diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/Core/motd.lua | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua index 928e7ebb3..2a42c80af 100644 --- a/MCServer/Plugins/Core/motd.lua +++ b/MCServer/Plugins/Core/motd.lua @@ -1,97 +1,97 @@ -function HandleMOTDCommand( Split, Player )
- ShowMOTDTo( Player )
- return true
-end
-
-
-
-
-function LoadMotd()
- local File = io.open("motd.txt", "r")
- -- Check if the file 'motd.txt' exists, else create it.
- if not File then
- CreateFile = io.open("motd.txt", "w")
- CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
- CreateFile:close()
- else
- File:close()
- end
- for line in io.lines("motd.txt") do
- local TempMessage = line
- -- Do a for loop that goes to each char in the line.
- for I=1, string.len(TempMessage) do
- -- If the char is a '@' then check if the next char represents a color.
- if string.sub(TempMessage, I, I) == "@" then
- local Char = string.sub(TempMessage, I + 1, I + 1)
- local Color = ReturnColorFromChar(TempMessage, Char)
- -- If the next char represented a color then put the color in the string.
- if (Color ~= nil) then
- TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
- end
- end
- end
- -- Add the message to the list of messages.
- Messages[#Messages + 1] = TempMessage
- end
-end
-
-
-
-
-function ShowMOTDTo( Player )
- for I=1, #Messages do
- Player:SendMessage(Messages[I])
- end
-end
-
-
-
-
-function ReturnColorFromChar( Split, char )
- -- Check if the char represents a color. Else return nil.
- if char == "0" then
- return cChatColor.Black
- elseif char == "1" then
- return cChatColor.Navy
- elseif char == "2" then
- return cChatColor.Green
- elseif char == "3" then
- return cChatColor.Blue
- elseif char == "4" then
- return cChatColor.Red
- elseif char == "5" then
- return cChatColor.Purple
- elseif char == "6" then
- return cChatColor.Gold
- elseif char == "7" then
- return cChatColor.LightGray
- elseif char == "8" then
- return cChatColor.Gray
- elseif char == "9" then
- return cChatColor.DarkPurple
- elseif char == "a" then
- return cChatColor.LightGreen
- elseif char == "b" then
- return cChatColor.LightBlue
- elseif char == "c" then
- return cChatColor.Rose
- elseif char == "d" then
- return cChatColor.LightPurple
- elseif char == "e" then
- return cChatColor.Yellow
- elseif char == "f" then
- return cChatColor.White
- elseif char == "k" then
- return cChatColor.Random
- elseif char == "l" then
- return cChatColor.Bold
- elseif char == "m" then
- return cChatColor.Strikethrough
- elseif char == "n" then
- return cChatColor.Underlined
- elseif char == "o" then
- return cChatColor.Italic
- elseif char == "r" then
- return cChatColor.Plain
- end
+function HandleMOTDCommand( Split, Player ) + ShowMOTDTo( Player ) + return true +end + + + + +function LoadMotd() + local File = io.open("motd.txt", "r") + -- Check if the file 'motd.txt' exists, else create it. + if not File then + CreateFile = io.open("motd.txt", "w") + CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands") + CreateFile:close() + else + File:close() + end + for line in io.lines("motd.txt") do + local TempMessage = line + -- Do a for loop that goes to each char in the line. + for I=1, string.len(TempMessage) do + -- If the char is a '@' then check if the next char represents a color. + if string.sub(TempMessage, I, I) == "@" then + local Char = string.sub(TempMessage, I + 1, I + 1) + local Color = ReturnColorFromChar(TempMessage, Char) + -- If the next char represented a color then put the color in the string. + if (Color ~= nil) then + TempMessage = string.gsub(TempMessage, "@" .. Char, Color) + end + end + end + -- Add the message to the list of messages. + Messages[#Messages + 1] = TempMessage + end +end + + + + +function ShowMOTDTo( Player ) + for I=1, #Messages do + Player:SendMessage(Messages[I]) + end +end + + + + +function ReturnColorFromChar( Split, char ) + -- Check if the char represents a color. Else return nil. + if char == "0" then + return cChatColor.Black + elseif char == "1" then + return cChatColor.Navy + elseif char == "2" then + return cChatColor.Green + elseif char == "3" then + return cChatColor.Blue + elseif char == "4" then + return cChatColor.Red + elseif char == "5" then + return cChatColor.Purple + elseif char == "6" then + return cChatColor.Gold + elseif char == "7" then + return cChatColor.LightGray + elseif char == "8" then + return cChatColor.Gray + elseif char == "9" then + return cChatColor.DarkPurple + elseif char == "a" then + return cChatColor.LightGreen + elseif char == "b" then + return cChatColor.LightBlue + elseif char == "c" then + return cChatColor.Rose + elseif char == "d" then + return cChatColor.LightPurple + elseif char == "e" then + return cChatColor.Yellow + elseif char == "f" then + return cChatColor.White + elseif char == "k" then + return cChatColor.Random + elseif char == "l" then + return cChatColor.Bold + elseif char == "m" then + return cChatColor.Strikethrough + elseif char == "n" then + return cChatColor.Underlined + elseif char == "o" then + return cChatColor.Italic + elseif char == "r" then + return cChatColor.Plain + end end
\ No newline at end of file |