diff options
55 files changed, 1453 insertions, 1105 deletions
diff --git a/GNUmakefile b/GNUmakefile index 338470592..d8afc0525 100644 --- a/GNUmakefile +++ b/GNUmakefile @@ -46,8 +46,9 @@ ifeq ($(release),1) ################ # release build - fastest run-time, no gdb support ################ -CC_OPTIONS = -s -g -O3 -DNDEBUG -CXX_OPTIONS = -s -g -O3 -DNDEBUG + +CC_OPTIONS = -g -O3 -DNDEBUG +CXX_OPTIONS = -g -O3 -DNDEBUG LNK_OPTIONS = -pthread -O3 BUILDDIR = build/release/ @@ -56,6 +57,7 @@ ifeq ($(profile),1) ################ # profile build - a release build with symbols and profiling engine built in ################ + CC_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG CXX_OPTIONS = -s -g -ggdb -O3 -pg -DNDEBUG LNK_OPTIONS = -pthread -ggdb -O3 -pg @@ -66,6 +68,7 @@ ifeq ($(pedantic),1) ################ # pedantic build - basically a debug build with lots of warnings ################ + CC_OPTIONS = -s -g -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long CXX_OPTIONS = -s -g -ggdb -D_DEBUG -Wall -Wextra -pedantic -ansi -Wno-long-long LNK_OPTIONS = -pthread -ggdb @@ -76,6 +79,7 @@ else # debug build - fully traceable by gdb in C++ code, slowest # Since C code is used only for supporting libraries (zlib, lua), it is still O3-optimized ################ + CC_OPTIONS = -s -ggdb -g -D_DEBUG -O3 CXX_OPTIONS = -s -ggdb -g -D_DEBUG LNK_OPTIONS = -pthread -g -ggdb @@ -84,6 +88,10 @@ endif endif endif +################################################## +# Always be warning. + +CXX_OPTIONS += -Wall ################################################### # Fix Crypto++ warnings in clang @@ -103,7 +111,7 @@ endif UNAME := $(shell uname -s) ifeq ($(UNAME),Linux) - LNK_LIBS = -lstdc++ -ldl + LNK_LIBS = -lstdc++ -ldl -lm else LNK_LIBS = -lstdc++ -lltdl endif @@ -140,7 +148,6 @@ endif ################################################### # INCLUDE directories for MCServer -# INCLUDE = -I.\ -Isource\ @@ -162,9 +169,6 @@ INCLUDE = -I.\ ################################################### # Build MCServer -# - -# 2012_11_08 _X: Removed: squirrel_3_0_1_stable SOURCES := $(shell find CryptoPP lua-5.1.4 jsoncpp-src-0.5.0 zlib-1.2.7 source tolua++-1.0.93 iniFile expat '(' -name '*.cpp' -o -name '*.c' ')') SOURCES := $(filter-out %minigzip.c %lua.c %tolua.c %toluabind.c %LeakFinder.cpp %StackWalker.cpp %example.c,$(SOURCES)) diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 321f50732..450bc9f28 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -403,20 +403,12 @@ g_APIDesc = in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate in any way.</p> <p> - The chest entity can be created by the plugins only in the {{OnChunkGenerating}} and - {{OnChunkGenerated}} hooks, as part of the new chunk being generated. Plugins may generate chests - with contents in this way.</p> - <p> To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with either DoWithChestAt() or ForEachChestInChunk() function. See the code example below ]], Inherits = "cBlockEntityWithItems", - Functions = - { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cChestEntity", Notes = "Creates a new cChestEntity object. To be used only in the chunk generating hooks {{OnChunkGenerating}} and {{OnChunkGenerated}}." }, - }, Constants = { ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, @@ -466,6 +458,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), { Params = "MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ, BlockType, BlockMeta", Return = "", Notes = "Fills those blocks of the cuboid (specified in relative coords) that are considered non-floor (air, water) with the specified block type and meta. Cuboid may reach outside the chunk, only the part intersecting with this chunk is filled." }, }, GetBiome = { Params = "RelX, RelZ", Return = "EMCSBiome", Notes = "Returns the biome at the specified relative coords" }, + GetBlockEntity = { Params = "RelX, RelY, RelZ", Return = "{{cBlockEntity}} descendant", Notes = "Returns the block entity for the block at the specified coords. Creates it if it doesn't exist. Returns nil if the block has no block entity capability." }, GetBlockMeta = { Params = "RelX, RelY, RelZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" }, GetBlockType = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" }, GetBlockTypeMeta = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" }, @@ -504,7 +497,42 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), Constants = { }, - }, + AdditionalInfo = + { + { + Header = "Manipulating block entities", + Contents = [[ + To manipulate block entities while the chunk is generated, first use SetBlockTypeMeta() to set + the correct block type and meta at the position. Then use the GetBlockEntity() to create and + return the correct block entity instance. Finally, use {{tolua}}.cast() to cast to the proper + type.</p> + Note that you don't need to check if a block entity has previously existed at the place, because + GetBlockEntity() will automatically re-create the correct type for you.</p> + <p> + The following code is taken from the Debuggers plugin, it creates a sign at each chunk's [0, 0] + coords, with the text being the chunk coords: +<pre class="prettyprint lang-lua"> +function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) + -- Get the topmost block coord: + local Height = a_ChunkDesc:GetHeight(0, 0); + + -- Create a sign there: + a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0); + local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0); + if (BlockEntity ~= nil) then + LOG("Setting sign lines..."); + local SignEntity = tolua.cast(BlockEntity, "cSignEntity"); + SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)"); + end + + -- Update the heightmap: + a_ChunkDesc:SetHeight(0, 0, Height + 1); +end +</pre> + ]], + }, + }, -- AdditionalInfo + }, -- cChunkDesc cClientHandle = { @@ -642,40 +670,31 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), cDispenserEntity = { - Desc = [[This class represents a dispenser block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with a {{cDropperEntity|dropper}} entity. -</p> - <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). -]], - Functions = - { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cDispenserEntity", Notes = "Creates a new cDispenserEntity at the specified coords" }, - }, - Constants = - { - }, + Desc = [[ + This class represents a dispenser block entity in the world. Most of this block entity's + functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents + the behavior common with a {{cDropperEntity|dropper}} entity. + ]], Inherits = "cDropSpenserEntity", }, cDropperEntity = { - Desc = [[This class represents a dropper block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with the {{cDispenserEntity|dispenser}} entity. -</p> - <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). -]], - Functions = - { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cDropperEntity", Notes = "Creates a new cDropperEntity at the specified coords" }, - }, - Constants = - { - }, + Desc = [[ + This class represents a dropper block entity in the world. Most of this block entity's functionality + is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior + common with the {{cDispenserEntity|dispenser}} entity.</p> + <p> + An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). + ]], Inherits = "cDropSpenserEntity", - }, + }, -- cDropperEntity cDropSpenserEntity = { - Desc = [[This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. -]], + Desc = [[ + This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. + ]], Functions = { Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, @@ -687,9 +706,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, }, - Inherits = "cBlockEntityWithItems"; - }, + }, -- cDropSpenserEntity cEnchantments = { @@ -738,6 +756,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), enchInfinity = { Notes = "" }, enchKnockback = { Notes = "" }, enchLooting = { Notes = "" }, + enchLuckOfTheSea = { Notes = "" }, + enchLure = { Notes = "" }, enchPower = { Notes = "" }, enchProjectileProtection = { Notes = "" }, enchProtection = { Notes = "" }, @@ -913,7 +933,6 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), cFile:Delete("/usr/bin/virus.exe"); </pre></p> ]], - Functions = { Copy = { Params = "SrcFileName, DstFileName", Return = "bool", Notes = "Copies a single file to a new destination. Returns true if successful. Fails if the destination already exists." }, @@ -925,8 +944,7 @@ cFile:Delete("/usr/bin/virus.exe"); IsFolder = { Params = "Path", Return = "bool", Notes = "Returns true if the specified path points to an existing folder." }, Rename = { Params = "OrigPath, NewPath", Return = "bool", Notes = "Renames a file or a folder. Returns true if successful. Undefined result if NewPath already exists." }, }, - - }, + }, -- cFile cFireChargeEntity = { @@ -938,11 +956,11 @@ cFile:Delete("/usr/bin/virus.exe"); cFurnaceEntity = { - Desc = [[This class represents a furnace block entity in the world. An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks) -]], + Desc = [[ + This class represents a furnace block entity in the world. + ]], Functions = { - constructor = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "cFurnaceEntity", Notes = "Creates a new cFurnaceEntity at the specified coords and the specified block type / meta" }, GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, @@ -996,14 +1014,10 @@ cFile:Delete("/usr/bin/virus.exe"); cHopperEntity = { Desc = [[ - This class represents a hopper block entity in the world.</p> - <p> - Plugins may use this class during chunk generation ({{OnChunkGenerated|HOOK_CHUNK_GENERATED}} and - {{OnChunkGenerating|HOOK_CHUNK_GENERATING}}) to add hoppers to the generated chunk. + This class represents a hopper block entity in the world. ]], Functions = { - constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cHopperEntity", Notes = "Creates and returns a new hopper at the specified coords." }, GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, }, Constants = @@ -1255,6 +1269,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins, DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" }, Empty = { Params = "", Return = "", Notes = "Resets the instance to an empty item" }, GetMaxDamage = { Params = "", Return = "number", Notes = "Returns the maximum value for damage that this item can get before breaking; zero if damage is not accounted for for this item type" }, + GetMaxStackSize = { Params = "", Return = "number", Notes = "Returns the maximum stack size for this item." }, IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" }, IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" }, IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" }, @@ -1452,6 +1467,22 @@ end }, }, -- cItems + cJukeboxEntity = + { + Desc = [[ + This class represents a jukebox in the world. It can play the records, either when the + {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. + ]], + Inherits = "cBlockEntity", + Functions = + { + EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" }, + GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, + PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." }, + SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, + }, + }, -- cJukeboxEntity + cLineBlockTracer = { Desc = [[Objects of this class provide an easy-to-use interface to tracing lines through individual @@ -1683,7 +1714,26 @@ a_Player:OpenWindow(Window); mtZombiePigman = { Notes = "" }, }, Inherits = "cPawn", - }, + }, -- cMonster + + cNoteEntity = + { + Desc = [[ + This class represents a note block entity in the world. It takes care of the note block's pitch, + and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates + it, or upon a plugin's request.</p> + <p> + The pitch is stored as an integer between 0 and 24. + ]], + Functions = + { + GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, + IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, + MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, + SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, + }, + Inherits = "cBlockEntity", + }, -- cNoteEntity cPawn = { @@ -1852,7 +1902,7 @@ a_Player:OpenWindow(Window); <pre class="prettyprint lang-lua"> cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); </pre></p> -]], + ]], Functions = { AddHook = @@ -1872,7 +1922,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); }, DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." }, ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." }, - ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool", Notes = "Executes the command as if given on the server console. Returns true if executed." }, FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" }, ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" }, ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." }, @@ -2000,8 +2049,8 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); GetVirtualRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of virtual RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." }, GetWebAdmin = { Params = "", Return = "{{cWebAdmin|cWebAdmin}}", Notes = "Returns the cWebAdmin object." }, GetWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Returns the cWorld object of the given world. It returns nil if there is no world with the given name." }, - QueueExecuteConsoleCommand = { Params = "Message", Return = "", Notes = "Queues a console command for execution through the cServer class. The command will be executed in the tick thread The command's output will be sent to console " .. '"stop" and "restart" commands have special handling.' }, - SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds." }, + QueueExecuteConsoleCommand = { Params = "Message", Return = "", Notes = "Queues a console command for execution through the cServer class. The command will be executed in the tick thread. The command's output will be sent to console." }, + SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds. Note that the saving is queued on each world's tick thread and this functions returns before the chunks are actually saved." }, SetPrimaryServerVersion = { Params = "Protocol Version", Return = "", Notes = "Sets the servers PrimaryServerVersion to the given protocol number." } }, Constants = @@ -2030,35 +2079,22 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); Constants = { }, - }, + }, -- cServer cSignEntity = { Desc = [[ A sign entity represents a sign in the world. This class is only used when generating chunks, so - that the plugins may generate signs within new chunks. + that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. ]], Functions = { + GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, + SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, + SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, }, - Constants = - { - }, - Inherits = "cBlockEntity"; - }, - - cStringMap = - { - Desc = [[cStringMap is an object that maps strings with strings, it's also known as a dictionary -]], - Functions = - { - }, - Constants = - { - }, - }, + }, -- cSignEntity cThrownEggEntity = { @@ -2238,7 +2274,6 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); }, GetBlockSkyLight = { Params = "BlockX, BlockY, BlockZ", Return = "number", Notes = "Returns the block skylight of the block at the specified coords, or 0 if the appropriate chunk is not loaded." }, GetBlockTypeMeta = { Params = "BlockX, BlockY, BlockZ", Return = "BlockValid, BlockType, BlockMeta", Notes = "Returns the block type and metadata for the block at the specified coords. The first value specifies if the block is in a valid loaded chunk, the other values are valid only if BlockValid is true." }, - GetClassStatic = { Params = "", Return = "string", Notes = "Returns the name of the class, \"cWorld\"." }, GetDimension = { Params = "", Return = "eDimension", Notes = "Returns the dimension of the world - dimOverworld, dimNether or dimEnd." }, GetGameMode = { Params = "", Return = "eGameMode", Notes = "Returns the gamemode of the world - gmSurvival, gmCreative or gmAdventure." }, GetGeneratorQueueLength = { Params = "", Return = "number", Notes = "Returns the number of chunks that are queued in the chunk generator." }, @@ -2443,6 +2478,112 @@ end }, }, -- ItemCategory + lxp = + { + Desc = [[ + This class provides an interface to the XML parser, + {{http://matthewwild.co.uk/projects/luaexpat/|LuaExpat}}. It provides a SAX interface with an + incremental XML parser.</p> + <p> + With an event-based API like SAX the XML document can be fed to the parser in chunks, and the + parsing begins as soon as the parser receives the first document chunk. LuaExpat reports parsing + events (such as the start and end of elements) directly to the application through callbacks. The + parsing of huge documents can benefit from this piecemeal operation.</p> + <p> + See the online + {{http://matthewwild.co.uk/projects/luaexpat/manual.html#parser|LuaExpat documentation}} for details + on how to work with this parser. The code examples below should provide some basic help, too. + ]], + Functions = + { + new = {Params = "CallbacksTable, [SeparatorChar]", Return = "XMLParser object", Notes = "Creates a new XML parser object, with the specified callbacks table and optional separator character."}, + }, + Constants = + { + _COPYRIGHT = { Notes = "" }, + _DESCRIPTION = { Notes = "" }, + _VERSION = { Notes = "" }, + }, + AdditionalInfo = + { + { + Header = "Parser callbacks", + Contents = [[ + The callbacks table passed to the new() function specifies the Lua functions that the parser + calls upon various events. The following table lists the most common functions used, for a + complete list see the online + {{http://matthewwild.co.uk/projects/luaexpat/manual.html#parser|LuaExpat documentation}}.</p> + <table> + <tr><th>Function name</th><th>Parameters</th><th>Notes</th></tr> + <tr><td>CharacterData</td><td>Parser, string</td><td>Called when the parser recognizes a raw string inside the element</td></tr> + <tr><td>EndElement</td><td>Parser, ElementName</td><td>Called when the parser detects the ending of an XML element</td></tr> + <tr><td>StartElement</td><td>Parser, ElementName, AttributesTable</td><td>Called when the parser detects the start of an XML element. The AttributesTable is a Lua table containing all the element's attributes, both in the array section (in the order received) and in the dictionary section.</td></tr> + </table> + ]], + }, + { + Header = "XMLParser object", + Contents = [[ + The XMLParser object returned by lxp.new provides the functions needed to parse the XML. The + following list provides the most commonly used ones, for a complete list see the online + {{http://matthewwild.co.uk/projects/luaexpat/manual.html#parser|LuaExpat documentation}}. + <ul> + <li>close() - closes the parser, freeing all memory used by it.</li> + <li>getCallbacks() - returns the callbacks table for this parser.</li> + <li>parse(string) - parses more document data. the string contains the next part (or possibly all) of the document. Returns non-nil for success or nil, msg, line, col, pos for error.</li> + <li>stop() - aborts parsing (can be called from within the parser callbacks).