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-rw-r--r--Server/Plugins/Debuggers/Debuggers.lua98
1 files changed, 89 insertions, 9 deletions
diff --git a/Server/Plugins/Debuggers/Debuggers.lua b/Server/Plugins/Debuggers/Debuggers.lua
index 5f04d12ee..585b2e1cc 100644
--- a/Server/Plugins/Debuggers/Debuggers.lua
+++ b/Server/Plugins/Debuggers/Debuggers.lua
@@ -1178,12 +1178,12 @@ function HandleSpideyCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Callbacks = {
- OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
+ OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta)
if (a_BlockType ~= E_BLOCK_AIR) then
-- abort the trace
return true;
end
- World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0);
+ World:SetBlock(a_BlockPos, E_BLOCK_COBWEB, 0);
end
};
@@ -1195,7 +1195,7 @@ function HandleSpideyCmd(a_Split, a_Player)
local Start = EyePos + LookVector + LookVector;
local End = EyePos + LookVector * 50;
- cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
+ cLineBlockTracer.Trace(World, Callbacks, Start, End);
return true;
end
@@ -2424,6 +2424,89 @@ function HandleConsoleTestTracer(a_Split, a_EntireCmd)
-- Define the callbacks to use for tracing:
local Callbacks =
{
+ OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta, a_EntryFace)
+ LOG(string.format("{%d, %d, %d}: %s", a_Block.x, a_Block.y, a_Block.z, ItemToString(cItem(a_BlockType, 1, a_BlockMeta))))
+ end,
+ OnNextBlockNoData = function(a_BlockPos, a_EntryFace)
+ LOG(string.format("{%d, %d, %d} (no data)", a_Block.x, a_Block.y, a_Block.z))
+ end,
+ OnNoChunk = function()
+ LOG("Chunk not loaded")
+ end,
+ OnNoMoreHits = function()
+ LOG("Trace finished")
+ end,
+ OnOutOfWorld = function()
+ LOG("Out of world")
+ end,
+ OnIntoWorld = function()
+ LOG("Into world")
+ end,
+ }
+
+ -- Approximate the chunks needed for the trace by iterating over all chunks and measuring their center's distance from the traced line
+ local Chunks = {}
+ local sx = math.floor(Coords[1] / 16)
+ local sz = math.floor(Coords[3] / 16)
+ local ex = math.floor(Coords[4] / 16)
+ local ez = math.floor(Coords[6] / 16)
+ local sgnx = (sx < ex) and 1 or -1
+ local sgnz = (sz < ez) and 1 or -1
+ for z = sz, ez, sgnz do
+ local ChunkCenterZ = z * 16 + 8
+ for x = sx, ex, sgnx do
+ local ChunkCenterX = x * 16 + 8
+ local sqdist = SqDistPtFromLine(ChunkCenterX, ChunkCenterZ, Coords[1], Coords[3], Coords[4], Coords[6])
+ if (sqdist <= 128) then
+ table.insert(Chunks, {x, z})
+ end
+ end
+ end
+
+ -- Load the chunks and do the trace once loaded:
+ local startPos = Vector3i(Coords[1], Coords[2], Coords[3])
+ local endPos = Vector3i(Coords[4], Coords[5], Coords[6])
+ World:ChunkStay(Chunks,
+ nil,
+ function()
+ cLineBlockTracer:Trace(World, Callbacks, startPos, endPos)
+ end
+ )
+ return true
+end
+
+
+
+
+
+function HandleConsoleTestTracerDeprecated(a_Split, a_EntireCmd)
+ -- Check required params:
+ if not(a_Split[7]) then
+ return true, "Usage: " .. a_Split[1] .. " <x1> <y1> <z1> <x2> <y2> <z2> [<WorldName>]"
+ end
+ local Coords = {}
+ for i = 1, 6 do
+ local v = tonumber(a_Split[i + 1])
+ if not(v) then
+ return true, "Parameter " .. (i + 1) .. " (" .. tostring(a_Split[i + 1]) .. ") not a number "
+ end
+ Coords[i] = v
+ end
+
+ -- Get the world in which to test:
+ local World
+ if (a_Split[8]) then
+ World = cRoot:GetWorld(a_Split[2])
+ else
+ World = cRoot:Get():GetDefaultWorld()
+ end
+ if not(World) then
+ return true, "No such world"
+ end
+
+ -- Define the callbacks to use for tracing:
+ local Callbacks =
+ {
OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_EntryFace)
LOG(string.format("{%d, %d, %d}: %s", a_BlockX, a_BlockY, a_BlockZ, ItemToString(cItem(a_BlockType, 1, a_BlockMeta))))
end,
@@ -2716,9 +2799,9 @@ function HandleBlkCmd(a_Split, a_Player)
local World = a_Player:GetWorld();
local Callbacks = {
- OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta)
+ OnNextBlock = function(a_BlockPos, a_BlockType, a_BlockMeta)
if (a_BlockType ~= E_BLOCK_AIR) then
- a_Player:SendMessage("Block at " .. a_BlockX .. ", " .. a_BlockY .. ", " .. a_BlockZ .. " is " .. a_BlockType .. ":" .. a_BlockMeta)
+ a_Player:SendMessage("Block at " .. a_BlockPos.x .. ", " .. a_BlockPos.y .. ", " .. a_BlockPos.z .. " is " .. a_BlockType .. ":" .. a_BlockMeta)
return true;
end
end
@@ -2730,7 +2813,7 @@ function HandleBlkCmd(a_Split, a_Player)
local End = EyePos + LookVector * 50;
- cLineBlockTracer.Trace(World, Callbacks, EyePos.x, EyePos.y, EyePos.z, End.x, End.y, End.z);
+ cLineBlockTracer.Trace(World, Callbacks, EyePos, End);
return true;
end
@@ -2760,6 +2843,3 @@ function HandleTeamsCmd(a_Split, a_Player)
end
-
-
-