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-rw-r--r--source/Defines.h586
1 files changed, 293 insertions, 293 deletions
diff --git a/source/Defines.h b/source/Defines.h
index fae466e4a..d0279875f 100644
--- a/source/Defines.h
+++ b/source/Defines.h
@@ -1,293 +1,293 @@
-#pragma once
-
-#include "BlockID.h"
-
-//tolua_begin
-// emissive blocks
-extern unsigned char g_BlockLightValue[];
-// whether blocks allow spreading
-extern unsigned char g_BlockSpreadLightFalloff[];
-// whether blocks are transparent (light can shine though)
-extern bool g_BlockTransparent[];
-// one hit break blocks
-extern bool g_BlockOneHitDig[];
-//tolua_end
-
-//--DO NOT DELETE THIS COMMENT-- //tolua_export
-
-
-
-
-
-inline bool IsValidBlock( int a_BlockID ) //tolua_export
-{ //tolua_export
- if( a_BlockID > -1 &&
- a_BlockID <= 126 && //items to 109 are valid for Beta1.8.1.. 1.2.5 is up to 126
- //a_BlockID != 29 && allow pistons
- //a_BlockID != 33 && allow pistons
- a_BlockID != 34 &&
- a_BlockID != 36 )
- {
- return true;
- }
- return false;
-} //tolua_export
-
-
-
-
-
-// Was old :o
-// Changed to fit the style ;)
-inline bool IsValidItem( int a_ItemID ) //tolua_export
-{ //tolua_export
- if( (a_ItemID >= 256 && a_ItemID <= 388)
- || (a_ItemID >= 2256 && a_ItemID <= 2266) )
- {
- return true;
- }
-
- if( a_ItemID == 0 )
- return false;
-
- return IsValidBlock( a_ItemID );
-} //tolua_export
-
-
-
-
-
-inline bool IsBlockWater(char a_BlockID)
-{
- return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER);
-}
-
-
-
-
-
-inline bool IsBlockLava(char a_BlockID)
-{
- return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA);
-}
-
-
-
-
-
-inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false )
-{
- if( !a_bInverse )
- {
- switch( a_Direction )
- {
- case 0:
- a_Y--;
- break;
- case 1:
- a_Y++;
- break;
- case 2:
- a_Z--;
- break;
- case 3:
- a_Z++;
- break;
- case 4:
- a_X--;
- break;
- case 5:
- a_X++;
- break;
- };
- }
- else
- {
- switch( a_Direction ) // other way around
- {
- case 0:
- a_Y++;
- break;
- case 1:
- a_Y--;
- break;
- case 2:
- a_Z++;
- break;
- case 3:
- a_Z--;
- break;
- case 4:
- a_X++;
- break;
- case 5:
- a_X--;
- break;
- };
- }
-}
-
-
-
-
-
-inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) //tolua_export
-{//tolua_export
- int Y = a_Y;
- AddDirection( a_X, Y, a_Z, a_Direction, a_bInverse );
- if( Y < 0 ) a_Y = 0;
- else if( Y > 255 ) a_Y = 255;
- else a_Y = (unsigned char)Y;
-}//tolua_export
-
-
-
-
-
-#include <math.h>
-#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
-#define MIN(a,b) (((a)>(b))?(b):(a))
-#define MAX(a,b) (((a)>(b))?(a):(b))
-inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z )
-{
- // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
- // a_Y = -sinf ( a_Pitch / 180 * PI );
- // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
- a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
- a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
- a_Z = sin(a_Pitch / 180 * PI);
-}
-
-
-
-
-
-inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch )
-{
- if( a_X != 0 )
- a_Pan = atan2( a_Z, a_X ) * 180 / PI - 90;
- else
- a_Pan = 0;
- a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
-}
-
-
-
-
-
-inline float GetSignf( float a_Val )
-{
- return (a_Val < 0.f)?-1.f:1.f;