</li> + </ul> + ]], + }, + { + Header = "Code example", + Contents = [[ + The following code reads an entire XML file and outputs its logical structure into the console: +<pre class="prettyprint lang-lua"> +local Depth = 0; + +-- Define the callbacks: +local Callbacks = { + CharacterData = function(a_Parser, a_String) + LOG(string.rep(" ", Depth) .. "* " .. a_String); + end + + EndElement = function(a_Parser, a_ElementName) + Depth = Depth - 1; + LOG(string.rep(" ", Depth) .. "- " .. a_ElementName); + end + + StartElement = function(a_Parser, a_ElementName, a_Attribs) + LOG(string.rep(" ", Depth) .. "+ " .. a_ElementName); + Depth = Depth + 1; + end +} + +-- Create the parser: +local Parser = lxp.new(Callbacks); + +-- Parse the XML file: +local f = io.open("file.xml", "rb"); +while (true) do + local block = f:read(128 * 1024); -- Use a 128KiB buffer for reading + if (block == nil) then + -- End of file + break; + end + Parser:parse(block); +end + +-- Signalize to the parser that no more data is coming +Parser:parse(); + +-- Close the parser: +Parser:close(); +</pre> + ]], + }, + }, -- AdditionalInfo + }, -- lxp + TakeDamageInfo = { Desc = [[ @@ -2525,7 +2666,10 @@ end Vector3d = { Desc = [[ - A Vector3d object uses double precision floating point values to describe a point in 3D space. + A Vector3d object uses double precision floating point values to describe a point in 3D space.</p> + <p> + See also {{Vector3f}} for single-precision floating point 3D coords and {{Vector3i}} for integer + 3D coords. ]], Functions = { @@ -2566,25 +2710,72 @@ end Vector3f = { - Desc = [[A Vector3f object uses floating point values to describe a point in space. Vector3f is part of the {{vector3|vector3}} family. -]], + Desc = [[ + A Vector3f object uses floating point values to describe a point in space.</p> + <p> + See also {{Vector3d}} for double-precision floating point 3D coords and {{Vector3i}} for integer + 3D coords. + ]], Functions = { + constructor = + { + { Params = "", Return = "Vector3f", Notes = "Creates a new Vector3f object with zero coords" }, + { Params = "x, y, z", Return = "Vector3f", Notes = "Creates a new Vector3f object with the specified coords" }, + { Params = "Vector3f", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified vector" }, + { Params = "{{Vector3d}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3d}}" }, + { Params = "{{Vector3i}}", Return = "Vector3f", Notes = "Creates a new Vector3f object as a copy of the specified {{Vector3i}}" }, + }, + operator_mul = + { + { Params = "number", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the specified number" }, + { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that has each of its coords multiplied by the respective coord of the specified vector." }, + }, + operator_plus = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector sum of this vector and the specified vector." }, + operator_sub = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the vector differrence between this vector and the specified vector." }, + Cross = { Params = "Vector3f", Return = "Vector3f", Notes = "Returns a new Vector3f object that holds the cross product of this vector and the specified vector." }, + Dot = { Params = "Vector3f", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." }, + Equals = { Params = "Vector3f", Return = "bool", Notes = "Returns true if the specified vector is exactly equal to this vector." }, + Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector" }, + Normalize = { Params = "", Return = "", Notes = "Normalizes this vector (makes it 1 unit long while keeping the direction). FIXME: Fails for zero vectors." }, + NormalizeCopy = { Params = "", Return = "Vector3f", Notes = "Returns a copy of this vector that is normalized (1 unit long while keeping the same direction). FIXME: Fails for zero vectors." }, + Set = { Params = "x, y, z", Return = "", Notes = "Sets all the coords of the vector at once." }, + SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison." }, }, - Constants = + Variables = { + x = { Type = "number", Notes = "The X coord of the vector." }, + y = { Type = "number", Notes = "The Y coord of the vector." }, + z = { Type = "number", Notes = "The Z coord of the vector." }, }, }, -- Vector3f Vector3i = { - Desc = [[A Vector3i object uses integer values to describe a point in space. Vector3i is part of the {{vector3|vector3}} family. -]], + Desc = [[ + A Vector3i object uses integer values to describe a point in space.</p> + <p> + See also {{Vector3d}} for double-precision floating point 3D coords and {{Vector3f}} for + single-precision floating point 3D coords. + ]], Functions = { + constructor = + { + { Params = "", Return = "Vector3i", Notes = "Creates a new Vector3i object with zero coords." }, + { Params = "x, y, z", Return = "Vector3i", Notes = "Creates a new Vector3i object with the specified coords." }, + { Params = "{{Vector3d}}", Return = "Vector3i", Notes = "Creates a new Vector3i object with coords copied and floor()-ed from the specified {{Vector3d}}." }, + }, + Equals = { Params = "Vector3i", Return = "bool", Notes = "Returns true if this vector is exactly the same as the specified vector." }, + Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector." }, + Set = { Params = "x, y, z", Return = "", Notes = "Sets all the coords of the vector at once" }, + SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison." }, }, - Constants = + Variables = { + x = { Type = "number", Notes = "The X coord of the vector." }, + y = { Type = "number", Notes = "The Y coord of the vector." }, + z = { Type = "number", Notes = "The Z coord of the vector." }, }, }, -- Vector3i diff --git a/MCServer/Plugins/APIDump/main.lua b/MCServer/Plugins/APIDump/main.lua index d84926b53..fa9d29423 100644 --- a/MCServer/Plugins/APIDump/main.lua +++ b/MCServer/Plugins/APIDump/main.lua @@ -373,13 +373,18 @@ function ReadDescriptions(a_API) return false; end - -- Returns true if the function (specified by its fully qualified name) is to be ignored - local function IsFunctionIgnored(a_FnName) + -- Returns true if the function is to be ignored + local function IsFunctionIgnored(a_ClassName, a_FnName) if (g_APIDesc.IgnoreFunctions == nil) then return false; end + if (((g_APIDesc.Classes[a_ClassName] or {}).Functions or {})[a_FnName] ~= nil) then + -- The function is documented, don't ignore + return false; + end + local FnName = a_ClassName .. "." .. a_FnName; for i, name in ipairs(g_APIDesc.IgnoreFunctions) do - if (a_FnName:match(name)) then + if (FnName:match(name)) then return true; end end @@ -482,7 +487,7 @@ function ReadDescriptions(a_API) if (FnDesc == nil) then -- No description for this API function AddFunction(func.Name); - if not(IsFunctionIgnored(cls.Name .. "." .. FnName)) then + if not(IsFunctionIgnored(cls.Name, FnName)) then table.insert(cls.UndocumentedFunctions, FnName); end else @@ -505,7 +510,7 @@ function ReadDescriptions(a_API) else -- if (APIDesc.Functions ~= nil) for j, func in ipairs(cls.Functions) do local FnName = func.DocID or func.Name; - if not(IsFunctionIgnored(cls.Name .. "." .. FnName)) then + if not(IsFunctionIgnored(cls.Name, FnName)) then table.insert(cls.UndocumentedFunctions, FnName); end end @@ -567,7 +572,7 @@ function ReadDescriptions(a_API) g_Stats.NumUndocumentedClasses = g_Stats.NumUndocumentedClasses + 1; for j, func in ipairs(cls.Functions) do local FnName = func.DocID or func.Name; - if not(IsFunctionIgnored(cls.Name .. "." .. FnName)) then + if not(IsFunctionIgnored(cls.Name, FnName)) then table.insert(cls.UndocumentedFunctions, FnName); end end -- for j, func - cls.Functions[] @@ -586,7 +591,7 @@ function ReadDescriptions(a_API) -- Remove ignored functions: local NewFunctions = {}; for j, fn in ipairs(cls.Functions) do - if (not(IsFunctionIgnored(cls.Name .. "." .. fn.Name))) then + if (not(IsFunctionIgnored(cls.Name, fn.Name))) then table.insert(NewFunctions, fn); end end -- for j, fn @@ -735,14 +740,14 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end if (a_InheritedName ~= nil) then - cf:write(" <h2>Functions inherited from " .. a_InheritedName .. "</h2>\n"); + cf:write(" <h2>Functions inherited from ", a_InheritedName, "</h2>\n"); end cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Parameters</th>\n <th>Return value</th>\n <th>Notes</th>\n </tr>\n"); for i, func in ipairs(a_Functions) do cf:write(" <tr>\n <td>" .. func.Name .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)).. "</td>\n"); - cf:write(" <td>" .. LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)).. "</td>\n"); - cf:write(" <td>" .. LinkifyString(func.Notes or "<i>(undocumented)</i>", (a_InheritedName or a_ClassAPI.Name)) .. "</td>\n </tr>\n"); + cf:write(" <td>", LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n"); + cf:write(" <td>", LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n"); + cf:write(" <td>", LinkifyString(func.Notes or "<i>(undocumented)</i>", (a_InheritedName or a_ClassAPI.Name)), "</td>\n </tr>\n"); end cf:write(" </table>\n\n"); end @@ -753,14 +758,14 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end if (a_InheritedName ~= nil) then - cf:write(" <h2>Constants inherited from " .. a_InheritedName .. "</h2>\n"); + cf:write(" <h2>Constants inherited from ", a_InheritedName, "</h2>\n"); end cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Value</th>\n <th>Notes</th>\n </tr>\n"); for i, cons in ipairs(a_Constants) do - cf:write(" <tr>\n <td>" .. cons.Name .. "</td>\n"); - cf:write(" <td>" .. cons.Value .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(cons.Notes or "", a_InheritedName or a_ClassAPI.Name) .. "</td>\n </tr>\n"); + cf:write(" <tr>\n <td>", cons.Name, "</td>\n"); + cf:write(" <td>", cons.Value, "</td>\n"); + cf:write(" <td>", LinkifyString(cons.Notes or "", a_InheritedName or a_ClassAPI.Name), "</td>\n </tr>\n"); end cf:write(" </table>\n\n"); end @@ -771,14 +776,14 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end if (a_InheritedName ~= nil) then - cf:write(" <h2>Member variables inherited from " .. a_InheritedName .. "</h2>\n"); + cf:write(" <h2>Member variables inherited from ", a_InheritedName, "</h2>\n"); end cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Type</th>\n <th>Notes</th>\n </tr>\n"); for i, var in ipairs(a_Variables) do - cf:write(" <tr>\n <td>" .. var.Name .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name) .. "</td>\n"); - cf:write(" <td>" .. LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name) .. "</td>\n </tr>\n"); + cf:write(" <tr>\n <td>", var.Name, "</td>\n"); + cf:write(" <td>", LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name), "</td>\n"); + cf:write(" <td>", LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name), "</td>\n </tr>\n"); end cf:write(" </table>\n\n"); end @@ -789,7 +794,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end cf:write("<ul>"); for i, desc in ipairs(a_Descendants) do - cf:write("<li><a href=\"".. desc.Name .. ".html\">" .. desc.Name .. "</a>"); + cf:write("<li><a href=\"", desc.Name, ".html\">", desc.Name, "</a>"); WriteDescendants(desc.Descendants); cf:write("</li>\n"); end @@ -809,7 +814,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) cf:write([[<!DOCTYPE html> <html> <head> - <title>MCServer API - ]] .. a_ClassAPI.Name .. [[ Class</title> + <title>MCServer API - ]], a_ClassAPI.Name, [[ Class</title> <link rel="stylesheet" type="text/css" href="main.css" /> <link rel="stylesheet" type="text/css" href="prettify.css" /> <script src="prettify.js"></script> @@ -818,7 +823,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) <body> <div id="content"> <header> - <h1>]] .. a_ClassAPI.Name .. [[</h1> + <h1>]], a_ClassAPI.Name, [[</h1> <hr /> </header> <h1>Contents</h1> @@ -852,7 +857,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) end if (a_ClassAPI.AdditionalInfo ~= nil) then for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do - cf:write(" <li><a href=\"#additionalinfo_" .. i .. "\">" .. (additional.Header or "<i>(No header)</i>").. "</a></li>\n"); + cf:write(" <li><a href=\"#additionalinfo_", i, "\">", (additional.Header or "<i>(No header)</i>"), "</a></li>\n"); end end cf:write(" </ul>\n\n"); @@ -915,7 +920,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI) -- Write the additional infos: if (a_ClassAPI.AdditionalInfo ~= nil) then for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do - cf:write(" <a name=\"additionalinfo_" .. i .. "\"><h1>" .. additional.Header .. "</h1></a>\n"); + cf:write(" <a name=\"additionalinfo_", i, "\"><h1>", additional.Header, "</h1></a>\n"); cf:write(LinkifyString(additional.Contents, ClassName)); end end diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 04a15a002..9350606cc 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -26,6 +26,7 @@ function Initialize(Plugin) cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat); cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity); cPluginManager.AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick); + cPluginManager.AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); PluginManager = cRoot:Get():GetPluginManager(); PluginManager:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); @@ -44,6 +45,8 @@ function Initialize(Plugin) PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off"); PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player"); PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player"); + PluginManager:BindCommand("/xpa", "debuggers", HandleAddExperience, "- Adds 200 experience to the player"); + PluginManager:BindCommand("/xpr", "debuggers", HandleRemoveXp, "- Remove all xp"); -- Enable the following line for BlockArea / Generator interface testing: -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); @@ -499,32 +502,38 @@ end -function OnChunkGenerated(World, ChunkX, ChunkZ, ChunkDesc) - -- Test ChunkDesc / BlockArea interaction - local BlockArea = cBlockArea(); - ChunkDesc:ReadBlockArea(BlockArea, 0, 15, 50, 70, 0, 15); - - -- BlockArea:SaveToSchematicFile("ChunkBlocks_" .. ChunkX .. "_" .. ChunkZ .. ".schematic"); - - ChunkDesc:WriteBlockArea(BlockArea, 5, 115, 5); - return false; +function OnChat(a_Player, a_Message) + return false, "blabla " .. a_Message; end -function OnChat(a_Player, a_Message) - return false, "blabla " .. a_Message; +function OnPlayerRightClickingEntity(a_Player, a_Entity) + LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass()); + return false; end -function OnPlayerRightClickingEntity(a_Player, a_Entity) - LOG("Player " .. a_Player:GetName() .. " right-clicking entity ID " .. a_Entity:GetUniqueID() .. ", a " .. a_Entity:GetClass()); - return false; +function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc) + -- Get the topmost block coord: + local Height = a_ChunkDesc:GetHeight(0, 0); + + -- Create a sign there: + a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0); + local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0); + if (BlockEntity ~= nil) then + LOG("Setting sign lines..."); + local SignEntity = tolua.cast(BlockEntity, "cSignEntity"); + SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)"); + end + + -- Update the heightmap: + a_ChunkDesc:SetHeight(0, 0, Height + 1); end @@ -839,3 +848,18 @@ end +function HandleAddExperience(a_Split, a_Player) + a_Player:DeltaExperience(200); + + return true; +end + + + + + +function HandleRemoveXp(a_Split, a_Player) + a_Player:SetCurrentExperience(0); + + return true; +end diff --git a/MCServer/items.ini b/MCServer/items.ini index 42ab22fa3..c09b32f17 100644 --- a/MCServer/items.ini +++ b/MCServer/items.ini @@ -119,7 +119,7 @@ redwool=35:14 blackwool=35:15 dandelion=37 -; Obselete, use a specific flower name instead (or flower) +; Renamed in 1.7, use "poppy" instead; kept for compatibility reasons, will be removed later on. rose=38 flower=38 diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index 83ca11be9..93a34d90a 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -2672,6 +2672,10 @@ Name="BlockEntities" > <File + RelativePath="..\source\BlockEntities\BlockEntity.cpp" + > + </File> + <File RelativePath="..\source\BlockEntities\BlockEntity.h" > </File> diff --git a/source/AllToLua.pkg b/source/AllToLua.pkg index 676b8632b..ee594be1a 100644 --- a/source/AllToLua.pkg +++ b/source/AllToLua.pkg @@ -47,6 +47,9 @@ $cfile "BlockEntities/DispenserEntity.h" $cfile "BlockEntities/DropperEntity.h" $cfile "BlockEntities/FurnaceEntity.h" $cfile "BlockEntities/HopperEntity.h" +$cfile "BlockEntities/JukeboxEntity.h" +$cfile "BlockEntities/NoteEntity.h" +$cfile "BlockEntities/SignEntity.h" $cfile "WebAdmin.h" $cfile "WebPlugin.h" $cfile "Root.h" diff --git a/source/Bindings.cpp b/source/Bindings.cpp index 236802d4e..9fdd28383 100644 --- a/source/Bindings.cpp +++ b/source/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 16:18:41. +** Generated automatically by tolua++-1.0.92 on 11/16/13 21:58:48. */ #ifndef __cplusplus @@ -46,6 +46,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); #include "BlockEntities/DropperEntity.h" #include "BlockEntities/FurnaceEntity.h" #include "BlockEntities/HopperEntity.h" +#include "BlockEntities/JukeboxEntity.h" +#include "BlockEntities/NoteEntity.h" +#include "BlockEntities/SignEntity.h" #include "WebAdmin.h" #include "WebPlugin.h" #include "Root.h" @@ -67,72 +70,37 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); /* function to release collected object via destructor */ #ifdef __cplusplus -static int tolua_collect_cItem (lua_State* tolua_S) -{ - cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_Vector3f (lua_State* tolua_S) -{ - Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cChestEntity (lua_State* tolua_S) -{ - cChestEntity* self = (cChestEntity*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cDispenserEntity (lua_State* tolua_S) -{ - cDispenserEntity* self = (cDispenserEntity*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cCuboid (lua_State* tolua_S) -{ - cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); - Mtolua_delete(self); - return 0; -} - -static int tolua_collect_cBlockEntity (lua_State* tolua_S) +static int tolua_collect_sWebAdminPage (lua_State* tolua_S) { - cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0); + sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cBlockArea (lua_State* tolua_S) +static int tolua_collect_cBoundingBox (lua_State* tolua_S) { - cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); + cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cEnchantments (lua_State* tolua_S) +static int tolua_collect_cItem (lua_State* tolua_S) { - cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); + cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cLuaWindow (lua_State* tolua_S) +static int tolua_collect_Vector3f (lua_State* tolua_S) { - cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); + Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cDropperEntity (lua_State* tolua_S) +static int tolua_collect_cIniFile (lua_State* tolua_S) { - cDropperEntity* self = (cDropperEntity*) tolua_tousertype(tolua_S,1,0); + cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -151,9 +119,9 @@ static int tolua_collect_cItems (lua_State* tolua_S) return 0; } -static int tolua_collect_cCraftingGrid (lua_State* tolua_S) +static int tolua_collect_cBlockArea (lua_State* tolua_S) { - cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); + cBlockArea* self = (cBlockArea*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -165,23 +133,23 @@ static int tolua_collect_cTracer (lua_State* tolua_S) return 0; } -static int tolua_collect_cBoundingBox (lua_State* tolua_S) +static int tolua_collect_cCraftingGrid (lua_State* tolua_S) { - cBoundingBox* self = (cBoundingBox*) tolua_tousertype(tolua_S,1,0); + cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_sWebAdminPage (lua_State* tolua_S) +static int tolua_collect_cCuboid (lua_State* tolua_S) { - sWebAdminPage* self = (sWebAdminPage*) tolua_tousertype(tolua_S,1,0); + cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cHopperEntity (lua_State* tolua_S) +static int tolua_collect_cBlockEntity (lua_State* tolua_S) { - cHopperEntity* self = (cHopperEntity*) tolua_tousertype(tolua_S,1,0); + cBlockEntity* self = (cBlockEntity*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -193,16 +161,16 @@ static int tolua_collect_Vector3i (lua_State* tolua_S) return 0; } -static int tolua_collect_cFurnaceEntity (lua_State* tolua_S) +static int tolua_collect_cEnchantments (lua_State* tolua_S) { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + cEnchantments* self = (cEnchantments*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } -static int tolua_collect_cIniFile (lua_State* tolua_S) +static int tolua_collect_cLuaWindow (lua_State* tolua_S) { - cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0); + cLuaWindow* self = (cLuaWindow*) tolua_tousertype(tolua_S,1,0); Mtolua_delete(self); return 0; } @@ -237,6 +205,7 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cPluginManager"); tolua_usertype(tolua_S,"Vector3f"); tolua_usertype(tolua_S,"cCraftingRecipes"); + tolua_usertype(tolua_S,"cJukeboxEntity"); tolua_usertype(tolua_S,"cChestEntity"); tolua_usertype(tolua_S,"cDispenserEntity"); tolua_usertype(tolua_S,"cGhastFireballEntity"); @@ -254,34 +223,36 @@ static void tolua_reg_types (lua_State* tolua_S) tolua_usertype(tolua_S,"cHopperEntity"); tolua_usertype(tolua_S,"std::vector<AString>"); tolua_usertype(tolua_S,"cBlockEntityWithItems"); - tolua_usertype(tolua_S,"HTTPFormData"); - tolua_usertype(tolua_S,"cTracer"); - tolua_usertype(tolua_S,"cArrowEntity"); - tolua_usertype(tolua_S,"cDropSpenserEntity"); tolua_usertype(tolua_S,"cWindow"); - tolua_usertype(tolua_S,"cBlockArea"); tolua_usertype(tolua_S,"cCraftingGrid"); - tolua_usertype(tolua_S,"cPlayer"); + tolua_usertype(tolua_S,"cItem"); + tolua_usertype(tolua_S,"cBlockArea"); + tolua_usertype(tolua_S,"cArrowEntity"); + tolua_usertype(tolua_S,"cDropSpenserEntity"); tolua_usertype(tolua_S,"cGroup"); + tolua_usertype(tolua_S,"cTracer"); + tolua_usertype(tolua_S,"cBoundingBox"); + tolua_usertype(tolua_S,"cNoteEntity"); + tolua_usertype(tolua_S,"Vector3i"); tolua_usertype(tolua_S,"cBlockEntity"); tolua_usertype(tolua_S,"cCriticalSection"); tolua_usertype(tolua_S,"HTTPTemplateRequest"); + tolua_usertype(tolua_S,"cPlayer"); tolua_usertype(tolua_S,"cServer"); - tolua_usertype(tolua_S,"cBoundingBox"); - tolua_usertype(tolua_S,"Vector3i"); + tolua_usertype(tolua_S,"cSignEntity"); tolua_usertype(tolua_S,"cFile"); tolua_usertype(tolua_S,"cItems"); tolua_usertype(tolua_S,"cClientHandle"); tolua_usertype(tolua_S,"cIniFile"); - tolua_usertype(tolua_S,"cChatColor"); tolua_usertype(tolua_S,"cWebPlugin"); + tolua_usertype(tolua_S,"cChatColor"); tolua_usertype(tolua_S,"cPawn"); tolua_usertype(tolua_S,"cThrownEggEntity"); tolua_usertype(tolua_S,"cGroupManager"); tolua_usertype(tolua_S,"cWebAdmin"); - tolua_usertype(tolua_S,"cItem"); - tolua_usertype(tolua_S,"cProjectileEntity"); tolua_usertype(tolua_S,"HTTPRequest"); + tolua_usertype(tolua_S,"cProjectileEntity"); + tolua_usertype(tolua_S,"HTTPFormData"); tolua_usertype(tolua_S,"cItemGrid::cListener"); tolua_usertype(tolua_S,"cDropperEntity"); } @@ -7679,9 +7650,9 @@ static int tolua_AllToLua_cEntity_IsInvisible00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE -/* method: SetExperience of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetExperience00 -static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S) +/* method: SetCurrentExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetCurrentExperience00 +static int tolua_AllToLua_cPlayer_SetCurrentExperience00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7695,27 +7666,27 @@ static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S) #endif { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_XpTotal = ((int) tolua_tonumber(tolua_S,2,0)); + short a_XpTotal = ((short) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetExperience'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetCurrentExperience'", NULL); #endif { - bool tolua_ret = (bool) self->SetExperience(a_XpTotal); + bool tolua_ret = (bool) self->SetCurrentExperience(a_XpTotal); tolua_pushboolean(tolua_S,(bool)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetExperience'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetCurrentExperience'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: AddExperience of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddExperience00 -static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S) +/* method: DeltaExperience of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_DeltaExperience00 +static int tolua_AllToLua_cPlayer_DeltaExperience00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7729,27 +7700,59 @@ static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S) #endif { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); - int a_Xp_delta = ((int) tolua_tonumber(tolua_S,2,0)); + short a_Xp_delta = ((short) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeltaExperience'", NULL); +#endif + { + short tolua_ret = (short) self->DeltaExperience(a_Xp_delta); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'DeltaExperience'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: GetXpLifetimeTotal of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpLifetimeTotal00 +static int tolua_AllToLua_cPlayer_GetXpLifetimeTotal00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddExperience'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpLifetimeTotal'", NULL); #endif { - int tolua_ret = (int) self->AddExperience(a_Xp_delta); + short tolua_ret = (short) self->GetXpLifetimeTotal(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddExperience'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetXpLifetimeTotal'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: XpGetTotal of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetTotal00 -static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S) +/* method: GetCurrentXp of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetCurrentXp00 +static int tolua_AllToLua_cPlayer_GetCurrentXp00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7763,25 +7766,25 @@ static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S) { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetTotal'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCurrentXp'", NULL); #endif { - int tolua_ret = (int) self->XpGetTotal(); + short tolua_ret = (short) self->GetCurrentXp(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetTotal'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetCurrentXp'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: XpGetLevel of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetLevel00 -static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S) +/* method: GetXpLevel of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpLevel00 +static int tolua_AllToLua_cPlayer_GetXpLevel00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7795,25 +7798,25 @@ static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S) { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetLevel'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpLevel'", NULL); #endif { - int tolua_ret = (int) self->XpGetLevel(); + short tolua_ret = (short) self->GetXpLevel(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetLevel'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetXpLevel'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: XpGetPercentage of class cPlayer */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_XpGetPercentage00 -static int tolua_AllToLua_cPlayer_XpGetPercentage00(lua_State* tolua_S) +/* method: GetXpPercentage of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetXpPercentage00 +static int tolua_AllToLua_cPlayer_GetXpPercentage00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -7827,17 +7830,17 @@ static int tolua_AllToLua_cPlayer_XpGetPercentage00(lua_State* tolua_S) { cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetPercentage'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetXpPercentage'", NULL); #endif { - float tolua_ret = (float) self->XpGetPercentage(); + float tolua_ret = (float) self->GetXpPercentage(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'XpGetPercentage'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetXpPercentage'.",&tolua_err); return 0; #endif } @@ -18059,399 +18062,374 @@ static int tolua_AllToLua_cBlockEntityWithItems_GetContents00(lua_State* tolua_S } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cChestEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00 -static int tolua_AllToLua_cChestEntity_new00(lua_State* tolua_S) +/* method: AddDropSpenserDir of class cDropSpenserEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00 +static int tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnumber(tolua_S,3,0,&tolua_err) || !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_isnumber(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) ) goto tolua_lerror; else #endif { + cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + unsigned char a_Direction = (( unsigned char) tolua_tonumber(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddDropSpenserDir'", NULL); +#endif { - cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity"); + self->AddDropSpenserDir(a_BlockX,a_BlockY,a_BlockZ,a_Direction); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockX); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockY); + tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ); } } - return 1; + return 3; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'AddDropSpenserDir'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new_local of class cChestEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cChestEntity_new00_local -static int tolua_AllToLua_cChestEntity_new00_local(lua_State* tolua_S) +/* method: Activate of class cDropSpenserEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_Activate00 +static int tolua_AllToLua_cDropSpenserEntity_Activate00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cChestEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Activate'", NULL); +#endif { - cChestEntity* tolua_ret = (cChestEntity*) Mtolua_new((cChestEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cChestEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + self->Activate(); } } - return 1; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'Activate'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: AddDropSpenserDir of class cDropSpenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00 -static int tolua_AllToLua_cDropSpenserEntity_AddDropSpenserDir00(lua_State* tolua_S) +/* method: SetRedstonePower of class cDropSpenserEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00 +static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnoobj(tolua_S,6,&tolua_err) + !tolua_isboolean(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_Direction = (( unsigned char) tolua_tonumber(tolua_S,5,0)); + bool a_IsPowered = ((bool) tolua_toboolean(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddDropSpenserDir'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRedstonePower'", NULL); #endif { - self->AddDropSpenserDir(a_BlockX,a_BlockY,a_BlockZ,a_Direction); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockX); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockY); - tolua_pushnumber(tolua_S,(lua_Number)a_BlockZ); + self->SetRedstonePower(a_IsPowered); } } - return 3; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'AddDropSpenserDir'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetRedstonePower'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: Activate of class cDropSpenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_Activate00 -static int tolua_AllToLua_cDropSpenserEntity_Activate00(lua_State* tolua_S) +/* method: GetInputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00 +static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Activate'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInputSlot'", NULL); #endif { - self->Activate(); + const cItem& tolua_ret = (const cItem&) self->GetInputSlot(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); } } - return 0; + return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'Activate'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetInputSlot'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: SetRedstonePower of class cDropSpenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00 -static int tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00(lua_State* tolua_S) +/* method: GetFuelSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelSlot00 +static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cDropSpenserEntity",0,&tolua_err) || - !tolua_isboolean(tolua_S,2,0,&tolua_err) || - !tolua_isnoobj(tolua_S,3,&tolua_err) + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - cDropSpenserEntity* self = (cDropSpenserEntity*) tolua_tousertype(tolua_S,1,0); - bool a_IsPowered = ((bool) tolua_toboolean(tolua_S,2,0)); + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRedstonePower'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelSlot'", NULL); #endif { - self->SetRedstonePower(a_IsPowered); + const cItem& tolua_ret = (const cItem&) self->GetFuelSlot(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); } } - return 0; + return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetRedstonePower'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetFuelSlot'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cDispenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDispenserEntity_new00 -static int tolua_AllToLua_cDispenserEntity_new00(lua_State* tolua_S) +/* method: GetOutputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetOutputSlot00 +static int tolua_AllToLua_cFurnaceEntity_GetOutputSlot00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cDispenserEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputSlot'", NULL); +#endif { - cDispenserEntity* tolua_ret = (cDispenserEntity*) Mtolua_new((cDispenserEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDispenserEntity"); + const cItem& tolua_ret = (const cItem&) self->GetOutputSlot(); + tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetOutputSlot'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new_local of class cDispenserEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDispenserEntity_new00_local -static int tolua_AllToLua_cDispenserEntity_new00_local(lua_State* tolua_S) +/* method: SetInputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetInputSlot00 +static int tolua_AllToLua_cFurnaceEntity_SetInputSlot00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cDispenserEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInputSlot'", NULL); +#endif { - cDispenserEntity* tolua_ret = (cDispenserEntity*) Mtolua_new((cDispenserEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDispenserEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + self->SetInputSlot(*a_Item); } } - return 1; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetInputSlot'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cDropperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropperEntity_new00 -static int tolua_AllToLua_cDropperEntity_new00(lua_State* tolua_S) +/* method: SetFuelSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetFuelSlot00 +static int tolua_AllToLua_cFurnaceEntity_SetFuelSlot00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cDropperEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFuelSlot'", NULL); +#endif { - cDropperEntity* tolua_ret = (cDropperEntity*) Mtolua_new((cDropperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDropperEntity"); + self->SetFuelSlot(*a_Item); } } - return 1; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetFuelSlot'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new_local of class cDropperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cDropperEntity_new00_local -static int tolua_AllToLua_cDropperEntity_new00_local(lua_State* tolua_S) +/* method: SetOutputSlot of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetOutputSlot00 +static int tolua_AllToLua_cFurnaceEntity_SetOutputSlot00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cDropperEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOutputSlot'", NULL); +#endif { - cDropperEntity* tolua_ret = (cDropperEntity*) Mtolua_new((cDropperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cDropperEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + self->SetOutputSlot(*a_Item); } } - return 1; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetOutputSlot'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00 -static int tolua_AllToLua_cFurnaceEntity_new00(lua_State* tolua_S) +/* method: GetTimeCooked of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetTimeCooked00 +static int tolua_AllToLua_cFurnaceEntity_GetTimeCooked00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeCooked'", NULL); +#endif { - cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity"); + int tolua_ret = (int) self->GetTimeCooked(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetTimeCooked'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new_local of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_new00_local -static int tolua_AllToLua_cFurnaceEntity_new00_local(lua_State* tolua_S) +/* method: GetCookTimeLeft of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00 +static int tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnumber(tolua_S,5,0,&tolua_err) || - !tolua_isnumber(tolua_S,6,0,&tolua_err) || - !tolua_isnoobj(tolua_S,7,&tolua_err) + !