the event anymore.</p> - <p> - Note that the block coords given in this callback are for the (solid) block that is being clicked, - not the air block between it and the player.</p> - <p> - To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get - the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p> - <p> - See also the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} for a similar hook called before the use, - the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} - for similar hooks called when a player interacts with a block, such as a chest. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the item" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, - { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, - { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. - ]], - }, -- HOOK_PLAYER_USED_ITEM - - HOOK_PLAYER_USING_BLOCK = - { - CalledWhen = "Just before a player uses a block (chest, furnace...). Plugin may override / refuse.", - DefaultFnName = "OnPlayerUsingBlock", -- also used as pagename - Desc = [[ - This hook is called when a {{cPlayer|player}} has right-clicked a block that can be used, such as a - {{cChestEntity|chest}} or a lever. It is called before MCServer processes the usage (sends the UI - handling packets / toggles redstone). Plugins may refuse the interaction by returning true.</p> - <p> - Note that the block coords given in this callback are for the (solid) block that is being clicked, - not the air block between it and the player.</p> - <p> - To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p> - <p> - See also the {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for a similar hook called after the use, the - {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for - similar hooks called when a player interacts with any block with a usable item in hand, such as a - bucket. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the block" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, - { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, - { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called and then MCServer - processes the interaction. If the function returns true, no other callbacks are called for this - event and the interaction is silently dropped. - ]], - }, -- HOOK_PLAYER_USING_BLOCK - - HOOK_PLAYER_USING_ITEM = - { - CalledWhen = "Just before a player uses an item in hand (bucket...). Plugin may override / refuse.", - DefaultFnName = "OnPlayerUsingItem", -- also used as pagename - Desc = [[ - This hook is called when a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that - can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a - hoe. It is called before MCServer processes the usage (places fluid / turns dirt to farmland). - Plugins may refuse the interaction by returning true.</p> - <p> - Note that the block coords given in this callback are for the (solid) block that is being clicked, - not the air block between it and the player.</p> - <p> - To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get - the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p> - <p> - See also the {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for a similar hook called after the use, the - {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for - similar hooks called when a player interacts with a block, such as a chest. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the item" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, - { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, - { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, - { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, - { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, - { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called and then MCServer - processes the interaction. If the function returns true, no other callbacks are called for this - event and the interaction is silently dropped. - ]], - }, -- HOOK_PLAYER_USING_ITEM - - HOOK_POST_CRAFTING = - { - CalledWhen = "After the built-in recipes are checked and a recipe was found.", - DefaultFnName = "OnPostCrafting", -- also used as pagename - Desc = [[ - This hook is called when a {{cPlayer|player}} changes contents of their - {{cCraftingGrid|crafting grid}}, after the recipe has been established by MCServer. Plugins may use - this to modify the resulting recipe or provide an alternate recipe.</p> - <p> - If a plugin implements custom recipes, it should do so using the {{OnPreCrafting|HOOK_PRE_CRAFTING}} - hook, because that will save the server from going through the built-in recipes. The - HOOK_POST_CRAFTING hook is intended as a notification, with a chance to tweak the result.</p> - <p> - Note that this hook is not called if a built-in recipe is not found; - {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}} is called instead in such a case. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" }, - { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" }, - { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer has decided to use (can be tweaked by plugins)" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. In either case, MCServer uses the value - of Recipe as the recipe to be presented to the player. - ]], - }, -- HOOK_POST_CRAFTING - - HOOK_PRE_CRAFTING = - { - CalledWhen = "Before the built-in recipes are checked.", - DefaultFnName = "OnPreCrafting", -- also used as pagename - Desc = [[ - This hook is called when a {{cPlayer|player}} changes contents of their - {{cCraftingGrid|crafting grid}}, before the built-in recipes are searched for a match by MCServer. - Plugins may use this hook to provide a custom recipe.</p> - <p> - If you intend to tweak built-in recipes, use the {{OnPostCrafting|HOOK_POST_CRAFTING}} hook, because - that will be called once the built-in recipe is matched.</p> - <p> - Also note a third hook, {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}}, that is called when MCServer - cannot find any built-in recipe for the given ingredients. - ]], - Params = - { - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" }, - { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" }, - { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer will use. Modify this object to change the recipe" }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called and then MCServer - searches the built-in recipes. The Recipe output parameter is ignored in this case.</p> - <p> - If the function returns true, no other callbacks are called for this event and MCServer uses the - recipe stored in the Recipe output parameter. - ]], - }, -- HOOK_PRE_CRAFTING - - HOOK_SPAWNED_ENTITY = - { - CalledWhen = "After an entity is spawned in the world.", - DefaultFnName = "OnSpawnedEntity", -- also used as pagename - Desc = [[ - This hook is called after the server spawns an {{cEntity|entity}}. This is an information-only - callback, the entity is already spawned by the time it is called. If the entity spawned is a - {{cMonster|monster}}, the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook is called before this - hook.</p> - <p> - See also the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} hook for a similar hook called before the - entity is spawned. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity has spawned" }, - { Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that has spawned" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. - ]], - }, -- HOOK_SPAWNED_ENTITY - - HOOK_SPAWNED_MONSTER = - { - CalledWhen = "After a monster is spawned in the world", - DefaultFnName = "OnSpawnedMonster", -- also used as pagename - Desc = [[ - This hook is called after the server spawns a {{cMonster|monster}}. This is an information-only - callback, the monster is already spawned by the time it is called. After this hook is called, the - {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} is called for the monster entity.</p> - <p> - See also the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook for a similar hook called before the - monster is spawned. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the monster has spawned" }, - { Name = "Monster", Type = "{{cMonster}} descendant", Notes = "The monster that has spawned" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. - ]], - }, -- HOOK_SPAWNED_MONSTER - - HOOK_SPAWNING_ENTITY = - { - CalledWhen = "Before an entity is spawned in the world.", - DefaultFnName = "OnSpawningEntity", -- also used as pagename - Desc = [[ - This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the - entity before it is spawned, or disable the spawning altogether. If the entity spawning is a - monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p> - <p> - See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the - entity is spawned. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" }, - { Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. Finally, the server - spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks. - If the function returns true, no other callback is called for this event and the entity is not - spawned. - ]], - }, -- HOOK_SPAWNING_ENTITY - - HOOK_SPAWNING_MONSTER = - { - CalledWhen = "Before a monster is spawned in the world.", - DefaultFnName = "OnSpawningMonster", -- also used as pagename - Desc = [[ - This hook is called before the server spawns a {{cMonster|monster}}. The plugins may modify the - monster's parameters in the {{cMonster}} class, or disallow the spawning altogether. This hook is - called before the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} is called for the monster entity.</p> - <p> - See also the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook for a similar hook called after the - monster is spawned. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" }, - { Name = "Monster", Type = "{{cMonster}} descentant", Notes = "The monster that will spawn" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. Finally, the server - spawns the monster with whatever parameters the plugins set in the cMonster parameter.</p> - <p> - If the function returns true, no other callback is called for this event and the monster won't - spawn. - ]], - }, -- HOOK_SPAWNING_MONSTER - - HOOK_TAKE_DAMAGE = - { - CalledWhen = "An {{cEntity|entity}} is taking any kind of damage", - DefaultFnName = "OnTakeDamage", -- also used as pagename - Desc = [[ - This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a - {{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects - with this hook by editting the {{TakeDamageInfo}} object passed.</p> - <p> - This hook is called after the final damage is calculated, including all the possible weapon - {{cEnchantments|enchantments}}, armor protection and potion effects. - ]], - Params = - { - { Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" }, - { Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called and then the server - applies the final values from the TDI object to Receiver. If the function returns true, no other - callbacks are called, and no damage nor effects are applied. - ]], - }, -- HOOK_TAKE_DAMAGE - - HOOK_TICK = - { - CalledWhen = "Every server tick (approximately 20 times per second)", - DefaultFnName = "OnTick", -- also used as pagename - Desc = [[ - This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded, - the interval is larger, which is indicated by the TimeDelta parameter.</p> - <p> - This hook is called in the context of the server-tick thread, that is, the thread that takes care of - {{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and - processing console commands. - ]], - Params = - { - { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." }, - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called. There is no overridable behavior. - ]], - }, -- HOOK_TICK - - HOOK_UPDATED_SIGN = - { - CalledWhen = "After the sign text is updated. Notification only.", - DefaultFnName = "OnUpdatedSign", -- also used as pagename - Desc = [[ - This hook is called after a sign has had its text updated. The text is already updated at this - point.</p> - <p>The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by - a plugin changing the sign text using the API.</p> - <p> - See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update, - with a chance to modify the text. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" }, - { Name = "Line1", Type = "string", Notes = "1st line of the new text" }, - { Name = "Line2", Type = "string", Notes = "2nd line of the new text" }, - { Name = "Line3", Type = "string", Notes = "3rd line of the new text" }, - { Name = "Line4", Type = "string", Notes = "4th line of the new text" }, - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." } - }, - Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called. There is no overridable behavior. - ]], - }, -- HOOK_UPDATED_SIGN - HOOK_UPDATING_SIGN = - { - CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.", - DefaultFnName = "OnUpdatingSign", -- also used as pagename - Desc = [[ - This hook is called when a sign text is about to be updated, either as a result of player's - manipulation or any other event, such as a plugin setting the sign text. Plugins may modify the text - or refuse the update altogether.</p> - <p> - See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" }, - { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" }, - { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" }, - { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" }, - { Name = "Line1", Type = "string", Notes = "1st line of the new text" }, - { Name = "Line2", Type = "string", Notes = "2nd line of the new text" }, - { Name = "Line3", Type = "string", Notes = "3rd line of the new text" }, - { Name = "Line4", Type = "string", Notes = "4th line of the new text" }, - { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." } - }, - Returns = [[ - The function may return up to five values. If the function returns true as the first value, no other - callbacks are called for this event and the sign is not updated. If the function returns no value or - false as its first value, other plugins' callbacks are called.</p> - <p> - The other up to four values returned are used to update the sign text, line by line, respectively. - Note that other plugins may again update the texts (if the first value returned is false). - ]], - CodeExamples = - { + MetaValues = { - Title = "Add player signature", - Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:", - Code = [[ -function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player) - if (Player == nil) then - -- Not changed by a player - return false; - end - - -- Sign with playername, allow other plugins to interfere: - return false, Line1, Line2, Line3, Line4 .. Player:GetName(); -end + Include = "^E_META_.*", + }, + BiomeTypes = + { + Include = "^bi.*", + TextBefore = [[ + These constants represent the biomes that the server understands. Note that there is a global + StringToBiome() function that can convert a string into one of these constants. + ]], + }, + BlockFaces = + { + Include = "^BLOCK_FACE_.*", + TextBefore = [[ + These constants are used to describe individual faces of the block. They are used when the + client is interacting with a block, or when the {{cLineBlockTracer}} hits a block, etc. + ]], + }, + ClickAction = + { + Include = "^ca.*", + TextBefore = [[ + These constants are used to signalize various interactions that the user can do with the + {{cWindow|UI windows}}. The server translates the protocol events into these constants. Note + that there is a global ClickActionToString() function that can translate these constants into + their textual representation. + ]], + }, + WorldDimension = + { + Include = "^dim.*", + TextBefore = [[ + These constants represent dimension of a world. In MCServer, the dimension is only reflected in + the world's overall tint - overworld gets sky-like colors and dark shades, the nether gets + reddish haze and the end gets dark haze. World generator is not directly affected by the + dimension, same as fluid simulators; those only default to the expected values if not set + specifically otherwise in the world.ini file. + ]], + }, + DamageType = + { + Include = "^dt.*", + TextBefore = [[ + These constants are used for specifying the cause of damage to entities. They are used in the + {{TakeDamageInfo}} structure, as well as in {{cEntity}}'s damage-related API functions. + ]], + }, + GameMode = + { + Include = { "^gm.*", "^eGameMode_.*" }, + TextBefore = [[ + The following constants are used for the gamemode - survival, creative or adventure. Use the + gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API. + ]], + }, + Weather = + { + Include = { "^eWeather_.*", "wSunny", "wRain", "wStorm", "wThunderstorm" }, + TextBefore = [[ + These constants represent the weather in the world. Note that unlike vanilla, MCServer allows + different weathers even in non-overworld {{Globals#WorldDimension|dimensions}}. + ]], + }, + ExplosionSource = + { + Include = "^es.*", + TextBefore = [[ + These constants are used to differentiate the various sources of explosions. They are used in + the {{OnExploded|HOOK_EXPLODED}} hook, {{OnExploding|HOOK_EXPLODING}} hook and in the + {{cWorld}}:DoExplosionAt() function. These constants also dictate the type of the additional + data provided with the explosions, such as the exploding {{cCreeper|creeper}} entity or the + {{Vector3i|coords}} of the exploding bed. ]], } - } , - }, -- HOOK_UPDATING_SIGN - - HOOK_WEATHER_CHANGED = - { - CalledWhen = "The weather has changed", - DefaultFnName = "OnWeatherChanged", -- also used as pagename - Desc = [[ - This hook is called after the weather has changed in a {{cWorld|world}}. The new weather has already - been sent to the clients.</p> - <p> - See also the {{OnWeatherChanging|HOOK_WEATHER_CHANGING}} hook for a similar hook called before the - change. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather has changed" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. There is no overridable behavior. - ]], - }, -- HOOK_WEATHER_CHANGED - - HOOK_WEATHER_CHANGING = - { - CalledWhen = "The weather is about to change", - DefaultFnName = "OnWeatherChanging", -- also used as pagename - Desc = [[ - This hook is called when the current weather has expired and a new weather is selected. Plugins may - override the new weather setting.</p> - <p> - The new weather setting is sent to the clients only after this hook has been processed.</p> - <p> - See also the {{OnWeatherChanged|HOOK_WEATHER_CHANGED}} hook for a similar hook called after the - change. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather is changing" }, - { Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" }, }, - Returns = [[ - If the function returns false or no value, the server calls other plugins' callbacks and finally - sets the weather. If the function returns true, the server takes the second returned value (wSunny - by default) and sets it as the new weather. No other plugins' callbacks are called in this case. - ]], - }, -- HOOK_WEATHER_CHANGING - - HOOK_WORLD_TICK = - { - CalledWhen = "Every world tick (about 20 times per second), separately for each world", - DefaultFnName = "OnWorldTick", -- also used as pagename - Desc = [[ - This hook is called for each {{cWorld|world}} every tick (50 msec, or 20 times a second). If the - world is overloaded, the interval is larger, which is indicated by the TimeDelta parameter.</p> - <p> - This hook is called in the world's tick thread context and thus has access to all world data - guaranteed without blocking. - ]], - Params = - { - { Name = "World", Type = "{{cWorld}}", Notes = "World that is ticking" }, - { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds since the previous game tick. Will not be less than 50 msec" }, - }, - Returns = [[ - If the function returns false or no value, the next plugin's callback is called. If the function - returns true, no other callback is called for this event. There is no overridable behavior. - ]], - }, -- HOOK_WORLD_TICK - - }, -- Hooks[] + }, -- Globals + }, IgnoreClasses = @@ -4232,6 +2702,8 @@ end "Globals.assert", "Globals.collectgarbage", "Globals.xpcall", + "Globals.decoda_output", -- When running under Decoda, this function gets added to the global namespace + "sqlite3.__newindex", "%a+\.__%a+", -- AnyClass.__Anything "%a+\.\.collector", -- AnyClass..collector "%a+\.new", -- AnyClass.new @@ -4247,6 +2719,7 @@ end "ListMissingPages", "ListUndocumentedObjects", "ListUnexportedObjects", + "LoadAPIFiles", "ReadDescriptions", "ReadHooks", "WriteHtmlClass", @@ -4269,4 +2742,3 @@ end - diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua new file mode 100644 index 000000000..cf258160c --- /dev/null +++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua @@ -0,0 +1,243 @@ +return +{ + cBlockEntity = + { + Desc = [[ + Block entities are simply blocks in the world that have persistent data, such as the text for a sign + or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in. + The cBlockEntity class acts as a common ancestor for all the individual block entities. + ]], + + Functions = + { + GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" }, + GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" }, + GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" }, + GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" }, + GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" }, + GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" }, + GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" }, + GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" }, + GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" }, + }, + }, + + cBlockEntityWithItems = + { + Desc = [[ + This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage. + Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is + accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot + number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage + is monitored for changes and the changes are immediately sent to clients of the UI window. + ]], + + Inherits = "cBlockEntity", + + Functions = + { + GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, + GetSlot = + { + { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, + { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, + }, + SetSlot = + { + { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, + { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, + }, + }, + }, + + cChestEntity = + { + Desc = [[ + A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest + in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate + in any way.</p> + <p> + To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with + either DoWithChestAt() or ForEachChestInChunk() function. See the code example below + ]], + + Inherits = "cBlockEntityWithItems", + + Constants = + { + ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, + }, + AdditionalInfo = + { + { + Header = "Code example", + Contents = [[ + The following example code sets the top-left item of each chest in the same chunk as Player to + 64 * diamond: +<pre class="prettyprint lang-lua"> +-- Player is a {{cPlayer}} object instance +local World = Player:GetWorld(); +World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), + function (ChestEntity) + ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64)); + end +); +</pre> + ]], + }, + }, -- AdditionalInfo + }, + + cDispenserEntity = + { + Desc = [[ + This class represents a dispenser block entity in the world. Most of this block entity's + functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents + the behavior common with a {{cDropperEntity|dropper}} entity. + ]], + Inherits = "cDropSpenserEntity", + }, + + cDropperEntity = + { + Desc = [[ + This class represents a dropper block entity in the world. Most of this block entity's functionality + is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior + common with the {{cDispenserEntity|dispenser}} entity.</p> + <p> + An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). + ]], + Inherits = "cDropSpenserEntity", + }, -- cDropperEntity + + cDropSpenserEntity = + { + Desc = [[ + This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. + ]], + Functions = + { + Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, + AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" }, + SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" }, + }, + Constants = + { + ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, + ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, + }, + Inherits = "cBlockEntityWithItems"; + }, -- cDropSpenserEntity + + cFurnaceEntity = + { + Desc = [[ + This class represents a furnace block entity in the world.</p> + <p> + See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions + ]], + Functions = + { + GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, + GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, + GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, + GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" }, + GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" }, + GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" }, + HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" }, + SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" }, + SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" }, + SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" }, + }, + Constants = + { + fsInput = { Notes = "Index of the input slot" }, + fsFuel = { Notes = "Index of the fuel slot" }, + fsOutput = { Notes = "Index of the output slot" }, + ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, + ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, + }, + ConstantGroups = + { + SlotIndices = + { + Include = "fs.*", + TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:", + }, + }, + Inherits = "cBlockEntityWithItems" + }, -- cFurnaceEntity + + cHopperEntity = + { + Desc = [[ + This class represents a hopper block entity in the world. + ]], + Functions = + { + GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, + }, + Constants = + { + ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, + ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, + TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, + }, + Inherits = "cBlockEntityWithItems", + }, -- cHopperEntity + + cJukeboxEntity = + { + Desc = [[ + This class represents a jukebox in the world. It can play the records, either when the + {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. + ]], + Inherits = "cBlockEntity", + Functions = + { + EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" }, + GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, + PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." }, + SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, + }, + }, -- cJukeboxEntity + + cNoteEntity = + { + Desc = [[ + This class represents a note block entity in the world. It takes care of the note block's pitch, + and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates + it, or upon a plugin's request.</p> + <p> + The pitch is stored as an integer between 0 and 24. + ]], + Functions = + { + GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, + IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, + MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, + SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, + }, + Inherits = "cBlockEntity", + }, -- cNoteEntity + + cSignEntity = + { + Desc = [[ + A sign entity represents a sign in the world. This class is only used when generating chunks, so + that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. + ]], + Functions = + { + GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, + SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, + SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, + }, + Inherits = "cBlockEntity"; + }, -- cSignEntity +} + + + + diff --git a/MCServer/Plugins/APIDump/Classes/Projectiles.lua b/MCServer/Plugins/APIDump/Classes/Projectiles.lua new file mode 100644 index 000000000..08c981e5d --- /dev/null +++ b/MCServer/Plugins/APIDump/Classes/Projectiles.lua @@ -0,0 +1,111 @@ +return +{ + cArrowEntity = + { + Desc = [[ + Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}. + ]], + Functions = + { + CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" }, + GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" }, + GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" }, + IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." }, + SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" }, + SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" }, + SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" }, + }, + Constants = + { + psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" }, + psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" }, + psNoPickup = { Notes = "The arrow cannot be picked up at all" }, + }, + ConstantGroups = + { + PickupState = + { + Include = "ps.*", + TextBefore = [[ + The following constants are used to signalize whether the arrow, once it lands, can be picked by + players: + ]], + }, + }, + Inherits = "cProjectileEntity", + }, -- cArrowEntity + + cFireChargeEntity = + { + Desc = "", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cFireChargeEntity + + cGhastFireballEntity = + { + Desc = "", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cGhastFireballEntity + + cProjectileEntity = + { + Desc = "", + Functions = + { + GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." }, + GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" }, + GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" }, + IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." }, + }, + Constants = + { + pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" }, + pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" }, + pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" }, + pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" }, + pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" }, + pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" }, + pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" }, + pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" }, + pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" }, + pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" }, + pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" }, + }, + ConstantGroups = + { + ProjectileKind = + { + Include = "pk.*", + TextBefore = "The following constants are used to distinguish between the different projectile kinds:", + }, + }, + Inherits = "cEntity", + }, -- cProjectileEntity + + cThrownEggEntity = + { + Desc = "", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cThrownEggEntity + + cThrownEnderPearlEntity = + { + Desc = "", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cThrownEnderPearlEntity + + cThrownSnowballEntity = + { + Desc = "", + Functions = {}, + Inherits = "cProjectileEntity", + }, -- cThrownSnowballEntity +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnBlockToPickups.lua b/MCServer/Plugins/APIDump/Hooks/OnBlockToPickups.lua new file mode 100644 index 000000000..e6f115f37 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnBlockToPickups.lua @@ -0,0 +1,62 @@ +return +{ + HOOK_BLOCK_TO_PICKUPS = + { + CalledWhen = "A block is about to be dug ({{cPlayer|player}}, {{cEntity|entity}} or natural reason), plugins may override what pickups that will produce.", + DefaultFnName = "OnBlockToPickups", -- also used as pagename + Desc = [[ + This callback gets called whenever a block is about to be dug. This includes {{cPlayer|players}} + digging blocks, entities causing blocks to disappear ({{cTNTEntity|TNT}}, Endermen) and natural + causes (water washing away a block). Plugins may override the amount and kinds of pickups this + action produces. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" }, + { Name = "Digger", Type = "{{cEntity}} descendant", Notes = "The entity causing the digging. May be a {{cPlayer}}, {{cTNTEntity}} or even nil (natural causes)" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockType", Type = "BLOCKTYPE", Notes = "Block type of the block" }, + { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "Block meta of the block" }, + { Name = "Pickups", Type = "{{cItems}}", Notes = "Items that will be spawned as pickups" }, + }, + Returns = [[ + If the function returns false or no value, the next callback in the hook chain will be called. If + the function returns true, no other callbacks in the chain will be called.</p> + <p> + Either way, the server will then spawn pickups specified in the Pickups parameter, so to disable + pickups, you need to Clear the object first, then return true. + ]], + CodeExamples = + { + { + Title = "Modify pickups", + Desc = "This example callback function makes tall grass drop diamonds when digged by natural causes (washed away by water).", + Code = [[ +function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups) + if (a_Digger ~= nil) then + -- Not a natural cause + return false; + end + if (a_BlockType ~= E_BLOCK_TALL_GRASS) then + -- Not a tall grass being washed away + return false; + end + + -- Remove all pickups suggested by MCServer: + a_Pickups:Clear(); + + -- Drop a diamond: + a_Pickups:Add(cItem(E_ITEM_DIAMOND)); + return true; +end; + ]], + }, + } , -- CodeExamples + }, -- HOOK_BLOCK_TO_PICKUPS +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua new file mode 100644 index 000000000..d98df008a --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua @@ -0,0 +1,29 @@ +return +{ + HOOK_CHAT = + { + CalledWhen = "Player sends a chat message", + DefaultFnName = "OnChat", -- also used as pagename + Desc = [[ + A plugin may implement an OnChat() function and register it as a Hook to process chat messages from + the players. The function is then called for every in-game message sent from any player. Note that + commands are handled separately using a command framework API. + ]], + Params = { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" }, + { Name = "Message", Type = "string", Notes = "The message" }, + }, + Returns = [[ + The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be + stopped or not. If it is false, the message is broadcast to all players in the world. If it is true, + no message is broadcast and no further action is taken.</p> + <p> + The second value is specifies the message to broadcast. This way, plugins may modify the message. If + the second value is not provided, the original message is used. + ]], + }, -- HOOK_CHAT +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnChunkAvailable.lua b/MCServer/Plugins/APIDump/Hooks/OnChunkAvailable.lua new file mode 100644 index 000000000..61c191c57 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnChunkAvailable.lua @@ -0,0 +1,27 @@ +return +{ + HOOK_CHUNK_AVAILABLE = + { + CalledWhen = "A chunk has just been added to world, either generated or loaded. ", + DefaultFnName = "OnChunkAvailable", -- also used as pagename + Desc = [[ + This hook is called after a chunk is either generated or loaded from the disk. The chunk is + already available for manipulation using the {{cWorld}} API. This is a notification-only callback, + there is no behavior that plugins could override. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk belongs" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. + ]], + }, -- HOOK_CHUNK_AVAILABLE +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua b/MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua new file mode 100644 index 000000000..b10dc36f5 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnChunkGenerated.lua @@ -0,0 +1,67 @@ +return +{ + HOOK_CHUNK_GENERATED = + { + CalledWhen = "After a chunk was generated. Notification only.", + DefaultFnName = "OnChunkGenerated", -- also used as pagename + Desc = [[ + This hook is called when world generator finished its work on a chunk. The chunk data has already + been generated and is about to be stored in the {{cWorld|world}}. A plugin may provide some + last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the + world, so regular {{cWorld}} block API will not work! Instead, use the {{cChunkDesc}} object + received as the parameter.</p> + <p> + See also the {{OnChunkGenerating|HOOK_CHUNK_GENERATING}} hook. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." }, + }, + Returns = [[ + If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event. + If a plugin returns true, no other callback is called for this event.</p> + <p> + In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world. + ]], + CodeExamples = + { + { + Title = "Generate emerald ore", + Desc = "This example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome.", + Code = [[ +function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) + -- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough: + -- This is actually similar to how MCServer does its noise functions + local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486 + PseudoRandom = PseudoRandom * 8192 + PseudoRandom; + PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff; + PseudoRandom = PseudoRandom / 7; + + -- Based on the PseudoRandom value, choose a location for the ore: + local OreX = PseudoRandom % 16; + local OreY = 2 + ((PseudoRandom / 16) % 20); + local OreZ = (PseudoRandom / 320) % 16; + + -- Check if the location is in ExtremeHills: + if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then + return false; + end + + -- Only replace allowed blocks with the ore: + local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ); + if ( + (CurrBlock == E_BLOCK_STONE) or + (CurrBlock == E_BLOCK_DIRT) or + (CurrBlock == E_BLOCK_GRAVEL) + ) then + a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0); + end +end; + ]], + }, + } , -- CodeExamples + }, -- HOOK_CHUNK_GENERATED +}
