diff options
Diffstat (limited to 'source/Blocks/BlockDirt.h')
-rw-r--r-- | source/Blocks/BlockDirt.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/source/Blocks/BlockDirt.h b/source/Blocks/BlockDirt.h deleted file mode 100644 index c694d79f6..000000000 --- a/source/Blocks/BlockDirt.h +++ /dev/null @@ -1,88 +0,0 @@ - -#pragma once - -#include "BlockHandler.h" -#include "../MersenneTwister.h" -#include "../World.h" - - - - - -/// Handler used for both dirt and grass -class cBlockDirtHandler : - public cBlockHandler -{ -public: - cBlockDirtHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) - { - } - - - virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override - { - a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); - } - - - virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override - { - if (m_BlockType != E_BLOCK_GRASS) - { - return; - } - - // Grass becomes dirt if there is something on top of it: - if (a_BlockY < cChunkDef::Height - 1) - { - BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ); - if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) - { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0); - return; - } - } - - // Grass spreads to adjacent blocks: - MTRand rand; - for (int i = 0; i < 2; i++) // Pick two blocks to grow to - { - int OfsX = rand.randInt(2) - 1; // [-1 .. 1] - int OfsY = rand.randInt(4) - 3; // [-3 .. 1] - int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] - - BLOCKTYPE DestBlock; - NIBBLETYPE DestMeta; - if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1)) - { - // Y Coord out of range - continue; - } - bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta); - if (!IsValid || (DestBlock != E_BLOCK_DIRT)) - { - continue; - } - - BLOCKTYPE AboveDest; - NIBBLETYPE AboveMeta; - IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta); - ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid? - if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) - { - a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0); - } - } // for i - repeat twice - } - - - virtual const char * GetStepSound(void) override - { - return "step.gravel"; - } -} ; - - - - |