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); - unsigned char a_BlockType = (( unsigned char) tolua_tonumber(tolua_S,5,0)); - unsigned char a_BlockMeta = (( unsigned char) tolua_tonumber(tolua_S,6,0)); + const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCookTimeLeft'", NULL); +#endif { - cFurnaceEntity* tolua_ret = (cFurnaceEntity*) Mtolua_new((cFurnaceEntity)(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + int tolua_ret = (int) self->GetCookTimeLeft(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetCookTimeLeft'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: GetInputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetInputSlot00 -static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S) +/* method: GetFuelBurnTimeLeft of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00 +static int tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -18465,25 +18443,25 @@ static int tolua_AllToLua_cFurnaceEntity_GetInputSlot00(lua_State* tolua_S) { const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInputSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelBurnTimeLeft'", NULL); #endif { - const cItem& tolua_ret = (const cItem&) self->GetInputSlot(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + int tolua_ret = (int) self->GetFuelBurnTimeLeft(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetInputSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetFuelBurnTimeLeft'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: GetFuelSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelSlot00 -static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S) +/* method: HasFuelTimeLeft of class cFurnaceEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00 +static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; @@ -18497,345 +18475,384 @@ static int tolua_AllToLua_cFurnaceEntity_GetFuelSlot00(lua_State* tolua_S) { const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasFuelTimeLeft'", NULL); #endif { - const cItem& tolua_ret = (const cItem&) self->GetFuelSlot(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + bool tolua_ret = (bool) self->HasFuelTimeLeft(); + tolua_pushboolean(tolua_S,(bool)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFuelSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'HasFuelTimeLeft'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: GetOutputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetOutputSlot00 -static int tolua_AllToLua_cFurnaceEntity_GetOutputSlot00(lua_State* tolua_S) +/* method: GetRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_GetRecord00 +static int tolua_AllToLua_cJukeboxEntity_GetRecord00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetOutputSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRecord'", NULL); #endif { - const cItem& tolua_ret = (const cItem&) self->GetOutputSlot(); - tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem"); + int tolua_ret = (int) self->GetRecord(); + tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetOutputSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetRecord'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: SetInputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetInputSlot00 -static int tolua_AllToLua_cFurnaceEntity_SetInputSlot00(lua_State* tolua_S) +/* method: SetRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_SetRecord00 +static int tolua_AllToLua_cJukeboxEntity_SetRecord00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); + int a_Record = ((int) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetInputSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRecord'", NULL); #endif { - self->SetInputSlot(*a_Item); + self->SetRecord(a_Record); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetInputSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetRecord'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: SetFuelSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetFuelSlot00 -static int tolua_AllToLua_cFurnaceEntity_SetFuelSlot00(lua_State* tolua_S) +/* method: PlayRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_PlayRecord00 +static int tolua_AllToLua_cJukeboxEntity_PlayRecord00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetFuelSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'PlayRecord'", NULL); #endif { - self->SetFuelSlot(*a_Item); + self->PlayRecord(); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetFuelSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'PlayRecord'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: SetOutputSlot of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_SetOutputSlot00 -static int tolua_AllToLua_cFurnaceEntity_SetOutputSlot00(lua_State* tolua_S) +/* method: EjectRecord of class cJukeboxEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cJukeboxEntity_EjectRecord00 +static int tolua_AllToLua_cJukeboxEntity_EjectRecord00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"cFurnaceEntity",0,&tolua_err) || - (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) || - !tolua_isnoobj(tolua_S,3,&tolua_err) + !tolua_isusertype(tolua_S,1,"cJukeboxEntity",0,&tolua_err) || + !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - cFurnaceEntity* self = (cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); - const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0)); + cJukeboxEntity* self = (cJukeboxEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetOutputSlot'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'EjectRecord'", NULL); #endif { - self->SetOutputSlot(*a_Item); + self->EjectRecord(); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'SetOutputSlot'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'EjectRecord'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: GetTimeCooked of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetTimeCooked00 -static int tolua_AllToLua_cFurnaceEntity_GetTimeCooked00(lua_State* tolua_S) +/* method: GetPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_GetPitch00 +static int tolua_AllToLua_cNoteEntity_GetPitch00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTimeCooked'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL); #endif { - int tolua_ret = (int) self->GetTimeCooked(); + char tolua_ret = (char) self->GetPitch(); tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetTimeCooked'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: GetCookTimeLeft of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00 -static int tolua_AllToLua_cFurnaceEntity_GetCookTimeLeft00(lua_State* tolua_S) +/* method: SetPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_SetPitch00 +static int tolua_AllToLua_cNoteEntity_SetPitch00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || - !tolua_isnoobj(tolua_S,2,&tolua_err) + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); + char a_Pitch = ((char) tolua_tonumber(tolua_S,2,0)); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCookTimeLeft'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL); #endif { - int tolua_ret = (int) self->GetCookTimeLeft(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + self->SetPitch(a_Pitch); } } - return 1; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetCookTimeLeft'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: GetFuelBurnTimeLeft of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00 -static int tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00(lua_State* tolua_S) +/* method: IncrementPitch of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_IncrementPitch00 +static int tolua_AllToLua_cNoteEntity_IncrementPitch00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFuelBurnTimeLeft'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IncrementPitch'", NULL); #endif { - int tolua_ret = (int) self->GetFuelBurnTimeLeft(); - tolua_pushnumber(tolua_S,(lua_Number)tolua_ret); + self->IncrementPitch(); } } - return 1; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'GetFuelBurnTimeLeft'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'IncrementPitch'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: HasFuelTimeLeft of class cFurnaceEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00 -static int tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00(lua_State* tolua_S) +/* method: MakeSound of class cNoteEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cNoteEntity_MakeSound00 +static int tolua_AllToLua_cNoteEntity_MakeSound00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertype(tolua_S,1,"const cFurnaceEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"cNoteEntity",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { - const cFurnaceEntity* self = (const cFurnaceEntity*) tolua_tousertype(tolua_S,1,0); + cNoteEntity* self = (cNoteEntity*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE - if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasFuelTimeLeft'", NULL); + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MakeSound'", NULL); #endif { - bool tolua_ret = (bool) self->HasFuelTimeLeft(); - tolua_pushboolean(tolua_S,(bool)tolua_ret); + self->MakeSound(); } } - return 1; + return 0; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'HasFuelTimeLeft'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'MakeSound'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new of class cHopperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_new00 -static int tolua_AllToLua_cHopperEntity_new00(lua_State* tolua_S) +/* method: SetLines of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLines00 +static int tolua_AllToLua_cSignEntity_SetLines00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cHopperEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || + !tolua_iscppstring(tolua_S,2,0,&tolua_err) || + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_iscppstring(tolua_S,4,0,&tolua_err) || + !tolua_iscppstring(tolua_S,5,0,&tolua_err) || + !tolua_isnoobj(tolua_S,6,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); + const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,2,0)); + const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,3,0)); + const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,4,0)); + const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,5,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLines'", NULL); +#endif + { + self->SetLines(a_Line1,a_Line2,a_Line3,a_Line4); + tolua_pushcppstring(tolua_S,(const char*)a_Line1); + tolua_pushcppstring(tolua_S,(const char*)a_Line2); + tolua_pushcppstring(tolua_S,(const char*)a_Line3); + tolua_pushcppstring(tolua_S,(const char*)a_Line4); + } + } + return 4; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'SetLines'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + +/* method: SetLine of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_SetLine00 +static int tolua_AllToLua_cSignEntity_SetLine00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cSignEntity",0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_iscppstring(tolua_S,3,0,&tolua_err) || + !tolua_isnoobj(tolua_S,4,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + cSignEntity* self = (cSignEntity*) tolua_tousertype(tolua_S,1,0); + int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); + const AString a_Line = ((const AString) tolua_tocppstring(tolua_S,3,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLine'", NULL); +#endif { - cHopperEntity* tolua_ret = (cHopperEntity*) Mtolua_new((cHopperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cHopperEntity"); + self->SetLine(a_Index,a_Line); + tolua_pushcppstring(tolua_S,(const char*)a_Line); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'SetLine'.",&tolua_err); return 0; #endif } #endif //#ifndef TOLUA_DISABLE -/* method: new_local of class cHopperEntity */ -#ifndef TOLUA_DISABLE_tolua_AllToLua_cHopperEntity_new00_local -static int tolua_AllToLua_cHopperEntity_new00_local(lua_State* tolua_S) +/* method: GetLine of class cSignEntity */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cSignEntity_GetLine00 +static int tolua_AllToLua_cSignEntity_GetLine00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( - !tolua_isusertable(tolua_S,1,"cHopperEntity",0,&tolua_err) || + !tolua_isusertype(tolua_S,1,"const cSignEntity",0,&tolua_err) || !tolua_isnumber(tolua_S,2,0,&tolua_err) || - !tolua_isnumber(tolua_S,3,0,&tolua_err) || - !tolua_isnumber(tolua_S,4,0,&tolua_err) || - !tolua_isnoobj(tolua_S,5,&tolua_err) + !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { - int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0)); - int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0)); - int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0)); + const cSignEntity* self = (const cSignEntity*) tolua_tousertype(tolua_S,1,0); + int a_Index = ((int) tolua_tonumber(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLine'", NULL); +#endif { - cHopperEntity* tolua_ret = (cHopperEntity*) Mtolua_new((cHopperEntity)(a_BlockX,a_BlockY,a_BlockZ)); - tolua_pushusertype(tolua_S,(void*)tolua_ret,"cHopperEntity"); - tolua_register_gc(tolua_S,lua_gettop(tolua_S)); + AString tolua_ret = (AString) self->GetLine(a_Index); + tolua_pushcppstring(tolua_S,(const char*)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: - tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err); + tolua_error(tolua_S,"#ferror in function 'GetLine'.",&tolua_err); return 0; #endif } @@ -27889,6 +27906,44 @@ tolua_lerror: } #endif //#ifndef TOLUA_DISABLE +/* method: GetBlockEntity of class cChunkDesc */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cChunkDesc_GetBlockEntity00 +static int tolua_AllToLua_cChunkDesc_GetBlockEntity00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cChunkDesc",0,&tolua_err) || + !tolua_isnumber(tolua_S,2,0,&tolua_err) || + !tolua_isnumber(tolua_S,3,0,&tolua_err) || + !tolua_isnumber(tolua_S,4,0,&tolua_err) || + !tolua_isnoobj(tolua_S,5,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cChunkDesc* self = (cChunkDesc*) tolua_tousertype(tolua_S,1,0); + int a_RelX = ((int) tolua_tonumber(tolua_S,2,0)); + int a_RelY = ((int) tolua_tonumber(tolua_S,3,0)); + int a_RelZ = ((int) tolua_tonumber(tolua_S,4,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL); +#endif + { + cBlockEntity* tolua_ret = (cBlockEntity*) self->GetBlockEntity(a_RelX,a_RelY,a_RelZ); + tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity"); + } + } + return 1; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: new of class cCraftingGrid */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00 static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S) @@ -30394,11 +30449,13 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_constant(tolua_S,"EATING_TICKS",cPlayer::EATING_TICKS); tolua_constant(tolua_S,"MAX_AIR_LEVEL",cPlayer::MAX_AIR_LEVEL); tolua_constant(tolua_S,"DROWNING_TICKS",cPlayer::DROWNING_TICKS); - tolua_function(tolua_S,"SetExperience",tolua_AllToLua_cPlayer_SetExperience00); - tolua_function(tolua_S,"AddExperience",tolua_AllToLua_cPlayer_AddExperience00); - tolua_function(tolua_S,"XpGetTotal",tolua_AllToLua_cPlayer_XpGetTotal00); - tolua_function(tolua_S,"XpGetLevel",tolua_AllToLua_cPlayer_XpGetLevel00); - tolua_function(tolua_S,"XpGetPercentage",tolua_AllToLua_cPlayer_XpGetPercentage00); + tolua_constant(tolua_S,"MIN_EXPERIENCE",cPlayer::MIN_EXPERIENCE); + tolua_function(tolua_S,"SetCurrentExperience",tolua_AllToLua_cPlayer_SetCurrentExperience00); + tolua_function(tolua_S,"DeltaExperience",tolua_AllToLua_cPlayer_DeltaExperience00); + tolua_function(tolua_S,"GetXpLifetimeTotal",tolua_AllToLua_cPlayer_GetXpLifetimeTotal00); + tolua_function(tolua_S,"GetCurrentXp",tolua_AllToLua_cPlayer_GetCurrentXp00); + tolua_function(tolua_S,"GetXpLevel",tolua_AllToLua_cPlayer_GetXpLevel00); + tolua_function(tolua_S,"GetXpPercentage",tolua_AllToLua_cPlayer_GetXpPercentage00); tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00); tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00); tolua_function(tolua_S,"IsOnGround",tolua_AllToLua_cPlayer_IsOnGround00); @@ -30887,17 +30944,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"SetSlot",tolua_AllToLua_cBlockEntityWithItems_SetSlot01); tolua_function(tolua_S,"GetContents",tolua_AllToLua_cBlockEntityWithItems_GetContents00); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",tolua_collect_cChestEntity); - #else tolua_cclass(tolua_S,"cChestEntity","cChestEntity","cBlockEntityWithItems",NULL); - #endif tolua_beginmodule(tolua_S,"cChestEntity"); tolua_constant(tolua_S,"ContentsHeight",cChestEntity::ContentsHeight); tolua_constant(tolua_S,"ContentsWidth",cChestEntity::ContentsWidth); - tolua_function(tolua_S,"new",tolua_AllToLua_cChestEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cChestEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cChestEntity_new00_local); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"cDropSpenserEntity","cDropSpenserEntity","cBlockEntityWithItems",NULL); tolua_beginmodule(tolua_S,"cDropSpenserEntity"); @@ -30907,40 +30957,19 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"Activate",tolua_AllToLua_cDropSpenserEntity_Activate00); tolua_function(tolua_S,"SetRedstonePower",tolua_AllToLua_cDropSpenserEntity_SetRedstonePower00); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",tolua_collect_cDispenserEntity); - #else tolua_cclass(tolua_S,"cDispenserEntity","cDispenserEntity","cDropSpenserEntity",NULL); - #endif tolua_beginmodule(tolua_S,"cDispenserEntity"); - tolua_function(tolua_S,"new",tolua_AllToLua_cDispenserEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cDispenserEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cDispenserEntity_new00_local); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",tolua_collect_cDropperEntity); - #else tolua_cclass(tolua_S,"cDropperEntity","cDropperEntity","cDropSpenserEntity",NULL); - #endif tolua_beginmodule(tolua_S,"cDropperEntity"); - tolua_function(tolua_S,"new",tolua_AllToLua_cDropperEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cDropperEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cDropperEntity_new00_local); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",tolua_collect_cFurnaceEntity); - #else tolua_cclass(tolua_S,"cFurnaceEntity","cFurnaceEntity","cBlockEntityWithItems",NULL); - #endif tolua_beginmodule(tolua_S,"cFurnaceEntity"); tolua_constant(tolua_S,"fsInput",cFurnaceEntity::fsInput); tolua_constant(tolua_S,"fsFuel",cFurnaceEntity::fsFuel); tolua_constant(tolua_S,"fsOutput",cFurnaceEntity::fsOutput); tolua_constant(tolua_S,"ContentsWidth",cFurnaceEntity::ContentsWidth); tolua_constant(tolua_S,"ContentsHeight",cFurnaceEntity::ContentsHeight); - tolua_function(tolua_S,"new",tolua_AllToLua_cFurnaceEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cFurnaceEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cFurnaceEntity_new00_local); tolua_function(tolua_S,"GetInputSlot",tolua_AllToLua_cFurnaceEntity_GetInputSlot00); tolua_function(tolua_S,"GetFuelSlot",tolua_AllToLua_cFurnaceEntity_GetFuelSlot00); tolua_function(tolua_S,"GetOutputSlot",tolua_AllToLua_cFurnaceEntity_GetOutputSlot00); @@ -30952,18 +30981,31 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"GetFuelBurnTimeLeft",tolua_AllToLua_cFurnaceEntity_GetFuelBurnTimeLeft00); tolua_function(tolua_S,"HasFuelTimeLeft",tolua_AllToLua_cFurnaceEntity_HasFuelTimeLeft00); tolua_endmodule(tolua_S); - #ifdef __cplusplus - tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",tolua_collect_cHopperEntity); - #else tolua_cclass(tolua_S,"cHopperEntity","cHopperEntity","cBlockEntityWithItems",NULL); - #endif tolua_beginmodule(tolua_S,"cHopperEntity"); tolua_constant(tolua_S,"ContentsHeight",cHopperEntity::ContentsHeight); tolua_constant(tolua_S,"ContentsWidth",cHopperEntity::ContentsWidth); tolua_constant(tolua_S,"TICKS_PER_TRANSFER",cHopperEntity::TICKS_PER_TRANSFER); - tolua_function(tolua_S,"new",tolua_AllToLua_cHopperEntity_new00); - tolua_function(tolua_S,"new_local",tolua_AllToLua_cHopperEntity_new00_local); - tolua_function(tolua_S,".call",tolua_AllToLua_cHopperEntity_new00_local); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cJukeboxEntity","cJukeboxEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cJukeboxEntity"); + tolua_function(tolua_S,"GetRecord",tolua_AllToLua_cJukeboxEntity_GetRecord00); + tolua_function(tolua_S,"SetRecord",tolua_AllToLua_cJukeboxEntity_SetRecord00); + tolua_function(tolua_S,"PlayRecord",tolua_AllToLua_cJukeboxEntity_PlayRecord00); + tolua_function(tolua_S,"EjectRecord",tolua_AllToLua_cJukeboxEntity_EjectRecord00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cNoteEntity","cNoteEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cNoteEntity"); + tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cNoteEntity_GetPitch00); + tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cNoteEntity_SetPitch00); + tolua_function(tolua_S,"IncrementPitch",tolua_AllToLua_cNoteEntity_IncrementPitch00); + tolua_function(tolua_S,"MakeSound",tolua_AllToLua_cNoteEntity_MakeSound00); + tolua_endmodule(tolua_S); + tolua_cclass(tolua_S,"cSignEntity","cSignEntity","cBlockEntity",NULL); + tolua_beginmodule(tolua_S,"cSignEntity"); + tolua_function(tolua_S,"SetLines",tolua_AllToLua_cSignEntity_SetLines00); + tolua_function(tolua_S,"SetLine",tolua_AllToLua_cSignEntity_SetLine00); + tolua_function(tolua_S,"GetLine",tolua_AllToLua_cSignEntity_GetLine00); tolua_endmodule(tolua_S); tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL); tolua_beginmodule(tolua_S,"HTTPFormData"); @@ -31345,6 +31387,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"FloorRelCuboid",tolua_AllToLua_cChunkDesc_FloorRelCuboid01); tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid00); tolua_function(tolua_S,"RandomFillRelCuboid",tolua_AllToLua_cChunkDesc_RandomFillRelCuboid01); + tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cChunkDesc_GetBlockEntity00); tolua_endmodule(tolua_S); #ifdef __cplusplus tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid); diff --git a/source/Bindings.h