\ No newline at end of file diff --git a/MCServer/Plugins/APIDump/Hooks/OnChunkGenerating.lua b/MCServer/Plugins/APIDump/Hooks/OnChunkGenerating.lua new file mode 100644 index 000000000..0db0e2727 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnChunkGenerating.lua @@ -0,0 +1,35 @@ +return +{ + HOOK_CHUNK_GENERATING = + { + CalledWhen = "A chunk is about to be generated. Plugin can override the built-in generator.", + DefaultFnName = "OnChunkGenerating", -- also used as pagename + Desc = [[ + This hook is called before the world generator starts generating a chunk. The plugin may provide + some or all parts of the generation, by-passing the built-in generator. The function is given access + to the {{cChunkDesc|ChunkDesc}} object representing the contents of the chunk. It may override parts + of the built-in generator by using the object's <i>SetUseDefaultXXX(false)</i> functions. After all + the callbacks for a chunk have been processed, the server will generate the chunk based on the + {{cChunkDesc|ChunkDesc}} description - those parts that are set for generating (by default + everything) are generated, the rest are read from the ChunkDesc object.</p> + <p> + See also the {{OnChunkGenerated|HOOK_CHUNK_GENERATED}} hook. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data." }, + }, + Returns = [[ + If this function returns true, the server will not call any other plugin with the same chunk. If + this function returns false, the server will call the rest of the plugins with the same chunk, + possibly overwriting the ChunkDesc's contents. + ]], + }, -- HOOK_CHUNK_GENERATING +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnChunkUnloaded.lua b/MCServer/Plugins/APIDump/Hooks/OnChunkUnloaded.lua new file mode 100644 index 000000000..a67d5d461 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnChunkUnloaded.lua @@ -0,0 +1,28 @@ +return +{ + HOOK_CHUNK_UNLOADED = + { + CalledWhen = "A chunk has been unloaded from the memory.", + DefaultFnName = "OnChunkUnloaded", -- also used as pagename + Desc = [[ + This hook is called when a chunk is unloaded from the memory. Though technically still in memory, + the plugin should behave as if the chunk was already not present. In particular, {{cWorld}} block + API should not be used in the area of the specified chunk. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. There is no behavior that plugins could + override. + ]], + }, -- HOOK_CHUNK_UNLOADED +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnChunkUnloading.lua b/MCServer/Plugins/APIDump/Hooks/OnChunkUnloading.lua new file mode 100644 index 000000000..cd79e2a13 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnChunkUnloading.lua @@ -0,0 +1,30 @@ +return +{ + HOOK_CHUNK_UNLOADING = + { + CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.", + DefaultFnName = "OnChunkUnloading", -- also used as pagename + Desc = [[ + MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may + force MCServer to keep the chunk in memory by returning true.</p> + <p> + FIXME: The return value should be used only for event propagation stopping, not for the actual + decision whether to unload. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" }, + { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" }, + { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called and finally MCServer + unloads the chunk. If the function returns true, no other callback is called for this event and the + chunk is left in the memory. + ]], + }, -- HOOK_CHUNK_UNLOADING +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnCollectingPickup.lua b/MCServer/Plugins/APIDump/Hooks/OnCollectingPickup.lua new file mode 100644 index 000000000..0a56df2c9 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnCollectingPickup.lua @@ -0,0 +1,32 @@ +return +{ + HOOK_COLLECTING_PICKUP = + { + CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ", + DefaultFnName = "OnCollectingPickup", -- also used as pagename + Desc = [[ + This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p> + <p> + Pickup collection happens within the world tick, so if the collecting is refused, it will be tried + again in the next world tick, as long as the player is within reach of the pickup.</p> + <p> + FIXME: There is no OnCollectedPickup() callback.</p> + <p> + FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p> + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" }, + { Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins' callbacks and finally the + pickup is collected. If the function returns true, no other plugins are called for this event and + the pickup is not collected. + ]], + }, -- HOOK_COLLECTING_PICKUP +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnCraftingNoRecipe.lua b/MCServer/Plugins/APIDump/Hooks/OnCraftingNoRecipe.lua new file mode 100644 index 000000000..5137bbb25 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnCraftingNoRecipe.lua @@ -0,0 +1,32 @@ +return +{ + HOOK_CRAFTING_NO_RECIPE = + { + CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.", + DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename + Desc = [[ + This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and + MCServer cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide + a recipe for the ingredients given. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" }, + { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" }, + { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" }, + }, + Returns = [[ + If the function returns false or no value, no recipe will be used. If the function returns true, no + other plugin will have their callback called for this event and MCServer will use the crafting + recipe in Recipe.</p> + <p> + FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change + the behavior with returning false, so that the recipe will still be used, but fill the recipe with + empty values by default. + ]], + }, -- HOOK_CRAFTING_NO_RECIPE +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua new file mode 100644 index 000000000..496e0d751 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua @@ -0,0 +1,32 @@ +return +{ + HOOK_DISCONNECT = + { + CalledWhen = "A player has explicitly disconnected.", + DefaultFnName = "OnDisconnect", -- also used as pagename + Desc = [[ + This hook is called when a client sends the disconnect packet and is about to be disconnected from + the server.</p> + <p> + Note that this callback is not called if the client drops the connection or is kicked by the + server.</p> + <p> + FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p> + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" }, + { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins' callbacks for this event + and finally broadcasts a disconnect message to the player's world. If the function returns true, no + other plugins are called for this event and the disconnect message is not broadcast. In either case, + the player is disconnected. + ]], + }, -- HOOK_DISCONNECT +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua new file mode 100644 index 000000000..dadc4e94f --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua @@ -0,0 +1,31 @@ +return +{ + HOOK_EXECUTE_COMMAND = + { + CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.", + DefaultFnName = "OnExecuteCommand", -- also used as pagename + Desc = [[ + A plugin may implement a callback for this hook to intercept both in-game commands executed by the + players and console commands executed by the server admin. The function is called for every in-game + command sent from any player and for those server console commands that are not built in in the + server.</p> + <p> + If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's + executing the command. If the command comes from the server console, the first parameter is nil. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" }, + { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" }, + }, + Returns = [[ + If the plugin returns true, the command will be blocked and none of the remaining hook handlers will + be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally + the command will be executed. + ]], + }, -- HOOK_EXECUTE_COMMAND +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnExploded.lua b/MCServer/Plugins/APIDump/Hooks/OnExploded.lua new file mode 100644 index 000000000..6a01542ab --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnExploded.lua @@ -0,0 +1,49 @@ +return +{ + HOOK_EXPLODED = + { + CalledWhen = "An explosion has happened", + DefaultFnName = "OnExploded", -- also used as pagename + Desc = [[ + This hook is called after an explosion has been processed in a world.</p> + <p> + See also {{OnExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p> + <p> + The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT, + etc. It also carries the identification of the actual source. The exact type of the identification + depends on the source kind: + <table> + <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr> + <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr> + <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr> + <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr> + <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr> + <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr> + <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr> + <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr> + </table></p> + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happened" }, + { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" }, + { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion has turned random air blocks to fire (such as a ghast fireball)" }, + { Name = "X", Type = "number", Notes = "X-coord of the explosion center" }, + { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" }, + { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" }, + { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." }, + { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. There is no overridable behaviour. + ]], + }, -- HOOK_EXPLODED +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnExploding.lua b/MCServer/Plugins/APIDump/Hooks/OnExploding.lua new file mode 100644 index 000000000..729f2e162 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnExploding.lua @@ -0,0 +1,50 @@ +return +{ + HOOK_EXPLODING = + { + CalledWhen = "An explosion is about to be processed", + DefaultFnName = "OnExploding", -- also used as pagename + Desc = [[ + This hook is called before an explosion has been processed in a world.</p> + <p> + See also {{OnExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p> + <p> + The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT, + etc. It also carries the identification of the actual source. The exact type of the identification + depends on the source kind: + <table> + <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr> + <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr> + <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr> + <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr> + <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr> + <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr> + <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr> + <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr> + <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr> + </table></p> + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happens" }, + { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" }, + { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion will turn random air blocks to fire (such as a ghast fireball)" }, + { Name = "X", Type = "number", Notes = "X-coord of the explosion center" }, + { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" }, + { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" }, + { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." }, + { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called, and finally + MCServer will process the explosion - destroy blocks and push + hurt entities. If the function + returns true, no other callback is called for this event and the explosion will not occur. + ]], + }, -- HOOK_EXPLODING +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnHandshake.lua b/MCServer/Plugins/APIDump/Hooks/OnHandshake.lua new file mode 100644 index 000000000..6183cc506 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnHandshake.lua @@ -0,0 +1,29 @@ +return +{ + HOOK_HANDSHAKE = + { + CalledWhen = "A client is connecting.", + DefaultFnName = "OnHandshake", -- also used as pagename + Desc = [[ + This hook is called when a client sends the Handshake packet. At this stage, only the client IP and + (unverified) username are known. Plugins may refuse access to the server based on this + information.</p> + <p> + Note that the username is not authenticated - the authentication takes place only after this hook is + processed. + ]], + Params = + { + { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection. Note that there's no {{cPlayer}} object for this client yet." }, + { Name = "UserName", Type = "string", Notes = "The username presented in the packet. Note that this username is unverified." }, + }, + Returns = [[ + If the function returns false, the user is let in to the server. If the function returns true, no + other plugin's callback is called, the user is kicked and the connection is closed. + ]], + }, -- HOOK_HANDSHAKE +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnHopperPullingItem.lua b/MCServer/Plugins/APIDump/Hooks/OnHopperPullingItem.lua new file mode 100644 index 000000000..b268a76be --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnHopperPullingItem.lua @@ -0,0 +1,30 @@ +return +{ + HOOK_HOPPER_PULLING_ITEM = + { + CalledWhen = "A hopper is pulling an item from another block entity.", + DefaultFnName = "OnHopperPullingItem", -- also used as pagename + Desc = [[ + This callback is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from another + block entity into its own internal storage. A plugin may decide to disallow the move by returning + true. Note that in such a case, the hook may be called again for the same hopper, with different + slot numbers. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" }, + { Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pulling the item" }, + { Name = "DstSlot", Type = "number", Notes = "The destination slot in the hopper's {{cItemGrid|internal storage}}" }, + { Name = "SrcBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = "The block entity that is losing the item" }, + { Name = "SrcSlot", Type = "number", Notes = "Slot in SrcBlockEntity from which the item will be pulled" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event and the hopper will not pull the item. + ]], + }, -- HOOK_HOPPER_PULLING_ITEM +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnHopperPushingItem.lua b/MCServer/Plugins/APIDump/Hooks/OnHopperPushingItem.lua new file mode 100644 index 000000000..bd5702518 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnHopperPushingItem.lua @@ -0,0 +1,30 @@ +return +{ + HOOK_HOPPER_PUSHING_ITEM = + { + CalledWhen = "A hopper is pushing an item into another block entity. ", + DefaultFnName = "OnHopperPushingItem", -- also used as pagename + Desc = [[ + This hook is called whenever a {{cHopperEntity|hopper}} transfers an {{cItem|item}} from its own + internal storage into another block entity. A plugin may decide to disallow the move by returning + true. Note that in such a case, the hook may be called again for the same hopper and block, with + different slot numbers. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "World where the hopper resides" }, + { Name = "Hopper", Type = "{{cHopperEntity}}", Notes = "The hopper that is pushing the item" }, + { Name = "SrcSlot", Type = "number", Notes = "Slot in the hopper that will lose the item" }, + { Name = "DstBlockEntity", Type = "{{cBlockEntityWithItems}}", Notes = " The block entity that will receive the item" }, + { Name = "DstSlot", Type = "number", Notes = " Slot in DstBlockEntity's internal storage where the item will be stored" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event and the hopper will not push the item. + ]], + }, -- HOOK_HOPPER_PUSHING_ITEM +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnKilling.lua b/MCServer/Plugins/APIDump/Hooks/OnKilling.lua new file mode 100644 index 000000000..8ec1cfe2e --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnKilling.lua @@ -0,0 +1,33 @@ +return +{ + HOOK_KILLING = + { + CalledWhen = "A player or a mob is dying.", + DefaultFnName = "OnKilling", -- also used as pagename + Desc = [[ + This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This + means that the pawn is about to be killed, unless a plugin "revives" them by setting their health + back to a positive value.</p> + <p> + FIXME: There is no HOOK_KILLED notification hook yet; this is deliberate because HOOK_KILLED has + been recently renamed to HOOK_KILLING, and plugins need to be updated. Once updated, the HOOK_KILLED + notification will be implemented. + ]], + Params = + { + { Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" }, + { Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins with this event. If the + function returns true, no other plugin is called for this event.</p> + <p> + In either case, the victim's health is then re-checked and if it is greater than zero, the victim is + "revived" with that health amount. If the health is less or equal to zero, the victim is killed. + ]], + }, -- HOOK_KILLING +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnLogin.lua b/MCServer/Plugins/APIDump/Hooks/OnLogin.lua new file mode 100644 index 000000000..6859f9d11 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnLogin.lua @@ -0,0 +1,31 @@ +return +{ + HOOK_LOGIN = + { + CalledWhen = "Right before player authentication. If auth is disabled, right after the player sends their name.", + DefaultFnName = "OnLogin", -- also used as pagename + Desc = [[ + This hook is called whenever a client logs in. It is called right before the client's name is sent + to be authenticated. Plugins may refuse the client from accessing the server. Note that when this + callback is called, the {{cPlayer}} object for this client doesn't exist yet - the client has no + representation in any world. To process new players when their world is known, use a later callback, + such as {{OnPlayerJoined|HOOK_PLAYER_JOINED}} or {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}. + ]], + Params = + { + { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection" }, + { Name = "ProtocolVersion", Type = "number", Notes = "Versio of the protocol that the client is talking" }, + { Name = "UserName", Type = "string", Notes = "The name that the client has presented for authentication. This name will be given to the {{cPlayer}} object when it is created for this client." }, + }, + Returns = [[ + If the function returns true, no other plugins are called for this event and the client is kicked. + If the function returns false or no value, MCServer calls other plugins' callbacks and finally + sends an authentication request for the client's username to the auth server. If the auth server + is disabled in the server settings, the player object is immediately created. + ]], + }, -- HOOK_LOGIN +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerAnimation.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerAnimation.lua new file mode 100644 index 000000000..baf99834e --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerAnimation.lua @@ -0,0 +1,28 @@ +return +{ + HOOK_PLAYER_ANIMATION = + { + CalledWhen = "A client has sent an Animation packet (0x12)", + DefaultFnName = "OnPlayerAnimation", -- also used as pagename + Desc = [[ + This hook is called when the server receives an Animation packet (0x12) from the client.</p> + <p> + For the list of animations that are sent by the client, see the + <a href="http://wiki.vg/Protocol#0x12">Protocol wiki</a>. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player from whom the packet was received" }, + { Name = "Animation", Type = "number", Notes = "The kind of animation" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. Afterwards, the + server broadcasts the animation packet to all nearby clients. If the function returns true, no other + callback is called for this event and the packet is not broadcasted. + ]], + }, -- HOOK_PLAYER_ANIMATION +} + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerBreakingBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerBreakingBlock.lua new file mode 100644 index 000000000..18f19f247 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerBreakingBlock.lua @@ -0,0 +1,36 @@ +return +{ + HOOK_PLAYER_BREAKING_BLOCK = + { + CalledWhen = "Just before a player breaks a block. Plugin may override / refuse. ", + DefaultFnName = "OnPlayerBreakingBlock", -- also used as pagename + Desc = [[ + This hook is called when a {{cPlayer|player}} breaks a block, before the block is actually broken in + the {{cWorld|World}}. Plugins may refuse the breaking.</p> + <p> + See also the {{OnPlayerBrokenBlock|HOOK_PLAYER_BROKEN_BLOCK}} hook for a similar hook called after + the block is broken. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is digging the block" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player is acting. One of the BLOCK_FACE_ constants" }, + { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block being broken" }, + { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block being broken " }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called, and then the block + is broken. If the function returns true, no other plugin's callback is called and the block breaking + is cancelled. The server re-sends the block back to the player to replace it (the player's client + already thinks the block was broken). + ]], + }, -- HOOK_PLAYER_BREAKING_BLOCK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerBrokenBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerBrokenBlock.lua new file mode 100644 index 000000000..e718c5d97 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerBrokenBlock.lua @@ -0,0 +1,36 @@ +return +{ + HOOK_PLAYER_BROKEN_BLOCK = + { + CalledWhen = "After a player has broken a block. Notification only.", + DefaultFnName = "OnPlayerBrokenBlock", -- also used as pagename + Desc = [[ + This function is called after a {{cPlayer|player}} breaks a block. The block is already removed + from the {{cWorld|world}} and {{cPickup|pickups}} have been spawned. To get the world in which the + block has been dug, use the {{cPlayer}}:GetWorld() function.</p> + <p> + See also the {{OnPlayerBreakingBlock|HOOK_PLAYER_BREAKING_BLOCK}} hook for a similar hook called + before the block is broken. To intercept the creation of pickups, see the + {{OnBlockToPickups|HOOK_BLOCK_TO_PICKUPS}} hook. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who broke the block" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, + { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, + { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. + ]], + }, -- HOOK_PLAYER_BROKEN_BLOCK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerEating.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerEating.lua new file mode 100644 index 000000000..e77d02a96 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerEating.lua @@ -0,0 +1,27 @@ +return +{ + HOOK_PLAYER_EATING = + { + CalledWhen = "When the player starts eating", + DefaultFnName = "OnPlayerEating", -- also used as pagename + Desc = [[ + This hook gets called when the {{cPlayer|player}} starts eating, after the server checks that the + player can indeed eat (is not satiated and is holding food). Plugins may still refuse the eating by + returning true. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who started eating" }, + }, + Returns = [[ + If the function returns false or no value, the server calls the next plugin handler, and finally + lets the player eat. If the function returns true, the server doesn't call any more callbacks for + this event and aborts the eating. A "disallow" packet is sent to the client. + ]], + }, -- HOOK_PLAYER_EATING +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua new file mode 100644 index 000000000..00805af7e --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua @@ -0,0 +1,29 @@ +return +{ + HOOK_PLAYER_JOINED = + { + CalledWhen = "After Login and before Spawned, before being added to world. ", + DefaultFnName = "OnPlayerJoined", -- also used as pagename + Desc = [[ + This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is + enabled, this function is called after their name has been authenticated. It is called after + {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's + entity is created, but not added to the world yet. The player is not yet visible to other players. + This is a notification-only event, plugins wishing to refuse player's entry should kick the player + using the {{cPlayer}}:Kick() function. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called for this event. Either way the player is let in. + ]], + }, -- HOOK_PLAYER_JOINED +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua new file mode 100644 index 000000000..1d9585c55 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua @@ -0,0 +1,47 @@ +return +{ + HOOK_PLAYER_LEFT_CLICK = + { + CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.", + DefaultFnName = "OnPlayerLeftClick", -- also used as pagename + Desc = [[ + This hook is called when MCServer receives a left-click packet from the {{cClientHandle|client}}. It + is called before any processing whatsoever is performed on the packet, meaning that hacked / + malicious clients may be trigerring this event very often and with unchecked parameters. Therefore + plugin authors are advised to use extreme caution with this callback.</p> + <p> + Plugins may refuse the default processing for the packet, causing MCServer to behave as if the + packet has never arrived. This may, however, create inconsistencies in the client - the client may + think that they broke a block, while the server didn't process the breaking, etc. For this reason, + if a plugin refuses the processing, MCServer sends the block specified in the packet back to the + client (as if placed anew), if the status code specified a block-break action. For other actions, + plugins must rectify the situation on their own.</p> + <p> + The client sends the left-click packet for several other occasions, such as dropping the held item + (Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the + <a href="http://wiki.vg/Protocol#0x0E">protocol documentation</a> for details on the actions. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, + { Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends + the packet for further processing.</p> + <p> + If the function returns true, no other plugins are called, processing is halted. If the action was a + block dig, MCServer sends the block specified in the coords back to the client. The packet is + dropped. + ]], + }, -- HOOK_PLAYER_LEFT_CLICK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua new file mode 100644 index 000000000..2756529ef --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua @@ -0,0 +1,27 @@ +return +{ + HOOK_PLAYER_MOVING = + { + CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.", + DefaultFnName = "OnPlayerMoving", -- also used as pagename + Desc = [[ + This function is called in each server tick for each {{cPlayer|player}} that has sent any of the + player-move packets. Plugins may refuse the movement. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." }, + }, + Returns = [[ + If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p> + <p> + If the function returns false or no value, other plugins' callbacks are called and finally the new + position is permanently stored in the cPlayer object.</p> + ]], + }, -- HOOK_PLAYER_MOVING +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua new file mode 100644 index 000000000..54888a6db --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua @@ -0,0 +1,40 @@ +return +{ + HOOK_PLAYER_PLACED_BLOCK = + { + CalledWhen = "After a player has placed a block. Notification only.", + DefaultFnName = "OnPlayerPlacedBlock", -- also used as pagename + Desc = [[ + This hook is called after a {{cPlayer|player}} has placed a block in the {{cWorld|world}}. The block + is already added to the world and the corresponding item removed from player's + {{cInventory|inventory}}.</p> + <p> + Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p> + <p> + See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called + before the placement. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" }, + { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" }, + { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" }, + { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" }, + { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, + { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, + }, + Returns = [[ + If this function returns false or no value, MCServer calls other plugins with the same event. If + this function returns true, no other plugin is called for this event. + ]], + }, -- HOOK_PLAYER_PLACED_BLOCK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua new file mode 100644 index 000000000..2a928390b --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua @@ -0,0 +1,45 @@ +return +{ + HOOK_PLAYER_PLACING_BLOCK = + { + CalledWhen = "Just before a player places a block. Plugin may override / refuse.", + DefaultFnName = "OnPlayerPlacingBlock", -- also used as pagename + Desc = [[ + This hook is called just before a {{cPlayer|player}} places a block in the {{cWorld|world}}. The + block is not yet placed, plugins may choose to override the default behavior or refuse the placement + at all.</p> + <p> + Note that the client already expects that the block has been placed. For that reason, if a plugin + refuses the placement, MCServer sends the old block at the provided coords to the client.</p> + <p> + Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p> + <p> + See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after + the placement. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is placing the block" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" }, + { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" }, + { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" }, + { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" }, + { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, + { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, + }, + Returns = [[ + If this function returns false or no value, MCServer calls other plugins with the same event and + finally places the block and removes the corresponding item from player's inventory. If this + function returns true, no other plugin is called for this event, MCServer sends the old block at + the specified coords to the client and drops the packet. + ]], + }, -- HOOK_PLAYER_PLACING_BLOCK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerRightClick.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerRightClick.lua new file mode 100644 index 000000000..d767b449d --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerRightClick.lua @@ -0,0 +1,37 @@ +return +{ + HOOK_PLAYER_RIGHT_CLICK = + { + CalledWhen = "A right-click packet is received from the client. Plugin may override / refuse.", + DefaultFnName = "OnPlayerRightClick", -- also used as pagename + Desc = [[ + This hook is called when MCServer receives a right-click packet from the {{cClientHandle|client}}. It + is called before any processing whatsoever is performed on the packet, meaning that hacked / + malicious clients may be trigerring this event very often and with unchecked parameters. Therefore + plugin authors are advised to use extreme caution with this callback.</p> + <p> + Plugins may refuse the default processing for the packet, causing MCServer to behave as if the + packet has never arrived. This may, however, create inconsistencies in the client - the client may + think that they placed a block, while the server didn't process the placing, etc. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends + the packet for further processing.</p> + <p> + If the function returns true, no other plugins are called, processing is halted. + ]], + }, -- HOOK_PLAYER_RIGHT_CLICK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerRightClickingEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerRightClickingEntity.lua new file mode 100644 index 000000000..796622307 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerRightClickingEntity.lua @@ -0,0 +1,27 @@ +return +{ + HOOK_PLAYER_RIGHT_CLICKING_ENTITY = + { + CalledWhen = "A player has right-clicked an entity. Plugins may override / refuse.", + DefaultFnName = "OnPlayerRightClickingEntity", -- also used as pagename + Desc = [[ + This hook is called when the {{cPlayer|player}} right-clicks an {{cEntity|entity}}. Plugins may + override the default behavior or even cancel the default processing. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has right-clicked the entity" }, + { Name = "Entity", Type = "{{cEntity}} descendant", Notes = "The entity that has been right-clicked" }, + }, + Returns = [[ + If the functino returns false or no value, MCServer calls other plugins' callbacks and finally does + the default processing for the right-click. If the function returns true, no other callbacks are + called and the default processing is skipped. + ]], + }, -- HOOK_PLAYER_RIGHT_CLICKING_ENTITY +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua new file mode 100644 index 000000000..aefae2c2f --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerShooting.lua @@ -0,0 +1,32 @@ +return +{ + HOOK_PLAYER_SHOOTING = + { + CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)", + DefaultFnName = "OnPlayerShooting", -- also used as pagename + Desc = [[ + This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual + release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other + {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p> + <p> + To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and + cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation + is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for + this adjustment. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called, and finally + MCServer creates the projectile. If the functino returns true, no other callback is called and no + projectile is created. + ]], + }, -- HOOK_PLAYER_SHOOTING +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua new file mode 100644 index 000000000..190909ee5 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua @@ -0,0 +1,32 @@ +return +{ + HOOK_PLAYER_SPAWNED = + { + CalledWhen = "After a player (re)spawns in the world to which they belong to.", + DefaultFnName = "OnPlayerSpawned", -- also used as pagename + Desc = [[ + This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after + {{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been + authenticated, the initial worldtime, inventory and health have been sent to the player and the + player spawn packet has been broadcast to all players near enough to the player spawn place. This is + a notification-only event, plugins wishing to refuse player's entry should kick the player using the + {{cPlayer}}:Kick() function.</p> + <p> + This hook is also called when the player respawns after death (and a respawn packet is received from + the client, meaning the player has already clicked the Respawn button). + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called for this event. There is no overridable behavior. + ]], + }, -- HOOK_PLAYER_SPAWNED +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua new file mode 100644 index 000000000..85c943721 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua @@ -0,0 +1,30 @@ +return +{ + HOOK_PLAYER_TOSSING_ITEM = + { + CalledWhen = "A player is tossing an item. Plugin may override / refuse.", + DefaultFnName = "OnPlayerTossingItem", -- also used as pagename + Desc = [[ + This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The + {{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they + need to clean up - the player's client already thinks the item has been tossed so the + {{cInventory|inventory}} needs to be re-sent to the player.</p> + <p> + To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called and finally MCServer + creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns + true, no other callbacks are called for this event and MCServer doesn't toss the item. + ]], + }, -- HOOK_PLAYER_TOSSING_ITEM +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua new file mode 100644 index 000000000..4c91ea89e --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedBlock.lua @@ -0,0 +1,46 @@ +return +{ + HOOK_PLAYER_USED_BLOCK = + { + CalledWhen = "A player has just used a block (chest, furnace…). Notification only.", + DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename + Desc = [[ + This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a + {{cChestEntity|chest}} or a lever. It is called after MCServer processes the usage (sends the UI + handling packets / toggles redstone). Note that for UI-related blocks, the player is most likely + still using the UI. This is a notification-only event.</p> + <p> + Note that the block coords given in this callback are for the (solid) block that is being clicked, + not the air block between it and the player.</p> + <p> + To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p> + <p> + See also the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} for a similar hook called before the + use, the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} + for similar hooks called when a player interacts with any block with a usable item in hand, such as + a bucket. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the block" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, + { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, + { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, + { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called for this event. + ]], + }, -- HOOK_PLAYER_USED_BLOCK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedItem.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedItem.lua new file mode 100644 index 000000000..998058c35 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsedItem.lua @@ -0,0 +1,46 @@ +return +{ + HOOK_PLAYER_USED_ITEM = + { + CalledWhen = "A player has used an item in hand (bucket...)", + DefaultFnName = "OnPlayerUsedItem", -- also used as pagename + Desc = [[ + This hook is called after a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that + can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a + hoe. It is called after MCServer processes the usage (places fluid / turns dirt to farmland). + This is an information-only hook, there is no way to cancel the event anymore.</p> + <p> + Note that the block coords given in this callback are for the (solid) block that is being clicked, + not the air block between it and the player.</p> + <p> + To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get + the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p> + <p> + See also the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} for a similar hook called before the use, + the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} + for similar hooks called when a player interacts with a block, such as a chest. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the item" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, + { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, + { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, + { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called for this event. + ]], + }, -- HOOK_PLAYER_USED_ITEM +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsingBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsingBlock.lua new file mode 100644 index 000000000..8acc84b5f --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsingBlock.lua @@ -0,0 +1,46 @@ +return +{ + HOOK_PLAYER_USING_BLOCK = + { + CalledWhen = "Just before a player uses a block (chest, furnace...). Plugin may override / refuse.", + DefaultFnName = "OnPlayerUsingBlock", -- also used as pagename + Desc = [[ + This hook is called when a {{cPlayer|player}} has right-clicked a block that can be used, such as a + {{cChestEntity|chest}} or a lever. It is called before MCServer processes the usage (sends the UI + handling packets / toggles redstone). Plugins may refuse the interaction by returning true.</p> + <p> + Note that the block coords given in this callback are for the (solid) block that is being clicked, + not the air block between it and the player.</p> + <p> + To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p> + <p> + See also the {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for a similar hook called after the use, the + {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for + similar hooks called when a player interacts with any block with a usable item in hand, such as a + bucket. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the block" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, + { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, + { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, + { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called and then MCServer + processes the interaction. If the function returns true, no other callbacks are called for this + event and the interaction is silently dropped. + ]], + }, -- HOOK_PLAYER_USING_BLOCK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerUsingItem.