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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua52
1 files changed, 44 insertions, 8 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 9f303ff0e..321f50732 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2011,8 +2011,13 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
cServer =
{
- Desc = [[cServer is typically only used by plugins to broadcast a chat message(Now replaced by the {{cRoot|cRoot}} BroadcastChat function) to all players in the server. Natively however, cServer accepts connections from clients and adds those clients to the game.
-]],
+ Desc = [[
+ This class manages all the client connections internally. In the API layer, it allows to get and set
+ the general properties of the server, such as the description and max players.</p>
+ <p>
+ It used to support broadcasting chat messages to all players, this functionality has been moved to
+ {{cRoot}}:BroadcastChat().
+ ]],
Functions =
{
GetDescription = { Return = "string", Notes = "Returns the server description set in the settings.ini." },
@@ -2020,6 +2025,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
SetMaxPlayers = { Params = "number", Notes = "Sets the max amount of players who can join." },
GetNumPlayers = { Return = "number", Notes = "Returns the amount of players online." },
GetServerID = { Return = "string", Notes = "Returns the ID of the server?" },
+ IsHardcore = { Params = "", Return = "bool", Notes = "Returns true if the server is hardcore (players get banned on death)." },
},
Constants =
{
@@ -2029,9 +2035,9 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
cSignEntity =
{
Desc = [[
-A sign entity represents a sign in the world.
-Sign entities are saved and loaded from disk when the chunk they reside in is saved or loaded
-]],
+ A sign entity represents a sign in the world. This class is only used when generating chunks, so
+ that the plugins may generate signs within new chunks.
+ ]],
Functions =
{
},
@@ -2151,6 +2157,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
wtBeacon = { Notes = "A beacon window" },
wtAnvil = { Notes = "An anvil window" },
wtHopper = { Notes = "A {{cHopperEntity|hopper}} window" },
+ wtAnimalChest = { Notes = "A horse or donkey window" },
},
}, -- cWindow
@@ -2517,14 +2524,43 @@ end
Vector3d =
{
- Desc = [[A Vector3d object uses double precision floating point values to describe a point in space. Vector3d is part of the {{vector3|vector3}} family.
-]],
+ Desc = [[
+ A Vector3d object uses double precision floating point values to describe a point in 3D space.
+ ]],
Functions =
{
- operator_plus = {Params = "{{Vector3d}}", Return = "{{Vector3d}}", Notes = "Returns the sum of this vector with the specified vector" },
+ constructor =
+ {
+ { Params = "{{Vector3f}}", Return = "Vector3d", Notes = "Creates a new Vector3d object by copying the coords from the given Vector3f." },
+ { Params = "", Return = "Vector3d", Notes = "Creates a new Vector3d object with all its coords set to 0." },
+ { Params = "X, Y, Z", Return = "Vector3d", Notes = "Creates a new Vector3d object with its coords set to the specified values." },
+ },
+ operator_div = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord divided by the specified number." },
+ operator_mul = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord multiplied." },
+ operator_sub = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the difference between this object and the specified vector." },
+ operator_plus = {Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the sum of this vector and the specified vector" },
+ Cross = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d that is a {{http://en.wikipedia.org/wiki/Cross_product|cross product}} of this vector and the specified vector." },
+ Dot = { Params = "Vector3d", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." },
+ Equals = { Params = "Vector3d", Return = "bool", Notes = "Returns true if this vector is exactly equal to the specified vector." },
+ Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of the vector." },
+ LineCoeffToXYPlane = { Params = "Vector3d, Z", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToXZPlane = { Params = "Vector3d, Y", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToYZPlane = { Params = "Vector3d, X", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection." },
+ Normalize = { Params = "", Return = "", Notes = "Changes this vector so that it keeps current direction but is exactly 1 unit long. FIXME: Fails for a zero vector." },
+ NormalizeCopy = { Params = "", Return = "Vector3d", Notes = "Returns a new vector that has the same directino as this but is exactly 1 unit long. FIXME: Fails for a zero vector." },
+ Set = { Params = "X, Y, Z", Return = "", Notes = "Sets all the coords in this object." },
+ SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison. " },
},
Constants =
{
+ EPS = { Notes = "The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al)." },
+ NO_INTERSECTION = { Notes = "Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersectino with the plane." },
+ },
+ Variables =
+ {
+ x = { Type = "number", Notes = "The X coord of the vector." },
+ y = { Type = "number", Notes = "The Y coord of the vector." },
+ z = { Type = "number", Notes = "The Z coord of the vector." },
},
}, -- Vector3d