b/source/Bindings.h index 687e47cd5..996207055 100644 --- a/source/Bindings.h +++ b/source/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 11/14/13 16:18:41. +** Generated automatically by tolua++-1.0.92 on 11/16/13 21:58:48. */ /* Exported function */ diff --git a/source/BlockEntities/BlockEntity.cpp b/source/BlockEntities/BlockEntity.cpp new file mode 100644 index 000000000..41a488717 --- /dev/null +++ b/source/BlockEntities/BlockEntity.cpp @@ -0,0 +1,44 @@ + +// BlockEntity.cpp + +// Implements the cBlockEntity class that is the common ancestor for all block entities + +#include "Globals.h" +#include "BlockEntity.h" +#include "ChestEntity.h" +#include "DispenserEntity.h" +#include "DropperEntity.h" +#include "FurnaceEntity.h" +#include "HopperEntity.h" +#include "JukeboxEntity.h" +#include "NoteEntity.h" +#include "SignEntity.h" + + + + + +cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) +{ + switch (a_BlockType) + { + case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DISPENSER: return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + } + LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)", + __FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str() + ); + return NULL; +} + + + + diff --git a/source/BlockEntities/BlockEntity.h b/source/BlockEntities/BlockEntity.h index ab7d7f5dc..a2de3160a 100644 --- a/source/BlockEntities/BlockEntity.h +++ b/source/BlockEntities/BlockEntity.h @@ -47,6 +47,11 @@ public: m_World = a_World; } + /// Creates a new block entity for the specified block type + /// If a_World is valid, then the entity is created bound to that world + /// Returns NULL for unknown block types + static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = NULL); + // tolua_begin // Position, in absolute block coordinates: diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp index 59193829d..ca2626bc9 100644 --- a/source/BlockEntities/ChestEntity.cpp +++ b/source/BlockEntities/ChestEntity.cpp @@ -11,16 +11,6 @@ -cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL) -{ - cBlockEntityWindowOwner::SetBlockEntity(this); -} - - - - - cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) { diff --git a/source/BlockEntities/ChestEntity.h b/source/BlockEntities/ChestEntity.h index c6676894f..4f2c21e91 100644 --- a/source/BlockEntities/ChestEntity.h +++ b/source/BlockEntities/ChestEntity.h @@ -34,10 +34,6 @@ public: ContentsWidth = 9, } ; - - /// Constructor used while generating a chunk; sets m_World to NULL - cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp index 7edaa8a14..374f3d6e3 100644 --- a/source/BlockEntities/DispenserEntity.cpp +++ b/source/BlockEntities/DispenserEntity.cpp @@ -10,16 +10,6 @@ -cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, NULL) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World) { diff --git a/source/BlockEntities/DispenserEntity.h b/source/BlockEntities/DispenserEntity.h index 5e3327f18..fdfe4e5b4 100644 --- a/source/BlockEntities/DispenserEntity.h +++ b/source/BlockEntities/DispenserEntity.h @@ -15,9 +15,6 @@ class cDispenserEntity : public: - /// Constructor used while generating a chunk; sets m_World to NULL - cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/DropperEntity.cpp b/source/BlockEntities/DropperEntity.cpp index 61127cec1..5d4a8ad97 100644 --- a/source/BlockEntities/DropperEntity.cpp +++ b/source/BlockEntities/DropperEntity.cpp @@ -12,16 +12,6 @@ -cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World) { diff --git a/source/BlockEntities/DropperEntity.h b/source/BlockEntities/DropperEntity.h index af74e7f7c..8e07bc6f8 100644 --- a/source/BlockEntities/DropperEntity.h +++ b/source/BlockEntities/DropperEntity.h @@ -23,9 +23,6 @@ class cDropperEntity : public: - /// Constructor used while generating a chunk; sets m_World to NULL - cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/FurnaceEntity.cpp b/source/BlockEntities/FurnaceEntity.cpp index 2f548d003..ec5ebe8b9 100644 --- a/source/BlockEntities/FurnaceEntity.cpp +++ b/source/BlockEntities/FurnaceEntity.cpp @@ -23,27 +23,6 @@ enum -cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : - super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL), - m_BlockType(a_BlockType), - m_BlockMeta(a_BlockMeta), - m_CurrentRecipe(NULL), - m_IsCooking(false), - m_NeedCookTime(0), - m_TimeCooked(0), - m_FuelBurnTime(0), - m_TimeBurned(0), - m_LastProgressFuel(0), - m_LastProgressCook(0) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner - m_Contents.AddListener(*this); -} - - - - - cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) : super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_BlockType(a_BlockType), @@ -57,7 +36,7 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY m_LastProgressFuel(0), m_LastProgressCook(0) { - SetBlockEntity(this); // cBlockEntityWindowOwner + cBlockEntityWindowOwner::SetBlockEntity(this); m_Contents.AddListener(*this); } diff --git a/source/BlockEntities/FurnaceEntity.h b/source/BlockEntities/FurnaceEntity.h index 038f60600..9464fd175 100644 --- a/source/BlockEntities/FurnaceEntity.h +++ b/source/BlockEntities/FurnaceEntity.h @@ -39,9 +39,6 @@ public: ContentsHeight = 1, }; - /// Constructor used while generating a chunk; sets m_World to NULL - cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp index c3d7ed3ba..41849b1b3 100644 --- a/source/BlockEntities/HopperEntity.cpp +++ b/source/BlockEntities/HopperEntity.cpp @@ -16,17 +16,6 @@ -cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : - super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL), - m_LastMoveItemsInTick(0), - m_LastMoveItemsOutTick(0) -{ -} - - - - - cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World), m_LastMoveItemsInTick(0), diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h index 1a7650581..3eaa05b7c 100644 --- a/source/BlockEntities/HopperEntity.h +++ b/source/BlockEntities/HopperEntity.h @@ -30,9 +30,6 @@ public: TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper } ; - /// Constructor used while generating a chunk; sets m_World to NULL - cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - // tolua_end /// Constructor used for normal operation diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp index 1288719f6..aca376dd3 100644 --- a/source/BlockEntities/JukeboxEntity.cpp +++ b/source/BlockEntities/JukeboxEntity.cpp @@ -9,9 +9,9 @@ -cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) - : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World) - , m_Record( 0 ) +cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Record(0) { } @@ -21,11 +21,7 @@ cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld cJukeboxEntity::~cJukeboxEntity() { - if (m_Record >= 2256 && m_Record <= 2267) - { - EjectRecord(); - m_Record = 0; - } + EjectRecord(); } @@ -44,10 +40,9 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player) PlayRecord(); } } - else if (m_Record >= 2256 && m_Record <= 2267) + else { EjectRecord(); - m_Record = 0; } } @@ -55,7 +50,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player) -void cJukeboxEntity::PlayRecord( void ) +void cJukeboxEntity::PlayRecord(void) { m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record); } @@ -64,19 +59,26 @@ void cJukeboxEntity::PlayRecord( void ) -void cJukeboxEntity::EjectRecord( void ) +void cJukeboxEntity::EjectRecord(void) { + if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC)) + { + // There's no record here + return; + } + cItems Drops; Drops.push_back(cItem(m_Record, 1, 0)); m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); + m_Record = 0; } -int cJukeboxEntity::GetRecord( void ) +int cJukeboxEntity::GetRecord(void) { return m_Record; } @@ -85,7 +87,7 @@ int cJukeboxEntity::GetRecord( void ) -void cJukeboxEntity::SetRecord( int a_Record ) +void cJukeboxEntity::SetRecord(int a_Record) { m_Record = a_Record; } @@ -94,7 +96,7 @@ void cJukeboxEntity::SetRecord( int a_Record ) -bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value ) +bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); @@ -109,7 +111,7 @@ bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value ) -void cJukeboxEntity::SaveToJson( Json::Value & a_Value ) +void cJukeboxEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/source/BlockEntities/JukeboxEntity.h b/source/BlockEntities/JukeboxEntity.h index 38574c945..fcafdc479 100644 --- a/source/BlockEntities/JukeboxEntity.h +++ b/source/BlockEntities/JukeboxEntity.h @@ -17,26 +17,39 @@ namespace Json +// tolua_begin + class cJukeboxEntity : public cBlockEntity { + typedef cBlockEntity super; public: + + // tolua_end + cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); virtual ~cJukeboxEntity(); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson( Json::Value& a_Value ) override; - - int GetRecord( void ); - void SetRecord( int a_Record ); - void PlayRecord( void ); - void EjectRecord( void ); - virtual void UsedBy( cPlayer * a_Player ) override; + bool LoadFromJson(const Json::Value & a_Value); + virtual void SaveToJson(Json::Value & a_Value) override; + + // tolua_begin + + int GetRecord(void); + void SetRecord(int a_Record); + void PlayRecord(void); + + /// Ejects the currently held record as a pickup. Does nothing when no record inserted. + void EjectRecord(void); + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override { }; private: int m_Record; -}; +} ; // tolua_end diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp index 6dc0e20a1..1b0620299 100644 --- a/source/BlockEntities/NoteEntity.cpp +++ b/source/BlockEntities/NoteEntity.cpp @@ -6,17 +6,12 @@ #include <json/json.h> -cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) - : cBlockEntity(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World) - , m_Pitch( 0 ) -{ -} - - -cNoteEntity::~cNoteEntity() +cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Pitch(0) { } @@ -24,7 +19,7 @@ cNoteEntity::~cNoteEntity() -void cNoteEntity::UsedBy( cPlayer * a_Player ) +void cNoteEntity::UsedBy(cPlayer * a_Player) { IncrementPitch(); MakeSound(); @@ -34,7 +29,7 @@ void cNoteEntity::UsedBy( cPlayer * a_Player ) -void cNoteEntity::MakeSound( void ) +void cNoteEntity::MakeSound(void) { char instrument; AString sampleName; @@ -102,7 +97,7 @@ void cNoteEntity::MakeSound( void ) -char cNoteEntity::GetPitch( void ) +char cNoteEntity::GetPitch(void) { return m_Pitch; } @@ -111,7 +106,7 @@ char cNoteEntity::GetPitch( void ) -void cNoteEntity::SetPitch( char a_Pitch ) +void cNoteEntity::SetPitch(char a_Pitch) { m_Pitch = a_Pitch % 25; } @@ -120,16 +115,16 @@ void cNoteEntity::SetPitch( char a_Pitch ) -void cNoteEntity::IncrementPitch( void ) +void cNoteEntity::IncrementPitch(void) { - SetPitch( m_Pitch + 1 ); + SetPitch(m_Pitch + 1); } -bool cNoteEntity::LoadFromJson( const Json::Value & a_Value ) +bool cNoteEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); @@ -145,7 +140,7 @@ bool cNoteEntity::LoadFromJson( const Json::Value & a_Value ) -void cNoteEntity::SaveToJson( Json::Value & a_Value ) +void cNoteEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/source/BlockEntities/NoteEntity.h b/source/BlockEntities/NoteEntity.h index 385591df6..e2d088f44 100644 --- a/source/BlockEntities/NoteEntity.h +++ b/source/BlockEntities/NoteEntity.h @@ -26,26 +26,37 @@ enum ENUM_NOTE_INSTRUMENTS +// tolua_begin + class cNoteEntity : public cBlockEntity { + typedef cBlockEntity super; public: - cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - virtual ~cNoteEntity(); - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson( Json::Value& a_Value ) override; + // tolua_end - char GetPitch( void ); - void SetPitch( char a_Pitch ); - void IncrementPitch( void ); - void MakeSound( void ); - virtual void UsedBy( cPlayer * a_Player ) override; + /// Creates a new note entity. a_World may be NULL + cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + + bool LoadFromJson(const Json::Value & a_Value); + virtual void SaveToJson(Json::Value & a_Value) override; + + // tolua_begin + + char GetPitch(void); + void SetPitch(char a_Pitch); + void IncrementPitch(void); + void MakeSound(void); + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override { }; private: - unsigned char m_Pitch; -}; + char m_Pitch; +} ; // tolua_export diff --git a/source/BlockEntities/SignEntity.cpp b/source/BlockEntities/SignEntity.cpp index 2c160e603..81f6f6d77 100644 --- a/source/BlockEntities/SignEntity.cpp +++ b/source/BlockEntities/SignEntity.cpp @@ -1,29 +1,19 @@ -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "SignEntity.h" +// SignEntity.cpp -#include "../Entities/Player.h" -// #include "ClientHandle.h" -// #include "World.h" -// #include "Root.h" +// Implements the cSignEntity class representing a single sign in the world +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include <json/json.h> +#include "SignEntity.h" +#include "../Entities/Player.h" -cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) - : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World) -{ -} - - - - - -cSignEntity::~cSignEntity() +cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : + super(a_BlockType, a_X, a_Y, a_Z, a_World) { } @@ -32,16 +22,16 @@ cSignEntity::~cSignEntity() // It don't do anything when 'used' -void cSignEntity::UsedBy( cPlayer * a_Player ) +void cSignEntity::UsedBy(cPlayer * a_Player) { - (void)a_Player; + UNUSED(a_Player); } -void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ) +void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { m_Line[0] = a_Line1; m_Line[1] = a_Line2; @@ -53,25 +43,28 @@ void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, co -void cSignEntity::SetLine( int a_Index, const AString & a_Line ) +void cSignEntity::SetLine(int a_Index, const AString & a_Line) { - if( a_Index < 4 && a_Index > -1 ) + if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) { - m_Line[a_Index] = a_Line; + LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); + return; } + m_Line[a_Index] = a_Line; } -AString cSignEntity::GetLine( int a_Index ) const +AString cSignEntity::GetLine(int a_Index) const { - if( a_Index < 4 && a_Index > -1 ) + if ((a_Index < 0) || (a_Index >= ARRAYCOUNT(m_Line))) { - return m_Line[a_Index]; + LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); + return ""; } - return ""; + return m_Line[a_Index]; } @@ -87,19 +80,7 @@ void cSignEntity::SendTo(cClientHandle & a_Client) -#define READ(File, Var) \ - if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ - { \ - LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \ - return false; \ - } - - - - - - -bool cSignEntity::LoadFromJson( const Json::Value & a_Value ) +bool cSignEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); @@ -113,7 +94,11 @@ bool cSignEntity::LoadFromJson( const Json::Value & a_Value ) return true; } -void cSignEntity::SaveToJson( Json::Value & a_Value ) + + + + +void cSignEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; diff --git a/source/BlockEntities/SignEntity.h b/source/BlockEntities/SignEntity.h index b4e7a141f..d998ff1e8 100644 --- a/source/BlockEntities/SignEntity.h +++ b/source/BlockEntities/SignEntity.h @@ -1,4 +1,12 @@ +// SignEntity.h + +// Declares the cSignEntity class representing a single sign in the world + + + + + #pragma once #include "BlockEntity.h" @@ -13,28 +21,46 @@ namespace Json } + + + +// tolua_begin + class cSignEntity : public cBlockEntity { + typedef cBlockEntity super; + public: + + // tolua_end + + /// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be NULL cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); - virtual ~cSignEntity(); bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson(Json::Value& a_Value ) override; - void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ); - void SetLine( int a_Index, const AString & a_Line ); - - AString GetLine( int a_Index ) const; + // tolua_begin + + /// Sets all the sign's lines + void SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + + /// Sets individual line (zero-based index) + void SetLine(int a_Index, const AString & a_Line); - virtual void UsedBy( cPlayer * a_Player ) override; + /// Retrieves individual line (zero-based index) + AString GetLine(int a_Index) const; + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; private: AString m_Line[4]; -}; +} ; // tolua_export diff --git a/source/BlockID.cpp b/source/BlockID.cpp index f8949577e..4467d7e82 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -461,23 +461,26 @@ eDimension StringToDimension(const AString & a_DimensionString) /// Translates damage type constant to a string representation (built-in). AString DamageTypeToString(eDamageType a_DamageType) { + // Make sure to keep this alpha-sorted. switch (a_DamageType) { + case dtAdmin: return "dtAdmin"; case dtAttack: return "dtAttack"; - case dtRangedAttack: return "dtRangedAttack"; - case dtLightning: return "dtLightning"; - case dtFalling: return "dtFalling"; - case dtDrowning: return "dtDrowning"; - case dtSuffocating: return "dtSuffocation"; - case dtStarving: return "dtStarving"; case dtCactusContact: return "dtCactusContact"; - case dtLavaContact: return "dtLavaContact"; - case dtPoisoning: return "dtPoisoning"; - case dtOnFire: return "dtOnFire"; + case dtDrowning: return "dtDrowning"; + case dtEnderPearl: return "dtEnderPearl"; + case dtFalling: return "dtFalling"; case dtFireContact: return "dtFireContact"; case dtInVoid: return "dtInVoid"; + case dtLavaContact: return "dtLavaContact"; + case dtLightning: return "dtLightning"; + case dtOnFire: return "dtOnFire"; + case dtPoisoning: return "dtPoisoning"; case dtPotionOfHarming: return "dtPotionOfHarming"; - case dtAdmin: return "dtAdmin"; + case dtRangedAttack: return "dtRangedAttack"; + case dtStarving: return "dtStarving"; + case dtSuffocating: return "dtSuffocation"; + } // Unknown damage type: diff --git a/source/Blocks/BlockCrops.h b/source/Blocks/BlockCrops.h index e7b320eac..9dd65aae2 100644 --- a/source/Blocks/BlockCrops.h +++ b/source/Blocks/BlockCrops.h @@ -79,6 +79,12 @@ public: { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); NIBBLETYPE Light = a_World->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE SkyLight = a_World->GetBlockSkyLight(a_BlockX, a_BlockY, a_BlockZ); + + if (SkyLight > Light) + { + Light = SkyLight; + } if ((Meta < 7) && (Light > 8)) { diff --git a/source/Chunk.cpp b/source/Chunk.cpp index cfdcc783c..1c937c894 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -1261,75 +1261,22 @@ void cChunk::CreateBlockEntities(void) switch (BlockType) { case E_BLOCK_CHEST: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cChestEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_DISPENSER: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cDispenserEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_DROPPER: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cDropperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - NIBBLETYPE BlockMeta = cChunkDef::GetNibble(m_BlockMeta, x, y, z); - m_BlockEntities.push_back(new cFurnaceEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, BlockType, BlockMeta, m_World)); - } - break; - } - case E_BLOCK_HOPPER: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cHopperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - } - case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back( new cSignEntity(BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_NOTE_BLOCK: - { - if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) - { - m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); - } - break; - } - case E_BLOCK_JUKEBOX: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); + m_BlockEntities.push_back(cBlockEntity::CreateByBlockType( + BlockType, GetMeta(x, y, z), + x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World + )); } break; } @@ -1426,45 +1373,17 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, switch (a_BlockType) { case E_BLOCK_CHEST: - { - AddBlockEntity(new cChestEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_DISPENSER: - { - AddBlockEntity(new cDispenserEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_DROPPER: - { - AddBlockEntity(new cDropperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: - { - AddBlockEntity(new cFurnaceEntity(WorldPos.x, WorldPos.y, WorldPos.z, a_BlockType, a_BlockMeta, m_World)); - break; - } case E_BLOCK_HOPPER: - { - AddBlockEntity(new cHopperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: - { - AddBlockEntity(new cSignEntity(a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_NOTE_BLOCK: - { - AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); - break; - } case E_BLOCK_JUKEBOX: { - AddBlockEntity(new cJukeboxEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); + AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } } // switch (a_BlockType) diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index f8fd4a8b7..daf09d4ea 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -260,6 +260,9 @@ void cClientHandle::Authenticate(void) // Send health m_Player->SendHealth(); + + // Send experience + m_Player->SendExperience(); // Send gamemode (1.6.1 movementSpeed): SendGameMode(m_Player->GetGameMode()); @@ -1873,6 +1876,15 @@ void cClientHandle::SendRespawn(void) +void cClientHandle::SendExperience(void) +{ + m_Protocol->SendExperience(); +} + + + + + void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); diff --git a/source/ClientHandle.h b/source/ClientHandle.h index 3844937ad..b887bb11a 100644 --- a/source/ClientHandle.h +++ b/source/ClientHandle.h @@ -120,6 +120,7 @@ public: void SendPlayerPosition (void); void SendPlayerSpawn (const cPlayer & a_Player); void SendRespawn (void); + void SendExperience (void); void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8 void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock); diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 098417dc5..436ae0cfc 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -66,7 +66,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) - , m_XpTotal(0) + , m_CurrentXp(0) + , m_LifetimeTotalXp(0) + , m_bDirtyExperience(false) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -222,6 +224,12 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) { m_BowCharge += 1; } + + //handle updating experience + if (m_bDirtyExperience) + { + SendExperience(); + } if (m_bDirtyPosition) { @@ -262,7 +270,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) -int cPlayer::CalcLevelFromXp(int a_XpTotal) +short cPlayer::CalcLevelFromXp(short a_XpTotal) { //level 0 to 15 if(a_XpTotal <= XP_TO_LEVEL15) @@ -273,18 +281,18 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal) //level 30+ if(a_XpTotal > XP_TO_LEVEL30) { - return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; + return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7; } //level 16 to 30 - return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; + return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3; } -int cPlayer::XpForLevel(int a_Level) +short cPlayer::XpForLevel(short a_Level) { //level 0 to 15 if(a_Level <= 15) @@ -295,46 +303,51 @@ int cPlayer::XpForLevel(int a_Level) //level 30+ if(a_Level >= 31) { - return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); + return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 ); } //level 16 to 30 - return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); + return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 ); } -int cPlayer::XpGetLevel() +short cPlayer::GetXpLevel() { - return CalcLevelFromXp(m_XpTotal); + return CalcLevelFromXp(m_CurrentXp); } -float cPlayer::XpGetPercentage() +float cPlayer::GetXpPercentage() { - int currentLevel = CalcLevelFromXp(m_XpTotal); + short int currentLevel = CalcLevelFromXp(m_CurrentXp); + short int currentLevel_XpBase = XpForLevel(currentLevel); - return (float)m_XpTotal / (float)XpForLevel(1+currentLevel); + return (float)(m_CurrentXp - currentLevel_XpBase) / + (float)(XpForLevel(1+currentLevel) - currentLevel_XpBase); } -bool cPlayer::SetExperience(int a_XpTotal) +bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal))) + if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) { - LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal); + LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; //oops, they gave us a dodgey number } - m_XpTotal = a_XpTotal; + m_CurrentXp = a_CurrentXp; + + // Set experience to be updated + m_bDirtyExperience = true; return true; } @@ -343,21 +356,38 @@ bool cPlayer::SetExperience(int a_XpTotal) -int cPlayer::AddExperience(int a_Xp_delta) +short cPlayer::DeltaExperience(short a_Xp_delta) { - if(a_Xp_delta < 0) + //ToDo: figure out a better name?... + if(a_Xp_delta > (SHRT_MAX - m_LifetimeTotalXp)) { - //value was negative, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, must be positive", + // Value was bad, abort and report + LOGWARNING("Attempt was made to increment Xp by %d, which was bad", a_Xp_delta); - return -1; //should we instead just return the current Xp? + return -1; // Should we instead just return the current Xp? + } + + m_CurrentXp += a_Xp_delta; + + // Make sure they didn't subtract too much + if(m_CurrentXp < MIN_EXPERIENCE) + { + m_CurrentXp = MIN_EXPERIENCE; + } + + // Update total for score calculation + if(a_Xp_delta > 0) + { + m_LifetimeTotalXp += a_Xp_delta; } - - LOGD("Player \"%s\" earnt %d experience", m_PlayerName.c_str(), a_Xp_delta); - m_XpTotal += a_Xp_delta; + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", + m_PlayerName.c_str(), a_Xp_delta, m_CurrentXp); - return m_XpTotal; + // Set experience to be updated + m_bDirtyExperience = true; + + return m_CurrentXp; } @@ -607,6 +637,19 @@ void cPlayer::SendHealth(void) +void cPlayer::SendExperience(void) +{ + if (m_ClientHandle != NULL) + { + m_ClientHandle->SendExperience(); + m_bDirtyExperience = false; + } +} + + + + + void cPlayer::ClearInventoryPaintSlots(void) { // Clear the list of slots that are being inventory-painted. Used by cWindow only @@ -759,6 +802,11 @@ void cPlayer::Respawn(void) m_FoodLevel = MAX_FOOD_LEVEL; m_FoodSaturationLevel = 5; + // Reset Experience + m_CurrentXp = MIN_EXPERIENCE; + m_LifetimeTotalXp = MIN_EXPERIENCE; + // ToDo: send score to client? How? + m_ClientHandle->SendRespawn(); // Extinguish the fire: @@ -1411,14 +1459,16 @@ bool cPlayer::LoadFromDisk() SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble()); } - m_Health = root.get("health", 0).asInt(); + m_Health = root.get("health", 0).asInt(); m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt(); m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt(); m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble(); m_FoodTickTimer = root.get("foodTickTimer", 0).asInt(); m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble(); + m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); + m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); - SetExperience(root.get("experience", 0).asInt()); + //SetExperience(root.get("experience", 0).asInt()); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); @@ -1460,7 +1510,8 @@ bool cPlayer::SaveToDisk() root["rotation"] = JSON_PlayerRotation; root["inventory"] = JSON_Inventory; root["health"] = m_Health; - root["experience"] = m_XpTotal; + root["xpTotal"] = m_LifetimeTotalXp; + root["xpCurrent"] = m_CurrentXp; root["air"] = m_AirLevel; root["food"] = m_FoodLevel; root["foodSaturation"] = m_FoodSaturationLevel; diff --git a/source/Entities/Player.h b/source/Entities/Player.h index ab2f94d4c..bda25715d 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -32,6 +32,7 @@ public: EATING_TICKS = 30, ///< Number of ticks it takes to eat an item MAX_AIR_LEVEL = 300, DROWNING_TICKS = 10, //number of ticks per heart of damage + MIN_EXPERIENCE = 0, } ; // tolua_end @@ -71,21 +72,25 @@ public: Returns true on success "should" really only be called at init or player death, plugins excepted */ - bool SetExperience(int a_XpTotal); + bool SetCurrentExperience(short a_XpTotal); - /* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating - Returns the new total experience, -1 on error + /* changes Xp by Xp_delta, you "shouldn't" inc more than MAX_EXPERIENCE_ORB_SIZE + Wont't allow xp to go negative + Returns the new current experience, -1 on error */ - int AddExperience(int a_Xp_delta); + short DeltaExperience(short a_Xp_delta); - /// Gets the experience total - XpTotal - inline int XpGetTotal(void) { return m_XpTotal; } + /// Gets the experience total - XpTotal for score on death + inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } + + /// Gets the currrent experience + inline short GetCurrentXp(void) { return m_CurrentXp; } /// Gets the current level - XpLevel - int XpGetLevel(void); + short GetXpLevel(void); /// Gets the experience bar percentage - XpP - float XpGetPercentage(void); + float GetXpPercentage(void); // tolua_end @@ -269,6 +274,8 @@ public: void UseEquippedItem(void); void SendHealth(void); + + void SendExperience(void); // In UI windows, the item that the player is dragging: bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } @@ -413,13 +420,17 @@ protected: Int64 m_EatingFinishTick; /// Player Xp level - int m_XpTotal; + short int m_LifetimeTotalXp; + short int m_CurrentXp; + + // flag saying we need to send a xp update to client + bool m_bDirtyExperience; /// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP - static int XpForLevel(int a_Level); + static short XpForLevel(short int a_Level); /// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations - static int CalcLevelFromXp(int a_XpTotal); + static short CalcLevelFromXp(short int a_CurrentXp); bool m_IsChargingBow; int m_BowCharge; diff --git a/source/Generating/Caves.cpp b/source/Generating/Caves.cpp index 4221ea187..df45bb4c2 100644 --- a/source/Generating/Caves.cpp +++ b/source/Generating/Caves.cpp @@ -55,7 +55,7 @@ struct cCaveDefPoint int m_BlockY; int m_BlockZ; int m_Radius; - + cCaveDefPoint(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Radius) : m_BlockX(a_BlockX), m_BlockY(a_BlockY), @@ -78,22 +78,22 @@ class cCaveTunnel int m_MinBlockX, m_MaxBlockX; int m_MinBlockY, m_MaxBlockY; int m_MinBlockZ, m_MaxBlockZ; - + /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise void Randomize(cNoise & a_Noise); - + /// Refines (adds and smooths) defpoints from a_Src into a_Dst; returns false if no refinement possible (segments too short) bool RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & a_Dst); - + /// Does rounds of smoothing, two passes of RefineDefPoints(), as long as they return true void Smooth(void); - + /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block void FinishLinear(void); - + /// Calculates the bounding box of the points present void CalcBoundingBox(void); - + public: cCaveDefPoints m_Points; @@ -102,14 +102,14 @@ public: int a_BlockEndX, int a_BlockEndY, int a_BlockEndZ, int a_EndRadius, cNoise & a_Noise ); - + /// Carves the tunnel into the chunk specified void ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ); - + #ifdef _DEBUG AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const; #endif // _DEBUG @@ -128,17 +128,17 @@ public: // The generating block position; is read directly in cStructGenWormNestCaves::GetCavesForChunk() int m_BlockX; int m_BlockZ; - + cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise); ~cCaveSystem(); - + /// Carves the cave system into the chunk specified void ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ); - + #ifdef _DEBUG AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const; #endif // _DEBUG @@ -146,15 +146,15 @@ public: protected: int m_Size; cCaveTunnels m_Tunnels; - + void Clear(void); /// Generates a_Segment successive tunnels, with possible branches. Generates the same output for the same [x, y, z, a_Segments] void GenerateTunnelsFromPoint( - int a_OriginX, int a_OriginY, int a_OriginZ, + int a_OriginX, int a_OriginY, int a_OriginZ, cNoise & a_Noise, int a_Segments ); - + /// Returns a radius based on the location provided. int GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ); } ; @@ -174,19 +174,19 @@ cCaveTunnel::cCaveTunnel( { m_Points.push_back(cCaveDefPoint(a_BlockStartX, a_BlockStartY, a_BlockStartZ, a_StartRadius)); m_Points.push_back(cCaveDefPoint(a_BlockEndX, a_BlockEndY, a_BlockEndZ, a_EndRadius)); - + if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0)) { // Don't bother detailing this cave, it's under the world anyway return; } - + Randomize(a_Noise); Smooth(); - + // We know that the linear finishing won't affect the bounding box, so let's calculate it now, as we have less data: CalcBoundingBox(); - + FinishLinear(); } @@ -308,7 +308,7 @@ void cCaveTunnel::FinishLinear(void) // For each segment, use Bresenham's 3D line algorithm to draw a "line" of defpoints cCaveDefPoints Pts; std::swap(Pts, m_Points); - + m_Points.reserve(Pts.size() * 3); int PrevX = Pts.front().m_BlockX; int PrevY = Pts.front().m_BlockY; @@ -324,7 +324,6 @@ void cCaveTunnel::FinishLinear(void) int sx = (PrevX < x1) ? 1 : -1; int sy = (PrevY < y1) ? 1 : -1; int sz = (PrevZ < z1) ? 1 : -1; - int err = dx - dz; int R = itr->m_Radius; if (dx >= std::max(dy, dz)) // x dominant @@ -418,7 +417,7 @@ void cCaveTunnel::FinishLinear(void) PrevY += sy; yd -= dz; } - + // move along z PrevZ += sz; xd += dx; @@ -453,8 +452,8 @@ void cCaveTunnel::CalcBoundingBox(void) void cCaveTunnel::ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ) { @@ -462,7 +461,7 @@ void cCaveTunnel::ProcessChunk( int BaseZ = a_ChunkZ * cChunkDef::Width; if ( (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) || - (BaseX > m_MaxBlockX) || (BaseX + cChunkDef::Width < m_MinBlockX) + (BaseZ > m_MaxBlockZ) || (BaseZ + cChunkDef::Width < m_MinBlockZ) ) { // Tunnel does not intersect the chunk at all, bail out @@ -485,7 +484,7 @@ void cCaveTunnel::ProcessChunk( // Cannot intersect, bail out early continue; } - + // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom: int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc int DifY = itr->m_BlockY; @@ -493,7 +492,7 @@ void cCaveTunnel::ProcessChunk( int Bottom = std::max(itr->m_BlockY - 3 * itr->m_Radius / 7, 1); int Top = std::min(itr->m_BlockY + 3 * itr->m_Radius / 7, (int)(cChunkDef::Height)); int SqRad = itr->m_Radius * itr->m_Radius; - for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++) + for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++) { for (int y = Bottom; y <= Top; y++) { @@ -527,9 +526,9 @@ void cCaveTunnel::ProcessChunk( } // for y } // for x, z } // for itr - m_Points[] - + /* - #ifdef _DEBUG + #ifdef _DEBUG // For debugging purposes, outline the shape of the cave using glowstone, *after* carving the entire cave: for (cCaveDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr) { @@ -587,7 +586,7 @@ cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_BlockX, int a_BlockZ, in int OriginX = a_BlockX + (a_Noise.IntNoise3DInt(13 * a_BlockX, 17 * a_BlockZ, 11 * i) / 19) % a_MaxOffset; int OriginZ = a_BlockZ + (a_Noise.IntNoise3DInt(17 * a_BlockX, 13 * a_BlockZ, 11 * i) / 23) % a_MaxOffset; int OriginY = 20 + (a_Noise.IntNoise3DInt(19 * a_BlockX, 13 * a_BlockZ, 11 * i) / 17) % 20; - + // Generate three branches from the origin point: // The tunnels generated depend on X, Y, Z and Branches, // for the same set of numbers it generates the same offsets! @@ -613,8 +612,8 @@ cStructGenWormNestCaves::cCaveSystem::~cCaveSystem() void cStructGenWormNestCaves::cCaveSystem::ProcessChunk( - int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::HeightMap & a_HeightMap ) { @@ -645,14 +644,14 @@ AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_Off AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n", a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5 ); - + // A gray line from the base point to the first point of the ravine, for identification: AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n", - a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, - a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX, + a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, + a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX, a_OffsetZ + m_Tunnels.front()->m_Points.front().m_BlockZ ); - + // Offset guides: if (a_OffsetX > 0) { @@ -666,7 +665,7 @@ AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_Off a_OffsetZ, a_OffsetZ ); } - + return SVG; } #endif // _DEBUG @@ -689,7 +688,7 @@ void cStructGenWormNestCaves::cCaveSystem::Clear(void) void cStructGenWormNestCaves::cCaveSystem::GenerateTunnelsFromPoint( - int a_OriginX, int a_OriginY, int a_OriginZ, + int a_OriginX, int a_OriginY, int a_OriginZ, cNoise & a_Noise, int a_NumSegments ) { @@ -727,7 +726,7 @@ int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_Orig // We want mapping 384 -> 3, 0 -> 19, 768 -> 19, so divide by 24 to get [0 .. 