-}
-
-
-
-
-
-inline float GetSpecialSignf( float a_Val )
-{
- return (a_Val <= 0.f)?-1.f:1.f;
-}
-
-
-
-
-//tolua_begin
-namespace ItemCategory
-{
- inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
- || (a_ItemID == E_ITEM_STONE_PICKAXE)
- || (a_ItemID == E_ITEM_IRON_PICKAXE)
- || (a_ItemID == E_ITEM_GOLD_PICKAXE)
- || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
- }
-
-
-
- inline bool IsAxe(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_AXE)
- || (a_ItemID == E_ITEM_STONE_AXE)
- || (a_ItemID == E_ITEM_IRON_AXE)
- || (a_ItemID == E_ITEM_GOLD_AXE)
- || (a_ItemID == E_ITEM_DIAMOND_AXE);
- }
-
-
-
- inline bool IsSword(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_SWORD)
- || (a_ItemID == E_ITEM_STONE_SWORD)
- || (a_ItemID == E_ITEM_IRON_SWORD)
- || (a_ItemID == E_ITEM_GOLD_SWORD)
- || (a_ItemID == E_ITEM_DIAMOND_SWORD);
- }
-
-
-
- inline bool IsHoe(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_HOE)
- || (a_ItemID == E_ITEM_STONE_HOE)
- || (a_ItemID == E_ITEM_IRON_HOE)
- || (a_ItemID == E_ITEM_GOLD_HOE)
- || (a_ItemID == E_ITEM_DIAMOND_HOE);
- }
-
-
-
- inline bool IsShovel(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
- || (a_ItemID == E_ITEM_STONE_SHOVEL)
- || (a_ItemID == E_ITEM_IRON_SHOVEL)
- || (a_ItemID == E_ITEM_GOLD_SHOVEL)
- || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
- }
-
-
-
- inline bool IsTool(ENUM_ITEM_ID a_ItemID)
- {
- return IsPickaxe( a_ItemID )
- || IsAxe ( a_ItemID )
- || IsSword ( a_ItemID )
- || IsHoe ( a_ItemID )
- || IsShovel ( a_ItemID );
- }
-}
-//tolua_end
-
-
-
-
-//tolua_begin
-enum eGameMode
-{
- eGameMode_Survival = 0,
- eGameMode_Creative = 1,
-};
-
-
-
-
-
-enum eWeather
-{
- eWeather_Sunny = 0,
- eWeather_Rain = 1,
- eWeather_ThunderStorm = 2,
-
-};
-
-
-
-
-//tolua_end
-
-
-
-
+#pragma once
+
+#include "BlockID.h"
+
+//tolua_begin
+// emissive blocks
+extern unsigned char g_BlockLightValue[];
+// whether blocks allow spreading
+extern unsigned char g_BlockSpreadLightFalloff[];
+// whether blocks are transparent (light can shine though)
+extern bool g_BlockTransparent[];
+// one hit break blocks
+extern bool g_BlockOneHitDig[];
+//tolua_end
+
+//--DO NOT DELETE THIS COMMENT-- //tolua_export
+
+
+
+
+
+inline bool IsValidBlock( int a_BlockID ) //tolua_export
+{ //tolua_export
+ if( a_BlockID > -1 &&
+ a_BlockID <= 126 && //items to 109 are valid for Beta1.8.1.. 1.2.5 is up to 126
+ //a_BlockID != 29 && allow pistons
+ //a_BlockID != 33 && allow pistons
+ a_BlockID != 34 &&
+ a_BlockID != 36 )
+ {
+ return true;
+ }
+ return false;
+} //tolua_export
+
+
+
+
+
+// Was old :o
+// Changed to fit the style ;)
+inline bool IsValidItem( int a_ItemID ) //tolua_export
+{ //tolua_export
+ if( (a_ItemID >= 256 && a_ItemID <= 388)
+ || (a_ItemID >= 2256 && a_ItemID <= 2266) )
+ {
+ return true;
+ }
+
+ if( a_ItemID == 0 )
+ return false;
+
+ return IsValidBlock( a_ItemID );
+} //tolua_export
+
+
+
+
+
+inline bool IsBlockWater(char a_BlockID)
+{
+ return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER);
+}
+
+
+
+
+
+inline bool IsBlockLava(char a_BlockID)
+{
+ return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA);
+}
+
+
+
+
+
+inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false )
+{
+ if( !a_bInverse )
+ {
