diff options
Diffstat (limited to 'source/ChunkMap.cpp')
-rw-r--r-- | source/ChunkMap.cpp | 280 |
1 files changed, 218 insertions, 62 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index c7a341af2..76835ee74 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -277,7 +277,7 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ) void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -292,7 +292,7 @@ void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), a_Player.GetChunkY(), a_Player.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), ZERO_CHUNK_Y, a_Player.GetChunkZ()); if (Chunk == NULL) { return; @@ -308,7 +308,7 @@ void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animat void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -325,7 +325,7 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN void cChunkMap::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -341,7 +341,7 @@ void cChunkMap::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHand void cChunkMap::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -358,7 +358,7 @@ void cChunkMap::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, c void cChunkMap::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -375,7 +375,7 @@ void cChunkMap::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char void cChunkMap::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -392,7 +392,7 @@ void cChunkMap::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * void cChunkMap::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -431,7 +431,7 @@ void cChunkMap::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -448,7 +448,7 @@ void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHa void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -465,7 +465,7 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c void cChunkMap::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Pawn.GetChunkX(), a_Pawn.GetChunkY(), a_Pawn.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Pawn.GetChunkX(), ZERO_CHUNK_Y, a_Pawn.GetChunkZ()); if (Chunk == NULL) { return; @@ -481,7 +481,7 @@ void cChunkMap::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_ void cChunkMap::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; @@ -497,7 +497,7 @@ void cChunkMap::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclu void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), a_Pickup.GetChunkY(), a_Pickup.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), ZERO_CHUNK_Y, a_Pickup.GetChunkZ()); if (Chunk == NULL) { return; @@ -689,10 +689,10 @@ void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) -void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -704,10 +704,10 @@ void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -719,10 +719,10 @@ void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return; @@ -735,25 +735,24 @@ void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ) void cChunkMap::SetChunkData( - int a_ChunkX, int a_ChunkY, int a_ChunkZ, + int a_ChunkX, int a_ChunkZ, const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight, const cChunkDef::HeightMap * a_HeightMap, const cChunkDef::BiomeMap & a_BiomeMap, - cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, bool a_MarkDirty ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if (Chunk == NULL) { return; } - Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities); + Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_BlockEntities); if (a_MarkDirty) { @@ -788,10 +787,10 @@ void cChunkMap::ChunkLighted( -bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback) +bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -804,10 +803,10 @@ bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDat -bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) +bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if ((Chunk == NULL) || !Chunk->IsValid()) { return false; @@ -820,10 +819,10 @@ bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLO -bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); return (Chunk != NULL) && Chunk->IsValid(); } @@ -831,10 +830,10 @@ bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); return (Chunk != NULL) && Chunk->HasAnyClients(); } @@ -844,24 +843,45 @@ bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ) { + while (true) + { + cCSLock Lock(m_CSLayers); + int ChunkX, ChunkZ, BlockY = 0; + cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); + cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if (Chunk == NULL) + { + return 0; + } + + if (Chunk->IsValid()) + { + return Chunk->GetHeight(a_BlockX, a_BlockZ); + } + + // The chunk is not valid, wait for it to become valid: + cCSUnlock Unlock(Lock); + m_evtChunkValid.Wait(); + } // while (true) +} + + + + + +bool cChunkMap::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) +{ + // Returns false if chunk not loaded / generated cCSLock Lock(m_CSLayers); int ChunkX, ChunkZ, BlockY = 0; cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ); - cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); - if (Chunk == NULL) - { - return 0; - } - - // Wait for the chunk to become valid: - while (!Chunk->IsValid()) + cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ); + if ((Chunk == NULL) || !Chunk->IsValid()) { - GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); // Re-queue (in case it managed to get unloaded before we caught it - cCSUnlock Unlock(Lock); - m_evtChunkValid.Wait(); + return false; } - - return Chunk->GetHeight(a_BlockX, a_BlockZ); + a_Height = Chunk->GetHeight(a_BlockX, a_BlockZ); + return true; } @@ -1239,22 +1259,31 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) -void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback) +void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkY1, a_ChunkZ1); + cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, ZERO_CHUNK_Y, a_ChunkZ1); if (Chunk1 == NULL) { return; } - cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkY2, a_ChunkZ2); + cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, ZERO_CHUNK_Y, a_ChunkZ2); if (Chunk2 == NULL) { return; } + + CompareChunkClients(Chunk1, Chunk2, a_Callback); +} - cClientHandleList Clients1(Chunk1->GetAllClients()); - cClientHandleList Clients2(Chunk2->GetAllClients()); + + + + +void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback) +{ + cClientHandleList Clients1(a_Chunk1->GetAllClients()); + cClientHandleList Clients2(a_Chunk2->GetAllClients()); // Find "removed" clients: for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1) @@ -1297,10 +1326,10 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, -bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) +bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if (Chunk == NULL) { return false; @@ -1312,10 +1341,10 @@ bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClient -void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) +void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if (Chunk == NULL) { return; @@ -1341,15 +1370,16 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client) -void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ) +// TODO: This function should not be needed, remove? +void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkY(), a_Entity->GetChunkZ()); + cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); if (OldChunk != NULL) { OldChunk->RemoveEntity(a_Entity); } - cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if (NewChunk != NULL) { NewChunk->AddEntity(a_Entity); @@ -1360,10 +1390,10 @@ void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY -void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ); + cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); if ((Chunk == NULL) && !Chunk->IsValid()) { return; @@ -1375,6 +1405,55 @@ void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_Ch +void cChunkMap::AddEntity(cEntity * a_Entity) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoGen(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); + if ((Chunk == NULL) && !Chunk->IsValid()) + { + return; + } + Chunk->AddEntity(a_Entity); +} + + + + + +bool cChunkMap::HasEntity(int a_UniqueID) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if ((*itr)->HasEntity(a_UniqueID)) + { + return true; + } + } + return false; +} + + + + + +bool cChunkMap::ForEachEntity(cEntityCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if ((*itr)->ForEachEntity(a_Callback)) + { + return false; + } + } + return true; +} + + + + + bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) { cCSLock Lock(m_CSLayers); @@ -1390,6 +1469,24 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback +bool cChunkMap::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + bool res = false; + for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) + { + if ((*itr)->DoWithEntityByID(a_UniqueID, a_Callback, res)) + { + return res; + } + } + return false; +} + + + + + bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) { cCSLock Lock(m_CSLayers); @@ -1794,12 +1891,12 @@ void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) -void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom ) +void cChunkMap::Tick(float a_Dt) { cCSLock Lock(m_CSLayers); for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) { - (*itr)->Tick(a_Dt, a_TickRandom); + (*itr)->Tick(a_Dt); } // for itr - m_Layers } @@ -1951,14 +2048,14 @@ cChunk * cChunkMap::cChunkLayer::FindChunk(int a_ChunkX, int a_ChunkZ) -void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand) +void cChunkMap::cChunkLayer::Tick(float a_Dt) { for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) { // Only tick chunks that are valid and have clients: if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients()) { - m_Chunks[i]->Tick(a_Dt, a_TickRand); + m_Chunks[i]->Tick(a_Dt); } } // for i - m_Chunks[] } @@ -1982,6 +2079,65 @@ void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client) +bool cChunkMap::cChunkLayer::ForEachEntity(cEntityCallback & a_Callback) +{ + // Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + { + if (!m_Chunks[i]->ForEachEntity(a_Callback)) + { + return false; + } + } + } + return true; +} + + + + + +bool cChunkMap::cChunkLayer::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackReturn) +{ + // Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found. + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + { + if (m_Chunks[i]->DoWithEntityByID(a_EntityID, a_Callback, a_CallbackReturn)) + { + return true; + } + } + } + return false; +} + + + + + +bool cChunkMap::cChunkLayer::HasEntity(int a_EntityID) +{ + for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) + { + if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid()) + { + if (m_Chunks[i]->HasEntity(a_EntityID)) + { + return true; + } + } + } + return false; +} + + + + + int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const { int NumChunks = 0; |