diff options
-rw-r--r-- | source/Generating/DistortedHeightmap.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/Generating/DistortedHeightmap.cpp b/source/Generating/DistortedHeightmap.cpp index 98eab31b5..7e46c251e 100644 --- a/source/Generating/DistortedHeightmap.cpp +++ b/source/Generating/DistortedHeightmap.cpp @@ -30,7 +30,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[biNumBiomes /* biExtremeHills */ {16.0f, 16.0f}, /* biForest */ { 3.0f, 3.0f}, /* biTaiga */ { 1.5f, 1.5f}, - + /* biSwampland */ { 0.0f, 0.0f}, /* biRiver */ { 0.0f, 0.0f}, /* biNether */ { 0.0f, 0.0f}, // Unused, but must be here due to indexing @@ -81,7 +81,7 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) { return; } - + // Read the params from the INI file: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62); m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10); @@ -103,8 +103,8 @@ void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ) } m_CurChunkX = a_ChunkX; m_CurChunkZ = a_ChunkZ; - - + + m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights); UpdateDistortAmps(); GenerateHeightArray(); @@ -126,13 +126,13 @@ void cDistortedHeightmap::GenerateHeightArray(void) NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY; NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ; NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ; - + m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); // The distorted heightmap, before linear upscaling NOISE_DATATYPE DistHei[DIM_X * DIM_Y * DIM_Z]; - + // Distort the heightmap using the distortion: for (int z = 0; z < DIM_Z; z++) { @@ -151,7 +151,7 @@ void cDistortedHeightmap::GenerateHeightArray(void) } } } - + // Upscale the distorted heightmap into full dimensions: LinearUpscale3DArray( DistHei, DIM_X, DIM_Y, DIM_Z, @@ -208,7 +208,7 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Prepare the internal state for generating this chunk: PrepareState(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); - + // Compose: a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); for (int z = 0; z < cChunkDef::Width; z++) @@ -348,7 +348,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ); } - + // Ask the cache: HEIGHTTYPE res = 0; if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res)) @@ -356,7 +356,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) // The height was in the cache return res; } - + // The height is not in the cache, generate full heightmap and get it there: cChunkDef::HeightMap Heightmap; m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap); @@ -385,7 +385,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) GetDistortAmpsAt(Biomes, x * INTERPOL_X, z * INTERPOL_Z, m_DistortAmpX[x + DIM_X * z], m_DistortAmpZ[x + DIM_X * z]); } } -} +} @@ -430,7 +430,7 @@ void cDistortedHeightmap::GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_R // For each biome type that has a nonzero count, calc its amps and add it: NOISE_DATATYPE AmpX = 0; NOISE_DATATYPE AmpZ = 0; - for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) + for (unsigned int i = 0; i < ARRAYCOUNT(BiomeCounts); i++) { AmpX += BiomeCounts[i] * m_GenParam[i].m_DistortAmpX; AmpZ += BiomeCounts[i] * m_GenParam[i].m_DistortAmpZ; |