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-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua40
1 files changed, 39 insertions, 1 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index f99c48242..d2c9a2a49 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -56,7 +56,8 @@ function Initialize(Plugin)
PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()");
PM:BindCommand("/cs", "debuggers", HandleChunkStay, "- Tests the ChunkStay Lua integration for the specified chunk coords");
PM:BindCommand("/compo", "debuggers", HandleCompo, "- Tests the cCompositeChat bindings")
- PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one");
+ PM:BindCommand("/sb", "debuggers", HandleSetBiome, "- Sets the biome around you to the specified one")
+ PM:BindCommand("/wesel", "debuggers", HandleWESel, "- Expands the current WE selection by 1 block in X/Z")
Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers)
Plugin:AddWebTab("StressTest", HandleRequest_StressTest)
@@ -1298,6 +1299,43 @@ end
+function HandleWESel(a_Split, a_Player)
+ -- Check if the selection is a cuboid:
+ local IsCuboid = cPluginManager:CallPlugin("WorldEdit", "IsPlayerSelectionCuboid")
+ if (IsCuboid == nil) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit is not loaded"))
+ return true
+ elseif (IsCuboid == false) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, the selection is not a cuboid"))
+ return true
+ end
+
+ -- Get the selection:
+ local SelCuboid = cCuboid()
+ local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "GetPlayerCuboidSelection", a_Player, SelCuboid)
+ if not(IsSuccess) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while getting current selection"))
+ return true
+ end
+
+ -- Adjust the selection:
+ local NumBlocks = tonumber(a_Split[2] or "1") or 1
+ SelCuboid:Expand(NumBlocks, NumBlocks, 0, 0, NumBlocks, NumBlocks)
+
+ -- Set the selection:
+ local IsSuccess = cPluginManager:CallPlugin("WorldEdit", "SetPlayerCuboidSelection", a_Player, SelCuboid)
+ if not(IsSuccess) then
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtFailure):AddTextPart("Cannot adjust selection, WorldEdit reported failure while setting new selection"))
+ return true
+ end
+ a_Player:SendMessage(cCompositeChat():SetMessageType(mtInformation):AddTextPart("Successfully adjusted the selection by " .. NumBlocks .. " block(s)"))
+ return true
+end
+
+
+
+
+
function OnPlayerJoined(a_Player)
-- Test composite chat chaining:
a_Player:SendMessage(cCompositeChat()