+ switch( a_Direction )
+ {
+ case 0:
+ a_Y--;
+ break;
+ case 1:
+ a_Y++;
+ break;
+ case 2:
+ a_Z--;
+ break;
+ case 3:
+ a_Z++;
+ break;
+ case 4:
+ a_X--;
+ break;
+ case 5:
+ a_X++;
+ break;
+ };
+ }
+ else
+ {
+ switch( a_Direction ) // other way around
+ {
+ case 0:
+ a_Y++;
+ break;
+ case 1:
+ a_Y--;
+ break;
+ case 2:
+ a_Z++;
+ break;
+ case 3:
+ a_Z--;
+ break;
+ case 4:
+ a_X++;
+ break;
+ case 5:
+ a_X--;
+ break;
+ };
+ }
+}
+
+
+
+
+
+inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) //tolua_export
+{//tolua_export
+ int Y = a_Y;
+ AddDirection( a_X, Y, a_Z, a_Direction, a_bInverse );
+ if( Y < 0 ) a_Y = 0;
+ else if( Y > 255 ) a_Y = 255;
+ else a_Y = (unsigned char)Y;
+}//tolua_export
+
+
+
+
+
+#include <math.h>
+#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
+#define MIN(a,b) (((a)>(b))?(b):(a))
+#define MAX(a,b) (((a)>(b))?(a):(b))
+inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z )
+{
+ // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ // a_Y = -sinf ( a_Pitch / 180 * PI );
+ // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
+ a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
+ a_Z = sin(a_Pitch / 180 * PI);
+}
+
+
+
+
+
+inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch )
+{
+ if( a_X != 0 )
+ a_Pan = atan2( a_Z, a_X ) * 180 / PI - 90;
+ else
+ a_Pan = 0;
+ a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
+}
+
+
+
+
+
+inline float GetSignf( float a_Val )
+{
+ return (a_Val < 0.f)?-1.f:1.f;
+}
+
+
+
+
+
+inline float GetSpecialSignf( float a_Val )
+{
+ return (a_Val <= 0.f)?-1.f:1.f;
+}
+
+
+
+
+//tolua_begin
+namespace ItemCategory
+{
+ inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
+ || (a_ItemID == E_ITEM_STONE_PICKAXE)
+ || (a_ItemID == E_ITEM_IRON_PICKAXE)
+ || (a_ItemID == E_ITEM_GOLD_PICKAXE)
+ || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
+ }
+
+
+
+ inline bool IsAxe(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_AXE)
+ || (a_ItemID == E_ITEM_STONE_AXE)
+ || (a_ItemID == E_ITEM_IRON_AXE)
+ || (a_ItemID == E_ITEM_GOLD_AXE)
+ || (a_ItemID == E_ITEM_DIAMOND_AXE);
+ }
+
+
+
+ inline bool IsSword(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SWORD)
+ || (a_ItemID == E_ITEM_STONE_SWORD)
+ || (a_ItemID == E_ITEM_IRON_SWORD)
+ || (a_ItemID == E_ITEM_GOLD_SWORD)
+ || (a_ItemID == E_ITEM_DIAMOND_SWORD);
+ }
+
+
+
+ inline bool IsHoe(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_HOE)
+ || (a_ItemID == E_ITEM_STONE_HOE)
+ || (a_ItemID == E_ITEM_IRON_HOE)
+ || (a_ItemID == E_ITEM_GOLD_HOE)
+ || (a_ItemID == E_ITEM_DIAMOND_HOE);
+ }
+
+
+
+ inline bool IsShovel(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
+ || (a_ItemID == E_ITEM_STONE_SHOVEL)
+ || (a_ItemID == E_ITEM_IRON_SHOVEL)
+ || (a_ItemID == E_ITEM_GOLD_SHOVEL)
+ || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
+ }
+
+
+
+ inline bool IsTool(ENUM_ITEM_ID a_ItemID)
+ {
+ return IsPickaxe( a_ItemID )
+ || IsAxe ( a_ItemID )
+ || IsSword ( a_ItemID )
+ || IsHoe ( a_ItemID )
+ || IsShovel ( a_ItemID );
+ }
+}
+//tolua_end
+
+
+
+
+//tolua_begin
+enum eGameMode
+{
+ eGameMode_Survival = 0,
+ eGameMode_Creative = 1,
+};
+
+
+
+
+
+enum eWeather
+{
+ eWeather_Sunny = 0,
+ eWeather_Rain = 1,
+ eWeather_ThunderStorm = 2,
+
+};
+
+
+
+
+//tolua_end
+
+
+
+