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-rw-r--r--source/Entities/Entity.h51
1 files changed, 24 insertions, 27 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
index a2c99d2a0..d6c449b92 100644
--- a/source/Entities/Entity.h
+++ b/source/Entities/Entity.h
@@ -61,7 +61,26 @@ struct TakeDamageInfo
// tolua_begin
class cEntity
{
-public:
+public:
+
+ enum eEntityType
+ {
+ etEntity, // For all other types
+ etPlayer,
+ etPickup,
+ etMonster,
+ etFallingBlock,
+ etMinecart,
+ etBoat,
+ etTNT,
+ etProjectile,
+
+ // Common variations
+ etMob = etMonster, // DEPRECATED, use etMonster instead!
+ } ;
+
+ // tolua_end
+
enum
{
ENTITY_STATUS_HURT = 2,
@@ -84,28 +103,6 @@ public:
BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
} ;
- enum eEntityType
- {
- etEntity, // For all other types
- etPlayer,
- etPickup,
- etMonster,
- etFallingBlock,
- etMinecart,
- etBoat,
- etTNT,
- etProjectile,
-
- // DEPRECATED older constants, left over for compatibility reasons (plugins)
- etMob = etMonster, // DEPRECATED, use etMonster instead!
- eEntityType_Entity = etEntity,
- eEntityType_Player = etPlayer,
- eEntityType_Pickup = etPickup,
- eEntityType_Mob = etMob,
- } ;
-
- // tolua_end
-
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
virtual ~cEntity();
@@ -234,16 +231,16 @@ public:
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const { return cItem(); }
- /// Returns the currently equipped helmet; empty item if nonte
+ /// Returns the currently equipped helmet; empty item if none
virtual cItem GetEquippedHelmet(void) const { return cItem(); }
- /// Returns the currently equipped chestplate; empty item if nonte
+ /// Returns the currently equipped chestplate; empty item if none
virtual cItem GetEquippedChestplate(void) const { return cItem(); }
- /// Returns the currently equipped leggings; empty item if nonte
+ /// Returns the currently equipped leggings; empty item if none
virtual cItem GetEquippedLeggings(void) const { return cItem(); }
- /// Returns the currently equipped boots; empty item if nonte
+ /// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const { return cItem(); }
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)