31] with center at 16, then use abs() to fold around the center int res = 3 + abs((sum / 24) - 16); */ - + // Algorithm of choice: random value in the range of zero to random value - heavily towards zero int res = MIN_RADIUS + (rnd >> 8) % ((rnd % (MAX_RADIUS - MIN_RADIUS)) + 1); return res; @@ -815,7 +814,7 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru ++itr; } } // for itr - m_Cache[] - + for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) { int RealX = (BaseX + x) * m_Grid; @@ -837,11 +836,11 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru } } } - + // Copy a_Caves into m_Cache to the beginning: cCaveSystems CavesCopy(a_Caves); m_Cache.splice(m_Cache.begin(), CavesCopy, CavesCopy.begin(), CavesCopy.end()); - + // Trim the cache if it's too long: if (m_Cache.size() > 100) { @@ -855,7 +854,7 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru std::advance(itr, 100); m_Cache.erase(itr, m_Cache.end()); } - + /* // Uncomment this block for debugging the caves' shapes in 2D using an SVG export #ifdef _DEBUG @@ -869,7 +868,7 @@ void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStru SVG.append((*itr)->ExportAsSVG(Color, 512, 512)); } SVG.append("</svg>\n"); - + AString fnam; Printf(fnam, "wnc\\%03d_%03d.svg", a_ChunkX, a_ChunkZ); cFile File(fnam, cFile::fmWrite); @@ -905,13 +904,13 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc) { cNoise Noise(m_Seed); - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) { const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); - + int Top = a_ChunkDesc.GetHeight(x, z); for (int y = 1; y < Top; ++y ) { @@ -940,18 +939,17 @@ void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc) void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc) { - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { const float zz = (float)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / 10; for (int x = 0; x < cChunkDef::Width; x++) { const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / 10; - + int Top = a_ChunkDesc.GetHeight(x, z); for (int y = 1; y <= Top; ++y) { const float yy = (float)y / 10; - const float WaveNoise = 1; float n1 = m_Noise1.CubicNoise3D(xx, yy, zz); float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp index dc6c74a3c..6050430fd 100644 --- a/source/Generating/ChunkDesc.cpp +++ b/source/Generating/ChunkDesc.cpp @@ -8,6 +8,7 @@ #include "../BlockArea.h" #include "../Cuboid.h" #include "../Noise.h" +#include "../BlockEntities/BlockEntity.h" @@ -270,7 +271,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX a_MaxRelX += 1; a_MaxRelY += 1; a_MaxRelZ += 1; - + // Check coords validity: if (a_MinRelX < 0) { @@ -313,7 +314,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); a_MaxRelY = cChunkDef::Height - 1; } - + if (a_MinRelZ < 0) { LOGWARNING("%s: MinRelZ less than zero, adjusting to zero", __FUNCTION__); @@ -370,7 +371,7 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX HEIGHTTYPE cChunkDesc::GetMaxHeight(void) const { HEIGHTTYPE MaxHeight = m_HeightMap[0]; - for (int i = 1; i < ARRAYCOUNT(m_HeightMap); i++) + for (unsigned int i = 1; i < ARRAYCOUNT(m_HeightMap); i++) { if (m_HeightMap[i] > MaxHeight) { @@ -397,7 +398,7 @@ void cChunkDesc::FillRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -428,7 +429,7 @@ void cChunkDesc::ReplaceRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -464,7 +465,7 @@ void cChunkDesc::FloorRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -505,7 +506,7 @@ void cChunkDesc::RandomFillRelCuboid( int MaxX = std::min(a_MaxX, cChunkDef::Width - 1); int MaxY = std::min(a_MaxY, cChunkDef::Height - 1); int MaxZ = std::min(a_MaxZ, cChunkDef::Width - 1); - + for (int y = MinY; y <= MaxY; y++) { for (int z = MinZ; z <= MaxZ; z++) @@ -526,9 +527,35 @@ void cChunkDesc::RandomFillRelCuboid( -void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity) +cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) { - m_BlockEntities.push_back(a_BlockEntity); + int AbsX = a_RelX + m_ChunkX * cChunkDef::Width; + int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width; + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) + { + if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ)) + { + // Already in the list: + if ((*itr)->GetBlockType() != GetBlockType(a_RelX, a_RelY, a_RelZ)) + { + // Wrong type, the block type has been overwritten. Erase and create new: + m_BlockEntities.erase(itr); + break; + } + // Correct type, already present. Return it: + return *itr; + } + } // for itr - m_BlockEntities[] + + // The block entity is not created yet, try to create it and add to list: + cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ); + if (be == NULL) + { + // No block entity for this block type + return NULL; + } + m_BlockEntities.push_back(be); + return be; } @@ -538,7 +565,7 @@ void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity) void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas) { const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas(); - for (int i = 0; i < ARRAYCOUNT(a_DestMetas); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(a_DestMetas); i++) { a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4); } diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h index 067d8494a..e130c463f 100644 --- a/source/Generating/ChunkDesc.h +++ b/source/Generating/ChunkDesc.h @@ -170,9 +170,12 @@ public: ); } - // tolua_end + /// Returns the block entity at the specified coords. + /// If there is no block entity at those coords, tries to create one, based on the block type + /// If the blocktype doesn't support a block entity, returns NULL. + cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ); - void AddBlockEntity(cBlockEntity * a_BlockEntity); + // tolua_end // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp index 59a00b540..33c956eba 100644 --- a/source/Generating/ChunkGenerator.cpp +++ b/source/Generating/ChunkGenerator.cpp @@ -15,10 +15,10 @@ /// If the generation queue size exceeds this number, a warning will be output -const int QUEUE_WARNING_LIMIT = 1000; +const unsigned int QUEUE_WARNING_LIMIT = 1000; /// If the generation queue size exceeds this number, chunks with no clients will be skipped -const int QUEUE_SKIP_LIMIT = 500; +const unsigned int QUEUE_SKIP_LIMIT = 500; @@ -53,7 +53,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) m_World = a_World; m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); - + if (NoCaseCompare(GeneratorName, "Noise3D") == 0) { m_Generator = new cNoise3DGenerator(*this); @@ -72,9 +72,9 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) LOGERROR("Generator could not start, aborting the server"); return false; } - + m_Generator->Initialize(a_World, a_IniFile); - + return super::Start(); } @@ -101,7 +101,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk { { cCSLock Lock(m_CS); - + // Check if it is already in the queue: for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) { @@ -111,7 +111,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk return; } } // for itr - m_Queue[] - + // Add to queue, issue a warning if too many: if (m_Queue.size() >= QUEUE_WARNING_LIMIT) { @@ -119,7 +119,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk } m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } - + m_Event.Set(); } @@ -196,7 +196,7 @@ void cChunkGenerator::Execute(void) int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty clock_t GenerationStart = clock(); // Clock tick when the queue started to fill clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) - + while (!m_ShouldTerminate) { cCSLock Lock(m_CS); @@ -219,7 +219,7 @@ void cChunkGenerator::Execute(void) GenerationStart = clock(); LastReportTick = clock(); } - + cChunkCoords coords = m_Queue.front(); // Get next coord from queue m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); @@ -243,19 +243,19 @@ void cChunkGenerator::Execute(void) // Already generated, ignore request continue; } - + if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ)) { LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ); continue; } - + LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - + // Save the chunk right after generating, so that we don't have to generate it again on next run m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); - + NumChunksGenerated++; } // while (!bStop) } @@ -269,17 +269,17 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - + #ifdef _DEBUG // Verify that the generator has produced valid data: ChunkDesc.VerifyHeightmap(); #endif - + cChunkDef::BlockNibbles BlockMetas; ChunkDesc.CompressBlockMetas(BlockMetas); - + m_World->SetChunkData( - a_ChunkX, a_ChunkZ, + a_ChunkX, a_ChunkZ, ChunkDesc.GetBlockTypes(), BlockMetas, NULL, NULL, // We don't have lighting, chunk will be lighted when needed &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp index 98eab31b5..7e46c251e 100644 --- a/source/Generating/DistortedHeightmap.cpp +++ b/source/Generating/DistortedHeightmap.cpp @@ -30,7 +30,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes /* biExtremeHills */ {16.0f, 16.0f}, /* biForest */ { 3.0f, 3.0f}, /* biTaiga */ { 1.5f, 1.5f}, - + /* biSwampland */ { 0.0f, 0.0f}, /* biRiver */ { 0.0f, 0.0f}, /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing @@ -81,7 +81,7 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) { return; } - + // Read the params from the INI file: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62); m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10); @@ -103,8 +103,8 @@ void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ) } m_CurChunkX = a_ChunkX; m_CurChunkZ = a_ChunkZ; - - + + m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights); UpdateDistortAmps(); GenerateHeightArray(); @@ -126,13 +126,13 @@ void cDistortedHeightmap::GenerateHeightArray(void) NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY; NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ; NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ; - + m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); // The distorted heightmap, before linear upscaling NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z]; - + // Distort the heightmap using the distortion: for (int z = 0; z < DIM_Z; z++) { @@ -151,7 +151,7 @@ void cDistortedHeightmap::GenerateHeightArray(void) } } } - + // Upscale the distorted heightmap into full dimensions: LinearUpscale3DArray( DistHei, DIM_X, DIM_Y, DIM_Z, @@ -208,7 +208,7 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Prepare the internal state for generating this chunk: PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + // Compose: a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); for (int z = 0; z < cChunkDef::Width; z++) @@ -348,7 +348,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ); } - + // Ask the cache: HEIGHTTYPE res = 0; if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res)) @@ -356,7 +356,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) // The height was in the cache return res; } - + // The height is not in the cache, generate full heightmap and get it there: cChunkDef::HeightMap Heightmap; m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap); @@ -385,7 +385,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]); } } -} +} @@ -430,7 +430,7 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R // For each biome type that has a nonzero count, calc its amps and add it: NOISE_DATATYPE AmpX = 0; NOISE_DATATYPE AmpZ = 0; - for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) { AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX; AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ; diff --git a/source/Generating/EndGen.cpp b/source/Generating/EndGen.cpp index 3eba5c47b..90a8071fa 100644 --- a/source/Generating/EndGen.cpp +++ b/source/Generating/EndGen.cpp @@ -18,7 +18,7 @@ enum INTERPOL_X = 4, INTERPOL_Y = 4, INTERPOL_Z = 4, - + // Size of chunk data, downscaled before interpolation: DIM_X = 16 / INTERPOL_X + 1, DIM_Y = 256 / INTERPOL_Y + 1, @@ -59,7 +59,7 @@ void cEndGen::Initialize(cIniFile & a_IniFile) m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX); m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY); m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ); - + // Recalculate the min and max chunk coords of the island m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width; m_MinChunkX = -m_MaxChunkX; @@ -75,15 +75,15 @@ void cEndGen::Initialize(cIniFile & a_IniFile) void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) { ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function - + if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) { return; } - + m_LastChunkX = a_ChunkX; m_LastChunkZ = a_ChunkZ; - + GenerateNoiseArray(); } @@ -96,7 +96,7 @@ void cEndGen::GenerateNoiseArray(void) { NOISE_DATATYPE NoiseData[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] - + // Generate the downscaled noise: NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX; NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; @@ -105,7 +105,7 @@ void cEndGen::GenerateNoiseArray(void) NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY; m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); - + // Add distance: int idx = 0; for (int y = 0; y < DIM_Y; y++) @@ -125,7 +125,7 @@ void cEndGen::GenerateNoiseArray(void) } // for x } // for z } // for y - + // Upscale into real chunk size: LinearUpscale3DArray(NoiseData, DIM_X, DIM_Z, DIM_Y, m_NoiseArray, INTERPOL_X, INTERPOL_Z, INTERPOL_Y); } @@ -133,14 +133,14 @@ void cEndGen::GenerateNoiseArray(void) - + /// Returns true if the chunk is outside of the island's dimensions bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) { return ( (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) - ); + ); } @@ -151,15 +151,15 @@ void cEndGen::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_ { if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) { - for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) { a_HeightMap[i] = 0; } return; } - + PrepareState(a_ChunkX, a_ChunkZ); - + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) { @@ -189,9 +189,9 @@ void cEndGen::ComposeTerrain(cChunkDesc & a_ChunkDesc) a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); return; } - + PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) { diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp index 3131b5429..f42240e55 100644 --- a/source/Generating/MineShafts.cpp +++ b/source/Generating/MineShafts.cpp @@ -41,8 +41,8 @@ public: mskCrossing, mskStaircase, } ; - - + + enum eDirection { dirXP, @@ -50,8 +50,8 @@ public: dirXM, dirZM, } ; - - + + cStructGenMineShafts::cMineShaftSystem & m_ParentSystem; eKind m_Kind; cCuboid m_BoundingBox; @@ -62,25 +62,25 @@ public: m_Kind(a_Kind) { } - + cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind, const cCuboid & a_BoundingBox) : m_ParentSystem(a_ParentSystem), m_Kind(a_Kind), m_BoundingBox(a_BoundingBox) { } - + /// Returns true if this mineshaft intersects the specified cuboid bool DoesIntersect(const cCuboid & a_Other) { return m_BoundingBox.DoesIntersect(a_Other); } - + /** If recursion level is not too large, appends more branches to the parent system, using exit points specific to this class. */ virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0; - + /// Imprints this shape into the specified chunk's data virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0; } ; @@ -95,10 +95,10 @@ class cMineShaftDirtRoom : public cMineShaft { typedef cMineShaft super; - + public: cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; @@ -112,7 +112,7 @@ class cMineShaftCorridor : public cMineShaft { typedef cMineShaft super; - + public: /** Creates a new Corridor attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. @@ -123,36 +123,36 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: static const int MAX_SEGMENTS = 5; - + int m_NumSegments; eDirection m_Direction; bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block) int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction bool m_HasTracks; ///< If true, random tracks will be placed on the floor - + cMineShaftCorridor( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction, cNoise & a_Noise ); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; /// Places a chest, if the corridor has one void PlaceChest(cChunkDesc & a_ChunkDesc); - + /// If this corridor has tracks, places them randomly void PlaceTracks(cChunkDesc & a_ChunkDesc); - + /// If this corridor has a spawner, places the spawner void PlaceSpawner(cChunkDesc & a_ChunkDesc); - + /// Randomly places torches around the central beam block void PlaceTorches(cChunkDesc & a_ChunkDesc); } ; @@ -165,7 +165,7 @@ class cMineShaftCrossing : public cMineShaft { typedef cMineShaft super; - + public: /** Creates a new Crossing attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. @@ -176,10 +176,10 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox); - + // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; @@ -193,14 +193,14 @@ class cMineShaftStaircase : public cMineShaft { typedef cMineShaft super; - + public: enum eSlope { sUp, sDown, } ; - + /** Creates a new Staircase attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. May return NULL if cannot fit. @@ -210,12 +210,12 @@ public: int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction, cNoise & a_Noise ); - + protected: eDirection m_Direction; eSlope m_Slope; - - + + cMineShaftStaircase( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox, @@ -257,7 +257,7 @@ public: /// Carves the system into the chunk data void ProcessChunk(cChunkDesc & a_Chunk); - + /** Creates new cMineShaft descendant connected at the specified point, heading the specified direction, if it fits, appends it to the list and calls its AppendBranches() */ @@ -266,7 +266,7 @@ public: cMineShaft::eDirection a_Direction, cNoise & a_Noise, int a_RecursionLevel ); - + /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid bool CanAppend(const cCuboid & a_BoundingBox); } ; @@ -294,7 +294,7 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( m_ChanceTorch(1000) // TODO: settable { m_MineShafts.reserve(100); - + cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise); m_MineShafts.push_back(Start); @@ -302,9 +302,9 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( Start->m_BoundingBox.p1.x - a_MaxSystemSize / 2, 2, Start->m_BoundingBox.p1.z - a_MaxSystemSize / 2, Start->m_BoundingBox.p2.x + a_MaxSystemSize / 2, 50, Start->m_BoundingBox.p2.z + a_MaxSystemSize / 2 ); - + Start->AppendBranches(0, a_Noise); - + for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) { ASSERT((*itr)->m_BoundingBox.IsSorted()); @@ -341,7 +341,7 @@ void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk) void cStructGenMineShafts::cMineShaftSystem::AppendBranch( - int a_PivotX, int a_PivotY, int a_PivotZ, + int a_PivotX, int a_PivotY, int a_PivotZ, cMineShaft::eDirection a_Direction, cNoise & a_Noise, int a_RecursionLevel ) @@ -350,7 +350,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch( { return; } - + cMineShaft * Next = NULL; int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase; if (rnd < m_ProbLevelCorridor) @@ -384,7 +384,7 @@ bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_Boundin // Too far away, or too low / too high return false; } - + // Check intersections: for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr) { @@ -436,7 +436,7 @@ void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) rnd >>= 4; m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); } - + for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13; @@ -464,13 +464,13 @@ void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc) // Early bailout - cannot intersect this chunk return; } - + // Chunk-relative coords of the boundaries: int MinX = std::max(BlockX, m_BoundingBox.p1.x) - BlockX; int MaxX = std::min(BlockX + cChunkDef::Width, m_BoundingBox.p2.x + 1) - BlockX; int MinZ = std::max(BlockZ, m_BoundingBox.p1.z) - BlockZ; int MaxZ = std::min(BlockZ + cChunkDef::Width, m_BoundingBox.p2.z + 1) - BlockZ; - + // Carve the room out: for (int z = MinZ; z < MaxZ; z++) { @@ -513,7 +513,7 @@ cMineShaftCorridor::cMineShaftCorridor( rnd >>= 2; } m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks - + rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7; int ChestCheck = rnd % 250; rnd >>= 8; @@ -597,7 +597,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) } break; } - + case dirZM: { m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); @@ -646,14 +646,14 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) Top.p2.y += 1; Top.p1.y = Top.p2.y; a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, (BlockX ^ (BlockZ + BlockX)), 8000); if (m_SpawnerPosition >= 0) { // Cobwebs around the spider spawner - a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000); - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000); + a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockZ)), 8000); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX)), 5000); } - a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500); + a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX + 10)), 500); RelBoundingBox.p1.y = m_BoundingBox.p1.y; RelBoundingBox.p2.y = m_BoundingBox.p1.y; a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0); @@ -693,7 +693,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) } // for i - NumSegments break; } - + case dirZM: case dirZP: { @@ -729,7 +729,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) break; } // case dirZ? } // for i - + PlaceChest(a_ChunkDesc); PlaceTracks(a_ChunkDesc); PlaceSpawner(a_ChunkDesc); // (must be after Tracks!) @@ -762,7 +762,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) { return; } - + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; int x, z; @@ -777,9 +777,10 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) Meta = E_META_CHEST_FACING_ZP; break; } - + case dirZM: case dirZP: + default: { x = m_BoundingBox.p1.x - BlockX; z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ; @@ -794,12 +795,12 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) ) { a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); - cChestEntity * ChestEntity = new cChestEntity(BlockX + x, m_BoundingBox.p1.y + 1, BlockZ + z); + cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); + ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); int Seed = Noise.IntNoise2DInt(x, z); ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed); - a_ChunkDesc.AddBlockEntity(ChestEntity); } } @@ -829,7 +830,7 @@ void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc) Meta = E_META_TRACKS_X; break; } - + case dirZM: case dirZP: { @@ -921,7 +922,7 @@ void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc) } // for i break; } - + case dirZM: case dirZP: { @@ -1034,14 +1035,14 @@ void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) { 5, 5, 2, dirXP}, { 2, 5, 5, dirZP}, } ; - for (int i = 0; i < ARRAYCOUNT(Exits); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(Exits); i++) { if (m_BoundingBox.p1.y + Exits[i].y >= m_BoundingBox.p2.y) { // This exit is not available (two-level exit on a one-level crossing) continue; } - + int Height = m_BoundingBox.p1.y + Exits[i].y; m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Exits[i].x, Height, m_BoundingBox.p1.z + Exits[i].z, Exits[i].dir, a_Noise, a_RecursionLevel); } // for i @@ -1089,7 +1090,7 @@ void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc) a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p1.z, box.p1.z, E_BLOCK_AIR, 0); a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p2.z, box.p2.z, E_BLOCK_AIR, 0); } - + // The floor, if needed: box.p2.y = box.p1.y; a_ChunkDesc.FloorRelCuboid(box, E_BLOCK_PLANKS, 0); @@ -1198,7 +1199,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) // No intersection between this staircase and this chunk return; } - + int SFloor = RelB.p1.y + ((m_Slope == sDown) ? 