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsingItem.lua new file mode 100644 index 000000000..09674606d --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerUsingItem.lua @@ -0,0 +1,47 @@ +return +{ + HOOK_PLAYER_USING_ITEM = + { + CalledWhen = "Just before a player uses an item in hand (bucket...). Plugin may override / refuse.", + DefaultFnName = "OnPlayerUsingItem", -- also used as pagename + Desc = [[ + This hook is called when a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that + can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a + hoe. It is called before MCServer processes the usage (places fluid / turns dirt to farmland). + Plugins may refuse the interaction by returning true.</p> + <p> + Note that the block coords given in this callback are for the (solid) block that is being clicked, + not the air block between it and the player.</p> + <p> + To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get + the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p> + <p> + See also the {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for a similar hook called after the use, the + {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for + similar hooks called when a player interacts with a block, such as a chest. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the item" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" }, + { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" }, + { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" }, + { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" }, + { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called and then MCServer + processes the interaction. If the function returns true, no other callbacks are called for this + event and the interaction is silently dropped. + ]], + }, -- HOOK_PLAYER_USING_ITEM +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPostCrafting.lua b/MCServer/Plugins/APIDump/Hooks/OnPostCrafting.lua new file mode 100644 index 000000000..8af78ba62 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPostCrafting.lua @@ -0,0 +1,36 @@ +return +{ + HOOK_POST_CRAFTING = + { + CalledWhen = "After the built-in recipes are checked and a recipe was found.", + DefaultFnName = "OnPostCrafting", -- also used as pagename + Desc = [[ + This hook is called when a {{cPlayer|player}} changes contents of their + {{cCraftingGrid|crafting grid}}, after the recipe has been established by MCServer. Plugins may use + this to modify the resulting recipe or provide an alternate recipe.</p> + <p> + If a plugin implements custom recipes, it should do so using the {{OnPreCrafting|HOOK_PRE_CRAFTING}} + hook, because that will save the server from going through the built-in recipes. The + HOOK_POST_CRAFTING hook is intended as a notification, with a chance to tweak the result.</p> + <p> + Note that this hook is not called if a built-in recipe is not found; + {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}} is called instead in such a case. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" }, + { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" }, + { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer has decided to use (can be tweaked by plugins)" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called for this event. In either case, MCServer uses the value + of Recipe as the recipe to be presented to the player. + ]], + }, -- HOOK_POST_CRAFTING +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnPreCrafting.lua b/MCServer/Plugins/APIDump/Hooks/OnPreCrafting.lua new file mode 100644 index 000000000..b404e0e73 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPreCrafting.lua @@ -0,0 +1,37 @@ +return +{ + HOOK_PRE_CRAFTING = + { + CalledWhen = "Before the built-in recipes are checked.", + DefaultFnName = "OnPreCrafting", -- also used as pagename + Desc = [[ + This hook is called when a {{cPlayer|player}} changes contents of their + {{cCraftingGrid|crafting grid}}, before the built-in recipes are searched for a match by MCServer. + Plugins may use this hook to provide a custom recipe.</p> + <p> + If you intend to tweak built-in recipes, use the {{OnPostCrafting|HOOK_POST_CRAFTING}} hook, because + that will be called once the built-in recipe is matched.</p> + <p> + Also note a third hook, {{OnCraftingNoRecipe|HOOK_CRAFTING_NO_RECIPE}}, that is called when MCServer + cannot find any built-in recipe for the given ingredients. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has changed their crafting grid contents" }, + { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "The new crafting grid contents" }, + { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that MCServer will use. Modify this object to change the recipe" }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called and then MCServer + searches the built-in recipes. The Recipe output parameter is ignored in this case.</p> + <p> + If the function returns true, no other callbacks are called for this event and MCServer uses the + recipe stored in the Recipe output parameter. + ]], + }, -- HOOK_PRE_CRAFTING +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawnedEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawnedEntity.lua new file mode 100644 index 000000000..037a90f1c --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnSpawnedEntity.lua @@ -0,0 +1,31 @@ +return +{ + HOOK_SPAWNED_ENTITY = + { + CalledWhen = "After an entity is spawned in the world.", + DefaultFnName = "OnSpawnedEntity", -- also used as pagename + Desc = [[ + This hook is called after the server spawns an {{cEntity|entity}}. This is an information-only + callback, the entity is already spawned by the time it is called. If the entity spawned is a + {{cMonster|monster}}, the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook is called before this + hook.</p> + <p> + See also the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} hook for a similar hook called before the + entity is spawned. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity has spawned" }, + { Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that has spawned" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. + ]], + }, -- HOOK_SPAWNED_ENTITY +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawnedMonster.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawnedMonster.lua new file mode 100644 index 000000000..c319a77ea --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnSpawnedMonster.lua @@ -0,0 +1,30 @@ +return +{ + HOOK_SPAWNED_MONSTER = + { + CalledWhen = "After a monster is spawned in the world", + DefaultFnName = "OnSpawnedMonster", -- also used as pagename + Desc = [[ + This hook is called after the server spawns a {{cMonster|monster}}. This is an information-only + callback, the monster is already spawned by the time it is called. After this hook is called, the + {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} is called for the monster entity.</p> + <p> + See also the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook for a similar hook called before the + monster is spawned. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the monster has spawned" }, + { Name = "Monster", Type = "{{cMonster}} descendant", Notes = "The monster that has spawned" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. + ]], + }, -- HOOK_SPAWNED_MONSTER +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua new file mode 100644 index 000000000..c4bff3916 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua @@ -0,0 +1,32 @@ +return +{ + HOOK_SPAWNING_ENTITY = + { + CalledWhen = "Before an entity is spawned in the world.", + DefaultFnName = "OnSpawningEntity", -- also used as pagename + Desc = [[ + This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the + entity before it is spawned, or disable the spawning altogether. If the entity spawning is a + monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p> + <p> + See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the + entity is spawned. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" }, + { Name = "Entity", Type = "{{cEntity}} descentant", Notes = "The entity that will spawn" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. Finally, the server + spawns the entity with whatever parameters have been set on the {{cEntity}} object by the callbacks. + If the function returns true, no other callback is called for this event and the entity is not + spawned. + ]], + }, -- HOOK_SPAWNING_ENTITY +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawningMonster.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawningMonster.lua new file mode 100644 index 000000000..4c0519e27 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnSpawningMonster.lua @@ -0,0 +1,33 @@ +return +{ + HOOK_SPAWNING_MONSTER = + { + CalledWhen = "Before a monster is spawned in the world.", + DefaultFnName = "OnSpawningMonster", -- also used as pagename + Desc = [[ + This hook is called before the server spawns a {{cMonster|monster}}. The plugins may modify the + monster's parameters in the {{cMonster}} class, or disallow the spawning altogether. This hook is + called before the {{OnSpawningEntity|HOOK_SPAWNING_ENTITY}} is called for the monster entity.</p> + <p> + See also the {{OnSpawnedMonster|HOOK_SPAWNED_MONSTER}} hook for a similar hook called after the + monster is spawned. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the entity will spawn" }, + { Name = "Monster", Type = "{{cMonster}} descentant", Notes = "The monster that will spawn" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. Finally, the server + spawns the monster with whatever parameters the plugins set in the cMonster parameter.</p> + <p> + If the function returns true, no other callback is called for this event and the monster won't + spawn. + ]], + }, -- HOOK_SPAWNING_MONSTER +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnTakeDamage.lua b/MCServer/Plugins/APIDump/Hooks/OnTakeDamage.lua new file mode 100644 index 000000000..608126f2b --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnTakeDamage.lua @@ -0,0 +1,31 @@ +return +{ + HOOK_TAKE_DAMAGE = + { + CalledWhen = "An {{cEntity|entity}} is taking any kind of damage", + DefaultFnName = "OnTakeDamage", -- also used as pagename + Desc = [[ + This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a + {{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects + with this hook by editting the {{TakeDamageInfo}} object passed.</p> + <p> + This hook is called after the final damage is calculated, including all the possible weapon + {{cEnchantments|enchantments}}, armor protection and potion effects. + ]], + Params = + { + { Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" }, + { Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called and then the server + applies the final values from the TDI object to Receiver. If the function returns true, no other + callbacks are called, and no damage nor effects are applied. + ]], + }, -- HOOK_TAKE_DAMAGE +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnTick.lua b/MCServer/Plugins/APIDump/Hooks/OnTick.lua new file mode 100644 index 000000000..d8c329253 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnTick.lua @@ -0,0 +1,29 @@ +return +{ + HOOK_TICK = + { + CalledWhen = "Every server tick (approximately 20 times per second)", + DefaultFnName = "OnTick", -- also used as pagename + Desc = [[ + This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded, + the interval is larger, which is indicated by the TimeDelta parameter.</p> + <p> + This hook is called in the context of the server-tick thread, that is, the thread that takes care of + {{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and + processing console commands. + ]], + Params = + { + { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." }, + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called. There is no overridable behavior. + ]], + }, -- HOOK_TICK +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnUpdatedSign.lua b/MCServer/Plugins/APIDump/Hooks/OnUpdatedSign.lua new file mode 100644 index 000000000..937e6b981 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnUpdatedSign.lua @@ -0,0 +1,38 @@ +return +{ + HOOK_UPDATED_SIGN = + { + CalledWhen = "After the sign text is updated. Notification only.", + DefaultFnName = "OnUpdatedSign", -- also used as pagename + Desc = [[ + This hook is called after a sign has had its text updated. The text is already updated at this + point.</p> + <p>The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by + a plugin changing the sign text using the API.</p> + <p> + See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update, + with a chance to modify the text. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" }, + { Name = "Line1", Type = "string", Notes = "1st line of the new text" }, + { Name = "Line2", Type = "string", Notes = "2nd line of the new text" }, + { Name = "Line3", Type = "string", Notes = "3rd line of the new text" }, + { Name = "Line4", Type = "string", Notes = "4th line of the new text" }, + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." } + }, + Returns = [[ + If the function returns false or no value, other plugins' callbacks are called. If the function + returns true, no other callbacks are called. There is no overridable behavior. + ]], + }, -- HOOK_UPDATED_SIGN +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnUpdatingSign.lua b/MCServer/Plugins/APIDump/Hooks/OnUpdatingSign.lua new file mode 100644 index 000000000..d74458182 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnUpdatingSign.lua @@ -0,0 +1,58 @@ +return +{ + HOOK_UPDATING_SIGN = + { + CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.", + DefaultFnName = "OnUpdatingSign", -- also used as pagename + Desc = [[ + This hook is called when a sign text is about to be updated, either as a result of player's + manipulation or any other event, such as a plugin setting the sign text. Plugins may modify the text + or refuse the update altogether.</p> + <p> + See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" }, + { Name = "Line1", Type = "string", Notes = "1st line of the new text" }, + { Name = "Line2", Type = "string", Notes = "2nd line of the new text" }, + { Name = "Line3", Type = "string", Notes = "3rd line of the new text" }, + { Name = "Line4", Type = "string", Notes = "4th line of the new text" }, + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." } + }, + Returns = [[ + The function may return up to five values. If the function returns true as the first value, no other + callbacks are called for this event and the sign is not updated. If the function returns no value or + false as its first value, other plugins' callbacks are called.</p> + <p> + The other up to four values returned are used to update the sign text, line by line, respectively. + Note that other plugins may again update the texts (if the first value returned is false). + ]], + CodeExamples = + { + { + Title = "Add player signature", + Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:", + Code = [[ +function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player) + if (Player == nil) then + -- Not changed by a player + return false; + end + + -- Sign with playername, allow other plugins to interfere: + return false, Line1, Line2, Line3, Line4 .. Player:GetName(); +end + ]], + } + } , + }, -- HOOK_UPDATING_SIGN +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanged.lua b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanged.lua new file mode 100644 index 000000000..2a3bbe92b --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanged.lua @@ -0,0 +1,28 @@ +return +{ + HOOK_WEATHER_CHANGED = + { + CalledWhen = "The weather has changed", + DefaultFnName = "OnWeatherChanged", -- also used as pagename + Desc = [[ + This hook is called after the weather has changed in a {{cWorld|world}}. The new weather has already + been sent to the clients.</p> + <p> + See also the {{OnWeatherChanging|HOOK_WEATHER_CHANGING}} hook for a similar hook called before the + change. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather has changed" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. There is no overridable behavior. + ]], + }, -- HOOK_WEATHER_CHANGED +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua new file mode 100644 index 000000000..d36164e8e --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnWeatherChanging.lua @@ -0,0 +1,32 @@ +return +{ + HOOK_WEATHER_CHANGING = + { + CalledWhen = "The weather is about to change", + DefaultFnName = "OnWeatherChanging", -- also used as pagename + Desc = [[ + This hook is called when the current weather has expired and a new weather is selected. Plugins may + override the new weather setting.</p> + <p> + The new weather setting is sent to the clients only after this hook has been processed.</p> + <p> + See also the {{OnWeatherChanged|HOOK_WEATHER_CHANGED}} hook for a similar hook called after the + change. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather is changing" }, + { Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" }, + }, + Returns = [[ + If the function returns false or no value, the server calls other plugins' callbacks and finally + sets the weather. If the function returns true, the server takes the second returned value (wSunny + by default) and sets it as the new weather. No other plugins' callbacks are called in this case. + ]], + }, -- HOOK_WEATHER_CHANGING +} + + + + + diff --git a/MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua b/MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua new file mode 100644 index 000000000..657716d9e --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnWorldTick.lua @@ -0,0 +1,29 @@ +return +{ + HOOK_WORLD_TICK = + { + CalledWhen = "Every world tick (about 20 times per second), separately for each world", + DefaultFnName = "OnWorldTick", -- also used as pagename + Desc = [[ + This hook is called for each {{cWorld|world}} every tick (50 msec, or 20 times a second). If the + world is overloaded, the interval is larger, which is indicated by the TimeDelta parameter.</p> + <p> + This hook is called in the world's tick thread context and thus has access to all world data + guaranteed without blocking. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "World that is ticking" }, + { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds since the previous game tick. Will not be less than 50 msec" }, + }, + Returns = [[ + If the function returns false or no value, the next plugin's callback is called. If the function + returns true, no other callback is called for this event. There is no overridable behavior. + ]], + }, -- HOOK_WORLD_TICK +} + + + + + diff --git a/MCServer/Plugins/APIDump/main.lua b/MCServer/Plugins/APIDump/main_APIDump.lua index ab154dc45..de4239f7e 100644 --- a/MCServer/Plugins/APIDump/main.lua +++ b/MCServer/Plugins/APIDump/main_APIDump.lua @@ -38,9 +38,19 @@ function Initialize(Plugin) Plugin:SetName("APIDump"); Plugin:SetVersion(1); - LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) + LOG("Initialising " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) g_PluginFolder = Plugin:GetLocalFolder(); + + -- Load the API descriptions from the Classes and Hooks subfolders: + if (g_APIDesc.Classes == nil) then + g_APIDesc.Classes = {}; + end + if (g_APIDesc.Hooks == nil) then + g_APIDesc.Hooks = {}; + end + LoadAPIFiles("/Classes/", g_APIDesc.Classes); + LoadAPIFiles("/Hooks/", g_APIDesc.Hooks); -- dump all available API functions and objects: -- DumpAPITxt(); @@ -48,6 +58,8 @@ function Initialize(Plugin) -- Dump all available API object in HTML format into a subfolder: DumpAPIHtml(); + LOG("APIDump finished"); + return true end @@ -55,6 +67,29 @@ end +function LoadAPIFiles(a_Folder, a_DstTable) + local Folder = g_PluginFolder .. a_Folder; + for idx, fnam in ipairs(cFile:GetFolderContents(Folder)) do + local FileName = Folder .. fnam; + -- We only want .lua files from the folder: + if (cFile:IsFile(FileName) and fnam:match(".*%.lua$")) then + local TablesFn, Err = loadfile(FileName); + if (TablesFn == nil) then + LOGWARNING("Cannot load API descriptions from " .. FileName .. ", Lua error '" .. Err .. "'."); + else + local Tables = TablesFn(); + for k, cls in pairs(Tables) do + a_DstTable[k] = cls; + end + end -- if (TablesFn) + end -- if (is lua file) + end -- for fnam - Folder[] +end + + + + + function DumpAPITxt() LOG("Dumping all available functions to API.txt..."); function dump (prefix, a, Output) @@ -254,50 +289,53 @@ function DumpAPIHtml() end f:write([[<!DOCTYPE html> -<html> - <head> + <html> + <head> <title>MCServer API - Index</title> <link rel="stylesheet" type="text/css" href="main.css" /> - </head> - <body> + </head> + <body> <div id="content"> - <header> - <h1>MCServer API - Index</h1> - <hr /> - </header> - <p>The API reference is divided into the following sections:</p> - - <ul> - <li><a href="#classes">Class index</a></li> - <li><a href="#hooks">Hooks</a></li> - <li><a href="#extra">Extra pages</a></li> - <li><a href="#docstats">Documentation statistics</a></li> - </ul> - - <hr /> - <a name="classes"><h2>Class index</h2></a> - <p>The following classes are available in the MCServer Lua scripting language:</p> - - <ul> -]]); + <header> + <h1>MCServer API - Index</h1> + <hr /> + </header> + <p>The API reference is divided into the following sections:</p> + <ul> + <li><a href="#classes">Class index</a></li> + <li><a href="#hooks">Hooks</a></li> + <li><a href="#extra">Extra pages</a></li> + <li><a href="#docstats">Documentation statistics</a></li> + </ul> + <hr /> + <a name="classes"><h2>Class index</h2></a> + <p>The following classes are available in the MCServer Lua scripting language: + <ul> + ]]); for i, cls in ipairs(API) do - f:write(" <li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n"); + f:write("<li><a href=\"", cls.Name, ".html\">", cls.Name, "</a></li>\n"); WriteHtmlClass(cls, API); end - f:write([[ </ul> - - <hr /> - <a name="hooks"><h2>Hooks</h2></a> - - <p>A plugin can register to be called whenever an "interesting event" occurs. It does so by calling <a href="cPluginManager.html">cPluginManager</a>'s AddHook() function and implementing a callback function to handle the event.</p> - <p>A plugin can decide whether it will let the event pass through to the rest of the plugins, or hide it from them. This is determined by the return value from the hook callback function. If the function returns false or no value, the event is propagated further. If the function returns true, the processing is stopped, no other plugin receives the notification (and possibly MCServer disables the default behavior for the event). See each hook's details to see the exact behavior.</p> - - <table> - <tr> - <th>Hook name</th> - <th>Called when</th> - </tr> -]]); + f:write([[ + </ul></p> + <hr /> + <a name="hooks"><h2>Hooks</h2></a> + <p> + A plugin can register to be called whenever an "interesting event" occurs. It does so by calling + <a href="cPluginManager.html">cPluginManager</a>'s AddHook() function and implementing a callback + function to handle the event.</p> + <p> + A plugin can decide whether it will let the event pass through to the rest of the plugins, or hide it + from them. This is determined by the return value from the hook callback function. If the function + returns false or no value, the event is propagated further. If the function returns true, the processing + is stopped, no other plugin receives the notification (and possibly MCServer disables the default + behavior for the event). See each hook's details to see the exact behavior.</p> + <table> + <tr> + <th>Hook name</th> + <th>Called when</th> + </tr> + ]]); for i, hook in ipairs(Hooks) do if (hook.DefaultFnName == nil) then -- The hook is not documented yet @@ -430,6 +468,11 @@ function ReadDescriptions(a_API) -- Process the documentation for each class: for i, cls in ipairs(a_API) do + -- Initialize default values for each class: + cls.ConstantGroups = {}; + cls.NumConstantsInGroups = 0; + cls.NumConstantsInGroupsForDescendants = 0; + -- Rename special functions: for j, fn in ipairs(cls.Functions) do if (fn.Name == ".call") then @@ -562,6 +605,52 @@ function ReadDescriptions(a_API) end end -- else if (APIDesc.Variables ~= nil) + if (APIDesc.ConstantGroups ~= nil) then + -- Create links between the constants and the groups: + local NumInGroups = 0; + local NumInDescendantGroups = 0; + for j, group in pairs(APIDesc.ConstantGroups) do + group.Name = j; + group.Constants = {}; + if (type(group.Include) == "string") then + group.Include = { group.Include }; + end + local NumInGroup = 0; + for idx, incl in ipairs(group.Include or {}) do + for cidx, cons in ipairs(cls.Constants) do + if ((cons.Group == nil) and cons.Name:match(incl)) then + cons.Group = group; + table.insert(group.Constants, cons); + NumInGroup = NumInGroup + 1; + end + end -- for cidx - cls.Constants[] + end -- for idx - group.Include[] + NumInGroups = NumInGroups + NumInGroup; + if (group.ShowInDescendants) then + NumInDescendantGroups = NumInDescendantGroups + NumInGroup; + end + + -- Sort the constants: + table.sort(group.Constants, + function(c1, c2) + return (c1.Name < c2.Name); + end + ); + end -- for j - APIDesc.ConstantGroups[] + cls.ConstantGroups = APIDesc.ConstantGroups; + cls.NumConstantsInGroups = NumInGroups; + cls.NumConstantsInGroupsForDescendants = NumInDescendantGroups; + + -- Remove grouped constants from the normal list: + local NewConstants = {}; + for idx, cons in ipairs(cls.Constants) do + if (cons.Group == nil) then + table.insert(NewConstants, cons); + end + end + cls.Constants = NewConstants; + end -- if (ConstantGroups ~= nil) + else -- if (APIDesc ~= nil) -- Class is not documented at all, add all its members to Undocumented lists: @@ -740,34 +829,51 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end if (a_InheritedName ~= nil) then - cf:write(" <h2>Functions inherited from " .. a_InheritedName .. "</h2>\n"); + cf:write("<h2>Functions inherited from ", a_InheritedName, "</h2>\n"); end - cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Parameters</th>\n <th>Return value</th>\n <th>Notes</th>\n </tr>\n"); + cf:write("<table>\n<tr><th>Name</th><th>Parameters</th><th>Return value</th><th>Notes</th></tr>\n"); for i, func in ipairs(a_Functions) do - cf:write(" <tr>\n <td>" .. func.Name .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)).. "</td>\n"); - cf:write(" <td>" .. LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)).. "</td>\n"); - cf:write(" <td>" .. LinkifyString(func.Notes or "<i>(undocumented)</i>", (a_InheritedName or a_ClassAPI.Name)) .. "</td>\n </tr>\n"); + cf:write("<tr><td>", func.Name, "</td>\n"); + cf:write("<td>", LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n"); + cf:write("<td>", LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n"); + cf:write("<td>", LinkifyString(func.Notes or "<i>(undocumented)</i>", (a_InheritedName or a_ClassAPI.Name)), "</td></tr>\n"); end - cf:write(" </table>\n\n"); + cf:write("</table>\n"); end - local function WriteConstants(a_Constants, a_InheritedName) - if (#a_Constants == 0) then + local function WriteConstantTable(a_Constants, a_Source) + cf:write("<table>\n<tr><th>Name</th><th>Value</th><th>Notes</th></tr>\n"); + for i, cons in ipairs(a_Constants) do + cf:write("<tr><td>", cons.Name, "</td>\n"); + cf:write("<td>", cons.Value, "</td>\n"); + cf:write("<td>", LinkifyString(cons.Notes or "", a_Source), "</td></tr>\n"); + end + cf:write("</table>\n\n"); + end + + local function WriteConstants(a_Constants, a_ConstantGroups, a_NumConstantGroups, a_InheritedName) + if ((#a_Constants == 0) and (a_NumConstantGroups == 0)) then return; end + local Source = a_ClassAPI.Name if (a_InheritedName ~= nil) then - cf:write(" <h2>Constants inherited from " .. a_InheritedName .. "</h2>\n"); + cf:write("<h2>Constants inherited from ", a_InheritedName, "</h2>\n"); + Source = a_InheritedName; end - cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Value</th>\n <th>Notes</th>\n </tr>\n"); - for i, cons in ipairs(a_Constants) do - cf:write(" <tr>\n <td>" .. cons.Name .. "</td>\n"); - cf:write(" <td>" .. cons.Value .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(cons.Notes or "", a_InheritedName or a_ClassAPI.Name) .. "</td>\n </tr>\n"); + if (#a_Constants > 0) then + WriteConstantTable(a_Constants, Source); + end + + for k, group in pairs(a_ConstantGroups) do + if ((a_InheritedName == nil) or group.ShowInDescendants) then + cf:write("<a name='", group.Name, "'><p>"); + cf:write(LinkifyString(group.TextBefore or "", Source)); + WriteConstantTable(group.Constants, a_InheritedName or a_ClassAPI.Name); + cf:write(LinkifyString(group.TextAfter or "", Source), "</a></p>"); + end end - cf:write(" </table>\n\n"); end local function WriteVariables(a_Variables, a_InheritedName) @@ -776,16 +882,16 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end if (a_InheritedName ~= nil) then - cf:write(" <h2>Member variables inherited from " .. a_InheritedName .. "</h2>\n"); + cf:write("<h2>Member variables inherited from ", a_InheritedName, "</h2>\n"); end - cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Type</th>\n <th>Notes</th>\n </tr>\n"); + cf:write("<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n"); for i, var in ipairs(a_Variables) do - cf:write(" <tr>\n <td>" .. var.Name .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name) .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name) .. "</td>\n </tr>\n"); + cf:write("<tr><td>", var.Name, "</td>\n"); + cf:write("<td>", LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name), "</td>\n"); + cf:write("<td>", LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name), "</td>\n </tr>\n"); end - cf:write(" </table>\n\n"); + cf:write("</table>\n\n"); end local function WriteDescendants(a_Descendants) @@ -794,7 +900,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end cf:write("<ul>"); for i, desc in ipairs(a_Descendants) do - cf:write("<li><a href=\"".. desc.Name .. ".html\">" .. desc.Name .. "</a>"); + cf:write("<li><a href=\"", desc.Name, ".html\">", desc.Name, "</a>"); WriteDescendants(desc.Descendants); cf:write("</li>\n"); end @@ -811,95 +917,93 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) CurrInheritance = CurrInheritance.Inherits; end - cf:write([[<!DOCTYPE html> -<html> - <head> - <title>MCServer API - ]] .. a_ClassAPI.Name .. [[ Class</title> + cf:write([[<!DOCTYPE html><html> + <head> + <title>MCServer API - ]], a_ClassAPI.Name, [[ Class</title> <link rel="stylesheet" type="text/css" href="main.css" /> <link rel="stylesheet" type="text/css" href="prettify.css" /> <script src="prettify.js"></script> <script src="lang-lua.js"></script> - </head> - <body> + </head> + <body> <div id="content"> - <header> - <h1>]] .. a_ClassAPI.Name .. [[</h1> - <hr /> - </header> - <h1>Contents</h1> - - <ul> -]]); + <header> + <h1>]], a_ClassAPI.Name, [[</h1> + <hr /> + </header> + <h1>Contents</h1> + <p><ul> + ]]); local HasInheritance = ((#a_ClassAPI.Descendants > 0) or (a_ClassAPI.Inherits ~= nil)); - local HasConstants = (#a_ClassAPI.Constants > 0); + local HasConstants = (#a_ClassAPI.Constants > 0) or (a_ClassAPI.NumConstantsInGroups > 0); local HasFunctions = (#a_ClassAPI.Functions > 0); local HasVariables = (#a_ClassAPI.Variables > 0); for idx, cls in ipairs(InheritanceChain) do - HasConstants = HasConstants or (#cls.Constants > 0); + HasConstants = HasConstants or (#cls.Constants > 0) or (cls.NumConstantsInGroupsForDescendants > 0); HasFunctions = HasFunctions or (#cls.Functions > 0); HasVariables = HasVariables or (#cls.Variables > 0); end -- Write the table of contents: if (HasInheritance) then - cf:write(" <li><a href=\"#inherits\">Inheritance</a></li>\n"); + cf:write("<li><a href=\"#inherits\">Inheritance</a></li>\n"); end if (HasConstants) then - cf:write(" <li><a href=\"#constants\">Constants</a></li>\n"); + cf:write("<li><a href=\"#constants\">Constants</a></li>\n"); end if (HasVariables) then - cf:write(" <li><a href=\"#variables\">Member variables</a></li>\n"); + cf:write("<li><a href=\"#variables\">Member variables</a></li>\n"); end if (HasFunctions) then - cf:write(" <li><a href=\"#functions\">Functions</a></li>\n"); + cf:write("<li><a href=\"#functions\">Functions</a></li>\n"); end if (a_ClassAPI.AdditionalInfo ~= nil) then for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do - cf:write(" <li><a href=\"#additionalinfo_" .. i .. "\">" .. (additional.Header or "<i>(No header)</i>").. "</a></li>\n"); + cf:write("<li><a href=\"#additionalinfo_", i, "\">", (additional.Header or "<i>(No header)</i>"), "</a></li>\n"); end end - cf:write(" </ul>\n\n"); + cf:write("</ul></p>\n"); -- Write the class description: - cf:write(" <a name=\"desc\"><hr /><h1>" .. ClassName .. " class</h1></a>\n"); + cf:write("<hr /><a name=\"desc\"><h1>", ClassName, " class</h1></a>\n"); if (a_ClassAPI.Desc ~= nil) then - cf:write(" <p>"); + cf:write("<p>"); cf:write(LinkifyString(a_ClassAPI.Desc, ClassName)); - cf:write(" </p>\n\n"); + cf:write("</p>\n\n"); end; -- Write the inheritance, if available: if (HasInheritance) then - cf:write(" <a name=\"inherits\">\n <hr /><h1>Inheritance</h1></a>\n"); + cf:write("<hr /><a name=\"inherits\"><h1>Inheritance</h1></a>\n"); if (#InheritanceChain > 0) then - cf:write(" <p>This class inherits from the following parent classes:</p>\n\n <ul>\n"); + cf:write("<p>This class inherits from the following parent classes:<ul>\n"); for i, cls in ipairs(InheritanceChain) do - cf:write(" <li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n"); + cf:write("<li><a href=\"", cls.Name, ".html\">", cls.Name, "</a></li>\n"); end - cf:write(" </ul>\n\n"); + cf:write("</ul></p>\n"); end if (#a_ClassAPI.Descendants > 0) then - cf:write(" <p>This class has the following descendants:\n"); + cf:write("<p>This class has the following descendants:\n"); WriteDescendants(a_ClassAPI.Descendants); - cf:write(" </p>\n\n"); + cf:write("</p>\n\n"); end end -- Write the constants: if (HasConstants) then - cf:write(" <a name=\"constants\"><hr /><h1>Constants</h1></a>\n"); - WriteConstants(a_ClassAPI.Constants, nil); - g_Stats.NumTotalConstants = g_Stats.NumTotalConstants + #a_ClassAPI.Constants; + cf:write("<a name=\"constants\"><hr /><h1>Constants</h1></a>\n"); + WriteConstants(a_ClassAPI.Constants, a_ClassAPI.ConstantGroups, a_ClassAPI.NumConstantsInGroups, nil); + g_Stats.NumTotalConstants = g_Stats.NumTotalConstants + #a_ClassAPI.Constants + (a_ClassAPI.NumConstantsInGroups or 0); for i, cls in ipairs(InheritanceChain) do - WriteConstants(cls.Constants, cls.Name); + WriteConstants(cls.Constants, cls.ConstantGroups, cls.NumConstantsInGroupsForDescendants, cls.Name); end; end; -- Write the member variables: if (HasVariables) then - cf:write(" <a name=\"variables\"><hr /><h1>Member variables</h1></a>\n"); + cf:write("<a name=\"variables\"><hr /><h1>Member variables</h1></a>\n"); WriteVariables(a_ClassAPI.Variables, nil); g_Stats.NumTotalVariables = g_Stats.NumTotalVariables + #a_ClassAPI.Variables; for i, cls in ipairs(InheritanceChain) do @@ -909,7 +1013,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) -- Write the functions, including the inherited ones: if (HasFunctions) then - cf:write(" <a name=\"functions\"><hr /><h1>Functions</h1></a>\n"); + cf:write("<a name=\"functions\"><hr /><h1>Functions</h1></a>\n"); WriteFunctions(a_ClassAPI.Functions, nil); g_Stats.NumTotalFunctions = g_Stats.NumTotalFunctions + #a_ClassAPI.Functions; for i, cls in ipairs(InheritanceChain) do @@ -920,19 +1024,12 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) -- Write the additional infos: if (a_ClassAPI.AdditionalInfo ~= nil) then for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do - cf:write(" <a name=\"additionalinfo_" .. i .. "\"><h1>" .. additional.Header .. "</h1></a>\n"); + cf:write("<a name=\"additionalinfo_", i, "\"><h1>", additional.Header, "</h1></a>\n"); cf:write(LinkifyString(additional.Contents, ClassName)); end end - cf:write([[ - </div> - <script> - prettyPrint(); - </script> - </body> -</html> - ]]); + cf:write([[</div><script>prettyPrint();</script></body></html>]]); cf:close(); end @@ -949,27 +1046,26 @@ function WriteHtmlHook(a_Hook) end local HookName = a_Hook.DefaultFnName; - f:write([[<!DOCTYPE html> -<html> - <head> - <title>MCServer API - ]] .. HookName .. [[ Hook</title> + f:write([[<!DOCTYPE html><html> + <head> + <title>MCServer API - ]], HookName, [[ Hook</title> <link rel="stylesheet" type="text/css" href="main.css" /> <link rel="stylesheet" type="text/css" href="prettify.css" /> <script src="prettify.js"></script> <script src="lang-lua.js"></script> - </head> - <body> + </head> + <body> <div id="content"> - <header> - <h1>]] .. a_Hook.Name .. [[</h1> - <hr /> - </header> - <p> -]]); + <header> + <h1>]], a_Hook.Name, [[</h1> + <hr /> + </header> + <p> + ]]); f:write(LinkifyString(a_Hook.Desc, HookName)); - f:write(" </p>\n <hr /><h1>Callback function</h1>\n <p>The default name for the callback function is "); - f:write(a_Hook.DefaultFnName .. ". It has the following signature:\n\n"); - f:write(" <pre class=\"prettyprint lang-lua\">function " .. HookName .. "("); + f:write("</p>\n<hr /><h1>Callback function</h1>\n<p>The default name for the callback function is "); + f:write(a_Hook.DefaultFnName, ". It has the following signature:\n"); + f:write("<pre class=\"prettyprint lang-lua\">function ", HookName, "("); if (a_Hook.Params == nil) then a_Hook.Params = {}; end @@ -979,30 +1075,22 @@ function WriteHtmlHook(a_Hook) end f:write(param.Name); end - f:write(")</pre>\n\n <hr /><h1>Parameters:</h1>\n\n <table>\n <tr>\n <th>Name</th>\n <th>Type</th>\n <th>Notes</th>\n </tr>\n"); + f:write(")</pre>\n<hr /><h1>Parameters:</h1>\n<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n"); for i, param in ipairs(a_Hook.Params) do - f:write(" <tr>\n <td>" .. param.Name .. "</td>\n <td>" .. LinkifyString(param.Type, HookName) .. "</td>\n <td>" .. LinkifyString(param.Notes, HookName) .. "</td>\n </tr>\n"); + f:write("<tr><td>", param.Name, "</td><td>", LinkifyString(param.Type, HookName), "</td><td>", LinkifyString(param.Notes, HookName), "</td></tr>\n"); end - f:write(" </table>\n\n <p>" .. (a_Hook.Returns or "") .. "</p>\n\n"); - f:write([[ <hr /><h1>Code examples</h1> - <h2>Registering the callback</h2> - -]]); - f:write(" <pre class=\"prettyprint lang-lua\">\n"); + f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n"); + f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]); + f:write("<pre class=\"prettyprint lang-lua\">\n"); f:write([[cPluginManager.AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]); f:write("</pre>\n\n"); local Examples = a_Hook.CodeExamples or {}; for i, example in ipairs(Examples) do - f:write(" <h2>" .. (example.Title or "<i>missing Title</i>") .. "</h2>\n"); - f:write(" <p>" .. (example.Desc or "<i>missing Desc</i>") .. "</p>\n\n"); - f:write(" <pre class=\"prettyprint lang-lua\">" .. (example.Code or "<i>missing Code</i>") .. "\n </pre>\n\n"); + f:write("<h2>", (example.Title or "<i>missing Title</i>"), "</h2>\n"); + f:write("<p>", (example.Desc or "<i>missing Desc</i>"), "</p>\n"); + f:write("<pre class=\"prettyprint lang-lua\">", (example.Code or "<i>missing Code</i>"), "\n</pre>\n\n"); end - f:write([[ </div> - <script> - prettyPrint(); - </script> - </body> -</html>]]); + f:write([[</div><script>prettyPrint();</script></body></html>]]); f:close(); end @@ -1180,7 +1268,7 @@ end function WriteStats(f) local function ExportMeter(a_Percent) local Color; - if (a_Percent > 95) then + if (a_Percent > 99) then Color = "green"; elseif (a_Percent > 50) then Color = "orange"; diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core -Subproject 9ec55bcdcaf8b3eea8e98e3e502890295dda14d +Subproject de53a607f30c583e08c06b6e5eb936cd278ab8c diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index a13820eff..c9a610f71 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -28,23 +28,30 @@ function Initialize(Plugin) cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); - PluginManager = cRoot:Get():GetPluginManager(); - PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); - PluginManager:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities"); - PluginManager:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool"); - PluginManager:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API"); - PluginManager:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector"); - PluginManager:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed"); - PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed"); - PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables"); - PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds"); - PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero"); - PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value"); - PluginManager:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air"); - PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window"); - PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off"); - PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player"); - PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player"); + PM = cRoot:Get():GetPluginManager(); + PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); + PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities"); + PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool"); + PM:BindCommand("/testwnd", "debuggers", HandleTestWndCmd, "- Opens up a window using plugin API"); + PM:BindCommand("/gc", "debuggers", HandleGCCmd, "- Activates the Lua garbage collector"); + PM:BindCommand("/fast", "debuggers", HandleFastCmd, "- Switches between fast and normal movement speed"); + PM:BindCommand("/dash", "debuggers", HandleDashCmd, "- Switches between fast and normal sprinting speed"); + PM:BindCommand("/hunger", "debuggers", HandleHungerCmd, "- Lists the current hunger-related variables"); + PM:BindCommand("/poison", "debuggers", HandlePoisonCmd, "- Sets food-poisoning for 15 seconds"); + PM:BindCommand("/starve", "debuggers", HandleStarveCmd, "- Sets the food level to zero"); + PM:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "- Sets the food level to the given value"); + PM:BindCommand("/spidey", "debuggers", HandleSpideyCmd, "- Shoots a line of web blocks until it hits non-air"); + PM:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window"); + PM:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off"); + PM:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player"); + PM:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player"); + PM:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player"); + PM:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp"); + PM:BindCommand("/fill", "debuggers", HandleFill, "- Fills all block entities in current chunk with junk"); + PM:BindCommand("/fr", "debuggers", HandleFurnaceRecipe, "- Shows the furnace recipe for the currently held item"); + PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace"); + + Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers); -- Enable the following line for BlockArea / Generator interface testing: -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); @@ -846,3 +853,104 @@ end +function HandleAddExperience(a_Split, a_Player) + a_Player:DeltaExperience(200); + + return true; +end + + + + + +function HandleRemoveXp(a_Split, a_Player) + a_Player:SetCurrentExperience(0); + + return true; +end + + + + + +function HandleFill(a_Split, a_Player) + local World = a_Player:GetWorld(); + local ChunkX = a_Player:GetChunkX(); + local ChunkZ = a_Player:GetChunkZ(); + World:ForEachBlockEntityInChunk(ChunkX, ChunkZ, + function(a_BlockEntity) + local BlockType = a_BlockEntity:GetBlockType(); + if ( + (BlockType == E_BLOCK_CHEST) or + (BlockType == E_BLOCK_DISPENSER) or + (BlockType == E_BLOCK_DROPPER) or + (BlockType == E_BLOCK_FURNACE) or + (BlockType == E_BLOCK_HOPPER) + ) then + -- This block entity has items (inherits from cBlockEntityWithItems), fill it: + -- Note that we're not touching lit furnaces, don't wanna mess them up + local EntityWithItems = tolua.cast(a_BlockEntity, "cBlockEntityWithItems"); + local ItemGrid = EntityWithItems:GetContents(); + local NumSlots = ItemGrid:GetNumSlots(); + local ItemToSet = cItem(E_ITEM_GOLD_NUGGET); + for i = 0, NumSlots - 1 do + if (ItemGrid:GetSlot(i):IsEmpty()) then + ItemGrid:SetSlot(i, ItemToSet); + end + end + end + end + ); + return true; +end + + + + + +function HandleFurnaceRecipe(a_Split, a_Player) + local HeldItem = a_Player:GetEquippedItem(); + local Out, NumTicks, In = cRoot:GetFurnaceRecipe(HeldItem); + if (Out ~= nil) then + a_Player:SendMessage( + "Furnace turns " .. ItemToFullString(In) .. + " to " .. ItemToFullString(Out) .. + " in " .. NumTicks .. " ticks (" .. + tostring(NumTicks / 20) .. " seconds)." + ); + else + a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem)); + end + return true; +end + + + + + +function HandleFurnaceFuel(a_Split, a_Player) + local HeldItem = a_Player:GetEquippedItem(); + local NumTicks = cRoot:GetFurnaceFuelBurnTime(HeldItem); + if (NumTicks > 0) then + a_Player:SendMessage( + ItemToFullString(HeldItem) .. " would power a furnace for " .. NumTicks .. + " ticks (" .. tostring(NumTicks / 20) .. " seconds)." + ); + else + a_Player:SendMessage(ItemToString(HeldItem) .. " will not power furnaces."); + end + return true; +end + + + + + +function HandleRequest_Debuggers(a_Request) + local FolderContents = cFile:GetFolderContents("./"); + return "<p>The following objects have been returned by cFile:GetFolderContents():<ul><li>" .. table.concat(FolderContents, "</li><li>") .. "</li></ul></p>"; +end + + + + diff --git a/MCServer/items.ini b/MCServer/items.ini index 812168297..c09b32f17 100644 --- a/MCServer/items.ini +++ b/MCServer/items.ini @@ -119,10 +119,18 @@ redwool=35:14 blackwool=35:15 dandelion=37 -; Obsolete, use "dandelion" instead (kept for compatibility, will be removed) -flower=37 - +; Renamed in 1.7, use "poppy" instead; kept for compatibility reasons, will be removed later on. rose=38 + +flower=38 +poppy=38 +blueorchid=38:1 +allium=38:2 +redtulip=38:4 +orangetulip=38:5 +whitetulip=38:6 +pinktulip=38:7 +oxeyedaisy=38:8 brownmushroom=39 redmushroom=40 gold=41 diff --git a/Tools/RCONClient/.gitignore b/Tools/RCONClient/.gitignore new file mode 100644 index 000000000..e124797c5 --- /dev/null +++ b/Tools/RCONClient/.gitignore @@ -0,0 +1,7 @@ +Debug/ +logs/ +Release/ +*.suo +*.user +*.ncb +*.sdf diff --git a/Tools/RCONClient/Globals.cpp b/Tools/RCONClient/Globals.cpp new file mode 100644 index 000000000..13c6ae709 --- /dev/null +++ b/Tools/RCONClient/Globals.cpp @@ -0,0 +1,10 @@ + +// Globals.cpp + +// This file is used for precompiled header generation in MSVC environments + +#include "Globals.h" + + + + diff --git a/Tools/RCONClient/Globals.h b/Tools/RCONClient/Globals.h new file mode 100644 index 000000000..a3a2f2846 --- /dev/null +++ b/Tools/RCONClient/Globals.h @@ -0,0 +1,208 @@ + +// Globals.h + +// This file gets included from every module in the project, so that global symbols may be introduced easily +// Also used for precompiled header generation in MSVC environments + + + + + +// Compiler-dependent stuff: +#if defined(_MSC_VER) + // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether + #pragma warning(disable:4481) + + // Disable some warnings that we don't care about: + #pragma warning(disable:4100) + + #define OBSOLETE __declspec(deprecated) + + // No alignment needed in MSVC + #define ALIGN_8 + #define ALIGN_16 + +#elif defined(__GNUC__) + + // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)? + #define abstract + + // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) + #define override + + #define OBSOLETE __attribute__((deprecated)) + + #define ALIGN_8 __attribute__((aligned(8))) + #define ALIGN_16 __attribute__((aligned(16))) + + // Some portability macros :) + #define stricmp strcasecmp + +#else + + #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler" + + /* + // Copy and uncomment this into another #elif section based on your compiler identification + + // Explicitly mark classes as abstract (no instances can be created) + #define abstract + + // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) + #define override + + // Mark functions as obsolete, so that their usage results in a compile-time warning + #define OBSOLETE + + // Mark types / variables for alignment. Do the platforms need it? + #define ALIGN_8 + #define ALIGN_16 + */ + +#endif + + + + + +// Integral types with predefined sizes: +typedef long long Int64; +typedef int Int32; +typedef short Int16; + +typedef unsigned long long UInt64; +typedef unsigned int UInt32; +typedef unsigned short UInt16; + + + + + +// A macro to disallow the copy constructor and operator= functions +// This should be used in the private: declarations for any class that shouldn't allow copying itself +#define DISALLOW_COPY_AND_ASSIGN(TypeName) \ + TypeName(const TypeName &); \ + void operator=(const TypeName &) + +// A macro that is used to mark unused function parameters, to avoid pedantic warnings in gcc +#define UNUSED(X) (void)(X) + + + + +// OS-dependent stuff: +#ifdef _WIN32 + #define WIN32_LEAN_AND_MEAN + + #define _WIN32_WINNT 0x501 // We want to target WinXP and higher + + #include <Windows.h> + #include <winsock2.h> + #include <Ws2tcpip.h> // IPv6 stuff + + // Windows SDK defines min and max macros, messing up with our std::min and std::max usage + #undef min + #undef max + + // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant + #ifdef GetFreeSpace + #undef GetFreeSpace + #endif // GetFreeSpace +#else + #include <sys/types.h> + #include <sys/stat.h> // for mkdir + #include <sys/time.h> + #include <sys/socket.h> + #include <netinet/in.h> + #include <arpa/inet.h> + #include <netdb.h> + #include <time.h> + #include <dirent.h> + #include <errno.h> + #include <iostream> + + #include <cstdio> + #include <cstring> + #include <pthread.h> + #include <semaphore.h> + #include <errno.h> + #include <fcntl.h> +#if !defined(ANDROID_NDK) + #include <tr1/memory> +#endif +#endif + +#if !defined(ANDROID_NDK) + #define USE_SQUIRREL +#endif + +#if defined(ANDROID_NDK) + #define FILE_IO_PREFIX "/sdcard/mcserver/" +#else + #define FILE_IO_PREFIX "" +#endif + + + + + +// CRT stuff: +#include <sys/stat.h> +#include <assert.h> +#include <stdio.h> +#include <math.h> +#include <stdarg.h> +#include <time.h> + + + + + +// STL stuff: +#include <vector> +#include <list> +#include <deque> +#include <string> +#include <map> +#include <algorithm> +#include <memory> + + + + + +// Common headers (part 1, without macros): +#include "StringUtils.h" +#include "OSSupport/CriticalSection.h" +#include "OSSupport/File.h" +#include "MCLogger.h" + + + + + +// Common definitions: + +/// Evaluates to the number of elements in an array (compile-time!) +#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) + +/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) +#define KiB * 1024 + +/// Faster than (int)floorf((float)x / (float)div) +#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) ) + +// Own version of assert() that writes failed assertions to the log for review +#ifdef NDEBUG + #define ASSERT(x) ((void)0) +#else + #define ASSERT assert +#endif + +// Pretty much the same as ASSERT() but stays in Release builds +#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) + + + + + diff --git a/Tools/RCONClient/RCONClient.cpp b/Tools/RCONClient/RCONClient.cpp new file mode 100644 index 000000000..288363a66 --- /dev/null +++ b/Tools/RCONClient/RCONClient.cpp @@ -0,0 +1,332 @@ + +// RCONClient.cpp + +// Implements the main app entrypoint + +#include "Globals.h" +#include "OSSupport/Socket.h" +#include "ByteBuffer.h" + + + + + +// If set to true, verbose messages are output to stderr. Use the "-v" or "--verbose" param to turn on +bool g_IsVerbose = false; + + + + + +/// This class can read and write RCON packets to / from a connected socket +class cRCONPacketizer +{ +public: + enum + { + ptCommand = 2, + ptLogin = 3, + } ; + + cRCONPacketizer(cSocket & a_Socket); + + /// Sends the packet to the socket and waits until the response is received. + /// Returns true if response successfully received, false if the client disconnected or protocol error. + /// Dumps the reply payload to stdout. + bool SendPacket(int a_PacketType, const AString & a_PacketPayload); + +protected: + /// The socket to use for reading incoming data and writing outgoing data: + cSocket & m_Socket; + + /// The RequestID of the packet that is being sent. Incremented when the reply is received + int m_RequestID; + + /// Receives the full response and dumps its payload to stdout. + /// Returns true if successful, false if the client disconnected or protocol error. + bool ReceiveResponse(void); + + /// Parses the received response packet and dumps its payload to stdout. + /// Returns true if successful, false on protocol error + /// Assumes that the packet length has already been read from the packet + /// If the packet is successfully parsed, increments m_RequestID + bool ParsePacket(cByteBuffer & a_Buffer, int a_PacketLength); +} ; + + + + + +cRCONPacketizer::cRCONPacketizer(cSocket & a_Socket) : + m_Socket(a_Socket), + m_RequestID(0) +{ +} + + + + + +bool cRCONPacketizer::SendPacket(int a_PacketType, const AString & a_PacketPayload) +{ + // Send the packet: + cByteBuffer bb(a_PacketPayload.size() + 30); + bb.WriteLEInt(m_RequestID); + bb.WriteLEInt(a_PacketType); + bb.WriteBuf(a_PacketPayload.data(), a_PacketPayload.size()); + bb.WriteBEShort(0); // Padding + AString Packet; + bb.ReadAll(Packet); + size_t Length = Packet.size(); + if (!m_Socket.Send((const char *)&Length, 4)) + { + fprintf(stderr, "Network error while sending packet: %d (%s). Aborting.", + cSocket::GetLastError(), cSocket::GetLastErrorString().c_str() + ); + return false; + } + if (!m_Socket.Send(Packet.data(), Packet.size())) + { + fprintf(stderr, "Network error while sending packet: %d (%s). Aborting.", + cSocket::GetLastError(), cSocket::GetLastErrorString().c_str() + ); + return false; + } + + return ReceiveResponse(); +} + + + + + +bool cRCONPacketizer::ReceiveResponse(void) +{ + // Receive the response: + cByteBuffer Buffer(64 KiB); + while (true) + { + char buf[1024]; + int NumReceived = m_Socket.Receive(buf, sizeof(buf), 0); + if (NumReceived == 0) + { + fprintf(stderr, "The remote end closed the connection. Aborting."); + return false; + } + if (NumReceived < 0) + { + fprintf(stderr, "Network error while receiving response: %d, %d (%s). Aborting.", + NumReceived, cSocket::GetLastError(), cSocket::GetLastErrorString().c_str() + ); + return false; + } + Buffer.Write(buf, NumReceived); + Buffer.ResetRead(); + + // Check if the buffer contains the full packet: + if (!Buffer.CanReadBytes(14)) + { + // 14 is the minimum packet size for RCON + continue; + } + int PacketSize; + VERIFY(Buffer.ReadLEInt(PacketSize)); + if (!Buffer.CanReadBytes(PacketSize)) + { + // The packet is not complete yet + continue; + } + + // Parse the packet + return ParsePacket(Buffer, PacketSize); + } +} + + + + + +bool cRCONPacketizer::ParsePacket(cByteBuffer & a_Buffer, int a_PacketLength) +{ + // Check that the request ID is equal + bool IsValid = true; + int RequestID = 0; + VERIFY(a_Buffer.ReadLEInt(RequestID)); + if (RequestID != m_RequestID) + { + if ((RequestID == -1) && (m_RequestID == 0)) + { + fprintf(stderr, "Login failed. Aborting."); + IsValid = false; + // Continue, so that the payload is printed before the program aborts. + } + else + { + fprintf(stderr, "The server returned an invalid request ID, got %d, exp. %d. Aborting.", RequestID, m_RequestID); + return false; + } + } + + // Check the packet type: + int PacketType = 0; + VERIFY(a_Buffer.ReadLEInt(PacketType)); + if (PacketType != ptCommand) + { + fprintf(stderr, "The server returned an unknown packet type: %d. Aborting.", PacketType); + IsValid = false; + // Continue, so that the payload is printed before the program aborts. + } + + AString Payload; + VERIFY(a_Buffer.ReadString(Payload, a_PacketLength - 10)); + + // Dump the payload to stdout, in a binary mode + fwrite(Payload.data(), Payload.size(), 1, stdout); + + if (IsValid) + { + m_RequestID++; + return true; + } + return false; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// main: + +int RealMain(int argc, char * argv[]) +{ + new cMCLogger; // Create a new logger + + // Parse the cmdline params for server IP, port, password and the commands to send: + AString ServerAddress, Password; + int ServerPort = -1; + AStringVector Commands; + for (int i = 1; i < argc; i++) + { + if (((NoCaseCompare(argv[i], "-s") == 0) || (NoCaseCompare(argv[i], "--server") == 0)) && (i < argc - 1)) + { + ServerAddress = argv[i + 1]; + i++; + continue; + } + if (((NoCaseCompare(argv[i], "-p") == 0) || (NoCaseCompare(argv[i], "--port") == 0)) && (i < argc - 1)) + { + ServerPort = atoi(argv[i + 1]); + i++; + continue; + } + if (((NoCaseCompare(argv[i], "-w") == 0) || (NoCaseCompare(argv[i], "--password") == 0)) && (i < argc - 1)) + { + Password = argv[i + 1]; + i++; + continue; + } + if (((NoCaseCompare(argv[i], "-c") == 0) || (NoCaseCompare(argv[i], "--cmd") == 0) || (NoCaseCompare(argv[i], "--command") == 0)) && (i < argc - 1)) + { + Commands.push_back(argv[i + 1]); + i++; + continue; + } + if (((NoCaseCompare(argv[i], "-f") == 0) || (NoCaseCompare(argv[i], "--file") == 0)) && (i < argc - 1)) + { + i++; + cFile f(argv[i], cFile::fmRead); + if (!f.IsOpen()) + { + fprintf(stderr, "Cannot read commands from file \"%s\", aborting.", argv[i]); + return 2; + } + AString cmd; + f.ReadRestOfFile(cmd); + Commands.push_back(cmd); + continue; + } + if ((NoCaseCompare(argv[i], "-v") == 0) || (NoCaseCompare(argv[i], "--verbose") == 0)) + { + fprintf(stderr, "Verbose output enabled\n"); + g_IsVerbose = true; + continue; + } + fprintf(stderr, "Unknown parameter: \"%s\". Aborting.", argv[i]); + return 1; + } // for i - argv[] + + if (ServerAddress.empty() || (ServerPort < 0)) + { + fprintf(stderr, "Server address or port not set. Use the --server and --port parameters to set them. Aborting."); + return 1; + } + + // Connect: + if (cSocket::WSAStartup() != 0) + { + fprintf(stderr, "Cannot initialize network stack. Aborting\n"); + return 6; + } + if (g_IsVerbose) + { + fprintf(stderr, "Connecting to \"%s:%d\"...\n", ServerAddress.c_str(), ServerPort); + } + cSocket s = cSocket::CreateSocket(cSocket::IPv4); + if (!s.ConnectIPv4(ServerAddress, (unsigned short)ServerPort)) + { + fprintf(stderr, "Cannot connect to \"%s:%d\": %s\n", ServerAddress.c_str(), ServerPort, cSocket::GetLastErrorString().c_str()); + return 3; + } + cRCONPacketizer Packetizer(s); + + // Authenticate using the provided password: + if (!Password.empty()) + { + if (g_IsVerbose) + { + fprintf(stderr, "Sending the login packet...\n"); + } + if (!Packetizer.SendPacket(cRCONPacketizer::ptLogin, Password)) + { + // Error message has already been printed, bail out + return 4; + } + } + else + { + if (g_IsVerbose) + { + fprintf(stderr, "No password provided, not sending a login packet.\n"); + } + } + + for (AStringVector::const_iterator itr = Commands.begin(), end = Commands.end(); itr != end; ++itr) + { + if (g_IsVerbose) + { + fprintf(stderr, "Sending command \"%s\"...\n", itr->c_str()); + } + if (!Packetizer.SendPacket(cRCONPacketizer::ptCommand, *itr)) + { + return 5; + } + } + + return 0; +} + + + + + +int main(int argc, char * argv[]) +{ + // This redirection function is only so that debugging the program is easier in MSVC - when RealMain exits, it's still possible to place a breakpoint + int res = RealMain(argc, argv); + return res; +} + + + + diff --git a/Tools/RCONClient/RCONClient.sln b/Tools/RCONClient/RCONClient.sln new file mode 100644 index 000000000..0a8596e43 --- /dev/null +++ b/Tools/RCONClient/RCONClient.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual C++ Express 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RCONClient", "RCONClient.vcproj", "{1A48B032-07D0-4DDD-8362-66C0FC7F7849}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Debug|Win32.ActiveCfg = Debug|Win32 + {1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Debug|Win32.Build.0 = Debug|Win32 + {1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Release|Win32.ActiveCfg = Release|Win32 + {1A48B032-07D0-4DDD-8362-66C0FC7F7849}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/Tools/RCONClient/RCONClient.vcproj b/Tools/RCONClient/RCONClient.vcproj new file mode 100644 index 000000000..59d0b3b74 --- /dev/null +++ b/Tools/RCONClient/RCONClient.vcproj @@ -0,0 +1,287 @@ +<?xml version="1.0" encoding="windows-1250"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9,00" + Name="RCONClient" + ProjectGUID="{1A48B032-07D0-4DDD-8362-66C0FC7F7849}" + RootNamespace="RCONClient" + Keyword="Win32Proj" + TargetFrameworkVersion="196613" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="../../source" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="Globals.h" + WarningLevel="3" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + LinkIncremental="2" + GenerateDebugInformation="true" + SubSystem="1" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + EnableIntrinsicFunctions="true" + AdditionalIncludeDirectories="../../source" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="Globals.h" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + LinkIncremental="1" + GenerateDebugInformation="true" + SubSystem="1" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" + > + <File + RelativePath=".\Globals.cpp" + > + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1" + /> + </FileConfiguration> + </File> + <File + RelativePath=".\Globals.h" + > + </File> + <File + RelativePath=".\RCONClient.cpp" + > + </File> + <Filter + Name="shared" + > + <File + RelativePath="..\..\source\ByteBuffer.cpp" + > + </File> + <File + RelativePath="..\..\source\ByteBuffer.h" + > + </File> + <File + RelativePath="..\..\source\Log.cpp" + > + </File> + <File + RelativePath="..\..\source\Log.h" + > + </File> + <File + RelativePath="..\..\source\MCLogger.cpp" + > + </File> + <File + RelativePath="..\..\source\MCLogger.h" + > + </File> + <File + RelativePath="..\..\source\StringUtils.cpp" + > + </File> + <File + RelativePath="..\..\source\StringUtils.h" + > + </File> + <Filter + Name="OSSupport" + > + <File + RelativePath="..\..\source\OSSupport\CriticalSection.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\CriticalSection.h" + > + </File> + <File + RelativePath="..\..\source\OSSupport\File.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\File.h" + > + </File> + <File + RelativePath="..\..\source\OSSupport\IsThread.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\IsThread.h" + > + </File> + <File + RelativePath="..\..\source\OSSupport\Socket.cpp" + > + </File> + <File + RelativePath="..\..\source\OSSupport\Socket.h" + > + </File> + </Filter> + </Filter> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav" + UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" + > + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/VC2013/.gitignore b/VC2013/.gitignore index d958abab6..9d46443bd 100644 --- a/VC2013/.gitignore +++ b/VC2013/.gitignore @@ -7,3 +7,4 @@ ipch/** *.ncb *.suo *.obj +*.sdf diff --git a/VC2013/MCServer.sdf b/VC2013/MCServer.sdf Binary files differdeleted file mode 100644 index f0501bef6..000000000 --- a/VC2013/MCServer.sdf +++ /dev/null diff --git a/src/Bindings.cpp b/src/Bindings.cpp index 93c66d233..ad3ad8423 100644 --- a/src/Bindings.cpp +++ b/src/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:19. +** Generated automatically by tolua++-1.0.92 on 11/23/13 19:57:30. */ #ifndef __cplusplus @@ -190,7 +190,7 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cThrownEnderPearlEntity"); tolua_usertype(tolua_S,"cFurnaceEntity"); tolua_usertype(tolua_S,"cEntity"); - tolua_usertype(tolua_S,"cCuboid"); + tolua_usertype(tolua_S,"cExpBottleEntity"); tolua_usertype(tolua_S,"cEnchantments"); tolua_usertype(tolua_S,"cMonster"); tolua_usertype(tolua_S,"cPluginLua"); @@ -199,9 +199,8 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPickup"); tolua_usertype(tolua_S,"sWebAdminPage"); tolua_usertype(tolua_S,"cFireChargeEntity"); - tolua_usertype(tolua_S,"cWorld"); + tolua_usertype(tolua_S,"cClientHandle"); tolua_usertype(tolua_S,"cChunkDesc"); - tolua_usertype(tolua_S,"cFurnaceRecipe"); tolua_usertype(tolua_S,"cPluginManager"); tolua_usertype(tolua_S,"Vector3f"); tolua_usertype(tolua_S,"cCraftingRecipes"); @@ -212,49 +211,51 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cLineBlockTracer"); tolua_usertype(tolua_S,"cListeners"); tolua_usertype(tolua_S,"cThrownSnowballEntity"); - tolua_usertype(tolua_S,"Vector3d"); + tolua_usertype(tolua_S,"cFireworkEntity"); tolua_usertype(tolua_S,"TakeDamageInfo"); tolua_usertype(tolua_S,"cCraftingRecipe"); tolua_usertype(tolua_S,"cPlugin"); tolua_usertype(tolua_S,"cItemGrid"); tolua_usertype(tolua_S,"cHTTPServer::cCallbacks"); tolua_usertype(tolua_S,"cLuaWindow"); - tolua_usertype(tolua_S,"cInventory"); + tolua_usertype(tolua_S,"cServer"); tolua_usertype(tolua_S,"cHopperEntity"); tolua_usertype(tolua_S,"std::vector<AString>"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); tolua_usertype(tolua_S,"cWindow"); tolua_usertype(tolua_S,"cCraftingGrid"); - tolua_usertype(tolua_S,"cItem"); + tolua_usertype(tolua_S,"cWorld"); tolua_usertype(tolua_S,"cBlockArea"); + tolua_usertype(tolua_S,"cItem"); + tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cArrowEntity"); tolua_usertype(tolua_S,"cDropSpenserEntity"); - tolua_usertype(tolua_S,"cGroup"); tolua_usertype(tolua_S,"cTracer"); tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"cCuboid"); tolua_usertype(tolua_S,"cNoteEntity"); tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); - tolua_usertype(tolua_S,"cPlayer"); - tolua_usertype(tolua_S,"cServer"); - tolua_usertype(tolua_S,"cSignEntity"); + tolua_usertype(tolua_S,"Vector3d"); tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"cItems"); - tolua_usertype(tolua_S,"cClientHandle"); - tolua_usertype(tolua_S,"cIniFile"); tolua_usertype(tolua_S,"cWebPlugin"); - tolua_usertype(tolua_S,"cChatColor"); - tolua_usertype(tolua_S,"cPawn"); - tolua_usertype(tolua_S,"cThrownEggEntity"); - tolua_usertype(tolua_S,"cGroupManager"); tolua_usertype(tolua_S,"cWebAdmin"); + tolua_usertype(tolua_S,"cChatColor"); + tolua_usertype(tolua_S,"cIniFile"); tolua_usertype(tolua_S,"HTTPRequest"); - tolua_usertype(tolua_S,"cProjectileEntity"); tolua_usertype(tolua_S,"HTTPFormData"); + tolua_usertype(tolua_S,"cPawn"); + tolua_usertype(tolua_S,"cPlayer"); + tolua_usertype(tolua_S,"cGroupManager"); + tolua_usertype(tolua_S,"cSignEntity"); tolua_usertype(tolua_S,"cItemGrid::cListener"); + tolua_usertype(tolua_S,"cProjectileEntity"); tolua_usertype(tolua_S,"cDropperEntity"); + tolua_usertype(tolua_S,"cInventory"); + tolua_usertype(tolua_S,"cThrownEggEntity"); } /* method: new of class cIniFile */ @@ -2302,6 +2303,37 @@ static int tolua_AllToLua_cFile_CreateFolder00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: ReadWholeFile of class cFile */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFile_ReadWholeFile00 +static int tolua_AllToLua_cFile_ReadWholeFile00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cFile",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + const AString a_FileName = ((const AString) tolua_tocppstring(tolua_S,2,0)); + { + AString tolua_ret = (AString) cFile::ReadWholeFile(a_FileName); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); + tolua_pushcppstring(tolua_S,(const char*)a_FileName); + } + } + return 2; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ReadWholeFile'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* function: BlockStringToType */ #ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00 static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S) @@ -7650,9 +7682,9 @@ static int tolua_AllToLua_cEntity_IsInvisible00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetExperience of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetExperience00 -static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S) +/* method: SetCurrentExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetCurrentExperience00 +static int tolua_AllToLua_cPlayer_SetCurrentExperience00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7666,27 +7698,27 @@ static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S) #endif { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_XpTotal = ((int) tolua_tonumber(tolua_S,2,0)); + short a_XpTotal = ((short) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetExperience'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetCurrentExperience'", NULL); #endif { - bool tolua_ret = (bool) self->SetExperience(a_XpTotal); + bool tolua_ret = (bool) self->SetCurrentExperience(a_XpTotal); tolua_pushboolean(tolua_S,(bool)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetExperience'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetCurrentExperience'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: AddExperience of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddExperience00 -static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S) +/* method: DeltaExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_DeltaExperience00 +static int tolua_AllToLua_cPlayer_DeltaExperience00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7700,27 +7732,27 @@ static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S) #endif { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_Xp_delta = ((int) tolua_tonumber(tolua_S,2,0)); + short a_Xp_delta = ((short) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddExperience'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeltaExperience'", NULL); #endif { - int tolua_ret = (int) self->AddExperience(a_Xp_delta); + short tolua_ret = (short) self->DeltaExperience(a_Xp_delta); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddExperience'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'DeltaExperience'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: XpGetTotal of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetTotal00 -static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S) +/* method: GetXpLifetimeTotal of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpLifetimeTotal00 +static int tolua_AllToLua_cPlayer_GetXpLifetimeTotal00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7734,25 +7766,25 @@ static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S) { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetTotal'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpLifetimeTotal'", NULL); #endif { - int tolua_ret = (int) self->XpGetTotal(); + short tolua_ret = (short) self->GetXpLifetimeTotal(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetTotal'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetXpLifetimeTotal'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: XpGetLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetLevel00 -static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S) +/* method: GetCurrentXp of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetCurrentXp00 +static int tolua_AllToLua_cPlayer_GetCurrentXp00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7766,25 +7798,25 @@ static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S) { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetLevel'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCurrentXp'", NULL); #endif { - int tolua_ret = (int) self->XpGetLevel(); + short tolua_ret = (short) self->GetCurrentXp(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetLevel'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetCurrentXp'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: XpGetPercentage of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetPercentage00 -static int tolua_AllToLua_cPlayer_XpGetPercentage00(lua_State* tolua_S) +/* method: GetXpLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpLevel00 +static int tolua_AllToLua_cPlayer_GetXpLevel00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7798,17 +7830,109 @@ static int tolua_AllToLua_cPlayer_XpGetPercentage00(lua_State* tolua_S) { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetPercentage'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpLevel'", NULL); #endif { - float tolua_ret = (float) self->XpGetPercentage(); + short tolua_ret = (short) self->GetXpLevel(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetPercentage'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetXpLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetXpPercentage of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpPercentage00 +static int tolua_AllToLua_cPlayer_GetXpPercentage00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpPercentage'", NULL); +#endif + { + float tolua_ret = (float) self->GetXpPercentage(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetXpPercentage'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: XpForLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpForLevel00 +static int tolua_AllToLua_cPlayer_XpForLevel00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short int a_Level = ((short int) tolua_tonumber(tolua_S,2,0)); + { + short tolua_ret = (short) cPlayer::XpForLevel(a_Level); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'XpForLevel'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: CalcLevelFromXp of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CalcLevelFromXp00 +static int tolua_AllToLua_cPlayer_CalcLevelFromXp00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertable(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + short int a_CurrentXp = ((short int) tolua_tonumber(tolua_S,2,0)); + { + short tolua_ret = (short) cPlayer::CalcLevelFromXp(a_CurrentXp); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'CalcLevelFromXp'.",&tolua_err); return 0; #endif } @@ -19621,33 +19745,31 @@ static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: GetFurnaceRecipe of class cRoot */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceRecipe00 -static int tolua_AllToLua_cRoot_GetFurnaceRecipe00(lua_State* tolua_S) +/* method: GetFurnaceFuelBurnTime of class cRoot */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00 +static int tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) + !