diff options
Diffstat (limited to 'source/Blocks/BlockBed.cpp')
-rw-r--r-- | source/Blocks/BlockBed.cpp | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp deleted file mode 100644 index 66eb9130c..000000000 --- a/source/Blocks/BlockBed.cpp +++ /dev/null @@ -1,88 +0,0 @@ -#include "Globals.h" -#include "BlockBed.h" - - - - - -void cBlockBedHandler::OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta -) -{ - if (a_BlockMeta < 8) - { - Vector3i Direction = MetaDataToDirection(a_BlockMeta); - a_World->SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); - } -} - - - - - -void cBlockBedHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); - Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); - if (OldMeta & 0x8) - { - // Was pillow - if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED) - { - a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); - } - } - else - { - // Was foot end - if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED) - { - a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); - } - } -} - - - - - -void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - if (a_World->GetDimension() != dimOverworld) - { - Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ); - a_World->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); - } - else - { - if (a_World->GetTimeOfDay() > 13000) - { - NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - if (Meta & 0x8) - { - // Is pillow - a_World->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); - } - else - { - // Is foot end - Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); - if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping - { - a_World->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); - } - } - } else { - a_Player->SendMessage("You can only sleep at night"); - } - } -} - - - - |