diff options
Diffstat (limited to 'source/Blocks/BlockDoor.cpp')
-rw-r--r-- | source/Blocks/BlockDoor.cpp | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp deleted file mode 100644 index e71ccd368..000000000 --- a/source/Blocks/BlockDoor.cpp +++ /dev/null @@ -1,90 +0,0 @@ - -#include "Globals.h" -#include "BlockDoor.h" -#include "../Item.h" -#include "../World.h" -#include "../Entities/Player.h" - - - - - -cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType) - : cBlockHandler(a_BlockType) -{ -} - - - - - -void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - - if (OldMeta & 8) - { - // Was upper part of door - if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) - { - a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); - } - } - else - { - // Was lower part - if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) - { - a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); - } - } -} - - - - - -void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) -{ - if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) - { - ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); - } -} - - - - - -void cBlockDoorHandler::OnPlacedByPlayer( - cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, - BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta -) -{ - NIBBLETYPE a_TopBlockMeta = 8; - if ( - (a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) || - (a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) || - (a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) || - (a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType) - ) - { - a_TopBlockMeta = 9; - } - a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta); -} - - - - - -const char * cBlockDoorHandler::GetStepSound(void) -{ - return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone"; -} - - - - |