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { - cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0); -#ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFurnaceRecipe'", NULL); -#endif + const cItem* a_Fuel = ((const cItem*) tolua_tousertype(tolua_S,2,0)); { - cFurnaceRecipe* tolua_ret = (cFurnaceRecipe*) self->GetFurnaceRecipe(); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceRecipe"); + int tolua_ret = (int) cRoot::GetFurnaceFuelBurnTime(*a_Fuel); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFurnaceRecipe'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetFurnaceFuelBurnTime'.",&tolua_err); return 0; #endif } @@ -29447,6 +29569,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsFile",tolua_AllToLua_cFile_IsFile00); tolua_function(tolua_S,"GetSize",tolua_AllToLua_cFile_GetSize00); tolua_function(tolua_S,"CreateFolder",tolua_AllToLua_cFile_CreateFolder00); + tolua_function(tolua_S,"ReadWholeFile",tolua_AllToLua_cFile_ReadWholeFile00); tolua_endmodule(tolua_S); tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR); tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE); @@ -30417,11 +30540,14 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS); tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL); tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS); - tolua_function(tolua_S,"SetExperience",tolua_AllToLua_cPlayer_SetExperience00); - tolua_function(tolua_S,"AddExperience",tolua_AllToLua_cPlayer_AddExperience00); - tolua_function(tolua_S,"XpGetTotal",tolua_AllToLua_cPlayer_XpGetTotal00); - tolua_function(tolua_S,"XpGetLevel",tolua_AllToLua_cPlayer_XpGetLevel00); - tolua_function(tolua_S,"XpGetPercentage",tolua_AllToLua_cPlayer_XpGetPercentage00); + tolua_function(tolua_S,"SetCurrentExperience",tolua_AllToLua_cPlayer_SetCurrentExperience00); + tolua_function(tolua_S,"DeltaExperience",tolua_AllToLua_cPlayer_DeltaExperience00); + tolua_function(tolua_S,"GetXpLifetimeTotal",tolua_AllToLua_cPlayer_GetXpLifetimeTotal00); + tolua_function(tolua_S,"GetCurrentXp",tolua_AllToLua_cPlayer_GetCurrentXp00); + tolua_function(tolua_S,"GetXpLevel",tolua_AllToLua_cPlayer_GetXpLevel00); + tolua_function(tolua_S,"GetXpPercentage",tolua_AllToLua_cPlayer_GetXpPercentage00); + tolua_function(tolua_S,"XpForLevel",tolua_AllToLua_cPlayer_XpForLevel00); + tolua_function(tolua_S,"CalcLevelFromXp",tolua_AllToLua_cPlayer_CalcLevelFromXp00); tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00); tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00); tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00); @@ -30509,6 +30635,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"pkEnderPearl",cProjectileEntity::pkEnderPearl); tolua_constant(tolua_S,"pkExpBottle",cProjectileEntity::pkExpBottle); tolua_constant(tolua_S,"pkSplashPotion",cProjectileEntity::pkSplashPotion); + tolua_constant(tolua_S,"pkFirework",cProjectileEntity::pkFirework); tolua_constant(tolua_S,"pkWitherSkull",cProjectileEntity::pkWitherSkull); tolua_constant(tolua_S,"pkFishingFloat",cProjectileEntity::pkFishingFloat); tolua_function(tolua_S,"GetProjectileKind",tolua_AllToLua_cProjectileEntity_GetProjectileKind00); @@ -30538,6 +30665,12 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_cclass(tolua_S,"cThrownSnowballEntity","cThrownSnowballEntity","cProjectileEntity",NULL); tolua_beginmodule(tolua_S,"cThrownSnowballEntity"); tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cExpBottleEntity","cExpBottleEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cExpBottleEntity"); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cFireworkEntity","cFireworkEntity","cProjectileEntity",NULL); + tolua_beginmodule(tolua_S,"cFireworkEntity"); + tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cGhastFireballEntity","cGhastFireballEntity","cProjectileEntity",NULL); tolua_beginmodule(tolua_S,"cGhastFireballEntity"); tolua_endmodule(tolua_S); @@ -31022,7 +31155,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetPrimaryServerVersion",tolua_AllToLua_cRoot_SetPrimaryServerVersion00); tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00); tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00); - tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00); + tolua_function(tolua_S,"GetFurnaceFuelBurnTime",tolua_AllToLua_cRoot_GetFurnaceFuelBurnTime00); tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00); tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00); tolua_function(tolua_S,"QueueExecuteConsoleCommand",tolua_AllToLua_cRoot_QueueExecuteConsoleCommand00); diff --git a/src/Bindings.h b/src/Bindings.h index 13f398a4d..bc8589293 100644 --- a/src/Bindings.h +++ b/src/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/15/13 10:14:20. +** Generated automatically by tolua++-1.0.92 on 11/23/13 19:57:31. */ /* Exported function */ diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index a2de3160a..0d358b556 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -52,6 +52,11 @@ public: /// Returns NULL for unknown block types static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL); + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates + { + return "cBlockEntity"; + } + // tolua_begin // Position, in absolute block coordinates: diff --git a/src/BlockID.cpp b/src/BlockID.cpp index f8949577e..a4a1ab2d8 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -461,23 +461,26 @@ eDimension StringToDimension(const AString & a_DimensionString) /// Translates damage type constant to a string representation (built-in). AString DamageTypeToString(eDamageType a_DamageType) { + // Make sure to keep this alpha-sorted. switch (a_DamageType) { + case dtAdmin: return "dtAdmin"; case dtAttack: return "dtAttack"; - case dtRangedAttack: return "dtRangedAttack"; - case dtLightning: return "dtLightning"; - case dtFalling: return "dtFalling"; - case dtDrowning: return "dtDrowning"; - case dtSuffocating: return "dtSuffocation"; - case dtStarving: return "dtStarving"; case dtCactusContact: return "dtCactusContact"; - case dtLavaContact: return "dtLavaContact"; - case dtPoisoning: return "dtPoisoning"; - case dtOnFire: return "dtOnFire"; + case dtDrowning: return "dtDrowning"; + case dtEnderPearl: return "dtEnderPearl"; + case dtFalling: return "dtFalling"; case dtFireContact: return "dtFireContact"; case dtInVoid: return "dtInVoid"; + case dtLavaContact: return "dtLavaContact"; + case dtLightning: return "dtLightning"; + case dtOnFire: return "dtOnFire"; + case dtPoisoning: return "dtPoisoning"; case dtPotionOfHarming: return "dtPotionOfHarming"; - case dtAdmin: return "dtAdmin"; + case dtRangedAttack: return "dtRangedAttack"; + case dtStarving: return "dtStarving"; + case dtSuffocating: return "dtSuffocation"; + } // Unknown damage type: @@ -666,13 +669,13 @@ public: g_BlockTransparent[E_BLOCK_FLOWER_POT] = true; g_BlockTransparent[E_BLOCK_GLASS] = true; g_BlockTransparent[E_BLOCK_GLASS_PANE] = true; - g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true; - g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true; + g_BlockTransparent[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = true; g_BlockTransparent[E_BLOCK_ICE] = true; g_BlockTransparent[E_BLOCK_IRON_DOOR] = true; g_BlockTransparent[E_BLOCK_LAVA] = true; g_BlockTransparent[E_BLOCK_LEAVES] = true; g_BlockTransparent[E_BLOCK_LEVER] = true; + g_BlockTransparent[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = true; g_BlockTransparent[E_BLOCK_MELON_STEM] = true; g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true; g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true; @@ -684,6 +687,8 @@ public: g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true; g_BlockTransparent[E_BLOCK_SIGN_POST] = true; g_BlockTransparent[E_BLOCK_SNOW] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true; + g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true; g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true; g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true; g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true; @@ -697,7 +702,7 @@ public: // TODO: Any other transparent blocks? - // One hit break blocks + // One hit break blocks: g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true; g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true; g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true; @@ -708,7 +713,6 @@ public: g_BlockOneHitDig[E_BLOCK_FLOWER] = true; g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true; g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true; - g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true; g_BlockOneHitDig[E_BLOCK_MELON_STEM] = true; g_BlockOneHitDig[E_BLOCK_POTATOES] = true; g_BlockOneHitDig[E_BLOCK_PUMPKIN_STEM] = true; @@ -724,7 +728,7 @@ public: g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true; g_BlockOneHitDig[E_BLOCK_TORCH] = true; - // Blocks that breaks when pushed by piston + // Blocks that break when pushed by piston: g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true; g_BlockPistonBreakable[E_BLOCK_AIR] = true; g_BlockPistonBreakable[E_BLOCK_BED] = true; @@ -762,11 +766,12 @@ public: g_BlockPistonBreakable[E_BLOCK_TORCH] = true; g_BlockPistonBreakable[E_BLOCK_VINES] = true; g_BlockPistonBreakable[E_BLOCK_WATER] = true; + g_BlockPistonBreakable[E_BLOCK_WOODEN_BUTTON] = true; g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true; g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true; - // Blocks that can be snowed over: + // Blocks that cannot be snowed over: g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false; g_BlockIsSnowable[E_BLOCK_AIR] = false; g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false; @@ -782,7 +787,6 @@ public: g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false; g_BlockIsSnowable[E_BLOCK_LAVA] = false; g_BlockIsSnowable[E_BLOCK_LILY_PAD] = false; - g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false; g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false; g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false; g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false; @@ -793,6 +797,8 @@ public: g_BlockIsSnowable[E_BLOCK_SAPLING] = false; g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false; g_BlockIsSnowable[E_BLOCK_SNOW] = false; + g_BlockIsSnowable[E_BLOCK_STAINED_GLASS] = false; + g_BlockIsSnowable[E_BLOCK_STAINED_GLASS_PANE] = false; g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false; g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false; g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false; @@ -803,7 +809,7 @@ public: g_BlockIsSnowable[E_BLOCK_WATER] = false; - // Blocks that don't drop without a special tool + // Blocks that don't drop without a special tool: g_BlockRequiresSpecialTool[E_BLOCK_BRICK] = true; g_BlockRequiresSpecialTool[E_BLOCK_CAULDRON] = true; g_BlockRequiresSpecialTool[E_BLOCK_COAL_ORE] = true; @@ -838,7 +844,7 @@ public: g_BlockRequiresSpecialTool[E_BLOCK_STONE_SLAB] = true; g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true; - // Nonsolid Blocks: + // Nonsolid blocks: g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false; g_BlockIsSolid[E_BLOCK_AIR] = false; g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false; @@ -857,11 +863,8 @@ public: g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_MELON_STEM] = false; g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false; - g_BlockIsSolid[E_BLOCK_PISTON] = false; g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false; g_BlockIsSolid[E_BLOCK_RAIL] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false; @@ -884,7 +887,7 @@ public: g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false; - // Torch placeable + // Torch placeable blocks: g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true; g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true; g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true; @@ -930,7 +933,7 @@ public: g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; - g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true; g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; @@ -952,3 +955,4 @@ public: + diff --git a/src/Blocks/BlockButton.cpp b/src/Blocks/BlockButton.cpp index 1011f9351..19b055b62 100644 --- a/src/Blocks/BlockButton.cpp +++ b/src/Blocks/BlockButton.cpp @@ -17,21 +17,14 @@ cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType) void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { - // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. + // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - - if (Meta & 0x08) - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - } - else - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); - } - - // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset) - a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25); + + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); + + // Queue a button reset (unpress) + a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30); } diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index e3f655bfa..15649acc0 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -14,11 +14,11 @@ public: virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; - + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 - a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0)); + a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } @@ -51,10 +51,10 @@ public: { switch (a_BlockFace) { - case BLOCK_FACE_ZP: { return 0x4; } - case BLOCK_FACE_ZM: { return 0x3; } - case BLOCK_FACE_XP: { return 0x2; } - case BLOCK_FACE_XM: { return 0x1; } + case BLOCK_FACE_ZM: { return 0x4; } + case BLOCK_FACE_ZP: { return 0x3; } + case BLOCK_FACE_XM: { return 0x2; } + case BLOCK_FACE_XP: { return 0x1; } default: { ASSERT(!"Unhandled block face!"); @@ -62,6 +62,30 @@ public: } } } + + inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x7) + { + case 0x1: return BLOCK_FACE_XP; + case 0x2: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_ZP; + case 0x4: return BLOCK_FACE_ZM; + default: + { + ASSERT(!"Unhandled block meta!"); + return BLOCK_FACE_NONE; + } + } + } + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); + return (a_RelY > 0) && (g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ)]); + } } ; diff --git a/src/Blocks/BlockComparator.cpp b/src/Blocks/BlockComparator.cpp index b4e5a55d0..8bc0ac5ac 100644 --- a/src/Blocks/BlockComparator.cpp +++ b/src/Blocks/BlockComparator.cpp @@ -1,7 +1,7 @@ #include "Globals.h" #include "BlockComparator.h" -#include "../Simulator/RedstoneSimulator.h" +#include "BlockRedstoneRepeater.h" #include "../Entities/Player.h" @@ -44,7 +44,7 @@ bool cBlockComparatorHandler::GetPlacementBlockTypeMeta( ) { a_BlockType = m_BlockType; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation()); return true; } diff --git a/src/Blocks/BlockLever.cpp b/src/Blocks/BlockLever.cpp index a9bd6c990..2739fa3a9 100644 --- a/src/Blocks/BlockLever.cpp +++ b/src/Blocks/BlockLever.cpp @@ -19,18 +19,11 @@ cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType) void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { - // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. + // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); - a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); - if (Meta & 0x08) - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - } - else - { - a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); - } + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 5553170e2..fe7ecdf7e 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -1,7 +1,6 @@ #pragma once #include "BlockHandler.h" -#include "../Simulator/RedstoneSimulator.h" @@ -37,11 +36,27 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = cRedstoneSimulator::LeverDirectionToMetaData(a_BlockFace); + a_BlockMeta = LeverDirectionToMetaData(a_BlockFace); return true; } + inline static NIBBLETYPE LeverDirectionToMetaData(char a_Dir) + { + // Determine lever direction: + switch (a_Dir) + { + case BLOCK_FACE_TOP: return 0x6; + case BLOCK_FACE_EAST: return 0x1; + case BLOCK_FACE_WEST: return 0x2; + case BLOCK_FACE_SOUTH: return 0x3; + case BLOCK_FACE_NORTH: return 0x4; + case BLOCK_FACE_BOTTOM: return 0x0; + default: return 0x6; + } + } + + virtual const char * GetStepSound(void) override { return "step.wood"; diff --git a/src/Blocks/BlockRedstoneRepeater.cpp b/src/Blocks/BlockRedstoneRepeater.cpp index 72ea21012..3ab5bc559 100644 --- a/src/Blocks/BlockRedstoneRepeater.cpp +++ b/src/Blocks/BlockRedstoneRepeater.cpp @@ -1,7 +1,6 @@ #include "Globals.h" #include "BlockRedstoneRepeater.h" -#include "../Simulator/RedstoneSimulator.h" #include "../Entities/Player.h" @@ -42,7 +41,7 @@ bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta( ) { a_BlockType = m_BlockType; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRotation()); return true; } diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index 958841a34..a61121d3a 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -48,6 +48,33 @@ public: { return "step.wood"; } + + + inline static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation) + { + a_Rotation += 90 + 45; // So its not aligned with axis + if (a_Rotation > 360) + { + a_Rotation -= 360; + } + + if ((a_Rotation >= 0) && (a_Rotation < 90)) + { + return 0x1; + } + else if ((a_Rotation >= 180) && (a_Rotation < 270)) + { + return 0x3; + } + else if ((a_Rotation >= 90) && (a_Rotation < 180)) + { + return 0x2; + } + else + { + return 0x0; + } + } } ; diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 36383a524..72a313126 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -169,8 +169,6 @@ public: virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { char Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ)); - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true); BLOCKTYPE BlockInQuestion; diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 1cdd2f430..8f2b76c1f 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -13,6 +13,25 @@ +// Try to determine endianness: +#if ( \ + defined(__i386__) || defined(__alpha__) || \ + defined(__ia64) || defined(__ia64__) || \ + defined(_M_IX86) || defined(_M_IA64) || \ + defined(_M_ALPHA) || defined(__amd64) || \ + defined(__amd64__) || defined(_M_AMD64) || \ + defined(__x86_64) || defined(__x86_64__) || \ + defined(_M_X64) || defined(__bfin__) || \ + defined(__ARMEL__) || \ + (defined(_WIN32) && defined(__ARM__) && defined(_MSC_VER)) \ +) + #define IS_LITTLE_ENDIAN +#elif defined (__ARMEB__) + #define IS_BIG_ENDIAN +#else + #error Cannot determine endianness of this platform +#endif + // If a string sent over the protocol is larger than this, a warning is emitted to the console #define MAX_STRING_SIZE (512 KiB) @@ -416,6 +435,25 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) +bool cByteBuffer::ReadLEInt(int & a_Value) +{ + CHECK_THREAD; + CheckValid(); + NEEDBYTES(4); + ReadBuf(&a_Value, 4); + + #ifdef IS_BIG_ENDIAN + // Convert: + a_Value = ((a_Value >> 24) & 0xff) | ((a_Value >> 16) & 0xff00) | ((a_Value >> 8) & 0xff0000) | (a_Value & 0xff000000); + #endif + + return true; +} + + + + + bool cByteBuffer::WriteChar(char a_Value) { CHECK_THREAD; @@ -572,6 +610,22 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) +bool cByteBuffer::WriteLEInt(int a_Value) +{ + CHECK_THREAD; + CheckValid(); + #ifdef IS_LITTLE_ENDIAN + return WriteBuf((const char *)&a_Value, 4); + #else + int Value = ((a_Value >> 24) & 0xff) | ((a_Value >> 16) & 0xff00) | ((a_Value >> 8) & 0xff0000) | (a_Value & 0xff000000); + return WriteBuf((const char *)&Value, 4); + #endif +} + + + + + bool cByteBuffer::ReadBuf(void * a_Buffer, int a_Count) { CHECK_THREAD; diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 21abb0377..a9dd7f5ea 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -60,6 +60,7 @@ public: bool ReadBEUTF16String16(AString & a_Value); // string length as BE short, then string as UTF-16BE bool ReadVarInt (UInt32 & a_Value); bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 + bool ReadLEInt (int & a_Value); /// Reads VarInt, assigns it to anything that can be assigned from an UInt32 (unsigned short, char, Byte, double, ...) template <typename T> bool ReadVarInt(T & a_Value) @@ -85,6 +86,7 @@ public: bool WriteBEUTF16String16(const AString & a_Value); // string length as BE short, then string as UTF-16BE bool WriteVarInt (UInt32 a_Value); bool WriteVarUTF8String (const AString & a_Value); // string length as VarInt, then string as UTF-8 + bool WriteLEInt (int a_Value); /// Reads a_Count bytes into a_Buffer; returns true if successful bool ReadBuf(void * a_Buffer, int a_Count); diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 1c937c894..7e71e9ea7 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -682,17 +682,17 @@ void cChunk::ProcessQueuedSetBlocks(void) Int64 CurrTick = m_World->GetWorldAge(); for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();) { - if (itr->m_Tick < CurrTick) + if (itr->m_Tick <= CurrTick) { - // Not yet - ++itr; - continue; + // Current world age is bigger than/equal to target world age - delay time reached + SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); + itr = m_SetBlockQueue.erase(itr); } else { - // Now is the time to set the block - SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); - itr = m_SetBlockQueue.erase(itr); + // Not yet + ++itr; + continue; } } // for itr - m_SetBlockQueue[] } @@ -1840,6 +1840,24 @@ bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool +bool cChunk::ForEachBlockEntity(cBlockEntityCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (a_Callback.Item(*itr)) + { + return false; + } + } // for itr - m_BlockEntitites[] + return true; +} + + + + + bool cChunk::ForEachChest(cChestCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS @@ -1958,6 +1976,32 @@ bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) +bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) +{ + // The blockentity list is locked by the parent chunkmap's CS + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) + { + ++itr2; + if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) + { + continue; + } + + if (a_Callback.Item(*itr)) + { + return false; + } + return true; + } // for itr - m_BlockEntitites[] + + // Not found: + return false; +} + + + + + bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS diff --git a/src/Chunk.h b/src/Chunk.h index 63a8f75cd..895b407a3 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -6,6 +6,7 @@ #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" +#include "Simulator/RedstoneSimulator.h" @@ -206,6 +207,9 @@ public: /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. bool DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult); // Lua-accessible + /// Calls the callback for each block entity; returns true if all block entities processed, false if the callback aborted by returning true + bool ForEachBlockEntity(cBlockEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each chest; returns true if all chests processed, false if the callback aborted by returning true bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible @@ -221,6 +225,9 @@ public: /// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible + /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found + bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible @@ -338,6 +345,7 @@ public: cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; } cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; } cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } + cRedstoneSimulatorChunkData & GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; } cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } @@ -407,6 +415,7 @@ private: cFluidSimulatorData * m_WaterSimulatorData; cFluidSimulatorData * m_LavaSimulatorData; cSandSimulatorChunkData m_SandSimulatorData; + cRedstoneSimulatorChunkData m_RedstoneSimulatorData; // pick up a random block of this chunk diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 73a16dbb4..9d55917e5 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1702,6 +1702,21 @@ bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) +bool cChunkMap::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->ForEachBlockEntity(a_Callback); +} + + + + + bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) { cCSLock Lock(m_CSLayers); @@ -1777,6 +1792,24 @@ bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallba +bool cChunkMap::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) +{ + int ChunkX, ChunkZ; + int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ; + cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return false; + } + return Chunk->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { int ChunkX, ChunkZ; diff --git a/src/ChunkMap.h b/src/ChunkMap.h index f68cb6472..2a1d78ff8 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -32,6 +32,7 @@ class cMobSpawner; typedef std::list<cClientHandle *> cClientHandleList; typedef cChunk * cChunkPtr; typedef cItemCallback<cEntity> cEntityCallback; +typedef cItemCallback<cBlockEntity> cBlockEntityCallback; typedef cItemCallback<cChestEntity> cChestCallback; typedef cItemCallback<cDispenserEntity> cDispenserCallback; typedef cItemCallback<cDropperEntity> cDropperCallback; @@ -191,8 +192,11 @@ public: /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true + bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Lua-accessible + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible + bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); @@ -206,8 +210,11 @@ public: /// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible + /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found + bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible + bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f8fd4a8b7..daf09d4ea 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -260,6 +260,9 @@ void cClientHandle::Authenticate(void) // Send health m_Player->SendHealth(); + + // Send experience + m_Player->SendExperience(); // Send gamemode (1.6.1 movementSpeed): SendGameMode(m_Player->GetGameMode()); @@ -1873,6 +1876,15 @@ void cClientHandle::SendRespawn(void) +void cClientHandle::SendExperience(void) +{ + m_Protocol->SendExperience(); +} + + + + + void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 3844937ad..b887bb11a 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -120,6 +120,7 @@ public: void SendPlayerPosition (void); void SendPlayerSpawn (const cPlayer & a_Player); void SendRespawn (void); + void SendExperience (void); void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); diff --git a/src/Defines.h b/src/Defines.h index 5621aeac1..06410cab4 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -59,20 +59,20 @@ enum enum eBlockFace { BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air - BLOCK_FACE_XM = 5, // Interacting with the X- face of the block - BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block + BLOCK_FACE_XM = 4, // Interacting with the X- face of the block + BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block - BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block - BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block + BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block + BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block // Synonyms using the (deprecated) world directions: BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block - BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block - BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block - BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block - BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block + BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block + BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block + BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block + BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block } ; @@ -305,12 +305,12 @@ inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cha { switch (a_BlockFace) { - case BLOCK_FACE_BOTTOM: a_BlockY--; break; - case BLOCK_FACE_TOP: a_BlockY++; break; - case BLOCK_FACE_EAST: a_BlockX++; break; - case BLOCK_FACE_WEST: a_BlockX--; break; - case BLOCK_FACE_NORTH: a_BlockZ--; break; - case BLOCK_FACE_SOUTH: a_BlockZ++; break; + case BLOCK_FACE_YP: a_BlockY++; break; + case BLOCK_FACE_YM: a_BlockY--; break; + case BLOCK_FACE_ZM: a_BlockZ--; break; + case BLOCK_FACE_ZP: a_BlockZ++; break; + case BLOCK_FACE_XP: a_BlockX++; break; + case BLOCK_FACE_XM: a_BlockX--; break; default: { LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace); @@ -323,12 +323,12 @@ inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, cha { switch (a_BlockFace) { - case BLOCK_FACE_BOTTOM: a_BlockY++; break; - case BLOCK_FACE_TOP: a_BlockY--; break; - case BLOCK_FACE_EAST: a_BlockX--; break; - case BLOCK_FACE_WEST: a_BlockX++; break; - case BLOCK_FACE_NORTH: a_BlockZ++; break; - case BLOCK_FACE_SOUTH: a_BlockZ--; break; + case BLOCK_FACE_YP: a_BlockY--; break; + case BLOCK_FACE_YM: a_BlockY++; break; + case BLOCK_FACE_ZM: a_BlockZ++; break; + case BLOCK_FACE_ZP: a_BlockZ--; break; + case BLOCK_FACE_XP: a_BlockX--; break; + case BLOCK_FACE_XM: a_BlockX++; break; default: { LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 098417dc5..f37a23f22 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -66,7 +66,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) - , m_XpTotal(0) + , m_CurrentXp(0) + , m_LifetimeTotalXp(0) + , m_bDirtyExperience(false) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -222,6 +224,12 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) { m_BowCharge += 1; } + + //handle updating experience + if (m_bDirtyExperience) + { + SendExperience(); + } if (m_bDirtyPosition) { @@ -262,7 +270,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) -int cPlayer::CalcLevelFromXp(int a_XpTotal) +short cPlayer::CalcLevelFromXp(short a_XpTotal) { //level 0 to 15 if(a_XpTotal <= XP_TO_LEVEL15) @@ -273,18 +281,18 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal) //level 30+ if(a_XpTotal > XP_TO_LEVEL30) { - return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; + return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } //level 16 to 30 - return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; } -int cPlayer::XpForLevel(int a_Level) +short cPlayer::XpForLevel(short a_Level) { //level 0 to 15 if(a_Level <= 15) @@ -295,46 +303,51 @@ int cPlayer::XpForLevel(int a_Level) //level 30+ if(a_Level >= 31) { - return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); } //level 16 to 30 - return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); } -int cPlayer::XpGetLevel() +short cPlayer::GetXpLevel() { - return CalcLevelFromXp(m_XpTotal); + return CalcLevelFromXp(m_CurrentXp); } -float cPlayer::XpGetPercentage() +float cPlayer::GetXpPercentage() { - int currentLevel = CalcLevelFromXp(m_XpTotal); + short int currentLevel = CalcLevelFromXp(m_CurrentXp); + short int currentLevel_XpBase = XpForLevel(currentLevel); - return (float)m_XpTotal / (float)XpForLevel(1+currentLevel); + return (float)(m_CurrentXp - currentLevel_XpBase) / + (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } -bool cPlayer::SetExperience(int a_XpTotal) +bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) + if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { - LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); + LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; //oops, they gave us a dodgey number } - m_XpTotal = a_XpTotal; + m_CurrentXp = a_CurrentXp; + + // Set experience to be updated + m_bDirtyExperience = true; return true; } @@ -343,21 +356,37 @@ bool cPlayer::SetExperience(int a_XpTotal) -int cPlayer::AddExperience(int a_Xp_delta) +short cPlayer::DeltaExperience(short a_Xp_delta) { - if(a_Xp_delta < 0) + if (a_Xp_delta > (SHRT_MAX - m_CurrentXp)) { - //value was negative, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, must be positive", + // Value was bad, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta); - return -1; //should we instead just return the current Xp? + return -1; // Should we instead just return the current Xp? + } + + m_CurrentXp += a_Xp_delta; + + // Make sure they didn't subtract too much + if (m_CurrentXp < 0) + { + m_CurrentXp = 0; + } + + // Update total for score calculation + if (a_Xp_delta > 0) + { + m_LifetimeTotalXp += a_Xp_delta; } - - LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); - m_XpTotal += a_Xp_delta; + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", + m_PlayerName.c_str(), a_Xp_delta, m_CurrentXp); - return m_XpTotal; + // Set experience to be updated + m_bDirtyExperience = true; + + return m_CurrentXp; } @@ -607,6 +636,19 @@ void cPlayer::SendHealth(void) +void cPlayer::SendExperience(void) +{ + if (m_ClientHandle != NULL) + { + m_ClientHandle->SendExperience(); + m_bDirtyExperience = false; + } +} + + + + + void cPlayer::ClearInventoryPaintSlots(void) { // Clear the list of slots that are being inventory-painted. Used by cWindow only @@ -759,6 +801,11 @@ void cPlayer::Respawn(void) m_FoodLevel = MAX_FOOD_LEVEL; m_FoodSaturationLevel = 5; + // Reset Experience + m_CurrentXp = 0; + m_LifetimeTotalXp = 0; + // ToDo: send score to client? How? + m_ClientHandle->SendRespawn(); // Extinguish the fire: @@ -1411,14 +1458,16 @@ bool cPlayer::LoadFromDisk() SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } - m_Health = root.get("health", 0).asInt(); + m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); + m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); - SetExperience(root.get("experience", 0).asInt()); + //SetExperience(root.get("experience", 0).asInt()); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); @@ -1460,7 +1509,8 @@ bool cPlayer::SaveToDisk() root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; - root["experience"] = m_XpTotal; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index ab2f94d4c..44cab7d74 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -71,21 +71,31 @@ public: Returns true on success "should" really only be called at init or player death, plugins excepted */ - bool SetExperience(int a_XpTotal); + bool SetCurrentExperience(short a_XpTotal); - /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating - Returns the new total experience, -1 on error + /* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE + Wont't allow xp to go negative + Returns the new current experience, -1 on error */ - int AddExperience(int a_Xp_delta); + short DeltaExperience(short a_Xp_delta); - /// Gets the experience total - XpTotal - inline int XpGetTotal(void) { return m_XpTotal; } + /// Gets the experience total - XpTotal for score on death + inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } + + /// Gets the currrent experience + inline short GetCurrentXp(void) { return m_CurrentXp; } /// Gets the current level - XpLevel - int XpGetLevel(void); + short GetXpLevel(void); /// Gets the experience bar percentage - XpP - float XpGetPercentage(void); + float GetXpPercentage(void); + + /// Caculates the amount of XP needed for a given level, ref: http://minecraft.gamepedia.com/XP + static short XpForLevel(short int a_Level); + + /// inverse of XpForLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations + static short CalcLevelFromXp(short int a_CurrentXp); // tolua_end @@ -269,6 +279,8 @@ public: void UseEquippedItem(void); void SendHealth(void); + + void SendExperience(void); // In UI windows, the item that the player is dragging: bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } @@ -319,9 +331,7 @@ public: virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsSprinting(void) const { return m_IsSprinting; } virtual bool IsRclking (void) const { return IsEating(); } - - - + protected: typedef std::map< std::string, bool > PermissionMap; PermissionMap m_ResolvedPermissions; @@ -413,17 +423,16 @@ protected: Int64 m_EatingFinishTick; /// Player Xp level - int m_XpTotal; + short int m_LifetimeTotalXp; + short int m_CurrentXp; - /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP - static int XpForLevel(int a_Level); + // flag saying we need to send a xp update to client + bool m_bDirtyExperience; - /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - static int CalcLevelFromXp(int a_XpTotal); - bool m_IsChargingBow; int m_BowCharge; + virtual void Destroyed(void); /// Filters out damage for creative mode diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index c63b9523b..fb25aea35 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -230,6 +230,8 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed); case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed); + case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed); + case pkFirework: return new cFireworkEntity (a_Creator, a_X, a_Y, a_Z ); // TODO: the rest } @@ -287,7 +289,11 @@ AString cProjectileEntity::GetMCAClassName(void) const void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - BroadcastMovementUpdate(); + + if (GetProjectileKind() != pkArrow) // See cArrow::Tick + { + BroadcastMovementUpdate(); + } } @@ -391,7 +397,8 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a m_IsCritical(false), m_Timer(0), m_bIsCollected(false), - m_HitBlockPos(Vector3i(0, 0, 0)) + m_HitBlockPos(Vector3i(0, 0, 0)), + m_HitGroundTimer(0) { SetSpeed(a_Speed); SetMass(0.1); @@ -414,7 +421,8 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) : m_IsCritical((a_Force >= 1)), m_Timer(0), m_bIsCollected(false), - m_HitBlockPos(0, 0, 0) + m_HitBlockPos(0, 0, 0), + m_HitGroundTimer(0) { } @@ -440,37 +448,25 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) { - if (a_HitFace == BLOCK_FACE_NONE) - { - return; - } + if (a_HitFace == BLOCK_FACE_NONE) { return; } super::OnHitSolidBlock(a_HitPos, a_HitFace); int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z; - - if (a_HitFace != BLOCK_FACE_YP) - { - AddFaceDirection(a_X, a_Y, a_Z, a_HitFace); - } - else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM - { - a_Y--; - } - else + + switch (a_HitFace) { - a_Y++; + case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed + case BLOCK_FACE_YM: + { + break; + } + default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true); } m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - - // Broadcast the position and speed packets before teleporting: - BroadcastMovementUpdate(); - - // Teleport the entity to the exact hit coords: - m_World->BroadcastTeleportEntity(*this); } @@ -542,6 +538,24 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) if (m_IsInGround) { + // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL + // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing) + // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync + // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position + + if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again + { + if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case + { + m_World->BroadcastTeleportEntity(*this); + m_HitGroundTimer = -1; + } + else + { + m_HitGroundTimer += a_Dt; + } + } + int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); @@ -651,6 +665,104 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_Hi /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBottleOEnchantingEntity : + +cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ + SetSpeed(a_Speed); +} + + + + + +void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +{ + // TODO: Spawn experience orbs + + Destroy(); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFireworkEntity : + +cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z) : +super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25) +{ +} + + + + + +void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) +{ + if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE)) + { + return; + } + + SetSpeed(0, 0, 0); + SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ()); + + std::cout << a_HitPos.x << " " << a_HitPos.y << " " << a_HitPos.z << std::endl; + + m_IsInGround = true; + + BroadcastMovementUpdate(); +} + + + + + +void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +{ + if (m_IsInGround) + { + if (a_Chunk.GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ()) == E_BLOCK_AIR) + { + m_IsInGround = false; + } + else + { + return; + } + } + + Vector3d PerTickSpeed = GetSpeed() / 20; + Vector3d Pos = GetPosition(); + + // Trace the tick's worth of movement as a line: + Vector3d NextPos = Pos + PerTickSpeed; + cProjectileTracerCallback TracerCallback(this); + if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) + { + // Something has been hit, abort all other processing + return; + } + // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff + + // Update the position: + SetPosition(NextPos); + + // Add slowdown and gravity effect to the speed: + Vector3d NewSpeed(GetSpeed()); + NewSpeed.y += 2; + NewSpeed *= TracerCallback.GetSlowdownCoeff(); + SetSpeed(NewSpeed); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cGhastFireballEntity : cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 28dd76935..959e81ae5 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -34,6 +34,7 @@ public: pkEnderPearl = 65, pkExpBottle = 75, pkSplashPotion = 73, + pkFirework = 76, pkWitherSkull = 66, pkFishingFloat = 90, } ; @@ -83,7 +84,7 @@ protected: /// True if the projectile has hit the ground and is stuck there bool m_IsInGround; - + // cEntity overrides: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; @@ -159,6 +160,9 @@ protected: /// Timer for pickup collection animation or five minute timeout float m_Timer; + /// Timer for client arrow position confirmation via TeleportEntity + float m_HitGroundTimer; + /// If true, the arrow is in the process of being collected - don't go to anyone else bool m_bIsCollected; @@ -260,6 +264,59 @@ protected: +class cExpBottleEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cExpBottleEntity); + + cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + + // tolua_begin + +}; + + + + + +class cFireworkEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cFireworkEntity); + + cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z); + +protected: + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override; + virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + + // tolua_begin + +}; + + + + + class cGhastFireballEntity : public cProjectileEntity { diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 4221ea187..df45bb4c2 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -55,7 +55,7 @@ struct cCaveDefPoint int m_BlockY; int m_BlockZ; int m_Radius; - + cCaveDefPoint(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Radius) : m_BlockX(a_BlockX), m_BlockY(a_BlockY), @@ -78,22 +78,22 @@ class cCaveTunnel int m_MinBlockX, m_MaxBlockX; int m_MinBlockY, m_MaxBlockY; int m_MinBlockZ, m_MaxBlockZ; - + /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise void Randomize(cNoise & a_Noise); - + /// Refines (adds and smooths) defpoints from a_Src into a_Dst; returns false if no refinement possible (segments too short) bool RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst); - + /// Does rounds of smoothing, two passes of RefineDefPoints(), as long as they return true void Smooth(void); - + /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block void FinishLinear(void); - + /// Calculates the bounding box of the points present void CalcBoundingBox(void); - + public: cCaveDefPoints m_Points; @@ -102,14 +102,14 @@ public: int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius, cNoise & a_Noise ); - + /// Carves the tunnel into the chunk specified void ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ); - + #ifdef _DEBUG AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const; #endif // _DEBUG @@ -128,17 +128,17 @@ public: // The generating block position; is read directly in cStructGenWormNestCaves::GetCavesForChunk() int m_BlockX; int m_BlockZ; - + cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise); ~cCaveSystem(); - + /// Carves the cave system into the chunk specified void ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ); - + #ifdef _DEBUG AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const; #endif // _DEBUG @@ -146,15 +146,15 @@ public: protected: int m_Size; cCaveTunnels m_Tunnels; - + void Clear(void); /// Generates a_Segment successive tunnels, with possible branches. Generates the same output for the same [x, y, z, a_Segments] void GenerateTunnelsFromPoint( - int a_OriginX, int a_OriginY, int a_OriginZ, + int a_OriginX, int a_OriginY, int a_OriginZ, cNoise & a_Noise, int a_Segments ); - + /// Returns a radius based on the location provided. int GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ); } ; @@ -174,19 +174,19 @@ cCaveTunnel::cCaveTunnel( { m_Points.push_back(cCaveDefPoint(a_BlockStartX, a_BlockStartY, a_BlockStartZ, a_StartRadius)); m_Points.push_back(cCaveDefPoint(a_BlockEndX, a_BlockEndY, a_BlockEndZ, a_EndRadius)); - + if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0)) { // Don't bother detailing this cave, it's under the world anyway return; } - + Randomize(a_Noise); Smooth(); - + // We know that the linear finishing won't affect the bounding box, so let's calculate it now, as we have less data: CalcBoundingBox(); - + FinishLinear(); } @@ -308,7 +308,7 @@ void cCaveTunnel::FinishLinear(void) // For each segment, use Bresenham's 3D line algorithm to draw a "line" of defpoints cCaveDefPoints Pts; std::swap(Pts, m_Points); - + m_Points.reserve(Pts.size() * 3); int PrevX = Pts.front().m_BlockX; int PrevY = Pts.front().m_BlockY; @@ -324,7 +324,6 @@ void cCaveTunnel::FinishLinear(void) int sx = (PrevX < x1) ? 