5 : 1); int DFloor = RelB.p1.y + ((m_Slope == sDown) ? 1 : 5); int Add = (m_Slope == sDown) ? -1 : 1; @@ -1221,7 +1222,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + case dirXP: { a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0); @@ -1253,7 +1254,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + case dirZP: { a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0); @@ -1269,7 +1270,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc) } break; } - + } // switch (m_Direction) } @@ -1359,7 +1360,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( ++itr; } } // for itr - m_Cache[] - + for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) { int RealX = (BaseX + x) * m_GridSize; @@ -1381,11 +1382,11 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( } } // for z } // for x - + // Copy a_MineShafts into m_Cache to the beginning: cMineShaftSystems MineShaftsCopy(a_MineShafts); m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end()); - + // Trim the cache if it's too long: if (m_Cache.size() > 100) { diff --git a/source/Generating/Noise3DGenerator.cpp b/source/Generating/Noise3DGenerator.cpp index f47c64430..03626a800 100644 --- a/source/Generating/Noise3DGenerator.cpp +++ b/source/Generating/Noise3DGenerator.cpp @@ -25,8 +25,8 @@ public: DoTest1(); DoTest2(); } - - + + void DoTest1(void) { float In[3 * 3 * 3]; @@ -39,8 +39,8 @@ public: LinearUpscale3DArray(In, 3, 3, 3, Out, 8, 16, 17); Debug3DNoise(Out, 17, 33, 35, "Upscale3D test"); } - - + + void DoTest2(void) { float In[3 * 3]; @@ -53,7 +53,7 @@ public: LinearUpscale2DArray(In, 3, 3, Out, 8, 16); Debug2DNoise(Out, 17, 33, "Upscale2D test"); } - + } gTest; //*/ @@ -72,7 +72,7 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5); m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1); m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2); - + #if 0 // DEBUG: Test the noise generation: // NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size @@ -84,7 +84,7 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : m_FrequencyY = 4; m_FrequencyZ = 4; m_AirThreshold = 0.5; - + const int NumChunks = 4; NOISE_DATATYPE Noise[NumChunks][cChunkDef::Width * cChunkDef::Width * cChunkDef::Height]; for (int x = 0; x < NumChunks; x++) @@ -153,7 +153,7 @@ cNoise3DGenerator::~cNoise3DGenerator() void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) { m_World = a_World; - + // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); @@ -170,7 +170,7 @@ void cNoise3DGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile) void cNoise3DGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) { a_BiomeMap[i] = biExtremeHills; } @@ -184,7 +184,7 @@ void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_Ch { NOISE_DATATYPE Noise[17 * 257 * 17]; GenerateNoiseArray(a_ChunkX, a_ChunkZ, Noise); - + // Output noise into chunk: for (int z = 0; z < cChunkDef::Width; z++) { @@ -207,7 +207,7 @@ void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_Ch } } } - + UpdateHeightmap(a_ChunkDesc); ComposeTerrain (a_ChunkDesc); } @@ -228,19 +228,19 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ; NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY; - + m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW); - + // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_orig", a_ChunkX, a_ChunkZ)); - + // Precalculate a "height" array: NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); - for (int i = 0; i < ARRAYCOUNT(Height); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(Height); i++) { Height[i] = abs(Height[i]) * m_HeightAmplification + 1; } - + // Modify the noise by height data: for (int y = 0; y < DIM_Y; y++) { @@ -257,13 +257,13 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT } // DEBUG: Debug3DNoise(NoiseO, DIM_X, DIM_Y, DIM_Z, Printf("Chunk_%d_%d_hei", a_ChunkX, a_ChunkZ)); - + // Upscale the Perlin noise into full-blown chunk dimensions: LinearUpscale3DArray( NoiseO, DIM_X, DIM_Y, DIM_Z, a_OutNoise, UPSCALE_X, UPSCALE_Y, UPSCALE_Z ); - + // DEBUG: Debug3DNoise(a_OutNoise, 17, 257, 17, Printf("Chunk_%d_%d_lerp", a_ChunkX, a_ChunkZ)); } @@ -383,15 +383,11 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) } m_LastChunkX = a_ChunkX; m_LastChunkZ = a_ChunkZ; - + // Upscaling parameters: const int UPSCALE_X = 8; const int UPSCALE_Y = 4; const int UPSCALE_Z = 8; - - const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X; - const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y; - const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z; // Precalculate a "height" array: NOISE_DATATYPE Height[17 * 17]; // x + 17 * z @@ -405,8 +401,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) Height[x + 17 * z] = val * val * val; } } - - int idx = 0; + for (int y = 0; y < 257; y += UPSCALE_Y) { NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY; @@ -419,7 +414,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) for (int x = 0; x < 17; x += UPSCALE_X) { NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - CurFloor[x + 17 * z] = + CurFloor[x + 17 * z] = m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 + m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) + m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 + @@ -429,7 +424,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) // Linear-interpolate this XZ floor: LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z); } - + // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis for (int y = 1; y < cChunkDef::Height; y++) { @@ -455,7 +450,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) idx += 1; // Skipping one X column } } - + // The noise array is now fully interpolated /* // DEBUG: Output two images of the array, sliced by XY and XZ: @@ -504,7 +499,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); - + for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) @@ -529,9 +524,9 @@ void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Hei void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) { GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); - + // Make basic terrain composition: for (int z = 0; z < cChunkDef::Width; z++) { diff --git a/source/LineBlockTracer.cpp b/source/LineBlockTracer.cpp index 7cc14089d..9fcbca915 100644 --- a/source/LineBlockTracer.cpp +++ b/source/LineBlockTracer.cpp @@ -179,9 +179,9 @@ bool cLineBlockTracer::MoveToNextBlock(void) // Based on the wall hit, adjust the current coords switch (Direction) { - case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_EAST : BLOCK_FACE_WEST; break; - case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_BOTTOM : BLOCK_FACE_TOP; break; - case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_SOUTH : BLOCK_FACE_NORTH; break; + case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break; + case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break; + case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break; case dirNONE: return false; } return true; diff --git a/source/LinearUpscale.h b/source/LinearUpscale.h index b7ac84c6a..b337b3219 100644 --- a/source/LinearUpscale.h +++ b/source/LinearUpscale.h @@ -31,7 +31,7 @@ Linearly interpolates values in the array between the equidistant anchor points Works in-place (input is already present at the correct output coords) */ template<typename TYPE> void LinearUpscale2DArrayInPlace( - TYPE * a_Array, + TYPE * a_Array, int a_SizeX, int a_SizeY, // Dimensions of the array int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction ) @@ -53,7 +53,7 @@ template<typename TYPE> void LinearUpscale2DArrayInPlace( Idx += a_AnchorStepX; } // for x } // for y - + // Now interpolate in rows, each row has values in the anchor columns int LastXCell = a_SizeX - a_AnchorStepX; for (int y = 0; y < a_SizeY; y++) @@ -92,7 +92,7 @@ template<typename TYPE> void LinearUpscale2DArray( // Feel free to enlarge them if needed, but keep in mind that they're on the stack const int MAX_UPSCALE_X = 128; const int MAX_UPSCALE_Y = 128; - + ASSERT(a_Src != NULL); ASSERT(a_Dst != NULL); ASSERT(a_SrcSizeX > 0); @@ -101,7 +101,7 @@ template<typename TYPE> void LinearUpscale2DArray( ASSERT(a_UpscaleY > 0); ASSERT(a_UpscaleX <= MAX_UPSCALE_X); ASSERT(a_UpscaleY <= MAX_UPSCALE_Y); - + // Pre-calculate the upscaling ratios: TYPE RatioX[MAX_UPSCALE_X]; TYPE RatioY[MAX_UPSCALE_Y]; @@ -113,7 +113,7 @@ template<typename TYPE> void LinearUpscale2DArray( { RatioY[y] = (TYPE)y / a_UpscaleY; } - + // Interpolate each XY cell: int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1; int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1; @@ -163,7 +163,7 @@ template<typename TYPE> void LinearUpscale3DArray( const int MAX_UPSCALE_X = 128; const int MAX_UPSCALE_Y = 128; const int MAX_UPSCALE_Z = 128; - + ASSERT(a_Src != NULL); ASSERT(a_Dst != NULL); ASSERT(a_SrcSizeX > 0); @@ -175,11 +175,11 @@ template<typename TYPE> void LinearUpscale3DArray( ASSERT(a_UpscaleX <= MAX_UPSCALE_X); ASSERT(a_UpscaleY <= MAX_UPSCALE_Y); ASSERT(a_UpscaleZ <= MAX_UPSCALE_Z); - + // Pre-calculate the upscaling ratios: TYPE RatioX[MAX_UPSCALE_X]; TYPE RatioY[MAX_UPSCALE_Y]; - TYPE RatioZ[MAX_UPSCALE_Y]; + TYPE RatioZ[MAX_UPSCALE_Z]; for (int x = 0; x <= a_UpscaleX; x++) { RatioX[x] = (TYPE)x / a_UpscaleX; @@ -192,7 +192,7 @@ template<typename TYPE> void LinearUpscale3DArray( { RatioZ[z] = (TYPE)z / a_UpscaleZ; } - + // Interpolate each XYZ cell: int DstSizeX = (a_SrcSizeX - 1) * a_UpscaleX + 1; int DstSizeY = (a_SrcSizeY - 1) * a_UpscaleY + 1; diff --git a/source/Log.cpp b/source/Log.cpp index fc19595db..a0de4531b 100644 --- a/source/Log.cpp +++ b/source/Log.cpp @@ -124,7 +124,7 @@ void cLog::Log(const char * a_Format, va_list argList) #endif if (m_File) { - fprintf(m_File, "%s\n", Line.c_str(), m_File); + fprintf(m_File, "%s\n", Line.c_str()); fflush(m_File); } diff --git a/source/Mobs/Giant.cpp b/source/Mobs/Giant.cpp index 66e5bbb01..bbcad46f0 100644 --- a/source/Mobs/Giant.cpp +++ b/source/Mobs/Giant.cpp @@ -8,7 +8,6 @@ cGiant::cGiant(void) : - // 6.0 * (0.6|1.8) super("Giant", mtGiant, "mob.zombie.hurt", "mob.zombie.death", 3.6, 10.8) { diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp index c1f695163..0a9f5b9d3 100644 --- a/source/PluginManager.cpp +++ b/source/PluginManager.cpp @@ -113,9 +113,13 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni) FindPlugins(); cServer::BindBuiltInConsoleCommands(); - - unsigned int KeyNum = a_SettingsIni.FindKey("Plugins"); + + // Check if the Plugins section exists. + int KeyNum = a_SettingsIni.FindKey("Plugins"); + + // If it does, how many plugins are there? unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0); + if (KeyNum == -1) { InsertDefaultPlugins(a_SettingsIni); @@ -202,7 +206,7 @@ void cPluginManager::Tick(float a_Dt) bool cPluginManager::CallHookBlockToPickups( cWorld * a_World, cEntity * a_Digger, - int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, + int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups ) { @@ -247,7 +251,7 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) { return false; } - + for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr) { if ((*itr)->OnChat(a_Player, a_Message)) @@ -255,7 +259,7 @@ bool cPluginManager::CallHookChat(cPlayer * a_Player, AString & a_Message) return true; } } - + return false; } @@ -1230,27 +1234,27 @@ bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt) bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions) { ASSERT(a_Player != NULL); - + AStringVector Split(StringSplit(a_Command, " ")); if (Split.empty()) { return false; } - + CommandMap::iterator cmd = m_Commands.find(Split[0]); if (cmd == m_Commands.end()) { // Command not found return false; } - + // Ask plugins first if a command is okay to execute the command: if (CallHookExecuteCommand(a_Player, Split)) { LOGINFO("Player \"%s\" tried executing command \"%s\" that was stopped by the HOOK_EXECUTE_COMMAND hook", a_Player->GetName().c_str(), Split[0].c_str()); return false; } - + if ( a_ShouldCheckPermissions && !cmd->second.m_Permission.empty() && @@ -1262,8 +1266,8 @@ bool cPluginManager::HandleCommand(cPlayer * a_Player, const AString & a_Command } ASSERT(cmd->second.m_Plugin != NULL); - - return cmd->second.m_Plugin->HandleCommand(Split, a_Player); + + return cmd->second.m_Plugin->HandleCommand(Split, a_Player); } @@ -1320,7 +1324,7 @@ bool cPluginManager::DisablePlugin(const AString & a_PluginName) { return false; } - + if (itr->first.compare(a_PluginName) == 0) // _X 2013_02_01: wtf? Isn't this supposed to be what find() does? { m_DisablePluginList.push_back(itr->second); @@ -1365,7 +1369,7 @@ void cPluginManager::RemovePlugin(cPlugin * a_Plugin) break; } } - + RemovePluginCommands(a_Plugin); RemovePluginConsoleCommands(a_Plugin); RemoveHooks(a_Plugin); @@ -1386,7 +1390,7 @@ void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin) { a_Plugin->ClearCommands(); } - + for (CommandMap::iterator itr = m_Commands.begin(); itr != m_Commands.end();) { if (itr->second.m_Plugin == a_Plugin) @@ -1414,7 +1418,7 @@ bool cPluginManager::BindCommand(const AString & a_Command, cPlugin * a_Plugin, LOGWARNING("Command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str()); return false; } - + m_Commands[a_Command].m_Plugin = a_Plugin; m_Commands[a_Command].m_Permission = a_Permission; m_Commands[a_Command].m_HelpString = a_HelpString; @@ -1484,7 +1488,7 @@ void cPluginManager::RemovePluginConsoleCommands(cPlugin * a_Plugin) { a_Plugin->ClearConsoleCommands(); } - + for (CommandMap::iterator itr = m_ConsoleCommands.begin(); itr != m_ConsoleCommands.end();) { if (itr->second.m_Plugin == a_Plugin) @@ -1519,7 +1523,7 @@ bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_P } return false; } - + m_ConsoleCommands[a_Command].m_Plugin = a_Plugin; m_ConsoleCommands[a_Command].m_Permission = ""; m_ConsoleCommands[a_Command].m_HelpString = a_HelpString; @@ -1561,20 +1565,20 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma { return false; } - + CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); if (cmd == m_ConsoleCommands.end()) { // Command not found return false; } - + if (cmd->second.m_Plugin == NULL) { // This is a built-in command return false; } - + // Ask plugins first if a command is okay to execute the console command: if (CallHookExecuteCommand(NULL, a_Split)) { @@ -1582,7 +1586,7 @@ bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cComma return false; } - return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output); + return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output); } @@ -1656,7 +1660,7 @@ void cPluginManager::AddHook(cPlugin * a_Plugin, int a_Hook) unsigned int cPluginManager::GetNumPlugins() const { - return m_Plugins.size(); + return m_Plugins.size(); } diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 5023ea227..542060ece 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -22,9 +22,9 @@ class cWindow; class cInventory; class cPawn; class cPickup; +class cWorld; class cMonster; class cChunkDataSerializer; -class cWorld; class cFallingBlock; @@ -85,6 +85,7 @@ public: virtual void SendPlayerPosition (void) = 0; virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendRespawn (void) = 0; + virtual void SendExperience (void) = 0; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 9f2770815..54be65b12 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -72,6 +72,7 @@ enum PACKET_ENT_STATUS = 0x26, PACKET_ATTACH_ENTITY = 0x27, PACKET_METADATA = 0x28, + PACKET_EXPERIENCE = 0x2b, PACKET_PRE_CHUNK = 0x32, PACKET_MAP_CHUNK = 0x33, PACKET_MULTI_BLOCK = 0x34, @@ -690,6 +691,20 @@ void cProtocol125::SendRespawn(void) +void cProtocol125::SendExperience(void) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_EXPERIENCE); + WriteFloat (m_Client->GetPlayer()->GetXpPercentage()); + WriteShort (m_Client->GetPlayer()->GetXpLevel()); + WriteShort (m_Client->GetPlayer()->GetCurrentXp()); + Flush(); +} + + + + + void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { // Not needed in this protocol version diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index db913bb57..c5f44c818 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -62,6 +62,7 @@ public: virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendRespawn (void) override; + virtual void SendExperience (void) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 628b8e071..ae1df7395 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -597,6 +597,18 @@ void cProtocol172::SendRespawn(void) +void cProtocol172::SendExperience (void) +{ + cPacketizer Pkt(*this, 0x1F); //Experience Packet + Pkt.WriteFloat(m_Client->GetPlayer()->GetXpPercentage()); + Pkt.WriteShort(m_Client->GetPlayer()->GetXpLevel()); + Pkt.WriteShort(m_Client->GetPlayer()->GetCurrentXp()); +} + + + + + void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8 { cPacketizer Pkt(*this, 0x29); // Sound Effect packet diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h index 844069403..e3f2ad922 100644 --- a/source/Protocol/Protocol17x.h +++ b/source/Protocol/Protocol17x.h @@ -72,6 +72,7 @@ public: virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendRespawn (void) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 + virtual void SendExperience (void) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index 9234785b5..64bd83075 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -466,6 +466,16 @@ void cProtocolRecognizer::SendRespawn(void) +void cProtocolRecognizer::SendExperience(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendExperience(); +} + + + + + void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { ASSERT(m_Protocol != NULL); diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index c085e2cd8..03f48fb35 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -97,6 +97,7 @@ public: virtual void SendPlayerPosition (void) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendRespawn (void) override; + virtual void SendExperience (void) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; diff --git a/source/Root.cpp b/source/Root.cpp index 701832be7..be5a0553c 100644 --- a/source/Root.cpp +++ b/source/Root.cpp @@ -489,7 +489,7 @@ void cRoot::SaveAllChunks(void) { for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { - itr->second->SaveAllChunks(); + itr->second->QueueSaveAllChunks(); } } |