diff options
-rw-r--r-- | src/ChunkDef.h | 16 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp | 8 | ||||
-rw-r--r-- | tests/ChunkData/CopyBlocks.cpp | 4 |
3 files changed, 16 insertions, 12 deletions
diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 51075ab4a..b8b4291c7 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -197,32 +197,32 @@ public: inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); return a_HeightMap[a_X + Width * a_Z]; } inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); a_HeightMap[a_X + Width * a_Z] = a_Height; } inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); return a_BiomeMap[a_X + Width * a_Z]; } inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome) { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); + ASSERT((a_X >= 0) && (a_X < Width)); + ASSERT((a_Z >= 0) && (a_Z < Width)); a_BiomeMap[a_X + Width * a_Z] = a_Biome; } diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index aab534f41..87b5bed07 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -150,10 +150,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) } } - if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup + // Try to combine the pickup with adjacent same-item pickups: + if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full { + // By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries. + // That is a small price to pay for not having to traverse the entire world for each entity. + // The speedup in the tick thread is quite considerable. cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); - m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries + a_Chunk.ForEachEntity(PickupCombiningCallback); if (PickupCombiningCallback.FoundMatchingPickup()) { m_World->BroadcastEntityMetadata(*this); diff --git a/tests/ChunkData/CopyBlocks.cpp b/tests/ChunkData/CopyBlocks.cpp index ec9451099..99f416e94 100644 --- a/tests/ChunkData/CopyBlocks.cpp +++ b/tests/ChunkData/CopyBlocks.cpp @@ -45,7 +45,7 @@ int main(int argc, char ** argv) BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx]; memset(TestBuffer, 0x03, sizeof(TestBuffer)); size_t LastReportedStep = 1; - for (size_t idx = 0; idx < 5000; idx += 7) + for (size_t idx = 0; idx < 5000; idx += 73) { if (idx / 500 != LastReportedStep) { @@ -53,7 +53,7 @@ int main(int argc, char ** argv) LastReportedStep = idx / 500; } - for (size_t len = 3; len < 1000; len += 13) + for (size_t len = 3; len < 700; len += 13) { Data.CopyBlockTypes(WritePosition, idx, len); |