1 : -1; int sy = (PrevY < y1) ? 1 : -1; int sz = (PrevZ < z1) ? 1 : -1; - int err = dx - dz; int R = itr->m_Radius; if (dx >= std::max(dy, dz)) // x dominant @@ -418,7 +417,7 @@ void cCaveTunnel::FinishLinear(void) PrevY += sy; yd -= dz; } - + // move along z PrevZ += sz; xd += dx; @@ -453,8 +452,8 @@ void cCaveTunnel::CalcBoundingBox(void) void cCaveTunnel::ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ) { @@ -462,7 +461,7 @@ void cCaveTunnel::ProcessChunk( int BaseZ = a_ChunkZ * cChunkDef::Width; if ( (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) || - (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) + (BaseZ > m_MaxBlockZ) || (BaseZ + cChunkDef::Width < m_MinBlockZ) ) { // Tunnel does not intersect the chunk at all, bail out @@ -485,7 +484,7 @@ void cCaveTunnel::ProcessChunk( // Cannot intersect, bail out early continue; } - + // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom: int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc int DifY = itr->m_BlockY; @@ -493,7 +492,7 @@ void cCaveTunnel::ProcessChunk( int Bottom = std::max(itr->m_BlockY - 3 * itr->m_Radius / 7, 1); int Top = std::min(itr->m_BlockY + 3 * itr->m_Radius / 7, (int)(cChunkDef::Height)); int SqRad = itr->m_Radius * itr->m_Radius; - for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++) + for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++) { for (int y = Bottom; y <= Top; y++) { @@ -527,9 +526,9 @@ void cCaveTunnel::ProcessChunk( } // for y } // for x, z } // for itr - m_Points[] - + /* - #ifdef _DEBUG + #ifdef _DEBUG // For debugging purposes, outline the shape of the cave using glowstone, *after* carving the entire cave: for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr) { @@ -587,7 +586,7 @@ cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_BlockX, int a_BlockZ, in int OriginX = a_BlockX + (a_Noise.IntNoise3DInt(13 * a_BlockX, 17 * a_BlockZ, 11 * i) / 19) % a_MaxOffset; int OriginZ = a_BlockZ + (a_Noise.IntNoise3DInt(17 * a_BlockX, 13 * a_BlockZ, 11 * i) / 23) % a_MaxOffset; int OriginY = 20 + (a_Noise.IntNoise3DInt(19 * a_BlockX, 13 * a_BlockZ, 11 * i) / 17) % 20; - + // Generate three branches from the origin point: // The tunnels generated depend on X, Y, Z and Branches, // for the same set of numbers it generates the same offsets! @@ -613,8 +612,8 @@ cStructGenWormNestCaves::cCaveSystem::~cCaveSystem() void cStructGenWormNestCaves::cCaveSystem::ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ) { @@ -645,14 +644,14 @@ AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_Off AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n", a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5 ); - + // A gray line from the base point to the first point of the ravine, for identification: AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n", - a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, - a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX, + a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, + a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX, a_OffsetZ + m_Tunnels.front()->m_Points.front().m_BlockZ ); - + // Offset guides: if (a_OffsetX > 0) { @@ -666,7 +665,7 @@ AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_Off a_OffsetZ, a_OffsetZ ); } - + return SVG; } #endif // _DEBUG @@ -689,7 +688,7 @@ void cStructGenWormNestCaves::cCaveSystem::Clear(void) void cStructGenWormNestCaves::cCaveSystem::GenerateTunnelsFromPoint( - int a_OriginX, int a_OriginY, int a_OriginZ, + int a_OriginX, int a_OriginY, int a_OriginZ, cNoise & a_Noise, int a_NumSegments ) { @@ -727,7 +726,7 @@ int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_Orig // We want mapping 384 -> 3, 0 -> 19, 768 -> 19, so divide by 24 to get [0 .. 31] with center at 16, then use abs() to fold around the center int res = 3 + abs((sum / 24) - 16); */ - + // Algorithm of choice: random value in the range of zero to random value - heavily towards zero int res = MIN_RADIUS + (rnd >> 8) % ((rnd % (MAX_RADIUS - MIN_RADIUS)) + 1); return res; @@ -815,7 +814,7 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru ++itr; } } // for itr - m_Cache[] - + for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) { int RealX = (BaseX + x) * m_Grid; @@ -837,11 +836,11 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru } } } - + // Copy a_Caves into m_Cache to the beginning: cCaveSystems CavesCopy(a_Caves); m_Cache.splice(m_Cache.begin(), CavesCopy, CavesCopy.begin(), CavesCopy.end()); - + // Trim the cache if it's too long: if (m_Cache.size() > 100) { @@ -855,7 +854,7 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru std::advance(itr, 100); m_Cache.erase(itr, m_Cache.end()); } - + /* // Uncomment this block for debugging the caves' shapes in 2D using an SVG export #ifdef _DEBUG @@ -869,7 +868,7 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru SVG.append((*itr)->ExportAsSVG(Color, 512, 512)); } SVG.append("</svg>\n"); - + AString fnam; Printf(fnam, "wnc\\%03d_%03d.svg", a_ChunkX, a_ChunkZ); cFile File(fnam, cFile::fmWrite); @@ -905,13 +904,13 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc) { cNoise Noise(m_Seed); - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) { const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); - + int Top = a_ChunkDesc.GetHeight(x, z); for (int y = 1; y < Top; ++y ) { @@ -940,18 +939,17 @@ void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc) void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc) { - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10; for (int x = 0; x < cChunkDef::Width; x++) { const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10; - + int Top = a_ChunkDesc.GetHeight(x, z); for (int y = 1; y <= Top; ++y) { const float yy = (float)y / 10; - const float WaveNoise = 1; float n1 = m_Noise1.CubicNoise3D(xx, yy, zz); float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 9fb306996..6050430fd 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -271,7 +271,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX a_MaxRelX += 1; a_MaxRelY += 1; a_MaxRelZ += 1; - + // Check coords validity: if (a_MinRelX < 0) { @@ -314,7 +314,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); a_MaxRelY = cChunkDef::Height - 1; } - + if (a_MinRelZ < 0) { LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__); @@ -371,7 +371,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const { HEIGHTTYPE MaxHeight = m_HeightMap[0]; - for (int i = 1; i < ARRAYCOUNT(m_HeightMap); i++) + for (unsigned int i = 1; i < ARRAYCOUNT(m_HeightMap); i++) { if (m_HeightMap[i] > MaxHeight) { @@ -398,7 +398,7 @@ void cChunkDesc::FillRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -429,7 +429,7 @@ void cChunkDesc::ReplaceRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -465,7 +465,7 @@ void cChunkDesc::FloorRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -506,7 +506,7 @@ void cChunkDesc::RandomFillRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -565,7 +565,7 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas) { const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas(); - for (int i = 0; i < ARRAYCOUNT(a_DestMetas); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(a_DestMetas); i++) { a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4); } diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 59a00b540..33c956eba 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -15,10 +15,10 @@ /// If the generation queue size exceeds this number, a warning will be output -const int QUEUE_WARNING_LIMIT = 1000; +const unsigned int QUEUE_WARNING_LIMIT = 1000; /// If the generation queue size exceeds this number, chunks with no clients will be skipped -const int QUEUE_SKIP_LIMIT = 500; +const unsigned int QUEUE_SKIP_LIMIT = 500; @@ -53,7 +53,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) m_World = a_World; m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); - + if (NoCaseCompare(GeneratorName, "Noise3D") == 0) { m_Generator = new cNoise3DGenerator(*this); @@ -72,9 +72,9 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) LOGERROR("Generator could not start, aborting the server"); return false; } - + m_Generator->Initialize(a_World, a_IniFile); - + return super::Start(); } @@ -101,7 +101,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk { { cCSLock Lock(m_CS); - + // Check if it is already in the queue: for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) { @@ -111,7 +111,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk return; } } // for itr - m_Queue[] - + // Add to queue, issue a warning if too many: if (m_Queue.size() >= QUEUE_WARNING_LIMIT) { @@ -119,7 +119,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk } m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } - + m_Event.Set(); } @@ -196,7 +196,7 @@ void cChunkGenerator::Execute(void) int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty clock_t GenerationStart = clock(); // Clock tick when the queue started to fill clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) - + while (!m_ShouldTerminate) { cCSLock Lock(m_CS); @@ -219,7 +219,7 @@ void cChunkGenerator::Execute(void) GenerationStart = clock(); LastReportTick = clock(); } - + cChunkCoords coords = m_Queue.front(); // Get next coord from queue m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); @@ -243,19 +243,19 @@ void cChunkGenerator::Execute(void) // Already generated, ignore request continue; } - + if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) { LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); continue; } - + LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - + // Save the chunk right after generating, so that we don't have to generate it again on next run m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - + NumChunksGenerated++; } // while (!bStop) } @@ -269,17 +269,17 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - + #ifdef _DEBUG // Verify that the generator has produced valid data: ChunkDesc.VerifyHeightmap(); #endif - + cChunkDef::BlockNibbles BlockMetas; ChunkDesc.CompressBlockMetas(BlockMetas); - + m_World->SetChunkData( - a_ChunkX, a_ChunkZ, + a_ChunkX, a_ChunkZ, ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 98eab31b5..7e46c251e 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -30,7 +30,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes /* biExtremeHills */ {16.0f, 16.0f}, /* biForest */ { 3.0f, 3.0f}, /* biTaiga */ { 1.5f, 1.5f}, - + /* biSwampland */ { 0.0f, 0.0f}, /* biRiver */ { 0.0f, 0.0f}, /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing @@ -81,7 +81,7 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) { return; } - + // Read the params from the INI file: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62); m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10); @@ -103,8 +103,8 @@ void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ) } m_CurChunkX = a_ChunkX; m_CurChunkZ = a_ChunkZ; - - + + m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights); UpdateDistortAmps(); GenerateHeightArray(); @@ -126,13 +126,13 @@ void cDistortedHeightmap::GenerateHeightArray(void) NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY; NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ; NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ; - + m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); // The distorted heightmap, before linear upscaling NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z]; - + // Distort the heightmap using the distortion: for (int z = 0; z < DIM_Z; z++) { @@ -151,7 +151,7 @@ void cDistortedHeightmap::GenerateHeightArray(void) } } } - + // Upscale the distorted heightmap into full dimensions: LinearUpscale3DArray( DistHei, DIM_X, DIM_Y, DIM_Z, @@ -208,7 +208,7 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Prepare the internal state for generating this chunk: PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + // Compose: a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); for (int z = 0; z < cChunkDef::Width; z++) @@ -348,7 +348,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ); } - + // Ask the cache: HEIGHTTYPE res = 0; if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res)) @@ -356,7 +356,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) // The height was in the cache return res; } - + // The height is not in the cache, generate full heightmap and get it there: cChunkDef::HeightMap Heightmap; m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap); @@ -385,7 +385,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]); } } -} +} @@ -430,7 +430,7 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R // For each biome type that has a nonzero count, calc its amps and add it: NOISE_DATATYPE AmpX = 0; NOISE_DATATYPE AmpZ = 0; - for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) { AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX; AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ; diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index 3eba5c47b..90a8071fa 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -18,7 +18,7 @@ enum INTERPOL_X = 4, INTERPOL_Y = 4, INTERPOL_Z = 4, - + // Size of chunk data, downscaled before interpolation: DIM_X = 16 / INTERPOL_X + 1, DIM_Y = 256 / INTERPOL_Y + 1, @@ -59,7 +59,7 @@ void cEndGen::Initialize(cIniFile & a_IniFile) m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX); m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY); m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ); - + // Recalculate the min and max chunk coords of the island m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width; m_MinChunkX = -m_MaxChunkX; @@ -75,15 +75,15 @@ void cEndGen::Initialize(cIniFile & a_IniFile) void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) { ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function - + if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) { return; } - + m_LastChunkX = a_ChunkX; m_LastChunkZ = a_ChunkZ; - + GenerateNoiseArray(); } @@ -96,7 +96,7 @@ void cEndGen::GenerateNoiseArray(void) { NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] - + // Generate the downscaled noise: NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX; NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; @@ -105,7 +105,7 @@ void cEndGen::GenerateNoiseArray(void) NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY; m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); - + // Add distance: int idx = 0; for (int y = 0; y < DIM_Y; y++) @@ -125,7 +125,7 @@ void cEndGen::GenerateNoiseArray(void) } // for x } // for z } // for y - + // Upscale into real chunk size: LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y); } @@ -133,14 +133,14 @@ void cEndGen::GenerateNoiseArray(void) - + /// Returns true if the chunk is outside of the island's dimensions bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) { return ( (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) - ); + ); } @@ -151,15 +151,15 @@ void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_ { if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) { - for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) { a_HeightMap[i] = 0; } return; } - + PrepareState(a_ChunkX, a_ChunkZ); - + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) { @@ -189,9 +189,9 @@ void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc) a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); return; } - + PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) { diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 159e6b4ea..f42240e55 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -41,8 +41,8 @@ public: mskCrossing, mskStaircase, } ; - - + + enum eDirection { dirXP, @@ -50,8 +50,8 @@ public: dirXM, dirZM, } ; - - + + cStructGenMineShafts::cMineShaftSystem & m_ParentSystem; eKind m_Kind; cCuboid m_BoundingBox; @@ -62,25 +62,25 @@ public: m_Kind(a_Kind) { } - + cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind, const cCuboid & a_BoundingBox) : m_ParentSystem(a_ParentSystem), m_Kind(a_Kind), m_BoundingBox(a_BoundingBox) { } - + /// Returns true if this mineshaft intersects the specified cuboid bool DoesIntersect(const cCuboid & a_Other) { return m_BoundingBox.DoesIntersect(a_Other); } - + /** If recursion level is not too large, appends more branches to the parent system, using exit points specific to this class. */ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0; - + /// Imprints this shape into the specified chunk's data virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0; } ; @@ -95,10 +95,10 @@ class cMineShaftDirtRoom : public cMineShaft { typedef cMineShaft super; - + public: cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; @@ -112,7 +112,7 @@ class cMineShaftCorridor : public cMineShaft { typedef cMineShaft super; - + public: /** Creates a new Corridor attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. @@ -123,36 +123,36 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: static const int MAX_SEGMENTS = 5; - + int m_NumSegments; eDirection m_Direction; bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block) int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction bool m_HasTracks; ///< If true, random tracks will be placed on the floor - + cMineShaftCorridor( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction, cNoise & a_Noise ); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; /// Places a chest, if the corridor has one void PlaceChest(cChunkDesc & a_ChunkDesc); - + /// If this corridor has tracks, places them randomly void PlaceTracks(cChunkDesc & a_ChunkDesc); - + /// If this corridor has a spawner, places the spawner void PlaceSpawner(cChunkDesc & a_ChunkDesc); - + /// Randomly places torches around the central beam block void PlaceTorches(cChunkDesc & a_ChunkDesc); } ; @@ -165,7 +165,7 @@ class cMineShaftCrossing : public cMineShaft { typedef cMineShaft super; - + public: /** Creates a new Crossing attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. @@ -176,10 +176,10 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; @@ -193,14 +193,14 @@ class cMineShaftStaircase : public cMineShaft { typedef cMineShaft super; - + public: enum eSlope { sUp, sDown, } ; - + /** Creates a new Staircase attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. May return NULL if cannot fit. @@ -210,12 +210,12 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: eDirection m_Direction; eSlope m_Slope; - - + + cMineShaftStaircase( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox, @@ -257,7 +257,7 @@ public: /// Carves the system into the chunk data void ProcessChunk(cChunkDesc & a_Chunk); - + /** Creates new cMineShaft descendant connected at the specified point, heading the specified direction, if it fits, appends it to the list and calls its AppendBranches() */ @@ -266,7 +266,7 @@ public: cMineShaft::eDirection a_Direction, cNoise & a_Noise, int a_RecursionLevel ); - + /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid bool CanAppend(const cCuboid & a_BoundingBox); } ; @@ -294,7 +294,7 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( m_ChanceTorch(1000) // TODO: settable { m_MineShafts.reserve(100); - + cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise); m_MineShafts.push_back(Start); @@ -302,9 +302,9 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( Start->m_BoundingBox.p1.x - a_MaxSystemSize / 2, 2, Start->m_BoundingBox.p1.z - a_MaxSystemSize / 2, Start->m_BoundingBox.p2.x + a_MaxSystemSize / 2, 50, Start->m_BoundingBox.p2.z + a_MaxSystemSize / 2 ); - + Start->AppendBranches(0, a_Noise); - + for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) { ASSERT((*itr)->m_BoundingBox.IsSorted()); @@ -341,7 +341,7 @@ void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk) void cStructGenMineShafts::cMineShaftSystem::AppendBranch( - int a_PivotX, int a_PivotY, int a_PivotZ, + int a_PivotX, int a_PivotY, int a_PivotZ, cMineShaft::eDirection a_Direction, cNoise & a_Noise, int a_RecursionLevel ) @@ -350,7 +350,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch( { return; } - + cMineShaft * Next = NULL; int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase; if (rnd < m_ProbLevelCorridor) @@ -384,7 +384,7 @@ bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_Boundin // Too far away, or too low / too high return false; } - + // Check intersections: for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) { @@ -436,7 +436,7 @@ void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) rnd >>= 4; m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); } - + for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13; @@ -464,13 +464,13 @@ void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc) // Early bailout - cannot intersect this chunk return; } - + // Chunk-relative coords of the boundaries: int MinX = std::max(BlockX, m_BoundingBox.p1.x) - BlockX; int MaxX = std::min(BlockX + cChunkDef::Width, m_BoundingBox.p2.x + 1) - BlockX; int MinZ = std::max(BlockZ, m_BoundingBox.p1.z) - BlockZ; int MaxZ = std::min(BlockZ + cChunkDef::Width, m_BoundingBox.p2.z + 1) - BlockZ; - + // Carve the room out: for (int z = MinZ; z < MaxZ; z++) { @@ -513,7 +513,7 @@ cMineShaftCorridor::cMineShaftCorridor( rnd >>= 2; } m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks - + rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7; int ChestCheck = rnd % 250; rnd >>= 8; @@ -597,7 +597,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) } break; } - + case dirZM: { m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); @@ -646,14 +646,14 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) Top.p2.y += 1; Top.p1.y = Top.p2.y; a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, (BlockX ^ (BlockZ + BlockX)), 8000); if (m_SpawnerPosition >= 0) { // Cobwebs around the spider spawner - a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000); + a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockZ)), 8000); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX)), 5000); } - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX + 10)), 500); RelBoundingBox.p1.y = m_BoundingBox.p1.y; RelBoundingBox.p2.y = m_BoundingBox.p1.y; a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0); @@ -693,7 +693,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) } // for i - NumSegments break; } - + case dirZM: case dirZP: { @@ -729,7 +729,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) break; } // case dirZ? } // for i - + PlaceChest(a_ChunkDesc); PlaceTracks(a_ChunkDesc); PlaceSpawner(a_ChunkDesc); // (must be after Tracks!) @@ -762,7 +762,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) { return; } - + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; int x, z; @@ -777,9 +777,10 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) Meta = E_META_CHEST_FACING_ZP; break; } - + case dirZM: case dirZP: + default: { x = m_BoundingBox.p1.x - BlockX; z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ; @@ -829,7 +830,7 @@ void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc) Meta = E_META_TRACKS_X; break; } - + case dirZM: case dirZP: { @@ -921,7 +922,7 @@ void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc) } // for i break; } - + case dirZM: case dirZP: { @@ -1034,14 +1035,14 @@ void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) { 5, 5, 2, dirXP}, { 2, 5, 5, dirZP}, } ; - for (int i = 0; i < ARRAYCOUNT(Exits); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(Exits); i++) { if (m_BoundingBox.p1.y + Exits[i].y >= m_BoundingBox.p2.y) { // This exit is not available (two-level exit on a one-level crossing) continue; } - + int Height = m_BoundingBox.p1.y + Exits[i].y; m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Exits[i].x, Height, m_BoundingBox.p1.z + Exits[i].z, Exits[i].dir, a_Noise, a_RecursionLevel); } // for i @@ -1089,7 +1090,7 @@ void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc) a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p1.z, box.p1.z, E_BLOCK_AIR, 0); a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p2.z, box.p2.z, E_BLOCK_AIR, 0); } - + // The floor, if needed: box.p2.y = box.p1.y; a_ChunkDesc.FloorRelCuboid(box, E_BLOCK_PLANKS, 0); @@ -1198,7 +1199,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) // No intersection between this staircase and this chunk return; } - + int SFloor = RelB.p1.y + ((m_Slope == sDown) ? 5 : 1); int DFloor = RelB.p1.y + ((m_Slope == sDown) ? 1 : 5); int Add = (m_Slope == sDown) ? -1 : 1; @@ -1221,7 +1222,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + case dirXP: { a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0); @@ -1253,7 +1254,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + case dirZP: { a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0); @@ -1269,7 +1270,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + } // switch (m_Direction) } @@ -1359,7 +1360,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( ++itr; } } // for itr - m_Cache[] - + for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) { int RealX = (BaseX + x) * m_GridSize; @@ -1381,11 +1382,11 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( } } // for z } // for x - + // Copy a_MineShafts into m_Cache to the beginning: cMineShaftSystems MineShaftsCopy(a_MineShafts); m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end()); - + // Trim the cache if it's too long: if (m_Cache.size() > 100) { diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index f47c64430..03626a800 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -25,8 +25,8 @@ public: DoTest1(); DoTest2(); } - - + + void DoTest1(void) { float In[3 * 3 * 3]; @@ -39,8 +39,8 @@ public: LinearUpscale3DArray(In, 3, 3, 3, Out, 8, 16, 17); Debug3DNoise(Out, 17, 33, 35, "Upscale3D test"); } - - + + void DoTest2(void) { float In[3 * 3]; @@ -53,7 +53,7 @@ public: LinearUpscale2DArray(In, 3, 3, Out, 8, 16); Debug2DNoise(Out, 17, 33, "Upscale2D test"); } - + } gTest; //*/ @@ -72,7 +72,7 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5); m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1); m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2); - + #if 0 // DEBUG: Test the noise generation: // NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size @@ -84,7 +84,7 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : m_FrequencyY = 4; m_FrequencyZ = 4; m_AirThreshold = 0.5; - + const int NumChunks = 4; NOISE_DATATYPE Noise[NumChunks][cChunkDef::Width * cChunkDef::Width * cChunkDef::Height]; for (int x = 0; x < NumChunks; x++) @@ -153,7 +153,7 @@ cNoise3DGenerator::~cNoise3DGenerator() void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) { m_World = a_World; - + // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); @@ -170,7 +170,7 @@ void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { a_BiomeMap[i] = biExtremeHills; } @@ -184,7 +184,7 @@ void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_Ch { NOISE_DATATYPE Noise[17 * 257 * 17]; GenerateNoiseArray(a_ChunkX, a_ChunkZ, Noise); - + // Output noise into chunk: for (int z = 0; z < cChunkDef::Width; z++) { @@ -207,7 +207,7 @@ void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_Ch } } } - + UpdateHeightmap(a_ChunkDesc); ComposeTerrain (a_ChunkDesc); } @@ -228,19 +228,19 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ; NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY; - + m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW); - + // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_orig", a_ChunkX, a_ChunkZ)); - + // Precalculate a "height" array: NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); - for (int i = 0; i < ARRAYCOUNT(Height); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(Height); i++) { Height[i] = abs(Height[i]) * m_HeightAmplification + 1; } - + // Modify the noise by height data: for (int y = 0; y < DIM_Y; y++) { @@ -257,13 +257,13 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT } // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_hei", a_ChunkX, a_ChunkZ)); - + // Upscale the Perlin noise into full-blown chunk dimensions: LinearUpscale3DArray( NoiseO, DIM_X, DIM_Y, DIM_Z, a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z ); - + // DEBUG: Debug3DNoise(a_OutNoise, 17, 257, 17, Printf("Chunk_%d_%d_lerp", a_ChunkX, a_ChunkZ)); } @@ -383,15 +383,11 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) } m_LastChunkX = a_ChunkX; m_LastChunkZ = a_ChunkZ; - + // Upscaling parameters: const int UPSCALE_X = 8; const int UPSCALE_Y = 4; const int UPSCALE_Z = 8; - - const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X; - const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y; - const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z; // Precalculate a "height" array: NOISE_DATATYPE Height[17 * 17]; // x + 17 * z @@ -405,8 +401,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) Height[x + 17 * z] = val * val * val; } } - - int idx = 0; + for (int y = 0; y < 257; y += UPSCALE_Y) { NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY; @@ -419,7 +414,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) for (int x = 0; x < 17; x += UPSCALE_X) { NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - CurFloor[x + 17 * z] = + CurFloor[x + 17 * z] = m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 + m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) + m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 + @@ -429,7 +424,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) // Linear-interpolate this XZ floor: LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z); } - + // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis for (int y = 1; y < cChunkDef::Height; y++) { @@ -455,7 +450,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) idx += 1; // Skipping one X column } } - + // The noise array is now fully interpolated /* // DEBUG: Output two images of the array, sliced by XY and XZ: @@ -504,7 +499,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); - + for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) @@ -529,9 +524,9 @@ void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Hei void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) { GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - + // Make basic terrain composition: for (int z = 0; z < cChunkDef::Width; z++) { diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h index 53dbd020d..3fbb7603d 100644 --- a/src/Items/ItemComparator.h +++ b/src/Items/ItemComparator.h @@ -2,7 +2,7 @@ #pragma once #include "ItemHandler.h" -#include "../Simulator/RedstoneSimulator.h" +#include "../Blocks/BlockRedstoneRepeater.h" @@ -30,7 +30,7 @@ public: ) override { a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation()); return true; } } ; diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 13f5293b9..92ba94999 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -90,6 +90,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); case E_ITEM_BED: return new cItemBedHandler(a_ItemType); case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType); + case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler(); case E_ITEM_BOW: return new cItemBowHandler; case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); @@ -97,6 +98,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); + case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h index 459070579..f69f24eb8 100644 --- a/src/Items/ItemRedstoneRepeater.h +++ b/src/Items/ItemRedstoneRepeater.h @@ -2,7 +2,7 @@ #pragma once #include "ItemHandler.h" -#include "../Simulator/RedstoneSimulator.h" +#include "../Blocks/BlockRedstoneRepeater.h" @@ -30,7 +30,7 @@ public: ) override { a_BlockType = E_BLOCK_REDSTONE_REPEATER_OFF; - a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = cBlockRedstoneRepeaterHandler::RepeaterRotationToMetaData(a_Player->GetRotation()); return true; } } ; diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index 85579daf2..fc24e775a 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -94,3 +94,47 @@ public: + +class cItemBottleOEnchantingHandler : + public cItemThrowableHandler +{ + typedef cItemThrowableHandler super; +public: + cItemBottleOEnchantingHandler(void) : + super(E_ITEM_BOTTLE_O_ENCHANTING, cProjectileEntity::pkExpBottle, 10) + { + } +}; + + + + + +class cItemFireworkHandler : + public cItemThrowableHandler +{ + typedef cItemThrowableHandler super; +public: + cItemFireworkHandler(void) : + super(E_ITEM_FIREWORK_ROCKET, cProjectileEntity::pkFirework, 0) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) + { + return false; + } + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, 0); + + return true; + } + +};
\ No newline at end of file diff --git a/src/LinearUpscale.h b/src/LinearUpscale.h index b7ac84c6a..b337b3219 100644 --- a/src/LinearUpscale.h +++ b/src/LinearUpscale.h @@ -31,7 +31,7 @@ Linearly interpolates values in the array between the equidistant anchor points Works in-place (input is already present at the correct output coords) */ template<typename TYPE> void LinearUpscale2DArrayInPlace( - TYPE * a_Array, + TYPE * a_Array, int a_SizeX, int a_SizeY, // Dimensions of the array int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction ) @@ -53,7 +53,7 @@ template<typename TYPE> void LinearUpscale2DArrayInPlace( Idx += a_AnchorStepX; } // for x } // for y - + // Now interpolate in rows, each row has values in the anchor columns int LastXCell = a_SizeX - a_AnchorStepX; for (int y = 0; y < a_SizeY; y++) @@ -92,7 +92,7 @@ template<typename TYPE> void LinearUpscale2DArray( // Feel free to enlarge them if needed, but keep in mind that they're on the stack const int MAX_UPSCALE_X = 128; const int MAX_UPSCALE_Y = 128; - + ASSERT(a_Src != NULL); ASSERT(a_Dst != NULL); ASSERT(a_SrcSizeX > 0); @@ -101,7 +101,7 @@ template<typename TYPE> void LinearUpscale2DArray( ASSERT(a_UpscaleY > 0); ASSERT(a_UpscaleX <= MAX_UPSCALE_X); ASSERT(a_UpscaleY <= MAX_UPSCALE_Y); - + // Pre-calculate the upscaling ratios: TYPE RatioX[MAX_UPSCALE_X]; TYPE RatioY[MAX_UPSCALE_Y]; @@ -113,7 +113,7 @@ template<typename TYPE> void LinearUpscale2DArray( { RatioY[y] = (TYPE)y / a_UpscaleY; } - + // Interpolate each XY cell: int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1; int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1; @@ -163,7 +163,7 @@ template<typename TYPE> void LinearUpscale3DArray( const int MAX_UPSCALE_X = 128; const int MAX_UPSCALE_Y = 128; const int MAX_UPSCALE_Z = 128; - + ASSERT(a_Src != NULL); ASSERT(a_Dst != NULL); ASSERT(a_SrcSizeX > 0); @@ -175,11 +175,11 @@ template<typename TYPE> void LinearUpscale3DArray( ASSERT(a_UpscaleX <= MAX_UPSCALE_X); ASSERT(a_UpscaleY <= MAX_UPSCALE_Y); ASSERT(a_UpscaleZ <= MAX_UPSCALE_Z); - + // Pre-calculate the upscaling ratios: TYPE RatioX[MAX_UPSCALE_X]; TYPE RatioY[MAX_UPSCALE_Y]; - TYPE RatioZ[MAX_UPSCALE_Y]; + TYPE RatioZ[MAX_UPSCALE_Z]; for (int x = 0; x <= a_UpscaleX; x++) { RatioX[x] = (TYPE)x / a_UpscaleX; @@ -192,7 +192,7 @@ template<typename TYPE> void LinearUpscale3DArray( { RatioZ[z] = (TYPE)z / a_UpscaleZ; } - + // Interpolate each XYZ cell: int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1; int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1; diff --git a/src/Log.cpp b/src/Log.cpp index fc19595db..a0de4531b 100644 --- a/src/Log.cpp +++ b/src/Log.cpp @@ -124,7 +124,7 @@ void cLog::Log(const char * a_Format, va_list argList) #endif if (m_File) { - fprintf(m_File, "%s\n", Line.c_str(), m_File); + fprintf(m_File, "%s\n", Line.c_str()); fflush(m_File); } diff --git a/src/LuaState.cpp b/src/LuaState.cpp index 8d2fa8eca..644f4972c 100644 --- a/src/LuaState.cpp +++ b/src/LuaState.cpp @@ -739,6 +739,39 @@ bool cLuaState::CallFunction(int a_NumResults) +bool cLuaState::CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam) +{ + ASSERT(IsValid()); + + if (a_EndParam < 0) + { + a_EndParam = a_StartParam; + } + + tolua_Error tolua_err; + for (int i = a_StartParam; i <= a_EndParam; i++) + { + if (tolua_isusertable(m_LuaState, i, a_UserTable, 0, &tolua_err)) + { + continue; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; + } // for i - Param + + // All params checked ok + return true; +} + + + + + bool cLuaState::CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam) { ASSERT(IsValid()); @@ -838,6 +871,39 @@ bool cLuaState::CheckParamNumber(int a_StartParam, int a_EndParam) +bool cLuaState::CheckParamString(int a_StartParam, int a_EndParam) +{ + ASSERT(IsValid()); + + if (a_EndParam < 0) + { + a_EndParam = a_StartParam; + } + + tolua_Error tolua_err; + for (int i = a_StartParam; i <= a_EndParam; i++) + { + if (tolua_isstring(m_LuaState, i, 0, &tolua_err)) + { + continue; + } + // Not the correct parameter + lua_Debug entry; + VERIFY(lua_getstack(m_LuaState, 0, &entry)); + VERIFY(lua_getinfo (m_LuaState, "n", &entry)); + AString ErrMsg = Printf("#ferror in function '%s'.", (entry.name != NULL) ? entry.name : "?"); + tolua_error(m_LuaState, ErrMsg.c_str(), &tolua_err); + return false; + } // for i - Param + + // All params checked ok + return true; +} + + + + + bool cLuaState::CheckParamEnd(int a_Param) { tolua_Error tolua_err; diff --git a/src/LuaState.h b/src/LuaState.h index caba2484d..aa71ee226 100644 --- a/src/LuaState.h +++ b/src/LuaState.h @@ -764,15 +764,21 @@ public: */ bool CallFunction(int a_NumReturnValues); - /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not + /// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions + bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1); + + /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not. Used for regular functions bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1); - /// Returns true if the specified parameters on the stack are a table; also logs warning if not + /// Returns true if the specified parameters on the stack are tables; also logs warning if not bool CheckParamTable(int a_StartParam, int a_EndParam = -1); - /// Returns true if the specified parameters on the stack are a number; also logs warning if not + /// Returns true if the specified parameters on the stack are numbers; also logs warning if not bool CheckParamNumber(int a_StartParam, int a_EndParam = -1); + /// Returns true if the specified parameters on the stack are strings; also logs warning if not + bool CheckParamString(int a_StartParam, int a_EndParam = -1); + /// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters) bool CheckParamEnd(int a_Param); diff --git a/src/ManualBindings.cpp b/src/ManualBindings.cpp index f98e25880..02b3347f6 100644 --- a/src/ManualBindings.cpp +++ b/src/ManualBindings.cpp @@ -171,6 +171,29 @@ cPluginLua * GetLuaPlugin(lua_State * L) +static int tolua_cFile_GetFolderContents(lua_State * tolua_S) +{ + cLuaState LuaState(tolua_S); + if ( + !LuaState.CheckParamUserTable(1, "cFile") || + !LuaState.CheckParamString (2) || + !LuaState.CheckParamEnd (3) + ) + { + return 0; + } + + AString Folder = (AString)tolua_tocppstring(LuaState, 2, 0); + + AStringVector Contents = cFile::GetFolderContents(Folder); + LuaState.Push(Contents); + return 1; +} + + + + + template< class Ty1, class Ty2, @@ -2063,6 +2086,46 @@ static int tolua_cLineBlockTracer_Trace(lua_State * tolua_S) +static int tolua_cRoot_GetFurnaceRecipe(lua_State * tolua_S) +{ + cLuaState L(tolua_S); + if ( + !L.CheckParamUserTable(1, "cRoot") || + !L.CheckParamUserType (2, "const cItem") || + !L.CheckParamEnd (3) + ) + { + return 0; + } + + // Check the input param: + cItem * Input = (cItem *)tolua_tousertype(L, 2, NULL); + if (Input == NULL) + { + LOGWARNING("cRoot:GetFurnaceRecipe: the Input parameter is nil or missing."); + return 0; + } + + // Get the recipe for the input + cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); + const cFurnaceRecipe::Recipe * Recipe = FR->GetRecipeFrom(*Input); + if (Recipe == NULL) + { + // There is no such furnace recipe for this input, return no value + return 0; + } + + // Push the output, number of ticks and input as the three return values: + tolua_pushusertype(L, Recipe->Out, "const cItem"); + tolua_pushnumber (L, (lua_Number)(Recipe->CookTime)); + tolua_pushusertype(L, Recipe->In, "const cItem"); + return 3; +} + + + + + static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S) { // function cHopperEntity::GetOutputBlockPos() @@ -2113,6 +2176,10 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "LOGWARNING", tolua_LOGWARN); tolua_function(tolua_S, "LOGERROR", tolua_LOGERROR); + tolua_beginmodule(tolua_S, "cFile"); + tolua_function(tolua_S, "GetFolderContents", tolua_cFile_GetFolderContents); + tolua_endmodule(tolua_S); + tolua_beginmodule(tolua_S, "cHopperEntity"); tolua_function(tolua_S, "GetOutputBlockPos", tolua_cHopperEntity_GetOutputBlockPos); tolua_endmodule(tolua_S); @@ -2125,29 +2192,32 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>); tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>); tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>); + tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cWorld"); - tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>); - tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>); - tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>); - tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>); - tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>); - tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); - tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); - tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); - tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>); - tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>); - tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>); - tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>); - tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); - tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); - tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta); - tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines); - tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask); - tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines); - tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight); - tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines); + tolua_function(tolua_S, "DoWithBlockEntityAt", tolua_DoWithXYZ<cWorld, cBlockEntity, &cWorld::DoWithBlockEntityAt>); + tolua_function(tolua_S, "DoWithChestAt", tolua_DoWithXYZ<cWorld, cChestEntity, &cWorld::DoWithChestAt>); + tolua_function(tolua_S, "DoWithDispenserAt", tolua_DoWithXYZ<cWorld, cDispenserEntity, &cWorld::DoWithDispenserAt>); + tolua_function(tolua_S, "DoWithDropSpenserAt", tolua_DoWithXYZ<cWorld, cDropSpenserEntity, &cWorld::DoWithDropSpenserAt>); + tolua_function(tolua_S, "DoWithDropperAt", tolua_DoWithXYZ<cWorld, cDropperEntity, &cWorld::DoWithDropperAt>); + tolua_function(tolua_S, "DoWithEntityByID", tolua_DoWithID< cWorld, cEntity, &cWorld::DoWithEntityByID>); + tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>); + tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); + tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); + tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>); + tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>); + tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>); + tolua_function(tolua_S, "ForEachEntityInChunk", tolua_ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>); + tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>); + tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); + tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); + tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta); + tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines); + tolua_function(tolua_S, "QueueTask", tolua_cWorld_QueueTask); + tolua_function(tolua_S, "SetSignLines", tolua_cWorld_SetSignLines); + tolua_function(tolua_S, "TryGetHeight", tolua_cWorld_TryGetHeight); + tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines); tolua_endmodule(tolua_S); tolua_beginmodule(tolua_S, "cPlugin"); diff --git a/src/Mobs/Giant.cpp b/src/Mobs/Giant.cpp index f41977535..bbcad46f0 100644 --- a/src/Mobs/Giant.cpp +++ b/src/Mobs/Giant.cpp @@ -8,9 +8,9 @@ cGiant::cGiant(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Giant", mtGiant, "mob.zombie.hurt", "mob.zombie.death", 2.0, 13.5) + super("Giant", mtGiant, "mob.zombie.hurt", "mob.zombie.death", 3.6, 10.8) { + } diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index d2eea498a..274aa52da 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -360,6 +360,82 @@ bool cFile::CreateFolder(const AString & a_FolderPath) +AStringVector cFile::GetFolderContents(const AString & a_Folder) +{ + AStringVector AllFiles; + + #ifdef _WIN32 + + // If the folder name doesn't contain the terminating slash / backslash, add it: + AString FileFilter = a_Folder; + if ( + !FileFilter.empty() && + (FileFilter[FileFilter.length() - 1] != '\\') && + (FileFilter[FileFilter.length() - 1] != '/') + ) + { + FileFilter.push_back('\\'); + } + + // Find all files / folders: + FileFilter.append("*.