diff options
Diffstat (limited to 'MCServer/Plugins')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 19 | ||||
-rw-r--r-- | MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua | 5 | ||||
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 18 |
3 files changed, 35 insertions, 7 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index c23120600..e6ee4ca10 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1634,6 +1634,11 @@ a_Player:OpenWindow(Window); ]], Functions = { + HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the monster has a custom name." }, + GetCustomName = { Params = "", Return = "string", Notes = "Gets the custom name of the monster. If no custom name is set, the function returns an empty string." }, + SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." }, + IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." }, + SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." }, FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" }, GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" }, GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" }, @@ -1641,6 +1646,8 @@ a_Player:OpenWindow(Window); MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." }, MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" }, StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, + GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" }, + SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" }, }, Constants = { @@ -1757,6 +1764,7 @@ a_Player:OpenWindow(Window); ForceSetSpeed = { Params = "{{Vector3d|Direction}}", Notes = "Forces the player to move to the given direction." }, GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." }, GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player's messages (based on their rank). Prefix player messages with this code." }, + GetPlayerListName = { Return = "string", Notes = "Returns the name that is used in the playerlist." }, GetCurrentXp = { Params = "", Return = "number", Notes = "Returns the current amount of XP" }, GetEffectiveGameMode = { Params = "", Return = "{{Globals#GameMode|GameMode}}", Notes = "(OBSOLETE) Returns the current resolved game mode of the player. If the player is set to inherit the world's gamemode, returns that instead. See also GetGameMode() and IsGameModeXXX() functions. Note that this function is the same as GetGameMode(), use that function instead." }, GetEquippedItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that the player is currently holding; empty item if holding nothing." }, @@ -1807,6 +1815,9 @@ a_Player:OpenWindow(Window); SendMessagePrivateMsg = { Params = "Message, SenderName", Return = "", Notes = "Prepends Light Blue [MSG: *SenderName*] / prepends SenderName and colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For private messaging." }, SendMessageSuccess = { Params = "Message", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Success notification." }, SendMessageWarning = { Params = "Message, Sender", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. Denotes that something concerning, such as plugin reload, is about to happen." }, + HasCustomName = { Params = "", Return = "bool", Notes = "Returns true if the player has a custom name." }, + GetCustomName = { Params = "", Return = "string", Notes = "Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string." }, + SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of this player. If you want to disable the custom name, simply set an empty string. The custom name will be used in the tab-list, in the player nametag and in the tab-completion." }, SetCanFly = { Params = "CanFly", Notes = "Sets if the player can fly or not." }, SetCrouch = { Params = "IsCrouched", Return = "", Notes = "Sets the crouch state, broadcasts the change to other players." }, SetCurrentExperience = { Params = "XPAmount", Return = "", Notes = "Sets the current amount of experience (and indirectly, the XP level)." }, @@ -1885,13 +1896,13 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage); }, BindCommand = { - { Params = "Command, Permission, Callback, HelpString", Return = "[bool]", Notes = "(STATIC) Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display. Returns true if successful, logs to console and returns no value on error." }, - { Params = "Command, Permission, Callback, HelpString", Return = "[bool]", Notes = "Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display. Returns true if successful, logs to console and returns no value on error." }, + { Params = "Command, Permission, Callback, HelpString", Return = "[bool]", Notes = "(STATIC) Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display. Returns true if successful, logs to console and returns no value on error. The callback uses the following signature: <pre class=\"prettyprint lang-lua\">function(Split, {{cPlayer|Player}})</pre> The Split parameter contains an array-table of the words that the player has sent, Player is the {{cPlayer}} object representing the player who sent the command. If the callback returns true, the command is assumed to have executed successfully; in all other cases the server sends a warning to the player that the command is unknown (this is so that subcommands can be implemented)." }, + { Params = "Command, Permission, Callback, HelpString", Return = "[bool]", Notes = "Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display. Returns true if successful, logs to console and returns no value on error. The callback uses the following signature: <pre class=\"prettyprint lang-lua\">function(Split, {{cPlayer|Player}})</pre> The Split parameter contains an array-table of the words that the player has sent, Player is the {{cPlayer}} object representing the player who sent the command. If the callback returns true, the command is assumed to have executed successfully; in all other cases the server sends a warning to the player that the command is unknown (this is so that subcommands can be implemented)." }, }, BindConsoleCommand = { - { Params = "Command, Callback, HelpString", Return = "[bool]", Notes = "(STATIC) Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command. Returns true if successful, logs to console and returns no value on error." }, - { Params = "Command, Callback, HelpString", Return = "[bool]", Notes = "Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command. Returns true if successful, logs to console and returns no value on error." }, + { Params = "Command, Callback, HelpString", Return = "[bool]", Notes = "(STATIC) Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command. Returns true if successful, logs to console and returns no value on error. The callback uses the following signature: <pre class=\"prettyprint lang-lua\">function(Split)</pre> The Split parameter contains an array-table of the words that the admin has typed. If the callback returns true, the command is assumed to have executed successfully; in all other cases the server issues a warning to the console that the command is unknown (this is so that subcommands can be implemented)." }, + { Params = "Command, Callback, HelpString", Return = "[bool]", Notes = "Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command. Returns true if successful, logs to console and returns no value on error. The callback uses the following signature: <pre class=\"prettyprint lang-lua\">function(Split)</pre> The Split parameter contains an array-table of the words that the admin has typed. If the callback returns true, the command is assumed to have executed successfully; in all other cases the server issues a warning to the console that the command is unknown (this is so that subcommands can be implemented)." }, }, CallPlugin = { Params = "PluginName, FunctionName, [FunctionArgs...]", Return = "[FunctionRets]", Notes = "(STATIC) Calls the specified function in the specified plugin, passing all the given arguments to it. If it succeeds, it returns all the values returned by that function. If it fails, returns no value at all. Note that only strings, numbers, bools, nils and classes can be used for parameters and return values; tables and functions cannot be copied across plugins." }, DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." }, diff --git a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua index c4bff3916..e2bd1c940 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnSpawningEntity.lua @@ -6,8 +6,9 @@ return DefaultFnName = "OnSpawningEntity", -- also used as pagename Desc = [[ This hook is called before the server spawns an {{cEntity|entity}}. The plugin can either modify the - entity before it is spawned, or disable the spawning altogether. If the entity spawning is a - monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} hook is called before this hook.</p> + entity before it is spawned, or disable the spawning altogether. You can't disable the spawning if the + entity is a player. If the entity spawning is a monster, the {{OnSpawningMonster|HOOK_SPAWNING_MONSTER}} + hook is called before this hook.</p> <p> See also the {{OnSpawnedEntity|HOOK_SPAWNED_ENTITY}} hook for a similar hook called after the entity is spawned. diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 0e7e647d5..f66ac76a0 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -38,6 +38,7 @@ function Initialize(Plugin) -- _X: Disabled so that the normal operation doesn't interfere with anything -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated); + PM:BindCommand("/nick", "debuggers", HandleNickCmd, "- Gives you a custom name"); PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities"); PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities"); PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool"); @@ -770,6 +771,21 @@ end +function HandleNickCmd(Split, Player) + if (Split[2] == nil) then + Player:SendMessage("Usage: /nick [CustomName]"); + return true; + end + + Player:SetCustomName(Split[2]); + Player:SendMessageSuccess("Custom name setted to " .. Player:GetCustomName() .. "!") + return true +end + + + + + function HandleListEntitiesCmd(Split, Player) local NumEntities = 0; @@ -1502,7 +1518,7 @@ function OnPlayerJoined(a_Player) -- Test composite chat chaining: a_Player:SendMessage(cCompositeChat() :AddTextPart("Hello, ") - :AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2") + :AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2") :AddSuggestCommandPart(", and welcome.", "/help", "u") :AddRunCommandPart(" SetDay", "/time set 0") ) |