diff options
Diffstat (limited to 'source/Blocks')
-rw-r--r-- | source/Blocks/BlockBed.cpp | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/source/Blocks/BlockBed.cpp b/source/Blocks/BlockBed.cpp new file mode 100644 index 000000000..4a6d842b7 --- /dev/null +++ b/source/Blocks/BlockBed.cpp @@ -0,0 +1,77 @@ +#include "Globals.h"
+#include "BlockBed.h"
+
+
+
+
+
+void cBlockBedHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
+{
+ if( a_Dir != 1 ) // Can only be placed on the floor
+ return;
+
+ NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
+ Vector3i Direction = MetaDataToDirection( Meta );
+
+ if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
+ {
+ return;
+ }
+
+ a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
+ a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
+
+ OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+}
+
+
+
+
+
+void cBlockBedHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
+{
+ NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+
+ Vector3i ThisPos( a_X, a_Y, a_Z );
+ Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
+ if (OldMeta & 0x8)
+ {
+ // Was pillow
+ if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
+ {
+ a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was foot end
+ if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
+ {
+ a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
+ }
+ }
+}
+
+
+
+
+
+void cBlockBedHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
+{
+ NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+ if (Meta & 0x8)
+ {
+ // Is pillow
+ a_World->BroadcastUseBed( *a_Player, a_X, a_Y, a_Z );
+ }
+ else
+ {
+ // Is foot end
+ Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
+ if (a_World->GetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
+ {
+ a_World->BroadcastUseBed( *a_Player, a_X + Direction.x, a_Y, a_Z + Direction.z );
+ }
+
+ }
+}
\ No newline at end of file |