diff options
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 5a5a94d4e..6b425c4dc 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -3648,7 +3648,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N Rotation[1] = 0; } a_Entity.SetYaw(Rotation[0]); - a_Entity.SetRoll(Rotation[1]); + a_Entity.SetPitch(Rotation[1]); // Depending on the Minecraft version, the entity's health is // stored either as a float Health tag (HealF prior to 1.9) or |