*"); + HANDLE hFind; + WIN32_FIND_DATA FindFileData; + if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE) + { + do + { + AllFiles.push_back(FindFileData.cFileName); + } while (FindNextFile(hFind, &FindFileData)); + FindClose(hFind); + } + + #else // _WIN32 + + DIR * dp; + struct dirent *dirp; + if (*a_Directory == 0) + { + a_Directory = "."; + } + if ((dp = opendir(a_Directory)) == NULL) + { + LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory ); + } + else + { + while ((dirp = readdir(dp)) != NULL) + { + AllFiles.push_back(dirp->d_name); + } + closedir(dp); + } + + #endif // else _WIN32 + + return AllFiles; +} + + + + + +AString cFile::ReadWholeFile(const AString & a_FileName) +{ + cFile f; + if (!f.Open(a_FileName, fmRead)) + { + return ""; + } + AString Contents; + f.ReadRestOfFile(Contents); + return Contents; +} + + + + + int cFile::Printf(const char * a_Fmt, ...) { AString buf; diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h index cfb3a2019..01663a229 100644 --- a/src/OSSupport/File.h +++ b/src/OSSupport/File.h @@ -121,8 +121,14 @@ public: /// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute static bool CreateFolder(const AString & a_FolderPath); + /// Returns the entire contents of the specified file as a string. Returns empty string on error. + static AString ReadWholeFile(const AString & a_FileName); + // tolua_end + /// Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there). + static AStringVector GetFolderContents(const AString & a_Folder); // Exported in ManualBindings.cpp + int Printf(const char * a_Fmt, ...); private: diff --git a/src/OSSupport/Socket.cpp b/src/OSSupport/Socket.cpp index 48b5d704d..c461d38a4 100644 --- a/src/OSSupport/Socket.cpp +++ b/src/OSSupport/Socket.cpp @@ -169,7 +169,7 @@ bool cSocket::SetReuseAddress(void) -int cSocket::WSAStartup() +int cSocket::WSAStartup(void) { #ifdef _WIN32 WSADATA wsaData; @@ -336,23 +336,23 @@ bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Por { // First try IP Address string to hostent conversion, because it's faster unsigned long addr = inet_addr(a_HostNameOrAddr.c_str()); - hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET); - if (hp == NULL) + if (addr == INADDR_NONE) { // It is not an IP Address string, but rather a regular hostname, resolve: - hp = gethostbyname(a_HostNameOrAddr.c_str()); + hostent * hp = gethostbyname(a_HostNameOrAddr.c_str()); if (hp == NULL) { - LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str()); + LOGWARNING("%s: Could not resolve hostname \"%s\"", __FUNCTION__, a_HostNameOrAddr.c_str()); CloseSocket(); return false; } + addr = *((unsigned long*)hp->h_addr); } sockaddr_in server; - server.sin_addr.s_addr = *((unsigned long*)hp->h_addr); + server.sin_addr.s_addr = addr; server.sin_family = AF_INET; - server.sin_port = htons( (unsigned short)a_Port ); + server.sin_port = htons((unsigned short)a_Port); return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0); } diff --git a/src/OSSupport/Socket.h b/src/OSSupport/Socket.h index 34f09cc74..81bfd28fc 100644 --- a/src/OSSupport/Socket.h +++ b/src/OSSupport/Socket.h @@ -38,6 +38,7 @@ public: /// Sets the address-reuse socket flag; returns true on success bool SetReuseAddress(void); + /// Initializes the network stack. Returns 0 on success, or another number as an error code. static int WSAStartup(void); static AString GetErrorString(int a_ErrNo); diff --git a/src/Piston.cpp b/src/Piston.cpp index 136100922..048cc355d 100644 --- a/src/Piston.cpp +++ b/src/Piston.cpp @@ -14,14 +14,8 @@ -extern bool g_BlockPistonBreakable[]; - - - - - /// Number of ticks that the piston extending / retracting waits before setting the block -const int PISTON_TICK_DELAY = 20; +const int PISTON_TICK_DELAY = 6; @@ -77,9 +71,6 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz) return; } - m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock); - m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f); - int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta); if (dist < 0) { @@ -87,6 +78,9 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz) return; } + m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock); + m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f); + // Drop the breakable block in the line, if appropriate: AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block BLOCKTYPE currBlock; @@ -120,7 +114,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz) AddDir(pistx, pisty, pistz, pistonMeta, -1); // "pist" now at piston body, "ext" at future extension - m_World->QueueSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8, PISTON_TICK_DELAY); + m_World->SetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8); m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY); } @@ -141,7 +135,7 @@ void cPiston::RetractPiston(int pistx, int pisty, int pistz) m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock); m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f); - m_World->QueueSetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8), PISTON_TICK_DELAY); + m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8)); // Check the extension: AddDir(pistx, pisty, pistz, pistonMeta, 1); @@ -199,15 +193,6 @@ bool cPiston::IsSticky(BLOCKTYPE a_BlockType) -bool cPiston::IsStickyExtension(NIBBLETYPE a_ExtMeta) -{ - return ((a_ExtMeta & 0x08) != 0); -} - - - - - bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { switch (a_BlockType) diff --git a/src/Piston.h b/src/Piston.h index cc051e454..92ddf6938 100644 --- a/src/Piston.h +++ b/src/Piston.h @@ -63,9 +63,6 @@ public: /// Returns true if the piston (with the specified meta) is extended static bool IsExtended(NIBBLETYPE a_PistonMeta); - - /// Returns true if the extension (with the specified meta) is sticky - static bool IsStickyExtension(NIBBLETYPE a_ExtMeta); /// Returns true if the specified block can be pushed by a piston (and left intact) static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); diff --git a/src/PluginLua.cpp b/src/PluginLua.cpp index 03aefb098..23d079b05 100644 --- a/src/PluginLua.cpp +++ b/src/PluginLua.cpp @@ -86,11 +86,11 @@ bool cPluginLua::Initialize(void) lua_setglobal(m_LuaState, "g_Plugin"); } - std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/"; + std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/"; // Load all files for this plugin, and execute them - AStringList Files = GetDirectoryContents(PluginPath.c_str()); - for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) + AStringVector Files = cFile::GetFolderContents(PluginPath.c_str()); + for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) { if (itr->rfind(".lua") == AString::npos) { diff --git a/src/PluginManager.cpp b/src/PluginManager.cpp index c1f695163..e08ebe503 100644 --- a/src/PluginManager.cpp +++ b/src/PluginManager.cpp @@ -72,8 +72,8 @@ void cPluginManager::FindPlugins(void) ++itr; } - AStringList Files = GetDirectoryContents(PluginsPath.c_str()); - for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) + AStringVector Files = cFile::GetFolderContents(PluginsPath.c_str()); + for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr) { if ((*itr == ".") || (*itr == "..") || (!cFile::IsFolder(PluginsPath + *itr))) { @@ -113,9 +113,13 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) FindPlugins(); cServer::BindBuiltInConsoleCommands(); - - unsigned int KeyNum = a_SettingsIni.FindKey("Plugins"); + + // Check if the Plugins section exists. + int KeyNum = a_SettingsIni.FindKey("Plugins"); + + // If it does, how many plugins are there? unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); + if (KeyNum == -1) { InsertDefaultPlugins(a_SettingsIni); @@ -202,7 +206,7 @@ void cPluginManager::Tick(float a_Dt) bool cPluginManager::CallHookBlockToPickups( cWorld * a_World, cEntity * a_Digger, - int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, + int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups ) { @@ -247,7 +251,7 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) { return false; } - + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { if ((*itr)->OnChat(a_Player, a_Message)) @@ -255,7 +259,7 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) return true; } } - + return false; } @@ -1230,27 +1234,27 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt) bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) { ASSERT(a_Player != NULL); - + AStringVector Split(StringSplit(a_Command, " ")); if (Split.empty()) { return false; } - + CommandMap::iterator cmd = m_Commands.find(Split[0]); if (cmd == m_Commands.end()) { // Command not found return false; } - + // Ask plugins first if a command is okay to execute the command: if (CallHookExecuteCommand(a_Player, Split)) { LOGINFO("Player \"%s\" tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); return false; } - + if ( a_ShouldCheckPermissions && !cmd->second.m_Permission.empty() && @@ -1262,8 +1266,8 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command } ASSERT(cmd->second.m_Plugin != NULL); - - return cmd->second.m_Plugin->HandleCommand(Split, a_Player); + + return cmd->second.m_Plugin->HandleCommand(Split, a_Player); } @@ -1320,7 +1324,7 @@ bool cPluginManager::DisablePlugin(const AString & a_PluginName) { return false; } - + if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does? { m_DisablePluginList.push_back(itr->second); @@ -1365,7 +1369,7 @@ void cPluginManager::RemovePlugin(cPlugin * a_Plugin) break; } } - + RemovePluginCommands(a_Plugin); RemovePluginConsoleCommands(a_Plugin); RemoveHooks(a_Plugin); @@ -1386,7 +1390,7 @@ void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin) { a_Plugin->ClearCommands(); } - + for (CommandMap::iterator itr = m_Commands.begin(); itr != m_Commands.end();) { if (itr->second.m_Plugin == a_Plugin) @@ -1414,7 +1418,7 @@ bool cPluginManager::BindCommand(const AString & a_Command, cPlugin * a_Plugin, LOGWARNING("Command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str()); return false; } - + m_Commands[a_Command].m_Plugin = a_Plugin; m_Commands[a_Command].m_Permission = a_Permission; m_Commands[a_Command].m_HelpString = a_HelpString; @@ -1484,7 +1488,7 @@ void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin) { a_Plugin->ClearConsoleCommands(); } - + for (CommandMap::iterator itr = m_ConsoleCommands.begin(); itr != m_ConsoleCommands.end();) { if (itr->second.m_Plugin == a_Plugin) @@ -1519,7 +1523,7 @@ bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_P } return false; } - + m_ConsoleCommands[a_Command].m_Plugin = a_Plugin; m_ConsoleCommands[a_Command].m_Permission = ""; m_ConsoleCommands[a_Command].m_HelpString = a_HelpString; @@ -1561,20 +1565,20 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma { return false; } - + CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); if (cmd == m_ConsoleCommands.end()) { // Command not found return false; } - + if (cmd->second.m_Plugin == NULL) { // This is a built-in command return false; } - + // Ask plugins first if a command is okay to execute the console command: if (CallHookExecuteCommand(NULL, a_Split)) { @@ -1582,7 +1586,7 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma return false; } - return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output); + return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output); } @@ -1656,7 +1660,7 @@ void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook) unsigned int cPluginManager::GetNumPlugins() const { - return m_Plugins.size(); + return m_Plugins.size(); } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 5023ea227..542060ece 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -22,9 +22,9 @@ class cWindow; class cInventory; class cPawn; class cPickup; +class cWorld; class cMonster; class cChunkDataSerializer; -class cWorld; class cFallingBlock; @@ -85,6 +85,7 @@ public: virtual void SendPlayerPosition (void) = 0; virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendRespawn (void) = 0; + virtual void SendExperience (void) = 0; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 9f2770815..54be65b12 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -72,6 +72,7 @@ enum PACKET_ENT_STATUS = 0x26, PACKET_ATTACH_ENTITY = 0x27, PACKET_METADATA = 0x28, + PACKET_EXPERIENCE = 0x2b, PACKET_PRE_CHUNK = 0x32, PACKET_MAP_CHUNK = 0x33, PACKET_MULTI_BLOCK = 0x34, @@ -690,6 +691,20 @@ void cProtocol125::SendRespawn(void) +void cProtocol125::SendExperience(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_EXPERIENCE); + WriteFloat (m_Client->GetPlayer()->GetXpPercentage()); + WriteShort (m_Client->GetPlayer()->GetXpLevel()); + WriteShort (m_Client->GetPlayer()->GetCurrentXp()); + Flush(); +} + + + + + void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { // Not needed in this protocol version diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h index db913bb57..c5f44c818 100644 --- a/src/Protocol/Protocol125.h +++ b/src/Protocol/Protocol125.h @@ -62,6 +62,7 @@ public: virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendRespawn (void) override; + virtual void SendExperience (void) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 628b8e071..ae1df7395 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -597,6 +597,18 @@ void cProtocol172::SendRespawn(void) +void cProtocol172::SendExperience (void) +{ + cPacketizer Pkt(*this, 0x1F); //Experience Packet + Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage()); + Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel()); + Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp()); +} + + + + + void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 { cPacketizer Pkt(*this, 0x29); // Sound Effect packet diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h index 844069403..e3f2ad922 100644 --- a/src/Protocol/Protocol17x.h +++ b/src/Protocol/Protocol17x.h @@ -72,6 +72,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendRespawn (void) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendExperience (void) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 9234785b5..64bd83075 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -466,6 +466,16 @@ void cProtocolRecognizer::SendRespawn(void) +void cProtocolRecognizer::SendExperience(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendExperience(); +} + + + + + void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { ASSERT(m_Protocol != NULL); diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h index c085e2cd8..03f48fb35 100644 --- a/src/Protocol/ProtocolRecognizer.h +++ b/src/Protocol/ProtocolRecognizer.h @@ -97,6 +97,7 @@ public: virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendRespawn (void) override; + virtual void SendExperience (void) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; diff --git a/src/RCONServer.cpp b/src/RCONServer.cpp index 93f2ccdd3..3f86a7ca2 100644 --- a/src/RCONServer.cpp +++ b/src/RCONServer.cpp @@ -241,6 +241,7 @@ bool cRCONServer::cConnection::ProcessPacket(int a_RequestID, int a_PacketType, if (strncmp(a_Payload, m_RCONServer.m_Password.c_str(), a_PayloadLength) != 0) { LOGINFO("RCON: Invalid password from client %s, dropping connection.", m_IPAddress.c_str()); + SendResponse(-1, RCON_PACKET_RESPONSE, 0, NULL); return false; } m_IsAuthenticated = true; diff --git a/src/Root.cpp b/src/Root.cpp index be5a0553c..5bb04abfb 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -742,3 +742,13 @@ void cRoot::LogChunkStats(cCommandOutputCallback & a_Output) + +int cRoot::GetFurnaceFuelBurnTime(const cItem & a_Fuel) +{ + cFurnaceRecipe * FR = Get()->GetFurnaceRecipe(); + return FR->GetBurnTime(a_Fuel); +} + + + + diff --git a/src/Root.h b/src/Root.h index 175084c53..4e38dd17f 100644 --- a/src/Root.h +++ b/src/Root.h @@ -56,7 +56,11 @@ public: cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export - cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export + cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // Exported in ManualBindings.cpp with quite a different signature + + /// Returns the number of ticks for how long the item would fuel a furnace. Returns zero if not a fuel + static int GetFurnaceFuelBurnTime(const cItem & a_Fuel); // tolua_export + cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index 8526a888e..906961490 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -3,12 +3,10 @@ #include "RedstoneSimulator.h" #include "../BlockEntities/DropSpenserEntity.h" +#include "../Entities/TNTEntity.h" #include "../Blocks/BlockTorch.h" +#include "../Blocks/BlockDoor.h" #include "../Piston.h" -#include "../World.h" -#include "../BlockID.h" -#include "../Chunk.h" -#include "../Entities/TNTEntity.h" @@ -31,1104 +29,1024 @@ cRedstoneSimulator::~cRedstoneSimulator() -void cRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) { - if (a_Chunk == NULL) + if ((a_Chunk == NULL) || !a_Chunk->IsValid()) { return; } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - - // Check if any close neighbor is redstone-related: - int MinY = (a_BlockY > 0) ? -1 : 0; - int MaxY = (a_BlockY < cChunkDef::Height - 1) ? 1 : 0; - for (int y = MinY; y <= MaxY; y++) for (int x = -1; x < 2; x++) for (int z = -1; z < 2; z++) + else if ((a_BlockY < 0) || (a_BlockY > cChunkDef::Height)) { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if (!a_Chunk->UnboundedRelGetBlock(RelX + x, a_BlockY + y, RelZ + z, BlockType, BlockMeta)) - { - continue; - } - switch (BlockType) - { - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_LEVER: - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_WOODEN_BUTTON: - case E_BLOCK_TRIPWIRE_HOOK: - { - m_Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ)); - return; - } - } // switch (BlockType) - } // for y, x, z - neighbors -} - - - + return; + } + int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; -void cRedstoneSimulator::Simulate(float a_Dt) -{ - // Toggle torches on/off - while (!m_RefreshTorchesAround.empty()) + if (!IsAllowedBlock(a_Chunk->GetBlock(RelX, a_BlockY, RelZ))) { - Vector3i pos = m_RefreshTorchesAround.front(); - m_RefreshTorchesAround.pop_front(); - - RefreshTorchesAround(pos); + return; } - // Set repeaters to correct values, and decrement ticks - for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end();) + // Check for duplicates: + cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData(); + for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr) { - if (--itr->Ticks > 0) - { - // Not yet, move to next item in the list - ++itr; - continue; - } - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - m_World.GetBlockTypeMeta(itr->Position.x, itr->Position.y, itr->Position.z, BlockType, BlockMeta); - if (itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_OFF)) - { - m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_ON, BlockMeta); - m_Blocks.push_back(itr->Position); - } - else if (!itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_ON)) - { - m_World.FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, BlockMeta); - m_Blocks.push_back(itr->Position); - } - - if (itr->bPowerOffNextTime) - { - itr->bPowerOn = false; - itr->bPowerOffNextTime = false; - itr->Ticks = 10; // TODO: Look up actual ticks from block metadata - ++itr; - } - else + if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) { - itr = m_SetRepeaters.erase(itr); + return; } } - // Handle changed blocks - { - cCSLock Lock(m_CS); - std::swap(m_Blocks, m_BlocksBuffer); - } - for (BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr) - { - HandleChange(*itr); - } - m_BlocksBuffer.clear(); + ChunkData.push_back(cCoordWithInt(RelX, a_BlockY, RelZ)); } -void cRedstoneSimulator::RefreshTorchesAround(const Vector3i & a_BlockPos) +void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { - static Vector3i Surroundings [] = { - Vector3i(-1, 0, 0), - Vector3i(1, 0, 0), - Vector3i(0, 0,-1), - Vector3i(0, 0, 1), - Vector3i(0, 1, 0), // Also toggle torch on top - }; - BLOCKTYPE TargetBlockType = E_BLOCK_REDSTONE_TORCH_ON; - BLOCKTYPE TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_OFF; - if (IsPowered(a_BlockPos, true)) + cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData(); + if (ChunkData.empty()) + { + return; + } + + int BaseX = a_Chunk->GetPosX() * cChunkDef::Width; + int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width; + + for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;) { - TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF; - TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON; - //Make TNT Explode when it gets powered. - if (m_World.GetBlock(a_BlockPos) == E_BLOCK_TNT) + BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z); + if (!IsAllowedBlock(BlockType)) { - m_World.BroadcastSoundEffect("random.fuse", a_BlockPos.x * 8, a_BlockPos.y * 8, a_BlockPos.z * 8, 0.5f, 0.6f); - m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom - m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0); + dataitr = ChunkData.erase(dataitr); + continue; } - //Turn a redstone lamp on when it gets powered. - if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_OFF) + + // Check to see if PoweredBlocks have invalid items (source is air or an unpowered source) + for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end();) { - m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0); + sPoweredBlocks & Change = *itr; + BLOCKTYPE SourceBlockType = m_World.GetBlock(Change.a_SourcePos); + + if (SourceBlockType != Change.a_SourceBlock) + { + itr = m_PoweredBlocks.erase(itr); + } + else if ( + // Changeable sources + ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (m_World.GetBlockMeta(Change.a_SourcePos) == 0)) || + ((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(m_World.GetBlockMeta(Change.a_SourcePos))) || + ((SourceBlockType == E_BLOCK_DETECTOR_RAIL) && (m_World.GetBlockMeta(Change.a_SourcePos) & 0x08) == 0x08) || + (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(m_World.GetBlockMeta(Change.a_SourcePos)))) + ) + { + itr = m_PoweredBlocks.erase(itr); + } + else + { + itr++; + } } - //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_DIRT) - //{ - // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0); - //} - } - else - { - //Turn a redstone lamp off when it gets powered. - if (m_World.GetBlock(a_BlockPos) == E_BLOCK_REDSTONE_LAMP_ON) + + // Check to see if LinkedPoweredBlocks have invalid items: source, block powered through, or power destination block has changed + for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end();) { - m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0); + sLinkedPoweredBlocks & Change = *itr; + BLOCKTYPE SourceBlockType = m_World.GetBlock(Change.a_SourcePos); + BLOCKTYPE MiddleBlockType = m_World.GetBlock(Change.a_MiddlePos); + + if (SourceBlockType != Change.a_SourceBlock) + { + itr = m_LinkedPoweredBlocks.erase(itr); + } + else if (MiddleBlockType != Change.a_MiddleBlock) + { + itr = m_LinkedPoweredBlocks.erase(itr); + } + else if ( + // Things that can send power through a block but which depends on meta + ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (m_World.GetBlockMeta(Change.a_SourcePos) == 0)) || + ((SourceBlockType == E_BLOCK_LEVER) && !IsLeverOn(m_World.GetBlockMeta(Change.a_SourcePos))) || + (((SourceBlockType == E_BLOCK_STONE_BUTTON) || (SourceBlockType == E_BLOCK_WOODEN_BUTTON)) && (!IsButtonOn(m_World.GetBlockMeta(Change.a_SourcePos)))) + ) + { + itr = m_LinkedPoweredBlocks.erase(itr); + } + else + { + itr++; + } } - //if (m_World.GetBlock(a_BlockPos) == E_BLOCK_STONE) - //{ - // m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0); - //} - } - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) - { - Vector3i TorchPos = a_BlockPos + Surroundings[i]; - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - m_World.GetBlockTypeMeta(TorchPos.x, TorchPos.y, TorchPos.z, BlockType, BlockMeta); + // PoweredBlock list was fine, now to the actual handling + int a_X = BaseX + dataitr->x; + int a_Z = BaseZ + dataitr->z; switch (BlockType) { - case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break; + case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break; + case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; + case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: { - if (BlockType != TargetBlockType) - { - if (cBlockTorchHandler::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos)) - { - m_World.FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta); - m_Blocks.push_back(TorchPos); - } - } + HandleRedstoneTorch(a_X, dataitr->y, a_Z, BlockType); + break; + } + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_WOODEN_BUTTON: + { + HandleRedstoneButton(a_X, dataitr->y, a_Z, BlockType); break; } - case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: { - if ((BlockType != TargetRepeaterType) && IsRepeaterPointingAway(TorchPos, BlockMeta, a_BlockPos)) - { - SetRepeater(TorchPos, 10, (TargetRepeaterType == E_BLOCK_REDSTONE_REPEATER_ON)); - } + HandleRedstoneRepeater(a_X, dataitr->y, a_Z, BlockType); break; } - } // switch (BlockType) - } // for i - Surroundings[] -} - - - - - -void cRedstoneSimulator::HandleChange(const Vector3i & a_BlockPos) -{ - std::deque< Vector3i > SpreadStack; - - static const Vector3i Surroundings[] = { - Vector3i(1, 0, 0), - Vector3i(1, 1, 0), - Vector3i(1,-1, 0), - Vector3i(-1, 0, 0), - Vector3i(-1, 1, 0), - Vector3i(-1,-1, 0), - Vector3i(0, 0, 1), - Vector3i(0, 1, 1), - Vector3i(0,-1, 1), - Vector3i(0, 0,-1), - Vector3i(0, 1,-1), - Vector3i(0,-1,-1), - Vector3i(0,-1, 0), - }; - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); - - // First check whether torch should be on or off - switch (BlockType) - { - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_TORCH_OFF: - { - static const Vector3i Surroundings [] = { - Vector3i(-1, 0, 0), - Vector3i(1, 0, 0), - Vector3i(0, 0,-1), - Vector3i(0, 0, 1), - Vector3i(0,-1, 0), - }; - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) + case E_BLOCK_PISTON: + case E_BLOCK_STICKY_PISTON: { - Vector3i pos = a_BlockPos + Surroundings[i]; - BLOCKTYPE OtherBlock = m_World.GetBlock(pos); - if ( - (OtherBlock != E_BLOCK_AIR) && - (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && - (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) - ) - { - RefreshTorchesAround(pos); - } + HandlePiston(a_X, dataitr->y, a_Z); + break; } - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); - break; - } // case "torches" - - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - { - // Check if repeater is powered by a 'powered block' (not wires/torch) - Vector3i Direction = GetRepeaterDirection(BlockMeta); - Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction - BLOCKTYPE OtherBlock = m_World.GetBlock(pos); - if ( - (OtherBlock != E_BLOCK_AIR) && - (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && - (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && - (OtherBlock != E_BLOCK_REDSTONE_WIRE) - ) + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: { - RefreshTorchesAround(pos); + HandleRedstoneLamp(a_X, dataitr->y, a_Z, BlockType); + break; } - else + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: { - SetRepeater(a_BlockPos, 10, IsPowered(a_BlockPos, false)); + HandleDropSpenser(a_X, dataitr->y, a_Z); + break; + } + case E_BLOCK_WOODEN_DOOR: + case E_BLOCK_IRON_DOOR: + { + HandleDoor(a_X, dataitr->y, a_Z); + break; + } + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_POWERED_RAIL: + { + HandleRail(a_X, dataitr->y, a_Z, BlockType); + break; } - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); - break; } - } // switch (BlockType) - BlockList Sources; - switch (BlockType) + ++dataitr; + } +} + + + + + +void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) +{ + static const struct // Define which directions the torch can power { - case E_BLOCK_REDSTONE_TORCH_ON: + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + { 0, 1, 0}, + } ; + + if (a_MyState == E_BLOCK_REDSTONE_TORCH_ON) + { + // Check if the block the torch is on is powered + int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ; + AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on + + if (AreCoordsPowered(X, Y, Z)) { - // If torch is still on, use it as a source - Sources.push_back(a_BlockPos); - break; + // There was a match, torch goes off + // FastSetBlock so the server doesn't fail an assert -_- + m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)); + return; } - - case E_BLOCK_REDSTONE_REPEATER_ON: + + // Torch still on, make all 4(X, Z) + 1(Y) sides powered + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { - // Repeater only spreads charge right in front, and up to one block up: - static const Vector3i Surroundings [] = { - Vector3i(0, 0, 0), - Vector3i(0, 1, 0), - }; - Vector3i Direction = GetRepeaterDirection(BlockMeta); - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) + BLOCKTYPE Type = m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z); + if (i < ARRAYCOUNT(gCrossCoords) - 1) // Sides of torch, not top (top is last) { - Vector3i pos = a_BlockPos + Direction + Surroundings[i]; - if (PowerBlock(pos, a_BlockPos, 0xf)) + if ( + ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) && // Is it a mechanism or wire? Not block/other torch etc. + (!Vector3i(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z).Equals(Vector3i(X, Y, Z))) // CAN'T power block is that it is on + ) { - SpreadStack.push_back(pos); + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON); } } - break; - } // case E_BLOCK_REDSTONE_REPEATER_ON - - case E_BLOCK_LEVER: - { - // Adding lever to the source queue - if (cRedstoneSimulator::IsLeverOn(BlockMeta)) + else { - Sources.push_back(a_BlockPos); + // Top side, power whatever is there, including blocks + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON); } - break; - } // case E_BLOCK_LEVER - } // switch (BlockType) + } - // Power all blocks legally connected to the sources - if (BlockType != E_BLOCK_REDSTONE_REPEATER_ON) - { - BlockList NewSources = RemoveCurrent(a_BlockPos); - Sources.insert(Sources.end(), NewSources.begin(), NewSources.end()); - while (!Sources.empty()) + if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0x5) // Is torch standing on ground? If not (i.e. on wall), power block beneath { - Vector3i SourcePos = Sources.back(); - Sources.pop_back(); + BLOCKTYPE Type = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - m_World.GetBlockTypeMeta(SourcePos.x, SourcePos.y, SourcePos.z, BlockType, BlockMeta); - switch (BlockType) + if ((IsMechanism(Type)) || (Type == E_BLOCK_REDSTONE_WIRE)) // Still can't make a normal block powered though! { - case E_BLOCK_LEVER: // Treating lever as a torch - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - { - static Vector3i Surroundings [] = { - Vector3i(-1, 0, 0), - Vector3i(1, 0, 0), - Vector3i(0, 0,-1), - Vector3i(0, 0, 1), - }; - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) - { - Vector3i OtherPos = SourcePos + Surroundings[i]; - if (PowerBlock(OtherPos, a_BlockPos, 0xf)) - { - SpreadStack.push_back(OtherPos); // Changed, so add to stack - } - } - break; - } - - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - { - static Vector3i Surroundings [] = { - Vector3i(0, 0, 0), - Vector3i(0, 1, 0), - }; - Vector3i Direction = GetRepeaterDirection(BlockMeta); - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) - { - Vector3i pos = SourcePos + Direction + Surroundings[i]; - if (PowerBlock(pos, a_BlockPos, 0xf)) - { - SpreadStack.push_back(pos); - } - } - break; - } - } // switch (BlockType) - } // while (Sources[]) - } // if (!repeater_on) - - // Do a floodfill - while (!SpreadStack.empty()) + SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON); + } + } + } + else { - Vector3i pos = SpreadStack.back(); - SpreadStack.pop_back(); - NIBBLETYPE Meta = m_World.GetBlockMeta(pos); + // Check if the block the torch is on is powered + int X = a_BlockX; int Y = a_BlockY; int Z = a_BlockZ; + AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)), true); // Inverse true to get the block torch is on - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) + // See if off state torch can be turned on again + if (AreCoordsPowered(X, Y, Z)) { - Vector3i OtherPos = pos + Surroundings[i]; - if (PowerBlock(OtherPos, pos, Meta - 1)) - { - SpreadStack.push_back(OtherPos); // Changed, so add to stack - } + return; // Something matches, torch still powered } + + // Block torch on not powered, can be turned on again! + // FastSetBlock so the server doesn't fail an assert -_- + m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)); } + return; +} - // Only after a redstone area has been completely simulated the redstone entities can react - while (!m_RefreshPistons.empty()) - { - Vector3i pos = m_RefreshPistons.back(); - m_RefreshPistons.pop_back(); - BLOCKTYPE BlockType = m_World.GetBlock(pos); - switch (BlockType) - { - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: - { - if (IsPowered(pos)) - { - cPiston Piston(&m_World); - Piston.ExtendPiston(pos.x, pos.y, pos.z); - } - else - { - cPiston Piston(&m_World); - Piston.RetractPiston(pos.x, pos.y, pos.z); - } - break; - } - } // switch (BlockType) - } // while (m_RefreshPistons[]) - while (!m_RefreshDropSpensers.empty()) - { - Vector3i pos = m_RefreshDropSpensers.back(); - m_RefreshDropSpensers.pop_back(); - BLOCKTYPE BlockType = m_World.GetBlock(pos); - if ((BlockType == E_BLOCK_DISPENSER) || (BlockType == E_BLOCK_DROPPER)) - { - class cSetPowerToDropSpenser : - public cDropSpenserCallback - { - bool m_IsPowered; - public: - cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} - - virtual bool Item(cDropSpenserEntity * a_DropSpenser) override - { - a_DropSpenser->SetRedstonePower(m_IsPowered); - return false; - } - } DrSpSP(IsPowered(pos)); - m_World.DoWithDropSpenserAt(pos.x, pos.y, pos.z, DrSpSP); - } + +void cRedstoneSimulator::HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + static const struct // Define which directions the redstone block can power + { + int x, y, z; + } gCrossCoords[] = + { + { 0, 0, 0}, // Oh, anomalous redstone. Only block that powers itself + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + { 0, 1, 0}, + { 0,-1, 0}, + } ; + + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + // Power everything + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); } + return; } -bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power) +void cRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ) { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); - switch (BlockType) + if (IsLeverOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ))) { - case E_BLOCK_REDSTONE_WIRE: - { - if (BlockMeta < a_Power) - { - m_World.SetBlockMeta(a_BlockPos, a_Power); - return true; - } - break; - } - - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: + static const struct // Define which directions the redstone lever can power (all sides) { - m_RefreshPistons.push_back(a_BlockPos); - break; - } - - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - { - m_RefreshDropSpensers.push_back(a_BlockPos); - break; - } - - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: + int x, y, z; + } gCrossCoords[] = { - if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock)) - { - SetRepeater(a_BlockPos, 10, true); - } - break; - } - - case E_BLOCK_REDSTONE_LAMP_OFF: + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + { 0, 1, 0}, + { 0,-1, 0}, + } ; + + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) { - m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_ON, 0); - break; + // Power everything + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LEVER); } - case E_BLOCK_TNT: - { - m_World.BroadcastSoundEffect("random.fuse", a_BlockPos.x * 8, a_BlockPos.y * 8, a_BlockPos.z * 8, 0.5f, 0.6f); - m_World.SpawnPrimedTNT(a_BlockPos.x + 0.5, a_BlockPos.y + 0.5, a_BlockPos.z + 0.5, 4); // 4 seconds to boom - m_World.SetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_AIR, 0); - break; - } + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_LEVER); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_LEVER); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_LEVER); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_LEVER); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_LEVER); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_LEVER); + } + return; +} - default: + + + + +void cRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) +{ + if (IsButtonOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ))) + { + static const struct // Define which directions the redstone button can power (all sides) { - if ( - (BlockType != E_BLOCK_AIR) && - (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && - (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) && - (BlockType != E_BLOCK_LEVER) // Treating lever as a torch, for refreshing - ) - { - if (IsPowered(a_BlockPos, true)) - { - m_RefreshTorchesAround.push_back(a_BlockPos); - } - } - break; + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + { 0, 1, 0}, + { 0,-1, 0}, + } ; + + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + // Power everything + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_BlockType); } - } // switch (BlockType) - return false; + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, a_BlockType); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, a_BlockType); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, a_BlockType); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, a_BlockType); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, a_BlockType); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, a_BlockType); + } } -int cRedstoneSimulator::UnPowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock) +void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ) { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - if ((a_BlockPos.y < 0) || (a_BlockPos.y >= cChunkDef::Height)) + static const struct // Define which directions the wire can receive power from { - return 0; + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + { 1, 1, 0}, // From here to end, check for wire placed on sides of blocks + {-1, 1, 0}, + { 0, 1, 1}, + { 0, 1, -1}, + { 1,-1, 0}, + {-1,-1, 0}, + { 0,-1, 1}, + { 0,-1, -1}, + } ; + + // Check to see if directly beside a power source + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 15); // Maximum power } - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); - switch (BlockType) + else { - case E_BLOCK_REDSTONE_WIRE: + NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + int TimesMetaSmaller = 0, TimesFoundAWire = 0; + + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through all directions to transfer or receive power { - if (BlockMeta > 0) + BLOCKTYPE SurroundType; + NIBBLETYPE SurroundMeta; + m_World.GetBlockTypeMeta(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, SurroundType, SurroundMeta); + + if (SurroundType == E_BLOCK_REDSTONE_WIRE) { - m_World.SetBlockMeta(a_BlockPos, 0); - return 1; - } - break; - } - - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: - { - m_RefreshPistons.push_back(a_BlockPos); - break; - } + TimesFoundAWire++; - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - { - m_RefreshDropSpensers.push_back(a_BlockPos); - break; + if (SurroundMeta > 1) // Wires of power 1 or 0 cannot transfer power TO ME, don't bother checking + { + if (SurroundMeta > MyMeta) // Does surrounding wire have a higher power level than self? + { + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, SurroundMeta - 1); + } + } + + if (SurroundMeta < MyMeta) // Go through all surroundings to see if self power is larger than everyone else's + { + TimesMetaSmaller++; + } + } } - - case E_BLOCK_REDSTONE_TORCH_ON: + + if (TimesMetaSmaller == TimesFoundAWire) { - return 2; - break; - } - - case E_BLOCK_LEVER: + // All surrounding metas were smaller - self must have been a wire that was + // transferring power to other wires around. + // However, self not directly powered anymore, so source must have been removed, + // therefore, self must be set to meta zero + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0); + } + } + + if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire + { + //SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // No matter what, block underneath gets powered + + switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) { - // Check if lever is ON. If it is, report it back as a source - if (cRedstoneSimulator::IsLeverOn(BlockMeta)) + case REDSTONE_NONE: { - return 2; + static const struct // Define which directions the redstone wire can power + { + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, // Power block in front + { 2, 0, 0}, // Power block in front of that (strongly power) + {-1, 0, 0}, + {-2, 0, 0}, + { 0, 0, 1}, + { 0, 0, 2}, + { 0, 0, -1}, + { 0, 0, -2}, + { 0, 1, 0}, + { 0, 2, 0}, + { 0,-1, 0}, + { 0,-2, 0}, + } ; + + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + // Power if block is solid, CURRENTLY all mechanisms are solid + if (g_BlockIsSolid[m_World.GetBlock(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z)]) + { + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + } + } + break; } - break; - } - - case E_BLOCK_REDSTONE_REPEATER_ON: - { - if ( - IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock) || // Repeater is next to wire - IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire - ) + case REDSTONE_X_POS: { - return 2; + if (m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE) + { + SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + } + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE); + break; } - else if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock)) + case REDSTONE_X_NEG: { - SetRepeater(a_BlockPos, 10, false); + if (m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) != E_BLOCK_REDSTONE_WIRE) + { + SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + } + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE); + break; } - // fall-through: - } - - case E_BLOCK_REDSTONE_REPEATER_OFF: - { - if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock)) + case REDSTONE_Z_POS: { - SetRepeater(a_BlockPos, 10, false); + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) != E_BLOCK_REDSTONE_WIRE) + { + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + } + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE); + break; } - break; - } - - case E_BLOCK_REDSTONE_LAMP_ON: - { - m_World.FastSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_REDSTONE_LAMP_OFF, 0); - break; - } - - default: - { - if ( - (BlockType != E_BLOCK_AIR) && - (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && - (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) && - (BlockType != E_BLOCK_LEVER) - ) + case REDSTONE_Z_NEG: { - if (!IsPowered(a_BlockPos, true)) + if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) != E_BLOCK_REDSTONE_WIRE) { - m_RefreshTorchesAround.push_back(a_BlockPos); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); } + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE); + break; } - break; } - } // switch (BlockType) - - return 0; + } + return; } -// Removes current from all powered redstone wires until it reaches an energy source. -// Also returns all energy sources it encountered -cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent(const Vector3i & a_BlockPos) +void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) { - - - std::deque< Vector3i > SpreadStack; - std::deque< Vector3i > FoundSources; - - Vector3i Surroundings[] = { - Vector3i(1, 0, 0), - Vector3i(1, 1, 0), - Vector3i(1,-1, 0), - Vector3i(-1, 0, 0), - Vector3i(-1, 1, 0), - Vector3i(-1,-1, 0), - Vector3i(0, 0, 1), - Vector3i(0, 1, 1), - Vector3i(0,-1, 1), - Vector3i(0, 0,-1), - Vector3i(0, 1,-1), - Vector3i(0,-1,-1), - Vector3i(0,-1, 0), - }; - - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); - switch (BlockType) + NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + if (a_MyState == E_BLOCK_REDSTONE_REPEATER_OFF) { - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: + if (IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3)) { - // Repeaters only spread to their front front and 0 or 1 block up - static Vector3i Surroundings [] = { - Vector3i(0, 0, 0), - Vector3i(0, 1, 0), - }; - Vector3i Direction = GetRepeaterDirection(BlockMeta); - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) + m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); + switch (a_Meta & 0x3) // We only want the direction (bottom) bits { - Vector3i pos = a_BlockPos + Direction + Surroundings[i]; - int RetVal = UnPowerBlock(pos, a_BlockPos); - if (RetVal == 1) + case 0x0: { - // Changed, so add to stack - SpreadStack.push_back(pos); + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_REPEATER_ON); + break; } - else if (RetVal == 2) + case 0x1: { - FoundSources.push_back(pos); + SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_REPEATER_ON); + break; } - } - break; - } - - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_LEVER: - { - static Vector3i Surroundings [] = { // Torches only spread on the same level - Vector3i(-1, 0, 0), - Vector3i(1, 0, 0), - Vector3i(0, 0,-1), - Vector3i(0, 0, 1), - }; - - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) - { - Vector3i pos = Vector3i(a_BlockPos) + Surroundings[i]; - int RetVal = UnPowerBlock(pos, a_BlockPos); - if (RetVal == 1) + case 0x2: { - SpreadStack.push_back(pos); // Changed, so add to stack + SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_REPEATER_ON); + break; } - else if (RetVal == 2) + case 0x3: { - FoundSources.push_back(pos); + SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_REPEATER_ON); + break; } } - break; } - - default: + } + else + { + if (!IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3)) { - SpreadStack.push_back(a_BlockPos); - break; + m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta); } - } // switch (BlockType) + } + return; +} + + + + + +void cRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + { + cPiston Piston(&m_World); + Piston.ExtendPiston(a_BlockX, a_BlockY, a_BlockZ); + } + else + { + cPiston Piston(&m_World); + Piston.RetractPiston(a_BlockX, a_BlockY, a_BlockZ); + } + return; +} + + - while (!SpreadStack.empty()) + +void cRedstoneSimulator::HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + class cSetPowerToDropSpenser : + public cDropSpenserCallback { - Vector3i pos = SpreadStack.back(); - SpreadStack.pop_back(); + bool m_IsPowered; + public: + cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} + + virtual bool Item(cDropSpenserEntity * a_DropSpenser) override + { + a_DropSpenser->SetRedstonePower(m_IsPowered); + return false; + } + } DrSpSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)); + + m_World.DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, DrSpSP); + return; +} + + - for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i) + + +void cRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState) +{ + if (a_MyState == E_BLOCK_REDSTONE_LAMP_OFF) + { + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { - Vector3i OtherPos = pos + Surroundings[i]; - int RetVal = UnPowerBlock(OtherPos, pos); - if (RetVal == 1) - { - SpreadStack.push_back(OtherPos); // Changed, so add to stack - } - else if (RetVal == 2) - { - FoundSources.push_back(OtherPos); - } + m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0); + } + } + else + { + if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + { + m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0); } } + return; +} + + + + - return FoundSources; +void cRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) + { + m_World.BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + } + return; } -bool cRedstoneSimulator::IsPowering(const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire) +void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ) { - BLOCKTYPE PowerBlock; - NIBBLETYPE PowerMeta; - m_World.GetBlockTypeMeta(a_PowerPos.x, a_PowerPos.y, a_PowerPos.z, PowerBlock, PowerMeta); - - // Filter out powering blocks for a_bOnlyByWire - if ( - !a_bOnlyByWire && ( - (PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) || - (PowerBlock == E_BLOCK_LEVER) - ) - ) + if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08) { - return true; + // Block position is located at top half of door + // Is Y - 1 both within world boundaries, a door block, and the bottom half of a door? + // The bottom half stores the open/closed information + if ( + (a_BlockY - 1 >= 0) && + ((m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) || (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_IRON_DOOR)) && + (m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ & 0x08) == 0) + ) + { + if ((m_World.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ) & 0x04) == 0) // Closed door? + { + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open + { + cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); + } + } + else // Opened door + { + if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so + { + cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); + } + } + } } - - switch (PowerBlock) + else { - case E_BLOCK_REDSTONE_REPEATER_ON: + if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x04) == 0) // Closed door? { - // A repeater pointing towards block is regarded as wire - if (IsRepeaterPointingTo(a_PowerPos, PowerMeta, a_BlockPos)) + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Powered? If so, toggle open { - return true; + cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); } - break; } - - case E_BLOCK_REDSTONE_WIRE: + else // Opened door { - if (PowerMeta > 0) + if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) // Unpowered? Close if so { - if (GetWireDirection(a_PowerPos) == a_WireDirection) - { - return true; - } + cBlockDoorHandler::ChangeDoor(&m_World, a_BlockX, a_BlockY, a_BlockZ); } - break; } - } // switch (PowerBlock) - - return false; + } + return; } -bool cRedstoneSimulator::IsPowered(const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */) +void cRedstoneSimulator::HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType) { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta); - if ((BlockType == E_BLOCK_REDSTONE_REPEATER_OFF) || (BlockType == E_BLOCK_REDSTONE_REPEATER_ON)) + switch (a_MyType) { - Vector3i Behind = a_BlockPos - GetRepeaterDirection(BlockMeta); - BLOCKTYPE BehindBlock; - NIBBLETYPE BehindMeta; - m_World.GetBlockTypeMeta(Behind.x, Behind.y, Behind.z, BehindBlock, BehindMeta); - switch (BehindBlock) + case E_BLOCK_DETECTOR_RAIL: { - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_LEVER: + if ((m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x08) == 0x08) { - // _X: TODO: Shouldn't a lever be checked if it is switched on? - return true; + static const struct // Define which directions the rail can power (all sides) + { + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + { 0, 1, 0}, + { 0,-1, 0}, + } ; + + for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + // Power everything + SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_MyType); + } } - case E_BLOCK_REDSTONE_WIRE: + break; + } + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_POWERED_RAIL: + { + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { - return (BehindMeta > 0); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); } - case E_BLOCK_REDSTONE_REPEATER_ON: + else { - return IsRepeaterPointingTo(Behind, BehindMeta, a_BlockPos); + m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07); } - } // switch (BehindBlock) - return false; - } - - if (IsPowering(Vector3i(a_BlockPos.x - 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire)) - { - return true; - } - if (IsPowering(Vector3i(a_BlockPos.x + 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire)) - { - return true; - } - if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z - 1), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire)) - { - return true; - } - if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z + 1), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire)) - { - return true; - } - - // Only wires can power the bottom block - BLOCKTYPE PosYType; - NIBBLETYPE PosYMeta; - m_World.GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y + 1, a_BlockPos.z, PosYType, PosYMeta); - if (PosYType == E_BLOCK_REDSTONE_WIRE) - { - return (PosYMeta > 0); + break; + } } - - return false; } -// Believe me, it works!! TODO: Add repeaters and low/high wires -cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ) -{ - int Dir = REDSTONE_NONE; - BLOCKTYPE NegX = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); - if ( - (NegX == E_BLOCK_REDSTONE_WIRE) || - (NegX == E_BLOCK_REDSTONE_TORCH_ON) || - (NegX == E_BLOCK_LEVER) - ) - { - Dir |= (REDSTONE_X_POS); - } - - BLOCKTYPE PosX = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); - if ( - (PosX == E_BLOCK_REDSTONE_WIRE) || - (PosX == E_BLOCK_REDSTONE_TORCH_ON) || - (PosX == E_BLOCK_LEVER) - ) - { - Dir |= (REDSTONE_X_NEG); - } - - BLOCKTYPE NegZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); - if ( - (NegZ == E_BLOCK_REDSTONE_WIRE) || - (NegZ == E_BLOCK_REDSTONE_TORCH_ON) || - (NegZ == E_BLOCK_LEVER) - ) +bool cRedstoneSimulator::AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list { - if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner - { - Dir ^= REDSTONE_X_POS; - Dir |= REDSTONE_X_NEG; - } - if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner + sPoweredBlocks & Change = *itr; + + if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { - Dir ^= REDSTONE_X_NEG; - Dir |= REDSTONE_X_POS; + return true; } - Dir |= REDSTONE_Z_POS; } - - BLOCKTYPE PosZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); - if ( - (PosZ == E_BLOCK_REDSTONE_WIRE) || - (PosZ == E_BLOCK_REDSTONE_TORCH_ON) || - (PosZ == E_BLOCK_LEVER) - ) + + for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list { - if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner - { - Dir ^= REDSTONE_X_POS; - Dir |= REDSTONE_X_NEG; - } - if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner + sLinkedPoweredBlocks & Change = *itr; + + if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { - Dir ^= REDSTONE_X_NEG; - Dir |= REDSTONE_X_POS; + return true; } - Dir |= REDSTONE_Z_NEG; } - - return (eRedstoneDirection)Dir; + return false; } -bool cRedstoneSimulator::IsRepeaterPointingTo(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos) +bool cRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta) { - switch (a_MetaData & 0x3) + // Check through powered blocks list + for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) { - case 0x0: + sPoweredBlocks & Change = *itr; + + switch (a_Meta) { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1))) + case 0x0: { - return true; + // Flip the coords to check the back of the repeater + if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } + break; } - break; - } - - case 0x1: - { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0))) + case 0x1: + { + if (Change.a_SourcePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } + break; + } + case 0x2: { - return true; + if (Change.a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } + break; } - break; - } - - case 0x2: - { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1))) + case 0x3: { - return true; + if (Change.a_SourcePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } + break; } - break; } - - case 0x3: + } + + // Check linked powered list, 'middle' blocks + for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) + { + sLinkedPoweredBlocks & Change = *itr; + + switch (a_Meta) { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0))) + case 0x0: { - return true; + if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ + 1))) { return true; } + break; + } + case 0x1: + { + if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX - 1, a_BlockY, a_BlockZ))) { return true; } + break; + } + case 0x2: + { + if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ - 1))) { return true; } + break; + } + case 0x3: + { + if (Change.a_MiddlePos.Equals(Vector3i(a_BlockX + 1, a_BlockY, a_BlockZ))) { return true; } + break; } - break; } } - return false; + return false; // Couldn't find power source behind repeater } -bool cRedstoneSimulator::IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos) +void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType) { - switch (a_MetaData & 0x3) + switch (a_Direction) { - case 0x0: + case BLOCK_FACE_XM: { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0,-1))) - { - return true; - } + BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); + if (!g_BlockIsSolid[MiddleBlock]) { return; } + + SetBlockLinkedPowered(a_BlockX - 2, a_BlockY, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); break; } - - case 0x1: + case BLOCK_FACE_XP: { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(1, 0, 0))) - { - return true; - } + BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); + if (!g_BlockIsSolid[MiddleBlock]) { return; } + + SetBlockLinkedPowered(a_BlockX + 2, a_BlockY, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); break; } - - case 0x2: + case BLOCK_FACE_YM: { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(0, 0, 1))) - { - return true; - } + BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); + if (!g_BlockIsSolid[MiddleBlock]) { return; } + + SetBlockLinkedPowered(a_BlockX, a_BlockY - 2, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); break; } - - case 0x3: + case BLOCK_FACE_YP: { - if ((a_RepeaterPos - a_BlockPos).Equals(Vector3i(-1, 0, 0))) - { - return true; - } + BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); + if (!g_BlockIsSolid[MiddleBlock]) { return; } + + SetBlockLinkedPowered(a_BlockX, a_BlockY + 2, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY + 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + break; + } + case BLOCK_FACE_ZM: + { + BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); + if (!g_BlockIsSolid[MiddleBlock]) { return; } + + SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ - 2, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + break; + } + case BLOCK_FACE_ZP: + { + BLOCKTYPE MiddleBlock = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); + if (!g_BlockIsSolid[MiddleBlock]) { return; } + + SetBlockLinkedPowered(a_BlockX, a_BlockY, a_BlockZ + 2, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX + 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX - 1, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY + 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + SetBlockLinkedPowered(a_BlockX, a_BlockY - 1, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, a_SourceType, MiddleBlock); + break; + } + default: + { + ASSERT(!"Unhandled face direction when attempting to set blocks as linked powered!"); break; } } - return false; + return; } -NIBBLETYPE cRedstoneSimulator::RepeaterRotationToMetaData(double a_Rotation) +void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock) { - a_Rotation += 90 + 45; // So its not aligned with axis - if (a_Rotation > 360) - { - a_Rotation -= 360; - } - - if ((a_Rotation >= 0) && (a_Rotation < 90)) - { - return 0x1; - } - else if ((a_Rotation >= 180) && (a_Rotation < 270)) - { - return 0x3; - } - else if ((a_Rotation >= 90) && (a_Rotation < 180)) - { - return 0x2; - } - else - { - return 0x0; - } + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { return; } // Check for duplicates + + sPoweredBlocks RC; + RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_SourceBlock = a_SourceBlock; + m_PoweredBlocks.push_back(RC); + return; } -Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData) +void cRedstoneSimulator::SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, + int a_MiddleX, int a_MiddleY, int a_MiddleZ, + int a_SourceX, int a_SourceY, int a_SourceZ, + BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddleBlock + ) { - switch (a_MetaData & 0x3) - { - case 0x0: return Vector3i(0, 0,-1); - case 0x1: return Vector3i(1, 0, 0); - case 0x2: return Vector3i(0, 0, 1); - case 0x3: return Vector3i(-1, 0, 0); - } - return Vector3i(); + if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { return; } // Check for duplicates + + sLinkedPoweredBlocks RC; + RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ); + RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ); + RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ); + RC.a_SourceBlock = a_SourceBlock; + RC.a_MiddleBlock = a_MiddleBlock; + m_LinkedPoweredBlocks.push_back(RC); + return; } -NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(char a_Dir) +cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ) { - // Determine lever direction: - switch (a_Dir) + int Dir = REDSTONE_NONE; + + BLOCKTYPE NegX = m_World.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ); + if (IsPotentialSource(NegX)) + { + Dir |= (REDSTONE_X_POS); + } + + BLOCKTYPE PosX = m_World.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ); + if (IsPotentialSource(PosX)) { - case BLOCK_FACE_TOP: return 0x6; - case BLOCK_FACE_EAST: return 0x1; - case BLOCK_FACE_WEST: return 0x2; - case BLOCK_FACE_SOUTH: return 0x3; - case BLOCK_FACE_NORTH: return 0x4; - case BLOCK_FACE_BOTTOM: return 0x0; - default: return 0x6; + Dir |= (REDSTONE_X_NEG); } -} - - - - - -bool cRedstoneSimulator::IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos) -{ - // Extract the metadata and ask the lower level: - return IsLeverOn(a_World->GetBlockMeta(a_BlockPos)); + + BLOCKTYPE NegZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1); + if (IsPotentialSource(NegZ)) + { + if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner + { + Dir ^= REDSTONE_X_POS; + Dir |= REDSTONE_X_NEG; + } + if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner + { + Dir ^= REDSTONE_X_NEG; + Dir |= REDSTONE_X_POS; + } + Dir |= REDSTONE_Z_POS; + } + + BLOCKTYPE PosZ = m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1); + if (IsPotentialSource(PosZ)) + { + if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner + { + Dir ^= REDSTONE_X_POS; + Dir |= REDSTONE_X_NEG; + } + if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner + { + Dir ^= REDSTONE_X_NEG; + Dir |= REDSTONE_X_POS; + } + Dir |= REDSTONE_Z_NEG; + } + return (eRedstoneDirection)Dir; } @@ -1145,32 +1063,9 @@ bool cRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta) -void cRedstoneSimulator::SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn) +bool cRedstoneSimulator::IsButtonOn(NIBBLETYPE a_BlockMeta) { - for (RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr) - { - sRepeaterChange & Change = *itr; - if (Change.Position.Equals(a_Position)) - { - if (Change.bPowerOn && !a_bPowerOn) - { - Change.bPowerOffNextTime = true; - } - if (a_bPowerOn) - { - Change.bPowerOffNextTime = false; - } - Change.bPowerOn |= a_bPowerOn; - return; - } - } - - sRepeaterChange RC; - RC.Position = a_Position; - RC.Ticks = a_Ticks; - RC.bPowerOn = a_bPowerOn; - RC.bPowerOffNextTime = false; - m_SetRepeaters.push_back(RC); + return IsLeverOn(a_BlockMeta); } diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index c0d5795c7..d68c6daeb 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -3,6 +3,9 @@ #include "Simulator.h" +/// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used +typedef cCoordWithIntList cRedstoneSimulatorChunkData; + @@ -12,13 +15,13 @@ class cRedstoneSimulator : { typedef cSimulator super; public: + cRedstoneSimulator(cWorld & a_World); ~cRedstoneSimulator(); - virtual void Simulate( float a_Dt ) override; - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; } - - virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + virtual void Simulate(float a_Dt) override {}; // Not used in this simulator + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); } enum eRedstoneDirection { @@ -31,56 +34,166 @@ public: eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ); eRedstoneDirection GetWireDirection(const Vector3i & a_Pos) { return GetWireDirection(a_Pos.x, a_Pos.y, a_Pos.z); } - static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos); - static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos); - static NIBBLETYPE RepeaterRotationToMetaData(double a_Rotation); - static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData); - static NIBBLETYPE LeverDirectionToMetaData(char a_Dir); - static bool IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos); - static bool IsLeverOn(NIBBLETYPE a_BlockMeta); - - private: - struct sRepeaterChange + + struct sPoweredBlocks // Define structure of the directly powered blocks list { - Vector3i Position; - int Ticks; - bool bPowerOn; - bool bPowerOffNextTime; + Vector3i a_BlockPos; // Position of powered block + Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos + BLOCKTYPE a_SourceBlock; // The source block type (for pistons pushing away sources and replacing with non source etc.) }; - typedef std::deque <Vector3i> BlockList; - - typedef std::deque< sRepeaterChange > RepeaterList; - RepeaterList m_SetRepeaters; - - void SetRepeater(const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn); - - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {} - - void HandleChange( const Vector3i & a_BlockPos ); - BlockList RemoveCurrent( const Vector3i & a_BlockPos ); - - bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power ); - int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock ); - - bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false ); - bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire ); - - BlockList m_Blocks; - BlockList m_BlocksBuffer; - - BlockList m_RefreshPistons; - BlockList m_RefreshDropSpensers; - - BlockList m_RefreshTorchesAround; + struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side) + { + Vector3i a_BlockPos; + Vector3i a_MiddlePos; + Vector3i a_SourcePos; + BLOCKTYPE a_SourceBlock; + BLOCKTYPE a_MiddleBlock; + }; - void RefreshTorchesAround( const Vector3i & a_BlockPos ); - - // TODO: The entire simulator is synchronized, no need to lock data structures; remove this - cCriticalSection m_CS; -}; - - - - + typedef std::vector <sPoweredBlocks> PoweredBlocksList; + typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList; + + PoweredBlocksList m_PoweredBlocks; + LinkedBlocksList m_LinkedPoweredBlocks; + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; + + // We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly + // In addition to being non-performant, it would stop the player from actually breaking said device + + /* ====== SOURCES ====== */ + ///<summary>Handles the redstone torch</summary> + void HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); + ///<summary>Handles the redstone block</summary> + void HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ); + ///<summary>Handles levers</summary> + void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ); + ///<summary>Handles buttons</summary> + void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); + /* ==================== */ + + /* ====== CARRIERS ====== */ + ///<summary>Handles redstone wire</summary> + void HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ); + ///<summary>Handles repeaters</summary> + void HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); + /* ====================== */ + + /* ====== DEVICES ====== */ + ///<summary>Handles pistons</summary> + void HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ); + ///<summary>Handles dispensers and droppers</summary> + void HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ); + ///<summary>Handles TNT (exploding)</summary> + void HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ); + ///<summary>Handles redstone lamps</summary> + void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); + ///<summary>Handles doords</summary> + void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ); + ///<summary>Handles activator, detector, and powered rails</summary> + void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); + /* ===================== */ + + /* ====== Helper functions ====== */ + void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock); + void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock); + void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType); + + bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ); + bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); + + bool IsLeverOn(NIBBLETYPE a_BlockMeta); + bool IsButtonOn(NIBBLETYPE a_BlockMeta); + /* ============================== */ + + inline static bool IsMechanism(BLOCKTYPE Block) + { + switch (Block) + { + case E_BLOCK_PISTON: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_DISPENSER: + case E_BLOCK_DROPPER: + case E_BLOCK_TNT: + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: + case E_BLOCK_WOODEN_DOOR: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_POWERED_RAIL: + { + return true; + } + default: return false; + } + } + + inline static bool IsPotentialSource(BLOCKTYPE Block) + { + switch (Block) + { + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_LEVER: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_INACTIVE_COMPARATOR: + { + return true; + } + default: return false; + } + } + + inline static bool IsRedstone(BLOCKTYPE Block) + { + switch (Block) + { + // All redstone devices, please alpha sort + case E_BLOCK_ACTIVATOR_RAIL: + case E_BLOCK_ACTIVE_COMPARATOR: + case E_BLOCK_BLOCK_OF_REDSTONE: + case E_BLOCK_DETECTOR_RAIL: + case E_BLOCK_DISPENSER: + case E_BLOCK_DAYLIGHT_SENSOR: + case E_BLOCK_DROPPER: + case E_BLOCK_FENCE_GATE: + case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_HOPPER: + case E_BLOCK_INACTIVE_COMPARATOR: + case E_BLOCK_IRON_DOOR: + case E_BLOCK_LEVER: + case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: + case E_BLOCK_NOTE_BLOCK: + case E_BLOCK_REDSTONE_LAMP_OFF: + case E_BLOCK_REDSTONE_LAMP_ON: + case E_BLOCK_REDSTONE_REPEATER_OFF: + case E_BLOCK_REDSTONE_REPEATER_ON: + case E_BLOCK_REDSTONE_TORCH_OFF: + case E_BLOCK_REDSTONE_TORCH_ON: + case E_BLOCK_REDSTONE_WIRE: + case E_BLOCK_STICKY_PISTON: + case E_BLOCK_STONE_BUTTON: + case E_BLOCK_STONE_PRESSURE_PLATE: + case E_BLOCK_TNT: + case E_BLOCK_TRAPDOOR: + case E_BLOCK_TRIPWIRE_HOOK: + case E_BLOCK_WOODEN_BUTTON: + case E_BLOCK_WOODEN_DOOR: + case E_BLOCK_WOODEN_PRESSURE_PLATE: + case E_BLOCK_PISTON: + { + return true; + } + default: return false; + } + } +};
\ No newline at end of file diff --git a/src/StringUtils.cpp b/src/StringUtils.cpp index d52b1323f..f7aeeed26 100644 --- a/src/StringUtils.cpp +++ b/src/StringUtils.cpp @@ -270,55 +270,6 @@ void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & -AStringList GetDirectoryContents(const char * a_Directory) -{ - AStringList AllFiles; - - #ifdef _WIN32 - - AString FileFilter = AString(a_Directory) + "*.*"; - HANDLE hFind; - WIN32_FIND_DATA FindFileData; - - if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE) - { - do - { - AllFiles.push_back(FindFileData.cFileName); - } while (FindNextFile(hFind, &FindFileData)); - FindClose(hFind); - } - - #else // _WIN32 - - DIR * dp; - struct dirent *dirp; - if (*a_Directory == 0) - { - a_Directory = "."; - } - if ((dp = opendir(a_Directory)) == NULL) - { - LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory ); - } - else - { - while ((dirp = readdir(dp)) != NULL) - { - AllFiles.push_back(dirp->d_name); - } - closedir(dp); - } - - #endif // else _WIN32 - - return AllFiles; -} - - - - - // Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8 AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8) { diff --git a/src/StringUtils.h b/src/StringUtils.h index ec9ba96ce..3917cc4ec 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -57,9 +57,6 @@ extern unsigned int RateCompareString(const AString & s1, const AString & s2 ); /// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith); // tolua_export -/// Returns the list of all items in the specified directory (files, folders, nix pipes, whatever's there) -extern AStringList GetDirectoryContents(const char * a_Directory); - /// Converts a stream of BE shorts into UTF-8 string; returns a ref to a_UTF8 extern AString & RawBEToUTF8(short * a_RawData, int a_NumShorts, AString & a_UTF8); diff --git a/src/World.cpp b/src/World.cpp index 0f9df8a62..531952e37 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -922,6 +922,15 @@ void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinB +bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback) +{ + return m_ChunkMap->ForEachBlockEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) { return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); @@ -1010,6 +1019,15 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo +bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) +{ + return m_ChunkMap->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); diff --git a/src/World.h b/src/World.h index ee4a23b14..d10aa3b78 100644 --- a/src/World.h +++ b/src/World.h @@ -385,8 +385,11 @@ public: inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } + /// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true + bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /// Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true - bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp /// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); @@ -415,8 +418,11 @@ public: */ void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export + /// Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found + bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp + /// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found - bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp + bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp /// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords or callback returns true, returns true if found bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp |