diff options
Diffstat (limited to 'source/Blocks')
-rw-r--r-- | source/Blocks/BlockButton.cpp | 4 | ||||
-rw-r--r-- | source/Blocks/BlockButton.h | 7 | ||||
-rw-r--r-- | source/Blocks/BlockLever.cpp | 2 | ||||
-rw-r--r-- | source/Blocks/BlockLever.h | 47 | ||||
-rw-r--r-- | source/Blocks/BlockPiston.cpp | 8 |
5 files changed, 56 insertions, 12 deletions
diff --git a/source/Blocks/BlockButton.cpp b/source/Blocks/BlockButton.cpp index 19b055b62..a48e82f4d 100644 --- a/source/Blocks/BlockButton.cpp +++ b/source/Blocks/BlockButton.cpp @@ -18,13 +18,13 @@ cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType) void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { // Flip the ON bit on/off using the XOR bitwise operation - NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); + NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) - a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30); + a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30); } diff --git a/source/Blocks/BlockButton.h b/source/Blocks/BlockButton.h index 15649acc0..e2c60002b 100644 --- a/source/Blocks/BlockButton.h +++ b/source/Blocks/BlockButton.h @@ -81,10 +81,13 @@ public: virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); - return (a_RelY > 0) && (g_BlockIsSolid[a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ)]); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); } } ; diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp index 2739fa3a9..c482b0246 100644 --- a/source/Blocks/BlockLever.cpp +++ b/source/Blocks/BlockLever.cpp @@ -20,7 +20,7 @@ cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType) void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { // Flip the ON bit on/off using the XOR bitwise operation - NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); + NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h index fe7ecdf7e..5e6a3bd1e 100644 --- a/source/Blocks/BlockLever.h +++ b/source/Blocks/BlockLever.h @@ -46,13 +46,13 @@ public: // Determine lever direction: switch (a_Dir) { - case BLOCK_FACE_TOP: return 0x6; - case BLOCK_FACE_EAST: return 0x1; - case BLOCK_FACE_WEST: return 0x2; - case BLOCK_FACE_SOUTH: return 0x3; - case BLOCK_FACE_NORTH: return 0x4; - case BLOCK_FACE_BOTTOM: return 0x0; - default: return 0x6; + case BLOCK_FACE_YP: return 0x6; + case BLOCK_FACE_XP: return 0x1; + case BLOCK_FACE_XM: return 0x2; + case BLOCK_FACE_ZP: return 0x3; + case BLOCK_FACE_ZM: return 0x4; + case BLOCK_FACE_YM: return 0x0; + default: return 0x6; } } @@ -61,6 +61,39 @@ public: { return "step.wood"; } + + + inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) + { + switch (a_Meta & 0x7) + { + case 0x1: return BLOCK_FACE_XP; + case 0x2: return BLOCK_FACE_XM; + case 0x3: return BLOCK_FACE_ZP; + case 0x4: return BLOCK_FACE_ZM; + case 0x5: + case 0x6: return BLOCK_FACE_YP; + case 0x7: + case 0x0: return BLOCK_FACE_YM; + default: + { + ASSERT(!"Unhandled block meta!"); + return BLOCK_FACE_NONE; + } + } + } + + + virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override + { + NIBBLETYPE Meta; + a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); + BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); + + return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); + } } ; diff --git a/source/Blocks/BlockPiston.cpp b/source/Blocks/BlockPiston.cpp index d5750ebdd..3e1ca1d15 100644 --- a/source/Blocks/BlockPiston.cpp +++ b/source/Blocks/BlockPiston.cpp @@ -93,6 +93,14 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_ if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON)) { a_World->DigBlock(newX, newY, newZ); + if (a_Player->IsGameModeCreative()) + { + return; // No pickups if creative + } + + cItems Pickups; + Pickups.push_back(cItem(Block, 1)); + a_World->SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); } } |