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-rw-r--r--MCServer/Plugins/Core/weather.lua33
1 files changed, 0 insertions, 33 deletions
diff --git a/MCServer/Plugins/Core/weather.lua b/MCServer/Plugins/Core/weather.lua
deleted file mode 100644
index 4d33a7a11..000000000
--- a/MCServer/Plugins/Core/weather.lua
+++ /dev/null
@@ -1,33 +0,0 @@
-function HandleWeatherCommand(Split, Player)
-
- if #Split ~= 2 then
- SendMessage( Player, "Usage: /weather [clear/rain/thunder]" )
- return true
- end
-
- if (Split[2] == "clear") then
- Player:GetWorld():SetWeather(0)
- SendMessageSuccess( Player, "Downfall stopped" )
- elseif (Split[2] == "rain") then
- Player:GetWorld():SetWeather(1)
- SendMessageSuccess( Player, "Let it rain!" )
- elseif (Split[2] == "thunder") then
- Player:GetWorld():SetWeather(2)
- SendMessageSuccess( Player, "Thundery showers activate!")
- end
-
- return true
-
-end
-
-function HandleDownfallCommand( Split, Player )
- World = Player:GetWorld()
- if World:GetWeather() == 0 then
- World:SetWeather(1)
- else
- World:SetWeather(0)
- end
-
- SendMessageSuccess( Player, "Downfall Toggled")
-
-end